North America Virtual Reality Puzzle Games Market Forecast to 2030 - Regional Analysis - by Age (18 to 34 Years, Above 35 Years, 13 to 17 Years, and Upto 12 Years), Player Type (Single Player and Multi Player), and End Users (Individuals and Professionals)
The North America virtual reality puzzle games market was valued at US$ 77.37 million in 2022 and is expected to reach US$ 156.66 million by 2030; it is estimated to register a CAGR of 9.2% from 20... もっと見る
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SummaryThe North America virtual reality puzzle games market was valued at US$ 77.37 million in 2022 and is expected to reach US$ 156.66 million by 2030; it is estimated to register a CAGR of 9.2% from 2022 to 2030.Unique Game Play Mechanism and Immersive Experience Fuels North America Virtual Reality Puzzle Games Market Virtual reality (VR) puzzle games provide unique gameplay dynamics that are unavailable in traditional games. Players can interact with virtual world objects with their hands, adding a new level of complexity and immersion. Playing VR games gives an immersive and participatory experience, making players feel as if they are physically present in the game environment. These games provide a new degree of involvement and interactivity, resulting in an extremely fun and satisfying gameplay experience. Consumers are increasingly interested in immersive experiences, and VR puzzle games can give a unique and interesting option to escape reality. Several virtual reality puzzle games market players provide an immersive experience and unique play mechanism. For instance, Fireproof Games created the VR puzzle game, 'The Room VR: A Dark Matter.' The game is about looking into the disappearance of a respected Egyptologist; for that, the players were transferred to the British Institute of Archaeology in 1908. Moreover, the game's challenge is that the players need to find buried information. VR game puzzles are complex and difficult, demanding players to exercise their creativity and problem-solving skills to advance. The gameplay is entertaining and satisfying since each VR puzzle presents a distinct challenge. It has a captivating plot that draws players in and keeps them interested throughout. The game's hidden mysteries are disclosed as players advance, and they solve the mystery encompassing the disappearance of a renowned Egyptologist. Vertical Robot created the puzzle game named Red Matter, in which players take on the role of an astronaut dispatched to a mysterious lunar facility during the Cold War to examine an unusual signal. The game features an intriguing sci-fi plot and tricky puzzles that take advantage of its zero-gravity physics. Thus, the unique gameplay mechanisms and immersive experiences that VR puzzle games provide over normal puzzle games drive the growth of the virtual reality puzzle games market. North America Virtual Reality Puzzle Games Market Overview The North America virtual reality puzzle games market is segmented into the US, Canada, and Mexico. The region is experiencing high deployment of VR puzzle games due to its early adoption of technologies and consumer preferences. According to Security.org, in 2024, 23% of US adults (i.e., an estimated 53 million) own a VR device. Thus, the preference for VR devices may create lucrative opportunities for virtual reality puzzle game providers. The presence of significant players in North America propels the virtual reality puzzle games market growth in the region. Epic Games Inc., Steam VR, and HTC Viewport are among the market players providing virtual reality puzzle games. Various players in the region are developing VR puzzle games. In February 2024, Schell Games launched an extended gameplay trailer for its upcoming VR puzzle Silent Slayer: Vault of the Vampire, showing off more of the vampire-ganking action that pits players against a host of temperamental traps. In June 2022, Vertigo Games, a New York-based video game producer, announced the upload of VR and released two new VR games in their 2022 lineup. Vertigo Games also added Mixed Realms' rogue-like first-person combat game Hellsweeper VR to Meta Quest 2 and released DevilCow's VR puzzle game PathCraft. Further, several players across North America provide a platform for VR puzzle gaming. Meta provides Quest with an all-in-one gaming system for VR. Moreover, various VR puzzle gaming tournaments are held by Meta in North America. In December 2023, the bundle of three VR games in the MIXED Advent calendar, the VR puzzle shooter We Are One, Tennis Esports, and CookieRun, were played in the tournament. The participation was done Via the little door on the Advent calendar site. Thus, such instances propelled the growth of the virtual reality puzzle games market in North America. North America Virtual Reality Puzzle Games Market Revenue and Forecast to 2030 (US$ Million) North America Virtual Reality Puzzle Games Market Segmentation The North America virtual reality puzzle games market is categorized into age, player type, end users, and country. Based on age, the North America virtual reality puzzle games market is segmented into 18 to 34 years, above 35 years, 13 to 17 years, and upto 12 years. The 18 to 34 years segment held the largest market share in 2022. In terms of player type, the North America virtual reality puzzle games market is segmented into single player and multi player. The single player segment held a larger market share in 2022. Based on end users, the North America virtual reality puzzle games market is segmented into individuals and professionals. The individuals segment held a larger market share in 2022. By country, the North America virtual reality puzzle games market is segmented into the US, Canada, and Mexico. The US dominated the North America virtual reality puzzle games market share in 2022. Cloudhead Games Ltd, HTC Corp, Ludact Game Studio, Metanaut Labs Inc, Polyarc Inc, Schell Games LLC, SideQuestVR Ltd, Taito Corp, Ubisoft Entertainment SA, and Vertigo Studios BV are some of the leading companies operating in the North America virtual reality puzzle games market. Table of ContentsTABLE OF CONTENTS1. Introduction 1.1 The Insight Partners Research Report Guidance 1.2 Market Segmentation 2. Executive Summary 2.1 Key Insights 2.2 Market Attractiveness 3. Research Methodology 3.1 Coverage 3.2 Secondary Research 3.3 Primary Research 3.3.1 Hypothesis Formulation: 3.3.2 Developing Base Number: 3.3.3 Data Triangulation: 3.3.4 Country Level Data: 3.4 Key Sources and Factors Considered During the Market Analysis 3.4.1 Key Secondary Sources: 3.4.2 Key Factors Considered: 4. North America Virtual Reality Puzzle Games Market Landscape 4.1 Overview 4.2 Ecosystem Analysis 4.2.1 List of Vendors in the Value Chain 4.3 Premium Insights 4.3.1 Analysis of Advancement in VR Tech in Gaming 4.3.2 Analysis of Boardgame Experience and Multiplayer Experience in VR Gaming 4.3.2.1 Boardgame Experience in VR Gaming 4.3.2.2 Multiplayer Experience in VR Gaming 4.3.2.2.1 Key Pain Points In Multiplayer Gaming Experience: 5. North America Virtual Reality Puzzle Games Market - Key Market Dynamics 5.1 Market Drivers 5.1.1 Unique Game Play Mechanism and Immersive Experience 5.1.2 Increased Popularity of Puzzle Games 5.1.3 Rising Disposable Income of Consumers 5.2 Market Restraints 5.2.1 VR Risks for Kids and Teens 5.2.2 Availability of Shooter, Action, and Adventure Games 5.3 Market Opportunities 5.3.1 Growing Importance of VR Puzzles for Educational Purposes 5.3.2 Launch of 5G Technology. 5.4 Future Trends 5.4.1 Mobile and Cloud VR Puzzle Gaming 5.4.2 Metaverse in VR Puzzle Gaming 5.5 Impact of Drivers and Restraints: 6. Virtual Reality Puzzle Games Market - North America Analysis 6.1 North America Virtual Reality Puzzle Games Market Revenue (US$ Million), 2020-2030 6.2 North America Virtual Reality Puzzle Games Market Forecast Analysis 7. North America Virtual Reality Puzzle Games Market Analysis - by Age 7.1 18 to 34 Years 7.1.1 Overview 7.1.2 18 to 34 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) 7.2 Above 35 Years 7.2.1 Overview 7.2.2 Above 35 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) 7.3 13 to 17 Years 7.3.1 Overview 7.3.2 13 to 17 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) 7.4 Upto 12 Years 7.4.1 Overview 7.4.2 Upto 12 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) 8. North America Virtual Reality Puzzle Games Market Analysis - by Player Type 8.1 Single Player 8.1.1 Overview 8.1.2 Single Player: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) 8.2 Multi Player 8.2.1 Overview 8.2.2 Multi Player: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) 9. North America Virtual Reality Puzzle Games Market Analysis - by End Users 9.1 Individuals 9.1.1 Overview 9.1.2 Individuals: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) 9.2 Professionals 9.2.1 Overview 9.2.2 Professionals: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) 10. North America Virtual Reality Puzzle Games Market - Country Analysis 10.1 North America Virtual Reality Puzzle Games Market 10.1.1 North America Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country 10.1.1.1 North America Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country 10.1.1.2 United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) 10.1.1.2.1 United States: Virtual Reality Puzzle Games Market Breakdown, by Age 10.1.1.2.2 United States: Virtual Reality Puzzle Games Market Breakdown, by Player Type 10.1.1.2.3 United States: Virtual Reality Puzzle Games Market Breakdown, by End Users 10.1.1.3 Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) 10.1.1.3.1 Canada: Virtual Reality Puzzle Games Market Breakdown, by Age 10.1.1.3.2 Canada: Virtual Reality Puzzle Games Market Breakdown, by Player Type 10.1.1.3.3 Canada: Virtual Reality Puzzle Games Market Breakdown, by End Users 10.1.1.4 Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) 10.1.1.4.1 Mexico: Virtual Reality Puzzle Games Market Breakdown, by Age 10.1.1.4.2 Mexico: Virtual Reality Puzzle Games Market Breakdown, by Player Type 10.1.1.4.3 Mexico: Virtual Reality Puzzle Games Market Breakdown, by End Users 11. Competitive Landscape 11.1 Heat Map Analysis by Key Players 11.2 Company Positioning & Concentration 11.3 Company Share Analysis of VR Gaming Market 11.4 Sales Range of The Number of VR headsets (2023) 12. Industry Landscape 12.1 Overview 12.2 Market Initiative 12.3 Product Development 12.4 Mergers & Acquisitions 13. Company Profiles 13.1 Ubisoft Entertainment SA 13.1.1 Key Facts 13.1.2 Business Description 13.1.3 Products and Services 13.1.4 Financial Overview 13.1.5 SWOT Analysis 13.1.6 Key Developments 13.2 Ludact Game Studio 13.2.1 Key Facts 13.2.2 Business Description 13.2.3 Products and Services 13.2.4 Financial Overview 13.2.5 SWOT Analysis 13.2.6 Key Developments 13.3 Cloudhead Games Ltd 13.3.1 Key Facts 13.3.2 Business Description 13.3.3 Products and Services 13.3.4 Financial Overview 13.3.5 SWOT Analysis 13.3.6 Key Developments 13.4 Taito Corp 13.4.1 Key Facts 13.4.2 Business Description 13.4.3 Products and Services 13.4.4 Financial Overview 13.4.5 SWOT Analysis 13.4.6 Key Developments 13.5 Vertigo Studios BV 13.5.1 Key Facts 13.5.2 Business Description 13.5.3 Products and Services 13.5.4 Financial Overview 13.5.5 SWOT Analysis 13.5.6 Key Developments 13.6 Polyarc Inc 13.6.1 Key Facts 13.6.2 Business Description 13.6.3 Products and Services 13.6.4 Financial Overview 13.6.5 SWOT Analysis 13.6.6 Key Developments 13.7 Schell Games LLC 13.7.1 Key Facts 13.7.2 Business Description 13.7.3 Products and Services 13.7.4 Financial Overview 13.7.5 SWOT Analysis 13.7.6 Key Developments 13.8 SideQuestVR Ltd 13.8.1 Key Facts 13.8.2 Business Description 13.8.3 Products and Services 13.8.4 Financial Overview 13.8.5 SWOT Analysis 13.8.6 Key Developments 13.9 HTC Corp 13.9.1 Key Facts 13.9.2 Business Description 13.9.3 Products and Services 13.9.4 Financial Overview 13.9.5 SWOT Analysis 13.9.6 Key Developments 13.10 Metanaut Labs Inc 13.10.1 Key Facts 13.10.2 Business Description 13.10.3 Products and Services 13.10.4 Financial Overview 13.10.5 SWOT Analysis 13.10.6 Key Developments 14. Appendix 14.1 Word Index 14.2 About The Insight Partners
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