Virtual Reality Market Size, Share, and Analysis, By Device (Head-mounted Display, Gesture-tracking Device, Projectors & Display Wall), By Component (Hardware, Software), By Technology (Semi & Fully Immersive, Non-immersive), By Application (Aerospace & Defense, Consumer, Commercial, Enterprise, Healthcare, Others) and By Region (North America, Europe, Asia-Pacific, And Rest of the World) And Regional Forecast 2024-2034
Virtual Reality Market Size, Share, and Analysis, By Device (Head-mounted Display, Gesture-tracking Device, Projectors & Display Wall), By Component (Hardware, Software), By Technology (Semi & Full... もっと見る
日本語のページは自動翻訳を利用し作成しています。
SummaryVirtual Reality Market Size, Share, and Analysis, By Device (Head-mounted Display, Gesture-tracking Device, Projectors & Display Wall), By Component (Hardware, Software), By Technology (Semi & Fully Immersive, Non-immersive), By Application (Aerospace & Defense, Consumer, Commercial, Enterprise, Healthcare, Others) and By Region (North America, Europe, Asia-Pacific, And Rest of the World) And Regional Forecast 2024-2034PRODUCT OVERVIEW Virtual Reality Market is anticipated to grow at a CAGR of 23.6% in the forecast period (2024-2034), with the market size valued at USD 28.3 billion in 2023 and projected to reach USD 291.5 billion by 2034. Virtual reality refers to a computer-generated environment that immerses users in a simulated world and allows them to interact with it. In virtual reality, individuals are transported into digitally produced settings using specially designed headsets, that allow them to interact with objects as if they were physically present. In addition, VR technology uses several senses, such as sight, hearing, and touch, to create an illusion of reality. Its applications include multiple industries, such as entertainment, gaming, education, training, and therapy. Furthermore, by providing users with a sense of presence in virtual environments, VR has the potential to transform how we engage with digital content and unlock new possibilities. Thus, VR technology will improve the learning experience by offering an interactive environment that was previously inaccessible. MARKET HIGHLIGHTS Virtual Reality Market is anticipated to reach USD 291.5 billion, growing at a CAGR of 23.6% during the forecast period, due to its diverse applications across industries and continuous technological improvements. The applications of VR technology are well recognized. Virtual reality is widely used in entertainment, healthcare, education, automotive, real estate, and manufacturing sectors. In addition, innovations in VR hardware, such as headsets and software platforms, are continuously improving user experiences. Moreover, strategic collaborations between major tech companies and start-ups are nurturing innovation in the industry. The COVID-19 pandemic has further accelerated the adoption of VR for remote work and virtual meetings, which contribute to the growth of the market. Besides, increasing consumer interest in gaming and entertainment is promoting the demand for VR products and content. Virtual Reality Market Segments: • By Device o Head-mounted Display o Gesture-tracking Device o Projectors & Display Wall • By Component o Hardware o Software • By Technology o Semi & Fully Immersive o Non-immersive • By Application o Aerospace & Defense o Consumer o Commercial o Enterprise o Healthcare o Others MARKET DYNAMICS Growth Drivers Developments in Technology to Support the Expansion of the Virtual Reality Industry Increasing Demand for Immersive Experiences to Improve the Growth of VR Market Restraint High Cost of VR Gear and Software will Hamper Market Expansion Key Players • HTC Corporation • Meta • Sony Corporation • Samsung Electronics Co., Ltd. • Microsoft Corporation • Google LLC • Lenovo Group Limited • Valve Corporation • Magic Leap, Inc. • VIVE Corporation • NVIDIA Corporation • Unity Technologies • PTC Inc. • Marxent Labs LLC • Qualcomm Technologies, Inc. • Other Prominent Players (Company Overview, Business Strategy, Key Product Offerings, Financial Performance, Key Performance Indicators, Risk Analysis, Recent Development, Regional Presence, SWOT Analysis) Global Laboratory Temperature Control Units Market is further segmented by region into: • North America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAG.R – United States and Canada • Latin America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – Mexico, Argentina, Brazil and Rest of Latin America • Europe Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – United Kingdom, France, Germany, Italy, Spain, Belgium, Hungary, Luxembourg, Netherlands, Poland, NORDIC, Russia, Turkey and Rest of Europe • Asia Pacific Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – India, China, South Korea, Japan, Malaysia, Indonesia, New Zealand, Australia and Rest of APAC • Middle East and Africa Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – North Africa, Israel, GCC, South Africa and Rest of MENA Reasons to Purchase this Report • Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors • Provision of market value (USD Billion) data for each segment and sub-segment • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled • Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players • The current as well as the future market outlook of the industry with respect to recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions • Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis • Provides insight into the market through Value Chain • Market dynamics scenario, along with growth opportunities of the market in the years to come • 3-month post-sales analyst support. Table of Contents1. Executive Summary1.1.Regional Market Share 1.2. Business Trends 1.3.Virtual Reality Market: COVID-19 Outbreak 1.4.Regional Trends 1.5. Segmentation Snapshot 2. Research Methodology 2.1. Research Objective 2.2.Research Approach 2.3.Data Sourcing and Methodology 2.4. Primary Research 2.5. Secondary Research 2.5.1. Paid Sources 2.5.2.Public Sources 2.6.Market Size Estimation and Data Triangulation 3. Market Characteristics 3.1. Market Definition 3.2.Virtual Reality Market: COVID-19 Impact 3.3.Key Segmentations 3.4. Key Developments 3.5. Allied Industry Data 4. Virtual Reality Market – Industry Insights 4.1.Industry Segmentation 4.2. COVID-19 overview of world economy 4.3. Industry ecosystem Channel Analysis 4.4. Innovation & Sustainability 5. Macroeconomic Indicators 6. Recent Developments 7.Market Dynamics 7.1. Introduction 7.2.Growth Drivers 7.3.Market Opportunities 7.4. Market Restraints 7.5.Market Trends 8. Risk Analysis 9. Market Analysis 9.1. Porter's Five Forces 9.2.PEST Analysis 9.2.1. Political 9.2.2.Economic 9.2.3.Social 9.2.4.Technological 10. Virtual Reality Market 10.1.Overview 10.2. Historical Analysis (2019-2022) 10.2.1. Market Size, Y-o-Y Growth (%) and Market Forecast 11.Virtual Reality Market Size & Forecast 2024A-2034F 11.1.Overview 11.2. Key Findings 11.3. Market Segmentation 11.3.1.By Device 11.3.1.1. Head-mounted Display 11.3.1.1.1. By Value (USD Million) 2024-2034F 11.3.1.1.2.Market Share (%) 2024-2034F 11.3.1.1.3.Y-o-Y Growth (%) 2024-2034F 11.3.1.2.Gesture-tracking Device 11.3.1.2.1.By Value (USD Million) 2024-2034F 11.3.1.2.2. Market Share (%) 2024-2034F 11.3.1.2.3. Y-o-Y Growth (%) 2024-2034 11.3.1.3.Projectors & Display Wall 11.3.1.3.1.By Value (USD Million) 2024-2034F 11.3.1.3.2. Market Share (%) 2024-2034F 11.3.1.3.3. Y-o-Y Growth (%) 2024-2034F 11.3.2. By Component 11.3.2.1.Hardware 11.3.2.1.1.By Value (USD Million) 2024-2034F 11.3.2.1.2. Market Share (%) 2024-2034F 11.3.2.1.3. Y-o-Y Growth (%) 2024-2034F 11.3.2.2. Software 11.3.2.2.1. By Value (USD Million) 2024-2034F 11.3.2.2.2.Market Share (%) 2024-2034F 11.3.2.2.3.Y-o-Y Growth (%) 2024-2034F 11.3.3. By Technology 11.3.3.1.Semi & Fully Immersive 11.3.3.1.1.By Value (USD Million) 2024-2034F 11.3.3.1.2. Market Share (%) 2024-2034F 11.3.3.1.3. Y-o-Y Growth (%) 2024-2034F 11.3.3.2. Non-immersive 11.3.3.2.1. By Value (USD Million) 2024-2034F 11.3.3.2.2.Market Share (%) 2024-2034F 11.3.3.2.3.Y-o-Y Growth (%) 2024-2034F 11.3.4. By Distribution Channels 11.3.4.1.Aerospace & Defense 11.3.4.1.1.By Value (USD Million) 2024-2034F 11.3.4.1.2. Market Share (%) 2024-2034F 11.3.4.1.3. Y-o-Y Growth (%) 2024-2034F 11.3.4.2. Consumer 11.3.4.2.1. By Value (USD Million) 2024-2034F 11.3.4.2.2.Market Share (%) 2024-2034F 11.3.4.2.3. Y-o-Y Growth (%) 2024-2034F 11.3.4.3. Commercial 11.3.4.3.1. By Value (USD Million) 2024-2034F 11.3.4.3.2. Market Share (%) 2024-2034F 11.3.4.3.3. Y-o-Y Growth (%) 2024-2034F 11.3.4.4. Enterprise 11.3.4.4.1.By Value (USD Million) 2024-2034F 11.3.4.4.2. Market Share (%) 2024-2034F 11.3.4.4.3. Y-o-Y Growth (%) 2024-2034F 11.3.4.5. Healthcare 11.3.4.5.1.By Value (USD Million) 2024-2034F 11.3.4.5.2. Market Share (%) 2024-2034F 11.3.4.5.3. Y-o-Y Growth (%) 2024-2034F 11.3.4.6. Others 11.3.4.6.1. By Value (USD Million) 2024-2034F 11.3.4.6.2.Market Share (%) 2024-2034F 11.3.4.6.3.Y-o-Y Growth (%) 2024-2034F 12. North America Virtual Reality Market Size & Forecast 2024A-2034F 12.1. Overview 12.2. Key Findings 12.3. Market Segmentation 12.3.1. By Device 12.3.2.By Component 12.3.3.By Technology 12.3.4.By Application 12.4. Country 12.4.1. United States 12.4.2.Canada 13. Europe Virtual Reality Market Size & Forecast 2024A-2034F 13.1. Overview 13.2. Key Findings 13.3. Market Segmentation 13.3.1. By Device 13.3.2.By Component 13.3.3.By Technology 13.3.4.By Application 13.4. Country 13.4.1.Germany 13.4.2.United Kingdom 13.4.3.France 13.4.4. Italy 13.4.5.Spain 13.4.6.Russia 13.4.7.Rest of Europe (BENELUX, NORDIC, Hungary, Turkey & Poland) 14. Asia-Pacific Virtual Reality Market Size & Forecast 2024A-2034F 14.1.Overview 14.2. Key Findings 14.3. Market Segmentation 14.3.1. By Device 14.3.2.By Component 14.3.3.By Technology 14.3.4. By Application 14.4. Country 14.4.1. India 14.4.2.China 14.4.3. South Korea 14.4.4. Japan 14.4.5. Rest of APAC 15. Middle East and Africa Virtual Reality Market Size & Forecast 2024A-2034F 15.1.Overview 15.2. Key Findings 15.3. Market Segmentation 15.3.1. By Device 15.3.2.By Component 15.3.3.By Technology 15.3.4.By Application 15.4. Country 15.4.1. Israel 15.4.2.GCC 15.4.3.North Africa 15.4.4. South Africa 15.4.5.Rest of Middle East and Africa 16. Latin America Virtual Reality Market Size & Forecast 2024A-2034F 16.1. Overview 16.2. Key Findings 16.3. Market Segmentation 16.3.1. By Device 16.3.2.By Component 16.3.3.By Technology 16.3.4.By Application 16.4. Country 16.4.1. Mexico 16.4.2.Brazil 16.4.3.Rest of Latin America 17. Competitive Landscape 17.1. Company market share, 2023 17.2.Key player overview 17.3. Key stakeholders 18. Company Profiles 18.1. HTC Corporation 18.1.1.Company Overview 18.1.2.Financial Overview 18.1.3.Key Product; Analysis 18.1.4.Company Assessment 18.1.4.1.Product Portfolio 18.1.4.2. Key Clients 18.1.4.3. Market Share 18.1.4.4. Recent News & Development (Last 3 Yrs.) 18.1.4.5. Executive Team 18.2.Meta 18.3.Sony Corporation 18.4. Samsung Electronics Co., Ltd. 18.5.Microsoft Corporation 18.6.Google LLC 18.7.Lenovo Group Limited 18.8. Valve Corporation 18.9.Magic Leap, Inc. 18.10. VIVE Corporation 18.11. NVIDIA Corporation 18.12. Unity Technologies 18.13. PTC Inc. 18.14. Marxent Labs LLC 18.15.Qualcomm Technologies, Inc. 18.16. Other Prominent Players 19. Appendix 20.Consultant Recommendation
ご注文は、お電話またはWEBから承ります。お見積もりの作成もお気軽にご相談ください。本レポートと同分野(通信・IT)の最新刊レポート
Fatpos Global社の情報通信技術分野での最新刊レポート
本レポートと同じKEY WORD(consumer)の最新刊レポート
よくあるご質問Fatpos Global社はどのような調査会社ですか?Fatpos Globalは経営コンサルティング、アドバイザリー、市場調査サービスを提供し、市場調査レポートを出版しているインドに主拠点をおく調査会社です。 Fatposは“Failures A... もっと見る 調査レポートの納品までの日数はどの程度ですか?在庫のあるものは速納となりますが、平均的には 3-4日と見て下さい。
注文の手続きはどのようになっていますか?1)お客様からの御問い合わせをいただきます。
お支払方法の方法はどのようになっていますか?納品と同時にデータリソース社よりお客様へ請求書(必要に応じて納品書も)を発送いたします。
データリソース社はどのような会社ですか?当社は、世界各国の主要調査会社・レポート出版社と提携し、世界各国の市場調査レポートや技術動向レポートなどを日本国内の企業・公官庁及び教育研究機関に提供しております。
|
詳細検索
2024/11/19 10:26 155.48 円 165.11 円 199.74 円 |