South & Central America Immersive Entertainment Market Forecast to 2031 - Regional Analysis - by Component (Hardware and Software & Services), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and Others), and End User (Media & Entertainment, Gaming, Design & Architecture, Retail, Education, and Others)
North America Immersive Entertainment Market Forecast to 2031 - Regional Analysis - by Component (Hardware and Software & Services), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and Others), and End User (Media & Entertainment, Gaming, Design & Architecture, Retail, Education, and Others)
Middle East & Africa Immersive Entertainment Market Forecast to 2031 - Regional Analysis - by Component (Hardware and Software & Services), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and Others), and End User (Media & Entertainment, Gaming, Design & Architecture, Retail, Education, and Others)
Europe Immersive Entertainment Market Forecast to 2031 - Regional Analysis - by Component (Hardware and Software & Services), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and Others), and End User (Media & Entertainment, Gaming, Design & Architecture, Retail, Education, and Others)
Asia Pacific Immersive Entertainment Market Forecast to 2031 - Regional Analysis - by Component (Hardware and Software & Services), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and Others), and End User (Media & Entertainment, Gaming, Design & Architecture, Retail, Education, and Others)
Integrated Visual Augmentation System Market by End-User (Air Force, Army, Navy), Product (Helmet Mounted Display, Night Vision Device), Technology (Augmented Reality, Virtual Reality, Mixed Reality), Application and Region - Global Forecast to 2029
Music Visualizer Global Market Report 2024 Including: 1) By Product: Cloud-Based; On-Premises2) By Technology: Virtual Reality; Augmented Reality; Mixed Reality3) By Application: Small And Medium-sized Enterprises; Large Enterprises4) By End-User: Music Industry; Entertainment Industry; Educational InstitutionsCovering: Apple Inc.; Adobe Inc.; Synesthesia; Renderforest; Magic Music Visuals
The Business Research CompanyのMusic Visualizer世界市場レポート2024は、戦略担当者、マーケティング担当者、経営幹部が市場を評価するために必要な重要情報を提供します。
このレポートは力強い成長を遂げているミュージックビジュアライザー市場に焦点を当てています。…
Global Metaverse in Automotive Market Size study, by Product (Hardware, Software), by Technology (Virtual Reality, Augmented Reality, Mixed Reality), by Application (Simulation, Testing and Designing, Advertising, Online Car Purchasing) and Regional Forecasts 2022-2032
Immersive Entertainment Market Size and Forecast (2021 - 2031), Global and Regional Share, Trend, and Growth Opportunity Analysis Report Coverage: By Component (Hardware and Software & Services), Technology (Virtual Reality, Augmented Reality, Mixed Reality, and Others), End User (IT & Telecom, BFSI, Healthcare, Government, Manufacturing, and Others), and Geography
Digital Twin Market Report by Type (Product Digital Twin, Process Digital Twin, System Digital Twin), Technology (IoT and IIoT, Blockchain, Artificial Intelligence and Machine Learning, Augmented Reality, Virtual Reality and Mixed Reality, Big Data Analytics, 5G), End Use (Aerospace and Defense, Automotive and Transportation, Healthcare, Energy and Utilities, Oil and Gas, Agriculture, Residential and Commercial, Retail and Consumer Goods, Telecommunication, and Others), and Region 2024-2032
Global Mixed Reality Headset Market Size study & Forecast, by Technology (AR Headsets, VR Headsets, MR Headsets), by End-User, by Application (Gaming, Entertainment & Media, Training & Simulation, Data Visualization, Remote Collaboration), by Connectivity Type (Tethered Headsets, Standalone Headsets, Wireless Headsets), by Distribution Channel and Regional Analysis, 2023-2030
Immersive Entertainment Market Size, Share & Trends Analysis Report By Technology Type (Virtual Reality, Augmented Reality, Mixed Reality, Others), By Application, By Region, And Segment Forecasts, 2023 - 2030
没入型エンターテインメント市場の成長と動向
Grand View Research, Inc.の最新調査によると、世界の没入型エンターテイメント市場規模は、2023年から2030年にかけて年平均成長率(CAGR)23.6%で成長し、2030年には4267億7000万米ドルに達すると予測されている。ゲーム、映…