中国テーブルトップゲーム市場レポート&予測2021-2027China Table-Top Game Market Report & Forecast 2021-2027 This report contains market size and forecasts of Table-Top Game in China, including the following market information: China Table-Top Game Market Revenue, 2016-2021, 2022-2027, ($ millions) Chin... もっと見る
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サマリーThis report contains market size and forecasts of Table-Top Game in China, including the following market information:China Table-Top Game Market Revenue, 2016-2021, 2022-2027, ($ millions) China top five Table-Top Game companies in 2020 (%) The global Table-Top Game market size is expected to growth from US$ XX million in 2020 to US$ XX million by 2027; it is expected to grow at a CAGR of XX% during 2021-2027. The China Table-Top Game market was valued at US$ XX million in 2020 and is projected to reach US$ XX million by 2027, at a CAGR of XX% during the forecast period. QYResearch has surveyed the Table-Top Game Companies and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks. Total Market by Segment: China Table-Top Game Market, By Type, 2016-2021, 2022-2027 ($ Millions) China Table-Top Game Market Segment Percentages, By Type, 2020 (%) Board Games Card Games Quiz Games Strategy Games Others China Table-Top Game Market, By Application, 2016-2021, 2022-2027 ($ Millions) China Table-Top Game Market Segment Percentages, By Application, 2020 (%) Offline Online Competitor Analysis The report also provides analysis of leading market participants including: Key companies Table-Top Game revenues in China market, 2016-2021 (Estimated), ($ millions) Key companies Table-Top Game revenues share in China market, 2020 (%) Further, the report presents profiles of competitors in the market, key players include: Hasbro Asmodee Mattel Ravensburger Goliath Grand Prix International Buffalo Games Lifestyle Boardgames Korea Boardgames 目次1 Introduction to Research & Analysis Reports1.1 Table-Top Game Market Definition 1.2 Market Segments 1.2.1 Segment by Type 1.2.2 Segment by Application 1.3 China Table-Top Game Market Overview 1.4 Methodology & Sources of Information 1.4.1 Research Methodology 1.4.2 Research Process 1.4.3 Base Year 2 China Table-Top Game Overall Market Size 2.1 China Table-Top Game Market Size: 2021 VS 2027 2.2 China Table-Top Game Revenue, Prospects & Forecasts: 2016-2027 2.3 Key Market Trends, Opportunity, Drivers and Restraints 2.3.1 Market Opportunities & Trends 2.3.2 Market Drivers 2.3.3 Market Restraints 3 Company Landscape 3.1 Top Table-Top Game Players in China Market 3.2 Top China Table-Top Game Companies Ranked by Revenue 3.3 China Table-Top Game Revenue by Companies 3.4 Top 3 and Top 5 Table-Top Game Companies in China Market, by Revenue in 2020 3.5 Companies Table-Top Game Product Type 3.6 Tier 1, Tier 2 and Tier 3 Table-Top Game Players in China Market 3.6.1 List of Tier 1 Table-Top Game Companies in China 3.6.2 List of Tier 2 and Tier 3 Table-Top Game Companies in China 4 Sights by Type 4.1 Overview 4.1.1 By Type - China Table-Top Game Market Size Markets, 2021 & 2027 4.1.2 Board Games 4.1.3 Card Games 4.1.4 Quiz Games 4.1.5 Strategy Games 4.1.6 Others 4.2 By Type - China Table-Top Game Revenue & Forecasts 4.2.1 By Type - China Table-Top Game Revenue, 2016-2021 4.2.2 By Type - China Table-Top Game Revenue, 2022-2027 4.2.3 By Type - China Table-Top Game Revenue Market Share, 2016-2027 5 Sights by Application 5.1 Overview 5.1.1 By Application - China Table-Top Game Market Size, 2021 & 2027 5.1.2 Offline 5.1.3 Online 5.2 By Application - China Table-Top Game Revenue & Forecasts 5.2.1 By Application - China Table-Top Game Revenue, 2016-2021 5.2.2 By Application - China Table-Top Game Revenue, 2022-2027 5.2.3 By Application - China Table-Top Game Revenue Market Share, 2016-2027 6 Table-Top Game Companies Profiles 6.1 Hasbro 6.1.1 Hasbro Company Details 6.1.2 Hasbro Business Overview 6.1.3 Hasbro Table-Top Game Introduction 6.1.4 Hasbro Table-Top Game Revenue in China Market (2016-2021) 6.1.5 Hasbro Recent Developments 6.2 Asmodee 6.2.1 Asmodee Company Details 6.2.2 Asmodee Business Overview 6.2.3 Asmodee Table-Top Game Introduction 6.2.4 Asmodee Table-Top Game Revenue in China Market (2016-2021) 6.2.5 Asmodee Recent Developments 6.3 Mattel 6.3.1 Mattel Company Details 6.3.2 Mattel Business Overview 6.3.3 Mattel Table-Top Game Introduction 6.3.4 Mattel Table-Top Game Revenue in China Market (2016-2021) 6.3.5 Mattel Recent Developments 6.4 Ravensburger 6.4.1 Ravensburger Company Details 6.4.2 Ravensburger Business Overview 6.4.3 Ravensburger Table-Top Game Introduction 6.4.4 Ravensburger Table-Top Game Revenue in China Market (2016-2021) 6.4.5 Ravensburger Recent Developments 6.5 Goliath 6.5.1 Goliath Company Details 6.5.2 Goliath Business Overview 6.5.3 Goliath Table-Top Game Introduction 6.5.4 Goliath Table-Top Game Revenue in China Market (2016-2021) 6.5.5 Goliath Recent Developments 6.6 Grand Prix International 6.6.1 Grand Prix International Company Details 6.6.2 Grand Prix International Business Overview 6.6.3 Grand Prix International Table-Top Game Introduction 6.6.4 Grand Prix International Table-Top Game Revenue in China Market (2016-2021) 6.6.5 Grand Prix International Recent Developments 6.7 Buffalo Games 6.7.1 Buffalo Games Company Details 6.7.2 Buffalo Games Business Overview 6.7.3 Buffalo Games Table-Top Game Introduction 6.7.4 Buffalo Games Table-Top Game Revenue in China Market (2016-2021) 6.7.5 Buffalo Games Recent Developments 6.8 Lifestyle Boardgames 6.8.1 Lifestyle Boardgames Company Details 6.8.2 Lifestyle Boardgames Business Overview 6.8.3 Lifestyle Boardgames Table-Top Game Introduction 6.8.4 Lifestyle Boardgames Table-Top Game Revenue in China Market (2016-2021) 6.8.5 Lifestyle Boardgames Recent Developments 6.9 Korea Boardgames 6.9.1 Korea Boardgames Company Details 6.9.2 Korea Boardgames Business Overview 6.9.3 Korea Boardgames Table-Top Game Introduction 6.9.4 Korea Boardgames Table-Top Game Revenue in China Market (2016-2021) 6.9.5 Korea Boardgames Recent Developments 7 Conclusion 8 Appendix 8.1 Note 8.2 Examples of Clients 8.3 Author Details 8.4 Disclaimer
SummaryThis report contains market size and forecasts of Table-Top Game in China, including the following market information:China Table-Top Game Market Revenue, 2016-2021, 2022-2027, ($ millions) China top five Table-Top Game companies in 2020 (%) The global Table-Top Game market size is expected to growth from US$ XX million in 2020 to US$ XX million by 2027; it is expected to grow at a CAGR of XX% during 2021-2027. The China Table-Top Game market was valued at US$ XX million in 2020 and is projected to reach US$ XX million by 2027, at a CAGR of XX% during the forecast period. QYResearch has surveyed the Table-Top Game Companies and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks. Total Market by Segment: China Table-Top Game Market, By Type, 2016-2021, 2022-2027 ($ Millions) China Table-Top Game Market Segment Percentages, By Type, 2020 (%) Board Games Card Games Quiz Games Strategy Games Others China Table-Top Game Market, By Application, 2016-2021, 2022-2027 ($ Millions) China Table-Top Game Market Segment Percentages, By Application, 2020 (%) Offline Online Competitor Analysis The report also provides analysis of leading market participants including: Key companies Table-Top Game revenues in China market, 2016-2021 (Estimated), ($ millions) Key companies Table-Top Game revenues share in China market, 2020 (%) Further, the report presents profiles of competitors in the market, key players include: Hasbro Asmodee Mattel Ravensburger Goliath Grand Prix International Buffalo Games Lifestyle Boardgames Korea Boardgames Table of Contents1 Introduction to Research & Analysis Reports1.1 Table-Top Game Market Definition 1.2 Market Segments 1.2.1 Segment by Type 1.2.2 Segment by Application 1.3 China Table-Top Game Market Overview 1.4 Methodology & Sources of Information 1.4.1 Research Methodology 1.4.2 Research Process 1.4.3 Base Year 2 China Table-Top Game Overall Market Size 2.1 China Table-Top Game Market Size: 2021 VS 2027 2.2 China Table-Top Game Revenue, Prospects & Forecasts: 2016-2027 2.3 Key Market Trends, Opportunity, Drivers and Restraints 2.3.1 Market Opportunities & Trends 2.3.2 Market Drivers 2.3.3 Market Restraints 3 Company Landscape 3.1 Top Table-Top Game Players in China Market 3.2 Top China Table-Top Game Companies Ranked by Revenue 3.3 China Table-Top Game Revenue by Companies 3.4 Top 3 and Top 5 Table-Top Game Companies in China Market, by Revenue in 2020 3.5 Companies Table-Top Game Product Type 3.6 Tier 1, Tier 2 and Tier 3 Table-Top Game Players in China Market 3.6.1 List of Tier 1 Table-Top Game Companies in China 3.6.2 List of Tier 2 and Tier 3 Table-Top Game Companies in China 4 Sights by Type 4.1 Overview 4.1.1 By Type - China Table-Top Game Market Size Markets, 2021 & 2027 4.1.2 Board Games 4.1.3 Card Games 4.1.4 Quiz Games 4.1.5 Strategy Games 4.1.6 Others 4.2 By Type - China Table-Top Game Revenue & Forecasts 4.2.1 By Type - China Table-Top Game Revenue, 2016-2021 4.2.2 By Type - China Table-Top Game Revenue, 2022-2027 4.2.3 By Type - China Table-Top Game Revenue Market Share, 2016-2027 5 Sights by Application 5.1 Overview 5.1.1 By Application - China Table-Top Game Market Size, 2021 & 2027 5.1.2 Offline 5.1.3 Online 5.2 By Application - China Table-Top Game Revenue & Forecasts 5.2.1 By Application - China Table-Top Game Revenue, 2016-2021 5.2.2 By Application - China Table-Top Game Revenue, 2022-2027 5.2.3 By Application - China Table-Top Game Revenue Market Share, 2016-2027 6 Table-Top Game Companies Profiles 6.1 Hasbro 6.1.1 Hasbro Company Details 6.1.2 Hasbro Business Overview 6.1.3 Hasbro Table-Top Game Introduction 6.1.4 Hasbro Table-Top Game Revenue in China Market (2016-2021) 6.1.5 Hasbro Recent Developments 6.2 Asmodee 6.2.1 Asmodee Company Details 6.2.2 Asmodee Business Overview 6.2.3 Asmodee Table-Top Game Introduction 6.2.4 Asmodee Table-Top Game Revenue in China Market (2016-2021) 6.2.5 Asmodee Recent Developments 6.3 Mattel 6.3.1 Mattel Company Details 6.3.2 Mattel Business Overview 6.3.3 Mattel Table-Top Game Introduction 6.3.4 Mattel Table-Top Game Revenue in China Market (2016-2021) 6.3.5 Mattel Recent Developments 6.4 Ravensburger 6.4.1 Ravensburger Company Details 6.4.2 Ravensburger Business Overview 6.4.3 Ravensburger Table-Top Game Introduction 6.4.4 Ravensburger Table-Top Game Revenue in China Market (2016-2021) 6.4.5 Ravensburger Recent Developments 6.5 Goliath 6.5.1 Goliath Company Details 6.5.2 Goliath Business Overview 6.5.3 Goliath Table-Top Game Introduction 6.5.4 Goliath Table-Top Game Revenue in China Market (2016-2021) 6.5.5 Goliath Recent Developments 6.6 Grand Prix International 6.6.1 Grand Prix International Company Details 6.6.2 Grand Prix International Business Overview 6.6.3 Grand Prix International Table-Top Game Introduction 6.6.4 Grand Prix International Table-Top Game Revenue in China Market (2016-2021) 6.6.5 Grand Prix International Recent Developments 6.7 Buffalo Games 6.7.1 Buffalo Games Company Details 6.7.2 Buffalo Games Business Overview 6.7.3 Buffalo Games Table-Top Game Introduction 6.7.4 Buffalo Games Table-Top Game Revenue in China Market (2016-2021) 6.7.5 Buffalo Games Recent Developments 6.8 Lifestyle Boardgames 6.8.1 Lifestyle Boardgames Company Details 6.8.2 Lifestyle Boardgames Business Overview 6.8.3 Lifestyle Boardgames Table-Top Game Introduction 6.8.4 Lifestyle Boardgames Table-Top Game Revenue in China Market (2016-2021) 6.8.5 Lifestyle Boardgames Recent Developments 6.9 Korea Boardgames 6.9.1 Korea Boardgames Company Details 6.9.2 Korea Boardgames Business Overview 6.9.3 Korea Boardgames Table-Top Game Introduction 6.9.4 Korea Boardgames Table-Top Game Revenue in China Market (2016-2021) 6.9.5 Korea Boardgames Recent Developments 7 Conclusion 8 Appendix 8.1 Note 8.2 Examples of Clients 8.3 Author Details 8.4 Disclaimer
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