米国 ライブゲームストリーミングプラットフォーム市場レポート&予測 2021-2027United States Live Game Streaming Platforms Market Report & Forecast 2021-2027 当レポートでは、米国におけるLive Game Streaming Platformsの市場規模および予測を掲載しています。 米国のLive Game Streaming Platforms市場の収益、2016-2021年、2022-2027年、(百万ドル) 米国のLive Game... もっと見る
※当ページの内容はウェブ更新時の情報です。
サマリー当レポートでは、米国におけるLive Game Streaming Platformsの市場規模および予測を掲載しています。米国のLive Game Streaming Platforms市場の収益、2016-2021年、2022-2027年、(百万ドル) 米国のLive Game Streaming Platforms市場の2020年における上位5社(%) ライブゲームストリーミングプラットフォームの世界市場規模は、2020年のXX百万米ドルから2027年にはXX百万米ドルに成長すると予想され、2021-2027年の間にXX%のCAGRで成長すると予測されています。 米国のLive Game Streaming Platforms市場は、2020年にXX百万米ドル、2027年にXX百万米ドルに達すると予測され、予測期間中にXX%のCAGRで成長すると予測されています。 QYResearchは、Live Game Streaming Platformsの企業や業界の専門家を対象に、収益、需要、製品タイプ、最近の開発や計画、業界動向、ドライバー、課題、障害、潜在的なリスクなど、この業界について調査しました。 総市場をセグメント別に見ると 米国ライブゲームストリーミングプラットフォーム市場、タイプ別、2016-2021年、2022-2027年(単位:百万ドル) 米国ゲーム実況中継プラットフォーム市場セグメント別割合、タイプ別、2020年(%) ウェブベース オンプレミス 米国ゲーム実況中継プラットフォーム市場、アプリケーション別、2016-2021年、2022-2027年(百万ドル) 米国ゲーム実況中継プラットフォーム市場セグメント別割合、アプリケーション別、2020年(%) B2B B2C 競合他社の分析 本レポートでは、以下のような主要な市場参加者の分析も行っています。 主要企業の米国市場におけるLive Game Streaming Platformsの収益、2016-2021年(推定)、(百万ドル) 米国市場における主要企業のライブゲーム・ストリーミング・プラットフォームの収益シェア、2020年(%) さらに、本レポートでは市場における競合他社のプロファイルを紹介しています。主なプレイヤーは以下の通りです。 YouTube Twitch InstaGib TV Mixer Hitbox Azubu 備後ライブ Gosu Gamers Dlive DiscoMelee Dailymotion スマッシュキャスト Douyu TV YYライブ 目次1 Introduction to Research & Analysis Reports1.1 Live Game Streaming Platforms Market Definition 1.2 Market Segments 1.2.1 Segment by Type 1.2.2 Segment by Application 1.3 United States Live Game Streaming Platforms Market Overview 1.4 Methodology & Sources of Information 1.4.1 Research Methodology 1.4.2 Research Process 1.4.3 Base Year 2 United States Live Game Streaming Platforms Overall Market Size 2.1 United States Live Game Streaming Platforms Market Size: 2021 VS 2027 2.2 United States Live Game Streaming Platforms Revenue, Prospects & Forecasts: 2016-2027 2.3 Key Market Trends, Opportunity, Drivers and Restraints 2.3.1 Market Opportunities & Trends 2.3.2 Market Drivers 2.3.3 Market Restraints 3 Company Landscape 3.1 Top Live Game Streaming Platforms Players in United States Market 3.2 Top United States Live Game Streaming Platforms Companies Ranked by Revenue 3.3 United States Live Game Streaming Platforms Revenue by Companies 3.4 Top 3 and Top 5 Live Game Streaming Platforms Companies in United States Market, by Revenue in 2020 3.5 Companies Live Game Streaming Platforms Product Type 3.6 Tier 1, Tier 2 and Tier 3 Live Game Streaming Platforms Players in United States Market 3.6.1 List of Tier 1 Live Game Streaming Platforms Companies in United States 3.6.2 List of Tier 2 and Tier 3 Live Game Streaming Platforms Companies in United States 4 Sights by Type 4.1 Overview 4.1.1 By Type - United States Live Game Streaming Platforms Market Size Markets, 2021 & 2027 4.1.2 Web-Based 4.1.3 On-Premise 4.2 By Type - United States Live Game Streaming Platforms Revenue & Forecasts 4.2.1 By Type - United States Live Game Streaming Platforms Revenue, 2016-2021 4.2.2 By Type - United States Live Game Streaming Platforms Revenue, 2022-2027 4.2.3 By Type - United States Live Game Streaming Platforms Revenue Market Share, 2016-2027 5 Sights by Application 5.1 Overview 5.1.1 By Application - United States Live Game Streaming Platforms Market Size, 2021 & 2027 5.1.2 B2B 5.1.3 B2C 5.2 By Application - United States Live Game Streaming Platforms Revenue & Forecasts 5.2.1 By Application - United States Live Game Streaming Platforms Revenue, 2016-2021 5.2.2 By Application - United States Live Game Streaming Platforms Revenue, 2022-2027 5.2.3 By Application - United States Live Game Streaming Platforms Revenue Market Share, 2016-2027 6 Live Game Streaming Platforms Companies Profiles 6.1 YouTube 6.1.1 YouTube Company Details 6.1.2 YouTube Business Overview 6.1.3 YouTube Live Game Streaming Platforms Introduction 6.1.4 YouTube Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.1.5 YouTube Recent Developments 6.2 Twitch 6.2.1 Twitch Company Details 6.2.2 Twitch Business Overview 6.2.3 Twitch Live Game Streaming Platforms Introduction 6.2.4 Twitch Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.2.5 Twitch Recent Developments 6.3 InstaGib TV 6.3.1 InstaGib TV Company Details 6.3.2 InstaGib TV Business Overview 6.3.3 InstaGib TV Live Game Streaming Platforms Introduction 6.3.4 InstaGib TV Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.3.5 InstaGib TV Recent Developments 6.4 Mixer 6.4.1 Mixer Company Details 6.4.2 Mixer Business Overview 6.4.3 Mixer Live Game Streaming Platforms Introduction 6.4.4 Mixer Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.4.5 Mixer Recent Developments 6.5 Hitbox 6.5.1 Hitbox Company Details 6.5.2 Hitbox Business Overview 6.5.3 Hitbox Live Game Streaming Platforms Introduction 6.5.4 Hitbox Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.5.5 Hitbox Recent Developments 6.6 Azubu 6.6.1 Azubu Company Details 6.6.2 Azubu Business Overview 6.6.3 Azubu Live Game Streaming Platforms Introduction 6.6.4 Azubu Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.6.5 Azubu Recent Developments 6.7 BigoLive 6.7.1 BigoLive Company Details 6.7.2 BigoLive Business Overview 6.7.3 BigoLive Live Game Streaming Platforms Introduction 6.7.4 BigoLive Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.7.5 BigoLive Recent Developments 6.8 Gosu Gamers 6.8.1 Gosu Gamers Company Details 6.8.2 Gosu Gamers Business Overview 6.8.3 Gosu Gamers Live Game Streaming Platforms Introduction 6.8.4 Gosu Gamers Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.8.5 Gosu Gamers Recent Developments 6.9 Dlive 6.9.1 Dlive Company Details 6.9.2 Dlive Business Overview 6.9.3 Dlive Live Game Streaming Platforms Introduction 6.9.4 Dlive Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.9.5 Dlive Recent Developments 6.10 DiscoMelee 6.10.1 DiscoMelee Company Details 6.10.2 DiscoMelee Business Overview 6.10.3 DiscoMelee Live Game Streaming Platforms Introduction 6.10.4 DiscoMelee Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.10.5 DiscoMelee Recent Developments 6.11 Dailymotion 6.11.1 Dailymotion Company Details 6.11.2 Dailymotion Business Overview 6.11.3 Dailymotion Live Game Streaming Platforms Introduction 6.11.4 Dailymotion Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.11.5 Dailymotion Recent Developments 6.12 Smashcast 6.12.1 Smashcast Company Details 6.12.2 Smashcast Business Overview 6.12.3 Smashcast Live Game Streaming Platforms Introduction 6.12.4 Smashcast Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.12.5 Smashcast Recent Developments 6.13 Douyu TV 6.13.1 Douyu TV Company Details 6.13.2 Douyu TV Business Overview 6.13.3 Douyu TV Live Game Streaming Platforms Introduction 6.13.4 Douyu TV Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.13.5 Douyu TV Recent Developments 6.14 YY Live 6.14.1 YY Live Company Details 6.14.2 YY Live Business Overview 6.14.3 YY Live Live Game Streaming Platforms Introduction 6.14.4 YY Live Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.14.5 YY Live Recent Developments 7 Conclusion 8 Appendix 8.1 Note 8.2 Examples of Clients 8.3 Author Details 8.4 Disclaimer
SummaryThis report contains market size and forecasts of Live Game Streaming Platforms in United States, including the following market information: Table of Contents1 Introduction to Research & Analysis Reports1.1 Live Game Streaming Platforms Market Definition 1.2 Market Segments 1.2.1 Segment by Type 1.2.2 Segment by Application 1.3 United States Live Game Streaming Platforms Market Overview 1.4 Methodology & Sources of Information 1.4.1 Research Methodology 1.4.2 Research Process 1.4.3 Base Year 2 United States Live Game Streaming Platforms Overall Market Size 2.1 United States Live Game Streaming Platforms Market Size: 2021 VS 2027 2.2 United States Live Game Streaming Platforms Revenue, Prospects & Forecasts: 2016-2027 2.3 Key Market Trends, Opportunity, Drivers and Restraints 2.3.1 Market Opportunities & Trends 2.3.2 Market Drivers 2.3.3 Market Restraints 3 Company Landscape 3.1 Top Live Game Streaming Platforms Players in United States Market 3.2 Top United States Live Game Streaming Platforms Companies Ranked by Revenue 3.3 United States Live Game Streaming Platforms Revenue by Companies 3.4 Top 3 and Top 5 Live Game Streaming Platforms Companies in United States Market, by Revenue in 2020 3.5 Companies Live Game Streaming Platforms Product Type 3.6 Tier 1, Tier 2 and Tier 3 Live Game Streaming Platforms Players in United States Market 3.6.1 List of Tier 1 Live Game Streaming Platforms Companies in United States 3.6.2 List of Tier 2 and Tier 3 Live Game Streaming Platforms Companies in United States 4 Sights by Type 4.1 Overview 4.1.1 By Type - United States Live Game Streaming Platforms Market Size Markets, 2021 & 2027 4.1.2 Web-Based 4.1.3 On-Premise 4.2 By Type - United States Live Game Streaming Platforms Revenue & Forecasts 4.2.1 By Type - United States Live Game Streaming Platforms Revenue, 2016-2021 4.2.2 By Type - United States Live Game Streaming Platforms Revenue, 2022-2027 4.2.3 By Type - United States Live Game Streaming Platforms Revenue Market Share, 2016-2027 5 Sights by Application 5.1 Overview 5.1.1 By Application - United States Live Game Streaming Platforms Market Size, 2021 & 2027 5.1.2 B2B 5.1.3 B2C 5.2 By Application - United States Live Game Streaming Platforms Revenue & Forecasts 5.2.1 By Application - United States Live Game Streaming Platforms Revenue, 2016-2021 5.2.2 By Application - United States Live Game Streaming Platforms Revenue, 2022-2027 5.2.3 By Application - United States Live Game Streaming Platforms Revenue Market Share, 2016-2027 6 Live Game Streaming Platforms Companies Profiles 6.1 YouTube 6.1.1 YouTube Company Details 6.1.2 YouTube Business Overview 6.1.3 YouTube Live Game Streaming Platforms Introduction 6.1.4 YouTube Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.1.5 YouTube Recent Developments 6.2 Twitch 6.2.1 Twitch Company Details 6.2.2 Twitch Business Overview 6.2.3 Twitch Live Game Streaming Platforms Introduction 6.2.4 Twitch Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.2.5 Twitch Recent Developments 6.3 InstaGib TV 6.3.1 InstaGib TV Company Details 6.3.2 InstaGib TV Business Overview 6.3.3 InstaGib TV Live Game Streaming Platforms Introduction 6.3.4 InstaGib TV Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.3.5 InstaGib TV Recent Developments 6.4 Mixer 6.4.1 Mixer Company Details 6.4.2 Mixer Business Overview 6.4.3 Mixer Live Game Streaming Platforms Introduction 6.4.4 Mixer Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.4.5 Mixer Recent Developments 6.5 Hitbox 6.5.1 Hitbox Company Details 6.5.2 Hitbox Business Overview 6.5.3 Hitbox Live Game Streaming Platforms Introduction 6.5.4 Hitbox Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.5.5 Hitbox Recent Developments 6.6 Azubu 6.6.1 Azubu Company Details 6.6.2 Azubu Business Overview 6.6.3 Azubu Live Game Streaming Platforms Introduction 6.6.4 Azubu Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.6.5 Azubu Recent Developments 6.7 BigoLive 6.7.1 BigoLive Company Details 6.7.2 BigoLive Business Overview 6.7.3 BigoLive Live Game Streaming Platforms Introduction 6.7.4 BigoLive Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.7.5 BigoLive Recent Developments 6.8 Gosu Gamers 6.8.1 Gosu Gamers Company Details 6.8.2 Gosu Gamers Business Overview 6.8.3 Gosu Gamers Live Game Streaming Platforms Introduction 6.8.4 Gosu Gamers Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.8.5 Gosu Gamers Recent Developments 6.9 Dlive 6.9.1 Dlive Company Details 6.9.2 Dlive Business Overview 6.9.3 Dlive Live Game Streaming Platforms Introduction 6.9.4 Dlive Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.9.5 Dlive Recent Developments 6.10 DiscoMelee 6.10.1 DiscoMelee Company Details 6.10.2 DiscoMelee Business Overview 6.10.3 DiscoMelee Live Game Streaming Platforms Introduction 6.10.4 DiscoMelee Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.10.5 DiscoMelee Recent Developments 6.11 Dailymotion 6.11.1 Dailymotion Company Details 6.11.2 Dailymotion Business Overview 6.11.3 Dailymotion Live Game Streaming Platforms Introduction 6.11.4 Dailymotion Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.11.5 Dailymotion Recent Developments 6.12 Smashcast 6.12.1 Smashcast Company Details 6.12.2 Smashcast Business Overview 6.12.3 Smashcast Live Game Streaming Platforms Introduction 6.12.4 Smashcast Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.12.5 Smashcast Recent Developments 6.13 Douyu TV 6.13.1 Douyu TV Company Details 6.13.2 Douyu TV Business Overview 6.13.3 Douyu TV Live Game Streaming Platforms Introduction 6.13.4 Douyu TV Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.13.5 Douyu TV Recent Developments 6.14 YY Live 6.14.1 YY Live Company Details 6.14.2 YY Live Business Overview 6.14.3 YY Live Live Game Streaming Platforms Introduction 6.14.4 YY Live Live Game Streaming Platforms Revenue in United States Market (2016-2021) 6.14.5 YY Live Recent Developments 7 Conclusion 8 Appendix 8.1 Note 8.2 Examples of Clients 8.3 Author Details 8.4 Disclaimer
ご注文は、お電話またはWEBから承ります。お見積もりの作成もお気軽にご相談ください。本レポートと同分野(映画・娯楽)の最新刊レポート
QYResearch社の映画・娯楽分野での最新刊レポート
本レポートと同じKEY WORD(game)の最新刊レポート
よくあるご質問QYResearch社はどのような調査会社ですか?QYリサーチ(QYResearch)は幅広い市場を対象に調査・レポート出版を行う、中国に本社をおく調査会社です。 QYResearchでは年間数百タイトルの調査レポートを出版しています。... もっと見る 調査レポートの納品までの日数はどの程度ですか?在庫のあるものは速納となりますが、平均的には 3-4日と見て下さい。
注文の手続きはどのようになっていますか?1)お客様からの御問い合わせをいただきます。
お支払方法の方法はどのようになっていますか?納品と同時にデータリソース社よりお客様へ請求書(必要に応じて納品書も)を発送いたします。
データリソース社はどのような会社ですか?当社は、世界各国の主要調査会社・レポート出版社と提携し、世界各国の市場調査レポートや技術動向レポートなどを日本国内の企業・公官庁及び教育研究機関に提供しております。
|
|