ゲーミングチェアの世界市場 2021-2025Global Gaming Chair Market 2021-2025 ゲーミングチェアの世界市場 2021-2025年 Technavio社はゲーミングチェア市場をモニターしており、予測期間中に5.49%のCAGRで進行し、2021年から2025年の間に1億3,007万ドルの成長が見込まれています。当レポー... もっと見る
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サマリーゲーミングチェアの世界市場 2021-2025年Technavio社はゲーミングチェア市場をモニターしており、予測期間中に5.49%のCAGRで進行し、2021年から2025年の間に1億3,007万ドルの成長が見込まれています。当レポートでは、ゲーミングチェア市場について、全体的な分析、市場規模と予測、動向、成長要因、課題のほか、約25社のベンダーを網羅したベンダー分析を行っています。 本レポートでは、現在の世界市場のシナリオ、最新のトレンドとドライバー、そして市場全体の環境に関する最新の分析を提供しています。市場を牽引しているのは、ゲーミングチェアを使用することによる健康面でのメリットと、PCゲームやゲーム機市場の拡大です。さらに、ゲーミングチェアを使用することで得られる健康関連のメリットは、市場の成長をも後押しすると予想されます。 ゲーミングチェア市場の分析には、タイプ別、価格別、地理的状況が含まれています。 Technavio社のゲーミングチェア市場は以下のように区分されています。 タイプ別 - テーブル - ハイブリッド - プラットフォーム 市場規模別 - ミッドレンジ - ローレンジ - ハイレンジ 地域別の状況 - APAC - 北アメリカ - 欧州 - 南米 - MEA 本調査では、eSportsトーナメントの増加が、今後数年間のゲーミングチェア市場の成長を促進する主な理由の1つであるとしています。 Technavio社は、複数の情報源から得たデータを主要なパラメータの分析によって調査、合成、要約することで、市場の詳細なイメージを提示しています。当レポートでは、ゲーミングチェア市場について以下の項目を解説しています。 - ゲーミングチェアの市場サイジング - ゲーミングチェア市場の予測 - ゲーミングチェア市場の産業分析 Technavioの堅牢なベンダー分析は、クライアントの市場における地位向上を支援することを目的としており、本レポートではこれに沿って、AKRacing America Inc.やArozzi North America、Corsair Gaming Inc.、DXRacer USA LLC.、GT Omega Racing Ltd.、Impakt SA、NOBLECHAIRS、Raidmax、Thermaltake Technology Co.Ltd.、ThunderX3などがあります。また、ゲーミングチェア市場分析レポートには、市場成長に影響を与える今後のトレンドや課題に関する情報も含まれています。これは、企業が戦略を立て、来るべきすべての成長機会を活用するのに役立つものです。 本調査は、業界の主要参加者からの情報を含む一次情報と二次情報を客観的に組み合わせて実施しました。本レポートには、主要ベンダーの分析に加えて、包括的な市場およびベンダーランドスケープが含まれています。このレポートの詳細については、- https://www.technavio.com/report/gaming-chair-market-industry-analysis をご覧ください。 Technavio社は、複数の情報源から得たデータを調査、合成、要約し、利益、価格、競争、プロモーションなどの主要なパラメーターを分析することで、市場の詳細なイメージを提示しています。また、業界の主要なインフルエンサーを特定することで、様々な市場の側面を提示しています。提示されたデータは包括的で信頼性が高く、一次および二次両方の広範な調査の結果です。Technavio社の市場調査レポートは、正確な市場成長を予測するために、完全な競合状況と、質的および量的調査を用いた詳細なベンダー選択方法と分析を提供しています。 目次• Executive Summaryo Market Overview • Market Landscape o Market ecosystem o Value chain analysis • Market Sizing o Market definition o Market segment analysis o Market size 2020 o Market outlook: Forecast for 2020 - 2025 • Five Forces Analysis o Bargaining power of buyers o Bargaining power of suppliers o Threat of new entrants o Threat of substitutes o Threat of rivalry o Market condition • Market Segmentation by Type o Market segments o Comparison by Type o Table - Market size and forecast 2020-2025 o Hybrid - Market size and forecast 2020-2025 o Platform - Market size and forecast 2020-2025 o Market opportunity by Type • Market Segmentation by Price o Market segments o Comparison by Price o Mid-range - Market size and forecast 2020-2025 o Low-range - Market size and forecast 2020-2025 o High-range - Market size and forecast 2020-2025 o Market opportunity by Price • Customer landscape • Geographic Landscape o Geographic segmentation o Geographic comparison o APAC - Market size and forecast 2020-2025 o North America - Market size and forecast 2020-2025 o Europe - Market size and forecast 2020-2025 o South America - Market size and forecast 2020-2025 o MEA - Market size and forecast 2020-2025 o Key leading countries o Market opportunity By Geographical Landscape o Market drivers o Market challenges o Market trends • Vendor Landscape o Overview o Landscape disruption • Vendor Analysis o Vendors covered o Market positioning of vendors o AKRacing America Inc. o Arozzi North America o Corsair Gaming Inc. o DXRacer USA LLC. o GT Omega Racing Ltd. o Impakt SA o NOBLECHAIRS o Raidmax o Thermaltake Technology Co. Ltd. o ThunderX3 • Appendix o Scope of the report o Currency conversion rates for US$ o Research methodology o List of abbreviations Exhibits • 1: Key Finding 1 • 2: Key Finding 2 • 3: Key Finding 3 • 4: Key Finding 5 • 5: Key Finding 6 • 6: Key Finding 7 • 7: Key Finding 8 • 8: Key Finding 9 • 9: Parent market • 10: Market characteristics • 11: Offerings of vendors included in the market definition • 12: Market segments • 13: Global - Market size and forecast 2020 - 2025 ($ million) • 14: Global market: Year-over-year growth 2020 - 2025 (%) • 15: Five forces analysis 2020 & 2025 • 16: Bargaining power of buyers • 17: Bargaining power of suppliers • 18: Threat of new entrants • 19: Threat of substitutes • 20: Threat of rivalry • 21: Market condition - Five forces 2020 • 22: Type - Market share 2020-2025 (%) • 23: Comparison by Type • 24: Table - Market size and forecast 2020-2025 ($ million) • 25: Table - Year-over-year growth 2020-2025 (%) • 26: Hybrid - Market size and forecast 2020-2025 ($ million) • 27: Hybrid - Year-over-year growth 2020-2025 (%) • 28: Platform - Market size and forecast 2020-2025 ($ million) • 29: Platform - Year-over-year growth 2020-2025 (%) • 30: Market opportunity by Type • 31: Price - Market share 2020-2025 (%) • 32: Comparison by Price • 33: Mid-range - Market size and forecast 2020-2025 ($ million) • 34: Mid-range - Year-over-year growth 2020-2025 (%) • 35: Low-range - Market size and forecast 2020-2025 ($ million) • 36: Low-range - Year-over-year growth 2020-2025 (%) • 37: High-range - Market size and forecast 2020-2025 ($ million) • 38: High-range - Year-over-year growth 2020-2025 (%) • 39: Market opportunity by Price • 40: Customer landscape • 41: Market share By Geographical Landscape 2020-2025 (%) • 42: Geographic comparison • 43: APAC - Market size and forecast 2020-2025 ($ million) • 44: APAC - Year-over-year growth 2020-2025 (%) • 45: North America - Market size and forecast 2020-2025 ($ million) • 46: North America - Year-over-year growth 2020-2025 (%) • 47: Europe - Market size and forecast 2020-2025 ($ million) • 48: Europe - Year-over-year growth 2020-2025 (%) • 49: South America - Market size and forecast 2020-2025 ($ million) • 50: South America - Year-over-year growth 2020-2025 (%) • 51: MEA - Market size and forecast 2020-2025 ($ million) • 52: MEA - Year-over-year growth 2020-2025 (%) • 53: Key leading countries • 54: Market opportunity By Geographical Landscape ($ million) • 55: Impact of drivers and challenges • 56: Vendor landscape • 57: Landscape disruption • 58: Industry risks • 59: Vendors covered • 60: Market positioning of vendors • 61: AKRacing America Inc. - Overview • 62: AKRacing America Inc. - Product and service • 63: AKRacing America Inc. - Key offerings • 64: AKRacing America Inc. - Key customers • 65: AKRacing America Inc. - Segment focus • 66: Arozzi North America - Overview • 67: Arozzi North America - Product and service • 68: Arozzi North America - Key offerings • 69: Arozzi North America - Key customers • 70: Arozzi North America - Segment focus • 71: Corsair Gaming Inc. - Overview • 72: Corsair Gaming Inc. - Business segments • 73: Corsair Gaming Inc. - Key offerings • 74: Corsair Gaming Inc. - Key customers • 75: Corsair Gaming Inc. - Segment focus • 76: DXRacer USA LLC. - Overview • 77: DXRacer USA LLC. - Product and service • 78: DXRacer USA LLC. - Key offerings • 79: DXRacer USA LLC. - Key customers • 80: DXRacer USA LLC. - Segment focus • 81: GT Omega Racing Ltd. - Overview • 82: GT Omega Racing Ltd. - Product and service • 83: GT Omega Racing Ltd. - Key offerings • 84: GT Omega Racing Ltd. - Key customers • 85: GT Omega Racing Ltd. - Segment focus • 86: Impakt SA - Overview • 87: Impakt SA - Product and service • 88: Impakt SA - Key offerings • 89: Impakt SA - Key customers • 90: Impakt SA - Segment focus • 91: NOBLECHAIRS - Overview • 92: NOBLECHAIRS - Product and service • 93: NOBLECHAIRS - Key offerings • 94: NOBLECHAIRS - Key customers • 95: NOBLECHAIRS - Segment focus • 96: Raidmax - Overview • 97: Raidmax - Product and service • 98: Raidmax - Key offerings • 99: Raidmax - Key customers • 100: Raidmax - Segment focus • 101: Thermaltake Technology Co. Ltd. - Overview • 102: Thermaltake Technology Co. Ltd. - Product and service • 103: Thermaltake Technology Co. Ltd. - Key offerings • 104: Thermaltake Technology Co. Ltd. - Key customers • 105: Thermaltake Technology Co. Ltd. - Segment focus • 106: ThunderX3 - Overview • 107: ThunderX3 - Product and service • 108: ThunderX3 - Key offerings • 109: ThunderX3 - Key customers • 110: ThunderX3 - Segment focus • 111: Currency conversion rates for US$ • 112: Research Methodology • 113: Validation techniques employed for market sizing • 114: Information sources • 115: List of abbreviations
SummaryGlobal Gaming Chair Market 2021-2025 Table of Contents• Executive Summaryo Market Overview • Market Landscape o Market ecosystem o Value chain analysis • Market Sizing o Market definition o Market segment analysis o Market size 2020 o Market outlook: Forecast for 2020 - 2025 • Five Forces Analysis o Bargaining power of buyers o Bargaining power of suppliers o Threat of new entrants o Threat of substitutes o Threat of rivalry o Market condition • Market Segmentation by Type o Market segments o Comparison by Type o Table - Market size and forecast 2020-2025 o Hybrid - Market size and forecast 2020-2025 o Platform - Market size and forecast 2020-2025 o Market opportunity by Type • Market Segmentation by Price o Market segments o Comparison by Price o Mid-range - Market size and forecast 2020-2025 o Low-range - Market size and forecast 2020-2025 o High-range - Market size and forecast 2020-2025 o Market opportunity by Price • Customer landscape • Geographic Landscape o Geographic segmentation o Geographic comparison o APAC - Market size and forecast 2020-2025 o North America - Market size and forecast 2020-2025 o Europe - Market size and forecast 2020-2025 o South America - Market size and forecast 2020-2025 o MEA - Market size and forecast 2020-2025 o Key leading countries o Market opportunity By Geographical Landscape o Market drivers o Market challenges o Market trends • Vendor Landscape o Overview o Landscape disruption • Vendor Analysis o Vendors covered o Market positioning of vendors o AKRacing America Inc. o Arozzi North America o Corsair Gaming Inc. o DXRacer USA LLC. o GT Omega Racing Ltd. o Impakt SA o NOBLECHAIRS o Raidmax o Thermaltake Technology Co. Ltd. o ThunderX3 • Appendix o Scope of the report o Currency conversion rates for US$ o Research methodology o List of abbreviations Exhibits • 1: Key Finding 1 • 2: Key Finding 2 • 3: Key Finding 3 • 4: Key Finding 5 • 5: Key Finding 6 • 6: Key Finding 7 • 7: Key Finding 8 • 8: Key Finding 9 • 9: Parent market • 10: Market characteristics • 11: Offerings of vendors included in the market definition • 12: Market segments • 13: Global - Market size and forecast 2020 - 2025 ($ million) • 14: Global market: Year-over-year growth 2020 - 2025 (%) • 15: Five forces analysis 2020 & 2025 • 16: Bargaining power of buyers • 17: Bargaining power of suppliers • 18: Threat of new entrants • 19: Threat of substitutes • 20: Threat of rivalry • 21: Market condition - Five forces 2020 • 22: Type - Market share 2020-2025 (%) • 23: Comparison by Type • 24: Table - Market size and forecast 2020-2025 ($ million) • 25: Table - Year-over-year growth 2020-2025 (%) • 26: Hybrid - Market size and forecast 2020-2025 ($ million) • 27: Hybrid - Year-over-year growth 2020-2025 (%) • 28: Platform - Market size and forecast 2020-2025 ($ million) • 29: Platform - Year-over-year growth 2020-2025 (%) • 30: Market opportunity by Type • 31: Price - Market share 2020-2025 (%) • 32: Comparison by Price • 33: Mid-range - Market size and forecast 2020-2025 ($ million) • 34: Mid-range - Year-over-year growth 2020-2025 (%) • 35: Low-range - Market size and forecast 2020-2025 ($ million) • 36: Low-range - Year-over-year growth 2020-2025 (%) • 37: High-range - Market size and forecast 2020-2025 ($ million) • 38: High-range - Year-over-year growth 2020-2025 (%) • 39: Market opportunity by Price • 40: Customer landscape • 41: Market share By Geographical Landscape 2020-2025 (%) • 42: Geographic comparison • 43: APAC - Market size and forecast 2020-2025 ($ million) • 44: APAC - Year-over-year growth 2020-2025 (%) • 45: North America - Market size and forecast 2020-2025 ($ million) • 46: North America - Year-over-year growth 2020-2025 (%) • 47: Europe - Market size and forecast 2020-2025 ($ million) • 48: Europe - Year-over-year growth 2020-2025 (%) • 49: South America - Market size and forecast 2020-2025 ($ million) • 50: South America - Year-over-year growth 2020-2025 (%) • 51: MEA - Market size and forecast 2020-2025 ($ million) • 52: MEA - Year-over-year growth 2020-2025 (%) • 53: Key leading countries • 54: Market opportunity By Geographical Landscape ($ million) • 55: Impact of drivers and challenges • 56: Vendor landscape • 57: Landscape disruption • 58: Industry risks • 59: Vendors covered • 60: Market positioning of vendors • 61: AKRacing America Inc. - Overview • 62: AKRacing America Inc. - Product and service • 63: AKRacing America Inc. - Key offerings • 64: AKRacing America Inc. - Key customers • 65: AKRacing America Inc. - Segment focus • 66: Arozzi North America - Overview • 67: Arozzi North America - Product and service • 68: Arozzi North America - Key offerings • 69: Arozzi North America - Key customers • 70: Arozzi North America - Segment focus • 71: Corsair Gaming Inc. - Overview • 72: Corsair Gaming Inc. - Business segments • 73: Corsair Gaming Inc. - Key offerings • 74: Corsair Gaming Inc. - Key customers • 75: Corsair Gaming Inc. - Segment focus • 76: DXRacer USA LLC. - Overview • 77: DXRacer USA LLC. - Product and service • 78: DXRacer USA LLC. - Key offerings • 79: DXRacer USA LLC. - Key customers • 80: DXRacer USA LLC. - Segment focus • 81: GT Omega Racing Ltd. - Overview • 82: GT Omega Racing Ltd. - Product and service • 83: GT Omega Racing Ltd. - Key offerings • 84: GT Omega Racing Ltd. - Key customers • 85: GT Omega Racing Ltd. - Segment focus • 86: Impakt SA - Overview • 87: Impakt SA - Product and service • 88: Impakt SA - Key offerings • 89: Impakt SA - Key customers • 90: Impakt SA - Segment focus • 91: NOBLECHAIRS - Overview • 92: NOBLECHAIRS - Product and service • 93: NOBLECHAIRS - Key offerings • 94: NOBLECHAIRS - Key customers • 95: NOBLECHAIRS - Segment focus • 96: Raidmax - Overview • 97: Raidmax - Product and service • 98: Raidmax - Key offerings • 99: Raidmax - Key customers • 100: Raidmax - Segment focus • 101: Thermaltake Technology Co. Ltd. - Overview • 102: Thermaltake Technology Co. Ltd. - Product and service • 103: Thermaltake Technology Co. Ltd. - Key offerings • 104: Thermaltake Technology Co. Ltd. - Key customers • 105: Thermaltake Technology Co. Ltd. - Segment focus • 106: ThunderX3 - Overview • 107: ThunderX3 - Product and service • 108: ThunderX3 - Key offerings • 109: ThunderX3 - Key customers • 110: ThunderX3 - Segment focus • 111: Currency conversion rates for US$ • 112: Research Methodology • 113: Validation techniques employed for market sizing • 114: Information sources • 115: List of abbreviations
ご注文は、お電話またはWEBから承ります。お見積もりの作成もお気軽にご相談ください。本レポートと同分野(耐久財)の最新刊レポート
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よくあるご質問TechNavio社はどのような調査会社ですか?テクナビオ(TechNavio)は英国ロンドンに本社をおく幅広い市場を調査対象とする調査会社インフィニティリサーチ社(Infiniti Research)の調査レポート出版部門です。データリソースはT... もっと見る 調査レポートの納品までの日数はどの程度ですか?在庫のあるものは速納となりますが、平均的には 3-4日と見て下さい。
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