AR VR(拡張現実)の世界市場規模、現状、予測 2022年Global Augmented And Virtual Reality (AR VR) Market Size, Status And Forecast 2022 市場の分析と洞察。拡張現実と仮想現実(AR VR)の世界市場 2021年の世界の拡張現実(AR VR)市場規模は2億2832万米ドルで、2022年から2028年の間に41.71%のCAGRで、2028年末には2億4592万米ドルに達すると予測... もっと見る
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サマリー市場の分析と洞察。拡張現実と仮想現実(AR VR)の世界市場2021年の世界の拡張現実(AR VR)市場規模は2億2832万米ドルで、2022年から2028年の間に41.71%のCAGRで、2028年末には2億4592万米ドルに達すると予測されています。 世界の拡張現実と仮想現実(AR VR)の範囲と市場規模 世界のAR(Augmented and Virtual Reality)市場は、地域(国)別、企業別、タイプ別、用途別に分類されています。世界の拡張現実およびバーチャルリアリティ(AR VR)市場におけるプレイヤー、ステークホルダー、その他の参加者は、本レポートを強力なリソースとして利用することで、優位に立つことができます。セグメント別分析では、地域(国)別、タイプ別、アプリケーション別の売上、収益、2017-2028年までの予測に焦点を当てています。 会社別 マイクロソフト ソニー グーグル オキュラス(メタ) マジックリープ HTC株式会社 オプチンベント MAD Gaze エプソン レノボ DPVR Vuzix Corporation タイプ別セグメント ARデバイス VRデバイス 用途別セグメント 製造業 メンテナンス 医療 リモートガイダンス 小売 ゲーム メタバース その他 地域別 北アメリカ 米国 カナダ メキシコ アジア太平洋地域 中国 日本 インド 東南アジア 韓国 その他のアジア太平洋地域 欧州 ドイツ フランス 英国 イタリア ロシア その他の欧州地域 南米 ブラジル その他の地域 中近東・アフリカ GCC諸国 トルコ 南アフリカ その他の地域 目次1 AUGMENTED AND VIRTUAL REALITY (AR VR) MARKET OVERVIEW 1 1.1 Augmented and Virtual Reality (AR VR) Product Overview 1 1.2 Augmented and Virtual Reality (AR VR) Market Segment by Type 3 1.2.1 AR Device 3 1.2.2 VR Device 5 1.3 Global Augmented and Virtual Reality (AR VR) Market Size by Type 6 1.3.1 Global Augmented and Virtual Reality (AR VR) Market Size Overview by Type (2017-2028) 7 1.3.2 Global Augmented and Virtual Reality (AR VR) Historic Market Size Review by Type (2017-2022) 7 1.3.3 Global Augmented and Virtual Reality (AR VR) Forecasted Market Size by Type (2023-2028) 8 1.4 Key Regions Market Size Segment by Type 9 1.4.1 North America Augmented and Virtual Reality (AR VR) Sales Breakdown by Type (2017-2022) 9 1.4.2 Europe Augmented and Virtual Reality (AR VR) Sales Breakdown by Type (2017-2022) 10 1.4.3 Asia-Pacific Augmented and Virtual Reality (AR VR) Sales Breakdown by Type (2017-2022) 11 1.4.4 South America Augmented and Virtual Reality (AR VR) Sales Breakdown by Type (2017-2022) 12 1.4.5 Middle East and Africa Augmented and Virtual Reality (AR VR) Sales Breakdown by Type (2017-2022) 13 1.5 Augmented and Virtual Reality (AR VR) Technological Development 14 2 AUGMENTED AND VIRTUAL REALITY (AR VR) MARKET COMPETITION BY COMPANY 32 2.1 Global Top Players by Augmented and Virtual Reality (AR VR) Sales (2020-2022) 32 2.2 Global Top Players by Augmented and Virtual Reality (AR VR) Revenue (2020-2022) 33 2.3 Global Top Players by Augmented and Virtual Reality (AR VR) Price (2020-2022) 34 2.4 Global Top Manufacturers Augmented and Virtual Reality (AR VR) Manufacturing Base Distribution, Sales Area, Product Type 35 2.5 Augmented and Virtual Reality (AR VR) Market Competitive Situation and Trends 36 2.5.1 Augmented and Virtual Reality (AR VR) Market Concentration Rate (202-2022) 36 2.5.2 Global 5 Largest Manufacturers by Augmented and Virtual Reality (AR VR) Sales and Revenue in 2021 37 2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented and Virtual Reality (AR VR) as of 2020) 38 2.7 Establish Date of Key Manufacturers 39 2.8 Key Manufacturers Augmented and Virtual Reality (AR VR) Product Offered 40 2.9 Mergers & Acquisitions, Expansion 40 3 AUGMENTED AND VIRTUAL REALITY (AR VR) STATUS AND OUTLOOK BY REGION 41 3.1 Global Augmented and Virtual Reality (AR VR) Market Size and CAGR by Region: 2017 VS 2022 VS 2028 41 3.2 Global Augmented and Virtual Reality (AR VR) Historic Market Size by Region 41 3.2.1 Global Augmented and Virtual Reality (AR VR) Sales in Volume by Region (2017-2022) 41 3.2.2 Global Augmented and Virtual Reality (AR VR) Sales in Value by Region (2017-2022) 42 3.3 Global Augmented and Virtual Reality (AR VR) Forecasted Market Size by Region 43 3.3.1 Global Augmented and Virtual Reality (AR VR) Sales in Volume by Region (2023-2028) 43 3.3.2 Global Augmented and Virtual Reality (AR VR) Sales in Value by Region (2023-2028) 43 4 AR BY APPLICATION 45 4.1 AR Market Segment by Application 45 4.1.1 Manufacturing 45 4.1.2 Maintenance 46 4.1.3 Medical 47 4.1.4 Remote-guidance 48 4.1.5 Retail 49 4.1.6 Game 50 4.1.7 Metaverse 51 4.1.8 Others 52 4.2 Global AR Market Size by Application 53 4.2.1 Global AR Market Size Overview by Application (2017-2028) 53 4.2.2 Global AR Historic Market Size Review by Application (2017-2022) 54 4.2.2.1 Global AR Sales Breakdown in Volume, by Application (2017-2022) 54 4.2.2.2 Global AR Sales Share Breakdown in Volume, by Application (2017-2022) 54 4.2.3 Global AR Forecasted Market Size by Application (2023-2028) 55 4.3 Global Optical See-through AR Value by Application 57 4.3.1 Global Optical See-through AR Overview Sales by Application (2017-2028) 57 4.3.2 Global Optical See-through AR Sales by Application (2017-2028) 57 4.4 Global Video See-through (Camera Pass-through) AR Sales by Application 58 4.4.1 Global Video See-through (Camera Pass-through) AR Sales Overview by Application (2017-2028) 58 4.4.2 Global Video See-through (Camera Pass-through) AR Sales by Application (2017-2028) 59 5 VR BY APPLICATION 60 5.1 VR Market Segment by Application 60 5.1.1 Manufacturing 60 5.1.2 Maintenance 61 5.1.3 Medical 62 5.1.4 Remote-guidance 63 5.1.5 Retail 64 5.1.6 Game 65 5.1.7 Metaverse 66 5.1.8 Others 67 5.2 Global VR Market Size by Application 68 5.2.1 Global VR Market Size Overview by Application (2017-2028) 68 5.2.2 Global VR Historic Market Size Review by Application (2017-2022) 69 5.2.3 Global VR Forecasted Market Size by Application (2023-2028) 70 6 NORTH AMERICA AUGMENTED AND VIRTUAL REALITY (AR VR) BY COUNTRY 72 6.1 North America Augmented and Virtual Reality (AR VR) Historic Market Size by Country 72 6.1.1 North America Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2017-2022) 72 6.1.2 North America Augmented and Virtual Reality (AR VR) Sales in Value by Country (2017-2022) 72 6.2 North America Augmented and Virtual Reality (AR VR) Forecasted Market Size by Country 73 6.2.1 North America Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2023-2028) 73 6.2.2 North America Augmented and Virtual Reality (AR VR) Sales in Value by Country (2023-2028) 74 7 EUROPE AUGMENTED AND VIRTUAL REALITY (AR VR) BY COUNTRY 75 7.1 Europe Augmented and Virtual Reality (AR VR) Historic Market Size by Country 75 7.1.1 Europe Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2017-2022) 75 7.1.2 Europe Augmented and Virtual Reality (AR VR) Sales in Value by Country (2017-2022) 76 7.2 Europe Augmented and Virtual Reality (AR VR) Forecasted Market Size by Country 77 7.2.1 Europe Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2023-2028) 77 7.2.2 Europe Augmented and Virtual Reality (AR VR) Sales in Value by Country (2023-2028) 78 8 ASIA-PACIFIC AUGMENTED AND VIRTUAL REALITY (AR VR) BY REGION 79 8.1 Asia-Pacific Augmented and Virtual Reality (AR VR) Historic Market Size by Region 79 8.1.1 Asia-Pacific Augmented and Virtual Reality (AR VR) Sales in Volume by Region (2017-2022) 79 8.1.2 Asia-Pacific Augmented and Virtual Reality (AR VR) Sales in Value by Region (2017-2022) 80 8.2 Asia-Pacific Augmented and Virtual Reality (AR VR) Forecasted Market Size by Region 81 8.2.1 Asia-Pacific Augmented and Virtual Reality (AR VR) Sales in Volume by Region (2023-2028) 81 8.2.2 Asia-Pacific Augmented and Virtual Reality (AR VR) Sales in Value by Region (2023-2028) 82 9 SOUTH AMERICA AUGMENTED AND VIRTUAL REALITY (AR VR) BY COUNTRY 83 9.1 South America Augmented and Virtual Reality (AR VR) Historic Market Size by Country 83 9.1.1 South America Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2017-2022) 83 9.1.2 South America Augmented and Virtual Reality (AR VR) Sales in Value by Country (2017-2022) 83 9.2 South America Augmented and Virtual Reality (AR VR) Forecasted Market Size by Country 84 9.2.1 South America Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2023-2028) 84 9.2.2 South America Augmented and Virtual Reality (AR VR) Sales in Value by Country (2023-2028) 85 10 MIDDLE EAST AND AFRICA AUGMENTED AND VIRTUAL REALITY (AR VR) BY COUNTRY 86 10.1 Middle East and Africa Augmented and Virtual Reality (AR VR) Historic Market Size by Country 86 10.1.1 Middle East and Africa Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2017-2022) 86 10.1.2 Middle East and Africa Augmented and Virtual Reality (AR VR) Sales in Value by Country (2017-2022) 87 10.2 Middle East and Africa Augmented and Virtual Reality (AR VR) Forecasted Market Size by Country 87 10.2.1 Middle East and Africa Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2023-2028) 87 10.2.2 Middle East and Africa Augmented and Virtual Reality (AR VR) Sales in Value by Country (2023-2028) 88 11 COMPANY PROFILES AND KEY FIGURES IN AUGMENTED AND VIRTUAL REALITY (AR VR) BUSINESS 89 11.1 Microsoft 89 11.1.1 Microsoft Corporation Information 89 11.1.2 Microsoft Introduction and Business Overview 89 11.1.3 Microsoft Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 90 11.1.4 Microsoft Augmented and Virtual Reality (AR VR) Products Offered 90 11.1.5 Microsoft Recent Development 92 11.2 Sony 93 11.2.1 Sony Corporation Information 93 11.2.2 Sony Introduction and Business Overview 93 11.2.3 Sony Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 94 11.2.4 Sony Augmented and Virtual Reality (AR VR) Products Offered 94 11.2.5 Sony Recent Development 96 11.3 Google 96 11.3.1 Google Corporation Information 96 11.3.2 Google Introduction and Business Overview 97 11.3.3 Google Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 97 11.3.4 Google Augmented and Virtual Reality (AR VR) Products Offered 97 11.3.5 Google Recent Development 99 11.4 Oculus (Meta) 100 11.4.1 Oculus (Meta) Corporation Information 100 11.4.2 Oculus (Meta) Introduction and Business Overview 100 11.4.3 Oculus (Meta) Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 101 11.4.4 Oculus (Meta) Augmented and Virtual Reality (AR VR) Products Offered 101 11.4.5 Oculus (Meta) Recent Development 102 11.5 Magic Leap 102 11.5.1 Magic Leap Corporation Information 102 11.5.2 Magic Leap Introduction and Business Overview 103 11.5.3 Magic Leap Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 103 11.5.4 Magic Leap Augmented and Virtual Reality (AR VR) Products Offered 103 11.5.5 Magic Leap Recent Development 105 11.6 HTC Corporation 105 11.6.1 HTC Corporation Corporation Information 105 11.6.2 HTC Corporation Introduction and Business Overview 106 11.6.3 HTC Corporation Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 106 11.6.4 HTC Corporation Augmented and Virtual Reality (AR VR) Products Offered 106 11.6.5 HTC Corporation Recent Development 111 11.7 Optinvent 111 11.7.1 Optinvent Corporation Information 111 11.7.2 Optinvent Introduction and Business Overview 112 11.7.3 Optinvent Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 113 11.7.4 Optinvent Augmented and Virtual Reality (AR VR) Products Offered 113 11.7.5 Optinvent Recent Development 114 11.8 MAD Gaze 114 11.8.1 MAD Gaze Corporation Information 114 11.8.2 MAD Gaze Introduction and Business Overview 115 11.8.3 MAD Gaze Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 115 11.8.4 MAD Gaze Augmented and Virtual Reality (AR VR) Products Offered 115 11.8.5 MAD Gaze Recent Development 117 11.9 Epson 117 11.9.1 Epson Corporation Information 117 11.9.2 Epson Introduction and Business Overview 118 11.9.3 Epson Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 119 11.9.4 Epson Augmented and Virtual Reality (AR VR) Products Offered 119 11.9.5 Epson Recent Development 120 11.10 Lenovo 120 11.10.1 Lenovo Corporation Information 120 11.10.2 Lenovo Introduction and Business Overview 121 11.10.3 Lenovo Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 122 11.10.4 Lenovo Augmented and Virtual Reality (AR VR) Products Offered 122 11.10.5 Lenovo Recent Development 124 11.11 DPVR 124 11.11.1 DPVR Corporation Information 124 11.11.2 DPVR Introduction and Business Overview 125 11.11.3 DPVR Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 125 11.11.4 DPVR Augmented and Virtual Reality (AR VR) Products Offered 125 11.11.5 DPVR Recent Development 126 11.12 Vuzix Corporation 127 11.12.1 Vuzix Corporation Information 127 11.12.2 Vuzix Corporation Introduction and Business Overview 127 11.12.3 Vuzix Corporation Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 128 11.12.4 Vuzix Corporation Augmented and Virtual Reality (AR VR) Products Offered 128 11.12.5 Vuzix Corporation Recent Development 129 12 UPSTREAM, OPPORTUNITIES, CHALLENGES, RISKS AND INFLUENCES FACTORS ANALYSIS 130 12.1 Augmented and Virtual Reality (AR VR) Key Raw Materials 130 12.1.1 Key Raw Materials 130 12.1.2 Key Raw Materials Price of Display Screen 130 12.1.3 Raw Materials Key Suppliers 131 12.2 Manufacturing Cost Structure 131 12.2.1 Raw Materials 131 12.2.2 Labor Cost 132 12.2.3 Manufacturing Expenses 132 12.3 Augmented and Virtual Reality (AR VR) Industrial Chain Analysis 132 12.4 Augmented and Virtual Reality (AR VR) Market Dynamics 132 12.4.1 Industry Trends 132 12.4.2 Market Drivers 133 12.4.3 Market Challenges 134 12.4.4 Market Restraints 134 13 MARKETING STRATEGY ANALYSIS, DISTRIBUTORS 135 13.1 Sales Channel 135 13.2 Augmented and Virtual Reality (AR VR) Distributors 136 13.3 Augmented and Virtual Reality (AR VR) Downstream Customers 138 14 RESEARCH FINDINGS AND CONCLUSION 139 15 APPENDIX 141 15.1 Research Methodology 141 15.1.1 Methodology/Research Approach 141 15.1.1.1 Research Programs/Design 141 15.1.1.2 Market Size Estimation 142 15.1.1.3 Market Breakdown and Data Triangulation 143 15.1.2 Data Source 144 15.1.2.1 Secondary Sources 144 15.1.2.2 Primary Sources 145 15.2 Author Details 147 15.3 Disclaimer 147
SummaryMarket Analysis and Insights: Global Augmented and Virtual Reality (AR VR) Market Table of Contents1 AUGMENTED AND VIRTUAL REALITY (AR VR) MARKET OVERVIEW 1 1.1 Augmented and Virtual Reality (AR VR) Product Overview 1 1.2 Augmented and Virtual Reality (AR VR) Market Segment by Type 3 1.2.1 AR Device 3 1.2.2 VR Device 5 1.3 Global Augmented and Virtual Reality (AR VR) Market Size by Type 6 1.3.1 Global Augmented and Virtual Reality (AR VR) Market Size Overview by Type (2017-2028) 7 1.3.2 Global Augmented and Virtual Reality (AR VR) Historic Market Size Review by Type (2017-2022) 7 1.3.3 Global Augmented and Virtual Reality (AR VR) Forecasted Market Size by Type (2023-2028) 8 1.4 Key Regions Market Size Segment by Type 9 1.4.1 North America Augmented and Virtual Reality (AR VR) Sales Breakdown by Type (2017-2022) 9 1.4.2 Europe Augmented and Virtual Reality (AR VR) Sales Breakdown by Type (2017-2022) 10 1.4.3 Asia-Pacific Augmented and Virtual Reality (AR VR) Sales Breakdown by Type (2017-2022) 11 1.4.4 South America Augmented and Virtual Reality (AR VR) Sales Breakdown by Type (2017-2022) 12 1.4.5 Middle East and Africa Augmented and Virtual Reality (AR VR) Sales Breakdown by Type (2017-2022) 13 1.5 Augmented and Virtual Reality (AR VR) Technological Development 14 2 AUGMENTED AND VIRTUAL REALITY (AR VR) MARKET COMPETITION BY COMPANY 32 2.1 Global Top Players by Augmented and Virtual Reality (AR VR) Sales (2020-2022) 32 2.2 Global Top Players by Augmented and Virtual Reality (AR VR) Revenue (2020-2022) 33 2.3 Global Top Players by Augmented and Virtual Reality (AR VR) Price (2020-2022) 34 2.4 Global Top Manufacturers Augmented and Virtual Reality (AR VR) Manufacturing Base Distribution, Sales Area, Product Type 35 2.5 Augmented and Virtual Reality (AR VR) Market Competitive Situation and Trends 36 2.5.1 Augmented and Virtual Reality (AR VR) Market Concentration Rate (202-2022) 36 2.5.2 Global 5 Largest Manufacturers by Augmented and Virtual Reality (AR VR) Sales and Revenue in 2021 37 2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented and Virtual Reality (AR VR) as of 2020) 38 2.7 Establish Date of Key Manufacturers 39 2.8 Key Manufacturers Augmented and Virtual Reality (AR VR) Product Offered 40 2.9 Mergers & Acquisitions, Expansion 40 3 AUGMENTED AND VIRTUAL REALITY (AR VR) STATUS AND OUTLOOK BY REGION 41 3.1 Global Augmented and Virtual Reality (AR VR) Market Size and CAGR by Region: 2017 VS 2022 VS 2028 41 3.2 Global Augmented and Virtual Reality (AR VR) Historic Market Size by Region 41 3.2.1 Global Augmented and Virtual Reality (AR VR) Sales in Volume by Region (2017-2022) 41 3.2.2 Global Augmented and Virtual Reality (AR VR) Sales in Value by Region (2017-2022) 42 3.3 Global Augmented and Virtual Reality (AR VR) Forecasted Market Size by Region 43 3.3.1 Global Augmented and Virtual Reality (AR VR) Sales in Volume by Region (2023-2028) 43 3.3.2 Global Augmented and Virtual Reality (AR VR) Sales in Value by Region (2023-2028) 43 4 AR BY APPLICATION 45 4.1 AR Market Segment by Application 45 4.1.1 Manufacturing 45 4.1.2 Maintenance 46 4.1.3 Medical 47 4.1.4 Remote-guidance 48 4.1.5 Retail 49 4.1.6 Game 50 4.1.7 Metaverse 51 4.1.8 Others 52 4.2 Global AR Market Size by Application 53 4.2.1 Global AR Market Size Overview by Application (2017-2028) 53 4.2.2 Global AR Historic Market Size Review by Application (2017-2022) 54 4.2.2.1 Global AR Sales Breakdown in Volume, by Application (2017-2022) 54 4.2.2.2 Global AR Sales Share Breakdown in Volume, by Application (2017-2022) 54 4.2.3 Global AR Forecasted Market Size by Application (2023-2028) 55 4.3 Global Optical See-through AR Value by Application 57 4.3.1 Global Optical See-through AR Overview Sales by Application (2017-2028) 57 4.3.2 Global Optical See-through AR Sales by Application (2017-2028) 57 4.4 Global Video See-through (Camera Pass-through) AR Sales by Application 58 4.4.1 Global Video See-through (Camera Pass-through) AR Sales Overview by Application (2017-2028) 58 4.4.2 Global Video See-through (Camera Pass-through) AR Sales by Application (2017-2028) 59 5 VR BY APPLICATION 60 5.1 VR Market Segment by Application 60 5.1.1 Manufacturing 60 5.1.2 Maintenance 61 5.1.3 Medical 62 5.1.4 Remote-guidance 63 5.1.5 Retail 64 5.1.6 Game 65 5.1.7 Metaverse 66 5.1.8 Others 67 5.2 Global VR Market Size by Application 68 5.2.1 Global VR Market Size Overview by Application (2017-2028) 68 5.2.2 Global VR Historic Market Size Review by Application (2017-2022) 69 5.2.3 Global VR Forecasted Market Size by Application (2023-2028) 70 6 NORTH AMERICA AUGMENTED AND VIRTUAL REALITY (AR VR) BY COUNTRY 72 6.1 North America Augmented and Virtual Reality (AR VR) Historic Market Size by Country 72 6.1.1 North America Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2017-2022) 72 6.1.2 North America Augmented and Virtual Reality (AR VR) Sales in Value by Country (2017-2022) 72 6.2 North America Augmented and Virtual Reality (AR VR) Forecasted Market Size by Country 73 6.2.1 North America Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2023-2028) 73 6.2.2 North America Augmented and Virtual Reality (AR VR) Sales in Value by Country (2023-2028) 74 7 EUROPE AUGMENTED AND VIRTUAL REALITY (AR VR) BY COUNTRY 75 7.1 Europe Augmented and Virtual Reality (AR VR) Historic Market Size by Country 75 7.1.1 Europe Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2017-2022) 75 7.1.2 Europe Augmented and Virtual Reality (AR VR) Sales in Value by Country (2017-2022) 76 7.2 Europe Augmented and Virtual Reality (AR VR) Forecasted Market Size by Country 77 7.2.1 Europe Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2023-2028) 77 7.2.2 Europe Augmented and Virtual Reality (AR VR) Sales in Value by Country (2023-2028) 78 8 ASIA-PACIFIC AUGMENTED AND VIRTUAL REALITY (AR VR) BY REGION 79 8.1 Asia-Pacific Augmented and Virtual Reality (AR VR) Historic Market Size by Region 79 8.1.1 Asia-Pacific Augmented and Virtual Reality (AR VR) Sales in Volume by Region (2017-2022) 79 8.1.2 Asia-Pacific Augmented and Virtual Reality (AR VR) Sales in Value by Region (2017-2022) 80 8.2 Asia-Pacific Augmented and Virtual Reality (AR VR) Forecasted Market Size by Region 81 8.2.1 Asia-Pacific Augmented and Virtual Reality (AR VR) Sales in Volume by Region (2023-2028) 81 8.2.2 Asia-Pacific Augmented and Virtual Reality (AR VR) Sales in Value by Region (2023-2028) 82 9 SOUTH AMERICA AUGMENTED AND VIRTUAL REALITY (AR VR) BY COUNTRY 83 9.1 South America Augmented and Virtual Reality (AR VR) Historic Market Size by Country 83 9.1.1 South America Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2017-2022) 83 9.1.2 South America Augmented and Virtual Reality (AR VR) Sales in Value by Country (2017-2022) 83 9.2 South America Augmented and Virtual Reality (AR VR) Forecasted Market Size by Country 84 9.2.1 South America Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2023-2028) 84 9.2.2 South America Augmented and Virtual Reality (AR VR) Sales in Value by Country (2023-2028) 85 10 MIDDLE EAST AND AFRICA AUGMENTED AND VIRTUAL REALITY (AR VR) BY COUNTRY 86 10.1 Middle East and Africa Augmented and Virtual Reality (AR VR) Historic Market Size by Country 86 10.1.1 Middle East and Africa Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2017-2022) 86 10.1.2 Middle East and Africa Augmented and Virtual Reality (AR VR) Sales in Value by Country (2017-2022) 87 10.2 Middle East and Africa Augmented and Virtual Reality (AR VR) Forecasted Market Size by Country 87 10.2.1 Middle East and Africa Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2023-2028) 87 10.2.2 Middle East and Africa Augmented and Virtual Reality (AR VR) Sales in Value by Country (2023-2028) 88 11 COMPANY PROFILES AND KEY FIGURES IN AUGMENTED AND VIRTUAL REALITY (AR VR) BUSINESS 89 11.1 Microsoft 89 11.1.1 Microsoft Corporation Information 89 11.1.2 Microsoft Introduction and Business Overview 89 11.1.3 Microsoft Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 90 11.1.4 Microsoft Augmented and Virtual Reality (AR VR) Products Offered 90 11.1.5 Microsoft Recent Development 92 11.2 Sony 93 11.2.1 Sony Corporation Information 93 11.2.2 Sony Introduction and Business Overview 93 11.2.3 Sony Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 94 11.2.4 Sony Augmented and Virtual Reality (AR VR) Products Offered 94 11.2.5 Sony Recent Development 96 11.3 Google 96 11.3.1 Google Corporation Information 96 11.3.2 Google Introduction and Business Overview 97 11.3.3 Google Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 97 11.3.4 Google Augmented and Virtual Reality (AR VR) Products Offered 97 11.3.5 Google Recent Development 99 11.4 Oculus (Meta) 100 11.4.1 Oculus (Meta) Corporation Information 100 11.4.2 Oculus (Meta) Introduction and Business Overview 100 11.4.3 Oculus (Meta) Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 101 11.4.4 Oculus (Meta) Augmented and Virtual Reality (AR VR) Products Offered 101 11.4.5 Oculus (Meta) Recent Development 102 11.5 Magic Leap 102 11.5.1 Magic Leap Corporation Information 102 11.5.2 Magic Leap Introduction and Business Overview 103 11.5.3 Magic Leap Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 103 11.5.4 Magic Leap Augmented and Virtual Reality (AR VR) Products Offered 103 11.5.5 Magic Leap Recent Development 105 11.6 HTC Corporation 105 11.6.1 HTC Corporation Corporation Information 105 11.6.2 HTC Corporation Introduction and Business Overview 106 11.6.3 HTC Corporation Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 106 11.6.4 HTC Corporation Augmented and Virtual Reality (AR VR) Products Offered 106 11.6.5 HTC Corporation Recent Development 111 11.7 Optinvent 111 11.7.1 Optinvent Corporation Information 111 11.7.2 Optinvent Introduction and Business Overview 112 11.7.3 Optinvent Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 113 11.7.4 Optinvent Augmented and Virtual Reality (AR VR) Products Offered 113 11.7.5 Optinvent Recent Development 114 11.8 MAD Gaze 114 11.8.1 MAD Gaze Corporation Information 114 11.8.2 MAD Gaze Introduction and Business Overview 115 11.8.3 MAD Gaze Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 115 11.8.4 MAD Gaze Augmented and Virtual Reality (AR VR) Products Offered 115 11.8.5 MAD Gaze Recent Development 117 11.9 Epson 117 11.9.1 Epson Corporation Information 117 11.9.2 Epson Introduction and Business Overview 118 11.9.3 Epson Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 119 11.9.4 Epson Augmented and Virtual Reality (AR VR) Products Offered 119 11.9.5 Epson Recent Development 120 11.10 Lenovo 120 11.10.1 Lenovo Corporation Information 120 11.10.2 Lenovo Introduction and Business Overview 121 11.10.3 Lenovo Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 122 11.10.4 Lenovo Augmented and Virtual Reality (AR VR) Products Offered 122 11.10.5 Lenovo Recent Development 124 11.11 DPVR 124 11.11.1 DPVR Corporation Information 124 11.11.2 DPVR Introduction and Business Overview 125 11.11.3 DPVR Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 125 11.11.4 DPVR Augmented and Virtual Reality (AR VR) Products Offered 125 11.11.5 DPVR Recent Development 126 11.12 Vuzix Corporation 127 11.12.1 Vuzix Corporation Information 127 11.12.2 Vuzix Corporation Introduction and Business Overview 127 11.12.3 Vuzix Corporation Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2020-2022) 128 11.12.4 Vuzix Corporation Augmented and Virtual Reality (AR VR) Products Offered 128 11.12.5 Vuzix Corporation Recent Development 129 12 UPSTREAM, OPPORTUNITIES, CHALLENGES, RISKS AND INFLUENCES FACTORS ANALYSIS 130 12.1 Augmented and Virtual Reality (AR VR) Key Raw Materials 130 12.1.1 Key Raw Materials 130 12.1.2 Key Raw Materials Price of Display Screen 130 12.1.3 Raw Materials Key Suppliers 131 12.2 Manufacturing Cost Structure 131 12.2.1 Raw Materials 131 12.2.2 Labor Cost 132 12.2.3 Manufacturing Expenses 132 12.3 Augmented and Virtual Reality (AR VR) Industrial Chain Analysis 132 12.4 Augmented and Virtual Reality (AR VR) Market Dynamics 132 12.4.1 Industry Trends 132 12.4.2 Market Drivers 133 12.4.3 Market Challenges 134 12.4.4 Market Restraints 134 13 MARKETING STRATEGY ANALYSIS, DISTRIBUTORS 135 13.1 Sales Channel 135 13.2 Augmented and Virtual Reality (AR VR) Distributors 136 13.3 Augmented and Virtual Reality (AR VR) Downstream Customers 138 14 RESEARCH FINDINGS AND CONCLUSION 139 15 APPENDIX 141 15.1 Research Methodology 141 15.1.1 Methodology/Research Approach 141 15.1.1.1 Research Programs/Design 141 15.1.1.2 Market Size Estimation 142 15.1.1.3 Market Breakdown and Data Triangulation 143 15.1.2 Data Source 144 15.1.2.1 Secondary Sources 144 15.1.2.2 Primary Sources 145 15.2 Author Details 147 15.3 Disclaimer 147
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