世界各国のリアルタイムなデータ・インテリジェンスで皆様をお手伝い

Europe Virtual Reality Puzzle Games Market Forecast to 2030 - Regional Analysis - by Age (18 to 34 Years, Above 35 Years, 13 to 17 Years, and Upto 12 Years), Player Type (Single Player and Multi Player), and End Users (Individuals and Professionals)


The Europe virtual reality puzzle games market was valued at US$ 88.21 million in 2022 and is expected to reach US$ 155.30 million by 2030; it is estimated to register a CAGR of 7.3% from 2022 to 2... もっと見る

 

 

出版社 出版年月 電子版価格 ページ数 言語
The Insight Partners
ザ・インサイトパートナーズ
2024年9月16日 US$3,550
シングルユーザライセンス
ライセンス・価格情報
注文方法はこちら
87 英語

※当ページの内容はウェブ更新時の情報です。
最新版の価格やページ数などの情報についてはお問合せください。

日本語のページは自動翻訳を利用し作成しています。
実際のレポートは英文のみでご納品いたします。


 

Summary

The Europe virtual reality puzzle games market was valued at US$ 88.21 million in 2022 and is expected to reach US$ 155.30 million by 2030; it is estimated to register a CAGR of 7.3% from 2022 to 2030.

Increased Popularity of Puzzle Games Drives Europe Virtual Reality Puzzle Games Market

Individuals of all ages enjoy puzzle games. From traditional jigsaw puzzles to modern VR experiences, these games have captivated individuals' minds and provided hours of entertainment. One of the main reasons puzzle games are so popular is the challenges they offer. People have an intrinsic urge to solve issues and overcome challenges. Puzzle games provide an organized setting in which players can practice their problem-solving skills and intellectual capacities. Puzzle games can help an individual to develop their cognitive powers and mental agility. They improve critical thinking, problem-solving, and decision-making capabilities of players.

Further, technological advancements have revolutionized the world of puzzle games. VR has opened up new dimensions and possibilities for immersive gameplay experiences. Puzzle games benefit from increased immersion and realism due to virtual reality. It gives players the ability to interact with puzzles in three dimensions and engage with them in previously imagined ways. This increased sensation of presence and participation improves the overall gaming experience and makes puzzles captivating. Thus, the increasing popularity of puzzle games among individuals propels the growth of the virtual reality puzzle games market.

Europe Virtual Reality Puzzle Games Market Overview

The Europe virtual reality puzzle games market is segmented into Germany, France, Italy, the UK, Russia, and the Rest of Europe. Europe is a competitive and strong hub for VR; its competitive advantage is formed by a long-standing tradition in VR research, as well as creativity and cultural diversity. Europe's VR ecosystems are sustained by VR companies that create applications, content, and technologies and are supported by highly specialized research hubs, such as ParisTech (FR) and the Technical University of Munich (DE). Europe is also an R&D center for VR software and specialized applications.

Gaming has firmly cemented its place in European culture, with a whopping 53% of the population enjoying video games in 2022. The number of gamers reached 126.5 million, further underscoring the industry's broad appeal. According to the International Trade Administration (ITA), the gaming market in Germany has been consistently growing. In 2022, the market volume totaled US$ 11.09 billion, a 1% increase from 2021. The biggest growth drivers are online services and in-game purchases, which increased by 20% and by 1%, respectively. Thus, huge emphasis on gaming and VR technology will create a lucrative opportunity for the development of VR puzzle gaming in Europe. Further, there are several VR puzzle gamer developers present in the region. For instance, Ravensburger provides jigsaw puzzles. Also, various players across Europe are developing VR puzzle platformers. In January 2023, Vertigo Games launched the VR puzzle-platformer adventure PathCraft, which is available globally on Meta Quest 2. Thus, the presence of market players in Europe propels the virtual reality puzzle games market growth in the region.

Europe Virtual Reality Puzzle Games Market Revenue and Forecast to 2030 (US$ Million)

Europe Virtual Reality Puzzle Games Market Segmentation

The Europe virtual reality puzzle games market is categorized into age, player type, end users, and country.

Based on age, the Europe virtual reality puzzle games market is segmented into 18 to 34 years, above 35 years, 13 to 17 years, and upto 12 years. The 18 to 34 years segment held the largest market share in 2022.

In terms of player type, the Europe virtual reality puzzle games market is segmented into single player and multi player. The single player segment held a larger market share in 2022.

Based on end users, the Europe virtual reality puzzle games market is segmented into individuals and professionals. The individuals segment held a larger market share in 2022.

By country, the Europe virtual reality puzzle games market is segmented into Germany, the UK, France, Italy, Russia, and the Rest of Europe. Germany dominated the Europe virtual reality puzzle games market share in 2022.

HTC Corp, Taito Corp, Ubisoft Entertainment SA, and Vertigo Studios BV are among the leading companies operating in the Europe virtual reality puzzle games market.

ページTOPに戻る


Table of Contents

TABLE OF CONTENTS

1. Introduction
1.1 The Insight Partners Research Report Guidance
1.2 Market Segmentation
2. Executive Summary
2.1 Key Insights
2.2 Market Attractiveness
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
3.3.1 Hypothesis Formulation:
3.3.2 Developing Base Number:
3.3.3 Data Triangulation:
3.3.4 Country Level Data:
3.4 Key Sources and Factors Considered During the Market Analysis
3.4.1 Key Secondary Sources:
3.4.2 Key Factors Considered:
4. Europe Virtual Reality Puzzle Games Market Landscape
4.1 Overview
4.2 Ecosystem Analysis
4.2.1 List of Vendors in the Value Chain
4.3 Premium Insights
4.3.1 Analysis of Advancement in VR Tech in Gaming
4.3.2 Analysis of Boardgame Experience and Multiplayer Experience in VR Gaming
4.3.2.1 Boardgame Experience in VR Gaming
4.3.2.2 Multiplayer Experience in VR Gaming
4.3.2.2.1 Key Pain Points In Multiplayer Gaming Experience:
5. Europe Virtual Reality Puzzle Games Market - Key Market Dynamics
5.1 Market Drivers
5.1.1 Unique Game Play Mechanism and Immersive Experience
5.1.2 Increased Popularity of Puzzle Games
5.1.3 Rising Disposable Income of Consumers
5.2 Market Restraints
5.2.1 VR Risks for Kids and Teens
5.2.2 Availability of Shooter, Action, and Adventure Games
5.3 Market Opportunities
5.3.1 Growing Importance of VR Puzzles for Educational Purposes
5.3.2 Launch of 5G Technology.
5.4 Future Trends
5.4.1 Mobile and Cloud VR Puzzle Gaming
5.4.2 Metaverse in VR Puzzle Gaming
5.5 Impact of Drivers and Restraints:
6. Virtual Reality Puzzle Games Market - Europe Analysis
6.1 Europe Virtual Reality Puzzle Games Market Revenue (US$ Million), 2020-2030
6.2 Europe Virtual Reality Puzzle Games Market Forecast Analysis
7. Europe Virtual Reality Puzzle Games Market Analysis - by Age
7.1 18 to 34 Years
7.1.1 Overview
7.1.2 18 to 34 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
7.2 Above 35 Years
7.2.1 Overview
7.2.2 Above 35 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
7.3 13 to 17 Years
7.3.1 Overview
7.3.2 13 to 17 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
7.4 Upto 12 Years
7.4.1 Overview
7.4.2 Upto 12 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
8. Europe Virtual Reality Puzzle Games Market Analysis - by Player Type
8.1 Single Player
8.1.1 Overview
8.1.2 Single Player: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
8.2 Multi Player
8.2.1 Overview
8.2.2 Multi Player: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
9. Europe Virtual Reality Puzzle Games Market Analysis - by End Users
9.1 Individuals
9.1.1 Overview
9.1.2 Individuals: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
9.2 Professionals
9.2.1 Overview
9.2.2 Professionals: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
10. Europe Virtual Reality Puzzle Games Market - Country Analysis
10.1 Europe Virtual Reality Puzzle Games Market
10.1.1 Europe Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
10.1.1.1 Europe Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
10.1.1.2 Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
10.1.1.2.1 Germany: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
10.1.1.2.2 Germany: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
10.1.1.2.3 Germany: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users
10.1.1.3 United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
10.1.1.3.1 United Kingdom: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
10.1.1.3.2 United Kingdom: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
10.1.1.3.3 United Kingdom: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users
10.1.1.4 France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
10.1.1.4.1 France: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
10.1.1.4.2 France: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
10.1.1.4.3 France: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users
10.1.1.5 Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
10.1.1.5.1 Italy: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
10.1.1.5.2 Italy: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
10.1.1.5.3 Italy: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users
10.1.1.6 Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
10.1.1.6.1 Russia: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
10.1.1.6.2 Russia: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
10.1.1.6.3 Russia: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users
10.1.1.7 Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
10.1.1.7.1 Rest of Europe: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
10.1.1.7.2 Rest of Europe: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
10.1.1.7.3 Rest of Europe: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users
11. Competitive Landscape
11.1 Heat Map Analysis by Key Players
11.2 Company Positioning & Concentration
11.3 Company Share Analysis of VR Gaming Market
11.4 Sales Range of The Number of VR headsets (2023)
12. Industry Landscape
12.1 Overview
12.2 Market Initiative
12.3 Product Development
12.4 Mergers & Acquisitions
13. Company Profiles
13.1 Ubisoft Entertainment SA
13.1.1 Key Facts
13.1.2 Business Description
13.1.3 Products and Services
13.1.4 Financial Overview
13.1.5 SWOT Analysis
13.1.6 Key Developments
13.2 Taito Corp
13.2.1 Key Facts
13.2.2 Business Description
13.2.3 Products and Services
13.2.4 Financial Overview
13.2.5 SWOT Analysis
13.2.6 Key Developments
13.3 Vertigo Studios BV
13.3.1 Key Facts
13.3.2 Business Description
13.3.3 Products and Services
13.3.4 Financial Overview
13.3.5 SWOT Analysis
13.3.6 Key Developments
13.4 HTC Corp
13.4.1 Key Facts
13.4.2 Business Description
13.4.3 Products and Services
13.4.4 Financial Overview
13.4.5 SWOT Analysis
13.4.6 Key Developments
14. Appendix
14.1 Word Index
14.2 About The Insight Partners

 

ページTOPに戻る

ご注文は、お電話またはWEBから承ります。お見積もりの作成もお気軽にご相談ください。

webからのご注文・お問合せはこちらのフォームから承ります

本レポートと同分野(通信・IT)の最新刊レポート

The Insight Partners社の技術・情報・通信分野での最新刊レポート

本レポートと同じKEY WORD(virtual)の最新刊レポート


よくあるご質問


The Insight Partners社はどのような調査会社ですか?


The Insight Partnersはインドに本社を置く調査会社です。経験豊富な専門家チームを通じて、お客様に最適な調査と分析を提供することに専念しています。幅広い分野をカバーしていますがヘルスケ... もっと見る


調査レポートの納品までの日数はどの程度ですか?


在庫のあるものは速納となりますが、平均的には 3-4日と見て下さい。
但し、一部の調査レポートでは、発注を受けた段階で内容更新をして納品をする場合もあります。
発注をする前のお問合せをお願いします。


注文の手続きはどのようになっていますか?


1)お客様からの御問い合わせをいただきます。
2)見積書やサンプルの提示をいたします。
3)お客様指定、もしくは弊社の発注書をメール添付にて発送してください。
4)データリソース社からレポート発行元の調査会社へ納品手配します。
5) 調査会社からお客様へ納品されます。最近は、pdfにてのメール納品が大半です。


お支払方法の方法はどのようになっていますか?


納品と同時にデータリソース社よりお客様へ請求書(必要に応じて納品書も)を発送いたします。
お客様よりデータリソース社へ(通常は円払い)の御振り込みをお願いします。
請求書は、納品日の日付で発行しますので、翌月最終営業日までの当社指定口座への振込みをお願いします。振込み手数料は御社負担にてお願いします。
お客様の御支払い条件が60日以上の場合は御相談ください。
尚、初めてのお取引先や個人の場合、前払いをお願いすることもあります。ご了承のほど、お願いします。


データリソース社はどのような会社ですか?


当社は、世界各国の主要調査会社・レポート出版社と提携し、世界各国の市場調査レポートや技術動向レポートなどを日本国内の企業・公官庁及び教育研究機関に提供しております。
世界各国の「市場・技術・法規制などの」実情を調査・収集される時には、データリソース社にご相談ください。
お客様の御要望にあったデータや情報を抽出する為のレポート紹介や調査のアドバイスも致します。



詳細検索

このレポートへのお問合せ

03-3582-2531

電話お問合せもお気軽に

 

2024/11/27 10:26

153.88 円

161.83 円

196.22 円

ページTOPに戻る