United States BOPIS Market Report by Product Category (Auto and Parts, Food and Beverage, Apparel and Accessories, Health and Personal Care and Beauty, Computer and Consumer Electronics, Office Equipment and Supplies, Toys and Hobby, Furniture and Home Furnishing, Books/Music/Video, Other), Payment Method (Digital Wallet, Credit Card, Debit Card, Account-to-Account (A2A), Buy Now, Pay Later (BNPL), Cash on Delivery, Prepay, Other - Incl. Cryptocurrency) and Company Analysis 2024-2032
米国BOPIS市場は、2023年の1,188億4,000万米ドルから2032年には4,403億9,000万米ドルと、2024年から2032年の間に年平均成長率16.45%で成長すると予測されている。
BOPIS(Buy Online, Pick Up in Store)は、消費者がオンラインで商品を購入し、店舗で受け取ることを可能に…
Europe Click and Collect Grocery Market Report by Product (Vegetables and Fruits, Dairy Products, Staples and Cooking Essentials, Snacks, Meat & Seafood, and Others), Purchaser Type (Subscription Purchase, and One Time Purchase), Countries and Company Analysis 2024-2032
Europe Online Grocery Market Report by Products (Ready-to-eat Breakfast & Dairy, Staples & Cooking Essentials, Snacks & Beverages, Meat & Seafood, Fresh Produce, Others), Purchaser Type (Subscription Purchase, One Time Purchase), Delivery Type (Click & Collect, Home Delivery), Countries and Company Analysis 2024-2032
United States Online Grocery Market Report by Product (Vegetables and Fruits, Dairy Products, Staples and Cooking Essentials, Snacks, Meat & Seafood, Others), Purchaser Type (Subscription Purchase, One Time Purchase), Delivery Type (Click & Collect, Home Delivery), Porters Five Forces Analysis, SWOT Analysis and Company Analysis
Online Grocery Market Report by Products (Ready-to-eat Breakfast & Dairy, Staples & Cooking Essentials, Snacks & Beverages, Meat & Seafood, Fresh Produce, Others), Purchaser Type (Ready-to-eat Subscription Purchase, One Time Purchase), Delivery Type (Ready-to-eat Click & Collect, Home Delivery), Payment Mode (Online, Cash on Delivery), Regions and Company Analysis 2024-2032
Online Gaming Market Report by Type (Action, Adventure, Puzzle, Arcade, and Others), Platform (Mobile Phone, PCs, Console, and Others), Gamer Type (Social Gamers, Serious Gamers, and Core Gamers), Age Group (Below 10 Years, 11-24 Years, 25-44 Years, and 45 and Above Years), Region and Company Analysis 2024-2032
Global Online Education Market Report by Type (Academic (Higher Education, Vocational Training, K-12 Education, Others), Corporate (Large Enterprises, SMBs) Government), Provider (Content and Services), Technology (Online e-learning, Learning Management System (LMS), Mobile e-learning, Rapid e-learning, Virtual classroom, and Others), Region and Company Analysis 2024-2032
Global E-Commerce Market Forecast 2023-2030, B2B-B2C, Product, Users, Industry Trends, Share, Growth, Impact of Inflation, Opportunity Company Analysis