COVID-19インパクト分析を用いたHuman Augmentation市場:製品タイプ別(ウェアラブルデバイス、バーチャルリアリティデバイス、オーグメンテッドリアリティデバイス、外骨格、インテリジェントバーチャルアシスタント)、機能別、アプリケーション別、地域別 - 2026年までの世界予測Human Augmentation Market with COVID-19 Impact Analysis by Product Type (Wearable Devices, Virtual Reality Devices, Augmented Reality Devices, Exoskeletons, Intelligent Virtual Assistants), Functionality, Application, & Geography - Global Forecast to 2026 世界のデータセンターインフラ管理(DCIM)市場規模は、予測期間中に年平均成長率(CAGR)11.2%で成長し、2021年の18億米ドルから2026年には32億米ドルに達すると予想されています。デジタルビジネスの変革は... もっと見る
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世界のデータセンターインフラ管理(DCIM)市場規模は、予測期間中に年平均成長率(CAGR)11.2%で成長し、2021年の18億米ドルから2026年には32億米ドルに達すると予想されています。デジタルビジネスの変革は、COVID-19のパンデミックにより、より困難で緊急性の高い段階に入っています。世界の大手企業は、あらゆる業界がパンデミックの影響で経済的に苦境に立たされている中、費用対効果の高い、生産性の高いデジタルソリューションを顧客に提供しています。組織や機関の突然の閉鎖により、クラウドソリューションやその他のオンラインサービスの需要が高まりました。IT、通信、BFSI、メディア・エンターテイメントなどの業種におけるDCIM市場は、在宅勤務の推進によりポジティブな影響を受けています。パンデミックの中、従業員は自宅で過ごすため、クラウドコラボレーションプラットフォームを使ってコミュニケーションを取ったり、オンラインストリーミングサービスを多用したりしています。世界中の企業が徐々に回復しており、2022年初頭には徐々に回復すると予想されています。
キャパシティプランニングは、データセンターに必要な将来のリソースを予測するのに役立ちます。 キャパシティプランニングは、データセンターの将来的なリソース要件の予測・予想に役立ちます。キャパシティプランニングは、データセンターで消費されるリソースをリアルタイムで包括的に把握することができ、お客様はさまざまな方法を用いて、データセンタープロジェクトがスペース、電力、冷却、ネットワークに与える正確なキャパシティの影響を予測することができます。キャパシティプランニングでは、すべてのネットワーク接続とそのキャパシティを一度に集中的に把握することができ、データセンターを何度も往復する必要がなくなります。第2世代のDCIMは、データセンターのキャパシティプランニングにおける手作業、不正確さ、リスクを排除し、既存のラックにコンピューティングパワーを簡単に導入して、さらなる効率化を実現します。 2021年には、BFSI分野が最大の市場シェアを占めると予想されています。 高等教育機関では、運用コストの削減と高い事業継続性を実現するために、クラウドサービスの導入が進んでいます。BFSI分野でクラウドサービスを導入するには、データを保存し、リアルタイムで処理するデータセンターが必要となります。この分野のデータセンターは、高い演算能力を提供し、BFSI機関の市場投入までの時間を短縮します。また、データセンターは、仮想マシンのディスクライブラリ、ファイルやオブジェクトのストレージ、ファイアウォール、ロードバランサー、IPアドレス、ネットワーク接続などのサービスを、オーバーレイやVLAN(Virtual Local Area Network)の形態で提供します。データセンターは、BFSI分野における管理性、拡張性、効率性、エネルギー効率などの課題に重点を置き、事業継続性を確保します。データセンターを適切に監視しなければ、これらの課題を解決することはできません。 予測期間中、北米が最大の市場規模を維持し、アジア太平洋地域(APAC)が高い成長率を示す 北米には多くのデータセンターが点在しています。DCIM市場は、エネルギー効率の高いデータセンターを重視していることから、北米での需要拡大が期待されています。北米のDCIM市場の主要国は、米国とカナダです。北米でDCIMを提供している主なベンダーは、Vertiv、Nlyte Software、Panduit、Sunbird Softwareです。この地域では、既存のデータセンターやベンダーの存在感が大きいため、データセンター・ネットワーク管理ソリューションの採用率が高く、市場の成長を促進することが期待されています。 二次調査で収集したいくつかのセグメントおよびサブセグメントの市場規模を決定し、検証する過程で、主要人物への広範な一次インタビューを行いました。主要関係者のプロフィールの内訳は以下の通りです。 - 企業タイプ別。企業タイプ別:ティアI:33%、ティアII:25%、ティアIII:42%。 - 呼称別Cレベル:31%、Dレベル:34%、その他:35%。35% - 地域別北米:42%、欧州:28%、APAC:22%、RoW:8 本レポートでは、以下の主要ベンダーを紹介しています。 1.ABB (スイス) 2.CommScope (米国) 3.Cormant (米国) 4.デルタエレクトロニクス(台湾) 5.Device42 (米国) 6.Eaton (アイルランド) 7.FNTソフトウェア(ドイツ) 8.グラフィカル・ネットワークス(米国) 9.GreenField Software (オマーン) 10.Huawei(中国) 11.ハイパービュー(カナダ) 12.インテル(米国) 13.モディウス(米国) 14.Nlyte Software (米国) 15.Optimum Path 16.パンドゥイット (アメリカ) 17.パッチマネージャー(オランダ) 18.ラックワイズ(米国) 19.RF Code(米国) 20.Rittal(ドイツ) 21.シュナイダーエレクトリック(フランス) 22.シーメンス(ドイツ) 23.ソーラーウインズ(米国) 24.サンバード・ソフトウェア(米国) 25.ユニティワンクラウド 29.Vertiv (米国) 調査対象 レポートでは、世界のDCIM市場をコンポーネント別に、ソリューションとサービスに分けています。導入モデル別では、DCIM市場をパブリッククラウドとプライベートクラウドに分類しています。データセンターのタイプ別では、市場はエンタープライズデータセンター、マネージドデータセンター、コロケーションデータセンター、クラウド、エッジデータセンターに分類されています。DCIM市場を業種別に分類すると、銀行・金融サービス・保険(BFSI)、通信、情報技術・情報技術対応サービス(ITeS)、政府・公共機関、小売・消費財、製造、エネルギー・ユーティリティ、メディア・エンターテインメント、ヘルスケア・ライフサイエンス、その他(教育、旅行・ホスピタリティ、輸送・物流)となります。地域別では、北米、欧州、APAC、MEA、ラテンアメリカに分類されています。 レポートを購入する主なメリット 本レポートは、DCIM市場のリーダー/新規参入者が、DCIM市場全体およびサブセグメントの収益数値の最も近い近似値に関する情報を得るのに役立ちます。このレポートは、ステークホルダーが競争状況を理解し、自社のビジネスをより良く位置づけ、適切な市場参入戦略を計画するためのより多くの洞察を得るのに役立ちます。また、本レポートは、ステークホルダーが市場の脈動を理解するのに役立ち、主要な市場のドライバー、拘束力、課題、機会に関する情報を提供します。 目次
1 INTRODUCTION 48
1.1 STUDY OBJECTIVES 48
1.2 MARKET DEFINITION 48
1.3 STUDY SCOPE 49
1.3.1 MARKETS COVERED 49
FIGURE 1 HUMAN AUGMENTATION MARKET SEGMENTATION 49
FIGURE 2 HUMAN AUGMENTATION MARKET, BY PRODUCT TYPE (SUBSEGMENTS) 50
1.3.2 GEOGRAPHIC SCOPE 51
1.3.3 INCLUSIONS AND EXCLUSIONS 51
1.3.4 INCLUSIONS AND EXCLUSIONS AT COMPANY LEVEL 51
1.3.5 INCLUSIONS AND EXCLUSIONS AT PRODUCT LEVEL 52
1.3.6 INCLUSIONS AND EXCLUSIONS AT FUNCTIONALITY LEVEL 52
1.3.7 INCLUSIONS AND EXCLUSIONS AT APPLICATION LEVEL 52
1.3.8 INCLUSIONS AND EXCLUSIONS AT REGIONAL LEVEL 52
1.3.9 YEARS CONSIDERED 53
1.4 CURRENCY 53
1.5 PACKAGE SIZE 53
1.6 LIMITATIONS 53
1.7 SUMMARY OF CHANGES 54
1.8 STAKEHOLDERS 54
2 RESEARCH METHODOLOGY 55
2.1 RESEARCH APPROACH 55
FIGURE 3 HUMAN AUGMENTATION MARKET: RESEARCH DESIGN 55
2.1.1 SECONDARY DATA 56
2.1.1.1 Secondary sources 57
2.1.2 PRIMARY DATA 57
2.1.2.1 primary interviews with experts 57
2.1.2.2 List of key primary interview participants 58
2.1.2.3 Breakdown of primaries 58
2.1.2.4 Primary sources 59
2.1.3 SECONDARY AND PRIMARY RESEARCH 60
2.1.3.1 Key industry insights 60
2.2 MARKET SIZE ESTIMATION 61
2.2.1 BOTTOM-UP APPROACH 61
2.2.1.1 Approach for capturing market share by bottom-up analysis 61
FIGURE 4 BOTTOM-UP APPROACH 62
2.2.2 TOP-DOWN APPROACH 62
2.2.2.1 Approach for capturing market share by top-down analysis
(supply side) 62
FIGURE 5 TOP-DOWN APPROACH 62
2.2.3 HUMAN AUGMENTATION MARKET ESTIMATION: SUPPLY-SIDE ANALYSIS (BOTTOM-UP APPROACH) 63
FIGURE 6 MARKET SIZE ESTIMATION METHODOLOGY: SUPPLY-SIDE ANALYSIS 63
FIGURE 7 MARKET SIZE ESTIMATION METHODOLOGY: SUPPLY-SIDE ANALYSIS (APPROACH 2) 64
2.2.4 GROWTH FORECAST ASSUMPTIONS 65
TABLE 1 MARKET GROWTH ASSUMPTIONS 65
2.3 MARKET BREAKDOWN AND DATA TRIANGULATION 66
FIGURE 8 DATA TRIANGULATION 66
2.4 RESEARCH ASSUMPTIONS 67
2.5 RISK ASSESSMENT 67
TABLE 2 RISK ASSESSMENT: HUMAN AUGMENTATION MARKET 67
3 EXECUTIVE SUMMARY 68
3.1 POST-COVID-19: REALISTIC SCENARIO 69
3.2 POST-COVID-19: OPTIMISTIC SCENARIO 69
3.3 POST-COVID-19: PESSIMISTIC SCENARIO 69
FIGURE 9 PRE- AND POST-COVID-19 SCENARIO ANALYSES FOR HUMAN AUGMENTATION MARKET, 2017–2026 (USD BILLION) 69
FIGURE 10 HUMAN AUGMENTATION MARKET, 2021–2026 (USD BILLION) 70
FIGURE 11 WEARABLE DEVICES TO ACCOUNT FOR LARGEST SIZE OF HUMAN AUGMENTATION MARKET DURING FORECAST PERIOD 70
FIGURE 12 BODY-WORN HUMAN AUGMENTATION PRODUCTS TO ACCOUNT FOR LARGER MARKET SIZE THROUGHOUT FORECAST PERIOD 71
FIGURE 13 CONSUMER APPLICATION TO HOLD LARGEST SIZE OF HUMAN AUGMENTATION MARKET DURING FORECAST PERIOD 71
FIGURE 14 ASIA PACIFIC TO REGISTER HIGHEST CAGR IN HUMAN AUGMENTATION MARKET DURING FORECAST PERIOD 72
4 PREMIUM INSIGHTS 73
4.1 ATTRACTIVE GROWTH OPPORTUNITIES IN HUMAN AUGMENTATION MARKET 73
FIGURE 15 INCREASING DEMAND FOR WEARABLE TECHNOLOGIES TO CONTRIBUTE TO MARKET GROWTH 73
4.2 HUMAN AUGMENTATION MARKET, BY PRODUCT TYPE 74
FIGURE 16 WEARABLE DEVICES TO ACCOUNT FOR LARGEST SIZE OF HUMAN AUGMENTATION MARKET THROUGHOUT FORECAST PERIOD 74
4.3 HUMAN AUGMENTATION MARKET, BY FUNCTIONALITY 74
FIGURE 17 BODY-WORN HUMAN AUGMENTATION PRODUCTS TO HOLD LARGER MARKET SHARE IN 2021 74
4.4 HUMAN AUGMENTATION MARKET, BY APPLICATION 75
FIGURE 18 CONSUMER APPLICATION TO CAPTURE LARGEST SIZE OF HUMAN AUGMENTATION MARKET FROM 2021 TO 2026 75
4.5 HUMAN AUGMENTATION MARKET, BY REGION 75
FIGURE 19 ASIA PACIFIC TO HOLD LARGEST SIZE OF GLOBAL HUMAN AUGMENTATION MARKET THROUGHOUT FORECAST PERIOD 75
5 MARKET OVERVIEW 76
5.1 INTRODUCTION 76
5.2 MARKET DYNAMICS 76
FIGURE 20 HUMAN AUGMENTATION MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES 76
5.2.1 DRIVERS 77
5.2.1.1 High demand for wearable augmentation devices in healthcare sector 77
5.2.1.2 Recent advent of AI-powered wearable devices 77
5.2.1.2.1 Restoring vision and hearing 77
5.2.1.2.2 Relaxing brainwaves to reduce anxiety 77
5.2.1.2.3 Reviving mixed reality 78
5.2.1.3 Increased adoption of wearable devices 78
5.2.1.4 Rapid technological advancements 78
5.2.1.4.1 Availability of fast processing chipsets 78
5.2.1.4.2 Miniaturization of sensors 78
5.2.1.4.3 Use of brain–computer interfaces 78
5.2.1.4.4 Evolution of nanotechnology 79
FIGURE 21 IMPACT ANALYSIS OF DRIVERS ON HUMAN AUGMENTATION MARKET 79
5.2.2 RESTRAINTS 80
5.2.2.1 High cost of human augmentation devices 80
TABLE 3 PRICES OF FAMOUS EXOSKELETONS 80
5.2.2.2 Health concerns related to AR and VR technologies 80
FIGURE 22 IMPACT ANALYSIS OF RESTRAINTS ON HUMAN AUGMENTATION MARKET 81
5.2.3 OPPORTUNITIES 81
5.2.3.1 Rising use of human augmentation technologies to ensure safety and improve strength of military personnel 81
5.2.3.2 Growing implementation of human augmentation technologies in industrial applications 81
FIGURE 23 IMPACT ANALYSIS OF OPPORTUNITIES ON HUMAN AUGMENTATION MARKET 82
5.2.4 CHALLENGES 82
5.2.4.1 Risk of data breach and identity theft 82
5.2.4.2 Dearth of skilled personnel 82
5.2.4.3 Requirement for constant modifications in devices 83
5.2.4.4 Development of human augmentation products at larger scale and offering them at lower prices 83
FIGURE 24 IMPACT ANALYSIS OF CHALLENGES ON HUMAN AUGMENTATION MARKET 83
6 INDUSTRY TRENDS 84
6.1 INTRODUCTION 84
6.2 VALUE CHAIN ANALYSIS 84
FIGURE 25 HUMAN AUGMENTATION MARKET: VALUE CHAIN ANALYSIS 84
TABLE 4 HUMAN AUGMENTATION MARKET: SUPPLY CHAIN ANALYSIS 85
6.3 PRICING ANALYSIS: AVERAGE SELLING PRICE TREND 86
FIGURE 26 MINIMUM AND MAXIMUM AVERAGE SELLING PRICE (ASP) OF WEARABLE DEVICES, 2020 (USD) 86
FIGURE 27 ASP OF VR HEAD-MOUNTED DISPLAYS (HMD), BY TYPE, 2021–2026 (USD) 87
6.4 LIST OF KEY PATENTS AND INNOVATIONS 87
FIGURE 28 NUMBER OF PATENTS IN HUMAN AUGMENTATION DEVICES/TECHNOLOGIES (2010–2020) 87
FIGURE 29 TOP 10 COMPANIES WITH HIGHEST NUMBER OF PATENT APPLICATIONS FROM 2010–2020 88
TABLE 5 TOP 20 PATENT OWNERS FROM 2010–2020 88
TABLE 6 KEY PATENTS AND INNOVATIONS IN HUMAN AUGMENTATION MARKET, 2010–2020 89
6.5 KEY TECHNOLOGY TRENDS 90
6.5.1 DATA GLOVES 90
6.5.2 SMART CONTACT LENSES 90
6.5.3 AI-BASED VIRTUAL ASSISTANTS 91
6.6 PORTERS FIVE FORCES ANALYSIS 91
FIGURE 30 HUMAN AUGMENTATION MARKET: PORTER’S FIVE FORCES ANALYSIS, 2020 92
FIGURE 31 IMPACT OF PORTER’S FIVE FORCES ON HUMAN AUGMENTATION
MARKET, 2020 92
TABLE 7 IMPACT OF PORTER’S 5 FORCES ON HUMAN AUGMENTATION MARKET, 2020 93
6.6.1 THREAT OF NEW ENTRANTS 93
6.6.2 THREAT OF SUBSTITUTES 93
6.6.3 BARGAINING POWER OF SUPPLIERS 93
6.6.4 BARGAINING POWER OF BUYERS 93
6.6.5 INTENSITY OF COMPETITIVE RIVALRY 94
6.7 CASE STUDIES 94
6.7.1 RISING PREFERENCE FOR EXOSKELETONS IN CLINICAL PRACTICES 94
TABLE 8 REWALK ROBOTICS – ADOPTING EXOSKELETONS IN CLINICAL THERAPIES 94
6.7.2 IMPROVING PATIENT MOBILITY USING IOT-CONNECTED PLATFORM 94
TABLE 9 EKSO BIONICS - IMPROVING MOBILITY IN PATIENTS WITH
CONNECTED PLATFORM 94
6.7.3 ENHANCING CUSTOMER EXPERIENCE THROUGH SPATIAL
COMPUTATION AND AR 95
TABLE 10 MAGIC LEAP – USING AR AND SPATIAL COMPUTING TO ENHANCE CUSTOMER EXPERIENCE FOR H&M 95
6.8 TRADE DATA 95
TABLE 11 EXPORT DATA FOR WRISTWATCHES, HS CODE: 901212 (USD MILLION) 95
FIGURE 32 EXPORT VALUE FOR PRODUCTS UNDER HS CODE: 901212 FOR MAJOR COUNTRIES 96
TABLE 12 IMPORT DATA FOR WRISTWATCHES, HS CODE: 901212 (USD MILLION) 96
FIGURE 33 IMPORT VALUE FOR PRODUCTS UNDER HS CODE: 901212 FOR MAJOR COUNTRIES 97
6.9 REGULATORY ENVIRONMENT 97
6.9.1 RESTRICTION OF HAZARDOUS SUBSTANCES (ROHS) DIRECTIVE (EU) 97
6.9.2 AMERICAN SOCIETY FOR TESTING AND MATERIALS (ASTM) (US) 98
6.10 HUMAN AUGMENTATION MARKET ECOSYSTEM 99
FIGURE 34 HUMAN AUGMENTATION ECOSYSTEM 99
6.11 TRENDS/DISRUPTIONS IMPACTING CUSTOMERS’ BUSINESS 100
FIGURE 35 REVENUE SHIFT FOR HUMAN AUGMENTATION MARKET 100
7 HUMAN AUGMENTATION MARKET, BY PRODUCT TYPE 101
7.1 INTRODUCTION 102
FIGURE 36 HUMAN AUGMENTATION MARKET, BY PRODUCT TYPE 102
TABLE 13 HUMAN AUGMENTATION MARKET, BY PRODUCT TYPE,
2017–2020 (USD BILLION) 102
FIGURE 37 WEARABLE DEVICES TO ACCOUNT FOR LARGEST SIZE OF HUMAN AUGMENTATION MARKET IN 2026 103
TABLE 14 HUMAN AUGMENTATION MARKET, BY PRODUCT TYPE,
2021–2026 (USD BILLION) 103
7.2 WEARABLE DEVICES 104
7.2.1 WEARABLE DEVICES MARKET, BY TYPE 104
TABLE 15 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES, BY TYPE,
2017–2020 (USD BILLION) 104
FIGURE 38 WRISTWEAR SEGMENT TO ACCOUNT FOR LARGEST SHARE OF HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES DURING FORECAST PERIOD 104
TABLE 16 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES, BY TYPE,
2021–2026 (USD BILLION) 105
TABLE 17 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES, BY TYPE,
2017–2020 (MILLION UNITS) 105
TABLE 18 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES, BY TYPE,
2021–2026 (MILLION UNITS) 105
7.2.1.1 Wristwear 106
TABLE 19 WRISTWEAR MARKET, BY TYPE, 2017–2020 (USD BILLION) 106
TABLE 20 WRISTWEAR MARKET, BY TYPE, 2021–2026 (USD BILLION) 106
TABLE 21 WRISTWEAR MARKET, BY TYPE, 2017–2020 (MILLION UNITS) 106
TABLE 22 WRISTWEAR MARKET, BY TYPE, 2021–2026 (MILLION UNITS) 107
7.2.1.1.1 Smartwatches 107
7.2.1.1.1.1 Increasing focus of fitness enthusiasts to track health and fitness parameters to boost demand for smartwatches 107
7.2.1.1.2 Wristbands 107
7.2.1.1.2.1 Rising use of smart bands as real-life tracker propelling market growth for wristbands 107
7.2.1.2 Bodywear 107
TABLE 23 BODYWEAR MARKET, BY TYPE, 2017–2020 (USD MILLION) 108
TABLE 24 BODYWEAR MARKET, BY TYPE, 2021–2026 (USD MILLION) 108
TABLE 25 BODYWEAR MARKET, BY TYPE, 2017–2020 (MILLION UNITS) 108
TABLE 26 BODYWEAR MARKET, BY TYPE, 2021–2026 (MILLION UNITS) 108
7.2.1.2.1 Innerwear 108
7.2.1.2.1.1 Growing awareness regarding smart clothes drives market for smart innerwear products 108
7.2.1.2.2 Outerwear 109
7.2.1.2.2.1 Smart clothes not only measure body parameters but also help users to connect with linked devices such as smartphones 109
7.2.1.3 Footwear 109
TABLE 27 FOOTWEAR MARKET, BY TYPE, 2017–2020 (USD MILLION) 109
TABLE 28 FOOTWEAR MARKET, BY TYPE, 2021–2026 (USD MILLION) 109
TABLE 29 FOOTWEAR MARKET, BY TYPE, 2017–2020 (MILLION UNITS) 110
TABLE 30 FOOTWEAR MARKET, BY TYPE, 2021–2026 (MILLION UNITS) 110
7.2.1.3.1 Special-purpose footwear 110
7.2.1.3.1.1 Ability to access real-time data has resulted in increased demand for special-purpose footwear 110
7.2.1.3.2 Casual footwear 110
7.2.1.3.2.1 Casual footwear helps users improve their fitness 110
7.2.1.4 Neckwear 111
7.2.1.4.1 Smart neckwear devices can be easily tracked in case of theft or misplacement 111
7.2.1.5 Eyewear 111
7.2.1.5.1 Smart glasses provide instructions to technicians regarding assembly, repair, and maintenance procedures 111
7.2.1.6 Others 111
TABLE 31 OTHER WEARABLE DEVICES MARKET, BY TYPE, 2017–2020 (USD MILLION) 111
TABLE 32 OTHER WEARABLE DEVICES MARKET, BY TYPE, 2021–2026 (USD MILLION) 111
TABLE 33 OTHER WEARABLE DEVICES MARKET, BY TYPE, 2017–2020 (THOUSAND UNITS) 112
TABLE 34 OTHER WEARABLE DEVICES MARKET, BY TYPE, 2021–2026 (THOUSAND UNITS) 112
7.2.1.6.1 Ring scanners 112
7.2.1.6.1.1 Growing adoption of ring scanners for industrial applications to stimulate market growth 112
7.2.1.6.2 Body-worn cameras 112
7.2.1.6.2.1 Rising use of body-worn cameras in motorsports to capture overall vehicle movement supports market growth 112
7.2.1.6.3 Implants 112
7.2.1.6.3.1 Increasing adoption of implants in medical applications makes them fastest-growing market 112
7.2.2 WEARABLE DEVICES, BY APPLICATION 113
TABLE 35 WEARABLE DEVICES MARKET, BY APPLICATION, 2017–2020 (USD BILLION) 113
FIGURE 39 CONSUMER APPLICATION TO ACCOUNT FOR LARGEST SHARE OF HUMAN AUGMENTATION MARKET DURING FORECAST PERIOD 113
TABLE 36 WEARABLE TECHNOLOGIES MARKET, BY APPLICATION,
2021–2026 (USD BILLION) 113
7.2.2.1 Consumer 114
TABLE 37 WEARABLE DEVICES MARKET FOR CONSUMER APPLICATION, BY TYPE, 2017–2020 (USD BILLION) 114
TABLE 38 WEARABLE DEVICES MARKET FOR CONSUMER APPLICATION, BY TYPE, 2021–2026 (USD BILLION) 114
TABLE 39 WEARABLE DEVICES MARKET FOR CONSUMER APPLICATION, BY REGION, 2017–2020 (USD BILLION) 115
TABLE 40 WEARABLE DEVICES MARKET FOR CONSUMER APPLICATION, BY REGION, 2021–2026 (USD BILLION) 115
7.2.2.1.1 Infotainment & multimedia 115
7.2.2.1.1.1 Rapid advancements in communication technologies to drive market for wearable devices 115
7.2.2.1.2 Sports & fitness 115
7.2.2.1.2.1 Widespread acceptance of wearable devices by health-conscious customers to monitor health and fitness parameters to accelerate market growth 115
7.2.2.1.3 Garments & fashion 116
7.2.2.1.3.1 Increased popularity of smart textiles to propel market growth 116
7.2.2.1.4 Multi-function 116
7.2.2.1.4.1 Strong focus of wearable device manufacturers to produce application-specific devices to facilitate market growth 116
7.2.2.2 Healthcare 116
7.2.2.2.1 Wearable technologies facilitate remote patient monitoring for timely diagnosis 116
TABLE 41 WEARABLE DEVICES MARKET FOR HEALTHCARE APPLICATION, BY REGION, 2017–2020 (USD BILLION) 117
TABLE 42 WEARABLE DEVICES MARKET FOR HEALTHCARE APPLICATION, BY REGION, 2021–2026 (USD BILLION) 117
7.2.2.3 Enterprise & industrial 117
7.2.2.3.1 Wearable devices enhance workforce mobility and productivity 117
TABLE 43 WEARABLE DEVICES MARKET FOR ENTERPRISE & INDUSTRIAL APPLICATION, BY REGION, 2017–2020 (USD MILLION) 118
TABLE 44 WEARABLE DEVICES MARKET FOR ENTERPRISE & INDUSTRIAL APPLICATION, BY REGION, 2021–2026 (USD MILLION) 118
7.2.2.4 Others 118
TABLE 45 WEARABLE DEVICES MARKET FOR OTHER APPLICATIONS, BY REGION,
2017–2020 (USD MILLION) 118
TABLE 46 WEARABLE DEVICES MARKET FOR OTHER APPLICATIONS, BY REGION,
2021–2026 (USD MILLION) 119
TABLE 47 WEARABLE DEVICES MARKET, BY REGION, 2017–2020 (USD BILLION) 119
TABLE 48 WEARABLE DEVICES MARKET, BY REGION, 2021–2026 (USD BILLION) 119
TABLE 49 WEARABLE DEVICES MARKET, BY REGION, 2017–2020 (MILLION UNITS) 119
TABLE 50 WEARABLE DEVICES MARKET, BY REGION, 2021–2026 (MILLION UNITS) 120
7.2.3 COVID-19 IMPACT ON WEARABLE DEVICES MARKET 120
FIGURE 40 PRE- AND POST-COVID-19 ANALYSES OF WEARABLE DEVICES MARKET, 2021–2026 (USD BILLION) 120
7.3 VIRTUAL REALITY DEVICES 121
7.3.1 VIRTUAL REALITY DEVICES MARKET, BY TYPE 121
TABLE 51 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES, BY TYPE, 2017–2020 (USD MILLION) 121
FIGURE 41 HEAD-MOUNTED DISPLAYS TO ACCOUNT FOR LARGEST SIZE OF HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES DURING FORECAST PERIOD 121
TABLE 52 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES, BY TYPE, 2021–2026 (USD MILLION) 122
TABLE 53 HUMAN AUGMENTATION FOR VIRTUAL REALITY DEVICES, BY TYPE,
2017–2020 (MILLION UNITS) 122
TABLE 54 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICE, BY TYPE, 2021–2026 (MILLION UNITS) 122
7.3.1.1 Head-mounted displays (HMDs) 123
7.3.1.1.1 Growing demand for HMDs in gaming and entertainment applications to drive market growth 123
TABLE 55 HEAD-MOUNTED DISPLAYS MARKET, BY APPLICATION,
2017–2020 (USD MILLION) 123
TABLE 56 HEAD-MOUNTED DISPLAYS MARKET, BY APPLICATION,
2021–2026 (USD MILLION) 123
7.3.1.2 Projectors & display walls 124
7.3.1.2.1 Increasing demand for projectors and display walls from commercial, automotive, and oil & gas industries provide ample opportunities to market players 124
TABLE 57 PROJECTORS & DISPLAY WALLS MARKET, BY APPLICATION,
2017–2020 (USD MILLION) 124
TABLE 58 PROJECTORS & DISPLAY WALLS MARKET, BY APPLICATION,
2021–2026 (USD MILLION) 124
7.3.1.3 Gesture-tracking devices 125
7.3.1.3.1 Elevating demand for gesture-tracking devices in gaming and healthcare applications to drive market growth 125
TABLE 59 GESTURE-TRACKING DEVICES MARKET, BY APPLICATION,
2017–2020 (USD MILLION) 125
TABLE 60 GESTURE-TRACKING DEVICES MARKET, BY APPLICATION,
2021–2026 (USD MILLION) 125
7.3.1.3.2 Data gloves 126
7.3.1.3.2.1 Data gloves analyze user’s finger movements and communicate them to computing device 126
7.3.1.3.3 Others 126
7.3.1.4 VR Software 126
7.3.1.4.1 Growing demand for VR content creation to drive need for VR software 126
TABLE 61 VIRTUAL REALITY SOFTWARE MARKET, BY APPLICATION,
2017–2020 (USD MILLION) 126
TABLE 62 VIRTUAL REALITY SOFTWARE MARKET, BY APPLICATION,
2021–2026 (USD MILLION) 127
7.3.2 VIRTUAL REALITY DEVICES MARKET, BY APPLICATION 127
7.3.2.1 Consumer 127
7.3.2.1.1 Increasing adoption of VR devices in gaming and entertainment applications to foster market growth 127
TABLE 63 VIRTUAL REALITY DEVICES MARKET FOR CONSUMER APPLICATION, BY TYPE, 2017–2020 (USD MILLION) 127
TABLE 64 VIRTUAL REALITY DEVICES MARKET FOR CONSUMER APPLICATION, BY TYPE, 2021–2026 (USD MILLION) 128
7.3.2.2 Commercial 128
7.3.2.2.1 Rising demand for VR technology in retail sector to facilitate market growth 128
TABLE 65 VIRTUAL REALITY DEVICES MARKET FOR COMMERCIAL APPLICATION,
BY TYPE, 2017–2020 (USD MILLION) 128
TABLE 66 VIRTUAL REALITY DEVICES MARKET FOR COMMERCIAL APPLICATION,
BY TYPE, 2021–2026 (USD MILLION) 128
7.3.2.2.2 Retail 129
7.3.2.2.2.1 In retail stores, VR devices improve sales by providing customers with product information 129
7.3.2.2.3 Education & training 129
7.3.2.2.3.1 VR technologies provide enhanced learning environment 129
7.3.2.2.4 Travel & tourism 129
7.3.2.2.4.1 VR helps provide necessary information to tourists and enhances overall travel experience 129
7.3.2.2.5 Advertising 129
7.3.2.2.5.1 VR-based products are used to provide enhanced shopping experience 129
7.3.2.3 Aerospace & defense 129
7.3.2.3.1 VR technology is primarily used for simulation training in aerospace & defense sector 129
TABLE 67 VIRTUAL REALITY DEVICES MARKET FOR AEROSPACE & DEFENSE APPLICATION, BY TYPE, 2017–2020 (USD MILLION) 130
TABLE 68 VIRTUAL REALITY DEVICES MARKET FOR AEROSPACE & DEFENSE APPLICATION, BY TYPE, 2021–2026 (USD MILLION) 130
7.3.2.4 Medical 130
7.3.2.4.1 Patient care management and medical training and education are major applications for which VR devices are in demand 130
TABLE 69 VIRTUAL REALITY DEVICES MARKET FOR MEDICAL APPLICATION, BY TYPE, 2017–2020 (USD MILLION) 131
TABLE 70 VIRTUAL REALITY DEVICES MARKET FOR MEDICAL APPLICATION, BY TYPE, 2021–2026 (USD MILLION) 131
7.3.2.4.2 Surgery 131
7.3.2.4.2.1 VR technology enables surgeons to perform surgeries in risk-free environment 131
7.3.2.4.3 Patient care management 131
7.3.2.4.3.1 Immersive VR content helps reduce anxiety experienced by patients before surgeries 131
7.3.2.4.4 Fitness management 132
7.3.2.4.4.1 Growing adoption of VR technologies for monitoring fitness to drive market growth 132
7.3.2.4.5 Pharmacy management 132
7.3.2.4.5.1 VR devices improve pharmacy management by providing reminders to patients on taking medicine 132
7.3.2.4.6 Medical training 132
7.3.2.4.6.1 Immersive 3D simulations can be used to train students on invasive procedures 132
7.3.2.5 Industrial 132
7.3.2.5.1 Increased adoption of HMDs in industrial applications to push market growth 132
TABLE 71 VIRTUAL REALITY DEVICES MARKET FOR INDUSTRIAL APPLICATION, BY TYPE, 2017–2020 (USD MILLION) 132
TABLE 72 VIRTUAL REALITY DEVICES MARKET FOR INDUSTRIAL APPLICATION, BY TYPE, 2021–2026 (USD MILLION) 133
7.3.2.6 Others 133
TABLE 73 VIRTUAL REALITY DEVICES MARKET FOR OTHER APPLICATIONS, BY TYPE, 2017–2020 (USD MILLION) 133
TABLE 74 VIRTUAL REALITY DEVICES MARKET FOR OTHER APPLICATIONS, BY TYPE, 2021–2026 (USD MILLION) 133
7.3.3 COVID-19 IMPACT ON VIRTUAL REALITY DEVICES MARKET 134
FIGURE 42 PRE- AND POST-COVID-19 ANALYSES OF VIRTUAL REALITY DEVICES MARKET, 2021–2026 (USD BILLION) 134
7.4 AUGMENTED REALITY DEVICES 134
7.4.1 AUGMENTED REALITY DEVICES MARKET, BY TYPE 134
TABLE 75 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES,
BY TYPE, 2017–2020 (USD MILLION) 135
FIGURE 43 HEAD-MOUNTED DISPLAYS TO ACCOUNT FOR LARGER SIZE OF HUMAN AUGMENTATION MARKET FOR AR DEVICES THROUGHOUT FORECAST PERIOD 135
TABLE 76 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES,
BY TYPE, 2021–2026 (USD MILLION) 135
TABLE 77 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES,
BY TYPE, 2017–2020 (MILLION UNITS) 136
TABLE 78 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES,
BY TYPE, 2021–2026 (MILLION UNITS) 136
7.4.1.1 Head-mounted displays (HMDs) 136
7.4.1.1.1 Surging implementation of HMDs in commercial, medical, and enterprise applications to support market growth 136
TABLE 79 HEAD-MOUNTED DISPLAYS MARKET, BY APPLICATION,
2017–2020 (USD MILLION) 137
TABLE 80 HEAD-MOUNTED DISPLAYS MARKET, BY APPLICATION,
2021–2026 (USD MILLION) 137
7.4.1.2 Head-up displays (HUDs) 137
7.4.1.2.1 Increasing utilization of HUDs in automotive and aerospace & defense applications to fuel market growth 137
TABLE 81 HEAD-UP DISPLAYS MARKET, BY APPLICATION, 2017–2020 (USD MILLION) 138
TABLE 82 HEAD-UP DISPLAYS MARKET, BY APPLICATION, 2021–2026 (USD MILLION) 138
7.4.1.3 AR software 138
7.4.1.3.1 Growing adoption of AR software for gaming and entertainment applications to drive market growth 138
TABLE 83 AUGMENTED REALITY SOFTWARE MARKET, BY APPLICATION,
2017–2020 (USD MILLION) 139
TABLE 84 AUGMENTED REALITY SOFTWARE MARKET, BY APPLICATION,
2021–2026 (USD MILLION) 139
7.4.2 AUGMENTED REALITY DEVICES, BY APPLICATION 140
TABLE 85 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES,
BY APPLICATION, 2017–2020 (USD MILLION) 140
FIGURE 44 CONSUMER APPLICATIONS TO ACCOUNT FOR LARGEST SIZE OF HUMAN AUGMENTATION MARKET FOR AR DEVICES FROM 2021 TO 2026 140
TABLE 86 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES,
BY APPLICATION, 2021–2026 (USD MILLION) 141
7.4.2.1 Consumer 141
7.4.2.1.1 Growing demand for AR devices in gaming and entertainment applications augment market growth 141
7.4.2.2 Commercial 141
7.4.2.2.1 Increasing adoption of AR technology in retail sector to drive market growth 141
7.4.2.3 Enterprise 142
7.4.2.3.1 Rising adoption of AR technology in industrial applications helps reduce human errors, improve production efficiency, and minimize operating costs 142
7.4.2.4 Medical 142
7.4.2.4.1 Increasing need for enhanced diagnosis and improved visualization for surgeries accelerates use of AR technology in medical applications 142
7.4.2.5 Aerospace & defense 142
7.4.2.5.1 Growing demand for AR technology for pilot training and aircraft maintenance to drive market growth 142
7.4.2.6 Energy 143
7.4.2.6.1 Increasing need to improve safety in energy sector has led to surged demand for HMDs 143
7.4.2.7 Automotive 143
7.4.2.7.1 Growing demand for HUDs by automobile manufacturers to drive market growth 143
7.4.2.8 Others 143
7.4.3 COVID-19 IMPACT ON AUGMENTED REALITY DEVICES MARKET 143
FIGURE 45 PRE- AND POST-COVID-19 IMPACT ANALYSES OF AUGMENTED REALITY DEVICES MARKET, 2021–2026 (USD BILLION) 144
7.5 EXOSKELETONS 144
7.5.1 EXOSKELETONS MARKET, BY TYPE 144
TABLE 87 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS, BY TYPE,
2017–2020 (USD MILLION) 144
FIGURE 46 POWERED EXOSKELETONS TO DOMINATE HUMAN AUGMENTATION MARKET DURING FORECAST PERIOD 145
TABLE 88 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS, BY TYPE,
2021–2026 (USD MILLION) 145
TABLE 89 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS, BY TYPE,
2017–2020 (UNITS) 145
TABLE 90 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS, BY TYPE,
2021–2026 (UNITS) 146
7.5.1.1 Powered exoskeletons 146
7.5.1.1.1 Powered exoskeletons are mainly used to enhance endurance of users 146
TABLE 91 HUMAN AUGMENTATION MARKET FOR POWERED EXOSKELETONS,
BY APPLICATION, 2017–2020 (USD MILLION) 146
TABLE 92 HUMAN AUGMENTATION MARKET FOR POWERED EXOSKELETONS,
BY APPLICATION, 2021–2026 (USD MILLION) 147
7.5.1.2 Passive exoskeletons 147
7.5.1.2.1 Passive exoskeletons do not require electric power and are mainly used to enhance users’ strength 147
TABLE 93 HUMAN AUGMENTATION MARKET FOR PASSIVE EXOSKELETONS,
BY APPLICATION, 2017–2020 (USD MILLION) 147
TABLE 94 HUMAN AUGMENTATION MARKET FOR PASSIVE EXOSKELETONS,
BY APPLICATION, 2021–2026 (USD MILLION) 148
7.5.2 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS, BY APPLICATION 148
TABLE 95 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS, BY APPLICATION, 2017–2020 (USD MILLION) 148
FIGURE 47 HEALTHCARE APPLICATION TO ACCOUNT FOR LARGEST SIZE OF HUMAN AUGMENTATION MARKET FOR EXOSKELETONS DURING FORECAST PERIOD 149
TABLE 96 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS, BY APPLICATION, 2021–2026 (USD MILLION) 149
7.5.2.1 Healthcare 150
7.5.2.1.1 High adoption of exoskeletons for rehabilitation purposes to spur market growth 150
TABLE 97 EXOSKELETONS MARKET FOR HEALTHCARE APPLICATION, BY TYPE,
2017–2020 (USD MILLION) 150
TABLE 98 EXOSKELETONS MARKET FOR HEALTHCARE APPLICATION, BY TYPE,
2021–2026 (USD MILLION) 150
7.5.2.2 Defense 150
7.5.2.2.1 Increased use of passive exoskeletons to enhance mobility and strength of soldiers to facilitate their demand in defense applications 150
TABLE 99 EXOSKELETONS MARKET FOR DEFENSE APPLICATION, BY TYPE,
2017–2020 (USD MILLION) 151
TABLE 100 EXOSKELETONS MARKET FOR DEFENSE APPLICATION, BY TYPE,
2021–2026 (USD MILLION) 151
7.5.2.3 Industrial 151
7.5.2.3.1 Strong focus of manufacturing industries to maximize productivity and improve workplace safety to foster adoption of exoskeletons in industrial applications 151
TABLE 101 EXOSKELETONS MARKET FOR INDUSTRIAL APPLICATION, BY TYPE,
2017–2020 (USD MILLION) 151
TABLE 102 EXOSKELETONS MARKET FOR INDUSTRIAL APPLICATION, BY TYPE,
2021–2026 (USD MILLION) 152
7.5.2.4 Others 152
TABLE 103 EXOSKELETONS MARKET FOR OTHER APPLICATIONS, BY TYPE,
2017–2020 (USD MILLION) 152
TABLE 104 EXOSKELETONS MARKET FOR OTHER APPLICATIONS, BY TYPE,
2021–2026 (USD MILLION) 152
7.5.3 COVID-19 IMPACT ON HUMAN AUGMENTATION MARKET FOR EXOSKELETONS 153
FIGURE 48 PRE- AND POST-COVID-19 ANALYSES FOR HUMAN AUGMENTATION MARKET FOR EXOSKELETONS, 2021–2026 (USD BILLION) 153
7.6 INTELLIGENT VIRTUAL ASSISTANTS 153
7.6.1 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS,
BY TYPE 153
TABLE 105 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS,
BY TYPE, 2017–2020 (USD MILLION) 153
FIGURE 49 SMART SPEAKERS TO LEAD HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS DURING FORECAST PERIOD 154
TABLE 106 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS,
BY TYPE, 2021–2026 (USD MILLION) 154
7.6.1.1 Chatbots 154
7.6.1.1.1 Chatbots enhance customer engagement and operational efficiency 154
7.6.1.2 Smart speakers 154
7.6.1.2.1 Smart speakers are increasingly used in smart homes 154
7.6.2 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS,
BY APPLICATION 155
7.6.2.1 Consumer 155
7.6.2.1.1 Growing trend of home automation to drive adoption of intelligent virtual assistants in consumer applications 155
TABLE 107 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR CONSUMER APPLICATION, BY REGION, 2017–2020 (USD MILLION) 155
TABLE 108 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR CONSUMER APPLICATION, BY REGION, 2021–2026 (USD MILLION) 155
7.6.2.2 BFSI 156
7.6.2.2.1 Rising demand for chatbots in BFSI can be attributed to their ability to provide accurate and personalized information to customers 156
TABLE 109 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR BFSI APPLICATION,
BY REGION, 2017–2020 (USD MILLION) 156
TABLE 110 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR BFSI APPLICATION,
BY REGION, 2021–2026 (USD MILLION) 156
7.6.2.3 Healthcare 156
7.6.2.3.1 Increasing utilization for patient-centric IVAs in healthcare sector to drive market growth 156
TABLE 111 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR HEALTHCARE APPLICATION, BY REGION, 2017–2020 (USD MILLION) 157
TABLE 112 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR HEALTHCARE APPLICATION, BY REGION, 2021–2026 (USD MILLION) 157
7.6.2.4 Education 157
7.6.2.4.1 Surging requirement for IVAs from educational institutions to handle increasing enrollments and reduce operational costs to support market growth 157
TABLE 113 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR EDUCATION APPLICATION, BY REGION, 2017–2020 (USD MILLION) 157
TABLE 114 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR EDUCATION APPLICATION, BY REGION, 2021–2026 (USD MILLION) 158
7.6.2.5 Retail 158
7.6.2.5.1 Elevating use of chatbots at retail stores to enhance customer service, improve sales, and reduce operational costs 158
TABLE 115 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR RETAIL APPLICATION,
BY REGION, 2017–2020 (USD MILLION) 158
TABLE 116 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR RETAIL APPLICATION,
BY REGION, 2021–2026 (USD MILLION) 159
7.6.2.6 Government 159
7.6.2.6.1 Growing initiatives of global government to support digitization propel market growth 159
TABLE 117 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR GOVERNMENT APPLICATION, BY REGION, 2017–2020 (USD MILLION) 159
TABLE 118 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR GOVERNMENT APPLICATION, BY REGION, 2021–2026 (USD MILLION) 160
7.6.2.7 Utilities 160
7.6.2.7.1 Increasing focus of utilities to enhance customer support to spur demand for IVAs 160
TABLE 119 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR UTILITIES APPLICATION,
BY REGION, 2017–2020 (USD MILLION) 160
TABLE 120 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR UTILITIES APPLICATION,
BY REGION, 2021–2026 (USD MILLION) 161
7.6.2.8 Travel & hospitality 161
7.6.2.8.1 Escalating demand for travel bots to perform tasks such as booking flight, bus, and train tickets; hotel rooms; and table reservations to drive market growth 161
TABLE 121 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR TRAVEL & HOSPITALITY APPLICATION, BY REGION, 2017–2020 (USD MILLION) 161
TABLE 122 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR TRAVEL & HOSPITALITY APPLICATION, BY REGION, 2021–2026 (USD MILLION) 162
7.6.2.9 Others 162
TABLE 123 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR OTHER APPLICATIONS,
BY REGION, 2017–2020 (USD MILLION) 162
TABLE 124 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR OTHER APPLICATIONS,
BY REGION, 2021–2026 (USD MILLION) 162
7.6.3 COVID-19 IMPACT ON HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS 163
FIGURE 50 PRE- AND POST-COVID-19 ANALYSES OF HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS, 2021–2026 (USD BILLION) 163
8 HUMAN AUGMENTATION MARKET, BY FUNCTIONALITY 164
8.1 INTRODUCTION 165
TABLE 125 HUMAN AUGMENTATION MARKET, BY FUNCTIONALITY,
2017–2020 (USD BILLION) 165
FIGURE 51 BODY-WORN TECHNOLOGIES TO ACCOUNT FOR LARGER SIZE OF HUMAN AUGMENTATION MARKET DURING FORECAST PERIOD 165
TABLE 126 HUMAN AUGMENTATION MARKET, BY FUNCTIONALITY,
2021–2026 (USD BILLION) 165
8.2 BODY-WORN PRODUCTS 166
8.2.1 GROWING USE OF WEARABLE DEVICES IN CONSUMER AND MEDICAL APPLICATIONS TO BOOST MARKET GROWTH 166
TABLE 127 HUMAN AUGMENTATION MARKET FOR BODY-WORN PRODUCTS, BY TYPE, 2017–2020 (USD BILLION) 166
TABLE 128 HUMAN AUGMENTATION MARKET FOR BODY-WORN PRODUCTS, BY TYPE, 2021–2026 (USD BILLION) 167
8.3 NON-BODY-WORN PRODUCTS 167
8.3.1 SURGING DEMAND FOR VIRTUAL ASSISTANTS IN VARIOUS CONSUMER AND COMMERCIAL APPLICATIONS TO BOOST MARKET GROWTH 167
TABLE 129 HUMAN AUGMENTATION MARKET FOR NON-BODY-WORN PRODUCTS,
BY TYPE, 2017–2020 (USD BILLION) 167
TABLE 130 HUMAN AUGMENTATION MARKET FOR NON-BODY-WORN PRODUCTS,
BY TYPE, 2021–2026 (USD BILLION) 168
9 HUMAN AUGMENTATION MARKET, BY APPLICATION 169
9.1 INTRODUCTION 170
TABLE 131 HUMAN AUGMENTATION MARKET, BY APPLICATION,
2017–2020 (USD BILLION) 170
FIGURE 52 CONSUMER APPLICATIONS TO ACCOUNT FOR LARGEST SIZE OF HUMAN AUGMENTATION MARKET DURING FORECAST PERIOD 170
TABLE 132 HUMAN AUGMENTATION MARKET, BY APPLICATION,
2021–2026 (USD BILLION) 171
9.2 CONSUMER 171
9.2.1 ENTERTAINMENT, GAMING, AND FITNESS APPLICATIONS IN CONSUMER SECTOR TO PROVIDE AMPLE OPPORTUNITIES TO PROVIDERS OF HUMAN AUGMENTATION PRODUCTS 171
9.3 COMMERCIAL 172
9.3.1 ADOPTION OF AR AND VR TECHNOLOGIES IN COMMERCIAL APPLICATIONS OF RETAIL AND E-COMMERCE SECTORS TO ACCELERATE MARKET GROWTH 172
9.4 MEDICAL 172
9.4.1 IMPLEMENTATION OF HUMAN AUGMENTATION TECHNOLOGIES IN MEDICAL APPLICATIONS TO RESTORE STRENGTH AND MOBILITY TO PROPEL MARKET GROWTH 172
9.5 AEROSPACE & DEFENSE 173
9.5.1 UTILIZATION OF VR AND AR TECHNOLOGIES IN PILOT TRAINING TO REPLICATE REALISTIC SCENARIOS TO SPUR MARKET GROWTH 173
9.6 INDUSTRIAL 173
9.6.1 DEPLOYMENT OF HUMAN AUGMENTATION PRODUCTS IN INDUSTRIAL SECTOR TO IMPROVE PRODUCTIVITY, REDUCE OPERATING COSTS, AND MINIMIZE INJURY RISKS LIKELY TO PROMOTE MARKET GROWTH 173
9.7 OTHERS 174
10 PURPOSE OF HUMAN AUGMENTATION 175
10.1 INTRODUCTION 175
10.2 REPLICATING OR RESTORING HUMAN ABILITIES 175
10.3 ENHANCING HUMAN ABILITIES 175
10.4 EXCEEDING HUMAN ABILITIES 175
11 GEOGRAPHIC ANALYSIS 176
11.1 INTRODUCTION 177
FIGURE 53 CHINA TO WITNESS HIGHEST CAGR IN HUMAN AUGMENTATION MARKET DURING FORECAST PERIOD 177
TABLE 133 HUMAN AUGMENTATION MARKET, BY REGION, 2017–2020 (USD BILLION) 178
TABLE 134 HUMAN AUGMENTATION MARKET, BY REGION, 2021–2026 (USD BILLION) 178
11.2 NORTH AMERICA 178
FIGURE 54 SNAPSHOT OF HUMAN AUGMENTATION MARKET IN NORTH AMERICA 179
TABLE 135 HUMAN AUGMENTATION MARKET IN NORTH AMERICA, BY COUNTRY,
2017–2020 (USD BILLION) 180
TABLE 136 HUMAN AUGMENTATION MARKET IN NORTH AMERICA, BY COUNTRY,
2021–2026 (USD MILLION) 180
11.2.1 US 180
11.2.1.1 Prominent presence of established market players and high investments toward development of advanced products to accelerate market growth 180
11.2.2 CANADA 181
11.2.2.1 High preference of technology start-up companies to set up their plants in Canada to boost market growth 181
11.2.3 MEXICO 181
11.2.3.1 Strong manufacturing industry and economic growth to stimulate demand for human augmentation technologies in Mexico 181
11.2.4 WEARABLE DEVICES MARKET IN NORTH AMERICA 181
TABLE 137 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN NORTH AMERICA, BY APPLICATION, 2017–2020 (USD BILLION) 181
TABLE 138 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN NORTH AMERICA, BY APPLICATION, 2021–2026 (USD BILLION) 182
TABLE 139 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD BILLION) 182
TABLE 140 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD BILLION) 182
TABLE 141 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (MILLION UNITS) 183
TABLE 142 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (MILLION UNITS) 183
11.2.5 VIRTUAL REALITY DEVICES MARKET IN NORTH AMERICA 183
TABLE 143 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN NORTH AMERICA, BY APPLICATION, 2017–2020 (USD MILLION) 183
TABLE 144 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN NORTH AMERICA, BY APPLICATION, 2021–2026 (USD MILLION) 184
TABLE 145 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION) 184
TABLE 146 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION) 184
11.2.6 AUGMENTED REALITY DEVICES MARKET IN NORTH AMERICA 184
TABLE 147 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY APPLICATION, 2017–2020 (USD MILLION) 185
TABLE 148 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY APPLICATION, 2021–2026 (USD MILLION) 185
TABLE 149 CONSUMER APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY
2017–2020 (USD MILLION) 185
TABLE 150 CONSUMER APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY,
2021–2026 (USD MILLION) 186
TABLE 151 COMMERCIAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY,
2017–2020 (USD MILLION) 186
TABLE 152 COMMERCIAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY,
2021–2026 (USD MILLION) 186
TABLE 153 ENTERPRISE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY,
2017–2020 (USD MILLION) 186
TABLE 154 ENTERPRISE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY,
2021–2026 (USD MILLION) 187
TABLE 155 MEDICAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY,
2017–2020 (USD MILLION) 187
TABLE 156 MEDICAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY,
2021–2026 (USD MILLION) 187
TABLE 157 AEROSPACE & DEFENSE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION) 187
TABLE 158 AEROSPACE & DEFENSE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION) 188
TABLE 159 ENERGY APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY,
2017–2020 (USD MILLION) 188
TABLE 160 ENERGY APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY,
2021–2026 (USD MILLION) 188
TABLE 161 AUTOMOTIVE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY,
2017–2020 (USD MILLION) 189
TABLE 162 AUTOMOTIVE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY,
2021–2026 (USD MILLION) 189
TABLE 163 OTHER APPLICATIONS: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION) 189
TABLE 164 OTHER APPLICATIONS: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION) 190
TABLE 165 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION) 190
TABLE 166 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION) 190
11.2.7 EXOSKELETONS MARKET IN NORTH AMERICA 190
TABLE 167 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN NORTH AMERICA, BY APPLICATION, 2017–2020 (USD MILLION) 191
TABLE 168 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN NORTH AMERICA, BY APPLICATION, 2021–2026 (USD MILLION) 191
TABLE 169 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION) 191
TABLE 170 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION) 192
11.2.8 INTELLIGENT VIRTUAL ASSISTANTS MARKET IN NORTH AMERICA 192
TABLE 171 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN NORTH AMERICA, BY APPLICATION, 2017–2020 (USD MILLION) 192
TABLE 172 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN NORTH AMERICA, BY APPLICATION, 2021–2026 (USD MILLION) 193
TABLE 173 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION) 193
TABLE 174 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION) 193
11.2.9 IMPACT OF COVID-19 ON HUMAN AUGMENTATION MARKET IN NORTH AMERICA 194
11.3 EUROPE 194
FIGURE 55 SNAPSHOT OF HUMAN AUGMENTATION MARKET IN EUROPE 195
TABLE 175 HUMAN AUGMENTATION MARKET IN EUROPE, BY COUNTRY,
2017–2020 (USD BILLION) 195
TABLE 176 HUMAN AUGMENTATION MARKET IN EUROPE, BY COUNTRY,
2021–2026 (USD BILLION) 196
11.3.1 UK 196
11.3.1.1 Significant investments in advanced technologies to fuel market growth 196
11.3.2 GERMANY 196
11.3.2.1 Established automotive and industrial sector to provide lucrative opportunities to providers of human augmentation technologies 196
11.3.3 FRANCE 197
11.3.3.1 Increased demand for human augmentation products from aerospace & defense and commercial sectors to foster market growth 197
11.3.4 REST OF EUROPE 197
11.3.5 WEARABLE DEVICES MARKET IN EUROPE 197
TABLE 177 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN EUROPE,
BY APPLICATION, 2017–2020 (USD BILLION) 197
TABLE 178 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN EUROPE,
BY APPLICATION, 2021–2026 (USD BILLION) 198
TABLE 179 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN EUROPE,
BY COUNTRY, 2017–2020 (USD BILLION) 198
TABLE 180 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN EUROPE,
BY COUNTRY, 2021–2026 (USD BILLION) 198
TABLE 181 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN EUROPE,
BY COUNTRY, 2017–2020 (MILLION UNITS) 199
TABLE 182 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN EUROPE,
BY COUNTRY, 2021–2026 (MILLION UNITS) 199
11.3.6 VIRTUAL REALITY DEVICES MARKET IN EUROPE 199
TABLE 183 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN EUROPE, BY APPLICATION, 2017–2020 (USD MILLION) 200
TABLE 184 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN EUROPE, BY APPLICATION, 2021–2026 (USD MILLION) 200
TABLE 185 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION) 200
TABLE 186 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION) 201
11.3.7 AUGMENTED REALITY DEVICES MARKET IN EUROPE 201
TABLE 187 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY APPLICATION, 2017–2020 (USD MILLION) 201
TABLE 188 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY APPLICATION, 2021–2026 (USD MILLION) 202
TABLE 189 CONSUMER APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY,
2017–2020 (USD MILLION) 202
TABLE 190 CONSUMER APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY,
2021–2026 (USD MILLION) 202
TABLE 191 COMMERCIAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY,
2017–2020 (USD MILLION) 203
TABLE 192 COMMERCIAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY,
2021–2026 (USD MILLION) 203
TABLE 193 ENTERPRISE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY,
2017–2020 (USD MILLION) 203
TABLE 194 ENTERPRISE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY,
2021–2026 (USD MILLION) 204
TABLE 195 MEDICAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION) 204
TABLE 196 MEDICAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION) 204
TABLE 197 AEROSPACE & DEFENSE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY,
2017–2020 (USD MILLION) 205
TABLE 198 AEROSPACE & DEFENSE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY,
2021–2026 (USD MILLION) 205
TABLE 199 ENERGY APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION) 205
TABLE 200 ENERGY APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION) 206
TABLE 201 AUTOMOTIVE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY,
2017–2020 (USD MILLION) 206
TABLE 202 AUTOMOTIVE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY,
2021–2026 (USD MILLION) 206
TABLE 203 OTHER APPLICATIONS: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION) 207
TABLE 204 OTHER APPLICATIONS: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION) 207
TABLE 205 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION) 207
TABLE 206 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION) 208
11.3.8 EXOSKELETONS MARKET IN EUROPE 208
TABLE 207 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN EUROPE,
BY APPLICATION, 2017–2020 (USD MILLION) 208
TABLE 208 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN EUROPE,
BY APPLICATION, 2021–2026 (USD MILLION) 208
TABLE 209 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN EUROPE,
BY COUNTRY, 2017–2020 (USD MILLION) 209
TABLE 210 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN EUROPE,
BY COUNTRY, 2021–2026 (USD MILLION) 209
11.3.9 INTELLIGENT VIRTUAL ASSISTANTS MARKET IN EUROPE 209
TABLE 211 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN EUROPE, BY APPLICATION, 2017–2020 (USD MILLION) 210
TABLE 212 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN EUROPE, BY APPLICATION, 2021–2026 (USD MILLION) 210
TABLE 213 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION) 211
TABLE 214 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION) 211
11.3.10 IMPACT OF COVID-19 ON HUMAN AUGMENTATION MARKET IN EUROPE 211
11.4 ASIA PACIFIC (APAC) 212
FIGURE 56 SNAPSHOT OF HUMAN AUGMENTATION MARKET IN ASIA PACIFIC 213
TABLE 215 HUMAN AUGMENTATION MARKET IN APAC, BY COUNTRY,
2017–2020 (USD BILLION) 213
TABLE 216 HUMAN AUGMENTATION MARKET IN ASIA PACIFIC, BY COUNTRY,
2021–2026 (USD BILLION) 214
11.4.1 CHINA 214
11.4.1.1 Huge base of mobile users and increased focus on development of advanced products to facilitate market growth 214
11.4.2 JAPAN 214
11.4.2.1 Government initiatives to promote digital payments and high
R&D investments in VR technology to support market growth 214
11.4.3 SOUTH KOREA 215
11.4.3.1 Key end users of human augmentation products from manufacturing, consumer, and commercial sectors to provide growth opportunities for market players in South Korea 215
11.4.4 INDIA 215
11.4.4.1 Strong presence of VR start-up companies in India to augment market growth 215
11.4.5 REST OF ASIA PACIFIC 215
11.4.6 WEARABLE DEVICES MARKET IN ASIA PACIFIC 215
TABLE 217 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ASIA PACIFIC, BY APPLICATION, 2017–2020 (USD BILLION) 216
TABLE 218 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ASIA PACIFIC, BY APPLICATION, 2021–2026 (USD BILLION) 216
TABLE 219 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD BILLION) 216
TABLE 220 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD BILLION) 217
TABLE 221 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (MILLION UNITS) 217
TABLE 222 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (MILLION UNITS) 217
11.4.7 VIRTUAL REALITY DEVICES MARKET IN ASIA PACIFIC 218
TABLE 223 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN
ASIA PACIFIC, BY APPLICATION, 2017–2020 (USD MILLION) 218
TABLE 224 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN
ASIA PACIFIC, BY APPLICATION, 2021–2026 (USD MILLION) 218
TABLE 225 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN
ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION) 219
TABLE 226 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN
ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION) 219
11.4.8 AUGMENTED REALITY DEVICES MARKET IN ASIA PACIFIC 219
TABLE 227 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY APPLICATION, 2017–2020 (USD MILLION) 220
TABLE 228 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY APPLICATION, 2021–2026 (USD MILLION) 220
TABLE 229 CONSUMER APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY,
2017–2020 (USD MILLION) 220
TABLE 230 CONSUMER APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY,
2021–2026 (USD MILLION) 221
TABLE 231 COMMERCIAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY,
2017–2020 (USD MILLION) 221
TABLE 232 COMMERCIAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY,
2021–2026 (USD MILLION) 221
TABLE 233 ENTERPRISE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY,
2017–2020 (USD MILLION) 222
TABLE 234 ENTERPRISE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY,
2021–2026 (USD MILLION) 222
TABLE 235 MEDICAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION) 222
TABLE 236 MEDICAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION) 223
TABLE 237 AEROSPACE & DEFENSE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY,
2017–2020 (USD MILLION) 223
TABLE 238 AEROSPACE & DEFENSE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY,
2021–2026 (USD MILLION) 223
TABLE 239 ENERGY APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION) 224
TABLE 240 ENERGY APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION) 224
TABLE 241 AUTOMOTIVE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY,
2017–2020 (USD MILLION) 225
TABLE 242 AUTOMOTIVE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY,
2021–2026 (USD MILLION) 225
TABLE 243 OTHER APPLICATIONS: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION) 225
TABLE 244 OTHER APPLICATIONS: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION) 226
TABLE 245 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION) 226
TABLE 246 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION) 226
11.4.9 EXOSKELETONS MARKET IN ASIA PACIFIC 227
TABLE 247 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN ASIA PACIFIC,
BY APPLICATION, 2017–2020 (USD MILLION) 227
TABLE 248 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN ASIA PACIFIC,
BY APPLICATION, 2021–2026 (USD MILLION) 227
TABLE 249 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN ASIA PACIFIC,
BY COUNTRY, 2017–2020 (USD MILLION) 228
TABLE 250 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN ASIA PACIFIC,
BY COUNTRY, 2021–2026 (USD MILLION) 228
11.4.10 INTELLIGENT VIRTUAL ASSISTANTS MARKET IN ASIA PACIFIC 228
TABLE 251 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ASIA PACIFIC, BY APPLICATION, 2017–2020 (USD MILLION) 229
TABLE 252 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ASIA PACIFIC, BY APPLICATION, 2021–2026 (USD MILLION) 229
TABLE 253 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION) 230
TABLE 254 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION) 230
11.4.11 IMPACT OF COVID-19 ON HUMAN AUGMENTATION MARKET IN ASIA PACIFIC 230
11.5 REST OF THE WORLD (ROW) 231
TABLE 255 HUMAN AUGMENTATION MARKET IN ROW, BY REGION,
2017–2020 (USD BILLION) 231
TABLE 256 HUMAN AUGMENTATION MARKET IN ROW, BY REGION,
2021–2026 (USD BILLION) 231
11.5.1 MIDDLE EAST & AFRICA 231
11.5.1.1 Increasing investments by governments for development of innovative human augmentation products to escalate market growth 231
11.5.2 SOUTH AMERICA 232
11.5.2.1 Surging use of human augmentation products in consumer, commercial, and defense applications to provide growth opportunities for market players 232
11.5.3 WEARABLE DEVICES MARKET IN ROW 232
TABLE 257 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ROW,
BY APPLICATION, 2017–2020 (USD MILLION) 232
TABLE 258 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ROW,
BY APPLICATION, 2021–2026 (USD MILLION) 232
TABLE 259 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ROW,
BY REGION, 2017–2020 (USD BILLION) 233
TABLE 260 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ROW,
BY REGION, 2021–2026 (USD BILLION) 233
TABLE 261 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ROW,
BY REGION, 2017–2020 (MILLION UNITS) 233
TABLE 262 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ROW,
BY REGION, 2021–2026 (MILLION UNITS) 233
11.5.4 VIRTUAL REALITY DEVICES MARKET IN ROW 234
TABLE 263 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN ROW,
BY APPLICATION, 2017–2020 (USD MILLION) 234
TABLE 264 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN ROW,
BY APPLICATION, 2021–2026 (USD MILLION) 234
TABLE 265 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN ROW,
BY REGION, 2017–2020 (USD MILLION) 234
TABLE 266 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN ROW,
BY REGION, 2021–2026 (USD MILLION) 235
11.5.5 AUGMENTED REALITY DEVICES MARKET IN ROW 235
TABLE 267 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY APPLICATION, 2017–2020 (USD MILLION) 235
TABLE 268 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW BY APPLICATION, 2021–2026 (USD MILLION) 236
TABLE 269 CONSUMER APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION,
2017–2020 (USD MILLION) 236
TABLE 270 CONSUMER APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION,
2021–2026 (USD MILLION) 236
TABLE 271 COMMERCIAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION,
2017–2020 (USD MILLION) 236
TABLE 272 COMMERCIAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION,
2021–2026 (USD MILLION) 237
TABLE 273 ENTERPRISE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION,
2017–2020 (USD MILLION) 237
TABLE 274 ENTERPRISE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION,
2021–2026 (USD MILLION) 237
TABLE 275 MEDICAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2017–2020 (USD MILLION) 237
TABLE 276 MEDICAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2021–2026 (USD MILLION) 238
TABLE 277 AEROSPACE & DEFENSE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION,
2017–2020 (USD MILLION) 238
TABLE 278 AEROSPACE & DEFENSE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION,
2021–2026 (USD MILLION) 238
TABLE 279 ENERGY APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2017–2020 (USD MILLION) 238
TABLE 280 ENERGY APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2021–2026 (USD MILLION) 239
TABLE 281 AUTOMOTIVE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION,
2017–2020 (USD MILLION) 239
TABLE 282 AUTOMOTIVE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION,
2021–2026 (USD MILLION) 239
TABLE 283 OTHER APPLICATIONS: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2017–2020 (USD MILLION) 239
TABLE 284 OTHER APPLICATIONS: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2021–2026 (USD MILLION) 240
TABLE 285 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2017–2020 (USD MILLION) 240
TABLE 286 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2021–2026 (USD MILLION) 240
11.5.6 EXOSKELETONS MARKET IN ROW 240
TABLE 287 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN ROW,
BY APPLICATION, 2017–2020 (USD MILLION) 241
TABLE 288 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN ROW,
BY APPLICATION, 2021–2026 (USD MILLION) 241
TABLE 289 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN ROW, BY REGION, 2017–2020 (USD MILLION) 241
TABLE 290 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN ROW, BY REGION, 2021–2026 (USD MILLION) 242
11.5.7 INTELLIGENT VIRTUAL ASSISTANTS MARKET IN ROW 242
TABLE 291 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ROW, BY APPLICATION, 2017–2020 (USD MILLION) 242
TABLE 292 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ROW, BY APPLICATION, 2021–2026 (USD MILLION) 243
TABLE 293 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ROW, BY REGION, 2017–2020 (USD MILLION) 243
TABLE 294 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ROW, BY REGION, 2021–2026 (USD MILLION) 243
11.5.8 IMPACT OF COVID-19 ON HUMAN AUGMENTATION MARKET IN ROW 244
12 COMPETITIVE LANDSCAPE 245
12.1 INTRODUCTION 245
FIGURE 57 COMPANIES ADOPTED PRODUCT LAUNCHES AS KEY GROWTH STRATEGY FROM 2018 TO 2020 246
12.2 MARKET SHARE ANALYSIS (2020) 247
TABLE 295 MARKET SHARE ANALYSIS OF KEY COMPANIES IN WEARABLE TECHNOLOGIES MARKET, 2020 247
12.3 MARKET EVALUATION FRAMEWORK 248
FIGURE 58 HUMAN AUGMENTATION MARKET EVALUATION FRAMEWORK 248
12.4 HISTORICAL REVENUE ANALYSIS, 2016–2020 249
FIGURE 59 HISTORICAL REVENUE ANALYSIS OF MAJOR COMPANIES IN HUMAN AUGMENTATION MARKET, 2016–2020 (USD BILLION) 249
12.5 COMPANY EVALUATION QUADRANT, 2020 249
12.5.1 STAR 249
12.5.2 EMERGING LEADER 249
12.5.3 PERVASIVE 249
12.5.4 PARTICIPANT 250
FIGURE 60 HUMAN AUGMENTATION MARKET (GLOBAL): COMPANY
EVALUATION QUADRANT, 2020 250
12.6 STARTUP/SME EVALUATION QUADRANT,2020 251
12.6.1 PROGRESSIVE COMPANY 251
12.6.2 RESPONSIVE COMPANY 251
12.6.3 DYNAMIC COMPANY 251
12.6.4 STARTING BLOCK 251
FIGURE 61 HUMAN AUGMENTATION MARKET (GLOBAL): STARTUP/SME
EVALUATION QUADRANT, 2020 252
TABLE 296 COMPANY FOOTPRINT 253
TABLE 297 COMPANY PRODUCT TYPE FOOTPRINT 254
TABLE 298 COMPANY APPLICATION FOOTPRINT 255
TABLE 299 COMPANY REGION FOOTPRINT 256
12.7 COMPETITIVE SCENARIO 257
12.7.1 PRODUCT LAUNCHES AND DEVELOPMENTS 257
TABLE 300 HUMAN AUGMENTATION MARKET, PRODUCT LAUNCHES AND DEVELOPMENTS, 2018–2021 257
12.7.2 DEALS 263
TABLE 301 HUMAN AUGMENTATION MARKET, DEALS (CONTRACTS, PARTNERSHIPS, AGREEMENTS, COLLABORATIONS, AND MERGERS & ACQUISITIONS),
2018–2021 263
13 COMPANY PROFILES 268
13.1 INTRODUCTION 268
(Business Overview, Products/solutions/services Offered, Recent Developments, and MnM View (Key strengths/Right to Win, Strategic Choices Made, and Weaknesses and Competitive Threats))*
13.2 KEY PLAYERS 268
13.2.1 SAMSUNG ELECTRONICS CO., LTD. 268
TABLE 302 SAMSUNG ELECTRONICS CO., LTD.: COMPANY OVERVIEW 269
FIGURE 62 SAMSUNG ELECTRONICS CO., LTD: COMPANY SNAPSHOT 269
TABLE 303 SAMSUNG ELECTRONICS CO., LTD.: PRODUCT LAUNCHES 270
TABLE 304 SAMSUNG ELECTRONICS CO., LTD.: DEALS 271
13.2.2 GOOGLE LLC 273
TABLE 305 GOOGLE LLC: COMPANY OVERVIEW 273
FIGURE 63 GOOGLE LLC: COMPANY SNAPSHOT 274
TABLE 306 GOOGLE LLC: PRODUCT LAUNCHES 275
TABLE 307 GOOGLE LLC: DEALS 275
13.2.3 EKSO BIONICS 277
TABLE 308 EKSO BIONICS: COMPANY OVERVIEW 277
FIGURE 64 EKSO BIONICS: COMPANY SNAPSHOT 278
TABLE 309 EKSO BIONICS: PRODUCT LAUNCHES 279
TABLE 310 EKSO BIONICS: DEALS 280
13.2.4 VUZIX CORPORATION 282
TABLE 311 VUZIX CORPORATION: COMPANY OVERVIEW 282
FIGURE 65 VUZIX CORPORATION: COMPANY SNAPSHOT 283
TABLE 312 VUZIX CORPORATION: PRODUCT LAUNCHES 284
TABLE 313 VUZIX CORPORATION: DEALS 284
13.2.5 GARMIN LTD. 287
TABLE 314 GARMIN LTD.: COMPANY OVERVIEW 287
FIGURE 66 GARMIN LTD.: COMPANY SNAPSHOT 288
TABLE 315 GARMIN LTD.: PRODUCT LAUNCHES 289
TABLE 316 GARMIN LTD.: DEALS 290
13.2.6 FOSSIL GROUP, INC. 292
TABLE 317 FOSSIL GROUP, INC.: COMPANY OVERVIEW 292
FIGURE 67 FOSSIL GROUP, INC.: COMPANY SNAPSHOT 293
TABLE 318 FOSSIL GROUP, INC.: PRODUCT LAUNCHES 294
TABLE 319 FOSSIL GROUP, INC.: DEALS 294
13.2.7 B-TEMIA INC. 295
TABLE 320 B-TEMIA INC.: COMPANY OVERVIEW 295
TABLE 321 B-TEMIA INC.: PRODUCT LAUNCHES 296
TABLE 322 B-TEMIA INC.: DEALS 296
13.2.8 CASIO 297
TABLE 323 CASIO: COMPANY OVERVIEW 297
FIGURE 68 CASIO: COMPANY SNAPSHOT 298
TABLE 324 CASIO: PRODUCT LAUNCHES 299
13.2.9 MAGIC LEAP 300
TABLE 325 MAGIC LEAP: COMPANY OVERVIEW 300
TABLE 326 MAGIC LEAP: PRODUCT LAUNCHES 301
TABLE 327 MAGIC LEAP: DEALS 302
13.2.10 REWALK ROBOTICS 304
TABLE 328 REWALK ROBOTICS: COMPANY OVERVIEW 304
FIGURE 69 REWALK ROBOTICS: COMPANY SNAPSHOT 304
TABLE 329 REWALK ROBOTICS: DEALS 305
13.2.11 CYBERDYNE INC. 307
TABLE 330 CYBERDYNE INC.: COMPANY OVERVIEW 307
FIGURE 70 CYBERDYNE INC.: COMPANY SNAPSHOT 307
TABLE 331 CYBERDYNE INC.: PRODUCT LAUNCHES 308
TABLE 332 CYBERDYNE INC.: DEALS 309
13.3 OTHER PLAYERS 310
13.3.1 POLAR ELECTRO 310
13.3.2 P&S MECHANICS CO., LTD. 310
13.3.3 LIFESENSE GROUP 311
13.3.4 ATOUN 311
13.3.5 MOBVOI 312
13.3.6 REX BIONICS PTY. LTD. 312
13.3.7 ATHEER, INC. 313
13.3.8 SECOND SIGHT MEDICAL PRODUCTS 313
13.3.9 INBENTA HOLDINGS INC. 314
13.3.10 MYCROFT AI, INC. 314
13.3.11 CYBERGLOVE SYSTEMS LLC 315
13.3.12 SCOPE AR 315
13.3.13 MERGE LABS, INC. 316
13.3.14 WEARABLE ROBOTICS SRL 316
13.3.15 GOQII 317
13.3.16 RAYTHEON TECHNOLOGIES 318
*Details on Business Overview, Products/solutions/services Offered, Recent Developments, and MnM View (Key strengths/Right to Win, Strategic Choices Made, and Weaknesses and Competitive Threats) might not be captured in case of unlisted companies.
14 APPENDIX 319
14.1 INSIGHTS FROM INDUSTRY EXPERTS 319
14.2 DISCUSSION GUIDE 320
14.3 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 323
14.4 AVAILABLE CUSTOMIZATIONS 325
14.5 RELATED REPORTS 325
14.6 AUTHOR DETAILS 326
Summary
The global Data Center Infrastructure Management (DCIM) market size is expected to grow at a Compound Annual Growth Rate (CAGR) of 11.2% during the forecast period, to reach USD 3.2 billion by 2026 from USD 1.8 billion in 2021. Digital business transformation has entered a more challenging and urgency-driven phase due to the COVID-19 pandemic. Global giants are providing customers with cost-effective and productive digital solutions as every industry is economically hard-hit from the pandemic. The sudden shutdowns of organizations and institutions increased the demand for cloud solutions and other online services. The DCIM market in verticals such as IT, telecom, BFSI, and media and entertainment, has impacted positively due to the work from the home initiative. Employees are using cloud collaboration platforms for communicating and consuming online streaming services heavily as they to stayed at home amidst the pandemic. Enterprises across the globe are recovering gradually and are expected to get back on gradually by early 2022.
Capacity planning aids in forecasting and predicting the future resource requirements of data centers Capacity planning aids in forecasting and predicting the future resource requirements of data centers. It provides a comprehensive view of data center’s resources consumed in real-time and allows customers to use different methods to forecast the exact capacity impact of data center projects on space, power, cooling, and networks. Capacity planning provides a centralized view of all network connections and its capacity at one go and eliminates the need to visit back and forth to data centers. Second-generation DCIM eliminates manual tasks, inaccuracy, and risk out of data center capacity planning, enabling much simple to deploy compute power in existing racks, driving additional efficiencies. The BFSI vertical expected to hold largest market share in 2021. The BFSI vertical is adopting cloud services as it helps save operational costs and offers high business continuity. The adoption of cloud services in the BFSI vertical requires data centers to store data and process them on a real-time basis. Data centers in this vertical offer high computing power and reduces time to market for BFSI institutions. Data centers also offer services, such as virtual machine disk library, file or object storage, firewalls, load balancers, IP addresses, or network connectivity, in overlays or Virtual Local Area Networks (VLANs) form. Data centers ensure business continuity by focusing on issues, such as manageability, scalability, efficiency, and energy efficiency, for the BFSI vertical. These issues will not be met if there is no proper monitoring of data centers. North America to hold the largest market size and Asia Pacific (APAC) to grow at a higher rate during the forecast period North America is home to many data centers spread across the region. The DCIM market is expected to see a growing demand in North America, due to its increased emphasis on energy-efficient data centers. The major countries in the DCIM market in North America are the US and Canada. Major vendors offering DCIM in North America are Vertiv, Nlyte Software, Panduit, and Sunbird Software. The high adoption rate of the data center network management solution is expected to fuel market growth due to the considerable presence of the existing data centers and vendors in the region. In the process of determining and verifying the market size for several segments and subsegments gathered through secondary research, extensive primary interviews were conducted with the key people. The breakup of the profiles of the primary participants as follows: • By Company Type: Tier I: 33%, Tier II: 25%, and Tier III: 42% • By Designation: C-Level: 31%, D-Level: 34%, and Others: 35% • By Region: North America: 42%, Europe: 28%, APAC: 22%, and RoW: 8% The report profiles the following key vendors: 1. ABB (Switzerland) 2. CommScope (US) 3. Cormant (US) 4. Delta Electronics (Taiwan) 5. Device42 (US) 6. Eaton (Ireland) 7. FNT Software (Germany) 8. Graphical Networks (US) 9. GreenField Software (Oman) 10. Huawei (China) 11. Hyperview (Canada) 12. Intel (US) 13. Modius (US) 14. Nlyte Software (US) 15. Optimum Path (US) 16. Panduit (US) 17. Patchmanager (Netherlands) 18. Rackwise (US) 19. RF Code (US) 20. Rittal (Germany) 21. Schneider Electric (France) 22. Siemens (Germany) 23. SolarWinds (US) 24. Sunbird Software (US) 25. UnityOneCloud (US) 29. Vertiv (US) Research Coverage The report segments the global DCIM market by component into solutions and services. By the deployment model, the DCIM market has been segmented into public cloud and private cloud. By data center types, the market has been segmented into enterprise data center, managed data center, colocation data center, cloud and edge data center. By vertical, the DCIM market has been classified into Banking, Financial Services and Insurance (BFSI); telecommunications; Information Technology and Information Technology-enabled Services (ITeS); government and public sector; retail and consumer goods; manufacturing; energy and utilities; media and entertainment; healthcare and life sciences; and others (education, travel and hospitality, and transportation and logistics). By region, the market has been segmented into North America, Europe, APAC, MEA, and Latin America. Key Benefits of Buying the Report The report will help the market leaders/new entrants in the DCIM market with information on the closest approximations of the revenue numbers for the overall DCIM market and the subsegments. The report will help stakeholders understand the competitive landscape and gain more insights to better position their businesses and to plan suitable go-to-market strategies. The report also helps stakeholders understand the pulse of the market and provides them with information on key market drivers, restraints, challenges, and opportunities. Table of Contents
1 INTRODUCTION 48
1.1 STUDY OBJECTIVES 48
1.2 MARKET DEFINITION 48
1.3 STUDY SCOPE 49
1.3.1 MARKETS COVERED 49
FIGURE 1 HUMAN AUGMENTATION MARKET SEGMENTATION 49
FIGURE 2 HUMAN AUGMENTATION MARKET, BY PRODUCT TYPE (SUBSEGMENTS) 50
1.3.2 GEOGRAPHIC SCOPE 51
1.3.3 INCLUSIONS AND EXCLUSIONS 51
1.3.4 INCLUSIONS AND EXCLUSIONS AT COMPANY LEVEL 51
1.3.5 INCLUSIONS AND EXCLUSIONS AT PRODUCT LEVEL 52
1.3.6 INCLUSIONS AND EXCLUSIONS AT FUNCTIONALITY LEVEL 52
1.3.7 INCLUSIONS AND EXCLUSIONS AT APPLICATION LEVEL 52
1.3.8 INCLUSIONS AND EXCLUSIONS AT REGIONAL LEVEL 52
1.3.9 YEARS CONSIDERED 53
1.4 CURRENCY 53
1.5 PACKAGE SIZE 53
1.6 LIMITATIONS 53
1.7 SUMMARY OF CHANGES 54
1.8 STAKEHOLDERS 54
2 RESEARCH METHODOLOGY 55
2.1 RESEARCH APPROACH 55
FIGURE 3 HUMAN AUGMENTATION MARKET: RESEARCH DESIGN 55
2.1.1 SECONDARY DATA 56
2.1.1.1 Secondary sources 57
2.1.2 PRIMARY DATA 57
2.1.2.1 primary interviews with experts 57
2.1.2.2 List of key primary interview participants 58
2.1.2.3 Breakdown of primaries 58
2.1.2.4 Primary sources 59
2.1.3 SECONDARY AND PRIMARY RESEARCH 60
2.1.3.1 Key industry insights 60
2.2 MARKET SIZE ESTIMATION 61
2.2.1 BOTTOM-UP APPROACH 61
2.2.1.1 Approach for capturing market share by bottom-up analysis 61
FIGURE 4 BOTTOM-UP APPROACH 62
2.2.2 TOP-DOWN APPROACH 62
2.2.2.1 Approach for capturing market share by top-down analysis
(supply side) 62
FIGURE 5 TOP-DOWN APPROACH 62
2.2.3 HUMAN AUGMENTATION MARKET ESTIMATION: SUPPLY-SIDE ANALYSIS (BOTTOM-UP APPROACH) 63
FIGURE 6 MARKET SIZE ESTIMATION METHODOLOGY: SUPPLY-SIDE ANALYSIS 63
FIGURE 7 MARKET SIZE ESTIMATION METHODOLOGY: SUPPLY-SIDE ANALYSIS (APPROACH 2) 64
2.2.4 GROWTH FORECAST ASSUMPTIONS 65
TABLE 1 MARKET GROWTH ASSUMPTIONS 65
2.3 MARKET BREAKDOWN AND DATA TRIANGULATION 66
FIGURE 8 DATA TRIANGULATION 66
2.4 RESEARCH ASSUMPTIONS 67
2.5 RISK ASSESSMENT 67
TABLE 2 RISK ASSESSMENT: HUMAN AUGMENTATION MARKET 67
3 EXECUTIVE SUMMARY 68
3.1 POST-COVID-19: REALISTIC SCENARIO 69
3.2 POST-COVID-19: OPTIMISTIC SCENARIO 69
3.3 POST-COVID-19: PESSIMISTIC SCENARIO 69
FIGURE 9 PRE- AND POST-COVID-19 SCENARIO ANALYSES FOR HUMAN AUGMENTATION MARKET, 2017–2026 (USD BILLION) 69
FIGURE 10 HUMAN AUGMENTATION MARKET, 2021–2026 (USD BILLION) 70
FIGURE 11 WEARABLE DEVICES TO ACCOUNT FOR LARGEST SIZE OF HUMAN AUGMENTATION MARKET DURING FORECAST PERIOD 70
FIGURE 12 BODY-WORN HUMAN AUGMENTATION PRODUCTS TO ACCOUNT FOR LARGER MARKET SIZE THROUGHOUT FORECAST PERIOD 71
FIGURE 13 CONSUMER APPLICATION TO HOLD LARGEST SIZE OF HUMAN AUGMENTATION MARKET DURING FORECAST PERIOD 71
FIGURE 14 ASIA PACIFIC TO REGISTER HIGHEST CAGR IN HUMAN AUGMENTATION MARKET DURING FORECAST PERIOD 72
4 PREMIUM INSIGHTS 73
4.1 ATTRACTIVE GROWTH OPPORTUNITIES IN HUMAN AUGMENTATION MARKET 73
FIGURE 15 INCREASING DEMAND FOR WEARABLE TECHNOLOGIES TO CONTRIBUTE TO MARKET GROWTH 73
4.2 HUMAN AUGMENTATION MARKET, BY PRODUCT TYPE 74
FIGURE 16 WEARABLE DEVICES TO ACCOUNT FOR LARGEST SIZE OF HUMAN AUGMENTATION MARKET THROUGHOUT FORECAST PERIOD 74
4.3 HUMAN AUGMENTATION MARKET, BY FUNCTIONALITY 74
FIGURE 17 BODY-WORN HUMAN AUGMENTATION PRODUCTS TO HOLD LARGER MARKET SHARE IN 2021 74
4.4 HUMAN AUGMENTATION MARKET, BY APPLICATION 75
FIGURE 18 CONSUMER APPLICATION TO CAPTURE LARGEST SIZE OF HUMAN AUGMENTATION MARKET FROM 2021 TO 2026 75
4.5 HUMAN AUGMENTATION MARKET, BY REGION 75
FIGURE 19 ASIA PACIFIC TO HOLD LARGEST SIZE OF GLOBAL HUMAN AUGMENTATION MARKET THROUGHOUT FORECAST PERIOD 75
5 MARKET OVERVIEW 76
5.1 INTRODUCTION 76
5.2 MARKET DYNAMICS 76
FIGURE 20 HUMAN AUGMENTATION MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES 76
5.2.1 DRIVERS 77
5.2.1.1 High demand for wearable augmentation devices in healthcare sector 77
5.2.1.2 Recent advent of AI-powered wearable devices 77
5.2.1.2.1 Restoring vision and hearing 77
5.2.1.2.2 Relaxing brainwaves to reduce anxiety 77
5.2.1.2.3 Reviving mixed reality 78
5.2.1.3 Increased adoption of wearable devices 78
5.2.1.4 Rapid technological advancements 78
5.2.1.4.1 Availability of fast processing chipsets 78
5.2.1.4.2 Miniaturization of sensors 78
5.2.1.4.3 Use of brain–computer interfaces 78
5.2.1.4.4 Evolution of nanotechnology 79
FIGURE 21 IMPACT ANALYSIS OF DRIVERS ON HUMAN AUGMENTATION MARKET 79
5.2.2 RESTRAINTS 80
5.2.2.1 High cost of human augmentation devices 80
TABLE 3 PRICES OF FAMOUS EXOSKELETONS 80
5.2.2.2 Health concerns related to AR and VR technologies 80
FIGURE 22 IMPACT ANALYSIS OF RESTRAINTS ON HUMAN AUGMENTATION MARKET 81
5.2.3 OPPORTUNITIES 81
5.2.3.1 Rising use of human augmentation technologies to ensure safety and improve strength of military personnel 81
5.2.3.2 Growing implementation of human augmentation technologies in industrial applications 81
FIGURE 23 IMPACT ANALYSIS OF OPPORTUNITIES ON HUMAN AUGMENTATION MARKET 82
5.2.4 CHALLENGES 82
5.2.4.1 Risk of data breach and identity theft 82
5.2.4.2 Dearth of skilled personnel 82
5.2.4.3 Requirement for constant modifications in devices 83
5.2.4.4 Development of human augmentation products at larger scale and offering them at lower prices 83
FIGURE 24 IMPACT ANALYSIS OF CHALLENGES ON HUMAN AUGMENTATION MARKET 83
6 INDUSTRY TRENDS 84
6.1 INTRODUCTION 84
6.2 VALUE CHAIN ANALYSIS 84
FIGURE 25 HUMAN AUGMENTATION MARKET: VALUE CHAIN ANALYSIS 84
TABLE 4 HUMAN AUGMENTATION MARKET: SUPPLY CHAIN ANALYSIS 85
6.3 PRICING ANALYSIS: AVERAGE SELLING PRICE TREND 86
FIGURE 26 MINIMUM AND MAXIMUM AVERAGE SELLING PRICE (ASP) OF WEARABLE DEVICES, 2020 (USD) 86
FIGURE 27 ASP OF VR HEAD-MOUNTED DISPLAYS (HMD), BY TYPE, 2021–2026 (USD) 87
6.4 LIST OF KEY PATENTS AND INNOVATIONS 87
FIGURE 28 NUMBER OF PATENTS IN HUMAN AUGMENTATION DEVICES/TECHNOLOGIES (2010–2020) 87
FIGURE 29 TOP 10 COMPANIES WITH HIGHEST NUMBER OF PATENT APPLICATIONS FROM 2010–2020 88
TABLE 5 TOP 20 PATENT OWNERS FROM 2010–2020 88
TABLE 6 KEY PATENTS AND INNOVATIONS IN HUMAN AUGMENTATION MARKET, 2010–2020 89
6.5 KEY TECHNOLOGY TRENDS 90
6.5.1 DATA GLOVES 90
6.5.2 SMART CONTACT LENSES 90
6.5.3 AI-BASED VIRTUAL ASSISTANTS 91
6.6 PORTERS FIVE FORCES ANALYSIS 91
FIGURE 30 HUMAN AUGMENTATION MARKET: PORTER’S FIVE FORCES ANALYSIS, 2020 92
FIGURE 31 IMPACT OF PORTER’S FIVE FORCES ON HUMAN AUGMENTATION
MARKET, 2020 92
TABLE 7 IMPACT OF PORTER’S 5 FORCES ON HUMAN AUGMENTATION MARKET, 2020 93
6.6.1 THREAT OF NEW ENTRANTS 93
6.6.2 THREAT OF SUBSTITUTES 93
6.6.3 BARGAINING POWER OF SUPPLIERS 93
6.6.4 BARGAINING POWER OF BUYERS 93
6.6.5 INTENSITY OF COMPETITIVE RIVALRY 94
6.7 CASE STUDIES 94
6.7.1 RISING PREFERENCE FOR EXOSKELETONS IN CLINICAL PRACTICES 94
TABLE 8 REWALK ROBOTICS – ADOPTING EXOSKELETONS IN CLINICAL THERAPIES 94
6.7.2 IMPROVING PATIENT MOBILITY USING IOT-CONNECTED PLATFORM 94
TABLE 9 EKSO BIONICS - IMPROVING MOBILITY IN PATIENTS WITH
CONNECTED PLATFORM 94
6.7.3 ENHANCING CUSTOMER EXPERIENCE THROUGH SPATIAL
COMPUTATION AND AR 95
TABLE 10 MAGIC LEAP – USING AR AND SPATIAL COMPUTING TO ENHANCE CUSTOMER EXPERIENCE FOR H&M 95
6.8 TRADE DATA 95
TABLE 11 EXPORT DATA FOR WRISTWATCHES, HS CODE: 901212 (USD MILLION) 95
FIGURE 32 EXPORT VALUE FOR PRODUCTS UNDER HS CODE: 901212 FOR MAJOR COUNTRIES 96
TABLE 12 IMPORT DATA FOR WRISTWATCHES, HS CODE: 901212 (USD MILLION) 96
FIGURE 33 IMPORT VALUE FOR PRODUCTS UNDER HS CODE: 901212 FOR MAJOR COUNTRIES 97
6.9 REGULATORY ENVIRONMENT 97
6.9.1 RESTRICTION OF HAZARDOUS SUBSTANCES (ROHS) DIRECTIVE (EU) 97
6.9.2 AMERICAN SOCIETY FOR TESTING AND MATERIALS (ASTM) (US) 98
6.10 HUMAN AUGMENTATION MARKET ECOSYSTEM 99
FIGURE 34 HUMAN AUGMENTATION ECOSYSTEM 99
6.11 TRENDS/DISRUPTIONS IMPACTING CUSTOMERS’ BUSINESS 100
FIGURE 35 REVENUE SHIFT FOR HUMAN AUGMENTATION MARKET 100
7 HUMAN AUGMENTATION MARKET, BY PRODUCT TYPE 101
7.1 INTRODUCTION 102
FIGURE 36 HUMAN AUGMENTATION MARKET, BY PRODUCT TYPE 102
TABLE 13 HUMAN AUGMENTATION MARKET, BY PRODUCT TYPE,
2017–2020 (USD BILLION) 102
FIGURE 37 WEARABLE DEVICES TO ACCOUNT FOR LARGEST SIZE OF HUMAN AUGMENTATION MARKET IN 2026 103
TABLE 14 HUMAN AUGMENTATION MARKET, BY PRODUCT TYPE,
2021–2026 (USD BILLION) 103
7.2 WEARABLE DEVICES 104
7.2.1 WEARABLE DEVICES MARKET, BY TYPE 104
TABLE 15 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES, BY TYPE,
2017–2020 (USD BILLION) 104
FIGURE 38 WRISTWEAR SEGMENT TO ACCOUNT FOR LARGEST SHARE OF HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES DURING FORECAST PERIOD 104
TABLE 16 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES, BY TYPE,
2021–2026 (USD BILLION) 105
TABLE 17 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES, BY TYPE,
2017–2020 (MILLION UNITS) 105
TABLE 18 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES, BY TYPE,
2021–2026 (MILLION UNITS) 105
7.2.1.1 Wristwear 106
TABLE 19 WRISTWEAR MARKET, BY TYPE, 2017–2020 (USD BILLION) 106
TABLE 20 WRISTWEAR MARKET, BY TYPE, 2021–2026 (USD BILLION) 106
TABLE 21 WRISTWEAR MARKET, BY TYPE, 2017–2020 (MILLION UNITS) 106
TABLE 22 WRISTWEAR MARKET, BY TYPE, 2021–2026 (MILLION UNITS) 107
7.2.1.1.1 Smartwatches 107
7.2.1.1.1.1 Increasing focus of fitness enthusiasts to track health and fitness parameters to boost demand for smartwatches 107
7.2.1.1.2 Wristbands 107
7.2.1.1.2.1 Rising use of smart bands as real-life tracker propelling market growth for wristbands 107
7.2.1.2 Bodywear 107
TABLE 23 BODYWEAR MARKET, BY TYPE, 2017–2020 (USD MILLION) 108
TABLE 24 BODYWEAR MARKET, BY TYPE, 2021–2026 (USD MILLION) 108
TABLE 25 BODYWEAR MARKET, BY TYPE, 2017–2020 (MILLION UNITS) 108
TABLE 26 BODYWEAR MARKET, BY TYPE, 2021–2026 (MILLION UNITS) 108
7.2.1.2.1 Innerwear 108
7.2.1.2.1.1 Growing awareness regarding smart clothes drives market for smart innerwear products 108
7.2.1.2.2 Outerwear 109
7.2.1.2.2.1 Smart clothes not only measure body parameters but also help users to connect with linked devices such as smartphones 109
7.2.1.3 Footwear 109
TABLE 27 FOOTWEAR MARKET, BY TYPE, 2017–2020 (USD MILLION) 109
TABLE 28 FOOTWEAR MARKET, BY TYPE, 2021–2026 (USD MILLION) 109
TABLE 29 FOOTWEAR MARKET, BY TYPE, 2017–2020 (MILLION UNITS) 110
TABLE 30 FOOTWEAR MARKET, BY TYPE, 2021–2026 (MILLION UNITS) 110
7.2.1.3.1 Special-purpose footwear 110
7.2.1.3.1.1 Ability to access real-time data has resulted in increased demand for special-purpose footwear 110
7.2.1.3.2 Casual footwear 110
7.2.1.3.2.1 Casual footwear helps users improve their fitness 110
7.2.1.4 Neckwear 111
7.2.1.4.1 Smart neckwear devices can be easily tracked in case of theft or misplacement 111
7.2.1.5 Eyewear 111
7.2.1.5.1 Smart glasses provide instructions to technicians regarding assembly, repair, and maintenance procedures 111
7.2.1.6 Others 111
TABLE 31 OTHER WEARABLE DEVICES MARKET, BY TYPE, 2017–2020 (USD MILLION) 111
TABLE 32 OTHER WEARABLE DEVICES MARKET, BY TYPE, 2021–2026 (USD MILLION) 111
TABLE 33 OTHER WEARABLE DEVICES MARKET, BY TYPE, 2017–2020 (THOUSAND UNITS) 112
TABLE 34 OTHER WEARABLE DEVICES MARKET, BY TYPE, 2021–2026 (THOUSAND UNITS) 112
7.2.1.6.1 Ring scanners 112
7.2.1.6.1.1 Growing adoption of ring scanners for industrial applications to stimulate market growth 112
7.2.1.6.2 Body-worn cameras 112
7.2.1.6.2.1 Rising use of body-worn cameras in motorsports to capture overall vehicle movement supports market growth 112
7.2.1.6.3 Implants 112
7.2.1.6.3.1 Increasing adoption of implants in medical applications makes them fastest-growing market 112
7.2.2 WEARABLE DEVICES, BY APPLICATION 113
TABLE 35 WEARABLE DEVICES MARKET, BY APPLICATION, 2017–2020 (USD BILLION) 113
FIGURE 39 CONSUMER APPLICATION TO ACCOUNT FOR LARGEST SHARE OF HUMAN AUGMENTATION MARKET DURING FORECAST PERIOD 113
TABLE 36 WEARABLE TECHNOLOGIES MARKET, BY APPLICATION,
2021–2026 (USD BILLION) 113
7.2.2.1 Consumer 114
TABLE 37 WEARABLE DEVICES MARKET FOR CONSUMER APPLICATION, BY TYPE, 2017–2020 (USD BILLION) 114
TABLE 38 WEARABLE DEVICES MARKET FOR CONSUMER APPLICATION, BY TYPE, 2021–2026 (USD BILLION) 114
TABLE 39 WEARABLE DEVICES MARKET FOR CONSUMER APPLICATION, BY REGION, 2017–2020 (USD BILLION) 115
TABLE 40 WEARABLE DEVICES MARKET FOR CONSUMER APPLICATION, BY REGION, 2021–2026 (USD BILLION) 115
7.2.2.1.1 Infotainment & multimedia 115
7.2.2.1.1.1 Rapid advancements in communication technologies to drive market for wearable devices 115
7.2.2.1.2 Sports & fitness 115
7.2.2.1.2.1 Widespread acceptance of wearable devices by health-conscious customers to monitor health and fitness parameters to accelerate market growth 115
7.2.2.1.3 Garments & fashion 116
7.2.2.1.3.1 Increased popularity of smart textiles to propel market growth 116
7.2.2.1.4 Multi-function 116
7.2.2.1.4.1 Strong focus of wearable device manufacturers to produce application-specific devices to facilitate market growth 116
7.2.2.2 Healthcare 116
7.2.2.2.1 Wearable technologies facilitate remote patient monitoring for timely diagnosis 116
TABLE 41 WEARABLE DEVICES MARKET FOR HEALTHCARE APPLICATION, BY REGION, 2017–2020 (USD BILLION) 117
TABLE 42 WEARABLE DEVICES MARKET FOR HEALTHCARE APPLICATION, BY REGION, 2021–2026 (USD BILLION) 117
7.2.2.3 Enterprise & industrial 117
7.2.2.3.1 Wearable devices enhance workforce mobility and productivity 117
TABLE 43 WEARABLE DEVICES MARKET FOR ENTERPRISE & INDUSTRIAL APPLICATION, BY REGION, 2017–2020 (USD MILLION) 118
TABLE 44 WEARABLE DEVICES MARKET FOR ENTERPRISE & INDUSTRIAL APPLICATION, BY REGION, 2021–2026 (USD MILLION) 118
7.2.2.4 Others 118
TABLE 45 WEARABLE DEVICES MARKET FOR OTHER APPLICATIONS, BY REGION,
2017–2020 (USD MILLION) 118
TABLE 46 WEARABLE DEVICES MARKET FOR OTHER APPLICATIONS, BY REGION,
2021–2026 (USD MILLION) 119
TABLE 47 WEARABLE DEVICES MARKET, BY REGION, 2017–2020 (USD BILLION) 119
TABLE 48 WEARABLE DEVICES MARKET, BY REGION, 2021–2026 (USD BILLION) 119
TABLE 49 WEARABLE DEVICES MARKET, BY REGION, 2017–2020 (MILLION UNITS) 119
TABLE 50 WEARABLE DEVICES MARKET, BY REGION, 2021–2026 (MILLION UNITS) 120
7.2.3 COVID-19 IMPACT ON WEARABLE DEVICES MARKET 120
FIGURE 40 PRE- AND POST-COVID-19 ANALYSES OF WEARABLE DEVICES MARKET, 2021–2026 (USD BILLION) 120
7.3 VIRTUAL REALITY DEVICES 121
7.3.1 VIRTUAL REALITY DEVICES MARKET, BY TYPE 121
TABLE 51 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES, BY TYPE, 2017–2020 (USD MILLION) 121
FIGURE 41 HEAD-MOUNTED DISPLAYS TO ACCOUNT FOR LARGEST SIZE OF HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES DURING FORECAST PERIOD 121
TABLE 52 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES, BY TYPE, 2021–2026 (USD MILLION) 122
TABLE 53 HUMAN AUGMENTATION FOR VIRTUAL REALITY DEVICES, BY TYPE,
2017–2020 (MILLION UNITS) 122
TABLE 54 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICE, BY TYPE, 2021–2026 (MILLION UNITS) 122
7.3.1.1 Head-mounted displays (HMDs) 123
7.3.1.1.1 Growing demand for HMDs in gaming and entertainment applications to drive market growth 123
TABLE 55 HEAD-MOUNTED DISPLAYS MARKET, BY APPLICATION,
2017–2020 (USD MILLION) 123
TABLE 56 HEAD-MOUNTED DISPLAYS MARKET, BY APPLICATION,
2021–2026 (USD MILLION) 123
7.3.1.2 Projectors & display walls 124
7.3.1.2.1 Increasing demand for projectors and display walls from commercial, automotive, and oil & gas industries provide ample opportunities to market players 124
TABLE 57 PROJECTORS & DISPLAY WALLS MARKET, BY APPLICATION,
2017–2020 (USD MILLION) 124
TABLE 58 PROJECTORS & DISPLAY WALLS MARKET, BY APPLICATION,
2021–2026 (USD MILLION) 124
7.3.1.3 Gesture-tracking devices 125
7.3.1.3.1 Elevating demand for gesture-tracking devices in gaming and healthcare applications to drive market growth 125
TABLE 59 GESTURE-TRACKING DEVICES MARKET, BY APPLICATION,
2017–2020 (USD MILLION) 125
TABLE 60 GESTURE-TRACKING DEVICES MARKET, BY APPLICATION,
2021–2026 (USD MILLION) 125
7.3.1.3.2 Data gloves 126
7.3.1.3.2.1 Data gloves analyze user’s finger movements and communicate them to computing device 126
7.3.1.3.3 Others 126
7.3.1.4 VR Software 126
7.3.1.4.1 Growing demand for VR content creation to drive need for VR software 126
TABLE 61 VIRTUAL REALITY SOFTWARE MARKET, BY APPLICATION,
2017–2020 (USD MILLION) 126
TABLE 62 VIRTUAL REALITY SOFTWARE MARKET, BY APPLICATION,
2021–2026 (USD MILLION) 127
7.3.2 VIRTUAL REALITY DEVICES MARKET, BY APPLICATION 127
7.3.2.1 Consumer 127
7.3.2.1.1 Increasing adoption of VR devices in gaming and entertainment applications to foster market growth 127
TABLE 63 VIRTUAL REALITY DEVICES MARKET FOR CONSUMER APPLICATION, BY TYPE, 2017–2020 (USD MILLION) 127
TABLE 64 VIRTUAL REALITY DEVICES MARKET FOR CONSUMER APPLICATION, BY TYPE, 2021–2026 (USD MILLION) 128
7.3.2.2 Commercial 128
7.3.2.2.1 Rising demand for VR technology in retail sector to facilitate market growth 128
TABLE 65 VIRTUAL REALITY DEVICES MARKET FOR COMMERCIAL APPLICATION,
BY TYPE, 2017–2020 (USD MILLION) 128
TABLE 66 VIRTUAL REALITY DEVICES MARKET FOR COMMERCIAL APPLICATION,
BY TYPE, 2021–2026 (USD MILLION) 128
7.3.2.2.2 Retail 129
7.3.2.2.2.1 In retail stores, VR devices improve sales by providing customers with product information 129
7.3.2.2.3 Education & training 129
7.3.2.2.3.1 VR technologies provide enhanced learning environment 129
7.3.2.2.4 Travel & tourism 129
7.3.2.2.4.1 VR helps provide necessary information to tourists and enhances overall travel experience 129
7.3.2.2.5 Advertising 129
7.3.2.2.5.1 VR-based products are used to provide enhanced shopping experience 129
7.3.2.3 Aerospace & defense 129
7.3.2.3.1 VR technology is primarily used for simulation training in aerospace & defense sector 129
TABLE 67 VIRTUAL REALITY DEVICES MARKET FOR AEROSPACE & DEFENSE APPLICATION, BY TYPE, 2017–2020 (USD MILLION) 130
TABLE 68 VIRTUAL REALITY DEVICES MARKET FOR AEROSPACE & DEFENSE APPLICATION, BY TYPE, 2021–2026 (USD MILLION) 130
7.3.2.4 Medical 130
7.3.2.4.1 Patient care management and medical training and education are major applications for which VR devices are in demand 130
TABLE 69 VIRTUAL REALITY DEVICES MARKET FOR MEDICAL APPLICATION, BY TYPE, 2017–2020 (USD MILLION) 131
TABLE 70 VIRTUAL REALITY DEVICES MARKET FOR MEDICAL APPLICATION, BY TYPE, 2021–2026 (USD MILLION) 131
7.3.2.4.2 Surgery 131
7.3.2.4.2.1 VR technology enables surgeons to perform surgeries in risk-free environment 131
7.3.2.4.3 Patient care management 131
7.3.2.4.3.1 Immersive VR content helps reduce anxiety experienced by patients before surgeries 131
7.3.2.4.4 Fitness management 132
7.3.2.4.4.1 Growing adoption of VR technologies for monitoring fitness to drive market growth 132
7.3.2.4.5 Pharmacy management 132
7.3.2.4.5.1 VR devices improve pharmacy management by providing reminders to patients on taking medicine 132
7.3.2.4.6 Medical training 132
7.3.2.4.6.1 Immersive 3D simulations can be used to train students on invasive procedures 132
7.3.2.5 Industrial 132
7.3.2.5.1 Increased adoption of HMDs in industrial applications to push market growth 132
TABLE 71 VIRTUAL REALITY DEVICES MARKET FOR INDUSTRIAL APPLICATION, BY TYPE, 2017–2020 (USD MILLION) 132
TABLE 72 VIRTUAL REALITY DEVICES MARKET FOR INDUSTRIAL APPLICATION, BY TYPE, 2021–2026 (USD MILLION) 133
7.3.2.6 Others 133
TABLE 73 VIRTUAL REALITY DEVICES MARKET FOR OTHER APPLICATIONS, BY TYPE, 2017–2020 (USD MILLION) 133
TABLE 74 VIRTUAL REALITY DEVICES MARKET FOR OTHER APPLICATIONS, BY TYPE, 2021–2026 (USD MILLION) 133
7.3.3 COVID-19 IMPACT ON VIRTUAL REALITY DEVICES MARKET 134
FIGURE 42 PRE- AND POST-COVID-19 ANALYSES OF VIRTUAL REALITY DEVICES MARKET, 2021–2026 (USD BILLION) 134
7.4 AUGMENTED REALITY DEVICES 134
7.4.1 AUGMENTED REALITY DEVICES MARKET, BY TYPE 134
TABLE 75 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES,
BY TYPE, 2017–2020 (USD MILLION) 135
FIGURE 43 HEAD-MOUNTED DISPLAYS TO ACCOUNT FOR LARGER SIZE OF HUMAN AUGMENTATION MARKET FOR AR DEVICES THROUGHOUT FORECAST PERIOD 135
TABLE 76 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES,
BY TYPE, 2021–2026 (USD MILLION) 135
TABLE 77 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES,
BY TYPE, 2017–2020 (MILLION UNITS) 136
TABLE 78 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES,
BY TYPE, 2021–2026 (MILLION UNITS) 136
7.4.1.1 Head-mounted displays (HMDs) 136
7.4.1.1.1 Surging implementation of HMDs in commercial, medical, and enterprise applications to support market growth 136
TABLE 79 HEAD-MOUNTED DISPLAYS MARKET, BY APPLICATION,
2017–2020 (USD MILLION) 137
TABLE 80 HEAD-MOUNTED DISPLAYS MARKET, BY APPLICATION,
2021–2026 (USD MILLION) 137
7.4.1.2 Head-up displays (HUDs) 137
7.4.1.2.1 Increasing utilization of HUDs in automotive and aerospace & defense applications to fuel market growth 137
TABLE 81 HEAD-UP DISPLAYS MARKET, BY APPLICATION, 2017–2020 (USD MILLION) 138
TABLE 82 HEAD-UP DISPLAYS MARKET, BY APPLICATION, 2021–2026 (USD MILLION) 138
7.4.1.3 AR software 138
7.4.1.3.1 Growing adoption of AR software for gaming and entertainment applications to drive market growth 138
TABLE 83 AUGMENTED REALITY SOFTWARE MARKET, BY APPLICATION,
2017–2020 (USD MILLION) 139
TABLE 84 AUGMENTED REALITY SOFTWARE MARKET, BY APPLICATION,
2021–2026 (USD MILLION) 139
7.4.2 AUGMENTED REALITY DEVICES, BY APPLICATION 140
TABLE 85 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES,
BY APPLICATION, 2017–2020 (USD MILLION) 140
FIGURE 44 CONSUMER APPLICATIONS TO ACCOUNT FOR LARGEST SIZE OF HUMAN AUGMENTATION MARKET FOR AR DEVICES FROM 2021 TO 2026 140
TABLE 86 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES,
BY APPLICATION, 2021–2026 (USD MILLION) 141
7.4.2.1 Consumer 141
7.4.2.1.1 Growing demand for AR devices in gaming and entertainment applications augment market growth 141
7.4.2.2 Commercial 141
7.4.2.2.1 Increasing adoption of AR technology in retail sector to drive market growth 141
7.4.2.3 Enterprise 142
7.4.2.3.1 Rising adoption of AR technology in industrial applications helps reduce human errors, improve production efficiency, and minimize operating costs 142
7.4.2.4 Medical 142
7.4.2.4.1 Increasing need for enhanced diagnosis and improved visualization for surgeries accelerates use of AR technology in medical applications 142
7.4.2.5 Aerospace & defense 142
7.4.2.5.1 Growing demand for AR technology for pilot training and aircraft maintenance to drive market growth 142
7.4.2.6 Energy 143
7.4.2.6.1 Increasing need to improve safety in energy sector has led to surged demand for HMDs 143
7.4.2.7 Automotive 143
7.4.2.7.1 Growing demand for HUDs by automobile manufacturers to drive market growth 143
7.4.2.8 Others 143
7.4.3 COVID-19 IMPACT ON AUGMENTED REALITY DEVICES MARKET 143
FIGURE 45 PRE- AND POST-COVID-19 IMPACT ANALYSES OF AUGMENTED REALITY DEVICES MARKET, 2021–2026 (USD BILLION) 144
7.5 EXOSKELETONS 144
7.5.1 EXOSKELETONS MARKET, BY TYPE 144
TABLE 87 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS, BY TYPE,
2017–2020 (USD MILLION) 144
FIGURE 46 POWERED EXOSKELETONS TO DOMINATE HUMAN AUGMENTATION MARKET DURING FORECAST PERIOD 145
TABLE 88 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS, BY TYPE,
2021–2026 (USD MILLION) 145
TABLE 89 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS, BY TYPE,
2017–2020 (UNITS) 145
TABLE 90 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS, BY TYPE,
2021–2026 (UNITS) 146
7.5.1.1 Powered exoskeletons 146
7.5.1.1.1 Powered exoskeletons are mainly used to enhance endurance of users 146
TABLE 91 HUMAN AUGMENTATION MARKET FOR POWERED EXOSKELETONS,
BY APPLICATION, 2017–2020 (USD MILLION) 146
TABLE 92 HUMAN AUGMENTATION MARKET FOR POWERED EXOSKELETONS,
BY APPLICATION, 2021–2026 (USD MILLION) 147
7.5.1.2 Passive exoskeletons 147
7.5.1.2.1 Passive exoskeletons do not require electric power and are mainly used to enhance users’ strength 147
TABLE 93 HUMAN AUGMENTATION MARKET FOR PASSIVE EXOSKELETONS,
BY APPLICATION, 2017–2020 (USD MILLION) 147
TABLE 94 HUMAN AUGMENTATION MARKET FOR PASSIVE EXOSKELETONS,
BY APPLICATION, 2021–2026 (USD MILLION) 148
7.5.2 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS, BY APPLICATION 148
TABLE 95 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS, BY APPLICATION, 2017–2020 (USD MILLION) 148
FIGURE 47 HEALTHCARE APPLICATION TO ACCOUNT FOR LARGEST SIZE OF HUMAN AUGMENTATION MARKET FOR EXOSKELETONS DURING FORECAST PERIOD 149
TABLE 96 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS, BY APPLICATION, 2021–2026 (USD MILLION) 149
7.5.2.1 Healthcare 150
7.5.2.1.1 High adoption of exoskeletons for rehabilitation purposes to spur market growth 150
TABLE 97 EXOSKELETONS MARKET FOR HEALTHCARE APPLICATION, BY TYPE,
2017–2020 (USD MILLION) 150
TABLE 98 EXOSKELETONS MARKET FOR HEALTHCARE APPLICATION, BY TYPE,
2021–2026 (USD MILLION) 150
7.5.2.2 Defense 150
7.5.2.2.1 Increased use of passive exoskeletons to enhance mobility and strength of soldiers to facilitate their demand in defense applications 150
TABLE 99 EXOSKELETONS MARKET FOR DEFENSE APPLICATION, BY TYPE,
2017–2020 (USD MILLION) 151
TABLE 100 EXOSKELETONS MARKET FOR DEFENSE APPLICATION, BY TYPE,
2021–2026 (USD MILLION) 151
7.5.2.3 Industrial 151
7.5.2.3.1 Strong focus of manufacturing industries to maximize productivity and improve workplace safety to foster adoption of exoskeletons in industrial applications 151
TABLE 101 EXOSKELETONS MARKET FOR INDUSTRIAL APPLICATION, BY TYPE,
2017–2020 (USD MILLION) 151
TABLE 102 EXOSKELETONS MARKET FOR INDUSTRIAL APPLICATION, BY TYPE,
2021–2026 (USD MILLION) 152
7.5.2.4 Others 152
TABLE 103 EXOSKELETONS MARKET FOR OTHER APPLICATIONS, BY TYPE,
2017–2020 (USD MILLION) 152
TABLE 104 EXOSKELETONS MARKET FOR OTHER APPLICATIONS, BY TYPE,
2021–2026 (USD MILLION) 152
7.5.3 COVID-19 IMPACT ON HUMAN AUGMENTATION MARKET FOR EXOSKELETONS 153
FIGURE 48 PRE- AND POST-COVID-19 ANALYSES FOR HUMAN AUGMENTATION MARKET FOR EXOSKELETONS, 2021–2026 (USD BILLION) 153
7.6 INTELLIGENT VIRTUAL ASSISTANTS 153
7.6.1 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS,
BY TYPE 153
TABLE 105 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS,
BY TYPE, 2017–2020 (USD MILLION) 153
FIGURE 49 SMART SPEAKERS TO LEAD HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS DURING FORECAST PERIOD 154
TABLE 106 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS,
BY TYPE, 2021–2026 (USD MILLION) 154
7.6.1.1 Chatbots 154
7.6.1.1.1 Chatbots enhance customer engagement and operational efficiency 154
7.6.1.2 Smart speakers 154
7.6.1.2.1 Smart speakers are increasingly used in smart homes 154
7.6.2 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS,
BY APPLICATION 155
7.6.2.1 Consumer 155
7.6.2.1.1 Growing trend of home automation to drive adoption of intelligent virtual assistants in consumer applications 155
TABLE 107 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR CONSUMER APPLICATION, BY REGION, 2017–2020 (USD MILLION) 155
TABLE 108 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR CONSUMER APPLICATION, BY REGION, 2021–2026 (USD MILLION) 155
7.6.2.2 BFSI 156
7.6.2.2.1 Rising demand for chatbots in BFSI can be attributed to their ability to provide accurate and personalized information to customers 156
TABLE 109 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR BFSI APPLICATION,
BY REGION, 2017–2020 (USD MILLION) 156
TABLE 110 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR BFSI APPLICATION,
BY REGION, 2021–2026 (USD MILLION) 156
7.6.2.3 Healthcare 156
7.6.2.3.1 Increasing utilization for patient-centric IVAs in healthcare sector to drive market growth 156
TABLE 111 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR HEALTHCARE APPLICATION, BY REGION, 2017–2020 (USD MILLION) 157
TABLE 112 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR HEALTHCARE APPLICATION, BY REGION, 2021–2026 (USD MILLION) 157
7.6.2.4 Education 157
7.6.2.4.1 Surging requirement for IVAs from educational institutions to handle increasing enrollments and reduce operational costs to support market growth 157
TABLE 113 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR EDUCATION APPLICATION, BY REGION, 2017–2020 (USD MILLION) 157
TABLE 114 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR EDUCATION APPLICATION, BY REGION, 2021–2026 (USD MILLION) 158
7.6.2.5 Retail 158
7.6.2.5.1 Elevating use of chatbots at retail stores to enhance customer service, improve sales, and reduce operational costs 158
TABLE 115 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR RETAIL APPLICATION,
BY REGION, 2017–2020 (USD MILLION) 158
TABLE 116 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR RETAIL APPLICATION,
BY REGION, 2021–2026 (USD MILLION) 159
7.6.2.6 Government 159
7.6.2.6.1 Growing initiatives of global government to support digitization propel market growth 159
TABLE 117 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR GOVERNMENT APPLICATION, BY REGION, 2017–2020 (USD MILLION) 159
TABLE 118 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR GOVERNMENT APPLICATION, BY REGION, 2021–2026 (USD MILLION) 160
7.6.2.7 Utilities 160
7.6.2.7.1 Increasing focus of utilities to enhance customer support to spur demand for IVAs 160
TABLE 119 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR UTILITIES APPLICATION,
BY REGION, 2017–2020 (USD MILLION) 160
TABLE 120 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR UTILITIES APPLICATION,
BY REGION, 2021–2026 (USD MILLION) 161
7.6.2.8 Travel & hospitality 161
7.6.2.8.1 Escalating demand for travel bots to perform tasks such as booking flight, bus, and train tickets; hotel rooms; and table reservations to drive market growth 161
TABLE 121 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR TRAVEL & HOSPITALITY APPLICATION, BY REGION, 2017–2020 (USD MILLION) 161
TABLE 122 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR TRAVEL & HOSPITALITY APPLICATION, BY REGION, 2021–2026 (USD MILLION) 162
7.6.2.9 Others 162
TABLE 123 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR OTHER APPLICATIONS,
BY REGION, 2017–2020 (USD MILLION) 162
TABLE 124 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR OTHER APPLICATIONS,
BY REGION, 2021–2026 (USD MILLION) 162
7.6.3 COVID-19 IMPACT ON HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS 163
FIGURE 50 PRE- AND POST-COVID-19 ANALYSES OF HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS, 2021–2026 (USD BILLION) 163
8 HUMAN AUGMENTATION MARKET, BY FUNCTIONALITY 164
8.1 INTRODUCTION 165
TABLE 125 HUMAN AUGMENTATION MARKET, BY FUNCTIONALITY,
2017–2020 (USD BILLION) 165
FIGURE 51 BODY-WORN TECHNOLOGIES TO ACCOUNT FOR LARGER SIZE OF HUMAN AUGMENTATION MARKET DURING FORECAST PERIOD 165
TABLE 126 HUMAN AUGMENTATION MARKET, BY FUNCTIONALITY,
2021–2026 (USD BILLION) 165
8.2 BODY-WORN PRODUCTS 166
8.2.1 GROWING USE OF WEARABLE DEVICES IN CONSUMER AND MEDICAL APPLICATIONS TO BOOST MARKET GROWTH 166
TABLE 127 HUMAN AUGMENTATION MARKET FOR BODY-WORN PRODUCTS, BY TYPE, 2017–2020 (USD BILLION) 166
TABLE 128 HUMAN AUGMENTATION MARKET FOR BODY-WORN PRODUCTS, BY TYPE, 2021–2026 (USD BILLION) 167
8.3 NON-BODY-WORN PRODUCTS 167
8.3.1 SURGING DEMAND FOR VIRTUAL ASSISTANTS IN VARIOUS CONSUMER AND COMMERCIAL APPLICATIONS TO BOOST MARKET GROWTH 167
TABLE 129 HUMAN AUGMENTATION MARKET FOR NON-BODY-WORN PRODUCTS,
BY TYPE, 2017–2020 (USD BILLION) 167
TABLE 130 HUMAN AUGMENTATION MARKET FOR NON-BODY-WORN PRODUCTS,
BY TYPE, 2021–2026 (USD BILLION) 168
9 HUMAN AUGMENTATION MARKET, BY APPLICATION 169
9.1 INTRODUCTION 170
TABLE 131 HUMAN AUGMENTATION MARKET, BY APPLICATION,
2017–2020 (USD BILLION) 170
FIGURE 52 CONSUMER APPLICATIONS TO ACCOUNT FOR LARGEST SIZE OF HUMAN AUGMENTATION MARKET DURING FORECAST PERIOD 170
TABLE 132 HUMAN AUGMENTATION MARKET, BY APPLICATION,
2021–2026 (USD BILLION) 171
9.2 CONSUMER 171
9.2.1 ENTERTAINMENT, GAMING, AND FITNESS APPLICATIONS IN CONSUMER SECTOR TO PROVIDE AMPLE OPPORTUNITIES TO PROVIDERS OF HUMAN AUGMENTATION PRODUCTS 171
9.3 COMMERCIAL 172
9.3.1 ADOPTION OF AR AND VR TECHNOLOGIES IN COMMERCIAL APPLICATIONS OF RETAIL AND E-COMMERCE SECTORS TO ACCELERATE MARKET GROWTH 172
9.4 MEDICAL 172
9.4.1 IMPLEMENTATION OF HUMAN AUGMENTATION TECHNOLOGIES IN MEDICAL APPLICATIONS TO RESTORE STRENGTH AND MOBILITY TO PROPEL MARKET GROWTH 172
9.5 AEROSPACE & DEFENSE 173
9.5.1 UTILIZATION OF VR AND AR TECHNOLOGIES IN PILOT TRAINING TO REPLICATE REALISTIC SCENARIOS TO SPUR MARKET GROWTH 173
9.6 INDUSTRIAL 173
9.6.1 DEPLOYMENT OF HUMAN AUGMENTATION PRODUCTS IN INDUSTRIAL SECTOR TO IMPROVE PRODUCTIVITY, REDUCE OPERATING COSTS, AND MINIMIZE INJURY RISKS LIKELY TO PROMOTE MARKET GROWTH 173
9.7 OTHERS 174
10 PURPOSE OF HUMAN AUGMENTATION 175
10.1 INTRODUCTION 175
10.2 REPLICATING OR RESTORING HUMAN ABILITIES 175
10.3 ENHANCING HUMAN ABILITIES 175
10.4 EXCEEDING HUMAN ABILITIES 175
11 GEOGRAPHIC ANALYSIS 176
11.1 INTRODUCTION 177
FIGURE 53 CHINA TO WITNESS HIGHEST CAGR IN HUMAN AUGMENTATION MARKET DURING FORECAST PERIOD 177
TABLE 133 HUMAN AUGMENTATION MARKET, BY REGION, 2017–2020 (USD BILLION) 178
TABLE 134 HUMAN AUGMENTATION MARKET, BY REGION, 2021–2026 (USD BILLION) 178
11.2 NORTH AMERICA 178
FIGURE 54 SNAPSHOT OF HUMAN AUGMENTATION MARKET IN NORTH AMERICA 179
TABLE 135 HUMAN AUGMENTATION MARKET IN NORTH AMERICA, BY COUNTRY,
2017–2020 (USD BILLION) 180
TABLE 136 HUMAN AUGMENTATION MARKET IN NORTH AMERICA, BY COUNTRY,
2021–2026 (USD MILLION) 180
11.2.1 US 180
11.2.1.1 Prominent presence of established market players and high investments toward development of advanced products to accelerate market growth 180
11.2.2 CANADA 181
11.2.2.1 High preference of technology start-up companies to set up their plants in Canada to boost market growth 181
11.2.3 MEXICO 181
11.2.3.1 Strong manufacturing industry and economic growth to stimulate demand for human augmentation technologies in Mexico 181
11.2.4 WEARABLE DEVICES MARKET IN NORTH AMERICA 181
TABLE 137 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN NORTH AMERICA, BY APPLICATION, 2017–2020 (USD BILLION) 181
TABLE 138 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN NORTH AMERICA, BY APPLICATION, 2021–2026 (USD BILLION) 182
TABLE 139 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD BILLION) 182
TABLE 140 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD BILLION) 182
TABLE 141 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (MILLION UNITS) 183
TABLE 142 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (MILLION UNITS) 183
11.2.5 VIRTUAL REALITY DEVICES MARKET IN NORTH AMERICA 183
TABLE 143 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN NORTH AMERICA, BY APPLICATION, 2017–2020 (USD MILLION) 183
TABLE 144 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN NORTH AMERICA, BY APPLICATION, 2021–2026 (USD MILLION) 184
TABLE 145 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION) 184
TABLE 146 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION) 184
11.2.6 AUGMENTED REALITY DEVICES MARKET IN NORTH AMERICA 184
TABLE 147 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY APPLICATION, 2017–2020 (USD MILLION) 185
TABLE 148 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY APPLICATION, 2021–2026 (USD MILLION) 185
TABLE 149 CONSUMER APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY
2017–2020 (USD MILLION) 185
TABLE 150 CONSUMER APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY,
2021–2026 (USD MILLION) 186
TABLE 151 COMMERCIAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY,
2017–2020 (USD MILLION) 186
TABLE 152 COMMERCIAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY,
2021–2026 (USD MILLION) 186
TABLE 153 ENTERPRISE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY,
2017–2020 (USD MILLION) 186
TABLE 154 ENTERPRISE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY,
2021–2026 (USD MILLION) 187
TABLE 155 MEDICAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY,
2017–2020 (USD MILLION) 187
TABLE 156 MEDICAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY,
2021–2026 (USD MILLION) 187
TABLE 157 AEROSPACE & DEFENSE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION) 187
TABLE 158 AEROSPACE & DEFENSE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION) 188
TABLE 159 ENERGY APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY,
2017–2020 (USD MILLION) 188
TABLE 160 ENERGY APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY,
2021–2026 (USD MILLION) 188
TABLE 161 AUTOMOTIVE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY,
2017–2020 (USD MILLION) 189
TABLE 162 AUTOMOTIVE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY,
2021–2026 (USD MILLION) 189
TABLE 163 OTHER APPLICATIONS: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION) 189
TABLE 164 OTHER APPLICATIONS: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION) 190
TABLE 165 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION) 190
TABLE 166 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION) 190
11.2.7 EXOSKELETONS MARKET IN NORTH AMERICA 190
TABLE 167 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN NORTH AMERICA, BY APPLICATION, 2017–2020 (USD MILLION) 191
TABLE 168 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN NORTH AMERICA, BY APPLICATION, 2021–2026 (USD MILLION) 191
TABLE 169 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION) 191
TABLE 170 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION) 192
11.2.8 INTELLIGENT VIRTUAL ASSISTANTS MARKET IN NORTH AMERICA 192
TABLE 171 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN NORTH AMERICA, BY APPLICATION, 2017–2020 (USD MILLION) 192
TABLE 172 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN NORTH AMERICA, BY APPLICATION, 2021–2026 (USD MILLION) 193
TABLE 173 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION) 193
TABLE 174 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION) 193
11.2.9 IMPACT OF COVID-19 ON HUMAN AUGMENTATION MARKET IN NORTH AMERICA 194
11.3 EUROPE 194
FIGURE 55 SNAPSHOT OF HUMAN AUGMENTATION MARKET IN EUROPE 195
TABLE 175 HUMAN AUGMENTATION MARKET IN EUROPE, BY COUNTRY,
2017–2020 (USD BILLION) 195
TABLE 176 HUMAN AUGMENTATION MARKET IN EUROPE, BY COUNTRY,
2021–2026 (USD BILLION) 196
11.3.1 UK 196
11.3.1.1 Significant investments in advanced technologies to fuel market growth 196
11.3.2 GERMANY 196
11.3.2.1 Established automotive and industrial sector to provide lucrative opportunities to providers of human augmentation technologies 196
11.3.3 FRANCE 197
11.3.3.1 Increased demand for human augmentation products from aerospace & defense and commercial sectors to foster market growth 197
11.3.4 REST OF EUROPE 197
11.3.5 WEARABLE DEVICES MARKET IN EUROPE 197
TABLE 177 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN EUROPE,
BY APPLICATION, 2017–2020 (USD BILLION) 197
TABLE 178 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN EUROPE,
BY APPLICATION, 2021–2026 (USD BILLION) 198
TABLE 179 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN EUROPE,
BY COUNTRY, 2017–2020 (USD BILLION) 198
TABLE 180 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN EUROPE,
BY COUNTRY, 2021–2026 (USD BILLION) 198
TABLE 181 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN EUROPE,
BY COUNTRY, 2017–2020 (MILLION UNITS) 199
TABLE 182 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN EUROPE,
BY COUNTRY, 2021–2026 (MILLION UNITS) 199
11.3.6 VIRTUAL REALITY DEVICES MARKET IN EUROPE 199
TABLE 183 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN EUROPE, BY APPLICATION, 2017–2020 (USD MILLION) 200
TABLE 184 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN EUROPE, BY APPLICATION, 2021–2026 (USD MILLION) 200
TABLE 185 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION) 200
TABLE 186 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION) 201
11.3.7 AUGMENTED REALITY DEVICES MARKET IN EUROPE 201
TABLE 187 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY APPLICATION, 2017–2020 (USD MILLION) 201
TABLE 188 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY APPLICATION, 2021–2026 (USD MILLION) 202
TABLE 189 CONSUMER APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY,
2017–2020 (USD MILLION) 202
TABLE 190 CONSUMER APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY,
2021–2026 (USD MILLION) 202
TABLE 191 COMMERCIAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY,
2017–2020 (USD MILLION) 203
TABLE 192 COMMERCIAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY,
2021–2026 (USD MILLION) 203
TABLE 193 ENTERPRISE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY,
2017–2020 (USD MILLION) 203
TABLE 194 ENTERPRISE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY,
2021–2026 (USD MILLION) 204
TABLE 195 MEDICAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION) 204
TABLE 196 MEDICAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION) 204
TABLE 197 AEROSPACE & DEFENSE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY,
2017–2020 (USD MILLION) 205
TABLE 198 AEROSPACE & DEFENSE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY,
2021–2026 (USD MILLION) 205
TABLE 199 ENERGY APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION) 205
TABLE 200 ENERGY APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION) 206
TABLE 201 AUTOMOTIVE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY,
2017–2020 (USD MILLION) 206
TABLE 202 AUTOMOTIVE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY,
2021–2026 (USD MILLION) 206
TABLE 203 OTHER APPLICATIONS: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION) 207
TABLE 204 OTHER APPLICATIONS: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION) 207
TABLE 205 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION) 207
TABLE 206 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION) 208
11.3.8 EXOSKELETONS MARKET IN EUROPE 208
TABLE 207 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN EUROPE,
BY APPLICATION, 2017–2020 (USD MILLION) 208
TABLE 208 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN EUROPE,
BY APPLICATION, 2021–2026 (USD MILLION) 208
TABLE 209 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN EUROPE,
BY COUNTRY, 2017–2020 (USD MILLION) 209
TABLE 210 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN EUROPE,
BY COUNTRY, 2021–2026 (USD MILLION) 209
11.3.9 INTELLIGENT VIRTUAL ASSISTANTS MARKET IN EUROPE 209
TABLE 211 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN EUROPE, BY APPLICATION, 2017–2020 (USD MILLION) 210
TABLE 212 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN EUROPE, BY APPLICATION, 2021–2026 (USD MILLION) 210
TABLE 213 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION) 211
TABLE 214 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION) 211
11.3.10 IMPACT OF COVID-19 ON HUMAN AUGMENTATION MARKET IN EUROPE 211
11.4 ASIA PACIFIC (APAC) 212
FIGURE 56 SNAPSHOT OF HUMAN AUGMENTATION MARKET IN ASIA PACIFIC 213
TABLE 215 HUMAN AUGMENTATION MARKET IN APAC, BY COUNTRY,
2017–2020 (USD BILLION) 213
TABLE 216 HUMAN AUGMENTATION MARKET IN ASIA PACIFIC, BY COUNTRY,
2021–2026 (USD BILLION) 214
11.4.1 CHINA 214
11.4.1.1 Huge base of mobile users and increased focus on development of advanced products to facilitate market growth 214
11.4.2 JAPAN 214
11.4.2.1 Government initiatives to promote digital payments and high
R&D investments in VR technology to support market growth 214
11.4.3 SOUTH KOREA 215
11.4.3.1 Key end users of human augmentation products from manufacturing, consumer, and commercial sectors to provide growth opportunities for market players in South Korea 215
11.4.4 INDIA 215
11.4.4.1 Strong presence of VR start-up companies in India to augment market growth 215
11.4.5 REST OF ASIA PACIFIC 215
11.4.6 WEARABLE DEVICES MARKET IN ASIA PACIFIC 215
TABLE 217 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ASIA PACIFIC, BY APPLICATION, 2017–2020 (USD BILLION) 216
TABLE 218 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ASIA PACIFIC, BY APPLICATION, 2021–2026 (USD BILLION) 216
TABLE 219 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD BILLION) 216
TABLE 220 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD BILLION) 217
TABLE 221 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (MILLION UNITS) 217
TABLE 222 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (MILLION UNITS) 217
11.4.7 VIRTUAL REALITY DEVICES MARKET IN ASIA PACIFIC 218
TABLE 223 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN
ASIA PACIFIC, BY APPLICATION, 2017–2020 (USD MILLION) 218
TABLE 224 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN
ASIA PACIFIC, BY APPLICATION, 2021–2026 (USD MILLION) 218
TABLE 225 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN
ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION) 219
TABLE 226 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN
ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION) 219
11.4.8 AUGMENTED REALITY DEVICES MARKET IN ASIA PACIFIC 219
TABLE 227 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY APPLICATION, 2017–2020 (USD MILLION) 220
TABLE 228 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY APPLICATION, 2021–2026 (USD MILLION) 220
TABLE 229 CONSUMER APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY,
2017–2020 (USD MILLION) 220
TABLE 230 CONSUMER APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY,
2021–2026 (USD MILLION) 221
TABLE 231 COMMERCIAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY,
2017–2020 (USD MILLION) 221
TABLE 232 COMMERCIAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY,
2021–2026 (USD MILLION) 221
TABLE 233 ENTERPRISE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY,
2017–2020 (USD MILLION) 222
TABLE 234 ENTERPRISE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY,
2021–2026 (USD MILLION) 222
TABLE 235 MEDICAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION) 222
TABLE 236 MEDICAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION) 223
TABLE 237 AEROSPACE & DEFENSE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY,
2017–2020 (USD MILLION) 223
TABLE 238 AEROSPACE & DEFENSE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY,
2021–2026 (USD MILLION) 223
TABLE 239 ENERGY APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION) 224
TABLE 240 ENERGY APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION) 224
TABLE 241 AUTOMOTIVE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY,
2017–2020 (USD MILLION) 225
TABLE 242 AUTOMOTIVE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY,
2021–2026 (USD MILLION) 225
TABLE 243 OTHER APPLICATIONS: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION) 225
TABLE 244 OTHER APPLICATIONS: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION) 226
TABLE 245 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION) 226
TABLE 246 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION) 226
11.4.9 EXOSKELETONS MARKET IN ASIA PACIFIC 227
TABLE 247 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN ASIA PACIFIC,
BY APPLICATION, 2017–2020 (USD MILLION) 227
TABLE 248 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN ASIA PACIFIC,
BY APPLICATION, 2021–2026 (USD MILLION) 227
TABLE 249 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN ASIA PACIFIC,
BY COUNTRY, 2017–2020 (USD MILLION) 228
TABLE 250 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN ASIA PACIFIC,
BY COUNTRY, 2021–2026 (USD MILLION) 228
11.4.10 INTELLIGENT VIRTUAL ASSISTANTS MARKET IN ASIA PACIFIC 228
TABLE 251 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ASIA PACIFIC, BY APPLICATION, 2017–2020 (USD MILLION) 229
TABLE 252 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ASIA PACIFIC, BY APPLICATION, 2021–2026 (USD MILLION) 229
TABLE 253 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION) 230
TABLE 254 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION) 230
11.4.11 IMPACT OF COVID-19 ON HUMAN AUGMENTATION MARKET IN ASIA PACIFIC 230
11.5 REST OF THE WORLD (ROW) 231
TABLE 255 HUMAN AUGMENTATION MARKET IN ROW, BY REGION,
2017–2020 (USD BILLION) 231
TABLE 256 HUMAN AUGMENTATION MARKET IN ROW, BY REGION,
2021–2026 (USD BILLION) 231
11.5.1 MIDDLE EAST & AFRICA 231
11.5.1.1 Increasing investments by governments for development of innovative human augmentation products to escalate market growth 231
11.5.2 SOUTH AMERICA 232
11.5.2.1 Surging use of human augmentation products in consumer, commercial, and defense applications to provide growth opportunities for market players 232
11.5.3 WEARABLE DEVICES MARKET IN ROW 232
TABLE 257 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ROW,
BY APPLICATION, 2017–2020 (USD MILLION) 232
TABLE 258 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ROW,
BY APPLICATION, 2021–2026 (USD MILLION) 232
TABLE 259 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ROW,
BY REGION, 2017–2020 (USD BILLION) 233
TABLE 260 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ROW,
BY REGION, 2021–2026 (USD BILLION) 233
TABLE 261 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ROW,
BY REGION, 2017–2020 (MILLION UNITS) 233
TABLE 262 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ROW,
BY REGION, 2021–2026 (MILLION UNITS) 233
11.5.4 VIRTUAL REALITY DEVICES MARKET IN ROW 234
TABLE 263 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN ROW,
BY APPLICATION, 2017–2020 (USD MILLION) 234
TABLE 264 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN ROW,
BY APPLICATION, 2021–2026 (USD MILLION) 234
TABLE 265 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN ROW,
BY REGION, 2017–2020 (USD MILLION) 234
TABLE 266 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN ROW,
BY REGION, 2021–2026 (USD MILLION) 235
11.5.5 AUGMENTED REALITY DEVICES MARKET IN ROW 235
TABLE 267 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY APPLICATION, 2017–2020 (USD MILLION) 235
TABLE 268 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW BY APPLICATION, 2021–2026 (USD MILLION) 236
TABLE 269 CONSUMER APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION,
2017–2020 (USD MILLION) 236
TABLE 270 CONSUMER APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION,
2021–2026 (USD MILLION) 236
TABLE 271 COMMERCIAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION,
2017–2020 (USD MILLION) 236
TABLE 272 COMMERCIAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION,
2021–2026 (USD MILLION) 237
TABLE 273 ENTERPRISE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION,
2017–2020 (USD MILLION) 237
TABLE 274 ENTERPRISE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION,
2021–2026 (USD MILLION) 237
TABLE 275 MEDICAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2017–2020 (USD MILLION) 237
TABLE 276 MEDICAL APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2021–2026 (USD MILLION) 238
TABLE 277 AEROSPACE & DEFENSE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION,
2017–2020 (USD MILLION) 238
TABLE 278 AEROSPACE & DEFENSE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION,
2021–2026 (USD MILLION) 238
TABLE 279 ENERGY APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2017–2020 (USD MILLION) 238
TABLE 280 ENERGY APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2021–2026 (USD MILLION) 239
TABLE 281 AUTOMOTIVE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION,
2017–2020 (USD MILLION) 239
TABLE 282 AUTOMOTIVE APPLICATION: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION,
2021–2026 (USD MILLION) 239
TABLE 283 OTHER APPLICATIONS: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2017–2020 (USD MILLION) 239
TABLE 284 OTHER APPLICATIONS: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2021–2026 (USD MILLION) 240
TABLE 285 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2017–2020 (USD MILLION) 240
TABLE 286 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2021–2026 (USD MILLION) 240
11.5.6 EXOSKELETONS MARKET IN ROW 240
TABLE 287 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN ROW,
BY APPLICATION, 2017–2020 (USD MILLION) 241
TABLE 288 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN ROW,
BY APPLICATION, 2021–2026 (USD MILLION) 241
TABLE 289 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN ROW, BY REGION, 2017–2020 (USD MILLION) 241
TABLE 290 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN ROW, BY REGION, 2021–2026 (USD MILLION) 242
11.5.7 INTELLIGENT VIRTUAL ASSISTANTS MARKET IN ROW 242
TABLE 291 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ROW, BY APPLICATION, 2017–2020 (USD MILLION) 242
TABLE 292 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ROW, BY APPLICATION, 2021–2026 (USD MILLION) 243
TABLE 293 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ROW, BY REGION, 2017–2020 (USD MILLION) 243
TABLE 294 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ROW, BY REGION, 2021–2026 (USD MILLION) 243
11.5.8 IMPACT OF COVID-19 ON HUMAN AUGMENTATION MARKET IN ROW 244
12 COMPETITIVE LANDSCAPE 245
12.1 INTRODUCTION 245
FIGURE 57 COMPANIES ADOPTED PRODUCT LAUNCHES AS KEY GROWTH STRATEGY FROM 2018 TO 2020 246
12.2 MARKET SHARE ANALYSIS (2020) 247
TABLE 295 MARKET SHARE ANALYSIS OF KEY COMPANIES IN WEARABLE TECHNOLOGIES MARKET, 2020 247
12.3 MARKET EVALUATION FRAMEWORK 248
FIGURE 58 HUMAN AUGMENTATION MARKET EVALUATION FRAMEWORK 248
12.4 HISTORICAL REVENUE ANALYSIS, 2016–2020 249
FIGURE 59 HISTORICAL REVENUE ANALYSIS OF MAJOR COMPANIES IN HUMAN AUGMENTATION MARKET, 2016–2020 (USD BILLION) 249
12.5 COMPANY EVALUATION QUADRANT, 2020 249
12.5.1 STAR 249
12.5.2 EMERGING LEADER 249
12.5.3 PERVASIVE 249
12.5.4 PARTICIPANT 250
FIGURE 60 HUMAN AUGMENTATION MARKET (GLOBAL): COMPANY
EVALUATION QUADRANT, 2020 250
12.6 STARTUP/SME EVALUATION QUADRANT,2020 251
12.6.1 PROGRESSIVE COMPANY 251
12.6.2 RESPONSIVE COMPANY 251
12.6.3 DYNAMIC COMPANY 251
12.6.4 STARTING BLOCK 251
FIGURE 61 HUMAN AUGMENTATION MARKET (GLOBAL): STARTUP/SME
EVALUATION QUADRANT, 2020 252
TABLE 296 COMPANY FOOTPRINT 253
TABLE 297 COMPANY PRODUCT TYPE FOOTPRINT 254
TABLE 298 COMPANY APPLICATION FOOTPRINT 255
TABLE 299 COMPANY REGION FOOTPRINT 256
12.7 COMPETITIVE SCENARIO 257
12.7.1 PRODUCT LAUNCHES AND DEVELOPMENTS 257
TABLE 300 HUMAN AUGMENTATION MARKET, PRODUCT LAUNCHES AND DEVELOPMENTS, 2018–2021 257
12.7.2 DEALS 263
TABLE 301 HUMAN AUGMENTATION MARKET, DEALS (CONTRACTS, PARTNERSHIPS, AGREEMENTS, COLLABORATIONS, AND MERGERS & ACQUISITIONS),
2018–2021 263
13 COMPANY PROFILES 268
13.1 INTRODUCTION 268
(Business Overview, Products/solutions/services Offered, Recent Developments, and MnM View (Key strengths/Right to Win, Strategic Choices Made, and Weaknesses and Competitive Threats))*
13.2 KEY PLAYERS 268
13.2.1 SAMSUNG ELECTRONICS CO., LTD. 268
TABLE 302 SAMSUNG ELECTRONICS CO., LTD.: COMPANY OVERVIEW 269
FIGURE 62 SAMSUNG ELECTRONICS CO., LTD: COMPANY SNAPSHOT 269
TABLE 303 SAMSUNG ELECTRONICS CO., LTD.: PRODUCT LAUNCHES 270
TABLE 304 SAMSUNG ELECTRONICS CO., LTD.: DEALS 271
13.2.2 GOOGLE LLC 273
TABLE 305 GOOGLE LLC: COMPANY OVERVIEW 273
FIGURE 63 GOOGLE LLC: COMPANY SNAPSHOT 274
TABLE 306 GOOGLE LLC: PRODUCT LAUNCHES 275
TABLE 307 GOOGLE LLC: DEALS 275
13.2.3 EKSO BIONICS 277
TABLE 308 EKSO BIONICS: COMPANY OVERVIEW 277
FIGURE 64 EKSO BIONICS: COMPANY SNAPSHOT 278
TABLE 309 EKSO BIONICS: PRODUCT LAUNCHES 279
TABLE 310 EKSO BIONICS: DEALS 280
13.2.4 VUZIX CORPORATION 282
TABLE 311 VUZIX CORPORATION: COMPANY OVERVIEW 282
FIGURE 65 VUZIX CORPORATION: COMPANY SNAPSHOT 283
TABLE 312 VUZIX CORPORATION: PRODUCT LAUNCHES 284
TABLE 313 VUZIX CORPORATION: DEALS 284
13.2.5 GARMIN LTD. 287
TABLE 314 GARMIN LTD.: COMPANY OVERVIEW 287
FIGURE 66 GARMIN LTD.: COMPANY SNAPSHOT 288
TABLE 315 GARMIN LTD.: PRODUCT LAUNCHES 289
TABLE 316 GARMIN LTD.: DEALS 290
13.2.6 FOSSIL GROUP, INC. 292
TABLE 317 FOSSIL GROUP, INC.: COMPANY OVERVIEW 292
FIGURE 67 FOSSIL GROUP, INC.: COMPANY SNAPSHOT 293
TABLE 318 FOSSIL GROUP, INC.: PRODUCT LAUNCHES 294
TABLE 319 FOSSIL GROUP, INC.: DEALS 294
13.2.7 B-TEMIA INC. 295
TABLE 320 B-TEMIA INC.: COMPANY OVERVIEW 295
TABLE 321 B-TEMIA INC.: PRODUCT LAUNCHES 296
TABLE 322 B-TEMIA INC.: DEALS 296
13.2.8 CASIO 297
TABLE 323 CASIO: COMPANY OVERVIEW 297
FIGURE 68 CASIO: COMPANY SNAPSHOT 298
TABLE 324 CASIO: PRODUCT LAUNCHES 299
13.2.9 MAGIC LEAP 300
TABLE 325 MAGIC LEAP: COMPANY OVERVIEW 300
TABLE 326 MAGIC LEAP: PRODUCT LAUNCHES 301
TABLE 327 MAGIC LEAP: DEALS 302
13.2.10 REWALK ROBOTICS 304
TABLE 328 REWALK ROBOTICS: COMPANY OVERVIEW 304
FIGURE 69 REWALK ROBOTICS: COMPANY SNAPSHOT 304
TABLE 329 REWALK ROBOTICS: DEALS 305
13.2.11 CYBERDYNE INC. 307
TABLE 330 CYBERDYNE INC.: COMPANY OVERVIEW 307
FIGURE 70 CYBERDYNE INC.: COMPANY SNAPSHOT 307
TABLE 331 CYBERDYNE INC.: PRODUCT LAUNCHES 308
TABLE 332 CYBERDYNE INC.: DEALS 309
13.3 OTHER PLAYERS 310
13.3.1 POLAR ELECTRO 310
13.3.2 P&S MECHANICS CO., LTD. 310
13.3.3 LIFESENSE GROUP 311
13.3.4 ATOUN 311
13.3.5 MOBVOI 312
13.3.6 REX BIONICS PTY. LTD. 312
13.3.7 ATHEER, INC. 313
13.3.8 SECOND SIGHT MEDICAL PRODUCTS 313
13.3.9 INBENTA HOLDINGS INC. 314
13.3.10 MYCROFT AI, INC. 314
13.3.11 CYBERGLOVE SYSTEMS LLC 315
13.3.12 SCOPE AR 315
13.3.13 MERGE LABS, INC. 316
13.3.14 WEARABLE ROBOTICS SRL 316
13.3.15 GOQII 317
13.3.16 RAYTHEON TECHNOLOGIES 318
*Details on Business Overview, Products/solutions/services Offered, Recent Developments, and MnM View (Key strengths/Right to Win, Strategic Choices Made, and Weaknesses and Competitive Threats) might not be captured in case of unlisted companies.
14 APPENDIX 319
14.1 INSIGHTS FROM INDUSTRY EXPERTS 319
14.2 DISCUSSION GUIDE 320
14.3 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 323
14.4 AVAILABLE CUSTOMIZATIONS 325
14.5 RELATED REPORTS 325
14.6 AUTHOR DETAILS 326
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