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ゲームパッド市場(製品タイプ:有線、無線、およびアプリケーション:ゲーム機、PC、携帯電話) - 世界の産業分析、サイズ、シェア、成長、トレンド、および予測、2023-2031年


Gamepad Market (Product Type: Wired, and Wireless; and Application: Gaming Console, PC, and Mobile Phone) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2023-2031

ゲームパッド市場 - レポートのスコープ TMRの調査レポート「世界のゲームパッド市場」は、2023年から2031年までの予測期間における市場の指標について貴重な洞察を得るために、過去だけでなく現在の成長動向や... もっと見る

 

 

出版社 出版年月 電子版価格 ページ数 言語
Transparency Market Research
トランスペアレンシーマーケットリサーチ
2023年3月15日 US$5,795
シングルユーザライセンス
ライセンス・価格情報・注文方法はこちら
157 英語

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ゲームパッド市場 - レポートのスコープ
TMRの調査レポート「世界のゲームパッド市場」は、2023年から2031年までの予測期間における市場の指標について貴重な洞察を得るために、過去だけでなく現在の成長動向や機会も調査しています。本レポートでは、2023年を基準年、2031年を予測年として、2017年から2031年までの期間における世界のゲームパッド市場の収益を提供します。また、2023年から2031年までのゲームパッドの世界市場の年間複合成長率(CAGR %)を掲載しています。

本レポートは、広範な調査を経て作成されました。主要なオピニオンリーダー、業界リーダー、オピニオンメーカーへのインタビューを実施しました。二次調査では、ゲームパッド市場を理解するために、主要企業の製品資料、年次報告書、プレスリリース、関連文書などを参照しました。

また、インターネット上の情報源、政府機関の統計データ、ウェブサイト、業界団体なども二次調査の対象とした。アナリストは、トップダウンアプローチとボトムアップアプローチを組み合わせて、世界のゲームパッド市場の様々な属性を調査しました。

本レポートには、調査範囲に含まれる様々なセグメントの成長動向のスナップショットとともに、詳細なエグゼクティブサマリーが含まれています。さらに、本レポートは、ゲームパッドの世界市場における競争力学の変化に光を当てています。これらは、既存の市場関係者だけでなく、世界のゲームパッド市場への参入に関心のある事業者にとっても貴重なツールとなります。

本レポートは、世界のゲームパッド市場の競争環境について掘り下げています。世界のゲームパッド市場で活動する主要企業が特定され、それぞれの企業が様々な属性でプロファイリングされています。会社概要、財務状況、最近の動向、SWOTは、本レポートで紹介されている世界のゲームパッド市場のプレーヤーの属性です。

ゲームパッドの世界市場レポートで回答された主要な質問
- 予測期間中の全地域におけるゲームパッドが生み出す売上/収益はどの程度か?
- ゲームパッドの世界市場におけるビジネスチャンスは何か?
- 市場の主な促進要因、阻害要因、機会、脅威は何か?
- 予測期間中に最も速いCAGRで拡大する地域市場はどこか?
- 2031年に世界で最も高い収益を上げると予測されるセグメントは?
- 予測期間中に最も高いCAGRで拡大すると予測されるセグメントはどこか?
- 世界市場で事業展開している各社の市場ポジションは?

ゲームパッド市場 - 調査目的と調査アプローチ
ゲームパッドの世界市場に関する包括的なレポートは、まず概要から始まり、次に調査範囲と目的について説明しています。本調査の目的、市場で活動する主要ベンダーや流通業者、製品承認のための規制シナリオについて詳しく解説しています。

読みやすさを考慮し、本レポートは章立てでまとめられ、各セクションはより小さなものに分割されています。本レポートは、グラフと表が適切に配置された包括的なコレクションで構成されています。主要セグメントの実績値と予測値を図式化し、読者に視覚的に訴えかけています。また、過去と予測期間終了時の主要セグメントの市場シェアを比較することも可能です。

本レポートでは、世界のゲームパッド市場を製品、エンドユーザー、地域の観点から分析しています。各基準の主要セグメントを詳細に調査し、2031年末時点の各セグメントごとの市場シェアを掲載しています。このような貴重な洞察により、市場関係者は、世界のゲームパッド市場への投資について、十分な情報に基づいたビジネス上の意思決定を行うことができます。

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目次

1. Preface
    1.1. Market Definition and Scope
    1.2. Market Segmentation
    1.3. Key Research Objectives
    1.4. Research Highlights
2. Assumptions
3. Research Methodology
4. Executive Summary
5. Market Overview
    5.1. Market Dynamics
        5.1.1. Drivers
        5.1.2. Restraints
        5.1.3. Opportunities
    5.2. Key Trends Analysis
        5.2.1. Demand Side Analysis
        5.2.2. Supply Side Analysis
    5.3. Key Market Indicators
        5.3.1. Overall Gaming Accessories Market Overview
    5.4. Industry SWOT Analysis
    5.5. Technology Overview
    5.6. Porter’s Five Forces Analysis
    5.7. Value Chain Analysis
    5.8. COVID-19 Impact Analysis
    5.9. Regulatory Framework
    5.10. Global Gamepad Market Analysis and Forecast,
        5.10.1. Market Revenue Projections (US$ Mn)
        5.10.2. Market Revenue Projections (Thousand Units)
6. Global Gamepad Market Analysis and Forecast, by Product Type
    6.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031
        6.1.1. Wired
        6.1.2. Wireless
    6.2. Incremental Opportunity, by Product Type
7. Global Gamepad Market Analysis and Forecast, by Application
    7.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031
        7.1.1. Gaming Console
        7.1.2. PC
        7.1.3. Mobile Phone
    7.2. Incremental Opportunity, by Application
8. Global Gamepad Market Analysis and Forecast, by End-use Industry
    8.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031
        8.1.1. Personal Use
        8.1.2. Commercial Use
    8.2. Incremental Opportunity, by End-use Industry
9. Global Gamepad Market Analysis and Forecast, by Distribution Channel
    9.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031
        9.1.1. Online
            9.1.1.1. Company Website
            9.1.1.2. E-commerce Website
        9.1.2. Offline
            9.1.2.1. Gaming Stores
            9.1.2.2. Electronic Stores
            9.1.2.3. Others
    9.2. Incremental Opportunity, by Distribution Channel
10. Global Gamepad Market Analysis and Forecast, by Region
    10.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by Region, 2017- 2031
        10.1.1. North America
        10.1.2. Europe
        10.1.3. Asia Pacific
        10.1.4. Middle East & Africa
        10.1.5. South America
    10.2. Incremental Opportunity, by Region
11. North America Gamepad Market Analysis and Forecast
    11.1. Regional Snapshot
    11.2. Key Supplier Analysis
    11.3. Key Trends Analysis
        11.3.1. Supply Side
        11.3.2. Demand Side
    11.4. Price Trend Analysis
        11.4.1. Weighted Average Selling Price (US$)
    11.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031
        11.5.1. Wired
        11.5.2. Wireless
    11.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031
        11.6.1. Gaming Console
        11.6.2. PC
        11.6.3. Mobile Phone
    11.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031
        11.7.1. Personal Use
        11.7.2. Commercial Use
    11.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031
        11.8.1. Online
            11.8.1.1. Company Website
            11.8.1.2. E-commerce Website
        11.8.2. Offline
            11.8.2.1. Gaming Stores
            11.8.2.2. Electronic Stores
            11.8.2.3. Others
    11.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031
        11.9.1. U.S.
        11.9.2. Canada
        11.9.3. Rest of North America
    11.10. Incremental Opportunity Analysis
12. Europe Gamepad Market Analysis and Forecast
    12.1. Regional Snapshot
    12.2. Key Supplier Analysis
    12.3. Key Trends Analysis
        12.3.1. Supply Side
        12.3.2. Demand Side
    12.4. Price Trend Analysis
        12.4.1. Weighted Average Selling Price (US$)
    12.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031
        12.5.1. Wired
        12.5.2. Wireless
    12.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031
        12.6.1. Gaming Console
        12.6.2. PC
        12.6.3. Mobile Phone
    12.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031
        12.7.1. Personal Use
        12.7.2. Commercial Use
    12.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031
        12.8.1. Online
            12.8.1.1. Company Website
            12.8.1.2. E-commerce Website
        12.8.2. Offline
            12.8.2.1. Gaming Stores
            12.8.2.2. Electronic Stores
            12.8.2.3. Others
    12.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031
        12.9.1. U.K.
        12.9.2. Germany
        12.9.3. France
        12.9.4. Rest of Europe
    12.10. Incremental Opportunity Analysis
13. Asia Pacific Gamepad Market Analysis and Forecast
    13.1. Regional Snapshot
    13.2. Key Supplier Analysis
    13.3. Key Trends Analysis
        13.3.1. Supply Side
        13.3.2. Demand Side
    13.4. Price Trend Analysis
        13.4.1. Weighted Average Selling Price (US$)
    13.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031
        13.5.1. Wired
        13.5.2. Wireless
    13.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031
        13.6.1. Gaming Console
        13.6.2. PC
        13.6.3. Mobile Phone
    13.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031
        13.7.1. Personal Use
        13.7.2. Commercial Use
    13.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031
        13.8.1. Online
            13.8.1.1. Company Website
            13.8.1.2. E-commerce Website
        13.8.2. Offline
            13.8.2.1. Gaming Stores
            13.8.2.2. Electronic Stores
            13.8.2.3. Others
    13.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031
        13.9.1. China
        13.9.2. India
        13.9.3. Japan
        13.9.4. Rest of Asia Pacific
    13.10. Incremental Opportunity Analysis
14. Middle East & Africa Gamepad Market Analysis and Forecast
    14.1. Regional Snapshot
    14.2. Key Supplier Analysis
    14.3. Key Trends Analysis
        14.3.1. Supply Side
        14.3.2. Demand Side
    14.4. Price Trend Analysis
        14.4.1. Weighted Average Selling Price (US$)
    14.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031
        14.5.1. Wired
        14.5.2. Wireless
    14.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031
        14.6.1. Gaming Console
        14.6.2. PC
        14.6.3. Mobile Phone
    14.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031
        14.7.1. Personal Use
        14.7.2. Commercial Use
    14.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031
        14.8.1. Online
            14.8.1.1. Company Website
            14.8.1.2. E-commerce Website
        14.8.2. Offline
            14.8.2.1. Gaming Stores
            14.8.2.2. Electronic Stores
            14.8.2.3. Others
    14.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031
        14.9.1. GCC
        14.9.2. South Africa
        14.9.3. Rest of Middle East & Africa
    14.10. Incremental Opportunity Analysis
15. South America Gamepad Market Analysis and Forecast
    15.1. Regional Snapshot
    15.2. Key Supplier Analysis
    15.3. Key Trends Analysis
        15.3.1. Supply Side
        15.3.2. Demand Side
    15.4. Price Trend Analysis
        15.4.1. Weighted Average Selling Price (US$)
    15.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031
        15.5.1. Wired
        15.5.2. Wireless
    15.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031
        15.6.1. Gaming Console
        15.6.2. PC
        15.6.3. Mobile Phone
    15.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031
        15.7.1. Personal Use
        15.7.2. Commercial Use
    15.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031
        15.8.1. Online
            15.8.1.1. Company Website
            15.8.1.2. E-commerce Website
        15.8.2. Offline
            15.8.2.1. Gaming Stores
            15.8.2.2. Electronic Stores
            15.8.2.3. Others
    15.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031
        15.9.1. Brazil
        15.9.2. Rest of South America
    15.10. Incremental Opportunity Analysis
16. Competition Landscape
    16.1. Competition Dashboard
    16.2. Market Share Analysis % (2022)
    16.3. Company Profiles [Company Overview, Product Portfolio, Financial Information, (Subject to Data Availability), Distribution channel overview, Business Strategies / Recent Developments]
        16.3.1. Microsoft (Xbox)
            16.3.1.1. Company Overview
            16.3.1.2. Product Portfolio
            16.3.1.3. Financial Information, (Subject to Data Availability)
            16.3.1.4. Distribution channel overview
            16.3.1.5. Business Strategies / Recent Developments
        16.3.2. Logitech
            16.3.2.1. Company Overview
            16.3.2.2. Product Portfolio
            16.3.2.3. Financial Information, (Subject to Data Availability)
            16.3.2.4. Distribution channel overview
            16.3.2.5. Business Strategies / Recent Developments
        16.3.3. Sony
            16.3.3.1. Company Overview
            16.3.3.2. Product Portfolio
            16.3.3.3. Financial Information, (Subject to Data Availability)
            16.3.3.4. Distribution channel overview
            16.3.3.5. Business Strategies / Recent Developments
        16.3.4. 8BITDO
            16.3.4.1. Company Overview
            16.3.4.2. Product Portfolio
            16.3.4.3. Financial Information, (Subject to Data Availability)
            16.3.4.4. Distribution channel overview
            16.3.4.5. Business Strategies / Recent Developments
        16.3.5. Razer INC
            16.3.5.1. Company Overview
            16.3.5.2. Product Portfolio
            16.3.5.3. Financial Information, (Subject to Data Availability)
            16.3.5.4. Distribution channel overview
            16.3.5.5. Business Strategies / Recent Developments
        16.3.6. Zebronics India Pvt Ltd
            16.3.6.1. Company Overview
            16.3.6.2. Product Portfolio
            16.3.6.3. Financial Information, (Subject to Data Availability)
            16.3.6.4. Distribution channel overview
            16.3.6.5. Business Strategies / Recent Developments
        16.3.7. Quantum Hi-Tech
            16.3.7.1. Company Overview
            16.3.7.2. Product Portfolio
            16.3.7.3. Financial Information, (Subject to Data Availability)
            16.3.7.4. Distribution channel overview
            16.3.7.5. Business Strategies / Recent Developments
        16.3.8. Gamesir
            16.3.8.1. Company Overview
            16.3.8.2. Product Portfolio
            16.3.8.3. Financial Information, (Subject to Data Availability)
            16.3.8.4. Distribution channel overview
            16.3.8.5. Business Strategies / Recent Developments
        16.3.9. Exlene
            16.3.9.1. Company Overview
            16.3.9.2. Product Portfolio
            16.3.9.3. Financial Information, (Subject to Data Availability)
            16.3.9.4. Distribution channel overview
            16.3.9.5. Business Strategies / Recent Developments
        16.3.10. HP Development Company
            16.3.10.1. Company Overview
            16.3.10.2. Product Portfolio
            16.3.10.3. Financial Information, (Subject to Data Availability)
            16.3.10.4. Distribution channel overview
            16.3.10.5. Business Strategies / Recent Developments
        16.3.11. L.P (Hyper X)
            16.3.11.1. Company Overview
            16.3.11.2. Product Portfolio
            16.3.11.3. Financial Information, (Subject to Data Availability)
            16.3.11.4. Distribution channel overview
            16.3.11.5. Business Strategies / Recent Developments
17. Key Takeaways
    17.1. Identification of Potential Market Spaces
        17.1.1. By Product Type
        17.1.2. By Application
        17.1.3. By End-use Industry
        17.1.4. By Distribution Channel
        17.1.5. By Region
    17.2. Understanding the Procurement Process of End-users
    17.3. Preferred Sales & Marketing Strategy

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図表リスト

List of Tables

Table 1: Global Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type

Table 2: Global Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type

Table 3: Global Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application

Table 4: Global Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application

Table 5: Global Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry

Table 6: Global Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry

Table 7: Global Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel

Table 8: Global Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel

Table 9: Global Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Region

Table 10: Global Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Region

Table 11: North America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type

Table 12: North America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type

Table 13: North America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application

Table 14: North America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application

Table 15: North America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry

Table 16: North America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry

Table 17: North America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel

Table 18: North America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel

Table 19: North America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country

Table 20: North America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country

Table 21: Europe Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type

Table 22: Europe Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type

Table 23: Europe Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application

Table 24: Europe Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application

Table 25: Europe Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry

Table 26: Europe Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry

Table 27: Europe Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel

Table 28: Europe Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel

Table 29: Europe Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country

Table 30: Europe Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country

Table 31: Asia Pacific Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type

Table 32: Asia Pacific Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type

Table 33: Asia Pacific Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application

Table 34: Asia Pacific Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application

Table 35: Asia Pacific Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry

Table 36: Asia Pacific Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry

Table 37: Asia Pacific Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel

Table 38: Asia Pacific Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel

Table 39: Asia Pacific Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country

Table 40: Asia Pacific Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country

Table 41: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type

Table 42: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type

Table 43: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application

Table 44: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application

Table 45: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry

Table 46: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry

Table 47: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel

Table 48: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel

Table 49: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country

Table 50: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country

Table 51: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type

Table 52: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type

Table 53: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application

Table 54: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application

Table 55: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry

Table 56: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry

Table 57: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel

Table 58: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel

Table 59: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country

Table 60: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country

Table 61: South America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type

Table 62: South America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type

Table 63: South America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application

Table 64: South America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application

Table 65: South America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry

Table 66: South America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry

Table 67: South America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel

Table 68: South America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel

Table 69: South America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country

Table 70: South America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country

 

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Summary

Gamepad Market – Scope of Report
TMR’s report on the global gamepad market studies the past as well as the current growth trends and opportunities to gain valuable insights of the indicators of the market during the forecast period from 2023 to 2031. The report provides revenue of the global gamepad market for the period 2017–2031, considering 2023 as the base year and 2031 as the forecast year. The report also provides the compound annual growth rate (CAGR %) of the global gamepad market from 2023 to 2031.

The report has been prepared after an extensive research. Primary research involved bulk of the research efforts, wherein analysts carried out interviews with key opinion leaders, industry leaders, and opinion makers. Secondary research involved referring to key players’ product literature, annual reports, press releases, and relevant documents to understand the gamepad market.

Secondary research also included Internet sources, statistical data from government agencies, websites, and trade associations. Analysts employed a combination of top-down and bottom-up approaches to study various attributes of the global gamepad market.

The report includes an elaborate executive summary, along with a snapshot of the growth behavior of various segments included in the scope of the study. Moreover, the report throws light on the changing competitive dynamics in the global gamepad market. These serve as valuable tools for existing market players as well as for entities interested in participating in the global gamepad market.

The report delves into the competitive landscape of the global gamepad market. Key players operating in the global gamepad market have been identified and each one of these has been profiled in terms of various attributes. Company overview, financial standings, recent developments, and SWOT are the attributes of players in the global gamepad market profiled in this report.

Key Questions Answered in Global Gamepad Market Report
• What is the sales/revenue generated by gamepad across all regions during the forecast period?
• What are the opportunities in the global gamepad market?
• What are the major drivers, restraints, opportunities, and threats in the market?
• Which regional market is set to expand at the fastest CAGR during the forecast period?
• Which segment is expected to generate the highest revenue globally in 2031?
• Which segment is projected to expand at the highest CAGR during the forecast period?
• What are the market positions of different companies operating in the global market?

Gamepad Market – Research Objectives and Research Approach
The comprehensive report on the global gamepad market begins with an overview, followed by the scope and objectives of the study. The report provides detailed explanation of the objectives behind this study and key vendors and distributors operating in the market and regulatory scenario for approval of products.

For reading comprehensibility, the report has been compiled in a chapter-wise layout, with each section divided into smaller ones. The report comprises an exhaustive collection of graphs and tables that are appropriately interspersed. Pictorial representation of actual and projected values of key segments is visually appealing to readers. This also allows comparison of the market shares of key segments in the past and at the end of the forecast period.

The report analyzes the global gamepad market in terms of product, end-user, and region. Key segments under each criterion have been studied at length, and the market share for each of these at the end of 2031 has been provided. Such valuable insights enable market stakeholders in making informed business decisions for investment in the global gamepad market.



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Table of Contents

1. Preface
    1.1. Market Definition and Scope
    1.2. Market Segmentation
    1.3. Key Research Objectives
    1.4. Research Highlights
2. Assumptions
3. Research Methodology
4. Executive Summary
5. Market Overview
    5.1. Market Dynamics
        5.1.1. Drivers
        5.1.2. Restraints
        5.1.3. Opportunities
    5.2. Key Trends Analysis
        5.2.1. Demand Side Analysis
        5.2.2. Supply Side Analysis
    5.3. Key Market Indicators
        5.3.1. Overall Gaming Accessories Market Overview
    5.4. Industry SWOT Analysis
    5.5. Technology Overview
    5.6. Porter’s Five Forces Analysis
    5.7. Value Chain Analysis
    5.8. COVID-19 Impact Analysis
    5.9. Regulatory Framework
    5.10. Global Gamepad Market Analysis and Forecast,
        5.10.1. Market Revenue Projections (US$ Mn)
        5.10.2. Market Revenue Projections (Thousand Units)
6. Global Gamepad Market Analysis and Forecast, by Product Type
    6.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031
        6.1.1. Wired
        6.1.2. Wireless
    6.2. Incremental Opportunity, by Product Type
7. Global Gamepad Market Analysis and Forecast, by Application
    7.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031
        7.1.1. Gaming Console
        7.1.2. PC
        7.1.3. Mobile Phone
    7.2. Incremental Opportunity, by Application
8. Global Gamepad Market Analysis and Forecast, by End-use Industry
    8.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031
        8.1.1. Personal Use
        8.1.2. Commercial Use
    8.2. Incremental Opportunity, by End-use Industry
9. Global Gamepad Market Analysis and Forecast, by Distribution Channel
    9.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031
        9.1.1. Online
            9.1.1.1. Company Website
            9.1.1.2. E-commerce Website
        9.1.2. Offline
            9.1.2.1. Gaming Stores
            9.1.2.2. Electronic Stores
            9.1.2.3. Others
    9.2. Incremental Opportunity, by Distribution Channel
10. Global Gamepad Market Analysis and Forecast, by Region
    10.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by Region, 2017- 2031
        10.1.1. North America
        10.1.2. Europe
        10.1.3. Asia Pacific
        10.1.4. Middle East & Africa
        10.1.5. South America
    10.2. Incremental Opportunity, by Region
11. North America Gamepad Market Analysis and Forecast
    11.1. Regional Snapshot
    11.2. Key Supplier Analysis
    11.3. Key Trends Analysis
        11.3.1. Supply Side
        11.3.2. Demand Side
    11.4. Price Trend Analysis
        11.4.1. Weighted Average Selling Price (US$)
    11.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031
        11.5.1. Wired
        11.5.2. Wireless
    11.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031
        11.6.1. Gaming Console
        11.6.2. PC
        11.6.3. Mobile Phone
    11.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031
        11.7.1. Personal Use
        11.7.2. Commercial Use
    11.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031
        11.8.1. Online
            11.8.1.1. Company Website
            11.8.1.2. E-commerce Website
        11.8.2. Offline
            11.8.2.1. Gaming Stores
            11.8.2.2. Electronic Stores
            11.8.2.3. Others
    11.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031
        11.9.1. U.S.
        11.9.2. Canada
        11.9.3. Rest of North America
    11.10. Incremental Opportunity Analysis
12. Europe Gamepad Market Analysis and Forecast
    12.1. Regional Snapshot
    12.2. Key Supplier Analysis
    12.3. Key Trends Analysis
        12.3.1. Supply Side
        12.3.2. Demand Side
    12.4. Price Trend Analysis
        12.4.1. Weighted Average Selling Price (US$)
    12.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031
        12.5.1. Wired
        12.5.2. Wireless
    12.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031
        12.6.1. Gaming Console
        12.6.2. PC
        12.6.3. Mobile Phone
    12.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031
        12.7.1. Personal Use
        12.7.2. Commercial Use
    12.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031
        12.8.1. Online
            12.8.1.1. Company Website
            12.8.1.2. E-commerce Website
        12.8.2. Offline
            12.8.2.1. Gaming Stores
            12.8.2.2. Electronic Stores
            12.8.2.3. Others
    12.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031
        12.9.1. U.K.
        12.9.2. Germany
        12.9.3. France
        12.9.4. Rest of Europe
    12.10. Incremental Opportunity Analysis
13. Asia Pacific Gamepad Market Analysis and Forecast
    13.1. Regional Snapshot
    13.2. Key Supplier Analysis
    13.3. Key Trends Analysis
        13.3.1. Supply Side
        13.3.2. Demand Side
    13.4. Price Trend Analysis
        13.4.1. Weighted Average Selling Price (US$)
    13.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031
        13.5.1. Wired
        13.5.2. Wireless
    13.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031
        13.6.1. Gaming Console
        13.6.2. PC
        13.6.3. Mobile Phone
    13.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031
        13.7.1. Personal Use
        13.7.2. Commercial Use
    13.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031
        13.8.1. Online
            13.8.1.1. Company Website
            13.8.1.2. E-commerce Website
        13.8.2. Offline
            13.8.2.1. Gaming Stores
            13.8.2.2. Electronic Stores
            13.8.2.3. Others
    13.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031
        13.9.1. China
        13.9.2. India
        13.9.3. Japan
        13.9.4. Rest of Asia Pacific
    13.10. Incremental Opportunity Analysis
14. Middle East & Africa Gamepad Market Analysis and Forecast
    14.1. Regional Snapshot
    14.2. Key Supplier Analysis
    14.3. Key Trends Analysis
        14.3.1. Supply Side
        14.3.2. Demand Side
    14.4. Price Trend Analysis
        14.4.1. Weighted Average Selling Price (US$)
    14.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031
        14.5.1. Wired
        14.5.2. Wireless
    14.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031
        14.6.1. Gaming Console
        14.6.2. PC
        14.6.3. Mobile Phone
    14.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031
        14.7.1. Personal Use
        14.7.2. Commercial Use
    14.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031
        14.8.1. Online
            14.8.1.1. Company Website
            14.8.1.2. E-commerce Website
        14.8.2. Offline
            14.8.2.1. Gaming Stores
            14.8.2.2. Electronic Stores
            14.8.2.3. Others
    14.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031
        14.9.1. GCC
        14.9.2. South Africa
        14.9.3. Rest of Middle East & Africa
    14.10. Incremental Opportunity Analysis
15. South America Gamepad Market Analysis and Forecast
    15.1. Regional Snapshot
    15.2. Key Supplier Analysis
    15.3. Key Trends Analysis
        15.3.1. Supply Side
        15.3.2. Demand Side
    15.4. Price Trend Analysis
        15.4.1. Weighted Average Selling Price (US$)
    15.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031
        15.5.1. Wired
        15.5.2. Wireless
    15.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031
        15.6.1. Gaming Console
        15.6.2. PC
        15.6.3. Mobile Phone
    15.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031
        15.7.1. Personal Use
        15.7.2. Commercial Use
    15.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031
        15.8.1. Online
            15.8.1.1. Company Website
            15.8.1.2. E-commerce Website
        15.8.2. Offline
            15.8.2.1. Gaming Stores
            15.8.2.2. Electronic Stores
            15.8.2.3. Others
    15.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031
        15.9.1. Brazil
        15.9.2. Rest of South America
    15.10. Incremental Opportunity Analysis
16. Competition Landscape
    16.1. Competition Dashboard
    16.2. Market Share Analysis % (2022)
    16.3. Company Profiles [Company Overview, Product Portfolio, Financial Information, (Subject to Data Availability), Distribution channel overview, Business Strategies / Recent Developments]
        16.3.1. Microsoft (Xbox)
            16.3.1.1. Company Overview
            16.3.1.2. Product Portfolio
            16.3.1.3. Financial Information, (Subject to Data Availability)
            16.3.1.4. Distribution channel overview
            16.3.1.5. Business Strategies / Recent Developments
        16.3.2. Logitech
            16.3.2.1. Company Overview
            16.3.2.2. Product Portfolio
            16.3.2.3. Financial Information, (Subject to Data Availability)
            16.3.2.4. Distribution channel overview
            16.3.2.5. Business Strategies / Recent Developments
        16.3.3. Sony
            16.3.3.1. Company Overview
            16.3.3.2. Product Portfolio
            16.3.3.3. Financial Information, (Subject to Data Availability)
            16.3.3.4. Distribution channel overview
            16.3.3.5. Business Strategies / Recent Developments
        16.3.4. 8BITDO
            16.3.4.1. Company Overview
            16.3.4.2. Product Portfolio
            16.3.4.3. Financial Information, (Subject to Data Availability)
            16.3.4.4. Distribution channel overview
            16.3.4.5. Business Strategies / Recent Developments
        16.3.5. Razer INC
            16.3.5.1. Company Overview
            16.3.5.2. Product Portfolio
            16.3.5.3. Financial Information, (Subject to Data Availability)
            16.3.5.4. Distribution channel overview
            16.3.5.5. Business Strategies / Recent Developments
        16.3.6. Zebronics India Pvt Ltd
            16.3.6.1. Company Overview
            16.3.6.2. Product Portfolio
            16.3.6.3. Financial Information, (Subject to Data Availability)
            16.3.6.4. Distribution channel overview
            16.3.6.5. Business Strategies / Recent Developments
        16.3.7. Quantum Hi-Tech
            16.3.7.1. Company Overview
            16.3.7.2. Product Portfolio
            16.3.7.3. Financial Information, (Subject to Data Availability)
            16.3.7.4. Distribution channel overview
            16.3.7.5. Business Strategies / Recent Developments
        16.3.8. Gamesir
            16.3.8.1. Company Overview
            16.3.8.2. Product Portfolio
            16.3.8.3. Financial Information, (Subject to Data Availability)
            16.3.8.4. Distribution channel overview
            16.3.8.5. Business Strategies / Recent Developments
        16.3.9. Exlene
            16.3.9.1. Company Overview
            16.3.9.2. Product Portfolio
            16.3.9.3. Financial Information, (Subject to Data Availability)
            16.3.9.4. Distribution channel overview
            16.3.9.5. Business Strategies / Recent Developments
        16.3.10. HP Development Company
            16.3.10.1. Company Overview
            16.3.10.2. Product Portfolio
            16.3.10.3. Financial Information, (Subject to Data Availability)
            16.3.10.4. Distribution channel overview
            16.3.10.5. Business Strategies / Recent Developments
        16.3.11. L.P (Hyper X)
            16.3.11.1. Company Overview
            16.3.11.2. Product Portfolio
            16.3.11.3. Financial Information, (Subject to Data Availability)
            16.3.11.4. Distribution channel overview
            16.3.11.5. Business Strategies / Recent Developments
17. Key Takeaways
    17.1. Identification of Potential Market Spaces
        17.1.1. By Product Type
        17.1.2. By Application
        17.1.3. By End-use Industry
        17.1.4. By Distribution Channel
        17.1.5. By Region
    17.2. Understanding the Procurement Process of End-users
    17.3. Preferred Sales & Marketing Strategy

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List of Tables/Graphs

List of Tables

Table 1: Global Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type

Table 2: Global Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type

Table 3: Global Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application

Table 4: Global Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application

Table 5: Global Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry

Table 6: Global Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry

Table 7: Global Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel

Table 8: Global Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel

Table 9: Global Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Region

Table 10: Global Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Region

Table 11: North America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type

Table 12: North America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type

Table 13: North America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application

Table 14: North America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application

Table 15: North America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry

Table 16: North America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry

Table 17: North America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel

Table 18: North America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel

Table 19: North America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country

Table 20: North America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country

Table 21: Europe Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type

Table 22: Europe Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type

Table 23: Europe Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application

Table 24: Europe Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application

Table 25: Europe Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry

Table 26: Europe Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry

Table 27: Europe Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel

Table 28: Europe Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel

Table 29: Europe Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country

Table 30: Europe Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country

Table 31: Asia Pacific Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type

Table 32: Asia Pacific Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type

Table 33: Asia Pacific Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application

Table 34: Asia Pacific Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application

Table 35: Asia Pacific Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry

Table 36: Asia Pacific Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry

Table 37: Asia Pacific Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel

Table 38: Asia Pacific Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel

Table 39: Asia Pacific Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country

Table 40: Asia Pacific Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country

Table 41: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type

Table 42: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type

Table 43: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application

Table 44: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application

Table 45: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry

Table 46: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry

Table 47: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel

Table 48: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel

Table 49: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country

Table 50: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country

Table 51: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type

Table 52: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type

Table 53: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application

Table 54: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application

Table 55: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry

Table 56: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry

Table 57: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel

Table 58: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel

Table 59: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country

Table 60: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country

Table 61: South America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type

Table 62: South America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type

Table 63: South America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application

Table 64: South America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application

Table 65: South America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry

Table 66: South America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry

Table 67: South America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel

Table 68: South America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel

Table 69: South America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country

Table 70: South America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country

 

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