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旅行・観光分野におけるAR/VR市場の世界産業規模、シェア、動向、機会、予測、2018年~2028年Fセグメント別:技術別(拡張現実、仮想現実)、構成要素別(ハードウェア、ソフトウェア、サービス)、用途別(ホスピタリティ、機内エンターテイメント、旅行予約サービス、ARゲーミフィケーション、ナビゲート)、製品別(AR搭載メガネ、ARモバイルアプリ/ソフトウェア、VRヘッドセット)、地域別、競争状況


AR/VR in Travel & Tourism Market Global Industry Size, Share, Trends, Opportunity, and Forecast, 2018-2028FSegmented By Technology (Augmented Reality and Virtual Reality), By Component (Hardware, Software, and Services), By Application (Hospitality, In-Flight Entertainment, Travel Booking Services, AR Gamification, and Navigating), By Product (AR-Powered Glasses, AR Mobile Apps/Software, and VR Headsets), By Region, Competition

旅行・観光における世界のAR/VR市場は、世界中の仮想世界における旅行やホスピタリティサービスに対する需要の増加により、多くのARやVRの観光・旅行サービスへの関心が高まっている。拡張現実(AR)は、デジタル... もっと見る

 

 

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旅行・観光における世界のAR/VR市場は、世界中の仮想世界における旅行やホスピタリティサービスに対する需要の増加により、多くのARやVRの観光・旅行サービスへの関心が高まっている。拡張現実(AR)は、デジタル機器を通して見たときに、ユーザーの物理的な周囲の認識を変える技術である。AR技術は現実世界の環境を置き換えるものではなく、デジタルコンポーネントを重ね合わせることで拡張するものである。拡張現実の最も顕著な例はポケモンGOである。しかし、テクノロジーはマーケティングの世界にも広がっている。市場関係者は通常、ARデバイスを通して見る環境にグラフィックや有用な情報を追加するためにARを使用する。拡張現実技術の体験は、スマートフォンやタブレット、その他同様のデバイスを通じて得られ、消費者にとっては、ほとんどの仮想現実対応ヘッドセットよりも安価な選択肢となっている。多くの場合、ARはカメラやGPS追跡などのモバイル技術とも連動している。
世界のARおよびVR市場の市場規模は高いCAGRで成長し、2023年には3億440万米ドルに達すると予測されている。2020年には、パンデミックにもかかわらず、観光部門によるGDP成長への直接貢献は約4.7兆米ドルであった。北米は、現在のところ、ARとVRに関連する旅行産業の最大の部分を有する。これは、最先端のAR/VR装置における運動組織による事業が発展しているためである。アジア太平洋地域は、移動ビジネスを推進・支援する政府の後押しにより、最も急速に発展している地域である。旅行・観光分野におけるAR/VRの最も有望な分野には、ゲーム、ナビゲーション、旅行予約サービス、ホスピタリティなどがある。
AR旅行アプリケーションを使用する最も実質的な利点には、物理的な周囲の環境に対するユーザーの知覚の変更と改善が含まれる。AR/VR技術はユーザーと関わり、インタラクティブで没入感のあるバーチャル体験を提供する。ARのユーザー数は2023年までに24億人に達すると推定されている。旅行会社はこのトレンドを利用して、ユニークな顧客オファーを作成することが期待されている。
メタバースの台頭が市場成長を後押し
メタバースはインターネットの次の反復とみなされており、ユーザーは物理的な世界とデジタルの世界を一つの場所に座りながら一緒に体験することができる。ソーシャル・テクノロジーの進化に伴い、メタバースでは、デジタルで表現された人々やアバターが、さまざまな場面で互いに交流することができる。ユーザーは試着体験とともに、自宅だけでなく職場でも仮想世界を体験できる。さらに、メタバースは、バーチャルリアリティ(VR)ヘッドセット、ARグラス、スマートフォンアプリを使って、無限に相互接続されたバーチャルコミュニティの空間を提供する。このように、メタバース技術の採用の増加は、ひいては世界中の旅行&観光におけるAR/VRの成長を増大させている。
ユーザー体験の向上が市場成長を促進
バーチャルリアリティ(VR)技術は、様々な場所のバーチャルなウォークスルーを促進するインタラクティブな3Dツアーをユーザーに提供することで、幅広い旅行体験を増強する。VRは、より多くの予約を集め、売上を強化したい旅行会社にとって優れたツールである。例えば、アマデウス社は、地元の人々向けのオンライン旅行予約オプションとして、バーチャル・リアリティ(VR)検索・予約体験サービスを開発し、テストを行っている。VRはまた、実際の旅行にお金を使う前にその場所に遭遇することを可能にすることで、顧客の助けになることが期待されている。あるいは、代理店はVR旅行を販売し、没入感のあるユーザー体験を提供するために、ヘルメットやその他のハードウェアのような特別な機器をユーザーに提供することもできる。
主要プレーヤーによる技術強化が市場成長を牽引
主要プレーヤーは、観光・旅行セクターのユーザーに技術的に高度なサービスを提供するため、技術を強化している。例えば、HTC Corporationは、360度VR体験を強化する入力コントローラを搭載したVRワイヤレスヘッドセット、HTC Viveを発表した。マイクロソフト・コーポレーションは、主にソフトウェア、パソコン・サービス、多数の家電製品の開発・設計に注力している。マイクロソフトは、ホログラフィック拡張現実体験を提供する複合現実(MR)マウント・ディスプレイも発表している。
市場区分
技術は、拡張現実(Augmented Reality)と仮想現実(Virtual Reality)に区分される。コンポーネント別では、市場はハードウェア、ソフトウェア、サービスに分けられる。用途別では、ホスピタリティ、機内エンターテインメント、旅行予約サービス、ARゲーミフィケーション、ナビゲーションに細分化される。製品に基づけば、市場はARメガネ、ARモバイルアプリ/ソフトウェア、VRヘッドセットに分布する。また、この市場分析では、北米、欧州、アジア太平洋、南米、中東&アフリカに分け、地域別の市場セグメンテーションを考案するために、地域セグメンテーションも調査しています。
企業プロフィール
VizioFly Pte Ltd, World Travel VR, INC, Ascape VR, Zco Corporation, Cubix, VARS, Giga Works FZE, The Amsterdam VR Company B.V., InfinitoVFX Studios Pvt Ltd, Ignition Immersive Pty.Ltd.などは、旅行・観光における世界のAR/VR市場の成長をリードするグローバルプラットフォームにおける主要な市場プレイヤーの1つである。
レポートの範囲
本レポートでは、旅行・観光におけるAR/VRの世界市場を、業界動向に加えて、以下のカテゴリーに分類し、その詳細も記載しています:
- 旅行・観光分野のAR/VR市場、技術別
o 拡張現実
o バーチャルリアリティ
- 旅行・観光分野におけるAR/VR市場:コンポーネント別
o ハードウェア
ソフトウェア
サービス
- 旅行・観光分野におけるAR/VR市場:用途別
o ホスピタリティ
o 機内エンターテイメント
o 旅行予約サービス
o ARゲーミフィケーション
o ナビゲート
- 旅行・観光市場におけるAR/VR、製品別:
o ARメガネ
o ARモバイルアプリ/ソフトウェア
o VRヘッドセット
- 旅行・観光分野におけるAR/VR市場:地域別
o アジア太平洋地域
 中国
 日本
 インド
 オーストラリア
 韓国
北米
 米国
 カナダ
 メキシコ
ヨーロッパ
 イギリス
 ドイツ
 フランス
 スペイン
 イタリア
中東およびアフリカ
 イスラエル
 トルコ
 サウジアラビア
 アラブ首長国連邦
南米
 ブラジル
 アルゼンチン
 コロンビア
競争状況
企業プロフィール:世界の旅行・観光市場におけるAR/VRの主要企業の詳細分析。
利用可能なカスタマイズ:
TechSci Research社は、所定の市場データを用いて、企業固有のニーズに応じたカスタマイズを提供しています。このレポートでは以下のカスタマイズが可能です:
企業情報
- 追加市場参入企業(最大5社)の詳細分析とプロファイリング

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目次

1. Product Overview
2. Research Methodology
3. Impact of COVID-19 on Global AR/VR in Travel & Tourism Market
4. Executive Summary
5. Voice of Customers
5.1. Brand Awareness
5.2. Factors Influencing Purchase Decision
5.3. Key Satisfaction Level
5.4. Challenges Faced Post Purchase
5.5. Prominent Type of Application
6. Global AR/VR in Travel & Tourism Market Outlook
6.1. Market Size & Forecast
6.1.1. By Value
6.2. Market Share & Forecast
6.2.1. By Technology (Augmented Reality, Virtual Reality)
6.2.2. By Component (Hardware, Software, Services)
6.2.3. By Application (Hospitality, In-Flight Entertainment, Travel Booking Services, AR Gamification, Navigating)
6.2.4. By Product (AR-Powered Glasses, AR Mobile Apps/Software, VR Headsets)
6.2.5. By Region
6.2.6. By Company (2022)
6.3. Market Map
7. North America AR/VR in Travel & Tourism Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1. By Technology
7.2.2. By Component
7.2.3. By Application
7.2.4. By Product
7.2.5. By Country
7.3. North America: Country Analysis
7.3.1. United States AR/VR in Travel & Tourism Market Outlook
7.3.1.1. Market Size & Forecast
7.3.1.1.1. By Value
7.3.1.2. Market Share & Forecast
7.3.1.2.1. By Technology
7.3.1.2.2. By Component
7.3.1.2.3. By Application
7.3.1.2.4. By Product
7.3.2. Canada AR/VR in Travel & Tourism Market Outlook
7.3.2.1. Market Size & Forecast
7.3.2.1.1. By Value
7.3.2.2. Market Share & Forecast
7.3.2.2.1. By Technology
7.3.2.2.2. By Component
7.3.2.2.3. By Application
7.3.2.2.4. By Product
7.3.3. Mexico AR/VR in Travel & Tourism Market Outlook
7.3.3.1. Market Size & Forecast
7.3.3.1.1. By Value
7.3.3.2. Market Share & Forecast
7.3.3.2.1. By Technology
7.3.3.2.2. By Component
7.3.3.2.3. By Application
7.3.3.2.4. By Product
8. Asia-Pacific AR/VR in Travel & Tourism Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By Technology
8.2.2. By Component
8.2.3. By Application
8.2.4. By Product
8.2.5. By Country
8.3. Asia-Pacific: Country Analysis
8.3.1. China AR/VR in Travel & Tourism Market Outlook
8.3.1.1. Market Size & Forecast
8.3.1.1.1. By Value
8.3.1.2. Market Share & Forecast
8.3.1.2.1. By Technology
8.3.1.2.2. By Component
8.3.1.2.3. By Application
8.3.1.2.4. By Product
8.3.2. Japan AR/VR in Travel & Tourism Market Outlook
8.3.2.1. Market Size & Forecast
8.3.2.1.1. By Value
8.3.2.2. Market Share & Forecast
8.3.2.2.1. By Technology
8.3.2.2.2. By Component
8.3.2.2.3. By Application
8.3.2.2.4. By Product
8.3.3. South Korea AR/VR in Travel & Tourism Market Outlook
8.3.3.1. Market Size & Forecast
8.3.3.1.1. By Value
8.3.3.2. Market Share & Forecast
8.3.3.2.1. By Technology
8.3.3.2.2. By Component
8.3.3.2.3. By Application
8.3.3.2.4. By Product
8.3.4. India AR/VR in Travel & Tourism Market Outlook
8.3.4.1. Market Size & Forecast
8.3.4.1.1. By Value
8.3.4.2. Market Share & Forecast
8.3.4.2.1. By Technology
8.3.4.2.2. By Component
8.3.4.2.3. By Application
8.3.4.2.4. By Product
8.3.5. Australia AR/VR in Travel & Tourism Market Outlook
8.3.5.1. Market Size & Forecast
8.3.5.1.1. By Value
8.3.5.2. Market Share & Forecast
8.3.5.2.1. By Technology
8.3.5.2.2. By Component
8.3.5.2.3. By Application
8.3.5.2.4. By Product
9. Europe AR/VR in Travel & Tourism Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By Technology
9.2.2. By Component
9.2.3. By Application
9.2.4. By Product
9.2.5. By Country
9.3. Europe: Country Analysis
9.3.1. Germany AR/VR in Travel & Tourism Market Outlook
9.3.1.1. Market Size & Forecast
9.3.1.1.1. By Value
9.3.1.2. Market Share & Forecast
9.3.1.2.1. By Technology
9.3.1.2.2. By Component
9.3.1.2.3. By Application
9.3.1.2.4. By Product
9.3.2. United Kingdom AR/VR in Travel & Tourism Market Outlook
9.3.2.1. Market Size & Forecast
9.3.2.1.1. By Value
9.3.2.2. Market Share & Forecast
9.3.2.2.1. By Technology
9.3.2.2.2. By Component
9.3.2.2.3. By Application
9.3.2.2.4. By Product
9.3.3. France AR/VR in Travel & Tourism Market Outlook
9.3.3.1. Market Size & Forecast
9.3.3.1.1. By Value
9.3.3.2. Market Share & Forecast
9.3.3.2.1. By Technology
9.3.3.2.2. By Component
9.3.3.2.3. By Application
9.3.3.2.4. By Product
9.3.4. Italy AR/VR in Travel & Tourism Market Outlook
9.3.4.1. Market Size & Forecast
9.3.4.1.1. By Value
9.3.4.2. Market Share & Forecast
9.3.4.2.1. By Technology
9.3.4.2.2. By Component
9.3.4.2.3. By Application
9.3.4.2.4. By Product
9.3.5. Spain AR/VR in Travel & Tourism Market Outlook
9.3.5.1. Market Size & Forecast
9.3.5.1.1. By Value
9.3.5.2. Market Share & Forecast
9.3.5.2.1. By Technology
9.3.5.2.2. By Component
9.3.5.2.3. By Application
9.3.5.2.4. By Product
10. South America AR/VR in Travel & Tourism Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By Technology
10.2.2. By Component
10.2.3. By Application
10.2.4. By Product
10.2.5. By Country
10.3. South America: Country Analysis
10.3.1. Brazil AR/VR in Travel & Tourism Market Outlook
10.3.1.1. Market Size & Forecast
10.3.1.1.1. By Value
10.3.1.2. Market Share & Forecast
10.3.1.2.1. By Technology
10.3.1.2.2. By Component
10.3.1.2.3. By Application
10.3.1.2.4. By Product
10.3.2. Argentina AR/VR in Travel & Tourism Market Outlook
10.3.2.1. Market Size & Forecast
10.3.2.1.1. By Value
10.3.2.2. Market Share & Forecast
10.3.2.2.1. By Technology
10.3.2.2.2. By Component
10.3.2.2.3. By Application
10.3.2.2.4. By Product
10.3.3. Colombia AR/VR in Travel & Tourism Market Outlook
10.3.3.1. Market Size & Forecast
10.3.3.1.1. By Value
10.3.3.2. Market Share & Forecast
10.3.3.2.1. By Technology
10.3.3.2.2. By Component
10.3.3.2.3. By Application
10.3.3.2.4. By Product
11. Middle East & Africa AR/VR in Travel & Tourism Market Outlook
11.1. Market Size & Forecast
11.1.1. By Value
11.2. Market Share & Forecast
11.2.1. By Technology
11.2.2. By Component
11.2.3. By Application
11.2.4. By Product
11.2.5. By Country
11.3. Middle East & Africa: Country Analysis
11.3.1. Israel AR/VR in Travel & Tourism Market Outlook
11.3.1.1. Market Size & Forecast
11.3.1.1.1. By Value
11.3.1.2. Market Share & Forecast
11.3.1.2.1. By Technology
11.3.1.2.2. By Component
11.3.1.2.3. By Application
11.3.1.2.4. By Product
11.3.2. Turkey AR/VR in Travel & Tourism Market Outlook
11.3.2.1. Market Size & Forecast
11.3.2.1.1. By Value
11.3.2.2. Market Share & Forecast
11.3.2.2.1. By Technology
11.3.2.2.2. By Component
11.3.2.2.3. By Application
11.3.2.2.4. By Product
11.3.3. UAE AR/VR in Travel & Tourism Market Outlook
11.3.3.1. Market Size & Forecast
11.3.3.1.1. By Value
11.3.3.2. Market Share & Forecast
11.3.3.2.1. By Technology
11.3.3.2.2. By Component
11.3.3.2.3. By Application
11.3.3.2.4. By Product
11.3.4. Saudi Arabia AR/VR in Travel & Tourism Market Outlook
11.3.4.1. Market Size & Forecast
11.3.4.1.1. By Value
11.3.4.2. Market Share & Forecast
11.3.4.2.1. By Technology
11.3.4.2.2. By Component
11.3.4.2.3. By Application
11.3.4.2.4. By Product
12. Market Dynamics
12.1. Drivers
12.1.1. Rise in the Metaverse
12.1.2. Enhancement in the User Experience
12.1.3. Technology Enhancement by Key Players
12.2. Challenges
12.2.1. Security and Privacy Concerns
12.2.2. Increasing Health Issues
13. Market Trends & Developments
13.1. Portable Augmented Reality Technology
13.2. Increasing Practical Applications
13.3. More Advanced Headsets and Hardware
13.4. 5G to Expedite AR and VR Evolution
13.5. Growth of Extended Reality (XR)
14. Mergers& Acquisitions/Recent Developments/New Entrants
15. Company Profiles
15.1. VizioFly Pte Ltd
15.1.1. Business Overview
15.1.2. Key Revenue
15.1.3. Recent Developments
15.1.4. Key Personnel
15.1.5. Key Product/Service Offered
15.1.6. Target Market Segments
15.2. World Travel VR, INC
15.2.1. Business Overview
15.2.2. Key Revenue
15.2.3. Recent Developments
15.2.4. Key Personnel
15.2.5. Key Product/Service Offered
15.2.6. Target Market Segments
15.3. Ascape VR
15.3.1. Business Overview
15.3.2. Key Revenue
15.3.3. Recent Developments
15.3.4. Key Personnel
15.3.5. Key Product/Service Offered
15.3.6. Target Market Segments
15.4. Zco Corporation
15.4.1. Business Overview
15.4.2. Key Revenue
15.4.3. Recent Developments
15.4.4. Key Personnel
15.4.5. Key Product/Service Offered
15.4.6. Target Market Segments
15.5. Cubix
15.5.1. Business Overview
15.5.2. Key Revenue
15.5.3. Recent Developments
15.5.4. Key Personnel
15.5.5. Key Product/Service Offered
15.5.6. Target Market Segments
15.6. VARS
15.6.1. Business Overview
15.6.2. Key Revenue
15.6.3. Recent Developments
15.6.4. Key Personnel
15.6.5. Key Product/Service Offered
15.6.6. Target Market Segments
15.7. Giga Works FZE
15.7.1. Business Overview
15.7.2. Key Revenue
15.7.3. Recent Developments
15.7.4. Key Personnel
15.7.5. Key Product/Service Offered
15.7.6. Target Market Segments
15.8. The Amsterdam VR Company B.V.
15.8.1. Business Overview
15.8.2. Key Revenue
15.8.3. Recent Developments
15.8.4. Key Personnel
15.8.5. Key Product/Service Offered
15.8.6. Target Market Segments
15.9. InfinitoVFX Studios Pvt Ltd
15.9.1. Business Overview
15.9.2. Key Revenue
15.9.3. Recent Developments
15.9.4. Key Personnel
15.9.5. Key Product/Service Offered
15.9.6. Target Market Segments
15.10. Ignition Immersive Pty. Ltd.
15.10.1. Business Overview
15.10.2. Key Revenue
15.10.3. Recent Developments
15.10.4. Key Personnel
15.10.5. Key Product/Service Offered
15.10.6. Target Market Segments
16. Strategic Recommendations
16.1. Fastest Growing Market by Application
16.2. Dominating Market by Technology
16.3. Dominating Market by Region & Country
16.4. Growing Technologies
17. About Us & Disclaimer
(Note: The companies list can be customized based on the client requirements.)

 

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Summary

Global AR/VR in Travel & Tourism Market is driven by the increased demand for travel and hospitality services in the virtual world across the globe, raising the interest adoption of numerous AR and VR tourism and travel services. Augmented reality (AR) is a technology that changes users' perception of their physical surroundings when viewed through a digital device. AR technology does not replace the real-world environment but augments it by overlaying digital components. The most prominent instance of augmented reality is Pokémon Go. However, technology has expanded into the world of marketing. The market players usually use AR to add graphics and useful information to an environment viewed through an AR device. The experience of augmented reality technology has been gained through a smartphone, tablet, or other similar devices, which is the less expensive option for consumers than most virtual reality-enabled headsets. In many cases, AR also works with mobile technologies, including cameras and GPS tracking.
The market size of the global AR and VR market is projected to be growing at a high CAGR, reaching USD 304.4 million by 2023. In 2020, the direct contribution to GDP growth from the tourism sector was about USD 4.7 trillion, despite the pandemic. North America is, as of now, home to the biggest portion of the travel industry related to AR and VR because of developing ventures by movement organizations in cutting-edge AR/VR apparatuses. As far as it matters for its, Asia Pacific is supposed to demonstrate the locale with the quickest development on account of government drives to advance and support the movement business. Some of the most promising areas of AR/VR in the travel and tourism sectors include games, navigation, travel booking services, and hospitality.
The most substantial benefits of using AR travel applications include alteration and improvements of the perceptions of the user of their physical surroundings. The AR/VR technology engages with the users to offer them an interactive and immersive virtual experience. It is estimated that the number of AR users will reach 2.4 billion by 2023. Travel agencies are expected to take advantage of this trend to create unique customer offers.
Rise in the Metaverse is Fueling the Market Growth
The metaverse is regarded as the next iteration of the internet, where the user can experience the physical and digital worlds all together while seating in one place. As the evolution of social technologies is rising, the metaverse allows digital representations of people and avatars to interact with each other in a variety of settings. The user can experience the virtual world at work as well as at home, along with the experience of trying on clothes. Additionally, the metaverse provides a space for endless, interconnected virtual communities using virtual reality (VR) headsets, AR glasses, and smartphone apps. Thus, the rise in the adoption of metaverse technology is, in turn, augmenting the growth of AR/VR in Travel & Tourism across the globe.
Enhancement in the User Experience is Driving the Market Growth
Virtual reality (VR) technologies augment a wide range of travel experiences by offering users interactive 3D tours that promote virtual walkthroughs around various locations. VR is an excellent tool for travel agencies that want to attract more bookings and enhance sales. For instance, the company Amadeus has developed and tested its Virtual Reality (VR) Search and Booking Experience service as an online travel booking option for the local public. VR is also expected to help customers by enabling them to encounter the place before spending money on an actual trip. Alternatively, agencies can sell VR trips and provide users with special equipment like helmets and other hardware for delivering an immersive user experience.
Technology Enhancement by Key Players is Driving the Market Growth
The key players are enhancing their technologies to offer technologically advanced services to the users of the Tourism & Travel Sector. For instance, HTC Corporation has introduced a VR Wireless Headset, HTC Vive, equipped with an input controller to enhance the 360-degree VR experience. Microsoft Corporation focuses primarily on developing and engineering software, personal computer services, and numerous consumer electronics. Microsoft has also launched its mixed reality (MR) mounted display, which offers a holographic Augmented Reality experience.
Market Segmentation
Based on Technology, the market is segmented into Augmented Reality and Virtual Reality. Based on Components, the market is divided into Hardware, Software, and Services. Based on Application, the market is fragmented into Hospitality, In-Flight Entertainment, Travel Booking Services, AR Gamification, and Navigating. Based on the Product, the market is distributed into AR-Powered Glasses, AR Mobile Apps/Software, and VR Headsets. The market analysis also studies the regional segmentation to devise regional market segmentation, divided among North America, Europe, Asia-Pacific, South America, and Middle East & Africa.
Company Profiles
VizioFly Pte Ltd, World Travel VR, INC, Ascape VR, Zco Corporation, Cubix, VARS, Giga Works FZE, The Amsterdam VR Company B.V., InfinitoVFX Studios Pvt Ltd, Ignition Immersive Pty. Ltd. are among the major market players in the global platform that lead the market growth of the global AR/VR in Travel & Tourism market.
Report Scope:
In this report, the global AR/VR in Travel & Tourism market has been segmented into the following categories, in addition to the industry trends, which have also been detailed below:
• AR/VR in Travel & Tourism Market, By Technology:
o Augmented Reality
o Virtual Reality
• AR/VR in Travel & Tourism Market, By Component:
o Hardware
o Software
o Services
• AR/VR in Travel & Tourism Market, By Application:
o Hospitality
o In-Flight Entertainment
o Travel Booking Services
o AR Gamification
o Navigating
• AR/VR in Travel & Tourism Market, By Product:
o AR-Powered Glasses
o AR Mobile Apps/Software
o VR Headsets
• AR/VR in Travel & Tourism Market, By Region:
o Asia-Pacific
 China
 Japan
 India
 Australia
 South Korea
o North America
 United States
 Canada
 Mexico
o Europe
 United Kingdom
 Germany
 France
 Spain
 Italy
o Middle East & Africa
 Israel
 Turkey
 Saudi Arabia
 UAE
o South America
 Brazil
 Argentina
 Colombia
Competitive Landscape
Company Profiles: Detailed analysis of the major companies present in the global AR/VR in the Travel & Tourism market.
Available Customizations:
With the given market data, TechSci Research offers customizations according to a company’s specific needs. The following customization options are available for the report:
Company Information
• Detailed analysis and profiling of additional market players (up to five).



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Table of Contents

1. Product Overview
2. Research Methodology
3. Impact of COVID-19 on Global AR/VR in Travel & Tourism Market
4. Executive Summary
5. Voice of Customers
5.1. Brand Awareness
5.2. Factors Influencing Purchase Decision
5.3. Key Satisfaction Level
5.4. Challenges Faced Post Purchase
5.5. Prominent Type of Application
6. Global AR/VR in Travel & Tourism Market Outlook
6.1. Market Size & Forecast
6.1.1. By Value
6.2. Market Share & Forecast
6.2.1. By Technology (Augmented Reality, Virtual Reality)
6.2.2. By Component (Hardware, Software, Services)
6.2.3. By Application (Hospitality, In-Flight Entertainment, Travel Booking Services, AR Gamification, Navigating)
6.2.4. By Product (AR-Powered Glasses, AR Mobile Apps/Software, VR Headsets)
6.2.5. By Region
6.2.6. By Company (2022)
6.3. Market Map
7. North America AR/VR in Travel & Tourism Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1. By Technology
7.2.2. By Component
7.2.3. By Application
7.2.4. By Product
7.2.5. By Country
7.3. North America: Country Analysis
7.3.1. United States AR/VR in Travel & Tourism Market Outlook
7.3.1.1. Market Size & Forecast
7.3.1.1.1. By Value
7.3.1.2. Market Share & Forecast
7.3.1.2.1. By Technology
7.3.1.2.2. By Component
7.3.1.2.3. By Application
7.3.1.2.4. By Product
7.3.2. Canada AR/VR in Travel & Tourism Market Outlook
7.3.2.1. Market Size & Forecast
7.3.2.1.1. By Value
7.3.2.2. Market Share & Forecast
7.3.2.2.1. By Technology
7.3.2.2.2. By Component
7.3.2.2.3. By Application
7.3.2.2.4. By Product
7.3.3. Mexico AR/VR in Travel & Tourism Market Outlook
7.3.3.1. Market Size & Forecast
7.3.3.1.1. By Value
7.3.3.2. Market Share & Forecast
7.3.3.2.1. By Technology
7.3.3.2.2. By Component
7.3.3.2.3. By Application
7.3.3.2.4. By Product
8. Asia-Pacific AR/VR in Travel & Tourism Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By Technology
8.2.2. By Component
8.2.3. By Application
8.2.4. By Product
8.2.5. By Country
8.3. Asia-Pacific: Country Analysis
8.3.1. China AR/VR in Travel & Tourism Market Outlook
8.3.1.1. Market Size & Forecast
8.3.1.1.1. By Value
8.3.1.2. Market Share & Forecast
8.3.1.2.1. By Technology
8.3.1.2.2. By Component
8.3.1.2.3. By Application
8.3.1.2.4. By Product
8.3.2. Japan AR/VR in Travel & Tourism Market Outlook
8.3.2.1. Market Size & Forecast
8.3.2.1.1. By Value
8.3.2.2. Market Share & Forecast
8.3.2.2.1. By Technology
8.3.2.2.2. By Component
8.3.2.2.3. By Application
8.3.2.2.4. By Product
8.3.3. South Korea AR/VR in Travel & Tourism Market Outlook
8.3.3.1. Market Size & Forecast
8.3.3.1.1. By Value
8.3.3.2. Market Share & Forecast
8.3.3.2.1. By Technology
8.3.3.2.2. By Component
8.3.3.2.3. By Application
8.3.3.2.4. By Product
8.3.4. India AR/VR in Travel & Tourism Market Outlook
8.3.4.1. Market Size & Forecast
8.3.4.1.1. By Value
8.3.4.2. Market Share & Forecast
8.3.4.2.1. By Technology
8.3.4.2.2. By Component
8.3.4.2.3. By Application
8.3.4.2.4. By Product
8.3.5. Australia AR/VR in Travel & Tourism Market Outlook
8.3.5.1. Market Size & Forecast
8.3.5.1.1. By Value
8.3.5.2. Market Share & Forecast
8.3.5.2.1. By Technology
8.3.5.2.2. By Component
8.3.5.2.3. By Application
8.3.5.2.4. By Product
9. Europe AR/VR in Travel & Tourism Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By Technology
9.2.2. By Component
9.2.3. By Application
9.2.4. By Product
9.2.5. By Country
9.3. Europe: Country Analysis
9.3.1. Germany AR/VR in Travel & Tourism Market Outlook
9.3.1.1. Market Size & Forecast
9.3.1.1.1. By Value
9.3.1.2. Market Share & Forecast
9.3.1.2.1. By Technology
9.3.1.2.2. By Component
9.3.1.2.3. By Application
9.3.1.2.4. By Product
9.3.2. United Kingdom AR/VR in Travel & Tourism Market Outlook
9.3.2.1. Market Size & Forecast
9.3.2.1.1. By Value
9.3.2.2. Market Share & Forecast
9.3.2.2.1. By Technology
9.3.2.2.2. By Component
9.3.2.2.3. By Application
9.3.2.2.4. By Product
9.3.3. France AR/VR in Travel & Tourism Market Outlook
9.3.3.1. Market Size & Forecast
9.3.3.1.1. By Value
9.3.3.2. Market Share & Forecast
9.3.3.2.1. By Technology
9.3.3.2.2. By Component
9.3.3.2.3. By Application
9.3.3.2.4. By Product
9.3.4. Italy AR/VR in Travel & Tourism Market Outlook
9.3.4.1. Market Size & Forecast
9.3.4.1.1. By Value
9.3.4.2. Market Share & Forecast
9.3.4.2.1. By Technology
9.3.4.2.2. By Component
9.3.4.2.3. By Application
9.3.4.2.4. By Product
9.3.5. Spain AR/VR in Travel & Tourism Market Outlook
9.3.5.1. Market Size & Forecast
9.3.5.1.1. By Value
9.3.5.2. Market Share & Forecast
9.3.5.2.1. By Technology
9.3.5.2.2. By Component
9.3.5.2.3. By Application
9.3.5.2.4. By Product
10. South America AR/VR in Travel & Tourism Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By Technology
10.2.2. By Component
10.2.3. By Application
10.2.4. By Product
10.2.5. By Country
10.3. South America: Country Analysis
10.3.1. Brazil AR/VR in Travel & Tourism Market Outlook
10.3.1.1. Market Size & Forecast
10.3.1.1.1. By Value
10.3.1.2. Market Share & Forecast
10.3.1.2.1. By Technology
10.3.1.2.2. By Component
10.3.1.2.3. By Application
10.3.1.2.4. By Product
10.3.2. Argentina AR/VR in Travel & Tourism Market Outlook
10.3.2.1. Market Size & Forecast
10.3.2.1.1. By Value
10.3.2.2. Market Share & Forecast
10.3.2.2.1. By Technology
10.3.2.2.2. By Component
10.3.2.2.3. By Application
10.3.2.2.4. By Product
10.3.3. Colombia AR/VR in Travel & Tourism Market Outlook
10.3.3.1. Market Size & Forecast
10.3.3.1.1. By Value
10.3.3.2. Market Share & Forecast
10.3.3.2.1. By Technology
10.3.3.2.2. By Component
10.3.3.2.3. By Application
10.3.3.2.4. By Product
11. Middle East & Africa AR/VR in Travel & Tourism Market Outlook
11.1. Market Size & Forecast
11.1.1. By Value
11.2. Market Share & Forecast
11.2.1. By Technology
11.2.2. By Component
11.2.3. By Application
11.2.4. By Product
11.2.5. By Country
11.3. Middle East & Africa: Country Analysis
11.3.1. Israel AR/VR in Travel & Tourism Market Outlook
11.3.1.1. Market Size & Forecast
11.3.1.1.1. By Value
11.3.1.2. Market Share & Forecast
11.3.1.2.1. By Technology
11.3.1.2.2. By Component
11.3.1.2.3. By Application
11.3.1.2.4. By Product
11.3.2. Turkey AR/VR in Travel & Tourism Market Outlook
11.3.2.1. Market Size & Forecast
11.3.2.1.1. By Value
11.3.2.2. Market Share & Forecast
11.3.2.2.1. By Technology
11.3.2.2.2. By Component
11.3.2.2.3. By Application
11.3.2.2.4. By Product
11.3.3. UAE AR/VR in Travel & Tourism Market Outlook
11.3.3.1. Market Size & Forecast
11.3.3.1.1. By Value
11.3.3.2. Market Share & Forecast
11.3.3.2.1. By Technology
11.3.3.2.2. By Component
11.3.3.2.3. By Application
11.3.3.2.4. By Product
11.3.4. Saudi Arabia AR/VR in Travel & Tourism Market Outlook
11.3.4.1. Market Size & Forecast
11.3.4.1.1. By Value
11.3.4.2. Market Share & Forecast
11.3.4.2.1. By Technology
11.3.4.2.2. By Component
11.3.4.2.3. By Application
11.3.4.2.4. By Product
12. Market Dynamics
12.1. Drivers
12.1.1. Rise in the Metaverse
12.1.2. Enhancement in the User Experience
12.1.3. Technology Enhancement by Key Players
12.2. Challenges
12.2.1. Security and Privacy Concerns
12.2.2. Increasing Health Issues
13. Market Trends & Developments
13.1. Portable Augmented Reality Technology
13.2. Increasing Practical Applications
13.3. More Advanced Headsets and Hardware
13.4. 5G to Expedite AR and VR Evolution
13.5. Growth of Extended Reality (XR)
14. Mergers& Acquisitions/Recent Developments/New Entrants
15. Company Profiles
15.1. VizioFly Pte Ltd
15.1.1. Business Overview
15.1.2. Key Revenue
15.1.3. Recent Developments
15.1.4. Key Personnel
15.1.5. Key Product/Service Offered
15.1.6. Target Market Segments
15.2. World Travel VR, INC
15.2.1. Business Overview
15.2.2. Key Revenue
15.2.3. Recent Developments
15.2.4. Key Personnel
15.2.5. Key Product/Service Offered
15.2.6. Target Market Segments
15.3. Ascape VR
15.3.1. Business Overview
15.3.2. Key Revenue
15.3.3. Recent Developments
15.3.4. Key Personnel
15.3.5. Key Product/Service Offered
15.3.6. Target Market Segments
15.4. Zco Corporation
15.4.1. Business Overview
15.4.2. Key Revenue
15.4.3. Recent Developments
15.4.4. Key Personnel
15.4.5. Key Product/Service Offered
15.4.6. Target Market Segments
15.5. Cubix
15.5.1. Business Overview
15.5.2. Key Revenue
15.5.3. Recent Developments
15.5.4. Key Personnel
15.5.5. Key Product/Service Offered
15.5.6. Target Market Segments
15.6. VARS
15.6.1. Business Overview
15.6.2. Key Revenue
15.6.3. Recent Developments
15.6.4. Key Personnel
15.6.5. Key Product/Service Offered
15.6.6. Target Market Segments
15.7. Giga Works FZE
15.7.1. Business Overview
15.7.2. Key Revenue
15.7.3. Recent Developments
15.7.4. Key Personnel
15.7.5. Key Product/Service Offered
15.7.6. Target Market Segments
15.8. The Amsterdam VR Company B.V.
15.8.1. Business Overview
15.8.2. Key Revenue
15.8.3. Recent Developments
15.8.4. Key Personnel
15.8.5. Key Product/Service Offered
15.8.6. Target Market Segments
15.9. InfinitoVFX Studios Pvt Ltd
15.9.1. Business Overview
15.9.2. Key Revenue
15.9.3. Recent Developments
15.9.4. Key Personnel
15.9.5. Key Product/Service Offered
15.9.6. Target Market Segments
15.10. Ignition Immersive Pty. Ltd.
15.10.1. Business Overview
15.10.2. Key Revenue
15.10.3. Recent Developments
15.10.4. Key Personnel
15.10.5. Key Product/Service Offered
15.10.6. Target Market Segments
16. Strategic Recommendations
16.1. Fastest Growing Market by Application
16.2. Dominating Market by Technology
16.3. Dominating Market by Region & Country
16.4. Growing Technologies
17. About Us & Disclaimer
(Note: The companies list can be customized based on the client requirements.)

 

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