バーチャルプロダクション市場:製品(ハードウェア、ソフトウェア、サービス)、タイプ(プリプロダクション、プロダクション、ポストプロダクション)、エンドユーザー(映画、テレビシリーズ、コマーシャル広告、オンラインビデオ)、地域別 - 2027年までの世界予測Virtual Production Market by Offering (Hardware, Software, Services), Type (Pre-Production, Production, Post-Production), End User (Movies, Television Series, Commercial Advertisement, Online Videos), Region - Global Forecast to 2027 世界のバーチャルプロダクション市場規模は、2022年に26億米ドルと推定され、2027年には予測期間中に14.5%のCAGRで51億米ドルに達すると予測されています。この市場は、OTTの導入の急増、LEDウォール技術の導入の... もっと見る
日本語のページは自動翻訳を利用し作成しています。
サマリー世界のバーチャルプロダクション市場規模は、2022年に26億米ドルと推定され、2027年には予測期間中に14.5%のCAGRで51億米ドルに達すると予測されています。この市場は、OTTの導入の急増、LEDウォール技術の導入の増加、パンデミックによる需要の増加など、いくつかの要因によって有望な成長ポテンシャルを秘めています。バーチャル・プロダクションとは、映画の構想から最終的なVFXまで、撮影現場でのリアルタイムのやり取りを中心に、デジタル世界を創り上げていくプロセスのことを指します。バーチャルプロダクションは、実写とCGを同時に混在させ、リアルタイムにフィードバックを可能にし、VFXやアニメーションについて現場で決定する機能を備えています。 "ソフトウェア"。バーチャルプロダクション市場で最も成長率の高い分野(提供別)" 2021年のバーチャルプロダクション市場では、ソフトウェア分野が最も大きなシェアを占めています。テクノロジーの登場と、機械学習(ML)、人工知能(AI)、拡張現実(AR)、仮想現実(VR)、拡張現実(XR)、深層学習など、さまざまな他の次世代技術がバーチャルプロダクションとともに融合したことが成長を後押ししている。仮想生産エコシステムのプレーヤーが採用する継続的な有機および無機成長戦略は、市場の成長を強化しています。例えば、2022年2月、Mo-Sys Engineering Ltd.は、同社の精密カメラ追跡システム「StarTracker」がAssimilateのLive FXソフトウェアに完全にサポートされていると発表した。 "ポストプロダクション "分野バーチャルプロダクション市場最大のエンドユーザーセグメント" 2021年、世界のバーチャルプロダクション市場において、ポストプロダクション部門が最大のシェアを占めている。現状では、バーチャルプロダクションは初期段階にあり、完全にバーチャルプロダクションで制作されている映画は非常に少ない。ハイブリッドプロダクションモデルでは、いくつかのショットはバーチャルプロダクションで撮影され、一部は完全にVFXに依存しているため、ポストプロダクションが重要な役割を担っている 「北米。バーチャル・プロダクション市場最大の地域". 2021年のバーチャルプロダクション市場は、北米がリードした。北米のバーチャルプロダクション市場の成長を促進する主な要因は、映画制作における視覚効果の需要の高まりと、パンデミックによる制限のためにスタジオベースの制作の採用が増加していることです。さらに、エコシステムのプレイヤーのほとんどは、他の地域のものと比較して、北米地域で大きな市場シェアを占めています。 プライマリーの内訳 本調査には、部品サプライヤーからティア1企業、OEMに至るまで、様々な業界専門家による洞察が含まれています。プライマリーの内訳は以下の通りです。 - 企業タイプ別 - ティア1 45%, ティア2 35% ティア3 - 20 - 役職別:Cレベル 32%、マネージャー 40%、その他 28 - 地域別:北米 37%、欧州 40%、アジア太平洋 15%、RoW 8 バーチャルプロダクション市場は、Adobe Inc.(米国)、NVIDIA Corporation(米国)、ソニーグループ(日本)、Autodesk Inc.(米国)、Technicolor(フランス)、HTC Corporation(台湾)など少数のグローバルプレイヤーによって支配されています。 本調査では、バーチャルプロダクション市場におけるこれらの主要プレイヤーについて、会社概要、最近の開発状況、主要な市場戦略など、詳細な競合分析を行っています。 調査対象範囲 地域(アジア太平洋、ヨーロッパ、北米、RoW)、提供(ハードウェア、ソフトウェア、サービス)、タイプ(プリプロダクション、プロダクション、ポストプロダクション)、エンドユーザー(映画、テレビシリーズ、商業広告、オンラインビデオ、その他)に基づき、バーチャルプロダクション市場を区分し、数量と金額で市場規模を予測します。 また、バーチャルプロダクション市場における市場促進要因、阻害要因、機会、課題についても包括的にレビューしています。また、これらの市場の定量的側面に加え、定性的側面もカバーしています。 レポート購入の主なメリット 本レポートは、この市場のリーダー/新規参入者に、市場全体とサブセグメントの収益数値の最も近い近似値に関する情報を提供するのに役立ちます。本レポートは、利害関係者が競争環境を理解し、より良いビジネスの位置づけと適切な市場参入戦略を計画するためのより多くの洞察を得るのに役立ちます。また、本レポートは、関係者がバーチャルプロダクション市場の鼓動を理解するのに役立ち、主要な市場促進要因、阻害要因、課題、機会に関する情報を提供します。 目次1 INTRODUCTION 281.1 STUDY OBJECTIVES 28 1.2 MARKET DEFINITION 28 1.2.1 INCLUSIONS AND EXCLUSIONS 29 1.3 STUDY SCOPE 29 1.3.1 MARKETS COVERED 29 FIGURE 1 VIRTUAL PRODUCTION MARKET SEGMENTATION 29 1.3.2 GEOGRAPHIC SCOPE 30 1.3.3 YEARS CONSIDERED 30 1.4 CURRENCY CONSIDERED 31 1.5 UNIT CONSIDERED 31 1.6 LIMITATIONS 31 1.7 STAKEHOLDERS 31 2 RESEARCH METHODOLOGY 32 2.1 RESEARCH DATA 32 FIGURE 2 VIRTUAL PRODUCTION MARKET: RESEARCH DESIGN 32 2.1.1 SECONDARY AND PRIMARY RESEARCH 34 2.1.2 SECONDARY DATA 35 2.1.2.1 List of key secondary sources 35 2.1.2.2 Key data from secondary sources 35 2.1.3 PRIMARY DATA 36 2.1.3.1 Breakdown of primaries 36 FIGURE 3 BREAKDOWN OF PRIMARIES 36 2.1.3.2 List of key primary interview participants 36 2.1.3.3 Key data from primary sources 37 2.1.3.4 Key industry insights 37 2.2 FACTOR ANALYSIS 38 2.2.1 SUPPLY-SIDE ANALYSIS 38 FIGURE 4 MARKET SIZE ESTIMATION METHODOLOGY: APPROACH 1 (SUPPLY-SIDE ANALYSIS) – REVENUE GENERATED BY COMPANIES FROM SALES OF PRODUCTS OFFERED IN VIRTUAL PRODUCTION MARKET 38 2.2.2 DEMAND-SIDE ANALYSIS 39 FIGURE 5 MARKET SIZE ESTIMATION METHODOLOGY: APPROACH 2 (DEMAND-SIDE ANALYSIS) 39 2.3 MARKET SIZE ESTIMATION 40 FIGURE 6 MARKET SIZE ESTIMATION METHODOLOGY: SUPPLY-SIDE ANALYSIS 40 2.3.1 BOTTOM-UP APPROACH 41 FIGURE 7 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH 41 2.3.2 TOP-DOWN APPROACH 41 FIGURE 8 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH 41 2.3.3 GROWTH PROJECTIONS AND FORECAST ASSUMPTIONS 42 TABLE 1 MARKET GROWTH ASSUMPTIONS 42 2.4 MARKET BREAKDOWN AND DATA TRIANGULATION 43 FIGURE 9 VIRTUAL PRODUCTION MARKET: DATA TRIANGULATION 43 2.5 RESEARCH ASSUMPTIONS 44 TABLE 2 KEY ASSUMPTIONS: MACROECONOMIC AND MICROECONOMIC ENVIRONMENT 44 2.6 RISK ASSESSMENT 45 TABLE 3 RISK ASSESSMENT: VIRTUAL PRODUCTION MARKET 45 3 EXECUTIVE SUMMARY 46 FIGURE 10 VIRTUAL PRODUCTION MARKET GROWTH PROJECTION IN REALISTIC SCENARIO 46 FIGURE 11 SOFTWARE OFFERING SEGMENT TO ACCOUNT FOR LARGEST SHARE OF VIRTUAL PRODUCTION MARKET IN 2027 47 FIGURE 12 PRODUCTION TYPE SEGMENT TO DRIVE GROWTH OF VIRTUAL PRODUCTION MARKET DURING FORECAST PERIOD 47 FIGURE 13 TELEVISION SERIES END USER SEGMENT TO GROW AT HIGHEST CAGR IN VIRTUAL PRODUCTION MARKET FROM 2022 TO 2027 48 FIGURE 14 ASIA PACIFIC TO BE FASTEST-GROWING VIRTUAL PRODUCTION MARKET DURING FORECAST PERIOD 49 4 PREMIUM INSIGHTS 50 4.1 ATTRACTIVE GROWTH OPPORTUNITIES FOR MARKET PLAYERS 50 FIGURE 15 RISING DEMAND FOR VISUAL EFFECTS IN MOVIE PRODUCTION TO FUEL MARKET GROWTH DURING FORECAST PERIOD 50 4.2 VIRTUAL PRODUCTION MARKET, BY OFFERING 50 FIGURE 16 SOFTWARE SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD 50 4.3 VIRTUAL PRODUCTION MARKET, BY TYPE 51 FIGURE 17 POST-PRODUCTION SEGMENT ESTIMATED TO ACCOUNT FOR LARGEST SHARE OF GLOBAL VIRTUAL PRODUCTION MARKET IN 2022 51 4.4 VIRTUAL PRODUCTION MARKET, BY COUNTRY 51 FIGURE 18 MARKET IN CHINA TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD 51 4.5 VIRTUAL PRODUCTION MARKET, BY REGION 52 FIGURE 19 NORTH AMERICA TO ACCOUNT FOR LARGEST SHARE OF GLOBAL VIRTUAL PRODUCTION MARKET IN 2027 52 5 MARKET OVERVIEW 53 5.1 INTRODUCTION 53 5.2 MARKET DYNAMICS 53 FIGURE 20 VIRTUAL PRODUCTION MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES 53 5.2.1 DRIVERS 54 5.2.1.1 Growing demand for visual effects in movie and television industries 54 5.2.1.2 Increasing implementation of LED wall technology 54 5.2.1.3 Rising demand due to pandemic 55 FIGURE 21 DRIVERS AND THEIR IMPACT ON VIRTUAL PRODUCTION MARKET 55 5.2.2 RESTRAINTS 56 5.2.2.1 Lack of skilled professionals 56 5.2.2.2 High capital expenditure for initial set-up 56 FIGURE 22 RESTRAINTS AND THEIR IMPACT ON VIRTUAL PRODUCTION MARKET 56 5.2.3 OPPORTUNITIES 57 5.2.3.1 Rising trend in OTT platforms 57 FIGURE 23 ORIGINAL CONTENT EXPENDITURE BY KEY OTTS (2017-2021) 57 5.2.3.2 Establishment of new virtual production studios 57 FIGURE 24 OPPORTUNITIES AND THEIR IMPACT ON VIRTUAL PRODUCTION MARKET 58 5.2.4 CHALLENGES 58 5.2.4.1 Problems faced in virtual production LED screens 58 FIGURE 25 CHALLENGES AND THEIR IMPACT ON VIRTUAL PRODUCTION MARKET 59 5.3 SUPPLY CHAIN ANALYSIS 60 FIGURE 26 VIRTUAL PRODUCTION MARKET: SUPPLY CHAIN 60 TABLE 4 VIRTUAL PRODUCTION MARKET: ECOSYSTEM 61 5.4 VIRTUAL PRODUCTION MARKET ECOSYSTEM 61 FIGURE 27 ECOSYSTEM OF VIRTUAL PRODUCTION 61 5.5 AVERAGE SELLING PRICES OF OFFERINGS OF KEY PLAYERS, BY HARDWARE 62 5.5.1 AVERAGE SELLING PRICE TRENDS 62 TABLE 5 AVERAGE SELLING PRICES OF OVERALL VIRTUAL PRODUCTION HARDWARE SYSTEMS (USD THOUSANDS) 62 FIGURE 28 AVERAGE PRICE TRENDS: VIRTUAL PRODUCTION HARDWARE SYSTEMS 62 5.6 TRENDS AND DISRUPTIONS IMPACTING CUSTOMERS 63 5.6.1 REVENUE SHIFT AND NEW REVENUE POCKETS FOR MARKET PLAYERS 63 FIGURE 29 REVENUE SHIFT IN VIRTUAL PRODUCTION MARKET 63 5.7 KEY TECHNOLOGY TRENDS 64 5.7.1 VFX 64 5.7.2 CGI 64 5.8 PORTER’S FIVE FORCES ANALYSIS 64 TABLE 6 VIRTUAL PRODUCTION MARKET: PORTER’S FIVE FORCES ANALYSIS 64 FIGURE 30 PORTER’S FIVE FORCES ANALYSIS 65 5.8.1 THREAT OF NEW ENTRANTS 65 5.8.2 THREAT OF SUBSTITUTES 66 5.8.3 BARGAINING POWER OF SUPPLIERS 66 5.8.4 BARGAINING POWER OF BUYERS 66 5.8.5 INTENSITY OF COMPETITIVE RIVALRY 66 5.9 KEY STAKEHOLDERS AND BUYING CRITERIA 67 5.9.1 KEY STAKEHOLDERS IN BUYING PROCESS 67 FIGURE 31 INFLUENCE OF STAKEHOLDERS IN BUYING PROCESS FOR TOP THREE END USERS 67 TABLE 7 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE END USERS (%) 67 5.9.2 BUYING CRITERIA 68 FIGURE 32 KEY BUYING CRITERIA FOR TOP THREE END USERS 68 TABLE 8 KEY BUYING CRITERIA FOR TOP THREE END USERS 68 5.10 CASE STUDIES 69 5.10.1 EFFECTIVE USE OF VIRTUAL PRODUCTION FOR STREAMING BMW BERLIN MARATHON 69 5.10.2 TRANSFORMATION OF LOCATION-BASED SHOOT TO VIRTUAL PRODUCTION STUDIO SHOOT 69 5.11 TRADE ANALYSIS 70 5.11.1 IMPORT SCENARIO 70 TABLE 9 IMPORT DATA, BY COUNTRY, 2017–2021 (USD MILLION) 70 5.11.2 EXPORT SCENARIO 71 TABLE 10 EXPORT DATA, BY COUNTRY, 2017–2021 (USD MILLION) 71 5.12 PATENT ANALYSIS, 2012–2022 72 FIGURE 33 NUMBER OF PATENTS GRANTED FOR VIRTUAL PRODUCTION PRODUCTS, 2012–2022 72 FIGURE 34 REGIONAL ANALYSIS OF PATENTS GRANTED FOR VIRTUAL PRODUCTION PRODUCTS, 2021 73 TABLE 11 LIST OF SOME PATENTS PERTAINING TO VIRTUAL PRODUCTION, 2020–2021 73 5.13 KEY CONFERENCES AND EVENTS, 2022–2023 75 TABLE 12 VIRTUAL PRODUCTION MARKET: DETAILED LIST OF CONFERENCES & EVENTS 75 5.14 TARIFF AND REGULATORY LANDSCAPE 76 5.14.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 76 TABLE 13 NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 76 TABLE 14 EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 77 TABLE 15 ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 77 TABLE 16 ROW: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 78 5.14.2 TARIFFS AND REGULATIONS 78 5.14.2.1 Tariffs 78 5.14.2.2 Regulations 78 5.14.2.3 Standards 78 6 VIRTUAL PRODUCTION MARKET, BY OFFERING 79 6.1 INTRODUCTION 80 FIGURE 35 VIRTUAL PRODUCTION MARKET, BY OFFERING 80 FIGURE 36 SOFTWARE TO DOMINATE VIRTUAL PRODUCTION MARKET IN 2027 80 TABLE 17 VIRTUAL PRODUCTION MARKET, BY OFFERING, 2018–2021 (USD MILLION) 81 TABLE 18 VIRTUAL PRODUCTION MARKET, BY OFFERING, 2022–2027 (USD MILLION) 81 TABLE 19 VIRTUAL PRODUCTION MARKET, BY HARDWARE OFFERING, 2018–2021 (THOUSAND UNITS) 81 TABLE 20 VIRTUAL PRODUCTION MARKET, BY HARDWARE OFFERING, 2022–2027 (THOUSAND UNITS) 81 6.2 HARDWARE 82 6.2.1 SIGNIFICANT DEMAND FOR SPECIALIZED HARDWARE IN VIRTUAL PRODUCTION MARKET 82 TABLE 21 VIRTUAL PRODUCTION HARDWARE OFFERINGS, BY COMPANY 82 TABLE 22 VIRTUAL PRODUCTION MARKET FOR HARDWARE, BY REGION, 2018–2021 (USD MILLION) 83 TABLE 23 VIRTUAL PRODUCTION MARKET FOR HARDWARE, BY REGION, 2022–2027 (USD MILLION) 83 6.3 SOFTWARE 84 6.3.1 SOFTWARE SEGMENT DOMINATES VIRTUAL PRODUCTION MARKET 84 TABLE 24 VIRTUAL PRODUCTION SOFTWARE OFFERING, BY COMPANY 84 TABLE 25 VIRTUAL PRODUCTION MARKET FOR SOFTWARE, BY REGION, 2018–2021 (USD MILLION) 85 TABLE 26 VIRTUAL PRODUCTION MARKET FOR SOFTWARE, BY REGION, 2022–2027 (USD MILLION) 85 6.4 SERVICES 86 6.4.1 VIRTUAL PRODUCTION SERVICES TO PLAY CRUCIAL ROLE IN PRE-PRODUCTION AND POST-PRODUCTION STAGES 86 TABLE 27 VIRTUAL PRODUCTION SERVICES, BY COMPANY 86 TABLE 28 VIRTUAL PRODUCTION MARKET FOR SERVICES, BY REGION, 2018–2021 (USD MILLION) 87 TABLE 29 VIRTUAL PRODUCTION MARKET FOR SERVICES, BY REGION, 2022–2027 (USD MILLION) 88 7 VIRTUAL PRODUCTION MARKET, BY TYPE 89 7.1 INTRODUCTION 90 FIGURE 37 VIRTUAL PRODUCTION MARKET, BY TYPE 90 FIGURE 38 STEPS IN UTILIZATION OF VIRTUAL PRODUCTION, BY TYPE 90 FIGURE 39 POST-PRODUCTION SEGMENT TO ACCOUNT FOR LARGEST SHARE OF VIRTUAL PRODUCTION MARKET IN 2027 91 TABLE 30 VIRTUAL PRODUCTION MARKET, BY TYPE, 2018–2021 (USD MILLION) 91 TABLE 31 VIRTUAL PRODUCTION MARKET, BY TYPE, 2022–2027 (USD MILLION) 91 7.2 PRE-PRODUCTION 92 7.2.1 PRE-PRODUCTION SERVICES HELP ACHIEVE RIGHT VISION 92 7.3 PRODUCTION 93 7.3.1 DIFFERENT STRATEGIES OF KEY PLAYERS EXPECTED TO ACCELERATE PRODUCTION SEGMENT 93 7.4 POST-PRODUCTION 93 7.4.1 POST-PRODUCTION SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE 93 8 VIRTUAL PRODUCTION MARKET, BY END USER 95 8.1 INTRODUCTION 96 FIGURE 40 VIRTUAL PRODUCTION MARKET, BY END USER 96 FIGURE 41 MOVIES END USER SEGMENT TO LEAD VIRTUAL PRODUCTION MARKET IN 2027 96 TABLE 32 VIRTUAL PRODUCTION MARKET, BY END USER, 2018–2021 (USD MILLION) 97 TABLE 33 VIRTUAL PRODUCTION MARKET, BY END USER, 2022–2027 (USD MILLION) 97 8.2 MOVIES 98 8.2.1 MOVIES SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE 98 TABLE 34 VIRTUAL PRODUCTION MARKET FOR MOVIES, BY REGION, 2018–2021 (USD MILLION) 98 TABLE 35 VIRTUAL PRODUCTION MARKET FOR MOVIES, BY REGION, 2022–2027 (USD MILLION) 99 8.3 TELEVISION SERIES 99 8.3.1 ADVENT OF OTT PLATFORMS CREATES OPPORTUNITIES FOR MARKET PLAYERS 99 TABLE 36 VIRTUAL PRODUCTION MARKET FOR TELEVISION SERIES, BY REGION, 2018–2021 (USD MILLION) 99 TABLE 37 VIRTUAL PRODUCTION MARKET FOR TELEVISION SERIES, BY REGION, 2022–2027 (USD MILLION) 100 8.4 COMMERCIAL ADVERTISEMENTS 100 8.4.1 CREATIVE RESULTS AT LOWER BUDGETS TO HELP ATTRACT USERS 100 TABLE 38 VIRTUAL PRODUCTION MARKET FOR COMMERCIAL ADVERTISEMENTS, BY REGION, 2018–2021 (USD MILLION) 100 TABLE 39 VIRTUAL PRODUCTION MARKET FOR COMMERCIAL ADVERTISEMENTS, BY REGION, 2022–2027 (USD MILLION) 101 8.5 ONLINE VIDEOS 101 8.5.1 POPULARITY OF ON-DEMAND VIDEO CONTENT TO BOOST ONLINE VIDEOS SEGMENT 101 TABLE 40 VIRTUAL PRODUCTION MARKET FOR ONLINE VIDEOS, BY REGION, 2018–2021 (USD MILLION) 101 TABLE 41 VIRTUAL PRODUCTION MARKET FOR ONLINE VIDEOS, BY REGION, 2022–2027 (USD MILLION) 102 8.6 OTHERS 102 TABLE 42 VIRTUAL PRODUCTION MARKET FOR OTHERS, BY REGION, 2018–2021 (USD MILLION) 102 TABLE 43 VIRTUAL PRODUCTION MARKET FOR OTHERS, BY REGION, 2022–2027 (USD MILLION) 103 9 VIRTUAL PRODUCTION MARKET, BY REGION 104 9.1 INTRODUCTION 105 FIGURE 42 VIRTUAL PRODUCTION MARKET, BY REGION 105 FIGURE 43 NORTH AMERICA ESTIMATED TO ACCOUNT FOR LARGEST SHARE OF VIRTUAL PRODUCTION MARKET IN 2022 105 TABLE 44 VIRTUAL PRODUCTION MARKET, BY REGION, 2018–2021 (USD MILLION) 105 TABLE 45 VIRTUAL PRODUCTION MARKET, BY REGION, 2022–2027 (USD MILLION) 106 9.2 NORTH AMERICA 106 FIGURE 44 SNAPSHOT OF VIRTUAL PRODUCTION MARKET IN NORTH AMERICA 107 TABLE 46 VIRTUAL PRODUCTION MARKET IN NORTH AMERICA, BY COUNTRY, 2018–2021 (USD MILLION) 107 TABLE 47 VIRTUAL PRODUCTION MARKET IN NORTH AMERICA, BY COUNTRY, 2022–2027 (USD MILLION) 108 TABLE 48 VIRTUAL PRODUCTION MARKET IN NORTH AMERICA, BY OFFERING, 2018–2021 (USD MILLION) 108 TABLE 49 VIRTUAL PRODUCTION MARKET IN NORTH AMERICA, BY OFFERING, 2022–2027 (USD MILLION) 108 TABLE 50 VIRTUAL PRODUCTION MARKET IN NORTH AMERICA, BY END USER, 2018–2021 (USD MILLION) 109 TABLE 51 VIRTUAL PRODUCTION MARKET IN NORTH AMERICA, BY END USER, 2022–2027 (USD MILLION) 109 9.2.1 US 109 9.2.1.1 Presence of largest film industry 109 TABLE 52 VIRTUAL PRODUCTION MARKET IN US, BY OFFERING, 2018–2021 (USD MILLION) 110 TABLE 53 VIRTUAL PRODUCTION MARKET IN US, BY OFFERING, 2022–2027 (USD MILLION) 110 TABLE 54 VIRTUAL PRODUCTION MARKET IN US, BY END USER, 2018–2021 (USD MILLION) 110 TABLE 55 VIRTUAL PRODUCTION MARKET IN US, BY END USER, 2022–2027 (USD MILLION) 111 9.2.2 CANADA 111 9.2.2.1 Consistent demand for larger virtual production studios 111 TABLE 56 VIRTUAL PRODUCTION MARKET IN CANADA, BY OFFERING, 2018–2021 (USD MILLION) 111 TABLE 57 VIRTUAL PRODUCTION MARKET IN CANADA, BY OFFERING, 2022–2027 (USD MILLION) 112 TABLE 58 VIRTUAL PRODUCTION MARKET IN CANADA, BY END USER, 2018–2021 (USD MILLION) 112 TABLE 59 VIRTUAL PRODUCTION MARKET IN CANADA, BY END USER, 2022–2027 (USD MILLION) 112 9.2.3 MEXICO 113 9.2.3.1 Growing Mexican film and the television industry 113 TABLE 60 VIRTUAL PRODUCTION MARKET IN MEXICO, BY OFFERING, 2018–2021 (USD MILLION) 113 TABLE 61 VIRTUAL PRODUCTION MARKET IN MEXICO, BY OFFERING, 2022–2027 (USD MILLION) 113 TABLE 62 VIRTUAL PRODUCTION MARKET IN MEXICO, BY END USER, 2018–2021 (USD MILLION) 114 TABLE 63 VIRTUAL PRODUCTION MARKET IN MEXICO, BY END USER, 2022–2027 (USD MILLION) 114 9.3 EUROPE 114 FIGURE 45 SNAPSHOT OF VIRTUAL PRODUCTION MARKET IN EUROPE 115 TABLE 64 VIRTUAL PRODUCTION MARKET IN EUROPE, BY COUNTRY, 2018–2021 (USD MILLION) 115 TABLE 65 VIRTUAL PRODUCTION MARKET IN EUROPE, BY COUNTRY, 2022–2027 (USD MILLION) 116 TABLE 66 VIRTUAL PRODUCTION MARKET IN EUROPE, BY OFFERING, 2018–2021 (USD MILLION) 116 TABLE 67 VIRTUAL PRODUCTION MARKET IN EUROPE, BY OFFERING, 2022–2027 (USD MILLION) 116 TABLE 68 VIRTUAL PRODUCTION MARKET IN EUROPE, BY END USER, 2018–2021 (USD MILLION) 117 TABLE 69 VIRTUAL PRODUCTION MARKET IN EUROPE, BY END USER, 2022–2027 (USD MILLION) 117 9.3.1 UK 118 9.3.1.1 Increased spending on film and high-end television production 118 TABLE 70 VIRTUAL PRODUCTION MARKET IN UK, BY OFFERING, 2018–2021 (USD MILLION) 118 TABLE 71 VIRTUAL PRODUCTION MARKET IN UK, BY OFFERING, 2022–2027 (USD MILLION) 118 TABLE 72 VIRTUAL PRODUCTION MARKET IN UK, BY END USER, 2018–2021 (USD MILLION) 119 TABLE 73 VIRTUAL PRODUCTION MARKET IN UK, BY END USER, 2022–2027 (USD MILLION) 119 9.3.2 GERMANY 119 9.3.2.1 Ranks second in European virtual production market 119 TABLE 74 VIRTUAL PRODUCTION MARKET IN GERMANY, BY OFFERING, 2018–2021 (USD MILLION) 120 TABLE 75 VIRTUAL PRODUCTION MARKET IN GERMANY, BY OFFERING, 2022–2027 (USD MILLION) 120 TABLE 76 VIRTUAL PRODUCTION MARKET IN GERMANY, BY END USER, 2018–2021 (USD MILLION) 120 TABLE 77 VIRTUAL PRODUCTION MARKET IN GERMANY, BY END USER, 2022–2027 (USD MILLION) 121 9.3.3 FRANCE 121 9.3.3.1 Increased production and investments in French cinema 121 TABLE 78 VIRTUAL PRODUCTION MARKET IN FRANCE, BY OFFERING, 2018–2021 (USD MILLION) 121 TABLE 79 VIRTUAL PRODUCTION MARKET IN FRANCE, BY OFFERING, 2022–2027 (USD MILLION) 122 TABLE 80 VIRTUAL PRODUCTION MARKET IN FRANCE, BY END USER, 2018–2021 (USD MILLION) 122 TABLE 81 VIRTUAL PRODUCTION MARKET IN FRANCE, BY END USER, 2022–2027 (USD MILLION) 122 9.3.4 REST OF EUROPE 123 TABLE 82 VIRTUAL PRODUCTION MARKET IN REST OF EUROPE, BY OFFERING, 2018–2021 (USD MILLION) 123 TABLE 83 VIRTUAL PRODUCTION MARKET IN REST OF EUROPE, BY OFFERING, 2022–2027 (USD MILLION) 123 TABLE 84 VIRTUAL PRODUCTION MARKET IN REST OF EUROPE, BY END USER, 2018–2021 (USD MILLION) 123 TABLE 85 VIRTUAL PRODUCTION MARKET IN REST OF EUROPE, BY END USER, 2022–2027 (USD MILLION) 124 9.4 ASIA PACIFIC 124 FIGURE 46 SNAPSHOT OF VIRTUAL PRODUCTION MARKET IN ASIA PACIFIC 125 TABLE 86 VIRTUAL PRODUCTION MARKET IN ASIA PACIFIC, BY COUNTRY, 2018–2021 (USD MILLION) 125 TABLE 87 VIRTUAL PRODUCTION MARKET IN ASIA PACIFIC, BY COUNTRY, 2022–2027 (USD MILLION) 126 TABLE 88 VIRTUAL PRODUCTION MARKET IN ASIA PACIFIC, BY OFFERING, 2018–2021 (USD MILLION) 126 TABLE 89 VIRTUAL PRODUCTION MARKET IN ASIA PACIFIC, BY OFFERING, 2022–2027 (USD MILLION) 126 TABLE 90 VIRTUAL PRODUCTION MARKET IN ASIA PACIFIC, BY END USER, 2018–2021 (USD MILLION) 127 TABLE 91 VIRTUAL PRODUCTION MARKET IN ASIA PACIFIC, BY END USER, 2022–2027 (USD MILLION) 127 9.4.1 CHINA 127 9.4.1.1 China to dominate market in Asia Pacific during forecast period 127 TABLE 92 VIRTUAL PRODUCTION MARKET IN CHINA, BY OFFERING, 2018–2021 (USD MILLION) 128 TABLE 93 VIRTUAL PRODUCTION MARKET IN CHINA, BY OFFERING, 2022–2027 (USD MILLION) 128 TABLE 94 VIRTUAL PRODUCTION MARKET IN CHINA, BY END USER, 2018–2021 (USD MILLION) 128 TABLE 95 VIRTUAL PRODUCTION MARKET IN CHINA, BY END USER, 2022–2027 (USD MILLION) 129 9.4.2 JAPAN 129 9.4.2.1 Ranks second in Asia Pacific virtual production market 129 TABLE 96 VIRTUAL PRODUCTION MARKET IN JAPAN, BY OFFERING, 2018–2021 (USD MILLION) 129 TABLE 97 VIRTUAL PRODUCTION MARKET IN JAPAN, BY OFFERING, 2022–2027 (USD MILLION) 130 TABLE 98 VIRTUAL PRODUCTION MARKET IN JAPAN, BY END USER, 2018–2021 (USD MILLION) 130 TABLE 99 VIRTUAL PRODUCTION MARKET IN JAPAN, BY END USER, 2022–2027 (USD MILLION) 130 9.4.3 SOUTH KOREA 130 9.4.3.1 Rising OTT adoption to boost market 130 TABLE 100 VIRTUAL PRODUCTION MARKET IN SOUTH KOREA, BY OFFERING, 2018–2021 (USD MILLION) 131 TABLE 101 VIRTUAL PRODUCTION MARKET IN SOUTH KOREA, BY OFFERING, 2022–2027 (USD MILLION) 131 TABLE 102 VIRTUAL PRODUCTION MARKET IN SOUTH KOREA, BY END USER, 2018–2021 (USD MILLION) 132 TABLE 103 VIRTUAL PRODUCTION MARKET IN SOUTH KOREA, BY END USER, 2022–2027 (USD MILLION) 132 9.4.4 INDIA 132 9.4.4.1 Increasing collaborations to launch new virtual production studios to boost market 132 TABLE 104 VIRTUAL PRODUCTION MARKET IN INDIA, BY OFFERING, 2018–2021 (USD MILLION) 133 TABLE 105 VIRTUAL PRODUCTION MARKET IN INDIA, BY OFFERING, 2022–2027 (USD MILLION) 133 TABLE 106 VIRTUAL PRODUCTION MARKET IN INDIA, BY END USER, 2018–2021 (USD MILLION) 133 TABLE 107 VIRTUAL PRODUCTION MARKET IN INDIA, BY END USER, 2022–2027 (USD MILLION) 134 9.4.5 REST OF ASIA PACIFIC 134 TABLE 108 VIRTUAL PRODUCTION MARKET IN REST OF ASIA PACIFIC, BY OFFERING, 2018–2021 (USD MILLION) 134 TABLE 109 VIRTUAL PRODUCTION MARKET IN REST OF ASIA PACIFIC, BY OFFERING, 2022–2027 (USD MILLION) 135 TABLE 110 VIRTUAL PRODUCTION MARKET IN REST OF ASIA PACIFIC, BY END USER, 2018–2021 (USD MILLION) 135 TABLE 111 VIRTUAL PRODUCTION MARKET IN REST OF ASIA PACIFIC, BY END USER, 2022–2027 (USD MILLION) 135 9.5 REST OF THE WORLD (ROW) 136 TABLE 112 VIRTUAL PRODUCTION MARKET IN REST OF THE WORLD, BY REGION, 2018–2021 (USD MILLION) 136 TABLE 113 VIRTUAL PRODUCTION MARKET IN REST OF THE WORLD, BY REGION, 2022–2027 (USD MILLION) 136 TABLE 114 VIRTUAL PRODUCTION MARKET IN REST OF THE WORLD, BY OFFERING, 2018–2021 (USD MILLION) 136 TABLE 115 VIRTUAL PRODUCTION MARKET IN REST OF THE WORLD, BY OFFERING, 2022–2027 (USD MILLION) 137 TABLE 116 VIRTUAL PRODUCTION MARKET IN REST OF THE WORLD, BY END USER, 2018–2021 (USD MILLION) 137 TABLE 117 VIRTUAL PRODUCTION MARKET IN REST OF THE WORLD, BY END USER, 2022–2027 (USD MILLION) 137 9.5.1 SOUTH AMERICA 138 9.5.1.1 Growing film industry to boost adoption of virtual production 138 TABLE 118 VIRTUAL PRODUCTION MARKET IN SOUTH AMERICA, BY OFFERING, 2018–2021 (USD MILLION) 138 TABLE 119 VIRTUAL PRODUCTION MARKET IN SOUTH AMERICA, BY OFFERING, 2022–2027 (USD MILLION) 138 TABLE 120 VIRTUAL PRODUCTION MARKET IN SOUTH AMERICA, BY END USER, 2018–2021 (USD MILLION) 139 TABLE 121 VIRTUAL PRODUCTION MARKET IN SOUTH AMERICA, BY END USER, 2022–2027 (USD MILLION) 139 9.5.2 MIDDLE EAST & AFRICA 139 9.5.2.1 Middle East & Africa to account for larger share of market in Rest of the World 139 TABLE 122 VIRTUAL PRODUCTION MARKET IN MIDDLE EAST & AFRICA, BY OFFERING, 2018–2021 (USD MILLION) 140 TABLE 123 VIRTUAL PRODUCTION MARKET IN MIDDLE EAST & AFRICA, BY OFFERING, 2022–2027 (USD MILLION) 140 TABLE 124 VIRTUAL PRODUCTION MARKET IN MIDDLE EAST & AFRICA, BY END USER, 2018–2021 (USD MILLION) 140 TABLE 125 VIRTUAL PRODUCTION MARKET IN MIDDLE EAST & AFRICA, BY END USER, 2022–2027 (USD MILLION) 141 10 COMPETITIVE LANDSCAPE 142 10.1 VIRTUAL PRODUCTION OVERVIEW 142 10.2 MARKET EVALUATION FRAMEWORK 142 TABLE 126 OVERVIEW OF STRATEGIES DEPLOYED BY KEY VIRTUAL PRODUCTION COMPANIES 142 10.2.1 PRODUCT PORTFOLIO 143 10.2.2 REGIONAL FOCUS 143 10.2.3 MANUFACTURING FOOTPRINT 143 10.2.4 ORGANIC/INORGANIC STRATEGIES 143 10.3 MARKET SHARE ANALYSIS, 2021 144 TABLE 127 VIRTUAL PRODUCTION MARKET: MARKET SHARE ANALYSIS (2021) 144 10.4 FIVE-YEAR COMPANY REVENUE ANALYSIS 145 FIGURE 47 FIVE-YEAR REVENUE ANALYSIS OF TOP FIVE PLAYERS IN VIRTUAL PRODUCTION MARKET, 2017 TO 2021 145 10.5 KEY COMPANY EVALUATION QUADRANT 146 10.5.1 STARS 146 10.5.2 EMERGING LEADERS 146 10.5.3 PERVASIVE PLAYERS 146 10.5.4 PARTICIPANTS 146 FIGURE 48 VIRTUAL PRODUCTION MARKET: COMPANY EVALUATION QUADRANT, 2021 147 10.6 COMPANY FOOTPRINT 148 TABLE 128 COMPANY FOOTPRINT 148 TABLE 129 COMPANY-WISE OFFERING FOOTPRINT 149 TABLE 130 COMPANY-WISE END USER FOOTPRINT 150 TABLE 131 COMPANY-WISE REGION FOOTPRINT 151 10.7 COMPETITIVE SCENARIOS AND TRENDS 152 10.7.1 PRODUCT LAUNCHES 152 TABLE 132 PRODUCT LAUNCHES, JANUARY 2021 AND JANUARY 2022 152 10.7.2 DEALS 154 TABLE 133 DEALS, JANUARY 2021 AND JANUARY 2022 154 10.7.3 OTHERS 155 TABLE 134 CONTRACTS AND EXPANSIONS, JANUARY 2020 AND JANUARY 2022 155 11 COMPANY PROFILES 157 11.1 KEY COMPANIES 157 (Business Overview, Products Offered, Recent Developments, and MnM View (Key strengths/Right to Win, Strategic Choices Made, and Weaknesses and Competitive Threats))* 11.1.1 ADOBE INC. 157 TABLE 135 ADOBE INC.: BUSINESS OVERVIEW 157 FIGURE 49 ADOBE INC.: COMPANY SNAPSHOT 158 TABLE 136 ADOBE INC.: PRODUCTS OFFERED 159 TABLE 137 ADOBE INC.: PRODUCT LAUNCHES 160 TABLE 138 ADOBE INC.: DEALS 160 11.1.2 NVIDIA CORPORATION 162 TABLE 139 NVIDIA CORPORATION: BUSINESS OVERVIEW 162 FIGURE 50 NVIDIA CORPORATION: COMPANY SNAPSHOT 163 TABLE 140 NVIDIA CORPORATION: PRODUCTS OFFERED 163 TABLE 141 NVIDIA CORPORATION: PRODUCT LAUNCHES 164 11.1.3 SONY GROUP 167 TABLE 142 SONY GROUP: BUSINESS OVERVIEW 167 FIGURE 51 SONY GROUP: COMPANY SNAPSHOT 168 TABLE 143 SONY GROUP: PRODUCTS OFFERED 169 TABLE 144 SONY GROUP: PRODUCT LAUNCHES 170 TABLE 145 SONY GROUP: DEALS 171 TABLE 146 SONY GROUP: OTHERS 172 11.1.4 AUTODESK, INC. 174 TABLE 147 AUTODESK, INC.: BUSINESS OVERVIEW 174 FIGURE 52 AUTODESK, INC.: COMPANY SNAPSHOT 175 TABLE 148 AUTODESK, INC.: PRODUCTS OFFERED 175 TABLE 149 AUTODESK, INC.: DEALS 177 11.1.5 TECHNICOLOR 179 TABLE 150 TECHNICOLOR: BUSINESS OVERVIEW 179 FIGURE 53 TECHNICOLOR: COMPANY SNAPSHOT 180 TABLE 151 TECHNICOLOR: PRODUCTS OFFERED 180 TABLE 152 TECHNICOLOR: DEALS 181 TABLE 153 TECHNICOLOR: OTHERS 182 11.1.6 HTC CORPORATION 183 TABLE 154 HTC CORPORATION: BUSINESS OVERVIEW 183 FIGURE 54 HTC CORPORATION: COMPANY SNAPSHOT 184 TABLE 155 HTC CORPORATION: PRODUCTS OFFERED 184 TABLE 156 HTC CORPORATION: PRODUCT LAUNCHES 185 11.1.7 VICON MOTION SYSTEMS LTD 186 TABLE 157 VICON MOTION SYSTEMS LTD: BUSINESS OVERVIEW 186 FIGURE 55 VICON MOTION SYSTEMS LTD: COMPANY SNAPSHOT 187 TABLE 158 VICON MOTION SYSTEMS LTD: PRODUCTS OFFERED 187 TABLE 159 VICON MOTION SYSTEMS LTD: PRODUCT LAUNCHES 188 TABLE 160 VICON MOTION SYSTEMS LTD: DEALS 188 TABLE 161 VICON MOTION SYSTEMS LTD: OTHERS 189 11.1.8 SIDEFX 190 TABLE 162 SIDEFX: BUSINESS OVERVIEW 190 TABLE 163 SIDEFX: PRODUCTS OFFERED 190 TABLE 164 SIDEFX: PRODUCT LAUNCHES 191 11.1.9 EPIC GAMES 192 TABLE 165 EPIC GAMES: BUSINESS OVERVIEW 192 TABLE 166 EPIC GAMES: PRODUCTS OFFERED 192 TABLE 167 EPIC GAMES: PRODUCT LAUNCHES 193 11.1.10 MO-SYS ENGINEERING LTD. 194 TABLE 168 MO-SYS ENGINEERING LTD.: BUSINESS OVERVIEW 194 TABLE 169 MO-SYS ENGINEERING LTD.: PRODUCTS OFFERED 194 TABLE 170 MO-SYS ENGINEERING LTD.: PRODUCT LAUNCHES 195 TABLE 171 MO-SYS ENGINEERING LTD.: DEALS 196 11.1.11 PERFORCE SOFTWARE, INC. 198 TABLE 172 PERFORCE SOFTWARE, INC.: BUSINESS OVERVIEW 198 TABLE 173 PERFORCE SOFTWARE, INC.: PRODUCTS OFFERED 198 TABLE 174 PERFORCE SOFTWARE, INC.: DEALS 199 11.1.12 THE WALT DISNEY COMPANY 200 TABLE 175 THE WALT DISNEY COMPANY: BUSINESS OVERVIEW 200 FIGURE 56 THE WALT DISNEY COMPANY: COMPANY SNAPSHOT 201 TABLE 176 THE WALT DISNEY COMPANY: PRODUCTS OFFERED 202 TABLE 177 THE WALT DISNEY COMPANY: PRODUCT LAUNCHES 203 11.2 OTHER PLAYERS 204 11.2.1 DNEG 204 TABLE 178 DNEG: COMPANY OVERVIEW 204 11.2.2 TILTLABS 205 TABLE 179 TILTLABS: COMPANY OVERVIEW 205 11.2.3 PLANAR SYSTEMS, INC. 206 TABLE 180 PLANAR SYSTEMS, INC.: COMPANY OVERVIEW 206 11.2.4 VIRSABI 207 TABLE 181 VIRSABI: COMPANY OVERVIEW 207 11.2.5 PRODUCTION RESOURCE GROUP, LLC 208 TABLE 182 PRODUCTION RESOURCE GROUP, LLC: COMPANY OVERVIEW 208 11.2.6 DIMENSION 209 TABLE 183 DIMENSION: COMPANY OVERVIEW 209 11.2.7 RECODE XR STUDIO 210 TABLE 184 RECODE XR STUDIO: COMPANY OVERVIEW 210 11.2.8 VŪ TECHNOLOGIES 211 TABLE 185 VŪ TECHNOLOGIES: COMPANY OVERVIEW 211 11.2.9 80SIX LTD. 212 TABLE 186 80SIX LTD.: COMPANY OVERVIEW 212 11.2.10 ROE VISUAL 213 TABLE 187 ROE VISUAL: COMPANY OVERVIEW 213 11.2.11 BORIS FX, INC. 214 TABLE 188 BORIS FX, INC.: COMPANY OVERVIEW 214 11.2.12 INSTA360 215 TABLE 189 INSTA360: COMPANY OVERVIEW 215 11.2.13 360RIZE 215 TABLE 190 360RIZE: COMPANY OVERVIEW 215 11.2.14 WĒTĀ FX 216 TABLE 191 WĒTĀ FX: COMPANY OVERVIEW 216 *Details on Business Overview, Products Offered, Recent Developments, and MnM View (Key strengths/Right to Win, Strategic Choices Made, and Weaknesses and Competitive Threats) might not be captured in case of unlisted companies. 12 APPENDIX 217 12.1 DISCUSSION GUIDE 217 12.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 220 12.3 CUSTOMIZATION OPTIONS 222 12.4 RELATED REPORTS 222 12.5 AUTHOR DETAILS 223
SummaryThe global virtual production market size is estimated to be USD 2.6 billion in 2022 and is projected to reach 5.1 billion by 2027, at a CAGR of 14.5% during the forecast period. The market has a promising growth potential due to several factors, surging adoption of OTT, increasing implementation of LED Wall technology, and rising demand due to pandemic. Table of Contents1 INTRODUCTION 281.1 STUDY OBJECTIVES 28 1.2 MARKET DEFINITION 28 1.2.1 INCLUSIONS AND EXCLUSIONS 29 1.3 STUDY SCOPE 29 1.3.1 MARKETS COVERED 29 FIGURE 1 VIRTUAL PRODUCTION MARKET SEGMENTATION 29 1.3.2 GEOGRAPHIC SCOPE 30 1.3.3 YEARS CONSIDERED 30 1.4 CURRENCY CONSIDERED 31 1.5 UNIT CONSIDERED 31 1.6 LIMITATIONS 31 1.7 STAKEHOLDERS 31 2 RESEARCH METHODOLOGY 32 2.1 RESEARCH DATA 32 FIGURE 2 VIRTUAL PRODUCTION MARKET: RESEARCH DESIGN 32 2.1.1 SECONDARY AND PRIMARY RESEARCH 34 2.1.2 SECONDARY DATA 35 2.1.2.1 List of key secondary sources 35 2.1.2.2 Key data from secondary sources 35 2.1.3 PRIMARY DATA 36 2.1.3.1 Breakdown of primaries 36 FIGURE 3 BREAKDOWN OF PRIMARIES 36 2.1.3.2 List of key primary interview participants 36 2.1.3.3 Key data from primary sources 37 2.1.3.4 Key industry insights 37 2.2 FACTOR ANALYSIS 38 2.2.1 SUPPLY-SIDE ANALYSIS 38 FIGURE 4 MARKET SIZE ESTIMATION METHODOLOGY: APPROACH 1 (SUPPLY-SIDE ANALYSIS) – REVENUE GENERATED BY COMPANIES FROM SALES OF PRODUCTS OFFERED IN VIRTUAL PRODUCTION MARKET 38 2.2.2 DEMAND-SIDE ANALYSIS 39 FIGURE 5 MARKET SIZE ESTIMATION METHODOLOGY: APPROACH 2 (DEMAND-SIDE ANALYSIS) 39 2.3 MARKET SIZE ESTIMATION 40 FIGURE 6 MARKET SIZE ESTIMATION METHODOLOGY: SUPPLY-SIDE ANALYSIS 40 2.3.1 BOTTOM-UP APPROACH 41 FIGURE 7 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH 41 2.3.2 TOP-DOWN APPROACH 41 FIGURE 8 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH 41 2.3.3 GROWTH PROJECTIONS AND FORECAST ASSUMPTIONS 42 TABLE 1 MARKET GROWTH ASSUMPTIONS 42 2.4 MARKET BREAKDOWN AND DATA TRIANGULATION 43 FIGURE 9 VIRTUAL PRODUCTION MARKET: DATA TRIANGULATION 43 2.5 RESEARCH ASSUMPTIONS 44 TABLE 2 KEY ASSUMPTIONS: MACROECONOMIC AND MICROECONOMIC ENVIRONMENT 44 2.6 RISK ASSESSMENT 45 TABLE 3 RISK ASSESSMENT: VIRTUAL PRODUCTION MARKET 45 3 EXECUTIVE SUMMARY 46 FIGURE 10 VIRTUAL PRODUCTION MARKET GROWTH PROJECTION IN REALISTIC SCENARIO 46 FIGURE 11 SOFTWARE OFFERING SEGMENT TO ACCOUNT FOR LARGEST SHARE OF VIRTUAL PRODUCTION MARKET IN 2027 47 FIGURE 12 PRODUCTION TYPE SEGMENT TO DRIVE GROWTH OF VIRTUAL PRODUCTION MARKET DURING FORECAST PERIOD 47 FIGURE 13 TELEVISION SERIES END USER SEGMENT TO GROW AT HIGHEST CAGR IN VIRTUAL PRODUCTION MARKET FROM 2022 TO 2027 48 FIGURE 14 ASIA PACIFIC TO BE FASTEST-GROWING VIRTUAL PRODUCTION MARKET DURING FORECAST PERIOD 49 4 PREMIUM INSIGHTS 50 4.1 ATTRACTIVE GROWTH OPPORTUNITIES FOR MARKET PLAYERS 50 FIGURE 15 RISING DEMAND FOR VISUAL EFFECTS IN MOVIE PRODUCTION TO FUEL MARKET GROWTH DURING FORECAST PERIOD 50 4.2 VIRTUAL PRODUCTION MARKET, BY OFFERING 50 FIGURE 16 SOFTWARE SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD 50 4.3 VIRTUAL PRODUCTION MARKET, BY TYPE 51 FIGURE 17 POST-PRODUCTION SEGMENT ESTIMATED TO ACCOUNT FOR LARGEST SHARE OF GLOBAL VIRTUAL PRODUCTION MARKET IN 2022 51 4.4 VIRTUAL PRODUCTION MARKET, BY COUNTRY 51 FIGURE 18 MARKET IN CHINA TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD 51 4.5 VIRTUAL PRODUCTION MARKET, BY REGION 52 FIGURE 19 NORTH AMERICA TO ACCOUNT FOR LARGEST SHARE OF GLOBAL VIRTUAL PRODUCTION MARKET IN 2027 52 5 MARKET OVERVIEW 53 5.1 INTRODUCTION 53 5.2 MARKET DYNAMICS 53 FIGURE 20 VIRTUAL PRODUCTION MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES 53 5.2.1 DRIVERS 54 5.2.1.1 Growing demand for visual effects in movie and television industries 54 5.2.1.2 Increasing implementation of LED wall technology 54 5.2.1.3 Rising demand due to pandemic 55 FIGURE 21 DRIVERS AND THEIR IMPACT ON VIRTUAL PRODUCTION MARKET 55 5.2.2 RESTRAINTS 56 5.2.2.1 Lack of skilled professionals 56 5.2.2.2 High capital expenditure for initial set-up 56 FIGURE 22 RESTRAINTS AND THEIR IMPACT ON VIRTUAL PRODUCTION MARKET 56 5.2.3 OPPORTUNITIES 57 5.2.3.1 Rising trend in OTT platforms 57 FIGURE 23 ORIGINAL CONTENT EXPENDITURE BY KEY OTTS (2017-2021) 57 5.2.3.2 Establishment of new virtual production studios 57 FIGURE 24 OPPORTUNITIES AND THEIR IMPACT ON VIRTUAL PRODUCTION MARKET 58 5.2.4 CHALLENGES 58 5.2.4.1 Problems faced in virtual production LED screens 58 FIGURE 25 CHALLENGES AND THEIR IMPACT ON VIRTUAL PRODUCTION MARKET 59 5.3 SUPPLY CHAIN ANALYSIS 60 FIGURE 26 VIRTUAL PRODUCTION MARKET: SUPPLY CHAIN 60 TABLE 4 VIRTUAL PRODUCTION MARKET: ECOSYSTEM 61 5.4 VIRTUAL PRODUCTION MARKET ECOSYSTEM 61 FIGURE 27 ECOSYSTEM OF VIRTUAL PRODUCTION 61 5.5 AVERAGE SELLING PRICES OF OFFERINGS OF KEY PLAYERS, BY HARDWARE 62 5.5.1 AVERAGE SELLING PRICE TRENDS 62 TABLE 5 AVERAGE SELLING PRICES OF OVERALL VIRTUAL PRODUCTION HARDWARE SYSTEMS (USD THOUSANDS) 62 FIGURE 28 AVERAGE PRICE TRENDS: VIRTUAL PRODUCTION HARDWARE SYSTEMS 62 5.6 TRENDS AND DISRUPTIONS IMPACTING CUSTOMERS 63 5.6.1 REVENUE SHIFT AND NEW REVENUE POCKETS FOR MARKET PLAYERS 63 FIGURE 29 REVENUE SHIFT IN VIRTUAL PRODUCTION MARKET 63 5.7 KEY TECHNOLOGY TRENDS 64 5.7.1 VFX 64 5.7.2 CGI 64 5.8 PORTER’S FIVE FORCES ANALYSIS 64 TABLE 6 VIRTUAL PRODUCTION MARKET: PORTER’S FIVE FORCES ANALYSIS 64 FIGURE 30 PORTER’S FIVE FORCES ANALYSIS 65 5.8.1 THREAT OF NEW ENTRANTS 65 5.8.2 THREAT OF SUBSTITUTES 66 5.8.3 BARGAINING POWER OF SUPPLIERS 66 5.8.4 BARGAINING POWER OF BUYERS 66 5.8.5 INTENSITY OF COMPETITIVE RIVALRY 66 5.9 KEY STAKEHOLDERS AND BUYING CRITERIA 67 5.9.1 KEY STAKEHOLDERS IN BUYING PROCESS 67 FIGURE 31 INFLUENCE OF STAKEHOLDERS IN BUYING PROCESS FOR TOP THREE END USERS 67 TABLE 7 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE END USERS (%) 67 5.9.2 BUYING CRITERIA 68 FIGURE 32 KEY BUYING CRITERIA FOR TOP THREE END USERS 68 TABLE 8 KEY BUYING CRITERIA FOR TOP THREE END USERS 68 5.10 CASE STUDIES 69 5.10.1 EFFECTIVE USE OF VIRTUAL PRODUCTION FOR STREAMING BMW BERLIN MARATHON 69 5.10.2 TRANSFORMATION OF LOCATION-BASED SHOOT TO VIRTUAL PRODUCTION STUDIO SHOOT 69 5.11 TRADE ANALYSIS 70 5.11.1 IMPORT SCENARIO 70 TABLE 9 IMPORT DATA, BY COUNTRY, 2017–2021 (USD MILLION) 70 5.11.2 EXPORT SCENARIO 71 TABLE 10 EXPORT DATA, BY COUNTRY, 2017–2021 (USD MILLION) 71 5.12 PATENT ANALYSIS, 2012–2022 72 FIGURE 33 NUMBER OF PATENTS GRANTED FOR VIRTUAL PRODUCTION PRODUCTS, 2012–2022 72 FIGURE 34 REGIONAL ANALYSIS OF PATENTS GRANTED FOR VIRTUAL PRODUCTION PRODUCTS, 2021 73 TABLE 11 LIST OF SOME PATENTS PERTAINING TO VIRTUAL PRODUCTION, 2020–2021 73 5.13 KEY CONFERENCES AND EVENTS, 2022–2023 75 TABLE 12 VIRTUAL PRODUCTION MARKET: DETAILED LIST OF CONFERENCES & EVENTS 75 5.14 TARIFF AND REGULATORY LANDSCAPE 76 5.14.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 76 TABLE 13 NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 76 TABLE 14 EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 77 TABLE 15 ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 77 TABLE 16 ROW: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 78 5.14.2 TARIFFS AND REGULATIONS 78 5.14.2.1 Tariffs 78 5.14.2.2 Regulations 78 5.14.2.3 Standards 78 6 VIRTUAL PRODUCTION MARKET, BY OFFERING 79 6.1 INTRODUCTION 80 FIGURE 35 VIRTUAL PRODUCTION MARKET, BY OFFERING 80 FIGURE 36 SOFTWARE TO DOMINATE VIRTUAL PRODUCTION MARKET IN 2027 80 TABLE 17 VIRTUAL PRODUCTION MARKET, BY OFFERING, 2018–2021 (USD MILLION) 81 TABLE 18 VIRTUAL PRODUCTION MARKET, BY OFFERING, 2022–2027 (USD MILLION) 81 TABLE 19 VIRTUAL PRODUCTION MARKET, BY HARDWARE OFFERING, 2018–2021 (THOUSAND UNITS) 81 TABLE 20 VIRTUAL PRODUCTION MARKET, BY HARDWARE OFFERING, 2022–2027 (THOUSAND UNITS) 81 6.2 HARDWARE 82 6.2.1 SIGNIFICANT DEMAND FOR SPECIALIZED HARDWARE IN VIRTUAL PRODUCTION MARKET 82 TABLE 21 VIRTUAL PRODUCTION HARDWARE OFFERINGS, BY COMPANY 82 TABLE 22 VIRTUAL PRODUCTION MARKET FOR HARDWARE, BY REGION, 2018–2021 (USD MILLION) 83 TABLE 23 VIRTUAL PRODUCTION MARKET FOR HARDWARE, BY REGION, 2022–2027 (USD MILLION) 83 6.3 SOFTWARE 84 6.3.1 SOFTWARE SEGMENT DOMINATES VIRTUAL PRODUCTION MARKET 84 TABLE 24 VIRTUAL PRODUCTION SOFTWARE OFFERING, BY COMPANY 84 TABLE 25 VIRTUAL PRODUCTION MARKET FOR SOFTWARE, BY REGION, 2018–2021 (USD MILLION) 85 TABLE 26 VIRTUAL PRODUCTION MARKET FOR SOFTWARE, BY REGION, 2022–2027 (USD MILLION) 85 6.4 SERVICES 86 6.4.1 VIRTUAL PRODUCTION SERVICES TO PLAY CRUCIAL ROLE IN PRE-PRODUCTION AND POST-PRODUCTION STAGES 86 TABLE 27 VIRTUAL PRODUCTION SERVICES, BY COMPANY 86 TABLE 28 VIRTUAL PRODUCTION MARKET FOR SERVICES, BY REGION, 2018–2021 (USD MILLION) 87 TABLE 29 VIRTUAL PRODUCTION MARKET FOR SERVICES, BY REGION, 2022–2027 (USD MILLION) 88 7 VIRTUAL PRODUCTION MARKET, BY TYPE 89 7.1 INTRODUCTION 90 FIGURE 37 VIRTUAL PRODUCTION MARKET, BY TYPE 90 FIGURE 38 STEPS IN UTILIZATION OF VIRTUAL PRODUCTION, BY TYPE 90 FIGURE 39 POST-PRODUCTION SEGMENT TO ACCOUNT FOR LARGEST SHARE OF VIRTUAL PRODUCTION MARKET IN 2027 91 TABLE 30 VIRTUAL PRODUCTION MARKET, BY TYPE, 2018–2021 (USD MILLION) 91 TABLE 31 VIRTUAL PRODUCTION MARKET, BY TYPE, 2022–2027 (USD MILLION) 91 7.2 PRE-PRODUCTION 92 7.2.1 PRE-PRODUCTION SERVICES HELP ACHIEVE RIGHT VISION 92 7.3 PRODUCTION 93 7.3.1 DIFFERENT STRATEGIES OF KEY PLAYERS EXPECTED TO ACCELERATE PRODUCTION SEGMENT 93 7.4 POST-PRODUCTION 93 7.4.1 POST-PRODUCTION SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE 93 8 VIRTUAL PRODUCTION MARKET, BY END USER 95 8.1 INTRODUCTION 96 FIGURE 40 VIRTUAL PRODUCTION MARKET, BY END USER 96 FIGURE 41 MOVIES END USER SEGMENT TO LEAD VIRTUAL PRODUCTION MARKET IN 2027 96 TABLE 32 VIRTUAL PRODUCTION MARKET, BY END USER, 2018–2021 (USD MILLION) 97 TABLE 33 VIRTUAL PRODUCTION MARKET, BY END USER, 2022–2027 (USD MILLION) 97 8.2 MOVIES 98 8.2.1 MOVIES SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE 98 TABLE 34 VIRTUAL PRODUCTION MARKET FOR MOVIES, BY REGION, 2018–2021 (USD MILLION) 98 TABLE 35 VIRTUAL PRODUCTION MARKET FOR MOVIES, BY REGION, 2022–2027 (USD MILLION) 99 8.3 TELEVISION SERIES 99 8.3.1 ADVENT OF OTT PLATFORMS CREATES OPPORTUNITIES FOR MARKET PLAYERS 99 TABLE 36 VIRTUAL PRODUCTION MARKET FOR TELEVISION SERIES, BY REGION, 2018–2021 (USD MILLION) 99 TABLE 37 VIRTUAL PRODUCTION MARKET FOR TELEVISION SERIES, BY REGION, 2022–2027 (USD MILLION) 100 8.4 COMMERCIAL ADVERTISEMENTS 100 8.4.1 CREATIVE RESULTS AT LOWER BUDGETS TO HELP ATTRACT USERS 100 TABLE 38 VIRTUAL PRODUCTION MARKET FOR COMMERCIAL ADVERTISEMENTS, BY REGION, 2018–2021 (USD MILLION) 100 TABLE 39 VIRTUAL PRODUCTION MARKET FOR COMMERCIAL ADVERTISEMENTS, BY REGION, 2022–2027 (USD MILLION) 101 8.5 ONLINE VIDEOS 101 8.5.1 POPULARITY OF ON-DEMAND VIDEO CONTENT TO BOOST ONLINE VIDEOS SEGMENT 101 TABLE 40 VIRTUAL PRODUCTION MARKET FOR ONLINE VIDEOS, BY REGION, 2018–2021 (USD MILLION) 101 TABLE 41 VIRTUAL PRODUCTION MARKET FOR ONLINE VIDEOS, BY REGION, 2022–2027 (USD MILLION) 102 8.6 OTHERS 102 TABLE 42 VIRTUAL PRODUCTION MARKET FOR OTHERS, BY REGION, 2018–2021 (USD MILLION) 102 TABLE 43 VIRTUAL PRODUCTION MARKET FOR OTHERS, BY REGION, 2022–2027 (USD MILLION) 103 9 VIRTUAL PRODUCTION MARKET, BY REGION 104 9.1 INTRODUCTION 105 FIGURE 42 VIRTUAL PRODUCTION MARKET, BY REGION 105 FIGURE 43 NORTH AMERICA ESTIMATED TO ACCOUNT FOR LARGEST SHARE OF VIRTUAL PRODUCTION MARKET IN 2022 105 TABLE 44 VIRTUAL PRODUCTION MARKET, BY REGION, 2018–2021 (USD MILLION) 105 TABLE 45 VIRTUAL PRODUCTION MARKET, BY REGION, 2022–2027 (USD MILLION) 106 9.2 NORTH AMERICA 106 FIGURE 44 SNAPSHOT OF VIRTUAL PRODUCTION MARKET IN NORTH AMERICA 107 TABLE 46 VIRTUAL PRODUCTION MARKET IN NORTH AMERICA, BY COUNTRY, 2018–2021 (USD MILLION) 107 TABLE 47 VIRTUAL PRODUCTION MARKET IN NORTH AMERICA, BY COUNTRY, 2022–2027 (USD MILLION) 108 TABLE 48 VIRTUAL PRODUCTION MARKET IN NORTH AMERICA, BY OFFERING, 2018–2021 (USD MILLION) 108 TABLE 49 VIRTUAL PRODUCTION MARKET IN NORTH AMERICA, BY OFFERING, 2022–2027 (USD MILLION) 108 TABLE 50 VIRTUAL PRODUCTION MARKET IN NORTH AMERICA, BY END USER, 2018–2021 (USD MILLION) 109 TABLE 51 VIRTUAL PRODUCTION MARKET IN NORTH AMERICA, BY END USER, 2022–2027 (USD MILLION) 109 9.2.1 US 109 9.2.1.1 Presence of largest film industry 109 TABLE 52 VIRTUAL PRODUCTION MARKET IN US, BY OFFERING, 2018–2021 (USD MILLION) 110 TABLE 53 VIRTUAL PRODUCTION MARKET IN US, BY OFFERING, 2022–2027 (USD MILLION) 110 TABLE 54 VIRTUAL PRODUCTION MARKET IN US, BY END USER, 2018–2021 (USD MILLION) 110 TABLE 55 VIRTUAL PRODUCTION MARKET IN US, BY END USER, 2022–2027 (USD MILLION) 111 9.2.2 CANADA 111 9.2.2.1 Consistent demand for larger virtual production studios 111 TABLE 56 VIRTUAL PRODUCTION MARKET IN CANADA, BY OFFERING, 2018–2021 (USD MILLION) 111 TABLE 57 VIRTUAL PRODUCTION MARKET IN CANADA, BY OFFERING, 2022–2027 (USD MILLION) 112 TABLE 58 VIRTUAL PRODUCTION MARKET IN CANADA, BY END USER, 2018–2021 (USD MILLION) 112 TABLE 59 VIRTUAL PRODUCTION MARKET IN CANADA, BY END USER, 2022–2027 (USD MILLION) 112 9.2.3 MEXICO 113 9.2.3.1 Growing Mexican film and the television industry 113 TABLE 60 VIRTUAL PRODUCTION MARKET IN MEXICO, BY OFFERING, 2018–2021 (USD MILLION) 113 TABLE 61 VIRTUAL PRODUCTION MARKET IN MEXICO, BY OFFERING, 2022–2027 (USD MILLION) 113 TABLE 62 VIRTUAL PRODUCTION MARKET IN MEXICO, BY END USER, 2018–2021 (USD MILLION) 114 TABLE 63 VIRTUAL PRODUCTION MARKET IN MEXICO, BY END USER, 2022–2027 (USD MILLION) 114 9.3 EUROPE 114 FIGURE 45 SNAPSHOT OF VIRTUAL PRODUCTION MARKET IN EUROPE 115 TABLE 64 VIRTUAL PRODUCTION MARKET IN EUROPE, BY COUNTRY, 2018–2021 (USD MILLION) 115 TABLE 65 VIRTUAL PRODUCTION MARKET IN EUROPE, BY COUNTRY, 2022–2027 (USD MILLION) 116 TABLE 66 VIRTUAL PRODUCTION MARKET IN EUROPE, BY OFFERING, 2018–2021 (USD MILLION) 116 TABLE 67 VIRTUAL PRODUCTION MARKET IN EUROPE, BY OFFERING, 2022–2027 (USD MILLION) 116 TABLE 68 VIRTUAL PRODUCTION MARKET IN EUROPE, BY END USER, 2018–2021 (USD MILLION) 117 TABLE 69 VIRTUAL PRODUCTION MARKET IN EUROPE, BY END USER, 2022–2027 (USD MILLION) 117 9.3.1 UK 118 9.3.1.1 Increased spending on film and high-end television production 118 TABLE 70 VIRTUAL PRODUCTION MARKET IN UK, BY OFFERING, 2018–2021 (USD MILLION) 118 TABLE 71 VIRTUAL PRODUCTION MARKET IN UK, BY OFFERING, 2022–2027 (USD MILLION) 118 TABLE 72 VIRTUAL PRODUCTION MARKET IN UK, BY END USER, 2018–2021 (USD MILLION) 119 TABLE 73 VIRTUAL PRODUCTION MARKET IN UK, BY END USER, 2022–2027 (USD MILLION) 119 9.3.2 GERMANY 119 9.3.2.1 Ranks second in European virtual production market 119 TABLE 74 VIRTUAL PRODUCTION MARKET IN GERMANY, BY OFFERING, 2018–2021 (USD MILLION) 120 TABLE 75 VIRTUAL PRODUCTION MARKET IN GERMANY, BY OFFERING, 2022–2027 (USD MILLION) 120 TABLE 76 VIRTUAL PRODUCTION MARKET IN GERMANY, BY END USER, 2018–2021 (USD MILLION) 120 TABLE 77 VIRTUAL PRODUCTION MARKET IN GERMANY, BY END USER, 2022–2027 (USD MILLION) 121 9.3.3 FRANCE 121 9.3.3.1 Increased production and investments in French cinema 121 TABLE 78 VIRTUAL PRODUCTION MARKET IN FRANCE, BY OFFERING, 2018–2021 (USD MILLION) 121 TABLE 79 VIRTUAL PRODUCTION MARKET IN FRANCE, BY OFFERING, 2022–2027 (USD MILLION) 122 TABLE 80 VIRTUAL PRODUCTION MARKET IN FRANCE, BY END USER, 2018–2021 (USD MILLION) 122 TABLE 81 VIRTUAL PRODUCTION MARKET IN FRANCE, BY END USER, 2022–2027 (USD MILLION) 122 9.3.4 REST OF EUROPE 123 TABLE 82 VIRTUAL PRODUCTION MARKET IN REST OF EUROPE, BY OFFERING, 2018–2021 (USD MILLION) 123 TABLE 83 VIRTUAL PRODUCTION MARKET IN REST OF EUROPE, BY OFFERING, 2022–2027 (USD MILLION) 123 TABLE 84 VIRTUAL PRODUCTION MARKET IN REST OF EUROPE, BY END USER, 2018–2021 (USD MILLION) 123 TABLE 85 VIRTUAL PRODUCTION MARKET IN REST OF EUROPE, BY END USER, 2022–2027 (USD MILLION) 124 9.4 ASIA PACIFIC 124 FIGURE 46 SNAPSHOT OF VIRTUAL PRODUCTION MARKET IN ASIA PACIFIC 125 TABLE 86 VIRTUAL PRODUCTION MARKET IN ASIA PACIFIC, BY COUNTRY, 2018–2021 (USD MILLION) 125 TABLE 87 VIRTUAL PRODUCTION MARKET IN ASIA PACIFIC, BY COUNTRY, 2022–2027 (USD MILLION) 126 TABLE 88 VIRTUAL PRODUCTION MARKET IN ASIA PACIFIC, BY OFFERING, 2018–2021 (USD MILLION) 126 TABLE 89 VIRTUAL PRODUCTION MARKET IN ASIA PACIFIC, BY OFFERING, 2022–2027 (USD MILLION) 126 TABLE 90 VIRTUAL PRODUCTION MARKET IN ASIA PACIFIC, BY END USER, 2018–2021 (USD MILLION) 127 TABLE 91 VIRTUAL PRODUCTION MARKET IN ASIA PACIFIC, BY END USER, 2022–2027 (USD MILLION) 127 9.4.1 CHINA 127 9.4.1.1 China to dominate market in Asia Pacific during forecast period 127 TABLE 92 VIRTUAL PRODUCTION MARKET IN CHINA, BY OFFERING, 2018–2021 (USD MILLION) 128 TABLE 93 VIRTUAL PRODUCTION MARKET IN CHINA, BY OFFERING, 2022–2027 (USD MILLION) 128 TABLE 94 VIRTUAL PRODUCTION MARKET IN CHINA, BY END USER, 2018–2021 (USD MILLION) 128 TABLE 95 VIRTUAL PRODUCTION MARKET IN CHINA, BY END USER, 2022–2027 (USD MILLION) 129 9.4.2 JAPAN 129 9.4.2.1 Ranks second in Asia Pacific virtual production market 129 TABLE 96 VIRTUAL PRODUCTION MARKET IN JAPAN, BY OFFERING, 2018–2021 (USD MILLION) 129 TABLE 97 VIRTUAL PRODUCTION MARKET IN JAPAN, BY OFFERING, 2022–2027 (USD MILLION) 130 TABLE 98 VIRTUAL PRODUCTION MARKET IN JAPAN, BY END USER, 2018–2021 (USD MILLION) 130 TABLE 99 VIRTUAL PRODUCTION MARKET IN JAPAN, BY END USER, 2022–2027 (USD MILLION) 130 9.4.3 SOUTH KOREA 130 9.4.3.1 Rising OTT adoption to boost market 130 TABLE 100 VIRTUAL PRODUCTION MARKET IN SOUTH KOREA, BY OFFERING, 2018–2021 (USD MILLION) 131 TABLE 101 VIRTUAL PRODUCTION MARKET IN SOUTH KOREA, BY OFFERING, 2022–2027 (USD MILLION) 131 TABLE 102 VIRTUAL PRODUCTION MARKET IN SOUTH KOREA, BY END USER, 2018–2021 (USD MILLION) 132 TABLE 103 VIRTUAL PRODUCTION MARKET IN SOUTH KOREA, BY END USER, 2022–2027 (USD MILLION) 132 9.4.4 INDIA 132 9.4.4.1 Increasing collaborations to launch new virtual production studios to boost market 132 TABLE 104 VIRTUAL PRODUCTION MARKET IN INDIA, BY OFFERING, 2018–2021 (USD MILLION) 133 TABLE 105 VIRTUAL PRODUCTION MARKET IN INDIA, BY OFFERING, 2022–2027 (USD MILLION) 133 TABLE 106 VIRTUAL PRODUCTION MARKET IN INDIA, BY END USER, 2018–2021 (USD MILLION) 133 TABLE 107 VIRTUAL PRODUCTION MARKET IN INDIA, BY END USER, 2022–2027 (USD MILLION) 134 9.4.5 REST OF ASIA PACIFIC 134 TABLE 108 VIRTUAL PRODUCTION MARKET IN REST OF ASIA PACIFIC, BY OFFERING, 2018–2021 (USD MILLION) 134 TABLE 109 VIRTUAL PRODUCTION MARKET IN REST OF ASIA PACIFIC, BY OFFERING, 2022–2027 (USD MILLION) 135 TABLE 110 VIRTUAL PRODUCTION MARKET IN REST OF ASIA PACIFIC, BY END USER, 2018–2021 (USD MILLION) 135 TABLE 111 VIRTUAL PRODUCTION MARKET IN REST OF ASIA PACIFIC, BY END USER, 2022–2027 (USD MILLION) 135 9.5 REST OF THE WORLD (ROW) 136 TABLE 112 VIRTUAL PRODUCTION MARKET IN REST OF THE WORLD, BY REGION, 2018–2021 (USD MILLION) 136 TABLE 113 VIRTUAL PRODUCTION MARKET IN REST OF THE WORLD, BY REGION, 2022–2027 (USD MILLION) 136 TABLE 114 VIRTUAL PRODUCTION MARKET IN REST OF THE WORLD, BY OFFERING, 2018–2021 (USD MILLION) 136 TABLE 115 VIRTUAL PRODUCTION MARKET IN REST OF THE WORLD, BY OFFERING, 2022–2027 (USD MILLION) 137 TABLE 116 VIRTUAL PRODUCTION MARKET IN REST OF THE WORLD, BY END USER, 2018–2021 (USD MILLION) 137 TABLE 117 VIRTUAL PRODUCTION MARKET IN REST OF THE WORLD, BY END USER, 2022–2027 (USD MILLION) 137 9.5.1 SOUTH AMERICA 138 9.5.1.1 Growing film industry to boost adoption of virtual production 138 TABLE 118 VIRTUAL PRODUCTION MARKET IN SOUTH AMERICA, BY OFFERING, 2018–2021 (USD MILLION) 138 TABLE 119 VIRTUAL PRODUCTION MARKET IN SOUTH AMERICA, BY OFFERING, 2022–2027 (USD MILLION) 138 TABLE 120 VIRTUAL PRODUCTION MARKET IN SOUTH AMERICA, BY END USER, 2018–2021 (USD MILLION) 139 TABLE 121 VIRTUAL PRODUCTION MARKET IN SOUTH AMERICA, BY END USER, 2022–2027 (USD MILLION) 139 9.5.2 MIDDLE EAST & AFRICA 139 9.5.2.1 Middle East & Africa to account for larger share of market in Rest of the World 139 TABLE 122 VIRTUAL PRODUCTION MARKET IN MIDDLE EAST & AFRICA, BY OFFERING, 2018–2021 (USD MILLION) 140 TABLE 123 VIRTUAL PRODUCTION MARKET IN MIDDLE EAST & AFRICA, BY OFFERING, 2022–2027 (USD MILLION) 140 TABLE 124 VIRTUAL PRODUCTION MARKET IN MIDDLE EAST & AFRICA, BY END USER, 2018–2021 (USD MILLION) 140 TABLE 125 VIRTUAL PRODUCTION MARKET IN MIDDLE EAST & AFRICA, BY END USER, 2022–2027 (USD MILLION) 141 10 COMPETITIVE LANDSCAPE 142 10.1 VIRTUAL PRODUCTION OVERVIEW 142 10.2 MARKET EVALUATION FRAMEWORK 142 TABLE 126 OVERVIEW OF STRATEGIES DEPLOYED BY KEY VIRTUAL PRODUCTION COMPANIES 142 10.2.1 PRODUCT PORTFOLIO 143 10.2.2 REGIONAL FOCUS 143 10.2.3 MANUFACTURING FOOTPRINT 143 10.2.4 ORGANIC/INORGANIC STRATEGIES 143 10.3 MARKET SHARE ANALYSIS, 2021 144 TABLE 127 VIRTUAL PRODUCTION MARKET: MARKET SHARE ANALYSIS (2021) 144 10.4 FIVE-YEAR COMPANY REVENUE ANALYSIS 145 FIGURE 47 FIVE-YEAR REVENUE ANALYSIS OF TOP FIVE PLAYERS IN VIRTUAL PRODUCTION MARKET, 2017 TO 2021 145 10.5 KEY COMPANY EVALUATION QUADRANT 146 10.5.1 STARS 146 10.5.2 EMERGING LEADERS 146 10.5.3 PERVASIVE PLAYERS 146 10.5.4 PARTICIPANTS 146 FIGURE 48 VIRTUAL PRODUCTION MARKET: COMPANY EVALUATION QUADRANT, 2021 147 10.6 COMPANY FOOTPRINT 148 TABLE 128 COMPANY FOOTPRINT 148 TABLE 129 COMPANY-WISE OFFERING FOOTPRINT 149 TABLE 130 COMPANY-WISE END USER FOOTPRINT 150 TABLE 131 COMPANY-WISE REGION FOOTPRINT 151 10.7 COMPETITIVE SCENARIOS AND TRENDS 152 10.7.1 PRODUCT LAUNCHES 152 TABLE 132 PRODUCT LAUNCHES, JANUARY 2021 AND JANUARY 2022 152 10.7.2 DEALS 154 TABLE 133 DEALS, JANUARY 2021 AND JANUARY 2022 154 10.7.3 OTHERS 155 TABLE 134 CONTRACTS AND EXPANSIONS, JANUARY 2020 AND JANUARY 2022 155 11 COMPANY PROFILES 157 11.1 KEY COMPANIES 157 (Business Overview, Products Offered, Recent Developments, and MnM View (Key strengths/Right to Win, Strategic Choices Made, and Weaknesses and Competitive Threats))* 11.1.1 ADOBE INC. 157 TABLE 135 ADOBE INC.: BUSINESS OVERVIEW 157 FIGURE 49 ADOBE INC.: COMPANY SNAPSHOT 158 TABLE 136 ADOBE INC.: PRODUCTS OFFERED 159 TABLE 137 ADOBE INC.: PRODUCT LAUNCHES 160 TABLE 138 ADOBE INC.: DEALS 160 11.1.2 NVIDIA CORPORATION 162 TABLE 139 NVIDIA CORPORATION: BUSINESS OVERVIEW 162 FIGURE 50 NVIDIA CORPORATION: COMPANY SNAPSHOT 163 TABLE 140 NVIDIA CORPORATION: PRODUCTS OFFERED 163 TABLE 141 NVIDIA CORPORATION: PRODUCT LAUNCHES 164 11.1.3 SONY GROUP 167 TABLE 142 SONY GROUP: BUSINESS OVERVIEW 167 FIGURE 51 SONY GROUP: COMPANY SNAPSHOT 168 TABLE 143 SONY GROUP: PRODUCTS OFFERED 169 TABLE 144 SONY GROUP: PRODUCT LAUNCHES 170 TABLE 145 SONY GROUP: DEALS 171 TABLE 146 SONY GROUP: OTHERS 172 11.1.4 AUTODESK, INC. 174 TABLE 147 AUTODESK, INC.: BUSINESS OVERVIEW 174 FIGURE 52 AUTODESK, INC.: COMPANY SNAPSHOT 175 TABLE 148 AUTODESK, INC.: PRODUCTS OFFERED 175 TABLE 149 AUTODESK, INC.: DEALS 177 11.1.5 TECHNICOLOR 179 TABLE 150 TECHNICOLOR: BUSINESS OVERVIEW 179 FIGURE 53 TECHNICOLOR: COMPANY SNAPSHOT 180 TABLE 151 TECHNICOLOR: PRODUCTS OFFERED 180 TABLE 152 TECHNICOLOR: DEALS 181 TABLE 153 TECHNICOLOR: OTHERS 182 11.1.6 HTC CORPORATION 183 TABLE 154 HTC CORPORATION: BUSINESS OVERVIEW 183 FIGURE 54 HTC CORPORATION: COMPANY SNAPSHOT 184 TABLE 155 HTC CORPORATION: PRODUCTS OFFERED 184 TABLE 156 HTC CORPORATION: PRODUCT LAUNCHES 185 11.1.7 VICON MOTION SYSTEMS LTD 186 TABLE 157 VICON MOTION SYSTEMS LTD: BUSINESS OVERVIEW 186 FIGURE 55 VICON MOTION SYSTEMS LTD: COMPANY SNAPSHOT 187 TABLE 158 VICON MOTION SYSTEMS LTD: PRODUCTS OFFERED 187 TABLE 159 VICON MOTION SYSTEMS LTD: PRODUCT LAUNCHES 188 TABLE 160 VICON MOTION SYSTEMS LTD: DEALS 188 TABLE 161 VICON MOTION SYSTEMS LTD: OTHERS 189 11.1.8 SIDEFX 190 TABLE 162 SIDEFX: BUSINESS OVERVIEW 190 TABLE 163 SIDEFX: PRODUCTS OFFERED 190 TABLE 164 SIDEFX: PRODUCT LAUNCHES 191 11.1.9 EPIC GAMES 192 TABLE 165 EPIC GAMES: BUSINESS OVERVIEW 192 TABLE 166 EPIC GAMES: PRODUCTS OFFERED 192 TABLE 167 EPIC GAMES: PRODUCT LAUNCHES 193 11.1.10 MO-SYS ENGINEERING LTD. 194 TABLE 168 MO-SYS ENGINEERING LTD.: BUSINESS OVERVIEW 194 TABLE 169 MO-SYS ENGINEERING LTD.: PRODUCTS OFFERED 194 TABLE 170 MO-SYS ENGINEERING LTD.: PRODUCT LAUNCHES 195 TABLE 171 MO-SYS ENGINEERING LTD.: DEALS 196 11.1.11 PERFORCE SOFTWARE, INC. 198 TABLE 172 PERFORCE SOFTWARE, INC.: BUSINESS OVERVIEW 198 TABLE 173 PERFORCE SOFTWARE, INC.: PRODUCTS OFFERED 198 TABLE 174 PERFORCE SOFTWARE, INC.: DEALS 199 11.1.12 THE WALT DISNEY COMPANY 200 TABLE 175 THE WALT DISNEY COMPANY: BUSINESS OVERVIEW 200 FIGURE 56 THE WALT DISNEY COMPANY: COMPANY SNAPSHOT 201 TABLE 176 THE WALT DISNEY COMPANY: PRODUCTS OFFERED 202 TABLE 177 THE WALT DISNEY COMPANY: PRODUCT LAUNCHES 203 11.2 OTHER PLAYERS 204 11.2.1 DNEG 204 TABLE 178 DNEG: COMPANY OVERVIEW 204 11.2.2 TILTLABS 205 TABLE 179 TILTLABS: COMPANY OVERVIEW 205 11.2.3 PLANAR SYSTEMS, INC. 206 TABLE 180 PLANAR SYSTEMS, INC.: COMPANY OVERVIEW 206 11.2.4 VIRSABI 207 TABLE 181 VIRSABI: COMPANY OVERVIEW 207 11.2.5 PRODUCTION RESOURCE GROUP, LLC 208 TABLE 182 PRODUCTION RESOURCE GROUP, LLC: COMPANY OVERVIEW 208 11.2.6 DIMENSION 209 TABLE 183 DIMENSION: COMPANY OVERVIEW 209 11.2.7 RECODE XR STUDIO 210 TABLE 184 RECODE XR STUDIO: COMPANY OVERVIEW 210 11.2.8 VŪ TECHNOLOGIES 211 TABLE 185 VŪ TECHNOLOGIES: COMPANY OVERVIEW 211 11.2.9 80SIX LTD. 212 TABLE 186 80SIX LTD.: COMPANY OVERVIEW 212 11.2.10 ROE VISUAL 213 TABLE 187 ROE VISUAL: COMPANY OVERVIEW 213 11.2.11 BORIS FX, INC. 214 TABLE 188 BORIS FX, INC.: COMPANY OVERVIEW 214 11.2.12 INSTA360 215 TABLE 189 INSTA360: COMPANY OVERVIEW 215 11.2.13 360RIZE 215 TABLE 190 360RIZE: COMPANY OVERVIEW 215 11.2.14 WĒTĀ FX 216 TABLE 191 WĒTĀ FX: COMPANY OVERVIEW 216 *Details on Business Overview, Products Offered, Recent Developments, and MnM View (Key strengths/Right to Win, Strategic Choices Made, and Weaknesses and Competitive Threats) might not be captured in case of unlisted companies. 12 APPENDIX 217 12.1 DISCUSSION GUIDE 217 12.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 220 12.3 CUSTOMIZATION OPTIONS 222 12.4 RELATED REPORTS 222 12.5 AUTHOR DETAILS 223
ご注文は、お電話またはWEBから承ります。お見積もりの作成もお気軽にご相談ください。本レポートと同分野の最新刊レポート
MarketsandMarkets社のその他分野での最新刊レポート
本レポートと同じKEY WORD(virtual)の最新刊レポート
よくあるご質問MarketsandMarkets社はどのような調査会社ですか?マーケッツアンドマーケッツ(MarketsandMarkets)は通信、半導体、医療機器、エネルギーなど、幅広い市場に関する調査レポートを出版しています。また広範な市場を対象としたカスタム調査も行って... もっと見る 調査レポートの納品までの日数はどの程度ですか?在庫のあるものは速納となりますが、平均的には 3-4日と見て下さい。
注文の手続きはどのようになっていますか?1)お客様からの御問い合わせをいただきます。
お支払方法の方法はどのようになっていますか?納品と同時にデータリソース社よりお客様へ請求書(必要に応じて納品書も)を発送いたします。
データリソース社はどのような会社ですか?当社は、世界各国の主要調査会社・レポート出版社と提携し、世界各国の市場調査レポートや技術動向レポートなどを日本国内の企業・公官庁及び教育研究機関に提供しております。
|
詳細検索
2024/12/20 10:28 158.95 円 165.20 円 201.28 円 |