Summary
Global Game Development Software Market 2021-2025
Technavio has been monitoring the game development software market and it is poised to grow by $ 47.50 mn during 2021-2025, progressing at a CAGR of almost 5% during the forecast period. Our report on the game development software market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by growth in demand for PC games and gaming consoles and increase in demand for mobile gaming. In addition, growth in demand for PC games and gaming consoles is anticipated to boost the growth of the market as well.
The game development software market analysis includes the component segment and geographic landscape.
Technavio's game development software market is segmented as below:
By Component
Game engine
Audio engine
By Geography
North America
APAC
Europe
South America
MEA
This study identifies the increasing popularity of esports tournaments as one of the prime reasons driving the game development software market growth during the next few years.
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on game development software market covers the following areas:
Game development software market sizing
Game development software market forecast
Game development software market industry analysis
Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading game development software market vendors that include Audiokinetic Inc., Autodesk Inc., Epic Games Inc., Microsoft Corp., NVIDIA Corp., Playtech Plc, Scirra Ltd., The Game Creators Ltd., Unity Technologies Inc., and ZeniMax Media Inc. Also, the game development software market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors. For further information on this report, please visit - https://www.technavio.com/report/game-development-software-market-industry-analysis
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
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Table of Contents
Executive Summary
Market overview
Market Landscape
Market ecosystem
Value chain analysis
Market Sizing
Market definition
Market segment analysis
Market size 2020
Market outlook: Forecast for 2020 - 2025
Five Forces Analysis
Bargaining power of buyers
Bargaining power of suppliers
Threat of new entrants
Threat of substitutes
Threat of rivalry
Market condition
Market Segmentation by Component placement
Market segments
Comparison by Component placement
Game engine - Market size and forecast 2020-2025
Audio engine - Market size and forecast 2020-2025
Market opportunity by Component placement
Customer landscape
Overview
Geographic Landscape
Geographic segmentation
Geographic comparison
North America - Market size and forecast 2020-2025
APAC - Market size and forecast 2020-2025
Europe - Market size and forecast 2020-2025
South America - Market size and forecast 2020-2025
MEA - Market size and forecast 2020-2025
Key leading countries
Market opportunity by geography
Market drivers
Market challenges
Market trends
Vendor Landscape
Landscape disruption
Vendor Analysis
Vendors covered
Market positioning of vendors
Audiokinetic Inc.
Autodesk Inc.
Epic Games Inc.
Microsoft Corp.
NVIDIA Corp.
Playtech Plc
Scirra Ltd.
The Game Creators Ltd.
Unity Technologies Inc.
ZeniMax Media Inc.
Appendix
Scope of the report
Currency conversion rates for US$
Research methodology
List of abbreviations
zzzz
Exhibits1: Key Finding 1
Exhibits2: Key Finding 2
Exhibits3: Key Finding 3
Exhibits4: Key Finding 5
Exhibits5: Key Finding 6
Exhibits6: Key Finding 7
Exhibits7: Key Finding 8
Exhibits8: Parent market
Exhibits9: Market characteristics
Exhibits10: Offerings of vendors included in the market definition
Exhibits11: Market segments
Exhibits12: Global - Market size and forecast 2020 - 2025 ($ million)
Exhibits13: Global market: Year-over-year growth 2020 - 2025 (%)
Exhibits14: Five forces analysis 2020 & 2025
Exhibits15: Bargaining power of buyers
Exhibits16: Bargaining power of suppliers
Exhibits17: Threat of new entrants
Exhibits18: Threat of substitutes
Exhibits19: Threat of rivalry
Exhibits20: Market condition - Five forces 2020
Exhibits21: Component placement - Market share 2020-2025 (%)
Exhibits22: Comparison by Component placement
Exhibits23: Game engine - Market size and forecast 2020-2025 ($ million)
Exhibits24: Game engine - Year-over-year growth 2020-2025 (%)
Exhibits25: Audio engine - Market size and forecast 2020-2025 ($ million)
Exhibits26: Audio engine - Year-over-year growth 2020-2025 (%)
Exhibits27: Market opportunity by Component placement
Exhibits28: Customer landscape
Exhibits29: Market share by geography 2020-2025 (%)
Exhibits30: Geographic comparison
Exhibits31: North America - Market size and forecast 2020-2025 ($ million)
Exhibits32: North America - Year-over-year growth 2020-2025 (%)
Exhibits33: APAC - Market size and forecast 2020-2025 ($ million)
Exhibits34: APAC - Year-over-year growth 2020-2025 (%)
Exhibits35: Europe - Market size and forecast 2020-2025 ($ million)
Exhibits36: Europe - Year-over-year growth 2020-2025 (%)
Exhibits37: South America - Market size and forecast 2020-2025 ($ million)
Exhibits38: South America - Year-over-year growth 2020-2025 (%)
Exhibits39: MEA - Market size and forecast 2020-2025 ($ million)
Exhibits40: MEA - Year-over-year growth 2020-2025 (%)
Exhibits41: Key leading countries
Exhibits42: Market opportunity by geography ($ million)
Exhibits43: Impact of drivers and challenges
Exhibits44: Vendor landscape
Exhibits45: Landscape disruption
Exhibits46: Industry risks
Exhibits47: Vendors covered
Exhibits48: Market positioning of vendors
Exhibits49: Audiokinetic Inc. - Overview
Exhibits50: Audiokinetic Inc. - Product and service
Exhibits51: Audiokinetic Inc. - Key offerings
Exhibits52: Audiokinetic Inc. - Key customers
Exhibits53: Audiokinetic Inc. - Segment focus
Exhibits54: Autodesk Inc. - Overview
Exhibits55: Autodesk Inc. - Business segments
Exhibits56: Autodesk Inc. - Key offerings
Exhibits57: Autodesk Inc. - Key customers
Exhibits58: Autodesk Inc. - Segment focus
Exhibits59: Epic Games Inc. - Overview
Exhibits60: Epic Games Inc. - Product and service
Exhibits61: Epic Games Inc. - Key offerings
Exhibits62: Epic Games Inc. - Key customers
Exhibits63: Epic Games Inc. - Segment focus
Exhibits64: Microsoft Corp. - Overview
Exhibits65: Microsoft Corp. - Business segments
Exhibits66: Microsoft Corp. - Key offerings
Exhibits67: Microsoft Corp. - Key customers
Exhibits68: Microsoft Corp. - Segment focus
Exhibits69: NVIDIA Corp. - Overview
Exhibits70: NVIDIA Corp. - Business segments
Exhibits71: NVIDIA Corp. - Key offerings
Exhibits72: NVIDIA Corp. - Key customers
Exhibits73: NVIDIA Corp. - Segment focus
Exhibits74: Playtech Plc - Overview
Exhibits75: Playtech Plc - Business segments
Exhibits76: Playtech Plc - Key offerings
Exhibits77: Playtech Plc - Key customers
Exhibits78: Playtech Plc - Segment focus
Exhibits79: Scirra Ltd. - Overview
Exhibits80: Scirra Ltd. - Product and service
Exhibits81: Scirra Ltd. - Key offerings
Exhibits82: Scirra Ltd. - Key customers
Exhibits83: Scirra Ltd. - Segment focus
Exhibits84: The Game Creators Ltd. - Overview
Exhibits85: The Game Creators Ltd. - Product and service
Exhibits86: The Game Creators Ltd. - Key offerings
Exhibits87: The Game Creators Ltd. - Key customers
Exhibits88: The Game Creators Ltd. - Segment focus
Exhibits89: Unity Technologies Inc. - Overview
Exhibits90: Unity Technologies Inc. - Product and service
Exhibits91: Unity Technologies Inc. - Key offerings
Exhibits92: Unity Technologies Inc. - Key customers
Exhibits93: Unity Technologies Inc. - Segment focus
Exhibits94: ZeniMax Media Inc. - Overview
Exhibits95: ZeniMax Media Inc. - Product and service
Exhibits96: ZeniMax Media Inc. - Key offerings
Exhibits97: ZeniMax Media Inc. - Key customers
Exhibits98: ZeniMax Media Inc. - Segment focus
Exhibits99: Currency conversion rates for US$
Exhibits100: Research Methodology
Exhibits101: Validation techniques employed for market sizing
Exhibits102: Information sources
Exhibits103: List of abbreviations