旅行・観光分野のAR/VR市場 - 世界の産業規模、シェア、動向、機会、予測、2018-2028F 技術別(拡張現実、仮想現実)、コンポーネント別(ハードウェア、ソフトウェア、サービス)、用途別(ホスピタリティ、機内エンターテインメント、旅行予約サービス、ARゲーミフィケーション、ナビゲート)、製品別(AR搭載メガネ、ARモバイルアプリ/ソフトウェア、VRヘッドセット)、地域別、競争状況別AR/VR in Travel & Tourism Market Global Industry Size, Share, Trends, Opportunity, and Forecast, 2018-2028FSegmented By Technology (Augmented Reality and Virtual Reality), By Component (Hardware, Software, and Services), By Application (Hospitality, In-Flight Entertainment, Travel Booking Services, AR Gamification, and Navigating), By Product (AR-Powered Glasses, AR Mobile Apps/Software, and VR Headsets), By Region, Competition 旅行・観光における世界のAR/VR市場は、世界中の仮想世界での旅行やホスピタリティサービスに対する需要の増加により、数多くのARやVRの観光・旅行サービスへの関心導入が高まっています。拡張現実(AR)は、デジ... もっと見る
サマリー旅行・観光における世界のAR/VR市場は、世界中の仮想世界での旅行やホスピタリティサービスに対する需要の増加により、数多くのARやVRの観光・旅行サービスへの関心導入が高まっています。拡張現実(AR)は、デジタル機器を通して見たときに、物理的な周囲の環境に対するユーザーの認識を変化させる技術です。AR技術は、現実の環境を置き換えるのではなく、デジタルコンポーネントを重ね合わせることによって、現実の環境を拡張します。拡張現実の最も顕著な例は「ポケモンGO」です。しかし、テクノロジーはマーケティングの世界にも広がっています。市場関係者は通常、ARデバイスを通して見る環境にグラフィックや有用な情報を追加するためにARを使用します。拡張現実技術の体験は、スマートフォンやタブレット、その他同様のデバイスを通じて得られ、消費者にとっては、ほとんどの仮想現実対応ヘッドセットよりも安価な選択肢となっています。多くの場合、ARはカメラやGPS追跡などのモバイル技術とも連動しています。世界のARおよびVRの市場規模は高いCAGRで成長し、2023年には3億440万米ドルに達すると予測されています。2020年、パンデミックにもかかわらず、観光部門によるGDP成長への直接貢献は約4.7兆USD。北米は、現時点では、ARやVRに関連する旅行産業の最も大きな部分を占めている。これは、最先端のAR/VR装置における運動団体のベンチャーが発展しているためである。アジア太平洋地域は、ムーブメントビジネスを推進・支援する政府の後押しにより、最も早く発展する地域であると考えられています。旅行・観光分野におけるAR/VRの最も有望な分野には、ゲーム、ナビゲーション、旅行予約サービス、ホスピタリティなどがある。 AR旅行アプリケーションを使用する最も実質的な利点は、物理的な周囲の環境に対するユーザーの知覚の変更と改善です。AR/VR技術は、ユーザーと関わり、インタラクティブで没入感のある仮想体験を提供します。ARのユーザー数は、2023年までに24億人に達すると推定されています。旅行会社はこのトレンドを活用して、ユニークな顧客提案を行うことが期待されます。 メタバースの台頭が市場成長の原動力となる メタバースは、インターネットの次の世代と考えられており、ユーザーは1つの場所に座りながら物理的な世界とデジタルな世界をまとめて体験することができます。ソーシャルテクノロジーの進化に伴い、メタバースでは、デジタルで表現された人々やアバターが、さまざまな場面で互いに交流することができるようになりました。ユーザーは、自宅だけでなく職場でも、試着体験とともに仮想世界を体験することができます。さらに、メタバースは、バーチャルリアリティ(VR)ヘッドセット、ARグラス、スマートフォンアプリを使用して、無限に相互接続されたバーチャルコミュニティの空間を提供します。このように、メタバース技術の採用が進むことで、世界中の旅行・観光業界におけるAR/VRの成長も加速しています。 ユーザーエクスペリエンスの向上が市場成長の原動力に バーチャルリアリティ(VR)技術は、さまざまな場所のバーチャルなウォークスルーを促進するインタラクティブな3Dツアーをユーザーに提供することで、幅広い旅行体験を増大させます。VRは、より多くの予約を集め、売上を向上させたい旅行会社にとって、優れたツールである。例えば、アマデウス社は、現地でのオンライン旅行予約の選択肢として、バーチャルリアリティ(VR)検索・予約体験サービスを開発し、テストを行っています。VRは、実際の旅行にお金を使う前に、その場所に出会うことができるため、顧客にも役立つと期待されています。あるいは、代理店はVR旅行を販売し、没入感のあるユーザー体験を提供するために、ヘルメットやその他のハードウェアなどの特別な機器をユーザーに提供することができます。 主要プレーヤーによる技術強化が市場成長を促進する 主要プレーヤーは、観光・旅行セクターのユーザーに技術的に高度なサービスを提供するために、技術を強化しています。例えば、HTC Corporationは、360度VR体験を強化するための入力コントローラを搭載したVRワイヤレスヘッドセット「HTC Vive」を発表しています。マイクロソフト株式会社は、主にソフトウェアの開発・設計、パーソナルコンピュータサービス、多数のコンシューマエレクトロニクスに注力しています。また、マイクロソフトは、ホログラフィックな拡張現実体験を提供する複合現実(MR)マウントディスプレイを発表しています。 市場の細分化 技術別では、Augmented RealityとVirtual Realityに分類される。コンポーネントに基づき、市場はハードウェア、ソフトウェア、サービスに分類されます。アプリケーションに基づき、市場はホスピタリティ、機内エンターテインメント、旅行予約サービス、ARゲーミフィケーション、ナビゲーティングに細分化される。製品に基づくと、市場はAR搭載メガネ、ARモバイルアプリ/ソフトウェア、VRヘッドセットに分散されます。また、市場分析では、北米、ヨーロッパ、アジア太平洋、南米、中東&アフリカに分け、地域別の市場セグメンテーションを考案するために調査しています。 会社概要 VizioFly Pte Ltd、World Travel VR, INC、Ascape VR、Zco Corporation、Cubix、VARS、Giga Works FZE、The Amsterdam VR Company B.V., InfinitoVFX Studios Pvt Ltd, Ignition Immersive Pty.Ltd.などは、旅行・観光における世界のAR/VR市場の市場成長をリードするグローバルプラットフォームにおける主要な市場プレイヤーです。 レポートのスコープ 本レポートでは、旅行&観光におけるAR/VRの世界市場を、業界動向に加えて、以下のカテゴリーに分類し、その詳細も記載しています: - 旅行&観光におけるAR/VR市場、技術別: o 拡張現実(Augmented Reality o バーチャルリアリティ - 旅行・観光分野のAR/VR市場、コンポーネント別: o ハードウェア ソフトウェア サービス - 旅行・観光分野のAR/VR市場:アプリケーション別 o ホスピタリティ o 機内エンターテイメント o 旅行予約サービス o ARゲーミフィケーション o ナビゲート - 旅行・観光分野におけるAR/VR市場、製品別 o AR搭載メガネ o ARモバイルアプリ/ソフトウェア o VRヘッドセット - 旅行・観光市場におけるAR/VRの市場:地域別: o アジア太平洋地域 中国 日本 インド オーストラリア 韓国 北アメリカ 米国 カナダ メキシコ ヨーロッパ イギリス ドイツ フランス スペイン イタリア o 中東・アフリカ イスラエル トルコ サウジアラビア UAE o 南米 ブラジル アルゼンチン コロンビア 競合他社の状況 企業プロファイル:旅行・観光分野における世界のAR/VR市場に進出している主要企業の詳細分析。 利用可能なカスタマイズ: TechSci Researchは、与えられた市場データをもとに、企業の特定のニーズに応じてカスタマイズを提供します。このレポートでは、以下のカスタマイズオプションが利用可能です: 企業情報 - 追加の市場プレイヤー(最大5社)の詳細な分析とプロファイリング。 目次1. Product Overview2. Research Methodology 3. Impact of COVID-19 on Global AR/VR in Travel & Tourism Market 4. Executive Summary 5. Voice of Customers 5.1. Brand Awareness 5.2. Factors Influencing Purchase Decision 5.3. Key Satisfaction Level 5.4. Challenges Faced Post Purchase 5.5. Prominent Type of Application 6. Global AR/VR in Travel & Tourism Market Outlook 6.1. Market Size & Forecast 6.1.1. By Value 6.2. Market Share & Forecast 6.2.1. By Technology (Augmented Reality, Virtual Reality) 6.2.2. By Component (Hardware, Software, Services) 6.2.3. By Application (Hospitality, In-Flight Entertainment, Travel Booking Services, AR Gamification, Navigating) 6.2.4. By Product (AR-Powered Glasses, AR Mobile Apps/Software, VR Headsets) 6.2.5. By Region 6.2.6. By Company (2022) 6.3. Market Map 7. North America AR/VR in Travel & Tourism Market Outlook 7.1. Market Size & Forecast 7.1.1. By Value 7.2. Market Share & Forecast 7.2.1. By Technology 7.2.2. By Component 7.2.3. By Application 7.2.4. By Product 7.2.5. By Country 7.3. North America: Country Analysis 7.3.1. United States AR/VR in Travel & Tourism Market Outlook 7.3.1.1. Market Size & Forecast 7.3.1.1.1. By Value 7.3.1.2. Market Share & Forecast 7.3.1.2.1. By Technology 7.3.1.2.2. By Component 7.3.1.2.3. By Application 7.3.1.2.4. By Product 7.3.2. Canada AR/VR in Travel & Tourism Market Outlook 7.3.2.1. Market Size & Forecast 7.3.2.1.1. By Value 7.3.2.2. Market Share & Forecast 7.3.2.2.1. By Technology 7.3.2.2.2. By Component 7.3.2.2.3. By Application 7.3.2.2.4. By Product 7.3.3. Mexico AR/VR in Travel & Tourism Market Outlook 7.3.3.1. Market Size & Forecast 7.3.3.1.1. By Value 7.3.3.2. Market Share & Forecast 7.3.3.2.1. By Technology 7.3.3.2.2. By Component 7.3.3.2.3. By Application 7.3.3.2.4. By Product 8. Asia-Pacific AR/VR in Travel & Tourism Market Outlook 8.1. Market Size & Forecast 8.1.1. By Value 8.2. Market Share & Forecast 8.2.1. By Technology 8.2.2. By Component 8.2.3. By Application 8.2.4. By Product 8.2.5. By Country 8.3. Asia-Pacific: Country Analysis 8.3.1. China AR/VR in Travel & Tourism Market Outlook 8.3.1.1. Market Size & Forecast 8.3.1.1.1. By Value 8.3.1.2. Market Share & Forecast 8.3.1.2.1. By Technology 8.3.1.2.2. By Component 8.3.1.2.3. By Application 8.3.1.2.4. By Product 8.3.2. Japan AR/VR in Travel & Tourism Market Outlook 8.3.2.1. Market Size & Forecast 8.3.2.1.1. By Value 8.3.2.2. Market Share & Forecast 8.3.2.2.1. By Technology 8.3.2.2.2. By Component 8.3.2.2.3. By Application 8.3.2.2.4. By Product 8.3.3. South Korea AR/VR in Travel & Tourism Market Outlook 8.3.3.1. Market Size & Forecast 8.3.3.1.1. By Value 8.3.3.2. Market Share & Forecast 8.3.3.2.1. By Technology 8.3.3.2.2. By Component 8.3.3.2.3. By Application 8.3.3.2.4. By Product 8.3.4. India AR/VR in Travel & Tourism Market Outlook 8.3.4.1. Market Size & Forecast 8.3.4.1.1. By Value 8.3.4.2. Market Share & Forecast 8.3.4.2.1. By Technology 8.3.4.2.2. By Component 8.3.4.2.3. By Application 8.3.4.2.4. By Product 8.3.5. Australia AR/VR in Travel & Tourism Market Outlook 8.3.5.1. Market Size & Forecast 8.3.5.1.1. By Value 8.3.5.2. Market Share & Forecast 8.3.5.2.1. By Technology 8.3.5.2.2. By Component 8.3.5.2.3. By Application 8.3.5.2.4. By Product 9. Europe AR/VR in Travel & Tourism Market Outlook 9.1. Market Size & Forecast 9.1.1. By Value 9.2. Market Share & Forecast 9.2.1. By Technology 9.2.2. By Component 9.2.3. By Application 9.2.4. By Product 9.2.5. By Country 9.3. Europe: Country Analysis 9.3.1. Germany AR/VR in Travel & Tourism Market Outlook 9.3.1.1. Market Size & Forecast 9.3.1.1.1. By Value 9.3.1.2. Market Share & Forecast 9.3.1.2.1. By Technology 9.3.1.2.2. By Component 9.3.1.2.3. By Application 9.3.1.2.4. By Product 9.3.2. United Kingdom AR/VR in Travel & Tourism Market Outlook 9.3.2.1. Market Size & Forecast 9.3.2.1.1. By Value 9.3.2.2. Market Share & Forecast 9.3.2.2.1. By Technology 9.3.2.2.2. By Component 9.3.2.2.3. By Application 9.3.2.2.4. By Product 9.3.3. France AR/VR in Travel & Tourism Market Outlook 9.3.3.1. Market Size & Forecast 9.3.3.1.1. By Value 9.3.3.2. Market Share & Forecast 9.3.3.2.1. By Technology 9.3.3.2.2. By Component 9.3.3.2.3. By Application 9.3.3.2.4. By Product 9.3.4. Italy AR/VR in Travel & Tourism Market Outlook 9.3.4.1. Market Size & Forecast 9.3.4.1.1. By Value 9.3.4.2. Market Share & Forecast 9.3.4.2.1. By Technology 9.3.4.2.2. By Component 9.3.4.2.3. By Application 9.3.4.2.4. By Product 9.3.5. Spain AR/VR in Travel & Tourism Market Outlook 9.3.5.1. Market Size & Forecast 9.3.5.1.1. By Value 9.3.5.2. Market Share & Forecast 9.3.5.2.1. By Technology 9.3.5.2.2. By Component 9.3.5.2.3. By Application 9.3.5.2.4. By Product 10. South America AR/VR in Travel & Tourism Market Outlook 10.1. Market Size & Forecast 10.1.1. By Value 10.2. Market Share & Forecast 10.2.1. By Technology 10.2.2. By Component 10.2.3. By Application 10.2.4. By Product 10.2.5. By Country 10.3. South America: Country Analysis 10.3.1. Brazil AR/VR in Travel & Tourism Market Outlook 10.3.1.1. Market Size & Forecast 10.3.1.1.1. By Value 10.3.1.2. Market Share & Forecast 10.3.1.2.1. By Technology 10.3.1.2.2. By Component 10.3.1.2.3. By Application 10.3.1.2.4. By Product 10.3.2. Argentina AR/VR in Travel & Tourism Market Outlook 10.3.2.1. Market Size & Forecast 10.3.2.1.1. By Value 10.3.2.2. Market Share & Forecast 10.3.2.2.1. By Technology 10.3.2.2.2. By Component 10.3.2.2.3. By Application 10.3.2.2.4. By Product 10.3.3. Colombia AR/VR in Travel & Tourism Market Outlook 10.3.3.1. Market Size & Forecast 10.3.3.1.1. By Value 10.3.3.2. Market Share & Forecast 10.3.3.2.1. By Technology 10.3.3.2.2. By Component 10.3.3.2.3. By Application 10.3.3.2.4. By Product 11. Middle East & Africa AR/VR in Travel & Tourism Market Outlook 11.1. Market Size & Forecast 11.1.1. By Value 11.2. Market Share & Forecast 11.2.1. By Technology 11.2.2. By Component 11.2.3. By Application 11.2.4. By Product 11.2.5. By Country 11.3. Middle East & Africa: Country Analysis 11.3.1. Israel AR/VR in Travel & Tourism Market Outlook 11.3.1.1. Market Size & Forecast 11.3.1.1.1. By Value 11.3.1.2. Market Share & Forecast 11.3.1.2.1. By Technology 11.3.1.2.2. By Component 11.3.1.2.3. By Application 11.3.1.2.4. By Product 11.3.2. Turkey AR/VR in Travel & Tourism Market Outlook 11.3.2.1. Market Size & Forecast 11.3.2.1.1. By Value 11.3.2.2. Market Share & Forecast 11.3.2.2.1. By Technology 11.3.2.2.2. By Component 11.3.2.2.3. By Application 11.3.2.2.4. By Product 11.3.3. UAE AR/VR in Travel & Tourism Market Outlook 11.3.3.1. Market Size & Forecast 11.3.3.1.1. By Value 11.3.3.2. Market Share & Forecast 11.3.3.2.1. By Technology 11.3.3.2.2. By Component 11.3.3.2.3. By Application 11.3.3.2.4. By Product 11.3.4. Saudi Arabia AR/VR in Travel & Tourism Market Outlook 11.3.4.1. Market Size & Forecast 11.3.4.1.1. By Value 11.3.4.2. Market Share & Forecast 11.3.4.2.1. By Technology 11.3.4.2.2. By Component 11.3.4.2.3. By Application 11.3.4.2.4. By Product 12. Market Dynamics 12.1. Drivers 12.1.1. Rise in the Metaverse 12.1.2. Enhancement in the User Experience 12.1.3. Technology Enhancement by Key Players 12.2. Challenges 12.2.1. Security and Privacy Concerns 12.2.2. Increasing Health Issues 13. Market Trends & Developments 13.1. Portable Augmented Reality Technology 13.2. Increasing Practical Applications 13.3. More Advanced Headsets and Hardware 13.4. 5G to Expedite AR and VR Evolution 13.5. Growth of Extended Reality (XR) 14. Mergers& Acquisitions/Recent Developments/New Entrants 15. Company Profiles 15.1. VizioFly Pte Ltd 15.1.1. Business Overview 15.1.2. Key Revenue 15.1.3. Recent Developments 15.1.4. Key Personnel 15.1.5. Key Product/Service Offered 15.1.6. Target Market Segments 15.2. World Travel VR, INC 15.2.1. Business Overview 15.2.2. Key Revenue 15.2.3. Recent Developments 15.2.4. Key Personnel 15.2.5. Key Product/Service Offered 15.2.6. Target Market Segments 15.3. Ascape VR 15.3.1. Business Overview 15.3.2. Key Revenue 15.3.3. Recent Developments 15.3.4. Key Personnel 15.3.5. Key Product/Service Offered 15.3.6. Target Market Segments 15.4. Zco Corporation 15.4.1. Business Overview 15.4.2. Key Revenue 15.4.3. Recent Developments 15.4.4. Key Personnel 15.4.5. Key Product/Service Offered 15.4.6. Target Market Segments 15.5. Cubix 15.5.1. Business Overview 15.5.2. Key Revenue 15.5.3. Recent Developments 15.5.4. Key Personnel 15.5.5. Key Product/Service Offered 15.5.6. Target Market Segments 15.6. VARS 15.6.1. Business Overview 15.6.2. Key Revenue 15.6.3. Recent Developments 15.6.4. Key Personnel 15.6.5. Key Product/Service Offered 15.6.6. Target Market Segments 15.7. Giga Works FZE 15.7.1. Business Overview 15.7.2. Key Revenue 15.7.3. Recent Developments 15.7.4. Key Personnel 15.7.5. Key Product/Service Offered 15.7.6. Target Market Segments 15.8. The Amsterdam VR Company B.V. 15.8.1. Business Overview 15.8.2. Key Revenue 15.8.3. Recent Developments 15.8.4. Key Personnel 15.8.5. Key Product/Service Offered 15.8.6. Target Market Segments 15.9. InfinitoVFX Studios Pvt Ltd 15.9.1. Business Overview 15.9.2. Key Revenue 15.9.3. Recent Developments 15.9.4. Key Personnel 15.9.5. Key Product/Service Offered 15.9.6. Target Market Segments 15.10. Ignition Immersive Pty. Ltd. 15.10.1. Business Overview 15.10.2. Key Revenue 15.10.3. Recent Developments 15.10.4. Key Personnel 15.10.5. Key Product/Service Offered 15.10.6. Target Market Segments 16. Strategic Recommendations 16.1. Fastest Growing Market by Application 16.2. Dominating Market by Technology 16.3. Dominating Market by Region & Country 16.4. Growing Technologies 17. About Us & Disclaimer (Note: The companies list can be customized based on the client requirements.)
SummaryGlobal AR/VR in Travel & Tourism Market is driven by the increased demand for travel and hospitality services in the virtual world across the globe, raising the interest adoption of numerous AR and VR tourism and travel services. Augmented reality (AR) is a technology that changes users' perception of their physical surroundings when viewed through a digital device. AR technology does not replace the real-world environment but augments it by overlaying digital components. The most prominent instance of augmented reality is Pokémon Go. However, technology has expanded into the world of marketing. The market players usually use AR to add graphics and useful information to an environment viewed through an AR device. The experience of augmented reality technology has been gained through a smartphone, tablet, or other similar devices, which is the less expensive option for consumers than most virtual reality-enabled headsets. In many cases, AR also works with mobile technologies, including cameras and GPS tracking. Table of Contents1. Product Overview2. Research Methodology 3. Impact of COVID-19 on Global AR/VR in Travel & Tourism Market 4. Executive Summary 5. Voice of Customers 5.1. Brand Awareness 5.2. Factors Influencing Purchase Decision 5.3. Key Satisfaction Level 5.4. Challenges Faced Post Purchase 5.5. Prominent Type of Application 6. Global AR/VR in Travel & Tourism Market Outlook 6.1. Market Size & Forecast 6.1.1. By Value 6.2. Market Share & Forecast 6.2.1. By Technology (Augmented Reality, Virtual Reality) 6.2.2. By Component (Hardware, Software, Services) 6.2.3. By Application (Hospitality, In-Flight Entertainment, Travel Booking Services, AR Gamification, Navigating) 6.2.4. By Product (AR-Powered Glasses, AR Mobile Apps/Software, VR Headsets) 6.2.5. By Region 6.2.6. By Company (2022) 6.3. Market Map 7. North America AR/VR in Travel & Tourism Market Outlook 7.1. Market Size & Forecast 7.1.1. By Value 7.2. Market Share & Forecast 7.2.1. By Technology 7.2.2. By Component 7.2.3. By Application 7.2.4. By Product 7.2.5. By Country 7.3. North America: Country Analysis 7.3.1. United States AR/VR in Travel & Tourism Market Outlook 7.3.1.1. Market Size & Forecast 7.3.1.1.1. By Value 7.3.1.2. Market Share & Forecast 7.3.1.2.1. By Technology 7.3.1.2.2. By Component 7.3.1.2.3. By Application 7.3.1.2.4. By Product 7.3.2. Canada AR/VR in Travel & Tourism Market Outlook 7.3.2.1. Market Size & Forecast 7.3.2.1.1. By Value 7.3.2.2. Market Share & Forecast 7.3.2.2.1. By Technology 7.3.2.2.2. By Component 7.3.2.2.3. By Application 7.3.2.2.4. By Product 7.3.3. Mexico AR/VR in Travel & Tourism Market Outlook 7.3.3.1. Market Size & Forecast 7.3.3.1.1. By Value 7.3.3.2. Market Share & Forecast 7.3.3.2.1. By Technology 7.3.3.2.2. By Component 7.3.3.2.3. By Application 7.3.3.2.4. By Product 8. Asia-Pacific AR/VR in Travel & Tourism Market Outlook 8.1. Market Size & Forecast 8.1.1. By Value 8.2. Market Share & Forecast 8.2.1. By Technology 8.2.2. By Component 8.2.3. By Application 8.2.4. By Product 8.2.5. By Country 8.3. Asia-Pacific: Country Analysis 8.3.1. China AR/VR in Travel & Tourism Market Outlook 8.3.1.1. Market Size & Forecast 8.3.1.1.1. By Value 8.3.1.2. Market Share & Forecast 8.3.1.2.1. By Technology 8.3.1.2.2. By Component 8.3.1.2.3. By Application 8.3.1.2.4. By Product 8.3.2. Japan AR/VR in Travel & Tourism Market Outlook 8.3.2.1. Market Size & Forecast 8.3.2.1.1. By Value 8.3.2.2. Market Share & Forecast 8.3.2.2.1. By Technology 8.3.2.2.2. By Component 8.3.2.2.3. By Application 8.3.2.2.4. By Product 8.3.3. South Korea AR/VR in Travel & Tourism Market Outlook 8.3.3.1. Market Size & Forecast 8.3.3.1.1. By Value 8.3.3.2. Market Share & Forecast 8.3.3.2.1. By Technology 8.3.3.2.2. By Component 8.3.3.2.3. By Application 8.3.3.2.4. By Product 8.3.4. India AR/VR in Travel & Tourism Market Outlook 8.3.4.1. Market Size & Forecast 8.3.4.1.1. By Value 8.3.4.2. Market Share & Forecast 8.3.4.2.1. By Technology 8.3.4.2.2. By Component 8.3.4.2.3. By Application 8.3.4.2.4. By Product 8.3.5. Australia AR/VR in Travel & Tourism Market Outlook 8.3.5.1. Market Size & Forecast 8.3.5.1.1. By Value 8.3.5.2. Market Share & Forecast 8.3.5.2.1. By Technology 8.3.5.2.2. By Component 8.3.5.2.3. By Application 8.3.5.2.4. By Product 9. Europe AR/VR in Travel & Tourism Market Outlook 9.1. Market Size & Forecast 9.1.1. By Value 9.2. Market Share & Forecast 9.2.1. By Technology 9.2.2. By Component 9.2.3. By Application 9.2.4. By Product 9.2.5. By Country 9.3. Europe: Country Analysis 9.3.1. Germany AR/VR in Travel & Tourism Market Outlook 9.3.1.1. Market Size & Forecast 9.3.1.1.1. By Value 9.3.1.2. Market Share & Forecast 9.3.1.2.1. By Technology 9.3.1.2.2. By Component 9.3.1.2.3. By Application 9.3.1.2.4. By Product 9.3.2. United Kingdom AR/VR in Travel & Tourism Market Outlook 9.3.2.1. Market Size & Forecast 9.3.2.1.1. By Value 9.3.2.2. Market Share & Forecast 9.3.2.2.1. By Technology 9.3.2.2.2. By Component 9.3.2.2.3. By Application 9.3.2.2.4. By Product 9.3.3. France AR/VR in Travel & Tourism Market Outlook 9.3.3.1. Market Size & Forecast 9.3.3.1.1. By Value 9.3.3.2. Market Share & Forecast 9.3.3.2.1. By Technology 9.3.3.2.2. By Component 9.3.3.2.3. By Application 9.3.3.2.4. By Product 9.3.4. Italy AR/VR in Travel & Tourism Market Outlook 9.3.4.1. Market Size & Forecast 9.3.4.1.1. By Value 9.3.4.2. Market Share & Forecast 9.3.4.2.1. By Technology 9.3.4.2.2. By Component 9.3.4.2.3. By Application 9.3.4.2.4. By Product 9.3.5. Spain AR/VR in Travel & Tourism Market Outlook 9.3.5.1. Market Size & Forecast 9.3.5.1.1. By Value 9.3.5.2. Market Share & Forecast 9.3.5.2.1. By Technology 9.3.5.2.2. By Component 9.3.5.2.3. By Application 9.3.5.2.4. By Product 10. South America AR/VR in Travel & Tourism Market Outlook 10.1. Market Size & Forecast 10.1.1. By Value 10.2. Market Share & Forecast 10.2.1. By Technology 10.2.2. By Component 10.2.3. By Application 10.2.4. By Product 10.2.5. By Country 10.3. South America: Country Analysis 10.3.1. Brazil AR/VR in Travel & Tourism Market Outlook 10.3.1.1. Market Size & Forecast 10.3.1.1.1. By Value 10.3.1.2. Market Share & Forecast 10.3.1.2.1. By Technology 10.3.1.2.2. By Component 10.3.1.2.3. By Application 10.3.1.2.4. By Product 10.3.2. Argentina AR/VR in Travel & Tourism Market Outlook 10.3.2.1. Market Size & Forecast 10.3.2.1.1. By Value 10.3.2.2. Market Share & Forecast 10.3.2.2.1. By Technology 10.3.2.2.2. By Component 10.3.2.2.3. By Application 10.3.2.2.4. By Product 10.3.3. Colombia AR/VR in Travel & Tourism Market Outlook 10.3.3.1. Market Size & Forecast 10.3.3.1.1. By Value 10.3.3.2. Market Share & Forecast 10.3.3.2.1. By Technology 10.3.3.2.2. By Component 10.3.3.2.3. By Application 10.3.3.2.4. By Product 11. Middle East & Africa AR/VR in Travel & Tourism Market Outlook 11.1. Market Size & Forecast 11.1.1. By Value 11.2. Market Share & Forecast 11.2.1. By Technology 11.2.2. By Component 11.2.3. By Application 11.2.4. By Product 11.2.5. By Country 11.3. Middle East & Africa: Country Analysis 11.3.1. Israel AR/VR in Travel & Tourism Market Outlook 11.3.1.1. Market Size & Forecast 11.3.1.1.1. By Value 11.3.1.2. Market Share & Forecast 11.3.1.2.1. By Technology 11.3.1.2.2. By Component 11.3.1.2.3. By Application 11.3.1.2.4. By Product 11.3.2. Turkey AR/VR in Travel & Tourism Market Outlook 11.3.2.1. Market Size & Forecast 11.3.2.1.1. By Value 11.3.2.2. Market Share & Forecast 11.3.2.2.1. By Technology 11.3.2.2.2. By Component 11.3.2.2.3. By Application 11.3.2.2.4. By Product 11.3.3. UAE AR/VR in Travel & Tourism Market Outlook 11.3.3.1. Market Size & Forecast 11.3.3.1.1. By Value 11.3.3.2. Market Share & Forecast 11.3.3.2.1. By Technology 11.3.3.2.2. By Component 11.3.3.2.3. By Application 11.3.3.2.4. By Product 11.3.4. Saudi Arabia AR/VR in Travel & Tourism Market Outlook 11.3.4.1. Market Size & Forecast 11.3.4.1.1. By Value 11.3.4.2. Market Share & Forecast 11.3.4.2.1. By Technology 11.3.4.2.2. By Component 11.3.4.2.3. By Application 11.3.4.2.4. By Product 12. Market Dynamics 12.1. Drivers 12.1.1. Rise in the Metaverse 12.1.2. Enhancement in the User Experience 12.1.3. Technology Enhancement by Key Players 12.2. Challenges 12.2.1. Security and Privacy Concerns 12.2.2. Increasing Health Issues 13. Market Trends & Developments 13.1. Portable Augmented Reality Technology 13.2. Increasing Practical Applications 13.3. More Advanced Headsets and Hardware 13.4. 5G to Expedite AR and VR Evolution 13.5. Growth of Extended Reality (XR) 14. Mergers& Acquisitions/Recent Developments/New Entrants 15. Company Profiles 15.1. VizioFly Pte Ltd 15.1.1. Business Overview 15.1.2. Key Revenue 15.1.3. Recent Developments 15.1.4. Key Personnel 15.1.5. Key Product/Service Offered 15.1.6. Target Market Segments 15.2. World Travel VR, INC 15.2.1. Business Overview 15.2.2. Key Revenue 15.2.3. Recent Developments 15.2.4. Key Personnel 15.2.5. Key Product/Service Offered 15.2.6. Target Market Segments 15.3. Ascape VR 15.3.1. Business Overview 15.3.2. Key Revenue 15.3.3. Recent Developments 15.3.4. Key Personnel 15.3.5. Key Product/Service Offered 15.3.6. Target Market Segments 15.4. Zco Corporation 15.4.1. Business Overview 15.4.2. Key Revenue 15.4.3. Recent Developments 15.4.4. Key Personnel 15.4.5. Key Product/Service Offered 15.4.6. Target Market Segments 15.5. Cubix 15.5.1. Business Overview 15.5.2. Key Revenue 15.5.3. Recent Developments 15.5.4. Key Personnel 15.5.5. Key Product/Service Offered 15.5.6. Target Market Segments 15.6. VARS 15.6.1. Business Overview 15.6.2. Key Revenue 15.6.3. Recent Developments 15.6.4. Key Personnel 15.6.5. Key Product/Service Offered 15.6.6. Target Market Segments 15.7. Giga Works FZE 15.7.1. Business Overview 15.7.2. Key Revenue 15.7.3. Recent Developments 15.7.4. Key Personnel 15.7.5. Key Product/Service Offered 15.7.6. Target Market Segments 15.8. The Amsterdam VR Company B.V. 15.8.1. Business Overview 15.8.2. Key Revenue 15.8.3. Recent Developments 15.8.4. Key Personnel 15.8.5. Key Product/Service Offered 15.8.6. Target Market Segments 15.9. InfinitoVFX Studios Pvt Ltd 15.9.1. Business Overview 15.9.2. Key Revenue 15.9.3. Recent Developments 15.9.4. Key Personnel 15.9.5. Key Product/Service Offered 15.9.6. Target Market Segments 15.10. Ignition Immersive Pty. Ltd. 15.10.1. Business Overview 15.10.2. Key Revenue 15.10.3. Recent Developments 15.10.4. Key Personnel 15.10.5. Key Product/Service Offered 15.10.6. Target Market Segments 16. Strategic Recommendations 16.1. Fastest Growing Market by Application 16.2. Dominating Market by Technology 16.3. Dominating Market by Region & Country 16.4. Growing Technologies 17. About Us & Disclaimer (Note: The companies list can be customized based on the client requirements.)
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