世界各国のリアルタイムなデータ・インテリジェンスで皆様をお手伝い

トレーディングカードゲームの世界・米国市場レポート&予測 2022-2028


Global and United States Trading Card Game Market Report & Forecast 2022-2028

市場分析と洞察。トレーディングカードゲームの世界市場及び米国市場 本レポートでは、世界と米国のトレーディングカードゲーム市場に焦点を当て、その他の地域の地域レベル、郡レベルのセグメントデータもカバ... もっと見る

 

 

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市場分析と洞察。トレーディングカードゲームの世界市場及び米国市場
本レポートでは、世界と米国のトレーディングカードゲーム市場に焦点を当て、その他の地域の地域レベル、郡レベルのセグメントデータもカバーしています。

COVID-19の大流行により、世界のトレーディングカードゲーム市場規模は2022年に3億48362万米ドルと推定され、レビュー期間中にCAGR6.52%で2028年までに509018万米ドルの再調整サイズになると予測されています。この健康危機による経済変化を十分に考慮し、2022年にトレーディングカードゲーム世界市場の87.99%を占めたデジタルゲームは、2028年には4億6235万米ドルとなり、COVID-19後の期間にCAGR7.11%で成長すると予測されています。2022年にはティーンエイジャーが83.34%の市場シェアを獲得し、この予測期間を通して6.35%のCAGRで変化しています。
米国では、トレーディングカードゲームの市場規模は2021年の9億5618万米ドルから2028年には1億4284万米ドルに成長し、予測期間中のCAGRは4.95%と予測されています。

世界のトレーディングカードゲームの範囲と市場規模
トレーディングカードゲーム市場は、地域別・国別、プレイヤー別、タイプ別、用途別に分類されています。トレーディングカードゲームの世界市場におけるプレイヤー、ステークホルダー、その他の参加者は、本レポートを強力なリソースとして活用することで、優位に立つことができるようになることでしょう。セグメント別分析では、2017年から2028年までのタイプ別、アプリケーション別の収益と予測に焦点を当てます。
米国市場については、2017-2028年の期間、プレイヤー別、タイプ別、アプリケーション別のトレーディングカードゲーム市場規模に焦点を当てます。主要プレイヤーには、米国で重要な役割を果たすグローバルプレイヤーやローカルプレイヤーが含まれます。

企業別
ハスブロ
コナミホールディングス
バンダイ
ポケモンカンパニー
ブリザード・エンターテインメント
サイバーエージェント
アッパーデッキカンパニー
ブシロード
ファンタジーフライトゲームス
ライオットゲームズ
カイ・ゲームズ
レジェンドストーリースタジオ

タイプ別セグメント
デジタルゲーム
物理カード

用途別セグメント
ティーンエイジャー
アダルト

地域別
北米
米国
カナダ
メキシコ

アジア・パシフィック
中国
日本
韓国
インド
オーストラリア
中国 台湾
インドネシア
タイ
マレーシア

欧州
ドイツ
フランス
イギリス
イタリア
ロシア

南米
ブラジル
アルゼンチン
コロンビア

中東・アフリカ
サウジアラビア
UAE

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目次

1 STUDY COVERAGE 1
1.1 Trading Card Game Product Introduction 1
1.2 Global Trading Card Game Outlook, 2017 VS 2022 VS 2028 1
1.2.1 Global Trading Card Game Market Size for the Year 2017-2028 1
1.2.2 United States Trading Card Game Market Size for the Year 2017-2028 3
1.3 Trading Card Game Market Size, United States VS Global, 2017 VS 2022 VS 2028 5
1.3.1 The Market Share of United States Trading Card Game in Global, 2017 VS 2022 VS 2028 5
1.3.2 The Growth Rate of Trading Card Game Market Size, United States VS Global, 2017 VS 2022 VS 2028 5
1.4 Trading Card Game Market Dynamics 6
1.4.1 Trading Card Game Industry Trends 6
1.4.2 Trading Card Game Market Drivers 6
1.4.3 Trading Card Game Market Challenges 7
1.4.4 Porter鈥檚 Five Forces Analysis 7
1.5 Study Objectives 8
1.6 Years Considered 9
2 TRADING CARD GAME BY TYPE 10
2.1 Trading Card Game Market Segment by Type 10
2.1.1 Digital Game 10
2.1.2 Physical Card 10
2.2 Global Trading Card Game Market Size by Type (2017, 2022 & 2028) 11
2.3 Global Trading Card Game Market Size by Type (2017-2028) 12
2.4 United States Trading Card Game Market Size by Type (2017, 2022 & 2028) 13
2.5 United States Trading Card Game Market Size by Type (2017-2028) 14
3 TRADING CARD GAME BY APPLICATION 16
3.1 Trading Card Game Market Segment by Application 16
3.1.1 Teenager 16
3.1.2 Adult 16
3.2 Global Trading Card Game Market Size, by Application (2017, 2022 & 2028) 17
3.3 Global Trading Card Game Market Size by Application (2017-2028) 18
3.4 United States Trading Card Game Market Size by Application (2017, 2022 & 2028) 19
3.5 United States Trading Card Game Market Size by Application (2017-2028) 20
4 GLOBAL TRADING CARD GAME COMPETITOR LANDSCAPE BY COMPANY 22
4.1 Global Trading Card Game Market Size by Company 22
4.1.1 Top Global Trading Card Game Companies Ranked by Revenue (2021) 22
4.1.2 Global Trading Card Game Revenue by Player (2017-2022) 22
4.2 Global Trading Card Game Concentration Ratio (CR) 23
4.2.1 Trading Card Game Market Concentration Ratio (CR) (2017-2022) 23
4.2.2 Global Top 5 and Top 10 Largest Companies of Trading Card Game in 2021 24
4.2.3 Global Trading Card Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 25
4.3 Global Trading Card Game Headquarters, Product Type 26
4.3.1 Global Trading Card Game Headquarters and Area Served 26
4.3.2 Global Trading Card Game Companies Product Type 26
4.3.3 Global Trading Card Game Companies Establish Date 27
4.4 Companies Mergers & Acquisitions, Expansion Plans 27
4.5 United States Trading Card Game Market Size by Company 28
4.5.1 Top Trading Card Game Players in United States, Ranked by Revenue (2021) 28
4.5.2 United States Trading Card Game Revenue by Players (2020, 2021 & 2022) 29
5 GLOBAL TRADING CARD GAME MARKET SIZE BY REGION 30
5.1 Global Trading Card Game Market Size by Region: 2017 VS 2022 VS 2028 30
5.2 Global Trading Card Game Market Size by Region (2017-2028) 30
5.2.1 Global Trading Card Game Market Size by Region: 2017-2022 30
5.2.2 Global Trading Card Game Market Size by Region: 2023-2028 31
6 SEGMENT IN REGIONAL LEVEL & COUNTRY LEVEL 32
6.1 North America 32
6.1.1 North America Trading Card Game Market Size YoY Growth 2017-2028 32
6.1.2 North America Trading Card Game Market Facts & Figures by Country (2017, 2022 & 2028) 32
6.1.3 United States 33
6.1.4 Canada 34
6.1.5 Mexico 35
6.2 Asia-Pacific 36
6.2.1 Asia-Pacific Trading Card Game Market Size YoY Growth 2017-2028 36
6.2.2 Asia-Pacific Trading Card Game Market Facts & Figures by Region (2017, 2022 & 2028) 36
6.2.3 China 37
6.2.4 Japan 38
6.2.5 South Korea 39
6.2.6 India 40
6.2.7 Australia 41
6.2.8 China Taiwan 42
6.2.9 Indonesia 43
6.2.10 Thailand 44
6.2.11 Malaysia 45
6.3 Europe 46
6.3.1 Europe Trading Card Game Market Size YoY Growth 2017-2028 46
6.3.2 Europe Trading Card Game Market Facts & Figures by Country (2017, 2022 & 2028) 46
6.3.3 Germany 47
6.3.4 France 48
6.3.5 U.K. 49
6.3.6 Italy 50
6.3.7 Russia 51
6.4 South America 52
6.4.1 South America Trading Card Game Market Size YoY Growth 2017-2028 52
6.4.2 South America Trading Card Game Market Facts & Figures by Country (2017, 2022 & 2028) 52
6.4.3 Brazil 53
6.4.4 Argentina 54
6.4.5 Colombia 55
6.5 Middle East and Africa 56
6.5.1 Middle East and Africa Trading Card Game Market Size YoY Growth 2017-2028 56
6.5.2 Middle East and Africa Trading Card Game Market Facts & Figures by Country (2017, 2022 & 2028) 56
6.5.3 Saudi Arabia 57
6.5.4 UAE 58
7 KEY PLAYERS PROFILES 59
7.1 Hasbro 59
7.1.1 Hasbro Company Details 59
7.1.2 Hasbro Business Overview 59
7.1.3 Hasbro Trading Card Game Introduction 60
7.1.4 Hasbro Revenue in Trading Card Game Business (2017-2022) 60
7.2 The Pokémon Company 61
7.2.1 The Pokémon Company Details 61
7.2.2 The Pokémon Company Business Overview 61
7.2.3 The Pokémon Company Trading Card Game Introduction 62
7.2.4 The Pokémon Company Revenue in Trading Card Game Business (2017-2022) 62
7.3 Konami 63
7.3.1 Konami Company Details 63
7.3.2 Konami Business Overview 63
7.3.3 Konami Trading Card Game Introduction 64
7.3.4 Konami Revenue in Trading Card Game Business (2017-2022) 64
7.4 Bushiroad 65
7.4.1 Bushiroad Company Details 65
7.4.2 Bushiroad Business Overview 65
7.4.3 Bushiroad Trading Card Game Introduction 66
7.4.4 Bushiroad Revenue in Trading Card Game Business (2017-2022) 67
7.5 Bandai 68
7.5.1 Bandai Company Details 68
7.5.2 Bandai Business Overview 68
7.5.3 Bandai Trading Card Game Introduction 69
7.5.4 Bandai Revenue in Trading Card Game Business (2017-2022) 70
7.6 Blizzard Entertainment 70
7.6.1 Blizzard Entertainment Company Details 70
7.6.2 Blizzard Entertainment Business Overview 71
7.6.3 Blizzard Entertainment Trading Card Game Introduction 71
7.6.4 Blizzard Entertainment Revenue in Trading Card Game Business (2017-2022) 72
7.7 Upper Deck Company 72
7.7.1 Upper Deck Company Details 72
7.7.2 Upper Deck Company Business Overview 73
7.7.3 Upper Deck Company Trading Card Game Introduction 73
7.7.4 Upper Deck Company Revenue in Trading Card Game Business (2017-2022) 74
7.8 CyberAgent 74
7.8.1 CyberAgent Company Details 74
7.8.2 CyberAgent Business Overview 75
7.8.3 CyberAgent Trading Card Game Introduction 75
7.8.4 CyberAgent Revenue in Trading Card Game Business (2017-2022) 76
7.9 Fantasy Flight Games 76
7.9.1 Fantasy Flight Games Company Details 76
7.9.2 Fantasy Flight Games Business Overview 77
7.9.3 Fantasy Flight Games Trading Card Game Introduction 77
7.9.4 Fantasy Flight Games Revenue in Trading Card Game Business (2017-2022) 78
7.10 Riot Games 78
7.10.1 Riot Games Company Details 78
7.10.2 Riot Games Business Overview 79
7.10.3 Riot Games Trading Card Game Introduction 79
7.10.4 Riot Games Revenue in Trading Card Game Business (2017-2022) 80
7.11 Kyy Games 80
7.11.1 Kyy Games Company Details 80
7.11.2 Kyy Games Business Overview 80
7.11.3 Kyy Games Trading Card Game Introduction 81
7.11.4 Kyy Games Revenue in Trading Card Game Business (2017-2022) 81
7.12 Legend Story Studios 82
7.12.1 Legend Story Studios Company Details 82
7.12.2 Legend Story Studios Business Overview 82
7.12.3 Legend Story Studios Trading Card Game Introduction 83
7.12.4 Legend Story Studios Revenue in Trading Card Game Business (2017-2022) 83
8 RESEARCH FINDINGS AND CONCLUSION 85
9 APPENDIX 86
9.1 Research Methodology 86
9.1.1 Methodology/Research Approach 86
9.1.2 Data Source 89
9.2 Disclaimer 92
9.3 Author Details 92

 

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Summary

Market Analysis and Insights: Global and United States Trading Card Game Market
This report focuses on global and United States Trading Card Game market, also covers the segmentation data of other regions in regional level and county level.

Due to the COVID-19 pandemic, the global Trading Card Game market size is estimated to be worth US$ 3483.62 million in 2022 and is forecast to a readjusted size of US$ 5090.18 million by 2028 with a CAGR of 6.52% during the review period. Fully considering the economic change by this health crisis, Digital Game accounting for 87.99% of the Trading Card Game global market in 2022, is projected to value US$ 4628.35 million by 2028, growing at a revised 7.11% CAGR in the post-COVID-19 period. While Teenager was the leading segment, accounting for over 83.34% market share in 2022, and altered to an 6.35% CAGR throughout this forecast period.
In United States the Trading Card Game market size is expected to grow from US$ 956.18 million in 2021 to US$ 1421.84 million by 2028, at a CAGR of 4.95% during the forecast period.

Global Trading Card Game Scope and Market Size
Trading Card Game market is segmented in regional and country level, by players, by Type, and by Application. Players, stakeholders, and other participants in the global Trading Card Game market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the Trading Card Game market size by players, by Type, and by Application, for the period 2017-2028. The key players include the global and local players which play important roles in United States.

By Company
Hasbro
Konami Holdings Corporation
Bandai
The Pokémon Company
Blizzard Entertainment
CyberAgent
Upper Deck Company
Bushiroad
Fantasy Flight Games
Riot Games
Kyy Games
Legend Story Studios

Segment by Type
Digital Game
Physical Card

Segment by Application
Teenager
Adult

By Region
North America
United States
Canada
Mexico

Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia

Europe
Germany
France
U.K.
Italy
Russia

South America
Brazil
Argentina
Colombia

Middle East & Africa
Saudi Arabia
UAE



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Table of Contents

1 STUDY COVERAGE 1
1.1 Trading Card Game Product Introduction 1
1.2 Global Trading Card Game Outlook, 2017 VS 2022 VS 2028 1
1.2.1 Global Trading Card Game Market Size for the Year 2017-2028 1
1.2.2 United States Trading Card Game Market Size for the Year 2017-2028 3
1.3 Trading Card Game Market Size, United States VS Global, 2017 VS 2022 VS 2028 5
1.3.1 The Market Share of United States Trading Card Game in Global, 2017 VS 2022 VS 2028 5
1.3.2 The Growth Rate of Trading Card Game Market Size, United States VS Global, 2017 VS 2022 VS 2028 5
1.4 Trading Card Game Market Dynamics 6
1.4.1 Trading Card Game Industry Trends 6
1.4.2 Trading Card Game Market Drivers 6
1.4.3 Trading Card Game Market Challenges 7
1.4.4 Porter鈥檚 Five Forces Analysis 7
1.5 Study Objectives 8
1.6 Years Considered 9
2 TRADING CARD GAME BY TYPE 10
2.1 Trading Card Game Market Segment by Type 10
2.1.1 Digital Game 10
2.1.2 Physical Card 10
2.2 Global Trading Card Game Market Size by Type (2017, 2022 & 2028) 11
2.3 Global Trading Card Game Market Size by Type (2017-2028) 12
2.4 United States Trading Card Game Market Size by Type (2017, 2022 & 2028) 13
2.5 United States Trading Card Game Market Size by Type (2017-2028) 14
3 TRADING CARD GAME BY APPLICATION 16
3.1 Trading Card Game Market Segment by Application 16
3.1.1 Teenager 16
3.1.2 Adult 16
3.2 Global Trading Card Game Market Size, by Application (2017, 2022 & 2028) 17
3.3 Global Trading Card Game Market Size by Application (2017-2028) 18
3.4 United States Trading Card Game Market Size by Application (2017, 2022 & 2028) 19
3.5 United States Trading Card Game Market Size by Application (2017-2028) 20
4 GLOBAL TRADING CARD GAME COMPETITOR LANDSCAPE BY COMPANY 22
4.1 Global Trading Card Game Market Size by Company 22
4.1.1 Top Global Trading Card Game Companies Ranked by Revenue (2021) 22
4.1.2 Global Trading Card Game Revenue by Player (2017-2022) 22
4.2 Global Trading Card Game Concentration Ratio (CR) 23
4.2.1 Trading Card Game Market Concentration Ratio (CR) (2017-2022) 23
4.2.2 Global Top 5 and Top 10 Largest Companies of Trading Card Game in 2021 24
4.2.3 Global Trading Card Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 25
4.3 Global Trading Card Game Headquarters, Product Type 26
4.3.1 Global Trading Card Game Headquarters and Area Served 26
4.3.2 Global Trading Card Game Companies Product Type 26
4.3.3 Global Trading Card Game Companies Establish Date 27
4.4 Companies Mergers & Acquisitions, Expansion Plans 27
4.5 United States Trading Card Game Market Size by Company 28
4.5.1 Top Trading Card Game Players in United States, Ranked by Revenue (2021) 28
4.5.2 United States Trading Card Game Revenue by Players (2020, 2021 & 2022) 29
5 GLOBAL TRADING CARD GAME MARKET SIZE BY REGION 30
5.1 Global Trading Card Game Market Size by Region: 2017 VS 2022 VS 2028 30
5.2 Global Trading Card Game Market Size by Region (2017-2028) 30
5.2.1 Global Trading Card Game Market Size by Region: 2017-2022 30
5.2.2 Global Trading Card Game Market Size by Region: 2023-2028 31
6 SEGMENT IN REGIONAL LEVEL & COUNTRY LEVEL 32
6.1 North America 32
6.1.1 North America Trading Card Game Market Size YoY Growth 2017-2028 32
6.1.2 North America Trading Card Game Market Facts & Figures by Country (2017, 2022 & 2028) 32
6.1.3 United States 33
6.1.4 Canada 34
6.1.5 Mexico 35
6.2 Asia-Pacific 36
6.2.1 Asia-Pacific Trading Card Game Market Size YoY Growth 2017-2028 36
6.2.2 Asia-Pacific Trading Card Game Market Facts & Figures by Region (2017, 2022 & 2028) 36
6.2.3 China 37
6.2.4 Japan 38
6.2.5 South Korea 39
6.2.6 India 40
6.2.7 Australia 41
6.2.8 China Taiwan 42
6.2.9 Indonesia 43
6.2.10 Thailand 44
6.2.11 Malaysia 45
6.3 Europe 46
6.3.1 Europe Trading Card Game Market Size YoY Growth 2017-2028 46
6.3.2 Europe Trading Card Game Market Facts & Figures by Country (2017, 2022 & 2028) 46
6.3.3 Germany 47
6.3.4 France 48
6.3.5 U.K. 49
6.3.6 Italy 50
6.3.7 Russia 51
6.4 South America 52
6.4.1 South America Trading Card Game Market Size YoY Growth 2017-2028 52
6.4.2 South America Trading Card Game Market Facts & Figures by Country (2017, 2022 & 2028) 52
6.4.3 Brazil 53
6.4.4 Argentina 54
6.4.5 Colombia 55
6.5 Middle East and Africa 56
6.5.1 Middle East and Africa Trading Card Game Market Size YoY Growth 2017-2028 56
6.5.2 Middle East and Africa Trading Card Game Market Facts & Figures by Country (2017, 2022 & 2028) 56
6.5.3 Saudi Arabia 57
6.5.4 UAE 58
7 KEY PLAYERS PROFILES 59
7.1 Hasbro 59
7.1.1 Hasbro Company Details 59
7.1.2 Hasbro Business Overview 59
7.1.3 Hasbro Trading Card Game Introduction 60
7.1.4 Hasbro Revenue in Trading Card Game Business (2017-2022) 60
7.2 The Pokémon Company 61
7.2.1 The Pokémon Company Details 61
7.2.2 The Pokémon Company Business Overview 61
7.2.3 The Pokémon Company Trading Card Game Introduction 62
7.2.4 The Pokémon Company Revenue in Trading Card Game Business (2017-2022) 62
7.3 Konami 63
7.3.1 Konami Company Details 63
7.3.2 Konami Business Overview 63
7.3.3 Konami Trading Card Game Introduction 64
7.3.4 Konami Revenue in Trading Card Game Business (2017-2022) 64
7.4 Bushiroad 65
7.4.1 Bushiroad Company Details 65
7.4.2 Bushiroad Business Overview 65
7.4.3 Bushiroad Trading Card Game Introduction 66
7.4.4 Bushiroad Revenue in Trading Card Game Business (2017-2022) 67
7.5 Bandai 68
7.5.1 Bandai Company Details 68
7.5.2 Bandai Business Overview 68
7.5.3 Bandai Trading Card Game Introduction 69
7.5.4 Bandai Revenue in Trading Card Game Business (2017-2022) 70
7.6 Blizzard Entertainment 70
7.6.1 Blizzard Entertainment Company Details 70
7.6.2 Blizzard Entertainment Business Overview 71
7.6.3 Blizzard Entertainment Trading Card Game Introduction 71
7.6.4 Blizzard Entertainment Revenue in Trading Card Game Business (2017-2022) 72
7.7 Upper Deck Company 72
7.7.1 Upper Deck Company Details 72
7.7.2 Upper Deck Company Business Overview 73
7.7.3 Upper Deck Company Trading Card Game Introduction 73
7.7.4 Upper Deck Company Revenue in Trading Card Game Business (2017-2022) 74
7.8 CyberAgent 74
7.8.1 CyberAgent Company Details 74
7.8.2 CyberAgent Business Overview 75
7.8.3 CyberAgent Trading Card Game Introduction 75
7.8.4 CyberAgent Revenue in Trading Card Game Business (2017-2022) 76
7.9 Fantasy Flight Games 76
7.9.1 Fantasy Flight Games Company Details 76
7.9.2 Fantasy Flight Games Business Overview 77
7.9.3 Fantasy Flight Games Trading Card Game Introduction 77
7.9.4 Fantasy Flight Games Revenue in Trading Card Game Business (2017-2022) 78
7.10 Riot Games 78
7.10.1 Riot Games Company Details 78
7.10.2 Riot Games Business Overview 79
7.10.3 Riot Games Trading Card Game Introduction 79
7.10.4 Riot Games Revenue in Trading Card Game Business (2017-2022) 80
7.11 Kyy Games 80
7.11.1 Kyy Games Company Details 80
7.11.2 Kyy Games Business Overview 80
7.11.3 Kyy Games Trading Card Game Introduction 81
7.11.4 Kyy Games Revenue in Trading Card Game Business (2017-2022) 81
7.12 Legend Story Studios 82
7.12.1 Legend Story Studios Company Details 82
7.12.2 Legend Story Studios Business Overview 82
7.12.3 Legend Story Studios Trading Card Game Introduction 83
7.12.4 Legend Story Studios Revenue in Trading Card Game Business (2017-2022) 83
8 RESEARCH FINDINGS AND CONCLUSION 85
9 APPENDIX 86
9.1 Research Methodology 86
9.1.1 Methodology/Research Approach 86
9.1.2 Data Source 89
9.2 Disclaimer 92
9.3 Author Details 92

 

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