世界各国のリアルタイムなデータ・インテリジェンスで皆様をお手伝い

Integrated Visual Augmentation System Market by End-User (Air Force, Army, Navy), Product (Helmet Mounted Display, Night Vision Device), Technology (Augmented Reality, Virtual Reality, Mixed Reality), Application and Region - Global Forecast to 2029


The market is valued at USD 1.0 billion in 2024 and is projected to reach USD 1.7 billion by 2029, at a CAGR of 11.1% from 2024 to 2029. In response to the new era of geopolitical uncertainty and a... もっと見る

 

 

出版社 出版年月 電子版価格 ページ数 図表数 言語
MarketsandMarkets
マーケッツアンドマーケッツ
2024年8月6日 US$4,950
シングルユーザライセンス
ライセンス・価格情報・注文方法はこちら
266 365 英語

日本語のページは自動翻訳を利用し作成しています。


 

Summary

The market is valued at USD 1.0 billion in 2024 and is projected to reach USD 1.7 billion by 2029, at a CAGR of 11.1% from 2024 to 2029. In response to the new era of geopolitical uncertainty and a rapidly changing national security landscape, nations globally are enhancing their military capabilities. This shift, driven by evolving mission requirements across multidomain operations, is creating a demand for new tools and technologies, often provided by new entrants to the defense industry. National security agencies are now looking for innovations from firms outside the traditional defense sector. Over the past 20 years, this trend has led to three significant waves of defense tech start-ups.
For many years, national security strategies mainly addressed asymmetric and transnational threats like terrorism and cybercrime. However, the current geopolitical climate has shifted focus to peer and near-peer competition. Since 2022, countries such as Germany, Japan, the UK, and the US have published strategies emphasizing resilience and efficacy, particularly for disaggregated and "joint all-domain" operations. The rise in global defense budgets, driven by geopolitical uncertainty, has significantly boosted the IVAS market. Nations are increasingly seeking advanced technologies from new entrants outside the traditional defense sector. Companies like SpaceX, Palantir, Anduril, and ShieldAI have showcased the potential of integrating commercial technologies into defense. This trend is supported by substantial venture capital investments and government initiatives, such as the U.S. Defense Innovation Unit and NATO's €1 billion Innovation Fund. The demand for resilient, high-tech solutions is driving the adoption of IVAS to enhance military operational capabilities.

"Based on end-user, the air force segment is estimated to have the largest market share in 2024."
IVAS enhances pilot performance by providing augmented reality overlays and heads-up displays, improving situational awareness and reaction times. Additionally, VR simulations facilitate realistic, cost-effective training, while AR assists maintenance crews with accurate, real-time guidance, boosting efficiency and reducing errors. This integration of cutting-edge technologies aligns with the Air Force's focus on maintaining air superiority and pilot safety, positioning it as an early adopter within the defense sector. As technology evolves, the leading adoption of HMDs and NVDs by Air Force's may influence broader adoption trends across other military applications.
"Based on product, the helmet mounted display segment is estimated to have the largest market share in 2024."
Head-Mounted Displays (HMDs) integrating AR/VR/MR technologies are projected to outpace traditional helmets in the defense sector's growth rate. HMDs enhance military capabilities by overlaying crucial data and creating immersive training environments, combining real and virtual elements to improve training and operational efficiency. These devices also incorporate features like night vision and thermal imaging, appealing to modern military investments focusing on advanced technologies. As military forces increasingly adopt innovative technologies, the versatility and expanding applications of HMDs are expected to drive their rapid adoption, overshadowing the more singularly focused NVDs in the long term. This trend highlights a shift towards more integrated, multi-functional military equipment in future defense strategies.
"Based on regions, the North America region is estimated to have the largest market share in 2024."
The North America is expected to lead the IVAS market due to its high defense spending, focus on technological innovation, and strong military modernization efforts. The region benefits from an early adoption advantage, a robust defense industry, and supportive regulatory frameworks. Collaboration with NATO allies enhances interoperability in joint operations. While facing competition from emerging economies and cybersecurity challenges, North America's large military size and ongoing technology upgrades position it for significant market growth.

The break-up of the profile of primary participants in the Integrated Visual Augmentation System (IVAS) Market:

• By Company Type: Tier 1 – 35%, Tier 2 – 45%, and Tier 3 – 20%
• By Designation: C Level – 35%, Director Level – 25%, and Others – 40%
• By Region: North America – 25%, Europe – 15%, Asia Pacific – 45%, Middle East – 10% Rest of the World (RoW) – 5%

Major companies profiled in the report include as Lockheed Martin Corporation (US), Elbit Systems, Ltd. (Israel), RTX (US), BAE Systems (UK), and Microsoft (US) among others.

Research Coverage:
This market study covers the Integrated Visual Augmentation System (IVAS) Market across various segments and subsegments. It aims to estimate this market's size and growth potential across different parts based on and region. This study also includes an in-depth competitive analysis of the key players in the market, their company profiles, key observations related to their product and business offerings, recent developments, and key market strategies they adopted.
Reasons to buy this report:
The report will help the market leaders/new entrants with information on the closest approximations of the revenue numbers for the overall Integrated Visual Augmentation System (IVAS) Market. This report will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and plan suitable go-to-market strategies. The report also helps stakeholders understand the market pulse and provides information on key market drivers, restraints, challenges, and opportunities.
The Integrated Visual Augmentation System (IVAS) Market experiences growth and evolution driven by various factors such as the need for enhanced military situational awareness, technological advancements in AR and VR, and increased defense spending on next-generation military equipment. The report provides insights on the following pointers:

• Market Drivers (Rising adoption of AR/VR by Airforce, Need of transformation in traditional military capabilities for the new era Surge in Defense Budgets of Major Countries, Increased adoption of AR/VR in Military Simulation and Training ), restraints (Lack of HMD Design Standardisation, Cost and Implementation Complexity), Opportunities (Reduced Cognitive Load, Advanced Training Capabilities for Complex Battlefields) challenges (Governments Regulations and Standards, Maintenance and Support) there are several factors that could contribute to an increase in the Integrated Visual Augmentation System (IVAS) Market.

• Market Penetration: Comprehensive information on Integrated Visual Augmentation Systems offered by the top players in the market

• Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product launches in the Integrated Visual Augmentation System (IVAS) Market

• Market Development: Comprehensive information about lucrative markets – the report analyses the Integrated Visual Augmentation System (IVAS) Market across varied regions.

• Market Diversification: Exhaustive information about new products, untapped geographies, recent developments, and investments in the Integrated Visual Augmentation System (IVAS) Market.

• Competitive Assessment: In-depth assessment of market shares, growth strategies, products, and manufacturing capabilities of leading players in the Integrated Visual Augmentation System (IVAS) Market.

ページTOPに戻る


Table of Contents

1 INTRODUCTION 27
1.1 STUDY OBJECTIVES 27
1.2 MARKET DEFINITION 27
1.3 MARKET SCOPE 28
1.3.1 MARKETS COVERED 28
1.3.2 YEARS CONSIDERED 29
1.4 CURRENCY CONSIDERED 29
1.5 INCLUSIONS AND EXCLUSIONS 30
1.6 STAKEHOLDERS 30
2 RESEARCH METHODOLOGY 31
2.1 RESEARCH DATA 31
2.1.1 SECONDARY DATA 32
2.1.1.1 Key data from secondary sources 33
2.1.2 PRIMARY DATA 33
2.1.2.1 Key data from primary sources 33
2.1.2.2 Breakdown of primary interviews 34
2.2 FACTOR ANALYSIS 34
2.2.1 INTRODUCTION 34
2.2.2 DEMAND-SIDE INDICATORS 34
2.2.2.1 Increasing focus on soldier modernization 35
2.2.2.2 Rise in defense budgets of emerging economies 35
2.2.3 SUPPLY-SIDE ANALYSIS 36
2.2.3.1 Advancements in AR/VR technologies 36
2.3 MARKET SIZE ESTIMATION 36
2.3.1 BOTTOM-UP APPROACH 36
2.3.2 TOP-DOWN APPROACH 37
2.4 MARKET BREAKDOWN AND DATA TRIANGULATION 38
2.5 GROWTH RATE ASSUMPTIONS 39
2.6 RESEARCH ASSUMPTIONS 39
2.7 RISK ASSESSMENT 39
2.8 RESEARCH LIMITATIONS 40
3 EXECUTIVE SUMMARY 41

4 PREMIUM INSIGHTS 45
4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET 45
4.2 INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET, BY PRODUCT 45
4.3 INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET, BY APPLICATION 46
4.4 INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET, BY TECHNOLOGY 46
4.5 INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET, BY END USER 47
4.6 INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET, BY COUNTRY 47
5 MARKET OVERVIEW 48
5.1 INTRODUCTION 48
5.2 MARKET DYNAMICS 49
5.2.1 DRIVERS 49
5.2.1.1 Increasing adoption of AR/VR in military simulation and training and air forces 49
5.2.1.2 Need for enhancement of military capabilities 50
5.2.1.3 Surge in defense budgets of major countries 50
5.2.1.4 Growing investments by key players for development of helmet-mounted displays 52
5.2.2 RESTRAINTS 52
5.2.2.1 Lack of helmet-mounted design standardization 52
5.2.2.2 Cost and implementation complexities 53
5.2.2.3 Data security concerns 53
5.2.3 OPPORTUNITIES 53
5.2.3.1 Reduced cognitive load 53
5.2.3.2 Advanced training capabilities for complex battlefields 54
5.2.4 CHALLENGES 54
5.2.4.1 Government regulations and standards 54
5.2.4.2 Maintenance and support 54
5.3 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS 55
5.4 INDICATIVE PRICING ANALYSIS 56
5.4.1 INDICATIVE PRICING ANALYSIS, BY PRODUCT AND REGION 56
5.5 OPERATIONAL DATA 57
5.6 ECOSYSTEM ANALYSIS 58
5.6.1 PROMINENT COMPANIES 58
5.6.2 PRIVATE AND SMALL ENTERPRISES 58
5.6.3 END USERS 58
5.7 VALUE CHAIN ANALYSIS 60
5.8 USE CASE ANALYSIS 61
5.8.1 INTEGRATED VISUAL AUGMENTATION SYSTEM FOR ENHANCING SOLDIER TRAINING AND MISSION EXECUTION FOR US ARMY 61
5.8.2 ENHANCED NIGHT VISION GOGGLE-BINOCULAR (ENVG-B) FOR US ARMY 61
5.8.3 LIGHTWEIGHT HELMET-MOUNTED DISPLAY SYSTEMS FOR INDIAN AIR FORCE 62
5.8.4 INTEGRATED VISUAL AUGMENTATION SYSTEMS FOR US NAVY 62
5.9 TRADE DATA ANALYSIS 63
5.10 TECHNOLOGY ANALYSIS 65
5.10.1 KEY TECHNOLOGY 65
5.10.1.1 Tactical augmented reality 65
5.10.1.2 Virtual reality 65
5.10.2 COMPLEMENTARY TECHNOLOGY 66
5.10.2.1 Haptic technology 66
5.10.2.2 Biometric sensors 66
5.10.3 ADJACENT TECHNOLOGY 66
5.10.3.1 Natural language processing 66
5.11 KEY STAKEHOLDERS AND BUYING CRITERIA 67
5.11.1 KEY STAKEHOLDERS IN BUYING PROCESS 67
5.11.2 BUYING CRITERIA 68
5.12 TECHNOLOGY ROADMAP 69
5.13 BILL OF MATERIALS 71
5.14 TOTAL COST OF OWNERSHIP 74
5.15 BUSINESS MODEL 75
5.16 REGULATORY LANDSCAPE 79
5.17 KEY CONFERENCES AND EVENTS 82
5.18 INVESTMENT AND FUNDING SCENARIO 82
5.19 IMPACT OF GENERATIVE AI ON INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET 84
5.19.1 INTRODUCTION 84
5.19.2 ADOPTION OF GENERATIVE AI IN MILITARY, BY TOP COUNTRIES 85
5.19.3 IMPACT OF GENERATIVE AI ON DEFENSE USE CASES 86
5.19.4 IMPACT OF GENERATIVE AI ON INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET 88
6 INDUSTRY TRENDS 90
6.1 INTRODUCTION 90
6.2 TECHNOLOGY TRENDS 90
6.2.1 CLOUD-BASED PROCESSING 90
6.2.2 SENSOR FUSION 91
6.2.3 INTEROPERABILITY 91
6.2.4 INTUITIVE INTERFACES 91
6.3 IMPACT OF MEGATRENDS 92
6.3.1 ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING INTEGRATION 92
6.3.2 INTERNET OF THINGS 92
6.3.3 SHIFT IN GLOBAL ECONOMIC POWER 92
6.4 SUPPLY CHAIN ANALYSIS 93
6.5 PATENT ANALYSIS 94
7 INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET, BY PRODUCT 97
7.1 INTRODUCTION 98
7.2 HELMET-MOUNTED DISPLAY 99
7.2.1 INCREASING USE TO ENHANCE SITUATIONAL AWARENESS IN COMBAT OPERATIONS TO DRIVE MARKET 99
7.3 NIGHT VISION DEVICE 99
7.3.1 GROWING USE IN ENHANCING OPERATIONAL EFFECTIVENESS TO DRIVE MARKET 99
8 INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET, BY TECHNOLOGY 101
8.1 INTRODUCTION 102
8.2 AUGMENTED REALITY 103
8.2.1 INCREASING APPLICATIONS IN AEROSPACE & DEFENSE, GAMING, EDUCATION, AND NAVIGATION TO DRIVE MARKET 103
8.2.2 MARKER-BASED AUGMENTED REALITY 103
8.2.2.1 Active marker 103
8.2.2.2 Passive marker 104
8.2.3 MARKERLESS AUGMENTED REALITY 104
8.2.3.1 Model-based tracking 104
8.2.3.2 Image processing-based tracking 104
8.2.4 ANCHOR-BASED AUGMENTED REALITY 104
8.3 VIRTUAL REALITY TECHNOLOGY 105
8.3.1 ENHANCES TRAINING REALISM, IMPROVES OPERATIONAL PLANNING, AND FACILITATES COST-EFFECTIVE SIMULATIONS 105
8.3.2 NON-IMMERSIVE TECHNOLOGY 105
8.3.3 SEMI-IMMERSIVE AND FULLY IMMERSIVE TECHNOLOGY 105
8.4 MIXED REALITY 106
8.4.1 CAPABILITY TO INTEGRATE VIRTUAL AND AUGMENTED ELEMENTS SEAMLESSLY TO DRIVE MARKET 106
9 INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET, BY APPLICATION 107
9.1 INTRODUCTION 108
9.2 COMBAT MISSIONS 109
9.2.1 MULTI-MISSION CAPABILITY TO DRIVE MARKET 109
9.3 SIMULATION & TRAINING 110
9.3.1 GROWING DEMAND FOR ENHANCED SITUATIONAL AWARENESS AND OPERATIONAL READINESS TO DRIVE MARKET 110

10 INTEGRATED VISUAL AUGMENTATION SYSTEM MARKET, BY END USER 111
10.1 INTRODUCTION 112
10.2 ARMY 113
10.2.1 DEVELOPMENT AND PROCUREMENT OF NEXT-GENERATION IVAS TO DRIVE MARKET 113
10.3 AIR FORCE 113
10.3.1 DEVELOPMENT OF ADVANCED LIGHTWEIGHT IVAS TO DRIVE MARKET 113
10.4 NAVY 114
10.4.1 ADOPTION OF AUTONOMOUS MOBILITY TECHNOLOGY TO DRIVE MARKET 114
11 REGIONAL ANALYSIS 115
11.1 INTRODUCTION 116
11.2 NORTH AMERICA 117
11.2.1 PESTLE ANALYSIS 117
11.2.2 US 122
11.2.2.1 Advancements in situational awareness capabilities of US Army to drive market 122
11.2.3 CANADA 124
11.2.3.1 Increasing investment in virtual simulation and training technologies to drive market 124
11.3 ASIA PACIFIC 127
11.3.1 PESTLE ANALYSIS 127
11.3.2 INDIA 131
11.3.2.1 Adoption of AR/VR for improved combat capabilities to drive market 131
11.3.3 JAPAN 134
11.3.3.1 Continuous efforts to strengthen combat capabilities to drive market 134
11.3.4 SOUTH KOREA 136
11.3.4.1 Modernization efforts in defense sector to drive market 136
11.3.5 AUSTRALIA 139
11.3.5.1 Incorporation of IVAS in military training programs to drive market 139
11.3.6 REST OF ASIA PACIFIC 141
11.4 EUROPE 143
11.4.1 PESTLE ANALYSIS 143
11.4.2 UK 148
11.4.2.1 High military spending to drive market 148
11.4.3 FRANCE 151
11.4.3.1 Commitment to advancing military technology to drive market 151
11.4.4 GERMANY 153
11.4.4.1 Integration of virtual and mixed realities to modernize defense training to drive market 153
11.4.5 ITALY 156
11.4.5.1 Emphasis on live-virtual-constructive training to drive market 156
11.4.6 REST OF EUROPE 158
11.5 MIDDLE EAST 160
11.5.1 PESTLE ANALYSIS 160
11.5.2 GCC COUNTRIES 165
11.5.2.1 Saudi Arabia 166
11.5.2.1.1 Strategic partnerships for integrating AR and VR in training and simulation to drive market 166
11.5.2.2 UAE 168
11.5.2.2.1 Increasing focus on use of advanced technologies for defense training to drive market 168
11.5.3 ISRAEL 170
11.5.3.1 Adoption of AR for operational efficiency to drive market 170
11.5.4 TÜRKIYE 172
11.5.4.1 Innovations related to helmet-mounted displays to drive market 172
11.6 REST OF THE WORLD 175
11.6.1 PESTLE ANALYSIS 175
11.6.2 AFRICA 179
11.6.2.1 Focus on enhancing soldier capabilities to drive market 179
11.6.3 LATIN AMERICA 181
11.6.3.1 Increasing focus on AR/VR in defense sector to drive market 181
12 COMPETITIVE LANDSCAPE 184
12.1 INTRODUCTION 184
12.2 KEY PLAYER STRATEGIES/RIGHT TO WIN 184
12.3 MARKET SHARE ANALYSIS 187
12.3.1 MARKET RANKING ANALYSIS 187
12.4 REVENUE ANALYSIS 188
12.5 BRAND COMPARISON 191
12.6 COMPANY EVALUATION MATRIX, 2023 192
12.6.1 STARS 192
12.6.2 EMERGING LEADERS 192
12.6.3 PERVASIVE PLAYERS 192
12.6.4 PARTICIPANTS 192
12.7 COMPANY FOOTPRINT, 2023 194
12.8 COMPANY VALUATION AND FINANCIAL METRICS 198
12.9 STARTUP/SME EVALUATION MATRIX, 2023 199
12.9.1 PROGRESSIVE COMPANIES 199
12.9.2 RESPONSIVE COMPANIES 199
12.9.3 DYNAMIC COMPANIES 199
12.9.4 STARTING BLOCKS 199
12.9.5 COMPETITIVE BENCHMARKING: STARTUPS/SMES, 2023 201

12.10 COMPETITIVE SCENARIOS AND TRENDS 202
12.11 MARKET EVALUATION FRAMEWORK 203
12.11.1 PRODUCT LAUNCHES/DEVELOPMENTS 203
12.11.2 DEALS 205
12.11.3 OTHER DEVELOPMENTS 205
13 COMPANY PROFILES 208
13.1 KEY PLAYERS 208
13.1.1 LOCKHEED MARTIN CORPORATION 208
13.1.1.1 Business overview 208
13.1.1.2 Products/Solutions/Services offered 209
13.1.1.3 Recent developments 210
13.1.1.3.1 Product launches 210
13.1.1.3.2 Deals 210
13.1.1.3.3 Other developments 211
13.1.1.4 MnM view 211
13.1.1.4.1 Right to win 211
13.1.1.4.2 Strategic choices 211
13.1.1.4.3 Weaknesses and competitive threats 211
13.1.2 MICROSOFT 212
13.1.2.1 Business overview 212
13.1.2.2 Products/Solutions/Services offered 213
13.1.2.3 Recent developments 214
13.1.2.3.1 Other developments 214
13.1.2.4 MnM view 214
13.1.2.4.1 Right to win 214
13.1.2.4.2 Strategic choices 215
13.1.2.4.3 Weaknesses and competitive threats 215
13.1.3 ELBIT SYSTEMS LTD. 216
13.1.3.1 Business overview 216
13.1.3.2 Products/Solutions/Services offered 217
13.1.3.3 Recent developments 219
13.1.3.3.1 Product launches 219
13.1.3.3.2 Other developments 219
13.1.3.4 MnM view 220
13.1.3.4.1 Right to win 220
13.1.3.4.2 Strategic choices 220
13.1.3.4.3 Weaknesses and competitive threats 220

13.1.4 RTX 221
13.1.4.1 Business overview 221
13.1.4.2 Products/Solutions/Services offered 222
13.1.4.3 Recent developments 223
13.1.4.3.1 Other developments 223
13.1.4.4 MnM view 223
13.1.4.4.1 Right to win 223
13.1.4.4.2 Strategic choices 223
13.1.4.4.3 Weaknesses and competitive threats 223
13.1.5 BAE SYSTEMS 224
13.1.5.1 Business overview 224
13.1.5.2 Products/Solutions/Services offered 225
13.1.5.3 Recent developments 226
13.1.5.3.1 Deals 226
13.1.5.4 MnM view 226
13.1.5.4.1 Right to win 226
13.1.5.4.2 Strategic choices 226
13.1.5.4.3 Weaknesses and competitive threats 226
13.1.6 VIRTRA, INC. 227
13.1.6.1 Business overview 227
13.1.6.2 Products/Solutions/Services offered 228
13.1.6.3 Recent developments 228
13.1.6.3.1 Product launches 228
13.1.6.3.2 Other developments 228
13.1.7 HANWHA SYSTEMS CO., LTD. 229
13.1.7.1 Business overview 229
13.1.7.2 Products/Solutions/Services offered 230
13.1.8 HONEYWELL INTERNATIONAL INC. 231
13.1.8.1 Business overview 231
13.1.8.2 Products/Solutions/Services offered 232
13.1.8.3 Recent developments 233
13.1.8.3.1 Product launches 233
13.1.9 THALES 234
13.1.9.1 Business overview 234
13.1.9.2 Products/Solutions/Services offered 235
13.1.10 VRGINEERS, INC. 236
13.1.10.1 Business overview 236
13.1.10.2 Products/Solutions/Services offered 236
13.1.10.3 Recent developments 237
13.1.10.3.1 Product launches 237

13.1.11 INVERIS TRAINING SOLUTIONS 238
13.1.11.1 Business overview 238
13.1.11.2 Products/Solutions/Services offered 238
13.1.11.3 Recent developments 239
13.1.11.3.1 Product launches 239
13.1.12 HUNTINGTON INGALLS INDUSTRIES INC 240
13.1.12.1 Business overview 240
13.1.12.2 Products/Solutions/Services offered 241
13.1.13 VUZIX 242
13.1.13.1 Business overview 242
13.1.13.2 Products/Solutions/Services offered 243
13.1.13.3 Recent developments 244
13.1.13.3.1 Other developments 244
13.1.14 OPTEX SYSTEMS, INC. 245
13.1.14.1 Business overview 245
13.1.14.2 Products/Solutions/Services offered 246
13.1.14.3 Recent developments 246
13.1.14.3.1 Other developments 246
13.2 OTHER PLAYERS 247
13.2.1 AJNALENS 247
13.2.2 VARJO 248
13.2.3 RED SIX AEROSPACE, INC. 249
13.2.4 INFIVR 250
13.2.5 DESIGN INTERACTIVE INC. 251
13.2.6 SIX15 TECHNOLOGIES 251
13.2.7 THERMOTEKNIX SYSTEMS LTD 252
13.2.8 STEELE INDUSTRIES INC. 253
13.2.9 OPTINVENT 254
13.2.10 THE DISTI CORPORATION 254
13.2.11 DIGITAL AGENTS INTERACTIVE 255
14 APPENDIX 256
14.1 DISCUSSION GUIDE 256
14.2 ANNEXURE A: DEFENSE PROGRAM MAPPING 259
14.3 ANNEXURE B: OTHER MAPPED COMPANIES 260
14.4 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 262
14.5 CUSTOMIZATION OPTIONS 264
14.6 RELATED REPORTS 264
14.7 AUTHOR DETAILS 265

 

ページTOPに戻る

ご注文は、お電話またはWEBから承ります。お見積もりの作成もお気軽にご相談ください。

webからのご注文・お問合せはこちらのフォームから承ります


よくあるご質問


MarketsandMarkets社はどのような調査会社ですか?


マーケッツアンドマーケッツ(MarketsandMarkets)は通信、半導体、医療機器、エネルギーなど、幅広い市場に関する調査レポートを出版しています。また広範な市場を対象としたカスタム調査も行って... もっと見る


調査レポートの納品までの日数はどの程度ですか?


在庫のあるものは速納となりますが、平均的には 3-4日と見て下さい。
但し、一部の調査レポートでは、発注を受けた段階で内容更新をして納品をする場合もあります。
発注をする前のお問合せをお願いします。


注文の手続きはどのようになっていますか?


1)お客様からの御問い合わせをいただきます。
2)見積書やサンプルの提示をいたします。
3)お客様指定、もしくは弊社の発注書をメール添付にて発送してください。
4)データリソース社からレポート発行元の調査会社へ納品手配します。
5) 調査会社からお客様へ納品されます。最近は、pdfにてのメール納品が大半です。


お支払方法の方法はどのようになっていますか?


納品と同時にデータリソース社よりお客様へ請求書(必要に応じて納品書も)を発送いたします。
お客様よりデータリソース社へ(通常は円払い)の御振り込みをお願いします。
請求書は、納品日の日付で発行しますので、翌月最終営業日までの当社指定口座への振込みをお願いします。振込み手数料は御社負担にてお願いします。
お客様の御支払い条件が60日以上の場合は御相談ください。
尚、初めてのお取引先や個人の場合、前払いをお願いすることもあります。ご了承のほど、お願いします。


データリソース社はどのような会社ですか?


当社は、世界各国の主要調査会社・レポート出版社と提携し、世界各国の市場調査レポートや技術動向レポートなどを日本国内の企業・公官庁及び教育研究機関に提供しております。
世界各国の「市場・技術・法規制などの」実情を調査・収集される時には、データリソース社にご相談ください。
お客様の御要望にあったデータや情報を抽出する為のレポート紹介や調査のアドバイスも致します。



詳細検索

このレポートへのお問合せ

03-3582-2531

電話お問合せもお気軽に

 

2024/09/30 10:25

143.73 円

160.93 円

195.03 円

ページTOPに戻る