世界各国のリアルタイムなデータ・インテリジェンスで皆様をお手伝い

オンラインコミック - 世界市場シェア・ランキング、全体売上・需要予測 2024-2030


Online Comic Book - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

ウェブトゥーンとは、オンライン・コミックの一種で、各章が縦長の1つの帯として掲載される。通常、フルカラーのアートワークを持つ。ウェブトゥーンはまず韓国で生まれ、その後他のアジア諸国や欧米諸国に広がっ... もっと見る

 

 

出版社 出版年月 電子版価格 言語
QYResearch
QYリサーチ
2024年8月2日 US$3,950
シングルユーザライセンス
ライセンス・価格情報
注文方法はこちら
英語

※当ページの内容はウェブ更新時の情報です。
最新版の価格やページ数などの情報についてはお問合せください。

日本語のページは自動翻訳を利用し作成しています。
実際のレポートは英文のみでご納品いたします。


 

サマリー

ウェブトゥーンとは、オンライン・コミックの一種で、各章が縦長の1つの帯として掲載される。通常、フルカラーのアートワークを持つ。ウェブトゥーンはまず韓国で生まれ、その後他のアジア諸国や欧米諸国に広がった。
オンラインコミックの世界市場は、2023年には5億4,600万米ドルと推定され、2030年には3億7,910万米ドルに再調整され、予測期間2024-2030年のCAGRは30.9%と予測されている。

オンライン・コミックブック市場は、デジタル・コンテンツ消費の人気の高まりと、好んで読むデバイスとしてのスマートフォンやタブレット端末の普及が牽引している。オンライン・コミック・ブックは、読者に膨大なタイトルのコレクションへの便利なアクセスを提供し、物理的なコピーの必要性をなくし、簡単な保管と持ち運びを可能にする。インターネットの普及率の上昇と、コミック配信のためのオンライン・プラットフォームやアプリの利用可能性は、読者がいつでもどこからでもコミックを発見し、購入し、読むことができるため、市場の成長に寄与している。さらに、デジタル出版技術の進歩や、インタラクティブ機能やマルチメディア要素の利用が、オンライン・コミック愛好家の読書体験を向上させている。しかし、デジタル領域における海賊行為や著作権侵害に関する懸念など、この市場は課題にも直面している。さらに、デジタル著作権管理への対応や、物理的なコミックブックのコレク ション性の維持は、出版社やクリエイターにとって障害となりうる。成功するためには、各社はオンラインコミックスタイトルの多様なセレクションを提供することに注力し、より多くの読者にリーチするためにデジタルプラットフォームと協力し、エンターテインメント業界の進化する状況の中でデジタルコミックの需要増に対応するための課題に取り組まなければならない。

レポートの範囲
本レポートは、オンラインコミックの世界市場を包括的に紹介することを目的としており、地域別・国別、タイプ別、用途別の分析とともに、総売上高、主要企業の市場シェア、ランキングに焦点を当てています。
オンラインコミックの市場規模、推計、予測は、2023年を基準年として、2019年から2030年までの期間の履歴データと予測データを売上高(百万ドル)で提供します。定量分析および定性分析により、読者がビジネス/成長戦略を策定し、市場競争状況を評価し、現在の市場における自社のポジションを分析し、オンラインコミックに関する十分な情報に基づいたビジネス上の意思決定を行えるよう支援します。

市場区分
企業別
ネイバー
カカオ
レーシン・エンタテインメント(キダリスタジオ)
タッピートゥーン
トリーコミックス
トゥーミックス・グローバル
リディブックス(株式会社リディ)
キダリスタジオ
ウェブトゥーンファクトリー
イズネオウェブトゥーン
ステラ
グラファイト
ウェブコミック(サイドウォークグループ)
SPOTTOON(ローリングストーリー)
ミスターブルー
マーベルアンリミテッド
テンセント
Amazia
集英社
コミコ(NHN)
U17
タイプ別セグメント
サブスクリプションベース
広告ベース
アプリケーション別セグメント
携帯電話
PC/ノートブック
タブレットPC
その他
地域別
北米
米国
カナダ
欧州
ドイツ
フランス
英国
イタリア
ロシア
アジア太平洋
中国
日本
韓国
中国 台湾
東南アジア
インド
ラテンアメリカ
メキシコ
ブラジル
アルゼンチン
中東・アフリカ
トルコ
サウジアラビア
アラブ首長国連邦

各章の概要
第1章:報告書のスコープ、世界の総市場規模を紹介。また、市場ダイナミクス、市場の最新動向、市場の推進要因と制限要因、業界のメーカーが直面する課題とリスク、業界の関連政策の分析などを提供します。
第2章:オンラインコミックメーカーの競争環境、収益市場シェア、最新の開発計画、合併・買収情報などを詳細に分析。
第3章:各種市場セグメントをタイプ別に分析し、各市場セグメントの市場規模と発展可能性を網羅し、読者が各市場セグメントのブルーオーシャン市場を見つけやすくする。
第4章:用途別の様々な市場セグメントの分析を提供し、各市場セグメントの市場規模と発展可能性をカバーし、読者が異なる下流市場のブルーオーシャン市場を見つけるのを助ける。
第5章:オンラインコミックの地域別収益。各地域の市場規模と発展可能性を定量的に分析し、世界各国の市場発展、将来発展見込み、市場空間、市場規模を紹介しています。
第6章:国別オンラインコミックの収益。各国・地域のタイプ別、用途別のシグメイトデータを提供。
第7章:主要企業のプロフィールを提供し、製品収益、粗利益率、製品紹介、最近の開発など、市場の主要企業の基本状況を詳しく紹介する。
第8章:産業の上流と下流を含む産業チェーンの分析。
第9章:結論


ページTOPに戻る


目次

1 Market Overview
1.1 Online Comic Book Product Introduction
1.2 Global Online Comic Book Market Size Forecast
1.3 Online Comic Book Market Trends & Drivers
1.3.1 Online Comic Book Industry Trends
1.3.2 Online Comic Book Market Drivers & Opportunity
1.3.3 Online Comic Book Market Challenges
1.3.4 Online Comic Book Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Online Comic Book Players Revenue Ranking (2023)
2.2 Global Online Comic Book Revenue by Company (2019-2024)
2.3 Key Companies Online Comic Book Manufacturing Base Distribution and Headquarters
2.4 Key Companies Online Comic Book Product Offered
2.5 Key Companies Time to Begin Mass Production of Online Comic Book
2.6 Online Comic Book Market Competitive Analysis
2.6.1 Online Comic Book Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Online Comic Book Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Comic Book as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Subscription Based
3.1.2 Advertisement Based
3.2 Global Online Comic Book Sales Value by Type
3.2.1 Global Online Comic Book Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Online Comic Book Sales Value, by Type (2019-2030)
3.2.3 Global Online Comic Book Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Mobile Phone
4.1.2 PC/Notebook
4.1.3 Tablet Computer
4.1.4 Others
4.2 Global Online Comic Book Sales Value by Application
4.2.1 Global Online Comic Book Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Online Comic Book Sales Value, by Application (2019-2030)
4.2.3 Global Online Comic Book Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Online Comic Book Sales Value by Region
5.1.1 Global Online Comic Book Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Online Comic Book Sales Value by Region (2019-2024)
5.1.3 Global Online Comic Book Sales Value by Region (2025-2030)
5.1.4 Global Online Comic Book Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Online Comic Book Sales Value, 2019-2030
5.2.2 North America Online Comic Book Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Online Comic Book Sales Value, 2019-2030
5.3.2 Europe Online Comic Book Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Online Comic Book Sales Value, 2019-2030
5.4.2 Asia Pacific Online Comic Book Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Online Comic Book Sales Value, 2019-2030
5.5.2 South America Online Comic Book Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Online Comic Book Sales Value, 2019-2030
5.6.2 Middle East & Africa Online Comic Book Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Online Comic Book Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Online Comic Book Sales Value
6.3 United States
6.3.1 United States Online Comic Book Sales Value, 2019-2030
6.3.2 United States Online Comic Book Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Online Comic Book Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Online Comic Book Sales Value, 2019-2030
6.4.2 Europe Online Comic Book Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Online Comic Book Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Online Comic Book Sales Value, 2019-2030
6.5.2 China Online Comic Book Sales Value by Type (%), 2023 VS 2030
6.5.3 China Online Comic Book Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Online Comic Book Sales Value, 2019-2030
6.6.2 Japan Online Comic Book Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Online Comic Book Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Online Comic Book Sales Value, 2019-2030
6.7.2 South Korea Online Comic Book Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Online Comic Book Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Online Comic Book Sales Value, 2019-2030
6.8.2 Southeast Asia Online Comic Book Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Online Comic Book Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Online Comic Book Sales Value, 2019-2030
6.9.2 India Online Comic Book Sales Value by Type (%), 2023 VS 2030
6.9.3 India Online Comic Book Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Naver
7.1.1 Naver Profile
7.1.2 Naver Main Business
7.1.3 Naver Online Comic Book Products, Services and Solutions
7.1.4 Naver Online Comic Book Revenue (US$ Million) & (2019-2024)
7.1.5 Naver Recent Developments
7.2 Kakao
7.2.1 Kakao Profile
7.2.2 Kakao Main Business
7.2.3 Kakao Online Comic Book Products, Services and Solutions
7.2.4 Kakao Online Comic Book Revenue (US$ Million) & (2019-2024)
7.2.5 Kakao Recent Developments
7.3 Lezhin Entertainment (KidariStudio)
7.3.1 Lezhin Entertainment (KidariStudio) Profile
7.3.2 Lezhin Entertainment (KidariStudio) Main Business
7.3.3 Lezhin Entertainment (KidariStudio) Online Comic Book Products, Services and Solutions
7.3.4 Lezhin Entertainment (KidariStudio) Online Comic Book Revenue (US$ Million) & (2019-2024)
7.3.5 Tappytoon Recent Developments
7.4 Tappytoon
7.4.1 Tappytoon Profile
7.4.2 Tappytoon Main Business
7.4.3 Tappytoon Online Comic Book Products, Services and Solutions
7.4.4 Tappytoon Online Comic Book Revenue (US$ Million) & (2019-2024)
7.4.5 Tappytoon Recent Developments
7.5 ToryComics
7.5.1 ToryComics Profile
7.5.2 ToryComics Main Business
7.5.3 ToryComics Online Comic Book Products, Services and Solutions
7.5.4 ToryComics Online Comic Book Revenue (US$ Million) & (2019-2024)
7.5.5 ToryComics Recent Developments
7.6 Toomics Global
7.6.1 Toomics Global Profile
7.6.2 Toomics Global Main Business
7.6.3 Toomics Global Online Comic Book Products, Services and Solutions
7.6.4 Toomics Global Online Comic Book Revenue (US$ Million) & (2019-2024)
7.6.5 Toomics Global Recent Developments
7.7 Ridibooks (RIDI Corp)
7.7.1 Ridibooks (RIDI Corp) Profile
7.7.2 Ridibooks (RIDI Corp) Main Business
7.7.3 Ridibooks (RIDI Corp) Online Comic Book Products, Services and Solutions
7.7.4 Ridibooks (RIDI Corp) Online Comic Book Revenue (US$ Million) & (2019-2024)
7.7.5 Ridibooks (RIDI Corp) Recent Developments
7.8 KidariStudio
7.8.1 KidariStudio Profile
7.8.2 KidariStudio Main Business
7.8.3 KidariStudio Online Comic Book Products, Services and Solutions
7.8.4 KidariStudio Online Comic Book Revenue (US$ Million) & (2019-2024)
7.8.5 KidariStudio Recent Developments
7.9 Webtoon Factory
7.9.1 Webtoon Factory Profile
7.9.2 Webtoon Factory Main Business
7.9.3 Webtoon Factory Online Comic Book Products, Services and Solutions
7.9.4 Webtoon Factory Online Comic Book Revenue (US$ Million) & (2019-2024)
7.9.5 Webtoon Factory Recent Developments
7.10 Izneo Webtoon
7.10.1 Izneo Webtoon Profile
7.10.2 Izneo Webtoon Main Business
7.10.3 Izneo Webtoon Online Comic Book Products, Services and Solutions
7.10.4 Izneo Webtoon Online Comic Book Revenue (US$ Million) & (2019-2024)
7.10.5 Izneo Webtoon Recent Developments
7.11 Stela
7.11.1 Stela Profile
7.11.2 Stela Main Business
7.11.3 Stela Online Comic Book Products, Services and Solutions
7.11.4 Stela Online Comic Book Revenue (US$ Million) & (2019-2024)
7.11.5 Stela Recent Developments
7.12 Graphite
7.12.1 Graphite Profile
7.12.2 Graphite Main Business
7.12.3 Graphite Online Comic Book Products, Services and Solutions
7.12.4 Graphite Online Comic Book Revenue (US$ Million) & (2019-2024)
7.12.5 Graphite Recent Developments
7.13 Webcomics (SideWalk Group)
7.13.1 Webcomics (SideWalk Group) Profile
7.13.2 Webcomics (SideWalk Group) Main Business
7.13.3 Webcomics (SideWalk Group) Online Comic Book Products, Services and Solutions
7.13.4 Webcomics (SideWalk Group) Online Comic Book Revenue (US$ Million) & (2019-2024)
7.13.5 Webcomics (SideWalk Group) Recent Developments
7.14 SPOTTOON (Rolling Story)
7.14.1 SPOTTOON (Rolling Story) Profile
7.14.2 SPOTTOON (Rolling Story) Main Business
7.14.3 SPOTTOON (Rolling Story) Online Comic Book Products, Services and Solutions
7.14.4 SPOTTOON (Rolling Story) Online Comic Book Revenue (US$ Million) & (2019-2024)
7.14.5 SPOTTOON (Rolling Story) Recent Developments
7.15 Mr Blue
7.15.1 Mr Blue Profile
7.15.2 Mr Blue Main Business
7.15.3 Mr Blue Online Comic Book Products, Services and Solutions
7.15.4 Mr Blue Online Comic Book Revenue (US$ Million) & (2019-2024)
7.15.5 Mr Blue Recent Developments
7.16 Marvel Unlimited
7.16.1 Marvel Unlimited Profile
7.16.2 Marvel Unlimited Main Business
7.16.3 Marvel Unlimited Online Comic Book Products, Services and Solutions
7.16.4 Marvel Unlimited Online Comic Book Revenue (US$ Million) & (2019-2024)
7.16.5 Marvel Unlimited Recent Developments
7.17 Tencent
7.17.1 Tencent Profile
7.17.2 Tencent Main Business
7.17.3 Tencent Online Comic Book Products, Services and Solutions
7.17.4 Tencent Online Comic Book Revenue (US$ Million) & (2019-2024)
7.17.5 Tencent Recent Developments
7.18 Amazia
7.18.1 Amazia Profile
7.18.2 Amazia Main Business
7.18.3 Amazia Online Comic Book Products, Services and Solutions
7.18.4 Amazia Online Comic Book Revenue (US$ Million) & (2019-2024)
7.18.5 Amazia Recent Developments
7.19 Shuueisha
7.19.1 Shuueisha Profile
7.19.2 Shuueisha Main Business
7.19.3 Shuueisha Online Comic Book Products, Services and Solutions
7.19.4 Shuueisha Online Comic Book Revenue (US$ Million) & (2019-2024)
7.19.5 Shuueisha Recent Developments
7.20 Comico (NHN)
7.20.1 Comico (NHN) Profile
7.20.2 Comico (NHN) Main Business
7.20.3 Comico (NHN) Online Comic Book Products, Services and Solutions
7.20.4 Comico (NHN) Online Comic Book Revenue (US$ Million) & (2019-2024)
7.20.5 Comico (NHN) Recent Developments
7.21 U17
7.21.1 U17 Profile
7.21.2 U17 Main Business
7.21.3 U17 Online Comic Book Products, Services and Solutions
7.21.4 U17 Online Comic Book Revenue (US$ Million) & (2019-2024)
7.21.5 U17 Recent Developments
8 Industry Chain Analysis
8.1 Online Comic Book Industrial Chain
8.2 Online Comic Book Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Online Comic Book Sales Model
8.5.2 Sales Channel
8.5.3 Online Comic Book Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer

 

ページTOPに戻る


 

Summary

A Webtoon is a type of online comic where each chapter is published as a single, vertical strip. They typically have Full Color artwork. Webtoons first originated in Korea and have since spread to other Asian and Western countries.
The global market for Online Comic Book was estimated to be worth US$ 5461 million in 2023 and is forecast to a readjusted size of US$ 37910 million by 2030 with a CAGR of 30.9% during the forecast period 2024-2030

The online comic book market is driven by the increasing popularity of digital content consumption and the growing adoption of smartphones and tablets as preferred reading devices. Online comic books offer readers convenient access to a vast collection of titles, eliminating the need for physical copies and allowing for easy storage and portability. The rise in internet penetration and the availability of online platforms and apps for comic book distribution contribute to market growth as readers can discover, purchase, and read comics from anywhere at any time. Moreover, advancements in digital publishing technology and the use of interactive features and multimedia elements have enhanced the reading experience for online comic book enthusiasts. However, the market also faces challenges, including concerns related to piracy and copyright infringement in the digital realm. Additionally, addressing digital rights management and preserving the collectible nature of physical comic books can pose obstacles for publishers and creators. To succeed, companies must focus on offering a diverse selection of online comic book titles, collaborate with digital platforms to reach a wider audience, and address the challenges to meet the increasing demand for digital comics in the evolving landscape of the entertainment industry.

Report Scope
This report aims to provide a comprehensive presentation of the global market for Online Comic Book, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Online Comic Book by region & country, by Type, and by Application.
The Online Comic Book market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Comic Book.

Market Segmentation
By Company
Naver
Kakao
Lezhin Entertainment (KidariStudio)
Tappytoon
ToryComics
Toomics Global
Ridibooks (RIDI Corp)
KidariStudio
Webtoon Factory
Izneo Webtoon
Stela
Graphite
Webcomics (SideWalk Group)
SPOTTOON (Rolling Story)
Mr Blue
Marvel Unlimited
Tencent
Amazia
Shuueisha
Comico (NHN)
U17
Segment by Type:
Subscription Based
Advertisement Based
Segment by Application
Mobile Phone
PC/Notebook
Tablet Computer
Others
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE

Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Online Comic Book manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Online Comic Book in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Online Comic Book in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.



ページTOPに戻る


Table of Contents

1 Market Overview
1.1 Online Comic Book Product Introduction
1.2 Global Online Comic Book Market Size Forecast
1.3 Online Comic Book Market Trends & Drivers
1.3.1 Online Comic Book Industry Trends
1.3.2 Online Comic Book Market Drivers & Opportunity
1.3.3 Online Comic Book Market Challenges
1.3.4 Online Comic Book Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Online Comic Book Players Revenue Ranking (2023)
2.2 Global Online Comic Book Revenue by Company (2019-2024)
2.3 Key Companies Online Comic Book Manufacturing Base Distribution and Headquarters
2.4 Key Companies Online Comic Book Product Offered
2.5 Key Companies Time to Begin Mass Production of Online Comic Book
2.6 Online Comic Book Market Competitive Analysis
2.6.1 Online Comic Book Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Online Comic Book Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Comic Book as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Subscription Based
3.1.2 Advertisement Based
3.2 Global Online Comic Book Sales Value by Type
3.2.1 Global Online Comic Book Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Online Comic Book Sales Value, by Type (2019-2030)
3.2.3 Global Online Comic Book Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Mobile Phone
4.1.2 PC/Notebook
4.1.3 Tablet Computer
4.1.4 Others
4.2 Global Online Comic Book Sales Value by Application
4.2.1 Global Online Comic Book Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Online Comic Book Sales Value, by Application (2019-2030)
4.2.3 Global Online Comic Book Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Online Comic Book Sales Value by Region
5.1.1 Global Online Comic Book Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Online Comic Book Sales Value by Region (2019-2024)
5.1.3 Global Online Comic Book Sales Value by Region (2025-2030)
5.1.4 Global Online Comic Book Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Online Comic Book Sales Value, 2019-2030
5.2.2 North America Online Comic Book Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Online Comic Book Sales Value, 2019-2030
5.3.2 Europe Online Comic Book Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Online Comic Book Sales Value, 2019-2030
5.4.2 Asia Pacific Online Comic Book Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Online Comic Book Sales Value, 2019-2030
5.5.2 South America Online Comic Book Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Online Comic Book Sales Value, 2019-2030
5.6.2 Middle East & Africa Online Comic Book Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Online Comic Book Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Online Comic Book Sales Value
6.3 United States
6.3.1 United States Online Comic Book Sales Value, 2019-2030
6.3.2 United States Online Comic Book Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Online Comic Book Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Online Comic Book Sales Value, 2019-2030
6.4.2 Europe Online Comic Book Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Online Comic Book Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Online Comic Book Sales Value, 2019-2030
6.5.2 China Online Comic Book Sales Value by Type (%), 2023 VS 2030
6.5.3 China Online Comic Book Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Online Comic Book Sales Value, 2019-2030
6.6.2 Japan Online Comic Book Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Online Comic Book Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Online Comic Book Sales Value, 2019-2030
6.7.2 South Korea Online Comic Book Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Online Comic Book Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Online Comic Book Sales Value, 2019-2030
6.8.2 Southeast Asia Online Comic Book Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Online Comic Book Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Online Comic Book Sales Value, 2019-2030
6.9.2 India Online Comic Book Sales Value by Type (%), 2023 VS 2030
6.9.3 India Online Comic Book Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Naver
7.1.1 Naver Profile
7.1.2 Naver Main Business
7.1.3 Naver Online Comic Book Products, Services and Solutions
7.1.4 Naver Online Comic Book Revenue (US$ Million) & (2019-2024)
7.1.5 Naver Recent Developments
7.2 Kakao
7.2.1 Kakao Profile
7.2.2 Kakao Main Business
7.2.3 Kakao Online Comic Book Products, Services and Solutions
7.2.4 Kakao Online Comic Book Revenue (US$ Million) & (2019-2024)
7.2.5 Kakao Recent Developments
7.3 Lezhin Entertainment (KidariStudio)
7.3.1 Lezhin Entertainment (KidariStudio) Profile
7.3.2 Lezhin Entertainment (KidariStudio) Main Business
7.3.3 Lezhin Entertainment (KidariStudio) Online Comic Book Products, Services and Solutions
7.3.4 Lezhin Entertainment (KidariStudio) Online Comic Book Revenue (US$ Million) & (2019-2024)
7.3.5 Tappytoon Recent Developments
7.4 Tappytoon
7.4.1 Tappytoon Profile
7.4.2 Tappytoon Main Business
7.4.3 Tappytoon Online Comic Book Products, Services and Solutions
7.4.4 Tappytoon Online Comic Book Revenue (US$ Million) & (2019-2024)
7.4.5 Tappytoon Recent Developments
7.5 ToryComics
7.5.1 ToryComics Profile
7.5.2 ToryComics Main Business
7.5.3 ToryComics Online Comic Book Products, Services and Solutions
7.5.4 ToryComics Online Comic Book Revenue (US$ Million) & (2019-2024)
7.5.5 ToryComics Recent Developments
7.6 Toomics Global
7.6.1 Toomics Global Profile
7.6.2 Toomics Global Main Business
7.6.3 Toomics Global Online Comic Book Products, Services and Solutions
7.6.4 Toomics Global Online Comic Book Revenue (US$ Million) & (2019-2024)
7.6.5 Toomics Global Recent Developments
7.7 Ridibooks (RIDI Corp)
7.7.1 Ridibooks (RIDI Corp) Profile
7.7.2 Ridibooks (RIDI Corp) Main Business
7.7.3 Ridibooks (RIDI Corp) Online Comic Book Products, Services and Solutions
7.7.4 Ridibooks (RIDI Corp) Online Comic Book Revenue (US$ Million) & (2019-2024)
7.7.5 Ridibooks (RIDI Corp) Recent Developments
7.8 KidariStudio
7.8.1 KidariStudio Profile
7.8.2 KidariStudio Main Business
7.8.3 KidariStudio Online Comic Book Products, Services and Solutions
7.8.4 KidariStudio Online Comic Book Revenue (US$ Million) & (2019-2024)
7.8.5 KidariStudio Recent Developments
7.9 Webtoon Factory
7.9.1 Webtoon Factory Profile
7.9.2 Webtoon Factory Main Business
7.9.3 Webtoon Factory Online Comic Book Products, Services and Solutions
7.9.4 Webtoon Factory Online Comic Book Revenue (US$ Million) & (2019-2024)
7.9.5 Webtoon Factory Recent Developments
7.10 Izneo Webtoon
7.10.1 Izneo Webtoon Profile
7.10.2 Izneo Webtoon Main Business
7.10.3 Izneo Webtoon Online Comic Book Products, Services and Solutions
7.10.4 Izneo Webtoon Online Comic Book Revenue (US$ Million) & (2019-2024)
7.10.5 Izneo Webtoon Recent Developments
7.11 Stela
7.11.1 Stela Profile
7.11.2 Stela Main Business
7.11.3 Stela Online Comic Book Products, Services and Solutions
7.11.4 Stela Online Comic Book Revenue (US$ Million) & (2019-2024)
7.11.5 Stela Recent Developments
7.12 Graphite
7.12.1 Graphite Profile
7.12.2 Graphite Main Business
7.12.3 Graphite Online Comic Book Products, Services and Solutions
7.12.4 Graphite Online Comic Book Revenue (US$ Million) & (2019-2024)
7.12.5 Graphite Recent Developments
7.13 Webcomics (SideWalk Group)
7.13.1 Webcomics (SideWalk Group) Profile
7.13.2 Webcomics (SideWalk Group) Main Business
7.13.3 Webcomics (SideWalk Group) Online Comic Book Products, Services and Solutions
7.13.4 Webcomics (SideWalk Group) Online Comic Book Revenue (US$ Million) & (2019-2024)
7.13.5 Webcomics (SideWalk Group) Recent Developments
7.14 SPOTTOON (Rolling Story)
7.14.1 SPOTTOON (Rolling Story) Profile
7.14.2 SPOTTOON (Rolling Story) Main Business
7.14.3 SPOTTOON (Rolling Story) Online Comic Book Products, Services and Solutions
7.14.4 SPOTTOON (Rolling Story) Online Comic Book Revenue (US$ Million) & (2019-2024)
7.14.5 SPOTTOON (Rolling Story) Recent Developments
7.15 Mr Blue
7.15.1 Mr Blue Profile
7.15.2 Mr Blue Main Business
7.15.3 Mr Blue Online Comic Book Products, Services and Solutions
7.15.4 Mr Blue Online Comic Book Revenue (US$ Million) & (2019-2024)
7.15.5 Mr Blue Recent Developments
7.16 Marvel Unlimited
7.16.1 Marvel Unlimited Profile
7.16.2 Marvel Unlimited Main Business
7.16.3 Marvel Unlimited Online Comic Book Products, Services and Solutions
7.16.4 Marvel Unlimited Online Comic Book Revenue (US$ Million) & (2019-2024)
7.16.5 Marvel Unlimited Recent Developments
7.17 Tencent
7.17.1 Tencent Profile
7.17.2 Tencent Main Business
7.17.3 Tencent Online Comic Book Products, Services and Solutions
7.17.4 Tencent Online Comic Book Revenue (US$ Million) & (2019-2024)
7.17.5 Tencent Recent Developments
7.18 Amazia
7.18.1 Amazia Profile
7.18.2 Amazia Main Business
7.18.3 Amazia Online Comic Book Products, Services and Solutions
7.18.4 Amazia Online Comic Book Revenue (US$ Million) & (2019-2024)
7.18.5 Amazia Recent Developments
7.19 Shuueisha
7.19.1 Shuueisha Profile
7.19.2 Shuueisha Main Business
7.19.3 Shuueisha Online Comic Book Products, Services and Solutions
7.19.4 Shuueisha Online Comic Book Revenue (US$ Million) & (2019-2024)
7.19.5 Shuueisha Recent Developments
7.20 Comico (NHN)
7.20.1 Comico (NHN) Profile
7.20.2 Comico (NHN) Main Business
7.20.3 Comico (NHN) Online Comic Book Products, Services and Solutions
7.20.4 Comico (NHN) Online Comic Book Revenue (US$ Million) & (2019-2024)
7.20.5 Comico (NHN) Recent Developments
7.21 U17
7.21.1 U17 Profile
7.21.2 U17 Main Business
7.21.3 U17 Online Comic Book Products, Services and Solutions
7.21.4 U17 Online Comic Book Revenue (US$ Million) & (2019-2024)
7.21.5 U17 Recent Developments
8 Industry Chain Analysis
8.1 Online Comic Book Industrial Chain
8.2 Online Comic Book Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Online Comic Book Sales Model
8.5.2 Sales Channel
8.5.3 Online Comic Book Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer

 

ページTOPに戻る

ご注文は、お電話またはWEBから承ります。お見積もりの作成もお気軽にご相談ください。

webからのご注文・お問合せはこちらのフォームから承ります


よくあるご質問


QYResearch社はどのような調査会社ですか?


QYリサーチ(QYResearch)は幅広い市場を対象に調査・レポート出版を行う、中国に本社をおく調査会社です。   QYResearchでは年間数百タイトルの調査レポートを出版しています。... もっと見る


調査レポートの納品までの日数はどの程度ですか?


在庫のあるものは速納となりますが、平均的には 3-4日と見て下さい。
但し、一部の調査レポートでは、発注を受けた段階で内容更新をして納品をする場合もあります。
発注をする前のお問合せをお願いします。


注文の手続きはどのようになっていますか?


1)お客様からの御問い合わせをいただきます。
2)見積書やサンプルの提示をいたします。
3)お客様指定、もしくは弊社の発注書をメール添付にて発送してください。
4)データリソース社からレポート発行元の調査会社へ納品手配します。
5) 調査会社からお客様へ納品されます。最近は、pdfにてのメール納品が大半です。


お支払方法の方法はどのようになっていますか?


納品と同時にデータリソース社よりお客様へ請求書(必要に応じて納品書も)を発送いたします。
お客様よりデータリソース社へ(通常は円払い)の御振り込みをお願いします。
請求書は、納品日の日付で発行しますので、翌月最終営業日までの当社指定口座への振込みをお願いします。振込み手数料は御社負担にてお願いします。
お客様の御支払い条件が60日以上の場合は御相談ください。
尚、初めてのお取引先や個人の場合、前払いをお願いすることもあります。ご了承のほど、お願いします。


データリソース社はどのような会社ですか?


当社は、世界各国の主要調査会社・レポート出版社と提携し、世界各国の市場調査レポートや技術動向レポートなどを日本国内の企業・公官庁及び教育研究機関に提供しております。
世界各国の「市場・技術・法規制などの」実情を調査・収集される時には、データリソース社にご相談ください。
お客様の御要望にあったデータや情報を抽出する為のレポート紹介や調査のアドバイスも致します。



詳細検索

このレポートへのお問合せ

03-3582-2531

電話お問合せもお気軽に

 

2024/11/21 10:26

156.13 円

165.08 円

200.38 円

ページTOPに戻る