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In-flight Entertainment & Connectivity Market by Offering (IF Entertainment. IF Connectivity), Class (First, Business, Premium Economy, Economy), Platform (Narrow-body Aircraft, Wide-body Aircraft, Business Jet), End Use - Global Forecast to 2029

In-flight Entertainment & Connectivity Market by Offering (IF Entertainment. IF Connectivity), Class (First, Business, Premium Economy, Economy), Platform (Narrow-body Aircraft, Wide-body Aircraft, Business Jet), End Use - Global Forecast to 2029


The In-flight Entertainment and Connectivity market is estimated to grow from USD 11.7 billion by 2029 from USD 8.6 billion in 2024, at a CAGR of 6.3% from 2024 to 2029. The increasing prevalence o... もっと見る

 

 

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Summary

The In-flight Entertainment and Connectivity market is estimated to grow from USD 11.7 billion by 2029 from USD 8.6 billion in 2024, at a CAGR of 6.3% from 2024 to 2029. The increasing prevalence of business and leisure travel drives the demand for IFEC systems. Business travelers require dependable connectivity to maintain productivity during flights, while leisure travelers seek diverse entertainment choices to enhance their travel experience. Concurrently, airlines are capitalizing on IFEC systems to explore novel revenue avenues, including premium content, in-flight retail, and targeted advertising; these opportunities make investing in IFEC financially appealing for airlines, supporting their efforts to cater to evolving passenger preferences and maximize revenue potential.
“Business Class segment by Class is expected to hold the highest market share in 2024.”
Based on class, the business class segment is expected to have the highest market share in 2024. The increase in global business travel has prompted airlines to elevate their offerings in business class. For business travelers, comfort and productivity are paramount, making advanced IFEC systems a pivotal factor. Airlines are emphasizing superior passenger experiences to distinguish themselves in a competitive market. Enhanced IFEC in business class often features larger screens, premium content selections, noise-canceling headphones, and high-speed internet, all enhancing the overall flight experience with greater enjoyment and productivity.
“Entertainment segment by Offering is estimated to grow at highest CAGR in forecast period.”
Based on the offering, the entertainment segment is expected to grow the most during the forecast period. As long-haul and ultra-long-haul flights increase, the demand for strong entertainment options grows more critical. Passengers on extended flights rely heavily on in-flight entertainment systems to pass the time, underscoring the significance of this segment. Modern entertainment systems, integrated with user-friendly interfaces, real-time content updates, and seamless BYOD capabilities, significantly enhance the overall user experience. This integration allows passengers to navigate and enjoy their preferred content effortlessly, resulting in increased usage rates.
“North America is expected to hold the highest market share in 2024.”
North America is a center of innovation, particularly in aerospace and entertainment technologies, driving early and extensive adoption of advanced IFEC solutions. Passengers in this region hold high expectations for in-flight services, demanding diverse entertainment and seamless connectivity. Airlines offer a broad array of content and high-speed internet to meet these demands, fuelling the need for a sophisticated IFEC system. The region's strong economic indicators include high disposable incomes and substantial IFEC systems. The region’s strong economic indicators, including higher disposable incomes and substantial business travel, further bolster the demand for premium—flight services. Specifically, business travelers sell dependable connectivity and entertainment to maintain productivity throughout their journeys.
The break-up of the profile of primary participants in the In-flight Entertainment and Connectivity market:

• By Company Type: Tier 1 – 35%, Tier 2 – 45%, and Tier 3 – 20%
• By Designation: C Level – 35%, Director Level – 25%, Others – 40%
• By Region: North America – 21%, Europe – 18%, Asia Pacific – 42%, Rest of the World – 19%,

Panasonic Avionics Corporation (US), Thales (France), Anuvu (US), Collins Aerospace (US), and Astronics Corporation (US). These key players offer connectivity applicable to various sectors and have well-equipped and strong distribution networks across North America, Europe, Asia Pacific, the Middle East, Africa, and Latin America.

Research Coverage:
The IFEC market is segmented by offering in-flight entertainment and connectivity. In-flight entertainment is further segmented into product, in-flight content, and in-flight retail and advertising. In-flight connectivity is further segmented into Solution and In-flight internet.
By Platform, the IFEC market is segmented into Narrow-body aircraft, wide-body aircraft, and business jets.
The IFEC market is segmented by class into First Class, Business Class, Premium Economy Class, and Economy Class.
By End Use, The market is segmented into OEM and Aftermarket. In this segment, the Hardware sections, i.e., the Product segment in In-flight entertainment and the Solution segment in In-flight connectivity, are considered.
This report segments the In-flight Entertainment and Connectivity market across five key regions: North America, Europe, Asia Pacific, the Middle East, and the rest of the world, along with their respective key countries. The report's scope includes in-depth information on significant factors, such as drivers, restraints, challenges, and opportunities that influence the growth of the In-flight Entertainment and Connectivity market.
A comprehensive analysis of major industry players has been conducted to provide insights into their business profiles, solutions, and services. This analysis also covers key aspects like agreements, collaborations, new product launches, contracts, expansions, acquisitions, and partnerships in the In-flight Entertainment and Connectivity market.

Reasons to buy this report:
This report is a valuable resource for market leaders and newcomers in the In-flight Entertainment and Connectivity market. It offers data that closely approximates revenue figures for the overall market and its subsegments. It equips stakeholders with a comprehensive understanding of the competitive landscape, facilitating informed decisions to enhance their market positioning and formulating effective go-to-market strategies. The report imparts valuable insights into the market dynamics, offering information on crucial factors such as drivers, restraints, challenges, and opportunities, enabling stakeholders to gauge the market's pulse.

The report provides insights on the following pointers:
• Analysis of the key driver (Surge in passenger volume), restraint (Stringent data privacy regulations), opportunities (Growing collaborations between airlines and content platforms), and challenges (Passenger preference for traditional interactions) there are several factors that could contribute to an increase in the In-flight Entertainment and Connectivity market.

• Market Penetration: Comprehensive information on In-flight Entertainment and Connectivity solutions offered by the top players in the market

• Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product & service launches in the In-flight Entertainment and Connectivity market

• Market Development: Comprehensive information about lucrative markets – the report analyses the In-flight Entertainment and Connectivity market across varied regions.

• Market Diversification: Exhaustive information about new products & services, untapped geographies, recent developments, and investments in the In-flight Entertainment and Connectivity market

• Competitive Assessment: In-depth assessment of market shares, growth strategies, and service offerings of leading players in the In-flight Entertainment and Connectivity market

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Table of Contents

1 INTRODUCTION 37
1.1 STUDY OBJECTIVES 37
1.2 MARKET DEFINITION 38
1.3 MARKET SCOPE 38
1.3.1 MARKETS COVERED 38
FIGURE 1 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SEGMENTATION 38
1.3.2 REGIONS COVERED 39
1.3.3 YEARS CONSIDERED 39
1.4 INCLUSIONS AND EXCLUSIONS 40
TABLE 1 INCLUSIONS AND EXCLUSIONS 40
1.5 CURRENCY CONSIDERED 41
TABLE 2 USD EXCHANGE RATES 41
1.6 STAKEHOLDERS 41
1.7 SUMMARY OF CHANGES 41
1.7.1 RECESSION IMPACT ANALYSIS 42
2 RESEARCH METHODOLOGY 43
2.1 RESEARCH DATA 43
FIGURE 2 RESEARCH PROCESS FLOW 43
FIGURE 3 RESEARCH DESIGN 44
2.1.1 SECONDARY DATA 44
2.1.1.1 Key data from secondary sources 45
2.1.2 PRIMARY DATA 45
2.1.2.1 Breakdown of primary interviews 46
FIGURE 4 BREAKDOWN OF PRIMARY INTERVIEWS: BY COMPANY TYPE, DESIGNATION, AND REGION 46
2.1.3 KEY PRIMARY SOURCES 46
TABLE 3 PRIMARY SOURCES 46
FIGURE 5 KEY DATA FROM PRIMARY SOURCES 47
2.2 FACTOR ANALYSIS 47
2.2.1 INTRODUCTION 47
2.2.2 DEMAND-SIDE ANALYSIS 48
2.2.3 DEMAND-SIDE INDICATORS 48
2.2.3.1 Passenger traffic 48
2.2.3.2 Emerging countries 48
FIGURE 6 G7 AND BRICS SHARE IN GLOBAL GDP AT PURCHASING POWER PARITY, 1997–2023 49
2.2.4 SUPPLY-SIDE ANALYSIS 50
2.2.4.1 Supply-side indicators 50
2.3 RESEARCH APPROACH AND METHODOLOGY 50
2.3.1 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET 50
2.3.1.1 OEM 50
2.3.1.2 Aftermarket 50
2.3.2 IN-FLIGHT CONNECTIVITY MARKET 51
2.3.3 IN-FLIGHT ENTERTAINMENT MARKET 51
FIGURE 7 BOTTOM-UP APPROACH 52
2.3.4 TOP-DOWN APPROACH 52
FIGURE 8 TOP-DOWN APPROACH 52
2.4 DATA TRIANGULATION AND VALIDATION 53
FIGURE 9 DATA TRIANGULATION 53
2.5 RESEARCH ASSUMPTIONS 54
FIGURE 10 RESEARCH ASSUMPTIONS 54
2.5.1 ASSUMPTIONS USED IN MARKET SIZING AND FORECAST 54
2.6 RESEARCH LIMITATIONS 54
2.7 RISK ANALYSIS 55
3 EXECUTIVE SUMMARY 56
FIGURE 11 IN-FLIGHT ENTERTAINMENT SEGMENT TO LEAD MARKET IN 2024 56
FIGURE 12 BUSINESS CLASS SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD 57
FIGURE 13 OEM SEGMENT TO HAVE LARGER MARKET SHARE IN 2024 57
FIGURE 14 REST OF THE WORLD MARKET TO REGISTER HIGHEST GROWTH DURING FORECAST PERIOD 58
4 PREMIUM INSIGHTS 59
4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET 59
FIGURE 15 INCREASING DEMAND FOR IN-FLIGHT EXPERIENCES TO DRIVE MARKET 59
4.2 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM 59
FIGURE 16 NARROW-BODY AIRCRAFT SEGMENT TO LEAD MARKET FROM 2024 TO 2029 59
4.3 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING 60
FIGURE 17 IN-FLIGHT ENTERTAINMENT SEGMENT TO HOLD LARGER MARKET SHARE DURING FORECAST PERIOD 60
4.4 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY 60
FIGURE 18 BRAZIL TO ACCOUNT FOR HIGHEST CAGR DURING FORECAST PERIOD 60
5 MARKET OVERVIEW 61
5.1 INTRODUCTION 61
5.2 MARKET DYNAMICS 61
FIGURE 19 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES 61
5.2.1 DRIVERS 62
5.2.1.1 Surge in passenger volume 62
FIGURE 20 PASSENGER TRAFFIC VOLUME, 2015–2023 (BILLION) 62
5.2.1.2 Growing trend of bring your own device 62
5.2.1.3 Increasing demand for retail options in air travel 63
5.2.1.4 Rising shift toward cloud services 63
5.2.1.5 Increasing investments for premium passenger experience 63
5.2.2 RESTRAINTS 64
5.2.2.1 Stringent data privacy regulations 64
5.2.2.2 Bandwidth limitations 64
5.2.3 OPPORTUNITIES 64
5.2.3.1 Increasing technological advancements in hardware infrastructure 64
5.2.3.2 Growing collaborations between airlines and content platforms 65
5.2.3.3 Rising interest in exclusive in-flight offers 65
5.2.4 CHALLENGES 65
5.2.4.1 Passenger preference for traditional interaction 65
5.2.4.2 High cost of installation and integration 66
5.3 TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS 66
FIGURE 21 TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS 66
5.4 ECOSYSTEM ANALYSIS 67
5.4.1 PROMINENT COMPANIES 67
5.4.2 PRIVATE AND SMALL ENTERPRISES 67
5.4.3 END USERS 67
FIGURE 22 ECOSYSTEM ANALYSIS 67
TABLE 4 ROLE OF COMPANIES IN ECOSYSTEM 68
5.5 VALUE CHAIN ANALYSIS 69
FIGURE 23 VALUE CHAIN ANALYSIS 69
5.6 USE CASE ANALYSIS 70
5.6.1 INTEGRATION OF LOW EARTH ORBIT SATELLITES FOR ENHANCED USER EXPERIENCE 70
5.6.2 ADOPTION OF WI-FI-BASED IN-FLIGHT ENTERTAINMENT SYSTEMS FOR OPERATIONAL EFFICIENCY 70
5.6.3 USE OF AVANCE PLATFORM FOR SEAMLESS CONNECTIVITY EXPERIENCE 71
5.7 TRADE ANALYSIS 71
5.7.1 IMPORT DATA 71
FIGURE 24 TOP 10 IMPORTING COUNTRIES, 2019–2022 (USD THOUSAND) 71
5.7.2 EXPORT DATA 72
FIGURE 25 TOP 10 EXPORTING COUNTRIES, 2019–2022 (USD THOUSAND) 72
5.8 REGULATORY LANDSCAPE 73
TABLE 5 NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 73
TABLE 6 EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 73
TABLE 7 ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 74
TABLE 8 MIDDLE EAST: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 75
TABLE 9 REST OF THE WORLD: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 76
5.9 KEY CONFERENCES AND EVENTS 77
TABLE 10 KEY CONFERENCES AND EVENTS, 2024–2025 77
5.10 KEY STAKEHOLDERS AND BUYING CRITERIA 78
5.10.1 KEY STAKEHOLDERS IN BUYING PROCESS 78
FIGURE 26 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS 78
TABLE 11 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR PLATFORMS (%) 78
5.10.2 BUYING CRITERIA 79
FIGURE 27 KEY BUYING CRITERIA 79
TABLE 12 KEY BUYING CRITERIA 79
5.11 BILL OF MATERIALS ANALYSIS 80
5.11.1 BILL OF MATERIALS ANALYSIS FOR IN-FLIGHT ENTERTAINMENT SOLUTIONS 80
FIGURE 28 BILL OF MATERIALS ANALYSIS FOR DISPLAY UNITS 80
FIGURE 29 BILL OF MATERIALS ANALYSIS FOR CONTROL UNITS 80
FIGURE 30 BILL OF MATERIALS ANALYSIS FOR CONTENT SERVERS 81
5.11.2 BILL OF MATERIALS ANALYSIS FOR IN-FLIGHT CONNECTIVITY SOLUTIONS 81
FIGURE 31 BILL OF MATERIALS ANALYSIS FOR SATELLITE COMMUNICATION SYSTEMS 81
FIGURE 32 BILL OF MATERIALS ANALYSIS FOR ONBOARD NETWORK EQUIPMENT 82
5.12 TECHNOLOGY ROADMAP 82
FIGURE 33 EVOLUTION OF TECHNOLOGY 82
FIGURE 34 TECHNOLOGY ROADMAP 83
5.13 TOTAL COST OF OWNERSHIP 84
FIGURE 35 TOTAL COST OF OWNERSHIP 84
FIGURE 36 TOTAL COST OF OWNERSHIP, BY PLATFORM 84
5.14 BUSINESS MODELS 85
FIGURE 37 BUSINESS MODELS 85
5.14.1 SYSTEM INTEGRATORS 85
5.14.1.1 Direct sales model 85
5.14.1.2 Partnership with system integrators 85
5.14.1.3 Content and service partnerships 86
5.14.2 SYSTEM MAINTENANCE BUSINESS 86
5.14.2.1 In-house maintenance 86
5.14.2.2 Maintenance contracts 86
5.14.2.3 Maintenance contracts with third-party providers 87
5.14.3 SYSTEM UPGRADE AND RETROFIT BUSINESS 87
5.14.3.1 Upgrade programs 87
5.14.3.2 Third-party upgrade solutions 87
5.14.3.3 Hybrid upgrade model 88
5.14.3.4 Retrofitting services 88
5.14.3.5 Content licensing model 89
5.14.3.6 Revenue sharing model 89
5.14.3.7 Freemium model (emerging) 89
5.14.3.8 Bundled content packages (system integrators) 89
5.14.4 INTERNET SERVICE MANAGEMENT BUSINESS 90
5.14.4.1 Revenue sharing model 90
5.14.4.2 Leased capacity model 90
5.14.4.3 Sponsored Wi-Fi model 90
5.14.4.4 Hybrid model 91
5.14.5 AIRLINE SERVICES 91
5.14.5.1 Wholesale model 91
5.14.5.2 Passenger payment model 91
5.14.5.3 Hybrid model 91
5.14.5.4 Sponsorship model 92
5.14.5.5 Freemium model (emerging) 92
5.15 GENERATIVE AI 92
5.15.1 INTRODUCTION 92
FIGURE 38 GENERATIVE AI LANDSCAPE 93
5.15.2 ADOPTION IN TOP COUNTRIES FOR COMMERCIAL AVIATION 93
FIGURE 39 GENERATIVE AI ADOPTION WORLDWIDE 94
5.16 PRICING ANALYSIS 95
5.16.1 AVERAGE SELLING PRICE, BY OFFERING 95
FIGURE 40 AVERAGE SELLING PRICE, BY OFFERING 95
TABLE 13 AVERAGE SELLING PRICE, BY OFFERING 95
5.16.2 INDICATIVE PRICING ANALYSIS 96
5.17 OPERATIONAL DATA 97
FIGURE 41 NEW AIRCRAFT ORDERS, BY OEMS 97
TABLE 14 NEW AIRCRAFT ORDERS BY OEMS, 2022–2024 (UNITS) 98
FIGURE 42 NEW AIRCRAFT ORDERS, BY AIRCRAFT TYPE 98
TABLE 15 NEW AIRCRAFT ORDERS, BY AIRCRAFT TYPE, 2022–2024 (UNITS) 98
TABLE 16 Y-O-Y PENETRATION OF IN-FLIGHT CONNECTIVITY INTO ACTIVE FLEET, 2020–2029 99
TABLE 17 Y-O-Y PENETRATION OF IN-FLIGHT ENTERTAINMENT INTO ACTIVE FLEET, 2020–2029 99
5.18 INVESTMENT AND FUNDING SCENARIO 100
FIGURE 43 INVESTMENT AND FUNDING SCENARIO, 2020–2024 (USD MILLION) 100
6 INDUSTRY TRENDS 101
6.1 INTRODUCTION 101
6.2 TECHNOLOGY TRENDS 101
6.2.1 VIRTUAL REALITY AND AUGMENTED REALITY 101
6.2.2 5G TECHNOLOGY 101
6.2.3 CLOUD-BASED STREAMING 102
6.2.4 AIRCRAFT CABINS WITH WIRELESS TECHNOLOGIES 102
6.3 TECHNOLOGY ANALYSIS 102
6.3.1 KEY TECHNOLOGIES 102
6.3.1.1 High-speed Wi-Fi connectivity 102
6.3.1.2 Upgrades in display technology 102
6.3.1.3 Content delivery technology 103
TABLE 18 CONTENT DELIVERY TECHNOLOGIES 103
6.3.2 COMPLEMENTARY TECHNOLOGIES 104
6.3.2.1 Content management and access technology 104
6.3.2.2 Beacon technology 104
6.3.3 ADJACENT TECHNOLOGIES 104
6.3.3.1 Passenger experience platforms 104
TABLE 19 PASSENGER EXPERIENCE PLATFORMS 104
6.3.3.2 Advancements in satellite technology 105
6.4 IMPACT OF MEGATRENDS 105
6.4.1 ARTIFICIAL INTELLIGENCE 105
6.4.2 SEAT DISPLAY UNITS 105
6.4.3 HIGH-THROUGHPUT SATELLITES 105
6.5 SUPPLY CHAIN ANALYSIS 106
FIGURE 44 SUPPLY CHAIN ANALYSIS 106
6.6 PATENT ANALYSIS 107
FIGURE 45 PATENT ANALYSIS, 2013–2024 107
TABLE 20 INNOVATIONS AND PATENT REGISTRATIONS, 2020–2024 108
7 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING 118
7.1 INTRODUCTION 119
FIGURE 46 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 119
TABLE 21 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 119
TABLE 22 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 119
7.2 IN-FLIGHT ENTERTAINMENT 120
7.2.1 CONTINUOUS INNOVATIONS IN CONTENT DELIVERY PLATFORMS TO DRIVE MARKET 120
TABLE 23 IN-FLIGHT ENTERTAINMENT MARKET, BY TYPE, 2020–2023 (USD MILLION) 120
TABLE 24 IN-FLIGHT ENTERTAINMENT MARKET, BY TYPE, 2024–2029 (USD MILLION) 120
7.2.2 PRODUCT 120
TABLE 25 IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT, 2020–2023 (USD MILLION) 121
TABLE 26 IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT, 2024–2029 (USD MILLION) 121
7.2.2.1 Portable devices 121
7.2.2.2 Non-portable devices 121
7.2.3 IN-FLIGHT CONTENT 122
TABLE 27 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT CONTENT, 2020–2023 (USD MILLION) 122
TABLE 28 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT CONTENT, 2024–2029 (USD MILLION) 122
7.2.3.1 Streamed 122
7.2.3.2 Stored 123
7.2.4 IN-FLIGHT RETAIL AND ADVERTISING 123
TABLE 29 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT RETAIL AND ADVERTISING, 2020–2023 (USD MILLION) 123
TABLE 30 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT RETAIL AND ADVERTISING, 2024–2029 (USD MILLION) 123
7.2.4.1 Retail 124
7.2.4.2 Advertising 124
7.3 IN-FLIGHT CONNECTIVITY 124
7.3.1 GROWING INVESTMENTS IN SATELLITE AND GROUND-BASED CONNECTIVITY SYSTEMS TO DRIVE MARKET 124
TABLE 31 IN-FLIGHT CONNECTIVITY MARKET, BY TYPE, 2020–2023 (USD MILLION) 124
TABLE 32 IN-FLIGHT CONNECTIVITY MARKET, BY TYPE, 2024–2029 (USD MILLION) 125
7.3.2 SOLUTION 125
TABLE 33 IN-FLIGHT CONNECTIVITY MARKET, BY SOLUTION, 2020–2023 (USD MILLION) 125
TABLE 34 IN-FLIGHT CONNECTIVITY MARKET, BY SOLUTION, 2024–2029 (USD MILLION) 125
7.3.2.1 Wired 126
7.3.2.2 Wireless 126
7.3.3 IN-FLIGHT INTERNET 126
TABLE 35 IN-FLIGHT CONNECTIVITY MARKET, BY IN-FLIGHT INTERNET, 2020–2023 (USD MILLION) 126
TABLE 36 IN-FLIGHT CONNECTIVITY MARKET, BY IN-FLIGHT INTERNET, 2024–2029 (USD MILLION) 127
7.3.3.1 Air-to-Ground (Cellular-based) 127
7.3.3.2 Satellite-based 127
7.3.3.3 Hybrid-based 127
8 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS 128
8.1 INTRODUCTION 129
FIGURE 47 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2024–2029 (USD MILLION) 129
TABLE 37 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2020–2023 (USD MILLION) 129
TABLE 38 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2024–2029 (USD MILLION) 130
8.2 FIRST CLASS 130
8.2.1 RISING DEMAND FOR EXCLUSIVE OFFERINGS TO DRIVE MARKET 130
8.3 BUSINESS CLASS 130
8.3.1 NEED FOR SEAMLESS CONNECTIVITY SOLUTIONS TO INTEGRATE WORK AND LEISURE TO DRIVE MARKET 130
8.4 PREMIUM ECONOMY CLASS 131
8.4.1 GROWING CONSUMER PREFERENCE FOR COST-EFFECTIVE, COMFORTABLE FLYING EXPERIENCE TO DRIVE MARKET 131
8.5 ECONOMY CLASS 131
8.5.1 INCREASING NEED TO ACCOMMODATE LARGE PASSENGER VOLUMES WITH ENHANCED TRAVEL EXPERIENCE TO DRIVE MARKET 131
9 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE 132
9.1 INTRODUCTION 133
FIGURE 48 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 133
TABLE 39 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 133
TABLE 40 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 133
9.2 OEM 134
9.2.1 RISING INVESTMENTS IN R&D OF NEW TECHNOLOGIES TO DRIVE MARKET 134
9.3 AFTERMARKET 134
9.3.1 PREVAILING COMPETITION BETWEEN AIRLINES AND OPERATORS TO DRIVE MARKET 134
10 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM 135
10.1 INTRODUCTION 136
FIGURE 49 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM, 2024–2029 (USD MILLION) 136
TABLE 41 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM, 2020–2023 (USD MILLION) 136
TABLE 42 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM, 2024–2029 (USD MILLION) 137
10.2 NARROW-BODY AIRCRAFT 137
10.2.1 GROWING EMPHASIS ON COMPACT AND LIGHTWEIGHT IN-FLIGHT ENTERTAINMENT CONNECTIVITY SOLUTIONS TO DRIVE MARKET 137
10.3 WIDE-BODY AIRCRAFT 137
10.3.1 INCREASING FOCUS ON ENHANCED PASSENGER ENGAGEMENT THROUGH PERSONALIZED CONTENT DELIVERY TO DRIVE MARKET 137
10.4 BUSINESS JET 138
10.4.1 SURGE IN DEMAND FOR SECURED DATA TRANSMISSION AND ENCRYPTED CONNECTIVITY TO DRIVE MARKET 138
11 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION 139
11.1 INTRODUCTION 140
FIGURE 50 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION, 2024–2029 140
TABLE 43 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION, 2020–2023 (USD MILLION) 141
TABLE 44 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION, 2024–2029 (USD MILLION) 141
11.2 NORTH AMERICA 141
11.2.1 INTRODUCTION 141
11.2.2 RECESSION IMPACT ANALYSIS 141
11.2.3 PESTLE ANALYSIS 142
FIGURE 51 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT 143
TABLE 45 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION) 143
TABLE 46 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION) 144
TABLE 47 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 144
TABLE 48 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 144
TABLE 49 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 144
TABLE 50 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 145
11.2.4 US 145
11.2.4.1 Increasing investments by airlines to drive market 145
TABLE 51 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 145
TABLE 52 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 145
TABLE 53 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 146
TABLE 54 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 146
11.2.5 CANADA 146
11.2.5.1 Growing inclination toward eco-friendly solutions to drive market 146
TABLE 55 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 146
TABLE 56 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 147
TABLE 57 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 147
TABLE 58 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 147
11.3 EUROPE 147
11.3.1 INTRODUCTION 147
11.3.2 RECESSION IMPACT ANALYSIS 148
11.3.3 PESTLE ANALYSIS 148
FIGURE 52 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT 149
TABLE 59 EUROPE IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION) 149
TABLE 60 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION) 150
TABLE 61 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 150
TABLE 62 EUROPE IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 150
TABLE 63 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 150
TABLE 64 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 151
11.3.4 UK 151
11.3.4.1 Surge in partnerships between global airlines and OEMs to drive market 151
TABLE 65 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 151
TABLE 66 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 151
TABLE 67 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 152
TABLE 68 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 152
11.3.5 GERMANY 152
11.3.5.1 Increasing focus on sustainability goals and renewable sources to drive market 152
TABLE 69 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 152
TABLE 70 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 153
TABLE 71 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 153
TABLE 72 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 153
11.3.6 FRANCE 153
11.3.6.1 Growing international air traffic to drive market 153
TABLE 73 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 154
TABLE 74 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 154
TABLE 75 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 154
TABLE 76 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 154
11.3.7 SPAIN 155
11.3.7.1 Rising emphasis on enhancing regional connectivity to drive market 155
TABLE 77 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 155
TABLE 78 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 155
TABLE 79 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 155
TABLE 80 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 156
11.3.8 ITALY 156
11.3.8.1 Growing influx of international travelers to drive market 156
TABLE 81 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 156
TABLE 82 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 156
TABLE 83 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 157
TABLE 84 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 157
11.3.9 REST OF EUROPE 157
TABLE 85 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 157
TABLE 86 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 158
TABLE 87 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 158
TABLE 88 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 158
11.4 ASIA PACIFIC 158
11.4.1 INTRODUCTION 158
11.4.2 RECESSION IMPACT ANALYSIS 159
11.4.3 PESTLE ANALYSIS 159
FIGURE 53 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT 160
TABLE 89 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION) 161
TABLE 90 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION) 161
TABLE 91 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 161
TABLE 92 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 162
TABLE 93 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 162
TABLE 94 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 162
11.4.4 CHINA 162
11.4.4.1 Rising focus on Made in China 2025 initiative to drive market 162
TABLE 95 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 163
TABLE 96 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 163
TABLE 97 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 163
TABLE 98 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 163
11.4.5 INDIA 164
11.4.5.1 Favorable government policies to drive market 164
TABLE 99 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 164
TABLE 100 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 164
TABLE 101 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 164
TABLE 102 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 165
11.4.6 JAPAN 165
11.4.6.1 Increasing investments in high-speed internet infrastructure and satellite communication to drive market 165
TABLE 103 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 165
TABLE 104 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 165
TABLE 105 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 166
TABLE 106 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 166
11.4.7 SOUTH KOREA 166
11.4.7.1 Growing deployment of 5G network to drive market 166
TABLE 107 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 166
TABLE 108 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 167
TABLE 109 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 167
TABLE 110 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 167
11.4.8 AUSTRALIA 167
11.4.8.1 Growing focus on content partnerships to drive market 167
TABLE 111 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 168
TABLE 112 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 168
TABLE 113 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 168
TABLE 114 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 168
11.4.9 REST OF ASIA PACIFIC 169
TABLE 115 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 169
TABLE 116 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 169
TABLE 117 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 169
TABLE 118 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 170
11.5 MIDDLE EAST 170
11.5.1 INTRODUCTION 170
11.5.2 RECESSION IMPACT ANALYSIS 170
11.5.3 PESTLE ANALYSIS 171
FIGURE 54 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT 172
TABLE 119 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION) 172
TABLE 120 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION) 173
TABLE 121 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 173
TABLE 122 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 173
TABLE 123 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 173
TABLE 124 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 174
11.5.4 GULF COOPERATION COUNCIL 174
11.5.4.1 UAE 174
11.5.4.1.1 Increasing investments in state-of-the-art infrastructure to drive market 174
TABLE 125 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 174
TABLE 126 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 175
TABLE 127 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 175
TABLE 128 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 175
11.5.4.2 Saudi Arabia 175
11.5.4.2.1 Booming tourism and hospitality sectors to drive market 175
TABLE 129 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 176
TABLE 130 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 176
TABLE 131 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 176
TABLE 132 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 176
11.5.4.3 Qatar 177
11.5.4.3.1 Growing collaborations with in-flight entertainment providers to drive market 177
TABLE 133 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 177
TABLE 134 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 177
TABLE 135 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 177
TABLE 136 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 178
11.5.5 TURKEY 178
11.5.5.1 Surge in airport modernization initiatives to drive market 178
TABLE 137 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 178
TABLE 138 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 178
TABLE 139 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 179
TABLE 140 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 179
11.6 REST OF THE WORLD 179
11.6.1 INTRODUCTION 179
11.6.2 RECESSION IMPACT ANALYSIS 179
11.6.3 PESTLE ANALYSIS 180
FIGURE 55 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT 181
TABLE 141 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION) 181
TABLE 142 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION) 182
TABLE 143 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 182
TABLE 144 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 182
TABLE 145 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 182
TABLE 146 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 183
11.6.4 BRAZIL 183
11.6.4.1 Rising disposable incomes to drive market 183
TABLE 147 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 183
TABLE 148 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 183
TABLE 149 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 184
TABLE 150 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 184
11.6.5 MEXICO 184
11.6.5.1 Expanding aviation sector to drive market 184
TABLE 151 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 184
TABLE 152 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 185
TABLE 153 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 185
TABLE 154 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 185
11.6.6 SOUTH AFRICA 185
11.6.6.1 Growing upgrades to terminal facilities and airport technology systems to drive market 185
TABLE 155 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 186
TABLE 156 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 186
TABLE 157 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 186
TABLE 158 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 186
11.6.7 OTHER COUNTRIES 187
TABLE 159 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION) 187
TABLE 160 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION) 187
TABLE 161 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION) 187
TABLE 162 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 188
12 COMPETITIVE LANDSCAPE 189
12.1 INTRODUCTION 189
12.2 KEY PLAYER STRATEGIES 189
TABLE 163 KEY PLAYER STRATEGIES, 2023 189
12.3 MARKET RANKING ANALYSIS 191
FIGURE 56 MARKET RANKING OF KEY PLAYERS, 2023 191
12.4 REVENUE ANALYSIS 191
FIGURE 57 REVENUE ANALYSIS OF TOP 5 PLAYERS, 2019–2023 191
12.5 MARKET SHARE ANALYSIS 192
FIGURE 58 MARKET SHARE ANALYSIS OF KEY PLAYERS, 2023 192
TABLE 164 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: DEGREE OF COMPETITION 192
12.6 COMPANY EVALUATION MATRIX 194
12.6.1 STARS 194
12.6.2 EMERGING LEADERS 194
12.6.3 PERVASIVE PLAYERS 194
12.6.4 PARTICIPANTS 194
FIGURE 59 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: COMPANY EVALUATION MATRIX, 2023 195
12.6.5 COMPANY FOOTPRINT 196
FIGURE 60 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: COMPANY FOOTPRINT 196
TABLE 165 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: OFFERING FOOTPRINT 197
TABLE 166 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: PLATFORM FOOTPRINT 198
TABLE 167 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: END USE FOOTPRINT 199
TABLE 168 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: REGION FOOTPRINT 200
12.7 STARTUP/SME EVALUATION MATRIX, 2023 201
12.7.1 PROGRESSIVE COMPANIES 201
12.7.2 RESPONSIVE COMPANIES 201
12.7.3 DYNAMIC COMPANIES 201
12.7.4 STARTING BLOCKS 201
FIGURE 61 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: STARTUP/SME EVALUATION MATRIX, 2023 202
12.7.1 COMPETITIVE BENCHMARKING 203
TABLE 169 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: LIST OF STARTUPS/SMES 203
TABLE 170 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: COMPETITIVE BENCHMARKING 204

 

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