拡張現実とバーチャルリアリティ市場の世界産業規模、シェア、動向、機会、予測。2018-2028年製品タイプ別(ヘッドマウントディスプレイ、ヘッドアップディスプレイ、スマートグラス、ハンドヘルドデバイスアプリケーション)、組織規模別(大企業、中小企業)、提供形態別(ハードウェア&ソフトウェア)、用途別(コンシューマー、エンタープライズ)、エンドユーザー別(エンターテインメント、製造、ヘルスケア、防衛、家電、自動車、その他)、地域別Augmented Reality & Virtual Reality Market Global Industry Size, Share, Trends, Opportunity, and Forecast. 2018-2028Segmented By Product Type (Head-Mounted Display, Head-Up Display, Smart Glass, Handheld Device Applications), By Organization Size (Large Enterprises, Small & Medium-sized Enterprises), By Offering (Hardware & Software), By Application (Consumer, Enterprise), By End User (Entertainment, Manufacturing, Healthcare, Defense, Consumer Electronics, Automotive, & Others), By Region 世界の拡張現実&バーチャルリアリティ市場は、予測期間2023-2028年に堅調なペースで成長すると予測されている。世界の拡張現実&バーチャルリアリティ市場は、主にモバイルゲーム分野の拡大とインターネット接続... もっと見る
サマリー世界の拡張現実&バーチャルリアリティ市場は、予測期間2023-2028年に堅調なペースで成長すると予測されている。世界の拡張現実&バーチャルリアリティ市場は、主にモバイルゲーム分野の拡大とインターネット接続性の上昇によって牽引されています。さらに、家電機器の利用が増加することで、世界規模での市場拡大が見込まれる。拡張現実とバーチャルリアリティ・ソリューションは、デジタル的に没入感のあるユーザー体験を提供するように設計されており、さまざまな産業分野で商業目的や娯楽目的に使用することができる。個人がシミュレートされた環境に関与し、相互作用することを可能にする多感覚コンピューター生成体験は、バーチャル・リアリティーと呼ばれる。これとは対照的に、拡張現実は、現実環境を改善するためにデジタル的に作成された知覚的オーバーレイを使用します。代替ソリューションと比較した場合、トレーニングおよびシミュレーションソリューションは、多様なエンドユーザー部門において初期費用と開発コストが大きい。従来のツールやアプローチとは対照的に、拡張技術やバーチャル技術をベースとしたソリューションは、トレーニングの可能性を向上させます。これらのソリューションの開発者は、実際の状況のほんのわずかな側面に集中して作成するため、ユーザーは金銭的、人的、物理的な無駄を最小限に抑えて実践的なトレーニングを受けることができる。 さらに、ゲーマーの増加と、拡張現実とバーチャルリアリティ技術に基づくソリューションの利点に対する理解が、多くの業界のエンドユーザーの間で進んでいることが、市場の成長につながっている。拡張現実・仮想現実分野の大手企業は、携帯電話、ゲーム機、タブレット端末、パソコンなど、さまざまな機器で動作する拡張現実・仮想現実コンテンツの作成に注力している。 ゲーム・コミュニティの拡大 拡張現実とバーチャル・リアリティ技術の最も主要な用途のひとつは、ビデオゲームである。世界のゲーマー数は以前から急速に増加している。拡張現実と仮想現実のアプリケーションは急速に進化し、多くの業界に浸透している。ARとVRの最新トレンドは、スマートフォン・メーカーではなく、新興企業やゲーム・ビジネスがほとんどを担っている。最適なゲーム体験を求め続けるプレイヤーが望むものを提供するために、ビデオゲームは新たな技術開発の出現とともに拡大し、進化し続けている。また、ARやVRは、魅力的な体験をプレイヤーに提供することで、ビデオゲームの分野を拡大し、市場の拡大に拍車をかけている。 スマートフォンの普及 スマートフォンの普及と技術の向上により、ユーザーは現実の状況に埋め込まれたバーチャル・グラフィックスを見ることができるようになった。また、スマートフォン端末のカメラを利用することで、画像やオブジェクトとインタラクションすることも可能であり、これもAR・VR市場の拡大を後押しする重要な要因となっている。さらに、AR(拡張現実)とVR(仮想現実)が現代のスマートフォンの重要な構成要素になりつつあるため、モバイル機器はこれらの技術に対する需要を増加させると予想される。さらに、スマートフォン・メーカーは現在、画期的な新世代コンピューティング・デバイスの開発に取り組んでおり、これが新たな市場拡大のチャンスを生み出すと予想される。さらに、位置情報ベースのARアプリにより、ARはスマートフォンのみで提供されるようになった。ARの普及はまだ初期段階にあるが、インドのような発展途上国ではスマートフォンの利用が急速に拡大しているため、普及の見込みは多い。例えば、2020年には現在の3億人から4億人以上のユーザーが増えると予想されており、ARやVRビジネスが盛んになるチャンスとなる。さらに、サムスンは、スマートフォンやテレビでホログラムやホログラフィック・アイコンを立体的に表示できるようにするディスプレイ技術に関する特許をすでに申請している。 市場区分 世界の拡張現実&バーチャルリアリティ市場は、製品タイプ別、組織規模別、提供サービス別、用途別、エンドユーザー別、地域別、競争環境別に区分される。製品タイプに基づき、市場はヘッドマウントディスプレイ、ヘッドアップディスプレイ、スマートグラス、ハンドヘルドデバイスアプリケーションに区分される。組織規模に基づき、市場は中小企業、大企業に区分される。提供形態により、市場はハードウェアとソフトウェアに区分される。用途別では、消費者向け、企業向けに区分される。エンドユーザー別では、エンターテインメント、製造、ヘルスケア、防衛、家電、自動車、その他に区分される。 市場プレイヤー 世界の拡張現実&バーチャルリアリティ市場における主な市場プレイヤーは、Alphabet Inc.、DAQRI LLC、Facebook Inc.、HP Inc.、HTC Corporation、Magic Leap Inc.、Microsoft Corporation、Samsung Electronics Co.Ltd.、ソニー株式会社、株式会社東芝である。 レポートの範囲 本レポートでは、拡張現実とバーチャルリアリティの世界市場を、以下に詳述した業界動向に加えて、以下のカテゴリーに分類しています: - 拡張現実とバーチャルリアリティ市場:製品タイプ別 o ヘッドマウントディスプレイ o ヘッドアップディスプレイ o スマートグラス o ハンドヘルドデバイスアプリケーション - 拡張現実とバーチャルリアリティ市場:組織規模別 o 中小企業 o 大企業 - 拡張現実とバーチャルリアリティ市場:提供製品別 o ハードウェア o ソフトウェア - 拡張現実とバーチャルリアリティ市場:用途別 o 消費者 o 企業 - 拡張現実とバーチャルリアリティ市場:エンドユーザー別 エンターテインメント 製造 o ヘルスケア o 防衛 o コンシューマー・エレクトロニクス o 自動車 o その他 - 拡張現実とバーチャルリアリティ市場、地域別 北米 米国 カナダ メキシコ o アジア太平洋 中国 インド 日本 韓国 オーストラリア シンガポール マレーシア ヨーロッパ ドイツ イギリス フランス ロシア スペイン ベルギー イタリア 南米 ブラジル アルゼンチン コロンビア ペルー チリ 中東 サウジアラビア 南アフリカ UAE イスラエル トルコ 競争状況 企業プロフィール:拡張現実とバーチャルリアリティの世界市場に存在する主要企業の詳細分析。 利用可能なカスタマイズ: Tech Sci Research社は、企業固有のニーズに応じたカスタマイズを提供しています。以下のカスタマイズオプションが可能です: 企業情報 - 追加市場参入企業(最大5社)の詳細分析とプロファイリング 目次1. Product Overview2. Research Methodology 3. Impact of COVID-19 on Global Augmented Reality & Virtual Reality Market 4. Executive Summary 5. Voice of Customers 6. Global Augmented Reality & Virtual Reality Market Outlook 6.1. Market Size & Forecast 6.1.1. By Value 6.2. Market Share & Forecast 6.2.1. By Product Type (Head-Mounted Display, Head-Up Display, Smart Glass, Handheld Device Applications) 6.2.2. By Organization Size (SMEs, Large Enterprises) 6.2.3. By Offering (Hardware & Software) 6.2.4. By Application (Consumer, Enterprise) 6.2.5. By End User (Entertainment, Manufacturing, Healthcare, Defense, Consumer Electronics, Automotive, & Others) 6.2.6. By Region 6.3. By Company (2022) 6.4. Market Map 7. North America Augmented Reality & Virtual Reality Market Outlook 7.1. Market Size & Forecast 7.1.1. By Value 7.2. Market Share & Forecast 7.2.1. By Product Type 7.2.2. By Organization Size 7.2.3. By Offering 7.2.4. By Application 7.2.5. By End User 7.2.6. By Country 7.3. North America: Country Analysis 7.3.1. United States Augmented Reality & Virtual Reality Market Outlook 7.3.1.1. Market Size & Forecast 7.3.1.1.1. By Value 7.3.1.2. Market Share & Forecast 7.3.1.2.1. By Product Type 7.3.1.2.2. By Organization Size 7.3.1.2.3. By Offering 7.3.1.2.4. By Application 7.3.1.2.5. By End User 7.3.2. Canada Augmented Reality & Virtual Reality Market Outlook 7.3.2.1. Market Size & Forecast 7.3.2.1.1. By Value 7.3.2.2. Market Share & Forecast 7.3.2.2.1. By Product Type 7.3.2.2.2. By Organization Size 7.3.2.2.3. By Offering 7.3.2.2.4. By Application 7.3.2.2.5. By End User 7.3.3. Mexico Augmented Reality & Virtual Reality Market Outlook 7.3.3.1. Market Size & Forecast 7.3.3.1.1. By Value 7.3.3.2. Market Share & Forecast 7.3.3.2.1. By Product Type 7.3.3.2.2. By Organization Size 7.3.3.2.3. By Offering 7.3.3.2.4. By Application 7.3.3.2.5. By End User 8. Asia-Pacific Augmented Reality & Virtual Reality Market Outlook 8.1. Market Size & Forecast 8.1.1. By Value 8.2. Market Share & Forecast 8.2.1. By Product Type 8.2.2. By Organization Size 8.2.3. By Offering 8.2.4. By Application 8.2.5. By End User 8.2.6. By Country 8.3. Asia-Pacific: Country Analysis 8.3.1. China Augmented Reality & Virtual Reality Market Outlook 8.3.1.1. Market Size & Forecast 8.3.1.1.1. By Value 8.3.1.2. Market Share & Forecast 8.3.1.2.1. By Product Type 8.3.1.2.2. By Organization Size 8.3.1.2.3. By Offering 8.3.1.2.4. By Application 8.3.1.2.5. By End User 8.3.2. India Augmented Reality & Virtual Reality Market Outlook 8.3.2.1. Market Size & Forecast 8.3.2.1.1. By Value 8.3.2.2. Market Share & Forecast 8.3.2.2.1. By Product Type 8.3.2.2.2. By Organization Size 8.3.2.2.3. By Offering 8.3.2.2.4. By Application 8.3.2.2.5. By End User 8.3.3. Japan Augmented Reality & Virtual Reality Market Outlook 8.3.3.1. Market Size & Forecast 8.3.3.1.1. By Value 8.3.3.2. Market Share & Forecast 8.3.3.2.1. By Product Type 8.3.3.2.2. By Organization Size 8.3.3.2.3. By Offering 8.3.3.2.4. By Application 8.3.3.2.5. By End User 8.3.4. South Korea Augmented Reality & Virtual Reality Market Outlook 8.3.4.1. Market Size & Forecast 8.3.4.1.1. By Value 8.3.4.2. Market Share & Forecast 8.3.4.2.1. By Product Type 8.3.4.2.2. By Organization Size 8.3.4.2.3. By Offering 8.3.4.2.4. By Application 8.3.4.2.5. By End User 8.3.5. Australia Augmented Reality & Virtual Reality Market Outlook 8.3.5.1. Market Size & Forecast 8.3.5.1.1. By Value 8.3.5.2. Market Share & Forecast 8.3.5.2.1. By Product Type 8.3.5.2.2. By Organization Size 8.3.5.2.3. By Offering 8.3.5.2.4. By Application 8.3.5.2.5. By End User 8.3.6. Singapore Augmented Reality & Virtual Reality Market Outlook 8.3.6.1. Market Size & Forecast 8.3.6.1.1. By Value 8.3.6.2. Market Share & Forecast 8.3.6.2.1. By Product Type 8.3.6.2.2. By Organization Size 8.3.6.2.3. By Offering 8.3.6.2.4. By Application 8.3.6.2.5. By End User 8.3.7. Malaysia Augmented Reality & Virtual Reality Market Outlook 8.3.7.1. Market Size & Forecast 8.3.7.1.1. By Value 8.3.7.2. Market Share & Forecast 8.3.7.2.1. By Product Type 8.3.7.2.2. By Organization Size 8.3.7.2.3. By Offering 8.3.7.2.4. By Application 8.3.7.2.5. By End User 9. Europe Augmented Reality & Virtual Reality Market Outlook 9.1. Market Size & Forecast 9.1.1. By Value 9.2. Market Share & Forecast 9.2.1. By Product Type 9.2.2. By Organization Size 9.2.3. By Offering 9.2.4. By Application 9.2.5. By End User 9.2.6. By Country 9.3. Europe: Country Analysis 9.3.1. Germany Augmented Reality & Virtual Reality Market Outlook 9.3.1.1. Market Size & Forecast 9.3.1.1.1. By Value 9.3.1.2. Market Share & Forecast 9.3.1.2.1. By Product Type 9.3.1.2.2. By Organization Size 9.3.1.2.3. By Offering 9.3.1.2.4. By Application 9.3.1.2.5. By End User 9.3.2. United Kingdom Augmented Reality & Virtual Reality Market Outlook 9.3.2.1. Market Size & Forecast 9.3.2.1.1. By Value 9.3.2.2. Market Share & Forecast 9.3.2.2.1. By Product Type 9.3.2.2.2. By Organization Size 9.3.2.2.3. By Offering 9.3.2.2.4. By Application 9.3.2.2.5. By End User 9.3.3. France Augmented Reality & Virtual Reality Market Outlook 9.3.3.1. Market Size & Forecast 9.3.3.1.1. By Value 9.3.3.2. Market Share & Forecast 9.3.3.2.1. By Product Type 9.3.3.2.2. By Organization Size 9.3.3.2.3. By Offering 9.3.3.2.4. By Application 9.3.3.2.5. By End User 9.3.4. Russia Augmented Reality & Virtual Reality Market Outlook 9.3.4.1. Market Size & Forecast 9.3.4.1.1. By Value 9.3.4.2. Market Share & Forecast 9.3.4.2.1. By Product Type 9.3.4.2.2. By Organization Size 9.3.4.2.3. By Offering 9.3.4.2.4. By Application 9.3.4.2.5. By End User 9.3.5. Spain Augmented Reality & Virtual Reality Market Outlook 9.3.5.1. Market Size & Forecast 9.3.5.1.1. By Value 9.3.5.2. Market Share & Forecast 9.3.5.2.1. By Product Type 9.3.5.2.2. By Organization Size 9.3.5.2.3. By Offering 9.3.5.2.4. By Application 9.3.5.2.5. By End User 9.3.6. Belgium Augmented Reality & Virtual Reality Market Outlook 9.3.6.1. Market Size & Forecast 9.3.6.1.1. By Value 9.3.6.2. Market Share & Forecast 9.3.6.2.1. By Product Type 9.3.6.2.2. By Organization Size 9.3.6.2.3. By Offering 9.3.6.2.4. By Application 9.3.6.2.5. By End User 9.3.7. Italy Augmented Reality & Virtual Reality Market Outlook 9.3.7.1. Market Size & Forecast 9.3.7.1.1. By Value 9.3.7.2. Market Share & Forecast 9.3.7.2.1. By Product Type 9.3.7.2.2. By Organization Size 9.3.7.2.3. By Offering 9.3.7.2.4. By Application 9.3.7.2.5. By End User 10. South America Augmented Reality & Virtual Reality Market Outlook 10.1. Market Size & Forecast 10.1.1. By Value 10.2. Market Share & Forecast 10.2.1. By Product Type 10.2.2. By Organization Size 10.2.3. By Offering 10.2.4. By Application 10.2.5. By End User 10.2.6. By Country 10.3. South America: Country Analysis 10.3.1. Brazil Augmented Reality & Virtual Reality Market Outlook 10.3.1.1. Market Size & Forecast 10.3.1.1.1. By Value 10.3.1.2. Market Share & Forecast 10.3.1.2.1. By Product Type 10.3.1.2.2. By Organization Size 10.3.1.2.3. By Offering 10.3.1.2.4. By Application 10.3.1.2.5. By End User 10.3.2. Argentina Augmented Reality & Virtual Reality Market Outlook 10.3.2.1. Market Size & Forecast 10.3.2.1.1. By Value 10.3.2.2. Market Share & Forecast 10.3.2.2.1. By Product Type 10.3.2.2.2. By Organization Size 10.3.2.2.3. By Offering 10.3.2.2.4. By Application 10.3.2.2.5. By End User 10.3.3. Colombia Augmented Reality & Virtual Reality Market Outlook 10.3.3.1. Market Size & Forecast 10.3.3.1.1. By Value 10.3.3.2. Market Share & Forecast 10.3.3.2.1. By Product Type 10.3.3.2.2. By Organization Size 10.3.3.2.3. By Offering 10.3.3.2.4. By Application 10.3.3.2.5. By End User 10.3.4. Peru Augmented Reality & Virtual Reality Market Outlook 10.3.4.1. Market Size & Forecast 10.3.4.1.1. By Value 10.3.4.2. Market Share & Forecast 10.3.4.2.1. By Product Type 10.3.4.2.2. By Organization Size 10.3.4.2.3. By Offering 10.3.4.2.4. By Application 10.3.4.2.5. By End User 10.3.5. Chile Augmented Reality & Virtual Reality Market Outlook 10.3.5.1. Market Size & Forecast 10.3.5.1.1. By Value 10.3.5.2. Market Share & Forecast 10.3.5.2.1. By Product Type 10.3.5.2.2. By Organization Size 10.3.5.2.3. By Offering 10.3.5.2.4. By Application 10.3.5.2.5. By End User 11. Middle East & Africa Augmented Reality & Virtual Reality Market Outlook 11.1. Market Size & Forecast 11.1.1. By Value 11.2. Market Share & Forecast 11.2.1. By Product Type 11.2.2. By Organization Size 11.2.3. By Offering 11.2.4. By Application 11.2.5. By End User 11.2.6. By Country 11.3. Middle East & Africa: Country Analysis 11.3.1. Saudi Arabia Augmented Reality & Virtual Reality Market Outlook 11.3.1.1. Market Size & Forecast 11.3.1.1.1. By Value 11.3.1.2. Market Share & Forecast 11.3.1.2.1. By Product Type 11.3.1.2.2. By Organization Size 11.3.1.2.3. By Offering 11.3.1.2.4. By Application 11.3.1.2.5. By End User 11.3.2. South Africa Augmented Reality & Virtual Reality Market Outlook 11.3.2.1. Market Size & Forecast 11.3.2.1.1. By Value 11.3.2.2. Market Share & Forecast 11.3.2.2.1. By Product Type 11.3.2.2.2. By Organization Size 11.3.2.2.3. By Offering 11.3.2.2.4. By Application 11.3.2.2.5. By End User 11.3.3. UAE Augmented Reality & Virtual Reality Market Outlook 11.3.3.1. Market Size & Forecast 11.3.3.1.1. By Value 11.3.3.2. Market Share & Forecast 11.3.3.2.1. By Product Type 11.3.3.2.2. By Organization Size 11.3.3.2.3. By Offering 11.3.3.2.4. By Application 11.3.3.2.5. By End User 11.3.4. Israel Augmented Reality & Virtual Reality Market Outlook 11.3.4.1. Market Size & Forecast 11.3.4.1.1. By Value 11.3.4.2. Market Share & Forecast 11.3.4.2.1. By Product Type 11.3.4.2.2. By Organization Size 11.3.4.2.3. By Offering 11.3.4.2.4. By Application 11.3.4.2.5. By End User 11.3.5. Turkey Augmented Reality & Virtual Reality Market Outlook 11.3.5.1. Market Size & Forecast 11.3.5.1.1. By Value 11.3.5.2. Market Share & Forecast 11.3.5.2.1. By Product Type 11.3.5.2.2. By Organization Size 11.3.5.2.3. By Offering 11.3.5.2.4. By Application 11.3.5.2.5. By End User 12. Market Dynamics 12.1. Drivers 12.1.1. Expansion of the Gaming Community 12.1.2. Growth in Use of Smart Phones 12.1.3. Rise in Internet Penetration 12.2. Challenges 12.2.1. Challenge to adopt the augmented and virtual reality technology in underdeveloped areas 12.2.2. Lack of good user experience design 13. Market Trends & Developments 13.1. Progressing adoption of AR VR by enterprises 13.2. Rise in Technological Development 13.3. Government Initiatives 13.4. Increased Adoption in SMEs 13.5. Cost-effective advantages of augmented and virtual reality-based solutions 14. Company Profiles 14.1. Alphabet Inc. 14.1.1. Business Overview 14.1.2. Key Revenue and Financials 14.1.3. Recent Developments 14.1.4. Key Personnel 14.1.5. Key Product/Services 14.2. DAQRI LLC 14.2.1. Business Overview 14.2.2. Key Revenue and Financials 14.2.3. Recent Developments 14.2.4. Key Personnel 14.2.5. Key Product/Services 14.3. Facebook Inc 14.3.1. Business Overview 14.3.2. Key Revenue and Financials 14.3.3. Recent Developments 14.3.4. Key Personnel 14.3.5. Key Product/Services 14.4. HP Inc. 14.4.1. Business Overview 14.4.2. Key Revenue and Financials 14.4.3. Recent Developments 14.4.4. Key Personnel 14.4.5. Key Product/Services 14.5. HTC Corporation 14.5.1. Business Overview 14.5.2. Key Revenue and Financials 14.5.3. Recent Developments 14.5.4. Key Personnel 14.5.5. Key Product/Services 14.6. Microsoft Corporation 14.6.1. Business Overview 14.6.2. Key Revenue and Financials 14.6.3. Recent Developments 14.6.4. Key Personnel 14.6.5. Key Product/Services 14.7. Samsung Electronics Co. Ltd. 14.7.1. Business Overview 14.7.2. Key Revenue and Financials 14.7.3. Recent Developments 14.7.4. Key Personnel 14.7.5. Key Product/Services 14.8. Sony Corporation 14.8.1. Business Overview 14.8.2. Key Revenue and Financials 14.8.3. Recent Developments 14.8.4. Key Personnel 14.8.5. Key Product/Services 14.9. Magic Leap Inc. 14.9.1. Business Overview 14.9.2. Key Revenue and Financials 14.9.3. Recent Developments 14.9.4. Key Personnel 14.9.5. Key Product/Services 14.10. Toshiba Corporation 14.10.1. Business Overview 14.10.2. Key Revenue and Financials 14.10.3. Recent Developments 14.10.4. Key Personnel 14.10.5. Key Product/Services 15. Strategic Recommendations 16. About Us & Disclaimer
SummaryGlobal Augmented Reality & Virtual Reality Market is anticipated to grow at a robust pace in the forecast period, 2023-2028. The global augmented reality & virtual reality market is primarily driven by the expansion of the mobile gaming sector and rising internet connectivity. Additionally, it is anticipated that rising consumer electronics devices usage will support market expansion on a global scale. Table of Contents1. Product Overview2. Research Methodology 3. Impact of COVID-19 on Global Augmented Reality & Virtual Reality Market 4. Executive Summary 5. Voice of Customers 6. Global Augmented Reality & Virtual Reality Market Outlook 6.1. Market Size & Forecast 6.1.1. By Value 6.2. Market Share & Forecast 6.2.1. By Product Type (Head-Mounted Display, Head-Up Display, Smart Glass, Handheld Device Applications) 6.2.2. By Organization Size (SMEs, Large Enterprises) 6.2.3. By Offering (Hardware & Software) 6.2.4. By Application (Consumer, Enterprise) 6.2.5. By End User (Entertainment, Manufacturing, Healthcare, Defense, Consumer Electronics, Automotive, & Others) 6.2.6. By Region 6.3. By Company (2022) 6.4. Market Map 7. North America Augmented Reality & Virtual Reality Market Outlook 7.1. Market Size & Forecast 7.1.1. By Value 7.2. Market Share & Forecast 7.2.1. By Product Type 7.2.2. By Organization Size 7.2.3. By Offering 7.2.4. By Application 7.2.5. By End User 7.2.6. By Country 7.3. North America: Country Analysis 7.3.1. United States Augmented Reality & Virtual Reality Market Outlook 7.3.1.1. Market Size & Forecast 7.3.1.1.1. By Value 7.3.1.2. Market Share & Forecast 7.3.1.2.1. By Product Type 7.3.1.2.2. By Organization Size 7.3.1.2.3. By Offering 7.3.1.2.4. By Application 7.3.1.2.5. By End User 7.3.2. Canada Augmented Reality & Virtual Reality Market Outlook 7.3.2.1. Market Size & Forecast 7.3.2.1.1. By Value 7.3.2.2. Market Share & Forecast 7.3.2.2.1. By Product Type 7.3.2.2.2. By Organization Size 7.3.2.2.3. By Offering 7.3.2.2.4. By Application 7.3.2.2.5. By End User 7.3.3. Mexico Augmented Reality & Virtual Reality Market Outlook 7.3.3.1. Market Size & Forecast 7.3.3.1.1. By Value 7.3.3.2. Market Share & Forecast 7.3.3.2.1. By Product Type 7.3.3.2.2. By Organization Size 7.3.3.2.3. By Offering 7.3.3.2.4. By Application 7.3.3.2.5. By End User 8. Asia-Pacific Augmented Reality & Virtual Reality Market Outlook 8.1. Market Size & Forecast 8.1.1. By Value 8.2. Market Share & Forecast 8.2.1. By Product Type 8.2.2. By Organization Size 8.2.3. By Offering 8.2.4. By Application 8.2.5. By End User 8.2.6. By Country 8.3. Asia-Pacific: Country Analysis 8.3.1. China Augmented Reality & Virtual Reality Market Outlook 8.3.1.1. Market Size & Forecast 8.3.1.1.1. By Value 8.3.1.2. Market Share & Forecast 8.3.1.2.1. By Product Type 8.3.1.2.2. By Organization Size 8.3.1.2.3. By Offering 8.3.1.2.4. By Application 8.3.1.2.5. By End User 8.3.2. India Augmented Reality & Virtual Reality Market Outlook 8.3.2.1. Market Size & Forecast 8.3.2.1.1. By Value 8.3.2.2. Market Share & Forecast 8.3.2.2.1. By Product Type 8.3.2.2.2. By Organization Size 8.3.2.2.3. By Offering 8.3.2.2.4. By Application 8.3.2.2.5. By End User 8.3.3. Japan Augmented Reality & Virtual Reality Market Outlook 8.3.3.1. Market Size & Forecast 8.3.3.1.1. By Value 8.3.3.2. Market Share & Forecast 8.3.3.2.1. By Product Type 8.3.3.2.2. By Organization Size 8.3.3.2.3. By Offering 8.3.3.2.4. By Application 8.3.3.2.5. By End User 8.3.4. South Korea Augmented Reality & Virtual Reality Market Outlook 8.3.4.1. Market Size & Forecast 8.3.4.1.1. By Value 8.3.4.2. Market Share & Forecast 8.3.4.2.1. By Product Type 8.3.4.2.2. By Organization Size 8.3.4.2.3. By Offering 8.3.4.2.4. By Application 8.3.4.2.5. By End User 8.3.5. Australia Augmented Reality & Virtual Reality Market Outlook 8.3.5.1. Market Size & Forecast 8.3.5.1.1. By Value 8.3.5.2. Market Share & Forecast 8.3.5.2.1. By Product Type 8.3.5.2.2. By Organization Size 8.3.5.2.3. By Offering 8.3.5.2.4. By Application 8.3.5.2.5. By End User 8.3.6. Singapore Augmented Reality & Virtual Reality Market Outlook 8.3.6.1. Market Size & Forecast 8.3.6.1.1. By Value 8.3.6.2. Market Share & Forecast 8.3.6.2.1. By Product Type 8.3.6.2.2. By Organization Size 8.3.6.2.3. By Offering 8.3.6.2.4. By Application 8.3.6.2.5. By End User 8.3.7. Malaysia Augmented Reality & Virtual Reality Market Outlook 8.3.7.1. Market Size & Forecast 8.3.7.1.1. By Value 8.3.7.2. Market Share & Forecast 8.3.7.2.1. By Product Type 8.3.7.2.2. By Organization Size 8.3.7.2.3. By Offering 8.3.7.2.4. By Application 8.3.7.2.5. By End User 9. Europe Augmented Reality & Virtual Reality Market Outlook 9.1. Market Size & Forecast 9.1.1. By Value 9.2. Market Share & Forecast 9.2.1. By Product Type 9.2.2. By Organization Size 9.2.3. By Offering 9.2.4. By Application 9.2.5. By End User 9.2.6. By Country 9.3. Europe: Country Analysis 9.3.1. Germany Augmented Reality & Virtual Reality Market Outlook 9.3.1.1. Market Size & Forecast 9.3.1.1.1. By Value 9.3.1.2. Market Share & Forecast 9.3.1.2.1. By Product Type 9.3.1.2.2. By Organization Size 9.3.1.2.3. By Offering 9.3.1.2.4. By Application 9.3.1.2.5. By End User 9.3.2. United Kingdom Augmented Reality & Virtual Reality Market Outlook 9.3.2.1. Market Size & Forecast 9.3.2.1.1. By Value 9.3.2.2. Market Share & Forecast 9.3.2.2.1. By Product Type 9.3.2.2.2. By Organization Size 9.3.2.2.3. By Offering 9.3.2.2.4. By Application 9.3.2.2.5. By End User 9.3.3. France Augmented Reality & Virtual Reality Market Outlook 9.3.3.1. Market Size & Forecast 9.3.3.1.1. By Value 9.3.3.2. Market Share & Forecast 9.3.3.2.1. By Product Type 9.3.3.2.2. By Organization Size 9.3.3.2.3. By Offering 9.3.3.2.4. By Application 9.3.3.2.5. By End User 9.3.4. Russia Augmented Reality & Virtual Reality Market Outlook 9.3.4.1. Market Size & Forecast 9.3.4.1.1. By Value 9.3.4.2. Market Share & Forecast 9.3.4.2.1. By Product Type 9.3.4.2.2. By Organization Size 9.3.4.2.3. By Offering 9.3.4.2.4. By Application 9.3.4.2.5. By End User 9.3.5. Spain Augmented Reality & Virtual Reality Market Outlook 9.3.5.1. Market Size & Forecast 9.3.5.1.1. By Value 9.3.5.2. Market Share & Forecast 9.3.5.2.1. By Product Type 9.3.5.2.2. By Organization Size 9.3.5.2.3. By Offering 9.3.5.2.4. By Application 9.3.5.2.5. By End User 9.3.6. Belgium Augmented Reality & Virtual Reality Market Outlook 9.3.6.1. Market Size & Forecast 9.3.6.1.1. By Value 9.3.6.2. Market Share & Forecast 9.3.6.2.1. By Product Type 9.3.6.2.2. By Organization Size 9.3.6.2.3. By Offering 9.3.6.2.4. By Application 9.3.6.2.5. By End User 9.3.7. Italy Augmented Reality & Virtual Reality Market Outlook 9.3.7.1. Market Size & Forecast 9.3.7.1.1. By Value 9.3.7.2. Market Share & Forecast 9.3.7.2.1. By Product Type 9.3.7.2.2. By Organization Size 9.3.7.2.3. By Offering 9.3.7.2.4. By Application 9.3.7.2.5. By End User 10. South America Augmented Reality & Virtual Reality Market Outlook 10.1. Market Size & Forecast 10.1.1. By Value 10.2. Market Share & Forecast 10.2.1. By Product Type 10.2.2. By Organization Size 10.2.3. By Offering 10.2.4. By Application 10.2.5. By End User 10.2.6. By Country 10.3. South America: Country Analysis 10.3.1. Brazil Augmented Reality & Virtual Reality Market Outlook 10.3.1.1. Market Size & Forecast 10.3.1.1.1. By Value 10.3.1.2. Market Share & Forecast 10.3.1.2.1. By Product Type 10.3.1.2.2. By Organization Size 10.3.1.2.3. By Offering 10.3.1.2.4. By Application 10.3.1.2.5. By End User 10.3.2. Argentina Augmented Reality & Virtual Reality Market Outlook 10.3.2.1. Market Size & Forecast 10.3.2.1.1. By Value 10.3.2.2. Market Share & Forecast 10.3.2.2.1. By Product Type 10.3.2.2.2. By Organization Size 10.3.2.2.3. By Offering 10.3.2.2.4. By Application 10.3.2.2.5. By End User 10.3.3. Colombia Augmented Reality & Virtual Reality Market Outlook 10.3.3.1. Market Size & Forecast 10.3.3.1.1. By Value 10.3.3.2. Market Share & Forecast 10.3.3.2.1. By Product Type 10.3.3.2.2. By Organization Size 10.3.3.2.3. By Offering 10.3.3.2.4. By Application 10.3.3.2.5. By End User 10.3.4. Peru Augmented Reality & Virtual Reality Market Outlook 10.3.4.1. Market Size & Forecast 10.3.4.1.1. By Value 10.3.4.2. Market Share & Forecast 10.3.4.2.1. By Product Type 10.3.4.2.2. By Organization Size 10.3.4.2.3. By Offering 10.3.4.2.4. By Application 10.3.4.2.5. By End User 10.3.5. Chile Augmented Reality & Virtual Reality Market Outlook 10.3.5.1. Market Size & Forecast 10.3.5.1.1. By Value 10.3.5.2. Market Share & Forecast 10.3.5.2.1. By Product Type 10.3.5.2.2. By Organization Size 10.3.5.2.3. By Offering 10.3.5.2.4. By Application 10.3.5.2.5. By End User 11. Middle East & Africa Augmented Reality & Virtual Reality Market Outlook 11.1. Market Size & Forecast 11.1.1. By Value 11.2. Market Share & Forecast 11.2.1. By Product Type 11.2.2. By Organization Size 11.2.3. By Offering 11.2.4. By Application 11.2.5. By End User 11.2.6. By Country 11.3. Middle East & Africa: Country Analysis 11.3.1. Saudi Arabia Augmented Reality & Virtual Reality Market Outlook 11.3.1.1. Market Size & Forecast 11.3.1.1.1. By Value 11.3.1.2. Market Share & Forecast 11.3.1.2.1. By Product Type 11.3.1.2.2. By Organization Size 11.3.1.2.3. By Offering 11.3.1.2.4. By Application 11.3.1.2.5. By End User 11.3.2. South Africa Augmented Reality & Virtual Reality Market Outlook 11.3.2.1. Market Size & Forecast 11.3.2.1.1. By Value 11.3.2.2. Market Share & Forecast 11.3.2.2.1. By Product Type 11.3.2.2.2. By Organization Size 11.3.2.2.3. By Offering 11.3.2.2.4. By Application 11.3.2.2.5. By End User 11.3.3. UAE Augmented Reality & Virtual Reality Market Outlook 11.3.3.1. Market Size & Forecast 11.3.3.1.1. By Value 11.3.3.2. Market Share & Forecast 11.3.3.2.1. By Product Type 11.3.3.2.2. By Organization Size 11.3.3.2.3. By Offering 11.3.3.2.4. By Application 11.3.3.2.5. By End User 11.3.4. Israel Augmented Reality & Virtual Reality Market Outlook 11.3.4.1. Market Size & Forecast 11.3.4.1.1. By Value 11.3.4.2. Market Share & Forecast 11.3.4.2.1. By Product Type 11.3.4.2.2. By Organization Size 11.3.4.2.3. By Offering 11.3.4.2.4. By Application 11.3.4.2.5. By End User 11.3.5. Turkey Augmented Reality & Virtual Reality Market Outlook 11.3.5.1. Market Size & Forecast 11.3.5.1.1. By Value 11.3.5.2. Market Share & Forecast 11.3.5.2.1. By Product Type 11.3.5.2.2. By Organization Size 11.3.5.2.3. By Offering 11.3.5.2.4. By Application 11.3.5.2.5. By End User 12. Market Dynamics 12.1. Drivers 12.1.1. Expansion of the Gaming Community 12.1.2. Growth in Use of Smart Phones 12.1.3. Rise in Internet Penetration 12.2. Challenges 12.2.1. Challenge to adopt the augmented and virtual reality technology in underdeveloped areas 12.2.2. Lack of good user experience design 13. Market Trends & Developments 13.1. Progressing adoption of AR VR by enterprises 13.2. Rise in Technological Development 13.3. Government Initiatives 13.4. Increased Adoption in SMEs 13.5. Cost-effective advantages of augmented and virtual reality-based solutions 14. Company Profiles 14.1. Alphabet Inc. 14.1.1. Business Overview 14.1.2. Key Revenue and Financials 14.1.3. Recent Developments 14.1.4. Key Personnel 14.1.5. Key Product/Services 14.2. DAQRI LLC 14.2.1. Business Overview 14.2.2. Key Revenue and Financials 14.2.3. Recent Developments 14.2.4. Key Personnel 14.2.5. Key Product/Services 14.3. Facebook Inc 14.3.1. Business Overview 14.3.2. Key Revenue and Financials 14.3.3. Recent Developments 14.3.4. Key Personnel 14.3.5. Key Product/Services 14.4. HP Inc. 14.4.1. Business Overview 14.4.2. Key Revenue and Financials 14.4.3. Recent Developments 14.4.4. Key Personnel 14.4.5. Key Product/Services 14.5. HTC Corporation 14.5.1. Business Overview 14.5.2. Key Revenue and Financials 14.5.3. Recent Developments 14.5.4. Key Personnel 14.5.5. Key Product/Services 14.6. Microsoft Corporation 14.6.1. Business Overview 14.6.2. Key Revenue and Financials 14.6.3. Recent Developments 14.6.4. Key Personnel 14.6.5. Key Product/Services 14.7. Samsung Electronics Co. Ltd. 14.7.1. Business Overview 14.7.2. Key Revenue and Financials 14.7.3. Recent Developments 14.7.4. Key Personnel 14.7.5. Key Product/Services 14.8. Sony Corporation 14.8.1. Business Overview 14.8.2. Key Revenue and Financials 14.8.3. Recent Developments 14.8.4. Key Personnel 14.8.5. Key Product/Services 14.9. Magic Leap Inc. 14.9.1. Business Overview 14.9.2. Key Revenue and Financials 14.9.3. Recent Developments 14.9.4. Key Personnel 14.9.5. Key Product/Services 14.10. Toshiba Corporation 14.10.1. Business Overview 14.10.2. Key Revenue and Financials 14.10.3. Recent Developments 14.10.4. Key Personnel 14.10.5. Key Product/Services 15. Strategic Recommendations 16. About Us & Disclaimer
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