Integrated Visual Augmentation System Market by End-User (Air Force, Army, Navy), Product (Helmet Mounted Display, Night Vision Device), Technology (Augmented Reality, Virtual Reality, Mixed Reality), Application and Region - Global Forecast to 2029
The market is valued at USD 1.0 billion in 2024 and is projected to reach USD 1.7 billion by 2029, at a CAGR of 11.1% from 2024 to 2029. In response to the new era of geopolitical uncertainty and a... もっと見る
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SummaryThe market is valued at USD 1.0 billion in 2024 and is projected to reach USD 1.7 billion by 2029, at a CAGR of 11.1% from 2024 to 2029. In response to the new era of geopolitical uncertainty and a rapidly changing national security landscape, nations globally are enhancing their military capabilities. This shift, driven by evolving mission requirements across multidomain operations, is creating a demand for new tools and technologies, often provided by new entrants to the defense industry. National security agencies are now looking for innovations from firms outside the traditional defense sector. Over the past 20 years, this trend has led to three significant waves of defense tech start-ups.For many years, national security strategies mainly addressed asymmetric and transnational threats like terrorism and cybercrime. However, the current geopolitical climate has shifted focus to peer and near-peer competition. Since 2022, countries such as Germany, Japan, the UK, and the US have published strategies emphasizing resilience and efficacy, particularly for disaggregated and "joint all-domain" operations. The rise in global defense budgets, driven by geopolitical uncertainty, has significantly boosted the IVAS market. Nations are increasingly seeking advanced technologies from new entrants outside the traditional defense sector. Companies like SpaceX, Palantir, Anduril, and ShieldAI have showcased the potential of integrating commercial technologies into defense. This trend is supported by substantial venture capital investments and government initiatives, such as the U.S. Defense Innovation Unit and NATO's €1 billion Innovation Fund. The demand for resilient, high-tech solutions is driving the adoption of IVAS to enhance military operational capabilities. "Based on end-user, the air force segment is estimated to have the largest market share in 2024." IVAS enhances pilot performance by providing augmented reality overlays and heads-up displays, improving situational awareness and reaction times. Additionally, VR simulations facilitate realistic, cost-effective training, while AR assists maintenance crews with accurate, real-time guidance, boosting efficiency and reducing errors. This integration of cutting-edge technologies aligns with the Air Force's focus on maintaining air superiority and pilot safety, positioning it as an early adopter within the defense sector. As technology evolves, the leading adoption of HMDs and NVDs by Air Force's may influence broader adoption trends across other military applications. "Based on product, the helmet mounted display segment is estimated to have the largest market share in 2024." Head-Mounted Displays (HMDs) integrating AR/VR/MR technologies are projected to outpace traditional helmets in the defense sector's growth rate. HMDs enhance military capabilities by overlaying crucial data and creating immersive training environments, combining real and virtual elements to improve training and operational efficiency. These devices also incorporate features like night vision and thermal imaging, appealing to modern military investments focusing on advanced technologies. As military forces increasingly adopt innovative technologies, the versatility and expanding applications of HMDs are expected to drive their rapid adoption, overshadowing the more singularly focused NVDs in the long term. This trend highlights a shift towards more integrated, multi-functional military equipment in future defense strategies. "Based on regions, the North America region is estimated to have the largest market share in 2024." The North America is expected to lead the IVAS market due to its high defense spending, focus on technological innovation, and strong military modernization efforts. The region benefits from an early adoption advantage, a robust defense industry, and supportive regulatory frameworks. Collaboration with NATO allies enhances interoperability in joint operations. While facing competition from emerging economies and cybersecurity challenges, North America's large military size and ongoing technology upgrades position it for significant market growth. The break-up of the profile of primary participants in the Integrated Visual Augmentation System (IVAS) Market: • By Company Type: Tier 1 – 35%, Tier 2 – 45%, and Tier 3 – 20% • By Designation: C Level – 35%, Director Level – 25%, and Others – 40% • By Region: North America – 25%, Europe – 15%, Asia Pacific – 45%, Middle East – 10% Rest of the World (RoW) – 5% Major companies profiled in the report include as Lockheed Martin Corporation (US), Elbit Systems, Ltd. (Israel), RTX (US), BAE Systems (UK), and Microsoft (US) among others. Research Coverage: This market study covers the Integrated Visual Augmentation System (IVAS) Market across various segments and subsegments. It aims to estimate this market's size and growth potential across different parts based on and region. This study also includes an in-depth competitive analysis of the key players in the market, their company profiles, key observations related to their product and business offerings, recent developments, and key market strategies they adopted. Reasons to buy this report: The report will help the market leaders/new entrants with information on the closest approximations of the revenue numbers for the overall Integrated Visual Augmentation System (IVAS) Market. This report will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and plan suitable go-to-market strategies. The report also helps stakeholders understand the market pulse and provides information on key market drivers, restraints, challenges, and opportunities. The Integrated Visual Augmentation System (IVAS) Market experiences growth and evolution driven by various factors such as the need for enhanced military situational awareness, technological advancements in AR and VR, and increased defense spending on next-generation military equipment. The report provides insights on the following pointers: • Market Drivers (Rising adoption of AR/VR by Airforce, Need of transformation in traditional military capabilities for the new era Surge in Defense Budgets of Major Countries, Increased adoption of AR/VR in Military Simulation and Training ), restraints (Lack of HMD Design Standardisation, Cost and Implementation Complexity), Opportunities (Reduced Cognitive Load, Advanced Training Capabilities for Complex Battlefields) challenges (Governments Regulations and Standards, Maintenance and Support) there are several factors that could contribute to an increase in the Integrated Visual Augmentation System (IVAS) Market. • Market Penetration: Comprehensive information on Integrated Visual Augmentation Systems offered by the top players in the market • Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product launches in the Integrated Visual Augmentation System (IVAS) Market • Market Development: Comprehensive information about lucrative markets – the report analyses the Integrated Visual Augmentation System (IVAS) Market across varied regions. • Market Diversification: Exhaustive information about new products, untapped geographies, recent developments, and investments in the Integrated Visual Augmentation System (IVAS) Market. • Competitive Assessment: In-depth assessment of market shares, growth strategies, products, and manufacturing capabilities of leading players in the Integrated Visual Augmentation System (IVAS) Market. Table of Contents1 INTRODUCTION 271.1 STUDY OBJECTIVES 27 1.2 MARKET DEFINITION 27 1.3 MARKET SCOPE 28 1.3.1 MARKETS COVERED 28 1.3.2 YEARS CONSIDERED 29 1.4 CURRENCY CONSIDERED 29 1.5 INCLUSIONS AND EXCLUSIONS 30 1.6 STAKEHOLDERS 30 2 RESEARCH METHODOLOGY 31 2.1 RESEARCH DATA 31 2.1.1 SECONDARY DATA 32 2.1.1.1 Key data from secondary sources 33 2.1.2 PRIMARY DATA 33 2.1.2.1 Key data from primary sources 33 2.1.2.2 Breakdown of primary interviews 34 2.2 FACTOR ANALYSIS 34 2.2.1 INTRODUCTION 34 2.2.2 DEMAND-SIDE INDICATORS 34 2.2.2.1 Increasing focus on soldier modernization 35 2.2.2.2 Rise in defense budgets of emerging economies 35 2.2.3 SUPPLY-SIDE ANALYSIS 36 2.2.3.1 Advancements in AR/VR technologies 36 2.3 MARKET SIZE ESTIMATION 36 2.3.1 BOTTOM-UP APPROACH 36 2.3.2 TOP-DOWN APPROACH 37 2.4 MARKET BREAKDOWN AND DATA TRIANGULATION 38 2.5 GROWTH RATE ASSUMPTIONS 39 2.6 RESEARCH ASSUMPTIONS 39 2.7 RISK ASSESSMENT 39 2.8 RESEARCH LIMITATIONS 40 3 EXECUTIVE SUMMARY 41 4 PREMIUM INSIGHTS 45 4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET 45 4.2 INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET, BY PRODUCT 45 4.3 INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET, BY APPLICATION 46 4.4 INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET, BY TECHNOLOGY 46 4.5 INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET, BY END USER 47 4.6 INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET, BY COUNTRY 47 5 MARKET OVERVIEW 48 5.1 INTRODUCTION 48 5.2 MARKET DYNAMICS 49 5.2.1 DRIVERS 49 5.2.1.1 Increasing adoption of AR/VR in military simulation and training and air forces 49 5.2.1.2 Need for enhancement of military capabilities 50 5.2.1.3 Surge in defense budgets of major countries 50 5.2.1.4 Growing investments by key players for development of helmet-mounted displays 52 5.2.2 RESTRAINTS 52 5.2.2.1 Lack of helmet-mounted design standardization 52 5.2.2.2 Cost and implementation complexities 53 5.2.2.3 Data security concerns 53 5.2.3 OPPORTUNITIES 53 5.2.3.1 Reduced cognitive load 53 5.2.3.2 Advanced training capabilities for complex battlefields 54 5.2.4 CHALLENGES 54 5.2.4.1 Government regulations and standards 54 5.2.4.2 Maintenance and support 54 5.3 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS 55 5.4 INDICATIVE PRICING ANALYSIS 56 5.4.1 INDICATIVE PRICING ANALYSIS, BY PRODUCT AND REGION 56 5.5 OPERATIONAL DATA 57 5.6 ECOSYSTEM ANALYSIS 58 5.6.1 PROMINENT COMPANIES 58 5.6.2 PRIVATE AND SMALL ENTERPRISES 58 5.6.3 END USERS 58 5.7 VALUE CHAIN ANALYSIS 60 5.8 USE CASE ANALYSIS 61 5.8.1 INTEGRATED VISUAL AUGMENTATION SYSTEM FOR ENHANCING SOLDIER TRAINING AND MISSION EXECUTION FOR US ARMY 61 5.8.2 ENHANCED NIGHT VISION GOGGLE-BINOCULAR (ENVG-B) FOR US ARMY 61 5.8.3 LIGHTWEIGHT HELMET-MOUNTED DISPLAY SYSTEMS FOR INDIAN AIR FORCE 62 5.8.4 INTEGRATED VISUAL AUGMENTATION SYSTEMS FOR US NAVY 62 5.9 TRADE DATA ANALYSIS 63 5.10 TECHNOLOGY ANALYSIS 65 5.10.1 KEY TECHNOLOGY 65 5.10.1.1 Tactical augmented reality 65 5.10.1.2 Virtual reality 65 5.10.2 COMPLEMENTARY TECHNOLOGY 66 5.10.2.1 Haptic technology 66 5.10.2.2 Biometric sensors 66 5.10.3 ADJACENT TECHNOLOGY 66 5.10.3.1 Natural language processing 66 5.11 KEY STAKEHOLDERS AND BUYING CRITERIA 67 5.11.1 KEY STAKEHOLDERS IN BUYING PROCESS 67 5.11.2 BUYING CRITERIA 68 5.12 TECHNOLOGY ROADMAP 69 5.13 BILL OF MATERIALS 71 5.14 TOTAL COST OF OWNERSHIP 74 5.15 BUSINESS MODEL 75 5.16 REGULATORY LANDSCAPE 79 5.17 KEY CONFERENCES AND EVENTS 82 5.18 INVESTMENT AND FUNDING SCENARIO 82 5.19 IMPACT OF GENERATIVE AI ON INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET 84 5.19.1 INTRODUCTION 84 5.19.2 ADOPTION OF GENERATIVE AI IN MILITARY, BY TOP COUNTRIES 85 5.19.3 IMPACT OF GENERATIVE AI ON DEFENSE USE CASES 86 5.19.4 IMPACT OF GENERATIVE AI ON INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET 88 6 INDUSTRY TRENDS 90 6.1 INTRODUCTION 90 6.2 TECHNOLOGY TRENDS 90 6.2.1 CLOUD-BASED PROCESSING 90 6.2.2 SENSOR FUSION 91 6.2.3 INTEROPERABILITY 91 6.2.4 INTUITIVE INTERFACES 91 6.3 IMPACT OF MEGATRENDS 92 6.3.1 ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING INTEGRATION 92 6.3.2 INTERNET OF THINGS 92 6.3.3 SHIFT IN GLOBAL ECONOMIC POWER 92 6.4 SUPPLY CHAIN ANALYSIS 93 6.5 PATENT ANALYSIS 94 7 INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET, BY PRODUCT 97 7.1 INTRODUCTION 98 7.2 HELMET-MOUNTED DISPLAY 99 7.2.1 INCREASING USE TO ENHANCE SITUATIONAL AWARENESS IN COMBAT OPERATIONS TO DRIVE MARKET 99 7.3 NIGHT VISION DEVICE 99 7.3.1 GROWING USE IN ENHANCING OPERATIONAL EFFECTIVENESS TO DRIVE MARKET 99 8 INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET, BY TECHNOLOGY 101 8.1 INTRODUCTION 102 8.2 AUGMENTED REALITY 103 8.2.1 INCREASING APPLICATIONS IN AEROSPACE & DEFENSE, GAMING, EDUCATION, AND NAVIGATION TO DRIVE MARKET 103 8.2.2 MARKER-BASED AUGMENTED REALITY 103 8.2.2.1 Active marker 103 8.2.2.2 Passive marker 104 8.2.3 MARKERLESS AUGMENTED REALITY 104 8.2.3.1 Model-based tracking 104 8.2.3.2 Image processing-based tracking 104 8.2.4 ANCHOR-BASED AUGMENTED REALITY 104 8.3 VIRTUAL REALITY TECHNOLOGY 105 8.3.1 ENHANCES TRAINING REALISM, IMPROVES OPERATIONAL PLANNING, AND FACILITATES COST-EFFECTIVE SIMULATIONS 105 8.3.2 NON-IMMERSIVE TECHNOLOGY 105 8.3.3 SEMI-IMMERSIVE AND FULLY IMMERSIVE TECHNOLOGY 105 8.4 MIXED REALITY 106 8.4.1 CAPABILITY TO INTEGRATE VIRTUAL AND AUGMENTED ELEMENTS SEAMLESSLY TO DRIVE MARKET 106 9 INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET, BY APPLICATION 107 9.1 INTRODUCTION 108 9.2 COMBAT MISSIONS 109 9.2.1 MULTI-MISSION CAPABILITY TO DRIVE MARKET 109 9.3 SIMULATION & TRAINING 110 9.3.1 GROWING DEMAND FOR ENHANCED SITUATIONAL AWARENESS AND OPERATIONAL READINESS TO DRIVE MARKET 110 10 INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET, BY END USER 111 10.1 INTRODUCTION 112 10.2 ARMY 113 10.2.1 DEVELOPMENT AND PROCUREMENT OF NEXT-GENERATION IVAS TO DRIVE MARKET 113 10.3 AIR FORCE 113 10.3.1 DEVELOPMENT OF ADVANCED LIGHTWEIGHT IVAS TO DRIVE MARKET 113 10.4 NAVY 114 10.4.1 ADOPTION OF AUTONOMOUS MOBILITY TECHNOLOGY TO DRIVE MARKET 114 11 REGIONAL ANALYSIS 115 11.1 INTRODUCTION 116 11.2 NORTH AMERICA 117 11.2.1 PESTLE ANALYSIS 117 11.2.2 US 122 11.2.2.1 Advancements in situational awareness capabilities of US Army to drive market 122 11.2.3 CANADA 124 11.2.3.1 Increasing investment in virtual simulation and training technologies to drive market 124 11.3 ASIA PACIFIC 127 11.3.1 PESTLE ANALYSIS 127 11.3.2 INDIA 131 11.3.2.1 Adoption of AR/VR for improved combat capabilities to drive market 131 11.3.3 JAPAN 134 11.3.3.1 Continuous efforts to strengthen combat capabilities to drive market 134 11.3.4 SOUTH KOREA 136 11.3.4.1 Modernization efforts in defense sector to drive market 136 11.3.5 AUSTRALIA 139 11.3.5.1 Incorporation of IVAS in military training programs to drive market 139 11.3.6 REST OF ASIA PACIFIC 141 11.4 EUROPE 143 11.4.1 PESTLE ANALYSIS 143 11.4.2 UK 148 11.4.2.1 High military spending to drive market 148 11.4.3 FRANCE 151 11.4.3.1 Commitment to advancing military technology to drive market 151 11.4.4 GERMANY 153 11.4.4.1 Integration of virtual and mixed realities to modernize defense training to drive market 153 11.4.5 ITALY 156 11.4.5.1 Emphasis on live-virtual-constructive training to drive market 156 11.4.6 REST OF EUROPE 158 11.5 MIDDLE EAST 160 11.5.1 PESTLE ANALYSIS 160 11.5.2 GCC COUNTRIES 165 11.5.2.1 Saudi Arabia 166 11.5.2.1.1 Strategic partnerships for integrating AR and VR in training and simulation to drive market 166 11.5.2.2 UAE 168 11.5.2.2.1 Increasing focus on use of advanced technologies for defense training to drive market 168 11.5.3 ISRAEL 170 11.5.3.1 Adoption of AR for operational efficiency to drive market 170 11.5.4 TÜRKIYE 172 11.5.4.1 Innovations related to helmet-mounted displays to drive market 172 11.6 REST OF THE WORLD 175 11.6.1 PESTLE ANALYSIS 175 11.6.2 AFRICA 179 11.6.2.1 Focus on enhancing soldier capabilities to drive market 179 11.6.3 LATIN AMERICA 181 11.6.3.1 Increasing focus on AR/VR in defense sector to drive market 181 12 COMPETITIVE LANDSCAPE 184 12.1 INTRODUCTION 184 12.2 KEY PLAYER STRATEGIES/RIGHT TO WIN 184 12.3 MARKET SHARE ANALYSIS 187 12.3.1 MARKET RANKING ANALYSIS 187 12.4 REVENUE ANALYSIS 188 12.5 BRAND COMPARISON 191 12.6 COMPANY EVALUATION MATRIX, 2023 192 12.6.1 STARS 192 12.6.2 EMERGING LEADERS 192 12.6.3 PERVASIVE PLAYERS 192 12.6.4 PARTICIPANTS 192 12.7 COMPANY FOOTPRINT, 2023 194 12.8 COMPANY VALUATION AND FINANCIAL METRICS 198 12.9 STARTUP/SME EVALUATION MATRIX, 2023 199 12.9.1 PROGRESSIVE COMPANIES 199 12.9.2 RESPONSIVE COMPANIES 199 12.9.3 DYNAMIC COMPANIES 199 12.9.4 STARTING BLOCKS 199 12.9.5 COMPETITIVE BENCHMARKING: STARTUPS/SMES, 2023 201 12.10 COMPETITIVE SCENARIOS AND TRENDS 202 12.11 MARKET EVALUATION FRAMEWORK 203 12.11.1 PRODUCT LAUNCHES/DEVELOPMENTS 203 12.11.2 DEALS 205 12.11.3 OTHER DEVELOPMENTS 205 13 COMPANY PROFILES 208 13.1 KEY PLAYERS 208 13.1.1 LOCKHEED MARTIN CORPORATION 208 13.1.1.1 Business overview 208 13.1.1.2 Products/Solutions/Services offered 209 13.1.1.3 Recent developments 210 13.1.1.3.1 Product launches 210 13.1.1.3.2 Deals 210 13.1.1.3.3 Other developments 211 13.1.1.4 MnM view 211 13.1.1.4.1 Right to win 211 13.1.1.4.2 Strategic choices 211 13.1.1.4.3 Weaknesses and competitive threats 211 13.1.2 MICROSOFT 212 13.1.2.1 Business overview 212 13.1.2.2 Products/Solutions/Services offered 213 13.1.2.3 Recent developments 214 13.1.2.3.1 Other developments 214 13.1.2.4 MnM view 214 13.1.2.4.1 Right to win 214 13.1.2.4.2 Strategic choices 215 13.1.2.4.3 Weaknesses and competitive threats 215 13.1.3 ELBIT SYSTEMS LTD. 216 13.1.3.1 Business overview 216 13.1.3.2 Products/Solutions/Services offered 217 13.1.3.3 Recent developments 219 13.1.3.3.1 Product launches 219 13.1.3.3.2 Other developments 219 13.1.3.4 MnM view 220 13.1.3.4.1 Right to win 220 13.1.3.4.2 Strategic choices 220 13.1.3.4.3 Weaknesses and competitive threats 220 13.1.4 RTX 221 13.1.4.1 Business overview 221 13.1.4.2 Products/Solutions/Services offered 222 13.1.4.3 Recent developments 223 13.1.4.3.1 Other developments 223 13.1.4.4 MnM view 223 13.1.4.4.1 Right to win 223 13.1.4.4.2 Strategic choices 223 13.1.4.4.3 Weaknesses and competitive threats 223 13.1.5 BAE SYSTEMS 224 13.1.5.1 Business overview 224 13.1.5.2 Products/Solutions/Services offered 225 13.1.5.3 Recent developments 226 13.1.5.3.1 Deals 226 13.1.5.4 MnM view 226 13.1.5.4.1 Right to win 226 13.1.5.4.2 Strategic choices 226 13.1.5.4.3 Weaknesses and competitive threats 226 13.1.6 VIRTRA, INC. 227 13.1.6.1 Business overview 227 13.1.6.2 Products/Solutions/Services offered 228 13.1.6.3 Recent developments 228 13.1.6.3.1 Product launches 228 13.1.6.3.2 Other developments 228 13.1.7 HANWHA SYSTEMS CO., LTD. 229 13.1.7.1 Business overview 229 13.1.7.2 Products/Solutions/Services offered 230 13.1.8 HONEYWELL INTERNATIONAL INC. 231 13.1.8.1 Business overview 231 13.1.8.2 Products/Solutions/Services offered 232 13.1.8.3 Recent developments 233 13.1.8.3.1 Product launches 233 13.1.9 THALES 234 13.1.9.1 Business overview 234 13.1.9.2 Products/Solutions/Services offered 235 13.1.10 VRGINEERS, INC. 236 13.1.10.1 Business overview 236 13.1.10.2 Products/Solutions/Services offered 236 13.1.10.3 Recent developments 237 13.1.10.3.1 Product launches 237 13.1.11 INVERIS TRAINING SOLUTIONS 238 13.1.11.1 Business overview 238 13.1.11.2 Products/Solutions/Services offered 238 13.1.11.3 Recent developments 239 13.1.11.3.1 Product launches 239 13.1.12 HUNTINGTON INGALLS INDUSTRIES INC 240 13.1.12.1 Business overview 240 13.1.12.2 Products/Solutions/Services offered 241 13.1.13 VUZIX 242 13.1.13.1 Business overview 242 13.1.13.2 Products/Solutions/Services offered 243 13.1.13.3 Recent developments 244 13.1.13.3.1 Other developments 244 13.1.14 OPTEX SYSTEMS, INC. 245 13.1.14.1 Business overview 245 13.1.14.2 Products/Solutions/Services offered 246 13.1.14.3 Recent developments 246 13.1.14.3.1 Other developments 246 13.2 OTHER PLAYERS 247 13.2.1 AJNALENS 247 13.2.2 VARJO 248 13.2.3 RED SIX AEROSPACE, INC. 249 13.2.4 INFIVR 250 13.2.5 DESIGN INTERACTIVE INC. 251 13.2.6 SIX15 TECHNOLOGIES 251 13.2.7 THERMOTEKNIX SYSTEMS LTD 252 13.2.8 STEELE INDUSTRIES INC. 253 13.2.9 OPTINVENT 254 13.2.10 THE DISTI CORPORATION 254 13.2.11 DIGITAL AGENTS INTERACTIVE 255 14 APPENDIX 256 14.1 DISCUSSION GUIDE 256 14.2 ANNEXURE A: DEFENSE PROGRAM MAPPING 259 14.3 ANNEXURE B: OTHER MAPPED COMPANIES 260 14.4 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 262 14.5 CUSTOMIZATION OPTIONS 264 14.6 RELATED REPORTS 264 14.7 AUTHOR DETAILS 265
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