教育分野におけるメタバース市場:コンポーネント(ハードウェア(AR機器、VR機器、MR機器、インタラクティブディスプレイ・プロジェクター)、ソフトウェア、プロフェッショナルサービス)、エンドユーザー(大学、企業)、地域別 - 2028年までの世界予測Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028 教育分野におけるメタバース市場は、2023年の39億米ドルから2028年には193億米ドルまで、予測期間中に37.7%の年間平均成長率(CAGR)で成長すると予測されています。メタバース」という用語は、3D仮想空間のネッ... もっと見る
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サマリー教育分野におけるメタバース市場は、2023年の39億米ドルから2028年には193億米ドルまで、予測期間中に37.7%の年間平均成長率(CAGR)で成長すると予測されています。メタバース」という用語は、3D仮想空間のネットワーク化されたシステムを表すことができます。VR、AR、その他の没入型技術を含む様々なデジタル環境を取り入れた集合的な仮想共有空間である。現在の教育システムが現実世界と切り離されていると批判されているとき、メタバースは、教師が地理的な制約に関係なく生徒とコミュニケーションできる仮想世界の創造に役立ちます。また、メタバースは、生徒、講師、スタッフがコンセプトやシナリオを探求し、相互作用できる没入型の学習環境の提供にも役立ちます。コンポーネント別では、ハードウェア分野が予測期間中最も高いCAGRを維持しています。 コンポーネント別の教育分野におけるメタバース市場は、ハードウェア、ソフトウェア、プロフェッショナルサービスに分けられます。教育分野におけるメタバース市場の予測期間中、ハードウェアセグメントが最も高いCAGRを保持すると推定されます。教育市場におけるメタバースにおけるハードウェアコンポーネントには、VR、AR、MR、およびインタラクティブディスプレイとプロジェクターが含まれます。AR、VR、MRデバイスは、教育市場におけるメタバースでのヘッドアップデバイス(HUD)の使用により上昇すると予測される。AR技術は、現実の世界と仮想のアイテムを融合させることができるため、数多くのアプリケーションで利用が拡大しています。産業用アプリケーションで最も人気のあるARデバイスはARスマートグラスであり、ARデバイスの成長を支えています。さらに、VRデバイス分野では、ヘッドマウントデバイス(HMD)が市場拡大の中核を担うと予想されています。Samsung Electronics、Lenovo、Meta Platforms, Inc.などのブランドから発売されているこれらのディスプレイは、ユーザーから好評を得ている。マイクロソフト社のHoloLens 2は、主にMR機器分野を担当しており、メタバースを体験できる教育市場で人気を集めると予想されます。 プロフェッショナルサービス別では、アプリケーション開発およびシステムインテグレーション分野が予測期間中に最も高いCAGRを維持しました。 教育市場におけるメタバースは、プロフェッショナルサービス別に、アプリケーション開発、システムインテグレーション、戦略、ビジネスコンサルティングに分類されます。予測期間中、アプリケーション開発およびシステムインテグレーション分野が最も高いCAGRを維持する見込みです。教育関係者はこれらのサービスを必要とし、販売前の要件評価から販売後の製品展開と実行まで、さまざまな段階で協力することで、クライアントが最大のRoIを得ることができるようになります。メタバース教育開発プラットフォーム、メタバースアプリ開発、メタバースNFTマーケットプレイス開発、メタバース不動産プラットフォーム開発、メタバースソーシャルメディアプラットフォーム開発、メタバースイベントプラットフォーム開発などは、メタバースアプリケーション開発事業で提供されるサービスの一部です。メタバースを既存または新規のシステムにシームレスに統合するため、システム統合サービスのニーズは、教育市場におけるメタバースの企業や教育関係者から求められています。 地域別では、欧州地域が予測期間中に2番目に高いCAGRを維持しています。 教育分野におけるメタバース市場は、地域別に、北米、欧州、アジア太平洋、中東・アフリカ、中南米に区分されます。欧州地域は、予測期間中、2番目に高いCAGRを維持すると予想されます。欧州は、教育市場におけるメタバースの展開を支配しています。英国、ドイツ、フランス、その他のヨーロッパ地域など、ヨーロッパ地域の経済が著しく拡大しているため、教育におけるメタバースの企業および学術ユーザーの市場が形成されると予測されます。さらに、メタバースは継続的な専門的成長と将来に関連するスキル開発のためのプラットフォームを提供するため、継続的な学習とスキル開発に対するヨーロッパの献身が需要を牽引しています。全体として、欧州の教育におけるメタバースの能力は、学習を改善し、包括性を促進し、グローバルにつながり、技術的に進歩した未来に向けて学生を準備するものです。さらに、生徒と教師の対面での交流を促進するために、ヨーロッパの教育機関では、バーチャルコラボレーションやコミュニケーションソリューションを導入しています。グループプロジェクト、オンライン会話、バーチャルクラスルームは、これらのツールによって実現され、メタバースプラットフォームの助けを借りて、より活発で興味深い学習環境を作り出しているため、この地域の市場は飛躍的に成長すると予想されます。 プライマリーの内訳 教育市場のメタバースで活動する様々な主要組織の最高経営責任者(CEO)、革新・技術責任者、システムインテグレーター、経営幹部に対して詳細なインタビューを実施しました。 企業別:ティアI:30%、ティアII:45%、ティアIII:25%。 職位別C-レベルエグゼクティブ:40%、ディレクタークラス:25%、その他:35% By Region:アジア太平洋地域:20%、ヨーロッパ:30%、北米:45%、その他の地域:5 教育分野におけるメタバース市場の主要ベンダーには、Meta Platforms, Inc.(米国)、Microsoft Corporation(米国)、Adobe Inc.(米国)、HP Inc.(米国)、Unity Software Inc.(米国)、Samsung Electronics(韓国)、Lenovo(中国)、Roblox Corporation(米国)、Epic Games(米国)、Baidu, Inc.(中国)、Avantis Systems Ltd(英国)、Axon Park(米国)、Tomorrow's Education(ドイツ)、NextMeet(インド)、ClassVR(英国)、Metable GmbH(スイス)、Virbela(米国)、Labster(デンマーク)、VictoryXR(米国)、ENGAGE Plc(米国)、VEDX Solutions(米国)、Stimuli(米国)、NetEase(中国)、HTC(台湾)、Sandbox(米国)です。 調査対象範囲 この調査レポートは、教育市場におけるメタバースをセグメント横断的に調査しています。コンポーネント、エンドユーザー、地域など、さまざまなセグメントにおける市場規模や成長性の推定を目的としています。市場の主要プレイヤーの詳細な競合分析、会社概要、製品や事業の提供に関する主な見解、最近の開発、主要な市場戦略などを掲載しています。 本レポートを購入する理由 本レポートは、教育市場におけるメタバース全体とサブセグメントにおける収益数の最も近い近似値に関する情報を提供し、市場リーダー/新規参入者に役立ちます。本レポートは、利害関係者が競争環境を理解し、より多くの洞察を得ることで、自社のビジネスをより良く位置づけ、適切な市場参入戦略を計画するのに役立ちます。また、本レポートは、関係者が市場の脈絡を理解し、主要な市場促進要因、阻害要因、課題、および機会に関する情報を提供するのに役立ちます。 本レポートは、以下のポイントに関する洞察を提供します: - 主要な促進要因の分析(教育分野における業界のトレーニングと展開の増加、仮想技術の急速な採用が市場成長を後押し、VRヘッドセットの価格低下が市場成長を促進)、抑制要因(信頼性と拡張性の高い技術インフラが必要、過度の使用による健康や精神的問題、ハイエンドメタバースのコンポーネントの高いインストールとメンテナンスコスト)、機会(学生はメタバースが提供する没入体験を通じて学習できる、Covid-19パンデミックは教育技術の大幅な注入を促進した、5G技術は常に進化している)、課題(コンテンツ開発の恐怖、デジタル不平等、アクセス問題、教育エコシステムを変革する革新的方法を発見する)教育市場におけるメタバースの成長に影響を与える。 - 製品開発/イノベーション:教育市場のメタバースにおける今後の技術、研究開発活動、新製品・サービス発表に関する詳細なインサイトを提供します。 - 市場開発:有利な市場に関する包括的な情報 - 本レポートは、さまざまな地域の教育市場におけるメタバース市場を分析しています。 - 市場の多様化:教育市場のメタバースにおける新製品・サービス、未開拓の地域、最近の開発、投資に関する詳細な情報を提供します。 - 競争力評価:Meta Platforms, Inc.(米国)、Microsoft Corporation(米国)、Adobe Inc.(米国)、HP Inc.(米国)、Unity Software Inc.(米国)などの主要企業の教育市場における市場シェア、成長戦略、サービス提供について詳細に評価します。 目次1 INTRODUCTION 231.1 STUDY OBJECTIVES 23 1.2 MARKET DEFINITION 23 1.2.1 INCLUSIONS AND EXCLUSIONS 24 1.3 MARKET SCOPE 25 1.3.1 MARKET SEGMENTATION 25 1.3.2 REGIONS COVERED 25 1.3.3 YEARS CONSIDERED 26 1.4 CURRENCY CONSIDERED 26 TABLE 1 USD EXCHANGE RATES, 2019–2022 26 1.5 STAKEHOLDERS 27 2 RESEARCH METHODOLOGY 28 2.1 RESEARCH DATA 28 FIGURE 1 METAVERSE IN EDUCATION MARKET: RESEARCH DESIGN 28 2.1.1 SECONDARY DATA 29 TABLE 2 LIST OF KEY SECONDARY SOURCES 29 2.1.2 PRIMARY DATA 29 2.1.2.1 Breakup of primaries 30 2.1.2.2 Primary respondents 30 TABLE 3 METAVERSE IN EDUCATION MARKET: PRIMARY RESPONDENTS 30 2.1.2.3 Key industry insights 31 2.2 DATA TRIANGULATION 31 2.3 MARKET SIZE ESTIMATION 32 FIGURE 2 METAVERSE IN EDUCATION MARKET: TOP-DOWN AND BOTTOM-UP APPROACH 32 2.3.1 SUPPLY-SIDE APPROACH 32 FIGURE 3 APPROACH 1 (SUPPLY-SIDE): REVENUE OF METAVERSE IN EDUCATION FROM VENDORS 33 FIGURE 4 BOTTOM-UP APPROACH (SUPPLY SIDE): COLLECTIVE REVENUE OF METAVERSE IN EDUCATION VENDORS 34 FIGURE 5 MARKET PROJECTIONS FROM SUPPLY SIDE 35 2.3.2 DEMAND-SIDE APPROACH 35 FIGURE 6 APPROACH 2 (DEMAND SIDE): REVENUE OF VENDORS FROM VARIOUS SEGMENTS 36 FIGURE 7 MARKET PROJECTIONS FROM DEMAND SIDE 36 2.4 MARKET FORECAST 37 TABLE 4 FACTOR ANALYSIS 37 2.4.1 RECESSION IMPACT ANALYSIS 38 2.5 RESEARCH ASSUMPTIONS 38 TABLE 5 ASSUMPTIONS 38 2.6 LIMITATIONS 39 3 EXECUTIVE SUMMARY 40 FIGURE 8 METAVERSE IN EDUCATION MARKET SNAPSHOT, 2020–2028 41 FIGURE 9 TOP MARKET SEGMENTS IN TERMS OF GROWTH RATE 42 FIGURE 10 METAVERSE SOFTWARE IN EDUCATION TO ACCOUNT FOR LARGEST MARKET BY 2028 43 FIGURE 11 AR DEVICES TO ACCOUNT FOR LARGEST HARDWARE MARKET BY 2028 43 FIGURE 12 STRATEGY & BUSINESS CONSULTING SERVICES TO ACCOUNT FOR LARGEST MARKET BY 2028 44 FIGURE 13 ACADEMIC END USERS TO ACCOUNT FOR LARGEST MARKET BY 2028 45 FIGURE 14 NORTH AMERICA TO ACCOUNT FOR LARGEST SHARE DURING FORECAST PERIOD 46 4 PREMIUM INSIGHTS 47 4.1 ATTRACTIVE GROWTH OPPORTUNITIES FOR PLAYERS IN METAVERSE IN EDUCATION MARKET 47 FIGURE 15 DRASTIC GEOGRAPHIC CHANGE AND TECHNOLOGICAL EVOLUTION TO DRIVE METAVERSE IN EDUCATION’S ARCHIVING GROWTH 47 4.2 METAVERSE IN EDUCATION MARKET, BY COMPONENT 47 FIGURE 16 SOFTWARE COMPONENT TO ACCOUNT FOR LARGEST SHARE IN 2023 AND 2028 47 4.3 METAVERSE IN EDUCATION MARKET, BY HARDWARE 48 FIGURE 17 AR DEVICES TO BECOME LARGEST HARDWARE MARKET BY 2028 48 4.4 METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE 48 FIGURE 18 STRATEGY & BUSINESS CONSULTING SEGMENT TO ACCOUNT FOR LARGER SHARE AMONG PROFESSIONAL SERVICES IN 2023 48 4.5 METAVERSE IN EDUCATION MARKET, BY END USER 49 FIGURE 19 ACADEMIC END USERS TO ACCOUNT FOR LARGER SHARE THAN CORPORATE END USERS 49 4.6 METAVERSE IN EDUCATION MARKET, BY REGION 49 FIGURE 20 ASIA PACIFIC TO EMERGE AS BEST MARKET FOR INVESTMENTS IN NEXT FIVE YEARS 49 5 MARKET OVERVIEW AND INDUSTRY TRENDS 50 5.1 INTRODUCTION 50 5.2 MARKET DYNAMICS 50 FIGURE 21 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES: METAVERSE IN EDUCATION MARKET 50 5.2.1 DRIVERS 51 5.2.1.1 Increase in industrial training and deployment in education sector 51 5.2.1.2 Rapid adoption of virtual technologies 51 FIGURE 22 STAGES OF VR ADOPTION IN COMPANIES 51 5.2.1.3 Decrease in price of VR headsets 52 5.2.2 RESTRAINTS 52 5.2.2.1 Requirement of reliable and scalable technology infrastructure 52 5.2.2.2 Health and mental issues from excessive use 52 5.2.2.3 High installation and maintenance costs of high-end metaverse components 53 5.2.3 OPPORTUNITIES 53 5.2.3.1 Immersive experience offered to students 53 5.2.3.2 Major infusion of educational technology prompted by COVID-19 pandemic 53 5.2.3.3 Constantly evolving 5G technology 54 5.2.4 CHALLENGES 54 5.2.4.1 Fear of content development, digital inequality, and access issues 54 5.2.4.2 Innovation in transforming education ecosystem 54 5.3 CASE STUDY ANALYSIS 55 5.3.1 STEVENS INSTITUTE OF TECHNOLOGY UTILIZED SAMSUNG INTERACTIVE BOARDS FOR DISTANT CLASSROOMS 55 5.3.2 ECNU XIPING BILINGUAL SCHOOL SUPPORTED SUPERIOR EDUCATIONAL EXPERIENCES WITH LENOVO THINKAGILE VX SERIES 55 5.3.3 ONTARIO COLLEGE TURNED TO MICROSOFT’S MIXED REALITY FOR FUTURE OF TRAINING 56 5.3.4 KATHERINE WARINGTON SCHOOL ENHANCED CLASSROOM ENGAGEMENT WITH CLASSVR 57 5.3.5 UNITY PREPARES TAFE QUEENSLAND STUDENTS FOR IN-DEMAND CAREERS WITH UAA 57 5.4 ECOSYSTEM 58 FIGURE 23 METAVERSE IN EDUCATION MARKET ECOSYSTEM 58 5.5 VALUE CHAIN ANALYSIS 59 FIGURE 24 METAVERSE IN EDUCATION MARKET: VALUE CHAIN 59 5.6 PRICING ANALYSIS 59 5.6.1 INTRODUCTION 59 5.6.2 AVERAGE SELLING PRICE TRENDS 59 5.6.3 AVERAGE SELLING PRICE TRENDS OF KEY PLAYERS, BY TYPE 60 TABLE 6 METAVERSE IN EDUCATION MARKET: PRICING ANALYSIS, BY VENDOR 60 5.7 PATENT ANALYSIS 60 FIGURE 25 NUMBER OF PATENTS PUBLISHED, 2012–2022 60 FIGURE 26 TOP TEN GLOBAL PATENT APPLICANTS IN 2022 61 TABLE 7 TOP PATENT OWNERS 61 5.8 TECHNOLOGY ANALYSIS 62 5.8.1 AI AND ML 62 5.8.2 5G NETWORK 62 5.8.3 INTERNET OF THINGS 63 5.8.4 VIRTUAL REALITY 63 5.8.5 AUGMENTED REALITY 63 5.9 REGULATORY LANDSCAPE 64 5.9.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 64 TABLE 8 NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 64 TABLE 9 EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 64 TABLE 10 ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 65 TABLE 11 REST OF THE WORLD: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 65 5.9.2 REGULATIONS, BY REGION 65 5.9.2.1 North America 65 5.9.2.2 Europe 66 5.9.2.3 Asia Pacific 67 5.9.2.4 Middle East & South Africa 67 5.9.2.5 Latin America 67 5.9.3 REGULATORY IMPLICATIONS AND INDUSTRY STANDARDS 67 5.9.3.1 General Data Protection Regulation 68 5.9.3.2 SEC Rule 17a-4 68 5.9.3.3 ISO/IEC 27001 68 5.9.3.4 System and Organization Controls 2 Type II Compliance 68 5.9.3.5 Financial Industry Regulatory Authority 68 5.9.3.6 Freedom of Information Act 68 5.9.3.7 Health Insurance Portability and Accountability Act 69 5.10 PORTER’S FIVE FORCES MODEL 69 FIGURE 27 METAVERSE IN EDUCATION MARKET: PORTER’S FIVE FORCES ANALYSIS 69 TABLE 12 METAVERSE IN EDUCATION MARKET: PORTER’S FIVE FORCES ANALYSIS 70 5.10.1 INTENSITY OF COMPETITIVE RIVALRY 70 5.10.2 BARGAINING POWER OF SUPPLIERS 70 5.10.3 BARGAINING POWER OF BUYERS 70 5.10.4 THREAT OF NEW ENTRANTS 71 5.10.5 THREAT OF SUBSTITUTES 71 5.11 KEY CONFERENCES AND EVENTS 71 TABLE 13 METAVERSE IN EDUCATION MARKET: KEY CONFERENCES AND EVENTS, 2023–2024 71 5.12 TRENDS/DISRUPTIONS IMPACTING BUYERS 72 FIGURE 28 METAVERSE IN EDUCATION MARKET: TRENDS/DISRUPTIONS IMPACTING BUYERS 72 5.13 KEY STAKEHOLDERS & BUYING CRITERIA 73 5.13.1 KEY STAKEHOLDERS IN BUYING PROCESS 73 FIGURE 29 INFLUENCE OF STAKEHOLDERS IN BUYING PROCESS FOR TOP HARDWARE 73 TABLE 14 INFLUENCE OF STAKEHOLDERS IN BUYING PROCESS FOR TOP HARDWARE 73 5.13.2 BUYING CRITERIA 74 FIGURE 30 KEY BUYING CRITERIA FOR TOP THREE HARDWARE 74 TABLE 15 KEY BUYING CRITERIA FOR TOP THREE HARDWARE 74 6 METAVERSE IN EDUCATION MARKET, BY COMPONENT 75 6.1 INTRODUCTION 76 FIGURE 31 METAVERSE SOFTWARE IN EDUCATION TO ACCOUNT FOR LARGEST MARKET SIZE 76 6.1.1 COMPONENT: METAVERSE IN EDUCATION MARKET DRIVERS 76 TABLE 16 METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION) 77 TABLE 17 METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION) 77 6.2 HARDWARE 77 FIGURE 32 AR DEVICES TO ACCOUNT FOR LARGEST METAVERSE HARDWARE MARKET IN EDUCATION 78 TABLE 18 HARDWARE: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 78 TABLE 19 HARDWARE: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 78 TABLE 20 METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION) 79 TABLE 21 METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION) 79 6.2.1 AR DEVICES 79 6.2.1.1 Facilitating more efficient and interactive engagement with subjects 79 TABLE 22 AR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 80 TABLE 23 AR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 80 6.2.2 VR DEVICES 80 6.2.2.1 Allowing students to manipulate virtual objects using natural hand gestures 80 TABLE 24 VR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 81 TABLE 25 VR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 81 6.2.3 MR DEVICES 82 6.2.3.1 High-performance graphics to experience enhanced learning 82 TABLE 26 MR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 82 TABLE 27 MR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 82 6.2.4 INTERACTIVE DISPLAYS & PROJECTORS 83 6.2.4.1 Enhanced students’ cognitive learning capabilities 83 TABLE 28 INTERACTIVE DISPLAYS & PROJECTORS: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 83 TABLE 29 INTERACTIVE DISPLAYS & PROJECTORS: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 83 6.3 SOFTWARE 84 TABLE 30 SOFTWARE: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 84 TABLE 31 SOFTWARE: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 84 6.3.1 EXTENDED REALITY SOFTWARE 85 6.3.1.1 Improved learning capabilities and reduction in learning time 85 6.3.2 GAMING ENGINES 85 6.3.2.1 Creating fun and engaging ways for students 85 6.3.3 METAVERSE PLATFORM 86 6.3.3.1 More engaging experience than traditional classroom lectures or online courses 86 6.3.4 3D MAPPING, MODELING, AND RECONSTRUCTION 86 6.3.4.1 Creating natural-looking spaces to enhance student engagement 86 6.4 PROFESSIONAL SERVICES 86 FIGURE 33 STRATEGY & BUSINESS CONSULTING SERVICES TO ACCOUNT FOR LARGEST PROFESSIONAL SERVICES MARKET 87 TABLE 32 PROFESSIONAL SERVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 87 TABLE 33 PROFESSIONAL SERVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 87 TABLE 34 METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION) 88 TABLE 35 METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION) 88 6.4.1 APPLICATION DEVELOPMENT & SYSTEM INTEGRATION 88 6.4.1.1 Deep understanding of various components involved and ability to implement interfaces 88 TABLE 36 APPLICATION DEVELOPMENT & SYSTEM INTEGRATION: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 89 TABLE 37 APPLICATION DEVELOPMENT & SYSTEM INTEGRATION: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 89 6.4.2 STRATEGY & BUSINESS CONSULTING SERVICES 89 6.4.2.1 Helping clients identify and solve problems, achieve their goals, and improve their overall performance 89 TABLE 38 STRATEGY & BUSINESS CONSULTING SERVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 90 TABLE 39 STRATEGY & BUSINESS CONSULTING SERVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 90 7 METAVERSE IN EDUCATION MARKET, BY END USER 91 7.1 INTRODUCTION 92 FIGURE 34 ACADEMIC END USERS TO ACCOUNT FOR LARGEST MARKET 92 7.1.1 END USER: METAVERSE IN EDUCATION MARKET DRIVERS 92 TABLE 40 METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 93 TABLE 41 METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 93 7.2 ACADEMIC 93 7.2.1 INCREASED USAGE OF HANDHELD DEVICES FOR LEARNING 93 TABLE 42 ACADEMIC: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 94 TABLE 43 ACADEMIC: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 94 TABLE 44 METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION) 94 TABLE 45 METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION) 95 7.2.2 K–12 95 7.2.2.1 Multiple innovative resources to access metaverse in schools 95 TABLE 46 K–12: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 95 TABLE 47 K–12: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 96 7.2.3 HIGHER EDUCATION 96 7.2.3.1 Students offered benefits of learning from anywhere 96 TABLE 48 HIGHER EDUCATION: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 96 TABLE 49 HIGHER EDUCATION: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 97 7.3 CORPORATE 97 7.3.1 COLLABORATION AND SOCIAL LEARNING FOR EMPLOYEES WITHIN VIRTUAL ENVIRONMENT 97 TABLE 50 CORPORATE: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 97 TABLE 51 CORPORATE: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 98 8 METAVERSE IN EDUCATION MARKET, BY REGION 99 8.1 INTRODUCTION 100 FIGURE 35 NORTH AMERICA TO ACCOUNT FOR LARGEST MARKET SHARE BY 2028 100 TABLE 52 METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 100 TABLE 53 METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 101 8.2 NORTH AMERICA 101 8.2.1 NORTH AMERICA: METAVERSE IN EDUCATION MARKET DRIVERS 101 8.2.2 NORTH AMERICA: RECESSION IMPACT 102 FIGURE 36 NORTH AMERICA: MARKET SNAPSHOT 102 TABLE 54 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION) 103 TABLE 55 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION) 103 TABLE 56 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION) 103 TABLE 57 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION) 104 TABLE 58 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION) 104 TABLE 59 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION) 104 TABLE 60 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 104 TABLE 61 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 105 TABLE 62 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION) 105 TABLE 63 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION) 105 TABLE 64 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2018–2022 (USD MILLION) 105 TABLE 65 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 106 8.2.3 US 106 8.2.3.1 Adoption of advanced technologies such as AR and VR 106 TABLE 66 US: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 106 TABLE 67 US: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 106 8.2.4 CANADA 107 8.2.4.1 Combination of games and education offered in institutions 107 TABLE 68 CANADA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 107 TABLE 69 CANADA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 107 8.3 EUROPE 108 8.3.1 EUROPE: METAVERSE IN EDUCATION MARKET DRIVERS 108 8.3.2 EUROPE: RECESSION IMPACT 108 TABLE 70 EUROPE: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION) 109 TABLE 71 EUROPE: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION) 109 TABLE 72 EUROPE: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION) 109 TABLE 73 EUROPE: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION) 110 TABLE 74 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION) 110 TABLE 75 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION) 110 TABLE 76 EUROPE: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 110 TABLE 77 EUROPE: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 111 TABLE 78 EUROPE: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION) 111 TABLE 79 EUROPE: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION) 111 TABLE 80 EUROPE: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2018–2022 (USD MILLION) 111 TABLE 81 EUROPE: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 112 8.3.3 UK 112 8.3.3.1 Growth in use of VR headsets 112 TABLE 82 UK: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 112 TABLE 83 UK: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 112 8.3.4 GERMANY 113 8.3.4.1 Increase in digitalization and effective management of metaverse in education through various stages 113 TABLE 84 GERMANY: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 113 TABLE 85 GERMANY: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 113 8.3.5 FRANCE 114 8.3.5.1 Strong support from French government for adoption of metaverse in education sector 114 TABLE 86 FRANCE: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 114 TABLE 87 FRANCE: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 114 8.3.6 REST OF EUROPE 114 TABLE 88 REST OF EUROPE: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 115 TABLE 89 REST OF EUROPE: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 115 8.4 ASIA PACIFIC 115 8.4.1 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET DRIVERS 115 8.4.2 ASIA PACIFIC: RECESSION IMPACT 116 FIGURE 37 ASIA PACIFIC: REGIONAL SNAPSHOT 116 TABLE 90 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION) 117 TABLE 91 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION) 117 TABLE 92 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION) 117 TABLE 93 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION) 118 TABLE 94 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION) 118 TABLE 95 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION) 118 TABLE 96 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 118 TABLE 97 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 119 TABLE 98 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION) 119 TABLE 99 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION) 119 TABLE 100 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2018–2022 (USD MILLION) 119 TABLE 101 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 120 8.4.3 CHINA 120 8.4.3.1 Presence of innovative technologies 120 TABLE 102 CHINA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 120 TABLE 103 CHINA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 121 8.4.4 JAPAN 121 8.4.4.1 Increased R&D investments and skilled professionals 121 TABLE 104 JAPAN: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 121 TABLE 105 JAPAN: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 121 8.4.5 INDIA 122 8.4.5.1 Continuous upgrades to metaverse IT infrastructure and applications 122 TABLE 106 INDIA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 122 TABLE 107 INDIA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 122 8.4.6 REST OF ASIA PACIFIC 122 TABLE 108 REST OF ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 123 TABLE 109 REST OF ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 123 8.5 MIDDLE EAST & AFRICA 123 8.5.1 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET DRIVERS 124 8.5.2 MIDDLE EAST & AFRICA: RECESSION IMPACT 124 TABLE 110 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION) 124 TABLE 111 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION) 125 TABLE 112 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION) 125 TABLE 113 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION) 125 TABLE 114 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION) 125 TABLE 115 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION) 126 TABLE 116 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 126 TABLE 117 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 126 TABLE 118 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION) 126 TABLE 119 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION) 127 TABLE 120 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2018–2022 (USD MILLION) 127 TABLE 121 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 127 8.5.3 KINGDOM OF SAUDI ARABIA 127 8.5.3.1 Commitment to collaborating with educational institutions and policymakers 127 TABLE 122 KINGDOM OF SAUDI ARABIA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 128 TABLE 123 KINGDOM OF SAUDI ARABIA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 128 8.5.4 UAE 128 8.5.4.1 Rise in government investments and economic development 128 TABLE 124 UAE: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 129 TABLE 125 UAE: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 129 8.5.5 REST OF THE MIDDLE EAST & AFRICA 129 TABLE 126 REST OF THE MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 129 TABLE 127 REST OF THE MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 130 8.6 LATIN AMERICA 130 8.6.1 LATIN AMERICA: METAVERSE IN EDUCATION MARKET DRIVERS 130 8.6.2 LATIN AMERICA: RECESSION IMPACT 131 TABLE 128 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION) 131 TABLE 129 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION) 132 TABLE 130 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION) 132 TABLE 131 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION) 132 TABLE 132 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION) 133 TABLE 133 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION) 133 TABLE 134 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 133 TABLE 135 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 133 TABLE 136 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION) 134 TABLE 137 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION) 134 TABLE 138 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2018–2022 (USD MILLION) 134 TABLE 139 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 134 8.6.3 BRAZIL 135 8.6.3.1 Promotion of creativity and innovation among students through latest software 135 TABLE 140 BRAZIL: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 135 TABLE 141 BRAZIL: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 135 8.6.4 MEXICO 136 8.6.4.1 Major digital transformation in education sector 136 TABLE 142 MEXICO: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 136 TABLE 143 MEXICO: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 136 8.6.5 REST OF LATIN AMERICA 137 TABLE 144 REST OF LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 137 TABLE 145 REST OF LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 137 9 COMPETITIVE LANDSCAPE 138 9.1 INTRODUCTION 138 9.2 RIGHT TO WIN 138 TABLE 146 OVERVIEW OF STRATEGIES ADOPTED BY KEY VENDORS 138 9.3 MARKET SHARE ANALYSIS 142 TABLE 147 MARKET SHARE OF KEY VENDORS, 2022 142 FIGURE 38 METAVERSE IN EDUCATION MARKET SHARE ANALYSIS 143 9.4 HISTORICAL REVENUE ANALYSIS OF TOP VENDORS 144 FIGURE 39 HISTORICAL REVENUE ANALYSIS, 2018–2022 (USD MILLION) 144 9.5 KEY COMPANY EVALUATION QUADRANT 144 FIGURE 40 COMPANY EVALUATION MATRIX FOR KEY PLAYERS: CRITERIA WEIGHTAGE 145 9.5.1 STARS 145 9.5.2 EMERGING LEADERS 145 9.5.3 PERVASIVE PLAYERS 145 9.5.4 PARTICIPANTS 146 FIGURE 41 COMPANY EVALUATION QUADRANT FOR KEY PLAYERS 146 TABLE 148 OVERALL COMPANY FOOTPRINT FOR KEY PLAYERS 147 9.6 OTHER PLAYER AND STARTUP/SME EVALUATION QUADRANT 147 FIGURE 42 EVALUATION MATRIX FOR STARTUPS/SMES: CRITERIA WEIGHTAGE 148 9.6.1 RESPONSIVE COMPANIES 148 9.6.2 PROGRESSIVE COMPANIES 148 9.6.3 DYNAMIC COMPANIES 148 9.6.4 STARTING BLOCKS 148 FIGURE 43 COMPANY EVALUATION QUADRANT FOR OTHER PLAYERS AND STARTUPS/SMES 149 TABLE 149 OVERALL COMPANY FOOTPRINT FOR STARTUPS/SMES 150 9.6.5 COMPETITIVE BENCHMARKING OF STARTUPS/SMES 150 TABLE 150 KEY STARTUPS/SMES 150 9.7 COMPANY FINANCIAL METRICS 151 FIGURE 44 COMPANY FINANCIAL METRICS, 2022 151 9.8 BAL SNAPSHOT OF KEY MARKET PARTICIPANTS 152 FIGURE 45 GLOBAL SNAPSHOT OF KEY METAVERSE IN EDUCATION MARKET PARTICIPANTS, 2022 152 9.9 KEY MARKET DEVELOPMENTS 153 TABLE 151 METAVERSE IN EDUCATION MARKET: PRODUCT LAUNCHES AND ENHANCEMENT, 2020–2023 153 TABLE 152 METAVERSE IN EDUCATION MARKET: DEALS, 2020–2023 156 10 COMPANY PROFILES 161 10.1 INTRODUCTION 161 (Business overview, Products/Services offered, Recent developments & MnM View)* 10.2 KEY PLAYERS 161 10.2.1 META PLATFORMS, INC. 161 TABLE 153 META PLATFORMS, INC.: BUSINESS OVERVIEW 161 FIGURE 46 META PLATFORMS, INC.: COMPANY SNAPSHOT 162 TABLE 154 META PLATFORMS, INC.: PRODUCTS/SERVICES OFFERED 163 TABLE 155 META PLATFORMS, INC.: PRODUCT LAUNCHES & ENHANCEMENT 163 TABLE 156 META PLATFORMS, INC.: DEALS 164 10.2.2 MICROSOFT CORPORATION 166 TABLE 157 MICROSOFT CORPORATION: BUSINESS OVERVIEW 166 FIGURE 47 MICROSOFT CORPORATION: COMPANY SNAPSHOT 167 TABLE 158 MICROSOFT CORPORATION: PRODUCTS/SERVICES OFFERED 167 TABLE 159 MICROSOFT CORPORATION: PRODUCT LAUNCHES AND ENHANCEMENTS 168 TABLE 160 MICROSOFT CORPORATION: DEALS 169 10.2.3 ADOBE INC. 171 TABLE 161 ADOBE INC.: BUSINESS OVERVIEW 171 FIGURE 48 ADOBE INC.: COMPANY SNAPSHOT 172 TABLE 162 ADOBE INC.: PRODUCT/SERVICES OFFERED 173 TABLE 163 ADOBE INC.: PRODUCT LAUNCHES AND ENHANCEMENTS 174 TABLE 164 ADOBE INC.: DEALS 174 10.2.4 HP INC. 176 TABLE 165 HP INC.: BUSINESS OVERVIEW 176 FIGURE 49 HP INC.: COMPANY SNAPSHOT 177 TABLE 166 HP INC.: PRODUCTS/SERVICES OFFERED 178 TABLE 167 HP INC.: PRODUCT LAUNCHES AND ENHANCEMENTS 178 TABLE 168 HP INC.: DEALS 179 10.2.5 UNITY SOFTWARE INC. 180 TABLE 169 UNITY SOFTWARE INC.: BUSINESS OVERVIEW 180 FIGURE 50 UNITY SOFTWARE INC.: COMPANY SNAPSHOT 181 TABLE 170 UNITY SOFTWARE INC.: PRODUCTS/SERVICES OFFERED 181 TABLE 171 UNITY SOFTWARE INC.: PRODUCT LAUNCHES AND ENHANCEMENTS 182 TABLE 172 UNITY SOFTWARE INC.: DEALS 183 10.2.6 SAMSUNG ELECTRONICS 184 TABLE 173 SAMSUNG ELECTRONICS: BUSINESS OVERVIEW 184 FIGURE 51 SAMSUNG ELECTRONICS: COMPANY SNAPSHOT 185 TABLE 174 SAMSUNG ELECTRONICS: PRODUCTS/SERVICES OFFERED 185 TABLE 175 SAMSUNG ELECTRONICS: PRODUCT LAUNCHES AND ENHANCEMENTS 186 TABLE 176 SAMSUNG ELECTRONICS: DEALS 187 10.2.7 LENOVO 188 TABLE 177 LENOVO: BUSINESS OVERVIEW 188 FIGURE 52 LENOVO: COMPANY SNAPSHOT 189 TABLE 178 LENOVO: PRODUCTS/SERVICES OFFERED 190 TABLE 179 LENOVO: PRODUCT LAUNCHES AND ENHANCEMENTS 190 TABLE 180 LENOVO: DEALS 191 10.2.8 ROBLOX CORPORATION 192 TABLE 181 ROBLOX CORPORATION: BUSINESS OVERVIEW 192 FIGURE 53 ROBLOX CORPORATION: COMPANY SNAPSHOT 192 TABLE 182 ROBLOX CORPORATION: PRODUCTS/SERVICES OFFERED 193 TABLE 183 ROBLOX CORPORATION: PRODUCT LAUNCHES AND ENHANCEMENTS 193 TABLE 184 ROBLOX CORPORATION: DEALS 194 10.2.9 EPIC GAMES 195 TABLE 185 EPIC GAMES: BUSINESS OVERVIEW 195 TABLE 186 EPIC GAMES: PRODUCTS/SERVICES OFFERED 195 TABLE 187 EPIC GAMES: PRODUCT LAUNCHES AND ENHANCEMENTS 196 TABLE 188 EPIC GAMES: DEALS 196 10.2.10 BAIDU, INC. 197 TABLE 189 BAIDU, INC.: BUSINESS OVERVIEW 197 FIGURE 54 BAIDU, INC.: COMPANY SNAPSHOT 198 TABLE 190 BAIDU, INC.: PRODUCTS/SERVICES OFFERED 198 TABLE 191 BAIDU, INC.: PRODUCT LAUNCHES AND ENHANCEMENTS 199 TABLE 192 BAIDU, INC.: DEALS 199 *Details on Business overview, Products/Services offered, Recent developments & MnM View might not be captured in case of unlisted companies. 10.3 OTHER PLAYERS 200 10.3.1 AVANTIS SYSTEMS LTD. 200 10.3.2 AXON PARK 201 10.3.3 TOMORROW’S EDUCATION 202 10.3.4 NEXTMEET 202 10.3.5 CLASSVR 203 10.3.6 METABLE GMBH 204 10.3.7 VIRBELA 204 10.3.8 LABSTER 205 10.3.9 VICTORYXR 206 10.3.10 ENGAGE PLC 207 10.3.11 VEDX SOLUTIONS 208 10.3.12 STEMULI 209 10.3.13 NETEASE 209 10.3.14 HTC 210 10.3.15 SANDBOX 211 10.4 STARTUPS/SMES 212 10.4.1 MEDROOM 212 10.4.2 MARVRUS 213 10.4.3 FOTONVR 213 10.4.4 IBENTOS 214 10.4.5 LEGEND OF LEARNING 214 10.4.6 SOPHIA 215 10.4.7 DEVDEN 216 10.4.8 IMMERSE 217 10.4.9 KWARK EDUCATION 218 10.4.10 HATCHXR 218 10.4.11 METAVERSE LEARNING LIMITED 219 11 ADJACENT/RELATED MARKETS 220 11.1 INTRODUCTION 220 11.1.1 RELATED MARKETS 220 11.1.2 LIMITATIONS 220 11.2 EXTENDED REALITY MARKET 220 TABLE 193 EXTENDED REALITY MARKET, 2019–2022 (USD MILLION) 221 TABLE 194 EXTENDED REALITY MARKET, 2023–2028 (USD MILLION) 221 11.3 AUGMENTED REALITY AND VIRTUAL REALITY MARKET 221 TABLE 195 AUGMENTED REALITY MARKET, BY OFFERING, 2018–2021 (USD MILLION) 221 TABLE 196 AUGMENTED REALITY MARKET, BY OFFERING, 2022–2027 (USD MILLION) 222 TABLE 197 VIRTUAL REALITY MARKET, BY OFFERING, 2018–2021 (USD MILLION) 222 TABLE 198 VIRTUAL REALITY MARKET, BY OFFERING, 2022–2027 (USD MILLION) 222 11.4 METAVERSE MARKET 223 TABLE 199 METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 223 TABLE 200 METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 223 12 APPENDIX 224 12.1 DISCUSSION GUIDE 224 12.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 227 12.3 CUSTOMIZATION OPTIONS 229 12.4 RELATED REPORTS 229 12.5 AUTHOR DETAILS 230
SummaryThe metaverse in the education market is expected to grow from USD 3.9 billion in 2023 to USD 19.3 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 37.7% during the forecast period. The term "metaverse" can describe a networked system of 3D virtual spaces. It is a collective virtual shared space incorporating various digital environments, including VR, AR, and other immersive technologies. When the current educational system is criticized for being disconnected from the real world, the metaverse can help create virtual worlds that enable teachers to communicate with students regardless of geographic restrictions. Metaverse also helps provide immersive learning environments where students, instructors, and staff can explore and interact with concepts and scenarios. Table of Contents1 INTRODUCTION 231.1 STUDY OBJECTIVES 23 1.2 MARKET DEFINITION 23 1.2.1 INCLUSIONS AND EXCLUSIONS 24 1.3 MARKET SCOPE 25 1.3.1 MARKET SEGMENTATION 25 1.3.2 REGIONS COVERED 25 1.3.3 YEARS CONSIDERED 26 1.4 CURRENCY CONSIDERED 26 TABLE 1 USD EXCHANGE RATES, 2019–2022 26 1.5 STAKEHOLDERS 27 2 RESEARCH METHODOLOGY 28 2.1 RESEARCH DATA 28 FIGURE 1 METAVERSE IN EDUCATION MARKET: RESEARCH DESIGN 28 2.1.1 SECONDARY DATA 29 TABLE 2 LIST OF KEY SECONDARY SOURCES 29 2.1.2 PRIMARY DATA 29 2.1.2.1 Breakup of primaries 30 2.1.2.2 Primary respondents 30 TABLE 3 METAVERSE IN EDUCATION MARKET: PRIMARY RESPONDENTS 30 2.1.2.3 Key industry insights 31 2.2 DATA TRIANGULATION 31 2.3 MARKET SIZE ESTIMATION 32 FIGURE 2 METAVERSE IN EDUCATION MARKET: TOP-DOWN AND BOTTOM-UP APPROACH 32 2.3.1 SUPPLY-SIDE APPROACH 32 FIGURE 3 APPROACH 1 (SUPPLY-SIDE): REVENUE OF METAVERSE IN EDUCATION FROM VENDORS 33 FIGURE 4 BOTTOM-UP APPROACH (SUPPLY SIDE): COLLECTIVE REVENUE OF METAVERSE IN EDUCATION VENDORS 34 FIGURE 5 MARKET PROJECTIONS FROM SUPPLY SIDE 35 2.3.2 DEMAND-SIDE APPROACH 35 FIGURE 6 APPROACH 2 (DEMAND SIDE): REVENUE OF VENDORS FROM VARIOUS SEGMENTS 36 FIGURE 7 MARKET PROJECTIONS FROM DEMAND SIDE 36 2.4 MARKET FORECAST 37 TABLE 4 FACTOR ANALYSIS 37 2.4.1 RECESSION IMPACT ANALYSIS 38 2.5 RESEARCH ASSUMPTIONS 38 TABLE 5 ASSUMPTIONS 38 2.6 LIMITATIONS 39 3 EXECUTIVE SUMMARY 40 FIGURE 8 METAVERSE IN EDUCATION MARKET SNAPSHOT, 2020–2028 41 FIGURE 9 TOP MARKET SEGMENTS IN TERMS OF GROWTH RATE 42 FIGURE 10 METAVERSE SOFTWARE IN EDUCATION TO ACCOUNT FOR LARGEST MARKET BY 2028 43 FIGURE 11 AR DEVICES TO ACCOUNT FOR LARGEST HARDWARE MARKET BY 2028 43 FIGURE 12 STRATEGY & BUSINESS CONSULTING SERVICES TO ACCOUNT FOR LARGEST MARKET BY 2028 44 FIGURE 13 ACADEMIC END USERS TO ACCOUNT FOR LARGEST MARKET BY 2028 45 FIGURE 14 NORTH AMERICA TO ACCOUNT FOR LARGEST SHARE DURING FORECAST PERIOD 46 4 PREMIUM INSIGHTS 47 4.1 ATTRACTIVE GROWTH OPPORTUNITIES FOR PLAYERS IN METAVERSE IN EDUCATION MARKET 47 FIGURE 15 DRASTIC GEOGRAPHIC CHANGE AND TECHNOLOGICAL EVOLUTION TO DRIVE METAVERSE IN EDUCATION’S ARCHIVING GROWTH 47 4.2 METAVERSE IN EDUCATION MARKET, BY COMPONENT 47 FIGURE 16 SOFTWARE COMPONENT TO ACCOUNT FOR LARGEST SHARE IN 2023 AND 2028 47 4.3 METAVERSE IN EDUCATION MARKET, BY HARDWARE 48 FIGURE 17 AR DEVICES TO BECOME LARGEST HARDWARE MARKET BY 2028 48 4.4 METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE 48 FIGURE 18 STRATEGY & BUSINESS CONSULTING SEGMENT TO ACCOUNT FOR LARGER SHARE AMONG PROFESSIONAL SERVICES IN 2023 48 4.5 METAVERSE IN EDUCATION MARKET, BY END USER 49 FIGURE 19 ACADEMIC END USERS TO ACCOUNT FOR LARGER SHARE THAN CORPORATE END USERS 49 4.6 METAVERSE IN EDUCATION MARKET, BY REGION 49 FIGURE 20 ASIA PACIFIC TO EMERGE AS BEST MARKET FOR INVESTMENTS IN NEXT FIVE YEARS 49 5 MARKET OVERVIEW AND INDUSTRY TRENDS 50 5.1 INTRODUCTION 50 5.2 MARKET DYNAMICS 50 FIGURE 21 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES: METAVERSE IN EDUCATION MARKET 50 5.2.1 DRIVERS 51 5.2.1.1 Increase in industrial training and deployment in education sector 51 5.2.1.2 Rapid adoption of virtual technologies 51 FIGURE 22 STAGES OF VR ADOPTION IN COMPANIES 51 5.2.1.3 Decrease in price of VR headsets 52 5.2.2 RESTRAINTS 52 5.2.2.1 Requirement of reliable and scalable technology infrastructure 52 5.2.2.2 Health and mental issues from excessive use 52 5.2.2.3 High installation and maintenance costs of high-end metaverse components 53 5.2.3 OPPORTUNITIES 53 5.2.3.1 Immersive experience offered to students 53 5.2.3.2 Major infusion of educational technology prompted by COVID-19 pandemic 53 5.2.3.3 Constantly evolving 5G technology 54 5.2.4 CHALLENGES 54 5.2.4.1 Fear of content development, digital inequality, and access issues 54 5.2.4.2 Innovation in transforming education ecosystem 54 5.3 CASE STUDY ANALYSIS 55 5.3.1 STEVENS INSTITUTE OF TECHNOLOGY UTILIZED SAMSUNG INTERACTIVE BOARDS FOR DISTANT CLASSROOMS 55 5.3.2 ECNU XIPING BILINGUAL SCHOOL SUPPORTED SUPERIOR EDUCATIONAL EXPERIENCES WITH LENOVO THINKAGILE VX SERIES 55 5.3.3 ONTARIO COLLEGE TURNED TO MICROSOFT’S MIXED REALITY FOR FUTURE OF TRAINING 56 5.3.4 KATHERINE WARINGTON SCHOOL ENHANCED CLASSROOM ENGAGEMENT WITH CLASSVR 57 5.3.5 UNITY PREPARES TAFE QUEENSLAND STUDENTS FOR IN-DEMAND CAREERS WITH UAA 57 5.4 ECOSYSTEM 58 FIGURE 23 METAVERSE IN EDUCATION MARKET ECOSYSTEM 58 5.5 VALUE CHAIN ANALYSIS 59 FIGURE 24 METAVERSE IN EDUCATION MARKET: VALUE CHAIN 59 5.6 PRICING ANALYSIS 59 5.6.1 INTRODUCTION 59 5.6.2 AVERAGE SELLING PRICE TRENDS 59 5.6.3 AVERAGE SELLING PRICE TRENDS OF KEY PLAYERS, BY TYPE 60 TABLE 6 METAVERSE IN EDUCATION MARKET: PRICING ANALYSIS, BY VENDOR 60 5.7 PATENT ANALYSIS 60 FIGURE 25 NUMBER OF PATENTS PUBLISHED, 2012–2022 60 FIGURE 26 TOP TEN GLOBAL PATENT APPLICANTS IN 2022 61 TABLE 7 TOP PATENT OWNERS 61 5.8 TECHNOLOGY ANALYSIS 62 5.8.1 AI AND ML 62 5.8.2 5G NETWORK 62 5.8.3 INTERNET OF THINGS 63 5.8.4 VIRTUAL REALITY 63 5.8.5 AUGMENTED REALITY 63 5.9 REGULATORY LANDSCAPE 64 5.9.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 64 TABLE 8 NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 64 TABLE 9 EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 64 TABLE 10 ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 65 TABLE 11 REST OF THE WORLD: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 65 5.9.2 REGULATIONS, BY REGION 65 5.9.2.1 North America 65 5.9.2.2 Europe 66 5.9.2.3 Asia Pacific 67 5.9.2.4 Middle East & South Africa 67 5.9.2.5 Latin America 67 5.9.3 REGULATORY IMPLICATIONS AND INDUSTRY STANDARDS 67 5.9.3.1 General Data Protection Regulation 68 5.9.3.2 SEC Rule 17a-4 68 5.9.3.3 ISO/IEC 27001 68 5.9.3.4 System and Organization Controls 2 Type II Compliance 68 5.9.3.5 Financial Industry Regulatory Authority 68 5.9.3.6 Freedom of Information Act 68 5.9.3.7 Health Insurance Portability and Accountability Act 69 5.10 PORTER’S FIVE FORCES MODEL 69 FIGURE 27 METAVERSE IN EDUCATION MARKET: PORTER’S FIVE FORCES ANALYSIS 69 TABLE 12 METAVERSE IN EDUCATION MARKET: PORTER’S FIVE FORCES ANALYSIS 70 5.10.1 INTENSITY OF COMPETITIVE RIVALRY 70 5.10.2 BARGAINING POWER OF SUPPLIERS 70 5.10.3 BARGAINING POWER OF BUYERS 70 5.10.4 THREAT OF NEW ENTRANTS 71 5.10.5 THREAT OF SUBSTITUTES 71 5.11 KEY CONFERENCES AND EVENTS 71 TABLE 13 METAVERSE IN EDUCATION MARKET: KEY CONFERENCES AND EVENTS, 2023–2024 71 5.12 TRENDS/DISRUPTIONS IMPACTING BUYERS 72 FIGURE 28 METAVERSE IN EDUCATION MARKET: TRENDS/DISRUPTIONS IMPACTING BUYERS 72 5.13 KEY STAKEHOLDERS & BUYING CRITERIA 73 5.13.1 KEY STAKEHOLDERS IN BUYING PROCESS 73 FIGURE 29 INFLUENCE OF STAKEHOLDERS IN BUYING PROCESS FOR TOP HARDWARE 73 TABLE 14 INFLUENCE OF STAKEHOLDERS IN BUYING PROCESS FOR TOP HARDWARE 73 5.13.2 BUYING CRITERIA 74 FIGURE 30 KEY BUYING CRITERIA FOR TOP THREE HARDWARE 74 TABLE 15 KEY BUYING CRITERIA FOR TOP THREE HARDWARE 74 6 METAVERSE IN EDUCATION MARKET, BY COMPONENT 75 6.1 INTRODUCTION 76 FIGURE 31 METAVERSE SOFTWARE IN EDUCATION TO ACCOUNT FOR LARGEST MARKET SIZE 76 6.1.1 COMPONENT: METAVERSE IN EDUCATION MARKET DRIVERS 76 TABLE 16 METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION) 77 TABLE 17 METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION) 77 6.2 HARDWARE 77 FIGURE 32 AR DEVICES TO ACCOUNT FOR LARGEST METAVERSE HARDWARE MARKET IN EDUCATION 78 TABLE 18 HARDWARE: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 78 TABLE 19 HARDWARE: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 78 TABLE 20 METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION) 79 TABLE 21 METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION) 79 6.2.1 AR DEVICES 79 6.2.1.1 Facilitating more efficient and interactive engagement with subjects 79 TABLE 22 AR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 80 TABLE 23 AR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 80 6.2.2 VR DEVICES 80 6.2.2.1 Allowing students to manipulate virtual objects using natural hand gestures 80 TABLE 24 VR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 81 TABLE 25 VR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 81 6.2.3 MR DEVICES 82 6.2.3.1 High-performance graphics to experience enhanced learning 82 TABLE 26 MR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 82 TABLE 27 MR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 82 6.2.4 INTERACTIVE DISPLAYS & PROJECTORS 83 6.2.4.1 Enhanced students’ cognitive learning capabilities 83 TABLE 28 INTERACTIVE DISPLAYS & PROJECTORS: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 83 TABLE 29 INTERACTIVE DISPLAYS & PROJECTORS: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 83 6.3 SOFTWARE 84 TABLE 30 SOFTWARE: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 84 TABLE 31 SOFTWARE: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 84 6.3.1 EXTENDED REALITY SOFTWARE 85 6.3.1.1 Improved learning capabilities and reduction in learning time 85 6.3.2 GAMING ENGINES 85 6.3.2.1 Creating fun and engaging ways for students 85 6.3.3 METAVERSE PLATFORM 86 6.3.3.1 More engaging experience than traditional classroom lectures or online courses 86 6.3.4 3D MAPPING, MODELING, AND RECONSTRUCTION 86 6.3.4.1 Creating natural-looking spaces to enhance student engagement 86 6.4 PROFESSIONAL SERVICES 86 FIGURE 33 STRATEGY & BUSINESS CONSULTING SERVICES TO ACCOUNT FOR LARGEST PROFESSIONAL SERVICES MARKET 87 TABLE 32 PROFESSIONAL SERVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 87 TABLE 33 PROFESSIONAL SERVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 87 TABLE 34 METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION) 88 TABLE 35 METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION) 88 6.4.1 APPLICATION DEVELOPMENT & SYSTEM INTEGRATION 88 6.4.1.1 Deep understanding of various components involved and ability to implement interfaces 88 TABLE 36 APPLICATION DEVELOPMENT & SYSTEM INTEGRATION: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 89 TABLE 37 APPLICATION DEVELOPMENT & SYSTEM INTEGRATION: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 89 6.4.2 STRATEGY & BUSINESS CONSULTING SERVICES 89 6.4.2.1 Helping clients identify and solve problems, achieve their goals, and improve their overall performance 89 TABLE 38 STRATEGY & BUSINESS CONSULTING SERVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 90 TABLE 39 STRATEGY & BUSINESS CONSULTING SERVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 90 7 METAVERSE IN EDUCATION MARKET, BY END USER 91 7.1 INTRODUCTION 92 FIGURE 34 ACADEMIC END USERS TO ACCOUNT FOR LARGEST MARKET 92 7.1.1 END USER: METAVERSE IN EDUCATION MARKET DRIVERS 92 TABLE 40 METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 93 TABLE 41 METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 93 7.2 ACADEMIC 93 7.2.1 INCREASED USAGE OF HANDHELD DEVICES FOR LEARNING 93 TABLE 42 ACADEMIC: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 94 TABLE 43 ACADEMIC: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 94 TABLE 44 METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION) 94 TABLE 45 METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION) 95 7.2.2 K–12 95 7.2.2.1 Multiple innovative resources to access metaverse in schools 95 TABLE 46 K–12: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 95 TABLE 47 K–12: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 96 7.2.3 HIGHER EDUCATION 96 7.2.3.1 Students offered benefits of learning from anywhere 96 TABLE 48 HIGHER EDUCATION: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 96 TABLE 49 HIGHER EDUCATION: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 97 7.3 CORPORATE 97 7.3.1 COLLABORATION AND SOCIAL LEARNING FOR EMPLOYEES WITHIN VIRTUAL ENVIRONMENT 97 TABLE 50 CORPORATE: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 97 TABLE 51 CORPORATE: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 98 8 METAVERSE IN EDUCATION MARKET, BY REGION 99 8.1 INTRODUCTION 100 FIGURE 35 NORTH AMERICA TO ACCOUNT FOR LARGEST MARKET SHARE BY 2028 100 TABLE 52 METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 100 TABLE 53 METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 101 8.2 NORTH AMERICA 101 8.2.1 NORTH AMERICA: METAVERSE IN EDUCATION MARKET DRIVERS 101 8.2.2 NORTH AMERICA: RECESSION IMPACT 102 FIGURE 36 NORTH AMERICA: MARKET SNAPSHOT 102 TABLE 54 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION) 103 TABLE 55 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION) 103 TABLE 56 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION) 103 TABLE 57 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION) 104 TABLE 58 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION) 104 TABLE 59 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION) 104 TABLE 60 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 104 TABLE 61 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 105 TABLE 62 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION) 105 TABLE 63 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION) 105 TABLE 64 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2018–2022 (USD MILLION) 105 TABLE 65 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 106 8.2.3 US 106 8.2.3.1 Adoption of advanced technologies such as AR and VR 106 TABLE 66 US: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 106 TABLE 67 US: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 106 8.2.4 CANADA 107 8.2.4.1 Combination of games and education offered in institutions 107 TABLE 68 CANADA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 107 TABLE 69 CANADA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 107 8.3 EUROPE 108 8.3.1 EUROPE: METAVERSE IN EDUCATION MARKET DRIVERS 108 8.3.2 EUROPE: RECESSION IMPACT 108 TABLE 70 EUROPE: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION) 109 TABLE 71 EUROPE: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION) 109 TABLE 72 EUROPE: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION) 109 TABLE 73 EUROPE: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION) 110 TABLE 74 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION) 110 TABLE 75 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION) 110 TABLE 76 EUROPE: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 110 TABLE 77 EUROPE: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 111 TABLE 78 EUROPE: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION) 111 TABLE 79 EUROPE: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION) 111 TABLE 80 EUROPE: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2018–2022 (USD MILLION) 111 TABLE 81 EUROPE: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 112 8.3.3 UK 112 8.3.3.1 Growth in use of VR headsets 112 TABLE 82 UK: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 112 TABLE 83 UK: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 112 8.3.4 GERMANY 113 8.3.4.1 Increase in digitalization and effective management of metaverse in education through various stages 113 TABLE 84 GERMANY: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 113 TABLE 85 GERMANY: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 113 8.3.5 FRANCE 114 8.3.5.1 Strong support from French government for adoption of metaverse in education sector 114 TABLE 86 FRANCE: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 114 TABLE 87 FRANCE: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 114 8.3.6 REST OF EUROPE 114 TABLE 88 REST OF EUROPE: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 115 TABLE 89 REST OF EUROPE: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 115 8.4 ASIA PACIFIC 115 8.4.1 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET DRIVERS 115 8.4.2 ASIA PACIFIC: RECESSION IMPACT 116 FIGURE 37 ASIA PACIFIC: REGIONAL SNAPSHOT 116 TABLE 90 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION) 117 TABLE 91 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION) 117 TABLE 92 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION) 117 TABLE 93 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION) 118 TABLE 94 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION) 118 TABLE 95 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION) 118 TABLE 96 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 118 TABLE 97 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 119 TABLE 98 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION) 119 TABLE 99 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION) 119 TABLE 100 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2018–2022 (USD MILLION) 119 TABLE 101 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 120 8.4.3 CHINA 120 8.4.3.1 Presence of innovative technologies 120 TABLE 102 CHINA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 120 TABLE 103 CHINA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 121 8.4.4 JAPAN 121 8.4.4.1 Increased R&D investments and skilled professionals 121 TABLE 104 JAPAN: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 121 TABLE 105 JAPAN: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 121 8.4.5 INDIA 122 8.4.5.1 Continuous upgrades to metaverse IT infrastructure and applications 122 TABLE 106 INDIA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 122 TABLE 107 INDIA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 122 8.4.6 REST OF ASIA PACIFIC 122 TABLE 108 REST OF ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 123 TABLE 109 REST OF ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 123 8.5 MIDDLE EAST & AFRICA 123 8.5.1 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET DRIVERS 124 8.5.2 MIDDLE EAST & AFRICA: RECESSION IMPACT 124 TABLE 110 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION) 124 TABLE 111 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION) 125 TABLE 112 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION) 125 TABLE 113 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION) 125 TABLE 114 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION) 125 TABLE 115 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION) 126 TABLE 116 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 126 TABLE 117 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 126 TABLE 118 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION) 126 TABLE 119 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION) 127 TABLE 120 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2018–2022 (USD MILLION) 127 TABLE 121 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 127 8.5.3 KINGDOM OF SAUDI ARABIA 127 8.5.3.1 Commitment to collaborating with educational institutions and policymakers 127 TABLE 122 KINGDOM OF SAUDI ARABIA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 128 TABLE 123 KINGDOM OF SAUDI ARABIA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 128 8.5.4 UAE 128 8.5.4.1 Rise in government investments and economic development 128 TABLE 124 UAE: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 129 TABLE 125 UAE: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 129 8.5.5 REST OF THE MIDDLE EAST & AFRICA 129 TABLE 126 REST OF THE MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 129 TABLE 127 REST OF THE MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 130 8.6 LATIN AMERICA 130 8.6.1 LATIN AMERICA: METAVERSE IN EDUCATION MARKET DRIVERS 130 8.6.2 LATIN AMERICA: RECESSION IMPACT 131 TABLE 128 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION) 131 TABLE 129 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION) 132 TABLE 130 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION) 132 TABLE 131 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION) 132 TABLE 132 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION) 133 TABLE 133 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION) 133 TABLE 134 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 133 TABLE 135 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 133 TABLE 136 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION) 134 TABLE 137 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION) 134 TABLE 138 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2018–2022 (USD MILLION) 134 TABLE 139 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 134 8.6.3 BRAZIL 135 8.6.3.1 Promotion of creativity and innovation among students through latest software 135 TABLE 140 BRAZIL: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 135 TABLE 141 BRAZIL: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 135 8.6.4 MEXICO 136 8.6.4.1 Major digital transformation in education sector 136 TABLE 142 MEXICO: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 136 TABLE 143 MEXICO: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 136 8.6.5 REST OF LATIN AMERICA 137 TABLE 144 REST OF LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 137 TABLE 145 REST OF LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 137 9 COMPETITIVE LANDSCAPE 138 9.1 INTRODUCTION 138 9.2 RIGHT TO WIN 138 TABLE 146 OVERVIEW OF STRATEGIES ADOPTED BY KEY VENDORS 138 9.3 MARKET SHARE ANALYSIS 142 TABLE 147 MARKET SHARE OF KEY VENDORS, 2022 142 FIGURE 38 METAVERSE IN EDUCATION MARKET SHARE ANALYSIS 143 9.4 HISTORICAL REVENUE ANALYSIS OF TOP VENDORS 144 FIGURE 39 HISTORICAL REVENUE ANALYSIS, 2018–2022 (USD MILLION) 144 9.5 KEY COMPANY EVALUATION QUADRANT 144 FIGURE 40 COMPANY EVALUATION MATRIX FOR KEY PLAYERS: CRITERIA WEIGHTAGE 145 9.5.1 STARS 145 9.5.2 EMERGING LEADERS 145 9.5.3 PERVASIVE PLAYERS 145 9.5.4 PARTICIPANTS 146 FIGURE 41 COMPANY EVALUATION QUADRANT FOR KEY PLAYERS 146 TABLE 148 OVERALL COMPANY FOOTPRINT FOR KEY PLAYERS 147 9.6 OTHER PLAYER AND STARTUP/SME EVALUATION QUADRANT 147 FIGURE 42 EVALUATION MATRIX FOR STARTUPS/SMES: CRITERIA WEIGHTAGE 148 9.6.1 RESPONSIVE COMPANIES 148 9.6.2 PROGRESSIVE COMPANIES 148 9.6.3 DYNAMIC COMPANIES 148 9.6.4 STARTING BLOCKS 148 FIGURE 43 COMPANY EVALUATION QUADRANT FOR OTHER PLAYERS AND STARTUPS/SMES 149 TABLE 149 OVERALL COMPANY FOOTPRINT FOR STARTUPS/SMES 150 9.6.5 COMPETITIVE BENCHMARKING OF STARTUPS/SMES 150 TABLE 150 KEY STARTUPS/SMES 150 9.7 COMPANY FINANCIAL METRICS 151 FIGURE 44 COMPANY FINANCIAL METRICS, 2022 151 9.8 BAL SNAPSHOT OF KEY MARKET PARTICIPANTS 152 FIGURE 45 GLOBAL SNAPSHOT OF KEY METAVERSE IN EDUCATION MARKET PARTICIPANTS, 2022 152 9.9 KEY MARKET DEVELOPMENTS 153 TABLE 151 METAVERSE IN EDUCATION MARKET: PRODUCT LAUNCHES AND ENHANCEMENT, 2020–2023 153 TABLE 152 METAVERSE IN EDUCATION MARKET: DEALS, 2020–2023 156 10 COMPANY PROFILES 161 10.1 INTRODUCTION 161 (Business overview, Products/Services offered, Recent developments & MnM View)* 10.2 KEY PLAYERS 161 10.2.1 META PLATFORMS, INC. 161 TABLE 153 META PLATFORMS, INC.: BUSINESS OVERVIEW 161 FIGURE 46 META PLATFORMS, INC.: COMPANY SNAPSHOT 162 TABLE 154 META PLATFORMS, INC.: PRODUCTS/SERVICES OFFERED 163 TABLE 155 META PLATFORMS, INC.: PRODUCT LAUNCHES & ENHANCEMENT 163 TABLE 156 META PLATFORMS, INC.: DEALS 164 10.2.2 MICROSOFT CORPORATION 166 TABLE 157 MICROSOFT CORPORATION: BUSINESS OVERVIEW 166 FIGURE 47 MICROSOFT CORPORATION: COMPANY SNAPSHOT 167 TABLE 158 MICROSOFT CORPORATION: PRODUCTS/SERVICES OFFERED 167 TABLE 159 MICROSOFT CORPORATION: PRODUCT LAUNCHES AND ENHANCEMENTS 168 TABLE 160 MICROSOFT CORPORATION: DEALS 169 10.2.3 ADOBE INC. 171 TABLE 161 ADOBE INC.: BUSINESS OVERVIEW 171 FIGURE 48 ADOBE INC.: COMPANY SNAPSHOT 172 TABLE 162 ADOBE INC.: PRODUCT/SERVICES OFFERED 173 TABLE 163 ADOBE INC.: PRODUCT LAUNCHES AND ENHANCEMENTS 174 TABLE 164 ADOBE INC.: DEALS 174 10.2.4 HP INC. 176 TABLE 165 HP INC.: BUSINESS OVERVIEW 176 FIGURE 49 HP INC.: COMPANY SNAPSHOT 177 TABLE 166 HP INC.: PRODUCTS/SERVICES OFFERED 178 TABLE 167 HP INC.: PRODUCT LAUNCHES AND ENHANCEMENTS 178 TABLE 168 HP INC.: DEALS 179 10.2.5 UNITY SOFTWARE INC. 180 TABLE 169 UNITY SOFTWARE INC.: BUSINESS OVERVIEW 180 FIGURE 50 UNITY SOFTWARE INC.: COMPANY SNAPSHOT 181 TABLE 170 UNITY SOFTWARE INC.: PRODUCTS/SERVICES OFFERED 181 TABLE 171 UNITY SOFTWARE INC.: PRODUCT LAUNCHES AND ENHANCEMENTS 182 TABLE 172 UNITY SOFTWARE INC.: DEALS 183 10.2.6 SAMSUNG ELECTRONICS 184 TABLE 173 SAMSUNG ELECTRONICS: BUSINESS OVERVIEW 184 FIGURE 51 SAMSUNG ELECTRONICS: COMPANY SNAPSHOT 185 TABLE 174 SAMSUNG ELECTRONICS: PRODUCTS/SERVICES OFFERED 185 TABLE 175 SAMSUNG ELECTRONICS: PRODUCT LAUNCHES AND ENHANCEMENTS 186 TABLE 176 SAMSUNG ELECTRONICS: DEALS 187 10.2.7 LENOVO 188 TABLE 177 LENOVO: BUSINESS OVERVIEW 188 FIGURE 52 LENOVO: COMPANY SNAPSHOT 189 TABLE 178 LENOVO: PRODUCTS/SERVICES OFFERED 190 TABLE 179 LENOVO: PRODUCT LAUNCHES AND ENHANCEMENTS 190 TABLE 180 LENOVO: DEALS 191 10.2.8 ROBLOX CORPORATION 192 TABLE 181 ROBLOX CORPORATION: BUSINESS OVERVIEW 192 FIGURE 53 ROBLOX CORPORATION: COMPANY SNAPSHOT 192 TABLE 182 ROBLOX CORPORATION: PRODUCTS/SERVICES OFFERED 193 TABLE 183 ROBLOX CORPORATION: PRODUCT LAUNCHES AND ENHANCEMENTS 193 TABLE 184 ROBLOX CORPORATION: DEALS 194 10.2.9 EPIC GAMES 195 TABLE 185 EPIC GAMES: BUSINESS OVERVIEW 195 TABLE 186 EPIC GAMES: PRODUCTS/SERVICES OFFERED 195 TABLE 187 EPIC GAMES: PRODUCT LAUNCHES AND ENHANCEMENTS 196 TABLE 188 EPIC GAMES: DEALS 196 10.2.10 BAIDU, INC. 197 TABLE 189 BAIDU, INC.: BUSINESS OVERVIEW 197 FIGURE 54 BAIDU, INC.: COMPANY SNAPSHOT 198 TABLE 190 BAIDU, INC.: PRODUCTS/SERVICES OFFERED 198 TABLE 191 BAIDU, INC.: PRODUCT LAUNCHES AND ENHANCEMENTS 199 TABLE 192 BAIDU, INC.: DEALS 199 *Details on Business overview, Products/Services offered, Recent developments & MnM View might not be captured in case of unlisted companies. 10.3 OTHER PLAYERS 200 10.3.1 AVANTIS SYSTEMS LTD. 200 10.3.2 AXON PARK 201 10.3.3 TOMORROW’S EDUCATION 202 10.3.4 NEXTMEET 202 10.3.5 CLASSVR 203 10.3.6 METABLE GMBH 204 10.3.7 VIRBELA 204 10.3.8 LABSTER 205 10.3.9 VICTORYXR 206 10.3.10 ENGAGE PLC 207 10.3.11 VEDX SOLUTIONS 208 10.3.12 STEMULI 209 10.3.13 NETEASE 209 10.3.14 HTC 210 10.3.15 SANDBOX 211 10.4 STARTUPS/SMES 212 10.4.1 MEDROOM 212 10.4.2 MARVRUS 213 10.4.3 FOTONVR 213 10.4.4 IBENTOS 214 10.4.5 LEGEND OF LEARNING 214 10.4.6 SOPHIA 215 10.4.7 DEVDEN 216 10.4.8 IMMERSE 217 10.4.9 KWARK EDUCATION 218 10.4.10 HATCHXR 218 10.4.11 METAVERSE LEARNING LIMITED 219 11 ADJACENT/RELATED MARKETS 220 11.1 INTRODUCTION 220 11.1.1 RELATED MARKETS 220 11.1.2 LIMITATIONS 220 11.2 EXTENDED REALITY MARKET 220 TABLE 193 EXTENDED REALITY MARKET, 2019–2022 (USD MILLION) 221 TABLE 194 EXTENDED REALITY MARKET, 2023–2028 (USD MILLION) 221 11.3 AUGMENTED REALITY AND VIRTUAL REALITY MARKET 221 TABLE 195 AUGMENTED REALITY MARKET, BY OFFERING, 2018–2021 (USD MILLION) 221 TABLE 196 AUGMENTED REALITY MARKET, BY OFFERING, 2022–2027 (USD MILLION) 222 TABLE 197 VIRTUAL REALITY MARKET, BY OFFERING, 2018–2021 (USD MILLION) 222 TABLE 198 VIRTUAL REALITY MARKET, BY OFFERING, 2022–2027 (USD MILLION) 222 11.4 METAVERSE MARKET 223 TABLE 199 METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 223 TABLE 200 METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 223 12 APPENDIX 224 12.1 DISCUSSION GUIDE 224 12.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 227 12.3 CUSTOMIZATION OPTIONS 229 12.4 RELATED REPORTS 229 12.5 AUTHOR DETAILS 230
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