![]() In-flight Entertainment & Connectivity Market by Offering (IF Entertainment. IF Connectivity), Class (First, Business, Premium Economy, Economy), Platform (Narrow-body Aircraft, Wide-body Aircraft, Business Jet), End Use - Global Forecast to 2029
The In-flight Entertainment and Connectivity market is estimated to grow from USD 11.7 billion by 2029 from USD 8.6 billion in 2024, at a CAGR of 6.3% from 2024 to 2029. The increasing prevalence o... もっと見る
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SummaryThe In-flight Entertainment and Connectivity market is estimated to grow from USD 11.7 billion by 2029 from USD 8.6 billion in 2024, at a CAGR of 6.3% from 2024 to 2029. The increasing prevalence of business and leisure travel drives the demand for IFEC systems. Business travelers require dependable connectivity to maintain productivity during flights, while leisure travelers seek diverse entertainment choices to enhance their travel experience. Concurrently, airlines are capitalizing on IFEC systems to explore novel revenue avenues, including premium content, in-flight retail, and targeted advertising; these opportunities make investing in IFEC financially appealing for airlines, supporting their efforts to cater to evolving passenger preferences and maximize revenue potential.“Business Class segment by Class is expected to hold the highest market share in 2024.” Based on class, the business class segment is expected to have the highest market share in 2024. The increase in global business travel has prompted airlines to elevate their offerings in business class. For business travelers, comfort and productivity are paramount, making advanced IFEC systems a pivotal factor. Airlines are emphasizing superior passenger experiences to distinguish themselves in a competitive market. Enhanced IFEC in business class often features larger screens, premium content selections, noise-canceling headphones, and high-speed internet, all enhancing the overall flight experience with greater enjoyment and productivity. “Entertainment segment by Offering is estimated to grow at highest CAGR in forecast period.” Based on the offering, the entertainment segment is expected to grow the most during the forecast period. As long-haul and ultra-long-haul flights increase, the demand for strong entertainment options grows more critical. Passengers on extended flights rely heavily on in-flight entertainment systems to pass the time, underscoring the significance of this segment. Modern entertainment systems, integrated with user-friendly interfaces, real-time content updates, and seamless BYOD capabilities, significantly enhance the overall user experience. This integration allows passengers to navigate and enjoy their preferred content effortlessly, resulting in increased usage rates. “North America is expected to hold the highest market share in 2024.” North America is a center of innovation, particularly in aerospace and entertainment technologies, driving early and extensive adoption of advanced IFEC solutions. Passengers in this region hold high expectations for in-flight services, demanding diverse entertainment and seamless connectivity. Airlines offer a broad array of content and high-speed internet to meet these demands, fuelling the need for a sophisticated IFEC system. The region's strong economic indicators include high disposable incomes and substantial IFEC systems. The region’s strong economic indicators, including higher disposable incomes and substantial business travel, further bolster the demand for premium—flight services. Specifically, business travelers sell dependable connectivity and entertainment to maintain productivity throughout their journeys. The break-up of the profile of primary participants in the In-flight Entertainment and Connectivity market: • By Company Type: Tier 1 – 35%, Tier 2 – 45%, and Tier 3 – 20% • By Designation: C Level – 35%, Director Level – 25%, Others – 40% • By Region: North America – 21%, Europe – 18%, Asia Pacific – 42%, Rest of the World – 19%, Panasonic Avionics Corporation (US), Thales (France), Anuvu (US), Collins Aerospace (US), and Astronics Corporation (US). These key players offer connectivity applicable to various sectors and have well-equipped and strong distribution networks across North America, Europe, Asia Pacific, the Middle East, Africa, and Latin America. Research Coverage: The IFEC market is segmented by offering in-flight entertainment and connectivity. In-flight entertainment is further segmented into product, in-flight content, and in-flight retail and advertising. In-flight connectivity is further segmented into Solution and In-flight internet. By Platform, the IFEC market is segmented into Narrow-body aircraft, wide-body aircraft, and business jets. The IFEC market is segmented by class into First Class, Business Class, Premium Economy Class, and Economy Class. By End Use, The market is segmented into OEM and Aftermarket. In this segment, the Hardware sections, i.e., the Product segment in In-flight entertainment and the Solution segment in In-flight connectivity, are considered. This report segments the In-flight Entertainment and Connectivity market across five key regions: North America, Europe, Asia Pacific, the Middle East, and the rest of the world, along with their respective key countries. The report's scope includes in-depth information on significant factors, such as drivers, restraints, challenges, and opportunities that influence the growth of the In-flight Entertainment and Connectivity market. A comprehensive analysis of major industry players has been conducted to provide insights into their business profiles, solutions, and services. This analysis also covers key aspects like agreements, collaborations, new product launches, contracts, expansions, acquisitions, and partnerships in the In-flight Entertainment and Connectivity market. Reasons to buy this report: This report is a valuable resource for market leaders and newcomers in the In-flight Entertainment and Connectivity market. It offers data that closely approximates revenue figures for the overall market and its subsegments. It equips stakeholders with a comprehensive understanding of the competitive landscape, facilitating informed decisions to enhance their market positioning and formulating effective go-to-market strategies. The report imparts valuable insights into the market dynamics, offering information on crucial factors such as drivers, restraints, challenges, and opportunities, enabling stakeholders to gauge the market's pulse. The report provides insights on the following pointers: • Analysis of the key driver (Surge in passenger volume), restraint (Stringent data privacy regulations), opportunities (Growing collaborations between airlines and content platforms), and challenges (Passenger preference for traditional interactions) there are several factors that could contribute to an increase in the In-flight Entertainment and Connectivity market. • Market Penetration: Comprehensive information on In-flight Entertainment and Connectivity solutions offered by the top players in the market • Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product & service launches in the In-flight Entertainment and Connectivity market • Market Development: Comprehensive information about lucrative markets – the report analyses the In-flight Entertainment and Connectivity market across varied regions. • Market Diversification: Exhaustive information about new products & services, untapped geographies, recent developments, and investments in the In-flight Entertainment and Connectivity market • Competitive Assessment: In-depth assessment of market shares, growth strategies, and service offerings of leading players in the In-flight Entertainment and Connectivity market Table of Contents1 INTRODUCTION 371.1 STUDY OBJECTIVES 37 1.2 MARKET DEFINITION 38 1.3 MARKET SCOPE 38 1.3.1 MARKETS COVERED 38 FIGURE 1 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SEGMENTATION 38 1.3.2 REGIONS COVERED 39 1.3.3 YEARS CONSIDERED 39 1.4 INCLUSIONS AND EXCLUSIONS 40 TABLE 1 INCLUSIONS AND EXCLUSIONS 40 1.5 CURRENCY CONSIDERED 41 TABLE 2 USD EXCHANGE RATES 41 1.6 STAKEHOLDERS 41 1.7 SUMMARY OF CHANGES 41 1.7.1 RECESSION IMPACT ANALYSIS 42 2 RESEARCH METHODOLOGY 43 2.1 RESEARCH DATA 43 FIGURE 2 RESEARCH PROCESS FLOW 43 FIGURE 3 RESEARCH DESIGN 44 2.1.1 SECONDARY DATA 44 2.1.1.1 Key data from secondary sources 45 2.1.2 PRIMARY DATA 45 2.1.2.1 Breakdown of primary interviews 46 FIGURE 4 BREAKDOWN OF PRIMARY INTERVIEWS: BY COMPANY TYPE, DESIGNATION, AND REGION 46 2.1.3 KEY PRIMARY SOURCES 46 TABLE 3 PRIMARY SOURCES 46 FIGURE 5 KEY DATA FROM PRIMARY SOURCES 47 2.2 FACTOR ANALYSIS 47 2.2.1 INTRODUCTION 47 2.2.2 DEMAND-SIDE ANALYSIS 48 2.2.3 DEMAND-SIDE INDICATORS 48 2.2.3.1 Passenger traffic 48 2.2.3.2 Emerging countries 48 FIGURE 6 G7 AND BRICS SHARE IN GLOBAL GDP AT PURCHASING POWER PARITY, 1997–2023 49 2.2.4 SUPPLY-SIDE ANALYSIS 50 2.2.4.1 Supply-side indicators 50 2.3 RESEARCH APPROACH AND METHODOLOGY 50 2.3.1 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET 50 2.3.1.1 OEM 50 2.3.1.2 Aftermarket 50 2.3.2 IN-FLIGHT CONNECTIVITY MARKET 51 2.3.3 IN-FLIGHT ENTERTAINMENT MARKET 51 FIGURE 7 BOTTOM-UP APPROACH 52 2.3.4 TOP-DOWN APPROACH 52 FIGURE 8 TOP-DOWN APPROACH 52 2.4 DATA TRIANGULATION AND VALIDATION 53 FIGURE 9 DATA TRIANGULATION 53 2.5 RESEARCH ASSUMPTIONS 54 FIGURE 10 RESEARCH ASSUMPTIONS 54 2.5.1 ASSUMPTIONS USED IN MARKET SIZING AND FORECAST 54 2.6 RESEARCH LIMITATIONS 54 2.7 RISK ANALYSIS 55 3 EXECUTIVE SUMMARY 56 FIGURE 11 IN-FLIGHT ENTERTAINMENT SEGMENT TO LEAD MARKET IN 2024 56 FIGURE 12 BUSINESS CLASS SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD 57 FIGURE 13 OEM SEGMENT TO HAVE LARGER MARKET SHARE IN 2024 57 FIGURE 14 REST OF THE WORLD MARKET TO REGISTER HIGHEST GROWTH DURING FORECAST PERIOD 58 4 PREMIUM INSIGHTS 59 4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET 59 FIGURE 15 INCREASING DEMAND FOR IN-FLIGHT EXPERIENCES TO DRIVE MARKET 59 4.2 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM 59 FIGURE 16 NARROW-BODY AIRCRAFT SEGMENT TO LEAD MARKET FROM 2024 TO 2029 59 4.3 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING 60 FIGURE 17 IN-FLIGHT ENTERTAINMENT SEGMENT TO HOLD LARGER MARKET SHARE DURING FORECAST PERIOD 60 4.4 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY 60 FIGURE 18 BRAZIL TO ACCOUNT FOR HIGHEST CAGR DURING FORECAST PERIOD 60 5 MARKET OVERVIEW 61 5.1 INTRODUCTION 61 5.2 MARKET DYNAMICS 61 FIGURE 19 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES 61 5.2.1 DRIVERS 62 5.2.1.1 Surge in passenger volume 62 FIGURE 20 PASSENGER TRAFFIC VOLUME, 2015–2023 (BILLION) 62 5.2.1.2 Growing trend of bring your own device 62 5.2.1.3 Increasing demand for retail options in air travel 63 5.2.1.4 Rising shift toward cloud services 63 5.2.1.5 Increasing investments for premium passenger experience 63 5.2.2 RESTRAINTS 64 5.2.2.1 Stringent data privacy regulations 64 5.2.2.2 Bandwidth limitations 64 5.2.3 OPPORTUNITIES 64 5.2.3.1 Increasing technological advancements in hardware infrastructure 64 5.2.3.2 Growing collaborations between airlines and content platforms 65 5.2.3.3 Rising interest in exclusive in-flight offers 65 5.2.4 CHALLENGES 65 5.2.4.1 Passenger preference for traditional interaction 65 5.2.4.2 High cost of installation and integration 66 5.3 TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS 66 FIGURE 21 TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS 66 5.4 ECOSYSTEM ANALYSIS 67 5.4.1 PROMINENT COMPANIES 67 5.4.2 PRIVATE AND SMALL ENTERPRISES 67 5.4.3 END USERS 67 FIGURE 22 ECOSYSTEM ANALYSIS 67 TABLE 4 ROLE OF COMPANIES IN ECOSYSTEM 68 5.5 VALUE CHAIN ANALYSIS 69 FIGURE 23 VALUE CHAIN ANALYSIS 69 5.6 USE CASE ANALYSIS 70 5.6.1 INTEGRATION OF LOW EARTH ORBIT SATELLITES FOR ENHANCED USER EXPERIENCE 70 5.6.2 ADOPTION OF WI-FI-BASED IN-FLIGHT ENTERTAINMENT SYSTEMS FOR OPERATIONAL EFFICIENCY 70 5.6.3 USE OF AVANCE PLATFORM FOR SEAMLESS CONNECTIVITY EXPERIENCE 71 5.7 TRADE ANALYSIS 71 5.7.1 IMPORT DATA 71 FIGURE 24 TOP 10 IMPORTING COUNTRIES, 2019–2022 (USD THOUSAND) 71 5.7.2 EXPORT DATA 72 FIGURE 25 TOP 10 EXPORTING COUNTRIES, 2019–2022 (USD THOUSAND) 72 5.8 REGULATORY LANDSCAPE 73 TABLE 5 NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 73 TABLE 6 EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 73 TABLE 7 ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 74 TABLE 8 MIDDLE EAST: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 75 TABLE 9 REST OF THE WORLD: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 76 5.9 KEY CONFERENCES AND EVENTS 77 TABLE 10 KEY CONFERENCES AND EVENTS, 2024–2025 77 5.10 KEY STAKEHOLDERS AND BUYING CRITERIA 78 5.10.1 KEY STAKEHOLDERS IN BUYING PROCESS 78 FIGURE 26 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS 78 TABLE 11 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR PLATFORMS (%) 78 5.10.2 BUYING CRITERIA 79 FIGURE 27 KEY BUYING CRITERIA 79 TABLE 12 KEY BUYING CRITERIA 79 5.11 BILL OF MATERIALS ANALYSIS 80 5.11.1 BILL OF MATERIALS ANALYSIS FOR IN-FLIGHT ENTERTAINMENT SOLUTIONS 80 FIGURE 28 BILL OF MATERIALS ANALYSIS FOR DISPLAY UNITS 80 FIGURE 29 BILL OF MATERIALS ANALYSIS FOR CONTROL UNITS 80 FIGURE 30 BILL OF MATERIALS ANALYSIS FOR CONTENT SERVERS 81 5.11.2 BILL OF MATERIALS ANALYSIS FOR IN-FLIGHT CONNECTIVITY SOLUTIONS 81 FIGURE 31 BILL OF MATERIALS ANALYSIS FOR SATELLITE COMMUNICATION SYSTEMS 81 FIGURE 32 BILL OF MATERIALS ANALYSIS FOR ONBOARD NETWORK EQUIPMENT 82 5.12 TECHNOLOGY ROADMAP 82 FIGURE 33 EVOLUTION OF TECHNOLOGY 82 FIGURE 34 TECHNOLOGY ROADMAP 83 5.13 TOTAL COST OF OWNERSHIP 84 FIGURE 35 TOTAL COST OF OWNERSHIP 84 FIGURE 36 TOTAL COST OF OWNERSHIP, BY PLATFORM 84 5.14 BUSINESS MODELS 85 FIGURE 37 BUSINESS MODELS 85 5.14.1 SYSTEM INTEGRATORS 85 5.14.1.1 Direct sales model 85 5.14.1.2 Partnership with system integrators 85 5.14.1.3 Content and service partnerships 86 5.14.2 SYSTEM MAINTENANCE BUSINESS 86 5.14.2.1 In-house maintenance 86 5.14.2.2 Maintenance contracts 86 5.14.2.3 Maintenance contracts with third-party providers 87 5.14.3 SYSTEM UPGRADE AND RETROFIT BUSINESS 87 5.14.3.1 Upgrade programs 87 5.14.3.2 Third-party upgrade solutions 87 5.14.3.3 Hybrid upgrade model 88 5.14.3.4 Retrofitting services 88 5.14.3.5 Content licensing model 89 5.14.3.6 Revenue sharing model 89 5.14.3.7 Freemium model (emerging) 89 5.14.3.8 Bundled content packages (system integrators) 89 5.14.4 INTERNET SERVICE MANAGEMENT BUSINESS 90 5.14.4.1 Revenue sharing model 90 5.14.4.2 Leased capacity model 90 5.14.4.3 Sponsored Wi-Fi model 90 5.14.4.4 Hybrid model 91 5.14.5 AIRLINE SERVICES 91 5.14.5.1 Wholesale model 91 5.14.5.2 Passenger payment model 91 5.14.5.3 Hybrid model 91 5.14.5.4 Sponsorship model 92 5.14.5.5 Freemium model (emerging) 92 5.15 GENERATIVE AI 92 5.15.1 INTRODUCTION 92 FIGURE 38 GENERATIVE AI LANDSCAPE 93 5.15.2 ADOPTION IN TOP COUNTRIES FOR COMMERCIAL AVIATION 93 FIGURE 39 GENERATIVE AI ADOPTION WORLDWIDE 94 5.16 PRICING ANALYSIS 95 5.16.1 AVERAGE SELLING PRICE, BY OFFERING 95 FIGURE 40 AVERAGE SELLING PRICE, BY OFFERING 95 TABLE 13 AVERAGE SELLING PRICE, BY OFFERING 95 5.16.2 INDICATIVE PRICING ANALYSIS 96 5.17 OPERATIONAL DATA 97 FIGURE 41 NEW AIRCRAFT ORDERS, BY OEMS 97 TABLE 14 NEW AIRCRAFT ORDERS BY OEMS, 2022–2024 (UNITS) 98 FIGURE 42 NEW AIRCRAFT ORDERS, BY AIRCRAFT TYPE 98 TABLE 15 NEW AIRCRAFT ORDERS, BY AIRCRAFT TYPE, 2022–2024 (UNITS) 98 TABLE 16 Y-O-Y PENETRATION OF IN-FLIGHT CONNECTIVITY INTO ACTIVE FLEET, 2020–2029 99 TABLE 17 Y-O-Y PENETRATION OF IN-FLIGHT ENTERTAINMENT INTO ACTIVE FLEET, 2020–2029 99 5.18 INVESTMENT AND FUNDING SCENARIO 100 FIGURE 43 INVESTMENT AND FUNDING SCENARIO, 2020–2024 (USD MILLION) 100 6 INDUSTRY TRENDS 101 6.1 INTRODUCTION 101 6.2 TECHNOLOGY TRENDS 101 6.2.1 VIRTUAL REALITY AND AUGMENTED REALITY 101 6.2.2 5G TECHNOLOGY 101 6.2.3 CLOUD-BASED STREAMING 102 6.2.4 AIRCRAFT CABINS WITH WIRELESS TECHNOLOGIES 102 6.3 TECHNOLOGY ANALYSIS 102 6.3.1 KEY TECHNOLOGIES 102 6.3.1.1 High-speed Wi-Fi connectivity 102 6.3.1.2 Upgrades in display technology 102 6.3.1.3 Content delivery technology 103 TABLE 18 CONTENT DELIVERY TECHNOLOGIES 103 6.3.2 COMPLEMENTARY TECHNOLOGIES 104 6.3.2.1 Content management and access technology 104 6.3.2.2 Beacon technology 104 6.3.3 ADJACENT TECHNOLOGIES 104 6.3.3.1 Passenger experience platforms 104 TABLE 19 PASSENGER EXPERIENCE PLATFORMS 104 6.3.3.2 Advancements in satellite technology 105 6.4 IMPACT OF MEGATRENDS 105 6.4.1 ARTIFICIAL INTELLIGENCE 105 6.4.2 SEAT DISPLAY UNITS 105 6.4.3 HIGH-THROUGHPUT SATELLITES 105 6.5 SUPPLY CHAIN ANALYSIS 106 FIGURE 44 SUPPLY CHAIN ANALYSIS 106 6.6 PATENT ANALYSIS 107 FIGURE 45 PATENT ANALYSIS, 2013–2024 107 TABLE 20 INNOVATIONS AND PATENT REGISTRATIONS, 2020–2024 108 7 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING 118 7.1 INTRODUCTION 119 FIGURE 46 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 119 TABLE 21 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 119 TABLE 22 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 119 7.2 IN-FLIGHT ENTERTAINMENT 120 7.2.1 CONTINUOUS INNOVATIONS IN CONTENT DELIVERY PLATFORMS TO DRIVE MARKET 120 TABLE 23 IN-FLIGHT ENTERTAINMENT MARKET, BY TYPE, 2020–2023 (USD MILLION) 120 TABLE 24 IN-FLIGHT ENTERTAINMENT MARKET, BY TYPE, 2024–2029 (USD MILLION) 120 7.2.2 PRODUCT 120 TABLE 25 IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT, 2020–2023 (USD MILLION) 121 TABLE 26 IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT, 2024–2029 (USD MILLION) 121 7.2.2.1 Portable devices 121 7.2.2.2 Non-portable devices 121 7.2.3 IN-FLIGHT CONTENT 122 TABLE 27 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT CONTENT, 2020–2023 (USD MILLION) 122 TABLE 28 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT CONTENT, 2024–2029 (USD MILLION) 122 7.2.3.1 Streamed 122 7.2.3.2 Stored 123 7.2.4 IN-FLIGHT RETAIL AND ADVERTISING 123 TABLE 29 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT RETAIL AND ADVERTISING, 2020–2023 (USD MILLION) 123 TABLE 30 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT RETAIL AND ADVERTISING, 2024–2029 (USD MILLION) 123 7.2.4.1 Retail 124 7.2.4.2 Advertising 124 7.3 IN-FLIGHT CONNECTIVITY 124 7.3.1 GROWING INVESTMENTS IN SATELLITE AND GROUND-BASED CONNECTIVITY SYSTEMS TO DRIVE MARKET 124 TABLE 31 IN-FLIGHT CONNECTIVITY MARKET, BY TYPE, 2020–2023 (USD MILLION) 124 TABLE 32 IN-FLIGHT CONNECTIVITY MARKET, BY TYPE, 2024–2029 (USD MILLION) 125 7.3.2 SOLUTION 125 TABLE 33 IN-FLIGHT CONNECTIVITY MARKET, BY SOLUTION, 2020–2023 (USD MILLION) 125 TABLE 34 IN-FLIGHT CONNECTIVITY MARKET, BY SOLUTION, 2024–2029 (USD MILLION) 125 7.3.2.1 Wired 126 7.3.2.2 Wireless 126 7.3.3 IN-FLIGHT INTERNET 126 TABLE 35 IN-FLIGHT CONNECTIVITY MARKET, BY IN-FLIGHT INTERNET, 2020–2023 (USD MILLION) 126 TABLE 36 IN-FLIGHT CONNECTIVITY MARKET, BY IN-FLIGHT INTERNET, 2024–2029 (USD MILLION) 127 7.3.3.1 Air-to-Ground (Cellular-based) 127 7.3.3.2 Satellite-based 127 7.3.3.3 Hybrid-based 127 8 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS 128 8.1 INTRODUCTION 129 FIGURE 47 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2024–2029 (USD MILLION) 129 TABLE 37 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2020–2023 (USD MILLION) 129 TABLE 38 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2024–2029 (USD MILLION) 130 8.2 FIRST CLASS 130 8.2.1 RISING DEMAND FOR EXCLUSIVE OFFERINGS TO DRIVE MARKET 130 8.3 BUSINESS CLASS 130 8.3.1 NEED FOR SEAMLESS CONNECTIVITY SOLUTIONS TO INTEGRATE WORK AND LEISURE TO DRIVE MARKET 130 8.4 PREMIUM ECONOMY CLASS 131 8.4.1 GROWING CONSUMER PREFERENCE FOR COST-EFFECTIVE, COMFORTABLE FLYING EXPERIENCE TO DRIVE MARKET 131 8.5 ECONOMY CLASS 131 8.5.1 INCREASING NEED TO ACCOMMODATE LARGE PASSENGER VOLUMES WITH ENHANCED TRAVEL EXPERIENCE TO DRIVE MARKET 131 9 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE 132 9.1 INTRODUCTION 133 FIGURE 48 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 133 TABLE 39 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 133 TABLE 40 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 133 9.2 OEM 134 9.2.1 RISING INVESTMENTS IN R&D OF NEW TECHNOLOGIES TO DRIVE MARKET 134 9.3 AFTERMARKET 134 9.3.1 PREVAILING COMPETITION BETWEEN AIRLINES AND OPERATORS TO DRIVE MARKET 134 10 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM 135 10.1 INTRODUCTION 136 FIGURE 49 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM, 2024–2029 (USD MILLION) 136 TABLE 41 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM, 2020–2023 (USD MILLION) 136 TABLE 42 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM, 2024–2029 (USD MILLION) 137 10.2 NARROW-BODY AIRCRAFT 137 10.2.1 GROWING EMPHASIS ON COMPACT AND LIGHTWEIGHT IN-FLIGHT ENTERTAINMENT CONNECTIVITY SOLUTIONS TO DRIVE MARKET 137 10.3 WIDE-BODY AIRCRAFT 137 10.3.1 INCREASING FOCUS ON ENHANCED PASSENGER ENGAGEMENT THROUGH PERSONALIZED CONTENT DELIVERY TO DRIVE MARKET 137 10.4 BUSINESS JET 138 10.4.1 SURGE IN DEMAND FOR SECURED DATA TRANSMISSION AND ENCRYPTED CONNECTIVITY TO DRIVE MARKET 138 11 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION 139 11.1 INTRODUCTION 140 FIGURE 50 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION, 2024–2029 140 TABLE 43 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION, 2020–2023 (USD MILLION) 141 TABLE 44 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION, 2024–2029 (USD MILLION) 141 11.2 NORTH AMERICA 141 11.2.1 INTRODUCTION 141 11.2.2 RECESSION IMPACT ANALYSIS 141 11.2.3 PESTLE ANALYSIS 142 FIGURE 51 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT 143 TABLE 45 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION) 143 TABLE 46 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION) 144 TABLE 47 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 144 TABLE 48 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 144 TABLE 49 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 144 TABLE 50 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 145 11.2.4 US 145 11.2.4.1 Increasing investments by airlines to drive market 145 TABLE 51 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 145 TABLE 52 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 145 TABLE 53 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 146 TABLE 54 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 146 11.2.5 CANADA 146 11.2.5.1 Growing inclination toward eco-friendly solutions to drive market 146 TABLE 55 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 146 TABLE 56 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 147 TABLE 57 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 147 TABLE 58 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 147 11.3 EUROPE 147 11.3.1 INTRODUCTION 147 11.3.2 RECESSION IMPACT ANALYSIS 148 11.3.3 PESTLE ANALYSIS 148 FIGURE 52 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT 149 TABLE 59 EUROPE IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION) 149 TABLE 60 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION) 150 TABLE 61 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 150 TABLE 62 EUROPE IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 150 TABLE 63 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 150 TABLE 64 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 151 11.3.4 UK 151 11.3.4.1 Surge in partnerships between global airlines and OEMs to drive market 151 TABLE 65 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 151 TABLE 66 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 151 TABLE 67 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 152 TABLE 68 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 152 11.3.5 GERMANY 152 11.3.5.1 Increasing focus on sustainability goals and renewable sources to drive market 152 TABLE 69 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 152 TABLE 70 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 153 TABLE 71 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 153 TABLE 72 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 153 11.3.6 FRANCE 153 11.3.6.1 Growing international air traffic to drive market 153 TABLE 73 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 154 TABLE 74 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 154 TABLE 75 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 154 TABLE 76 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 154 11.3.7 SPAIN 155 11.3.7.1 Rising emphasis on enhancing regional connectivity to drive market 155 TABLE 77 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 155 TABLE 78 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 155 TABLE 79 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 155 TABLE 80 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 156 11.3.8 ITALY 156 11.3.8.1 Growing influx of international travelers to drive market 156 TABLE 81 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 156 TABLE 82 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 156 TABLE 83 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 157 TABLE 84 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 157 11.3.9 REST OF EUROPE 157 TABLE 85 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 157 TABLE 86 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 158 TABLE 87 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 158 TABLE 88 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 158 11.4 ASIA PACIFIC 158 11.4.1 INTRODUCTION 158 11.4.2 RECESSION IMPACT ANALYSIS 159 11.4.3 PESTLE ANALYSIS 159 FIGURE 53 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT 160 TABLE 89 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION) 161 TABLE 90 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION) 161 TABLE 91 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 161 TABLE 92 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 162 TABLE 93 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 162 TABLE 94 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 162 11.4.4 CHINA 162 11.4.4.1 Rising focus on Made in China 2025 initiative to drive market 162 TABLE 95 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 163 TABLE 96 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 163 TABLE 97 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 163 TABLE 98 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 163 11.4.5 INDIA 164 11.4.5.1 Favorable government policies to drive market 164 TABLE 99 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 164 TABLE 100 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 164 TABLE 101 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 164 TABLE 102 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 165 11.4.6 JAPAN 165 11.4.6.1 Increasing investments in high-speed internet infrastructure and satellite communication to drive market 165 TABLE 103 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 165 TABLE 104 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 165 TABLE 105 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 166 TABLE 106 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 166 11.4.7 SOUTH KOREA 166 11.4.7.1 Growing deployment of 5G network to drive market 166 TABLE 107 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 166 TABLE 108 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 167 TABLE 109 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 167 TABLE 110 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 167 11.4.8 AUSTRALIA 167 11.4.8.1 Growing focus on content partnerships to drive market 167 TABLE 111 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 168 TABLE 112 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 168 TABLE 113 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 168 TABLE 114 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 168 11.4.9 REST OF ASIA PACIFIC 169 TABLE 115 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 169 TABLE 116 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 169 TABLE 117 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 169 TABLE 118 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 170 11.5 MIDDLE EAST 170 11.5.1 INTRODUCTION 170 11.5.2 RECESSION IMPACT ANALYSIS 170 11.5.3 PESTLE ANALYSIS 171 FIGURE 54 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT 172 TABLE 119 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION) 172 TABLE 120 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION) 173 TABLE 121 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 173 TABLE 122 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 173 TABLE 123 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 173 TABLE 124 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 174 11.5.4 GULF COOPERATION COUNCIL 174 11.5.4.1 UAE 174 11.5.4.1.1 Increasing investments in state-of-the-art infrastructure to drive market 174 TABLE 125 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 174 TABLE 126 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 175 TABLE 127 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 175 TABLE 128 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 175 11.5.4.2 Saudi Arabia 175 11.5.4.2.1 Booming tourism and hospitality sectors to drive market 175 TABLE 129 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 176 TABLE 130 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 176 TABLE 131 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 176 TABLE 132 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 176 11.5.4.3 Qatar 177 11.5.4.3.1 Growing collaborations with in-flight entertainment providers to drive market 177 TABLE 133 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 177 TABLE 134 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 177 TABLE 135 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 177 TABLE 136 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 178 11.5.5 TURKEY 178 11.5.5.1 Surge in airport modernization initiatives to drive market 178 TABLE 137 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 178 TABLE 138 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 178 TABLE 139 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 179 TABLE 140 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 179 11.6 REST OF THE WORLD 179 11.6.1 INTRODUCTION 179 11.6.2 RECESSION IMPACT ANALYSIS 179 11.6.3 PESTLE ANALYSIS 180 FIGURE 55 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT 181 TABLE 141 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION) 181 TABLE 142 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION) 182 TABLE 143 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 182 TABLE 144 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 182 TABLE 145 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 182 TABLE 146 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 183 11.6.4 BRAZIL 183 11.6.4.1 Rising disposable incomes to drive market 183 TABLE 147 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 183 TABLE 148 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 183 TABLE 149 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 184 TABLE 150 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 184 11.6.5 MEXICO 184 11.6.5.1 Expanding aviation sector to drive market 184 TABLE 151 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 184 TABLE 152 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 185 TABLE 153 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 185 TABLE 154 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 185 11.6.6 SOUTH AFRICA 185 11.6.6.1 Growing upgrades to terminal facilities and airport technology systems to drive market 185 TABLE 155 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 186 TABLE 156 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 186 TABLE 157 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 186 TABLE 158 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 186 11.6.7 OTHER COUNTRIES 187 TABLE 159 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 187 TABLE 160 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 187 TABLE 161 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 187 TABLE 162 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 188 12 COMPETITIVE LANDSCAPE 189 12.1 INTRODUCTION 189 12.2 KEY PLAYER STRATEGIES 189 TABLE 163 KEY PLAYER STRATEGIES, 2023 189 12.3 MARKET RANKING ANALYSIS 191 FIGURE 56 MARKET RANKING OF KEY PLAYERS, 2023 191 12.4 REVENUE ANALYSIS 191 FIGURE 57 REVENUE ANALYSIS OF TOP 5 PLAYERS, 2019–2023 191 12.5 MARKET SHARE ANALYSIS 192 FIGURE 58 MARKET SHARE ANALYSIS OF KEY PLAYERS, 2023 192 TABLE 164 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: DEGREE OF COMPETITION 192 12.6 COMPANY EVALUATION MATRIX 194 12.6.1 STARS 194 12.6.2 EMERGING LEADERS 194 12.6.3 PERVASIVE PLAYERS 194 12.6.4 PARTICIPANTS 194 FIGURE 59 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: COMPANY EVALUATION MATRIX, 2023 195 12.6.5 COMPANY FOOTPRINT 196 FIGURE 60 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: COMPANY FOOTPRINT 196 TABLE 165 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: OFFERING FOOTPRINT 197 TABLE 166 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: PLATFORM FOOTPRINT 198 TABLE 167 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: END USE FOOTPRINT 199 TABLE 168 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: REGION FOOTPRINT 200 12.7 STARTUP/SME EVALUATION MATRIX, 2023 201 12.7.1 PROGRESSIVE COMPANIES 201 12.7.2 RESPONSIVE COMPANIES 201 12.7.3 DYNAMIC COMPANIES 201 12.7.4 STARTING BLOCKS 201 FIGURE 61 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: STARTUP/SME EVALUATION MATRIX, 2023 202 12.7.1 COMPETITIVE BENCHMARKING 203 TABLE 169 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: LIST OF STARTUPS/SMES 203 TABLE 170 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: COMPETITIVE BENCHMARKING 204
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