ゲームパッド市場(製品タイプ:有線、無線、およびアプリケーション:ゲーム機、PC、携帯電話) - 世界の産業分析、サイズ、シェア、成長、トレンド、および予測、2023-2031年Gamepad Market (Product Type: Wired, and Wireless; and Application: Gaming Console, PC, and Mobile Phone) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2023-2031 ゲームパッド市場 - レポートのスコープ TMRの調査レポート「世界のゲームパッド市場」は、2023年から2031年までの予測期間における市場の指標について貴重な洞察を得るために、過去だけでなく現在の成長動向や... もっと見る
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サマリーゲームパッド市場 - レポートのスコープTMRの調査レポート「世界のゲームパッド市場」は、2023年から2031年までの予測期間における市場の指標について貴重な洞察を得るために、過去だけでなく現在の成長動向や機会も調査しています。本レポートでは、2023年を基準年、2031年を予測年として、2017年から2031年までの期間における世界のゲームパッド市場の収益を提供します。また、2023年から2031年までのゲームパッドの世界市場の年間複合成長率(CAGR %)を掲載しています。 本レポートは、広範な調査を経て作成されました。主要なオピニオンリーダー、業界リーダー、オピニオンメーカーへのインタビューを実施しました。二次調査では、ゲームパッド市場を理解するために、主要企業の製品資料、年次報告書、プレスリリース、関連文書などを参照しました。 また、インターネット上の情報源、政府機関の統計データ、ウェブサイト、業界団体なども二次調査の対象とした。アナリストは、トップダウンアプローチとボトムアップアプローチを組み合わせて、世界のゲームパッド市場の様々な属性を調査しました。 本レポートには、調査範囲に含まれる様々なセグメントの成長動向のスナップショットとともに、詳細なエグゼクティブサマリーが含まれています。さらに、本レポートは、ゲームパッドの世界市場における競争力学の変化に光を当てています。これらは、既存の市場関係者だけでなく、世界のゲームパッド市場への参入に関心のある事業者にとっても貴重なツールとなります。 本レポートは、世界のゲームパッド市場の競争環境について掘り下げています。世界のゲームパッド市場で活動する主要企業が特定され、それぞれの企業が様々な属性でプロファイリングされています。会社概要、財務状況、最近の動向、SWOTは、本レポートで紹介されている世界のゲームパッド市場のプレーヤーの属性です。 ゲームパッドの世界市場レポートで回答された主要な質問 - 予測期間中の全地域におけるゲームパッドが生み出す売上/収益はどの程度か? - ゲームパッドの世界市場におけるビジネスチャンスは何か? - 市場の主な促進要因、阻害要因、機会、脅威は何か? - 予測期間中に最も速いCAGRで拡大する地域市場はどこか? - 2031年に世界で最も高い収益を上げると予測されるセグメントは? - 予測期間中に最も高いCAGRで拡大すると予測されるセグメントはどこか? - 世界市場で事業展開している各社の市場ポジションは? ゲームパッド市場 - 調査目的と調査アプローチ ゲームパッドの世界市場に関する包括的なレポートは、まず概要から始まり、次に調査範囲と目的について説明しています。本調査の目的、市場で活動する主要ベンダーや流通業者、製品承認のための規制シナリオについて詳しく解説しています。 読みやすさを考慮し、本レポートは章立てでまとめられ、各セクションはより小さなものに分割されています。本レポートは、グラフと表が適切に配置された包括的なコレクションで構成されています。主要セグメントの実績値と予測値を図式化し、読者に視覚的に訴えかけています。また、過去と予測期間終了時の主要セグメントの市場シェアを比較することも可能です。 本レポートでは、世界のゲームパッド市場を製品、エンドユーザー、地域の観点から分析しています。各基準の主要セグメントを詳細に調査し、2031年末時点の各セグメントごとの市場シェアを掲載しています。このような貴重な洞察により、市場関係者は、世界のゲームパッド市場への投資について、十分な情報に基づいたビジネス上の意思決定を行うことができます。 目次1. Preface1.1. Market Definition and Scope 1.2. Market Segmentation 1.3. Key Research Objectives 1.4. Research Highlights 2. Assumptions 3. Research Methodology 4. Executive Summary 5. Market Overview 5.1. Market Dynamics 5.1.1. Drivers 5.1.2. Restraints 5.1.3. Opportunities 5.2. Key Trends Analysis 5.2.1. Demand Side Analysis 5.2.2. Supply Side Analysis 5.3. Key Market Indicators 5.3.1. Overall Gaming Accessories Market Overview 5.4. Industry SWOT Analysis 5.5. Technology Overview 5.6. Porter’s Five Forces Analysis 5.7. Value Chain Analysis 5.8. COVID-19 Impact Analysis 5.9. Regulatory Framework 5.10. Global Gamepad Market Analysis and Forecast, 5.10.1. Market Revenue Projections (US$ Mn) 5.10.2. Market Revenue Projections (Thousand Units) 6. Global Gamepad Market Analysis and Forecast, by Product Type 6.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031 6.1.1. Wired 6.1.2. Wireless 6.2. Incremental Opportunity, by Product Type 7. Global Gamepad Market Analysis and Forecast, by Application 7.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031 7.1.1. Gaming Console 7.1.2. PC 7.1.3. Mobile Phone 7.2. Incremental Opportunity, by Application 8. Global Gamepad Market Analysis and Forecast, by End-use Industry 8.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031 8.1.1. Personal Use 8.1.2. Commercial Use 8.2. Incremental Opportunity, by End-use Industry 9. Global Gamepad Market Analysis and Forecast, by Distribution Channel 9.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031 9.1.1. Online 9.1.1.1. Company Website 9.1.1.2. E-commerce Website 9.1.2. Offline 9.1.2.1. Gaming Stores 9.1.2.2. Electronic Stores 9.1.2.3. Others 9.2. Incremental Opportunity, by Distribution Channel 10. Global Gamepad Market Analysis and Forecast, by Region 10.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by Region, 2017- 2031 10.1.1. North America 10.1.2. Europe 10.1.3. Asia Pacific 10.1.4. Middle East & Africa 10.1.5. South America 10.2. Incremental Opportunity, by Region 11. North America Gamepad Market Analysis and Forecast 11.1. Regional Snapshot 11.2. Key Supplier Analysis 11.3. Key Trends Analysis 11.3.1. Supply Side 11.3.2. Demand Side 11.4. Price Trend Analysis 11.4.1. Weighted Average Selling Price (US$) 11.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031 11.5.1. Wired 11.5.2. Wireless 11.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031 11.6.1. Gaming Console 11.6.2. PC 11.6.3. Mobile Phone 11.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031 11.7.1. Personal Use 11.7.2. Commercial Use 11.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031 11.8.1. Online 11.8.1.1. Company Website 11.8.1.2. E-commerce Website 11.8.2. Offline 11.8.2.1. Gaming Stores 11.8.2.2. Electronic Stores 11.8.2.3. Others 11.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031 11.9.1. U.S. 11.9.2. Canada 11.9.3. Rest of North America 11.10. Incremental Opportunity Analysis 12. Europe Gamepad Market Analysis and Forecast 12.1. Regional Snapshot 12.2. Key Supplier Analysis 12.3. Key Trends Analysis 12.3.1. Supply Side 12.3.2. Demand Side 12.4. Price Trend Analysis 12.4.1. Weighted Average Selling Price (US$) 12.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031 12.5.1. Wired 12.5.2. Wireless 12.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031 12.6.1. Gaming Console 12.6.2. PC 12.6.3. Mobile Phone 12.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031 12.7.1. Personal Use 12.7.2. Commercial Use 12.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031 12.8.1. Online 12.8.1.1. Company Website 12.8.1.2. E-commerce Website 12.8.2. Offline 12.8.2.1. Gaming Stores 12.8.2.2. Electronic Stores 12.8.2.3. Others 12.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031 12.9.1. U.K. 12.9.2. Germany 12.9.3. France 12.9.4. Rest of Europe 12.10. Incremental Opportunity Analysis 13. Asia Pacific Gamepad Market Analysis and Forecast 13.1. Regional Snapshot 13.2. Key Supplier Analysis 13.3. Key Trends Analysis 13.3.1. Supply Side 13.3.2. Demand Side 13.4. Price Trend Analysis 13.4.1. Weighted Average Selling Price (US$) 13.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031 13.5.1. Wired 13.5.2. Wireless 13.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031 13.6.1. Gaming Console 13.6.2. PC 13.6.3. Mobile Phone 13.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031 13.7.1. Personal Use 13.7.2. Commercial Use 13.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031 13.8.1. Online 13.8.1.1. Company Website 13.8.1.2. E-commerce Website 13.8.2. Offline 13.8.2.1. Gaming Stores 13.8.2.2. Electronic Stores 13.8.2.3. Others 13.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031 13.9.1. China 13.9.2. India 13.9.3. Japan 13.9.4. Rest of Asia Pacific 13.10. Incremental Opportunity Analysis 14. Middle East & Africa Gamepad Market Analysis and Forecast 14.1. Regional Snapshot 14.2. Key Supplier Analysis 14.3. Key Trends Analysis 14.3.1. Supply Side 14.3.2. Demand Side 14.4. Price Trend Analysis 14.4.1. Weighted Average Selling Price (US$) 14.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031 14.5.1. Wired 14.5.2. Wireless 14.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031 14.6.1. Gaming Console 14.6.2. PC 14.6.3. Mobile Phone 14.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031 14.7.1. Personal Use 14.7.2. Commercial Use 14.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031 14.8.1. Online 14.8.1.1. Company Website 14.8.1.2. E-commerce Website 14.8.2. Offline 14.8.2.1. Gaming Stores 14.8.2.2. Electronic Stores 14.8.2.3. Others 14.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031 14.9.1. GCC 14.9.2. South Africa 14.9.3. Rest of Middle East & Africa 14.10. Incremental Opportunity Analysis 15. South America Gamepad Market Analysis and Forecast 15.1. Regional Snapshot 15.2. Key Supplier Analysis 15.3. Key Trends Analysis 15.3.1. Supply Side 15.3.2. Demand Side 15.4. Price Trend Analysis 15.4.1. Weighted Average Selling Price (US$) 15.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031 15.5.1. Wired 15.5.2. Wireless 15.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031 15.6.1. Gaming Console 15.6.2. PC 15.6.3. Mobile Phone 15.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031 15.7.1. Personal Use 15.7.2. Commercial Use 15.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031 15.8.1. Online 15.8.1.1. Company Website 15.8.1.2. E-commerce Website 15.8.2. Offline 15.8.2.1. Gaming Stores 15.8.2.2. Electronic Stores 15.8.2.3. Others 15.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031 15.9.1. Brazil 15.9.2. Rest of South America 15.10. Incremental Opportunity Analysis 16. Competition Landscape 16.1. Competition Dashboard 16.2. Market Share Analysis % (2022) 16.3. Company Profiles [Company Overview, Product Portfolio, Financial Information, (Subject to Data Availability), Distribution channel overview, Business Strategies / Recent Developments] 16.3.1. Microsoft (Xbox) 16.3.1.1. Company Overview 16.3.1.2. Product Portfolio 16.3.1.3. Financial Information, (Subject to Data Availability) 16.3.1.4. Distribution channel overview 16.3.1.5. Business Strategies / Recent Developments 16.3.2. Logitech 16.3.2.1. Company Overview 16.3.2.2. Product Portfolio 16.3.2.3. Financial Information, (Subject to Data Availability) 16.3.2.4. Distribution channel overview 16.3.2.5. Business Strategies / Recent Developments 16.3.3. Sony 16.3.3.1. Company Overview 16.3.3.2. Product Portfolio 16.3.3.3. Financial Information, (Subject to Data Availability) 16.3.3.4. Distribution channel overview 16.3.3.5. Business Strategies / Recent Developments 16.3.4. 8BITDO 16.3.4.1. Company Overview 16.3.4.2. Product Portfolio 16.3.4.3. Financial Information, (Subject to Data Availability) 16.3.4.4. Distribution channel overview 16.3.4.5. Business Strategies / Recent Developments 16.3.5. Razer INC 16.3.5.1. Company Overview 16.3.5.2. Product Portfolio 16.3.5.3. Financial Information, (Subject to Data Availability) 16.3.5.4. Distribution channel overview 16.3.5.5. Business Strategies / Recent Developments 16.3.6. Zebronics India Pvt Ltd 16.3.6.1. Company Overview 16.3.6.2. Product Portfolio 16.3.6.3. Financial Information, (Subject to Data Availability) 16.3.6.4. Distribution channel overview 16.3.6.5. Business Strategies / Recent Developments 16.3.7. Quantum Hi-Tech 16.3.7.1. Company Overview 16.3.7.2. Product Portfolio 16.3.7.3. Financial Information, (Subject to Data Availability) 16.3.7.4. Distribution channel overview 16.3.7.5. Business Strategies / Recent Developments 16.3.8. Gamesir 16.3.8.1. Company Overview 16.3.8.2. Product Portfolio 16.3.8.3. Financial Information, (Subject to Data Availability) 16.3.8.4. Distribution channel overview 16.3.8.5. Business Strategies / Recent Developments 16.3.9. Exlene 16.3.9.1. Company Overview 16.3.9.2. Product Portfolio 16.3.9.3. Financial Information, (Subject to Data Availability) 16.3.9.4. Distribution channel overview 16.3.9.5. Business Strategies / Recent Developments 16.3.10. HP Development Company 16.3.10.1. Company Overview 16.3.10.2. Product Portfolio 16.3.10.3. Financial Information, (Subject to Data Availability) 16.3.10.4. Distribution channel overview 16.3.10.5. Business Strategies / Recent Developments 16.3.11. L.P (Hyper X) 16.3.11.1. Company Overview 16.3.11.2. Product Portfolio 16.3.11.3. Financial Information, (Subject to Data Availability) 16.3.11.4. Distribution channel overview 16.3.11.5. Business Strategies / Recent Developments 17. Key Takeaways 17.1. Identification of Potential Market Spaces 17.1.1. By Product Type 17.1.2. By Application 17.1.3. By End-use Industry 17.1.4. By Distribution Channel 17.1.5. By Region 17.2. Understanding the Procurement Process of End-users 17.3. Preferred Sales & Marketing Strategy 図表リストList of TablesTable 1: Global Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type Table 2: Global Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type Table 3: Global Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application Table 4: Global Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application Table 5: Global Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry Table 6: Global Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry Table 7: Global Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel Table 8: Global Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel Table 9: Global Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Region Table 10: Global Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Region Table 11: North America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type Table 12: North America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type Table 13: North America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application Table 14: North America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application Table 15: North America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry Table 16: North America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry Table 17: North America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel Table 18: North America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel Table 19: North America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country Table 20: North America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country Table 21: Europe Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type Table 22: Europe Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type Table 23: Europe Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application Table 24: Europe Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application Table 25: Europe Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry Table 26: Europe Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry Table 27: Europe Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel Table 28: Europe Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel Table 29: Europe Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country Table 30: Europe Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country Table 31: Asia Pacific Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type Table 32: Asia Pacific Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type Table 33: Asia Pacific Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application Table 34: Asia Pacific Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application Table 35: Asia Pacific Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry Table 36: Asia Pacific Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry Table 37: Asia Pacific Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel Table 38: Asia Pacific Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel Table 39: Asia Pacific Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country Table 40: Asia Pacific Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country Table 41: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type Table 42: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type Table 43: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application Table 44: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application Table 45: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry Table 46: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry Table 47: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel Table 48: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel Table 49: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country Table 50: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country Table 51: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type Table 52: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type Table 53: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application Table 54: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application Table 55: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry Table 56: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry Table 57: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel Table 58: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel Table 59: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country Table 60: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country Table 61: South America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type Table 62: South America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type Table 63: South America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application Table 64: South America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application Table 65: South America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry Table 66: South America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry Table 67: South America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel Table 68: South America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel Table 69: South America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country Table 70: South America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country
SummaryGamepad Market – Scope of Report Table of Contents1. Preface1.1. Market Definition and Scope 1.2. Market Segmentation 1.3. Key Research Objectives 1.4. Research Highlights 2. Assumptions 3. Research Methodology 4. Executive Summary 5. Market Overview 5.1. Market Dynamics 5.1.1. Drivers 5.1.2. Restraints 5.1.3. Opportunities 5.2. Key Trends Analysis 5.2.1. Demand Side Analysis 5.2.2. Supply Side Analysis 5.3. Key Market Indicators 5.3.1. Overall Gaming Accessories Market Overview 5.4. Industry SWOT Analysis 5.5. Technology Overview 5.6. Porter’s Five Forces Analysis 5.7. Value Chain Analysis 5.8. COVID-19 Impact Analysis 5.9. Regulatory Framework 5.10. Global Gamepad Market Analysis and Forecast, 5.10.1. Market Revenue Projections (US$ Mn) 5.10.2. Market Revenue Projections (Thousand Units) 6. Global Gamepad Market Analysis and Forecast, by Product Type 6.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031 6.1.1. Wired 6.1.2. Wireless 6.2. Incremental Opportunity, by Product Type 7. Global Gamepad Market Analysis and Forecast, by Application 7.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031 7.1.1. Gaming Console 7.1.2. PC 7.1.3. Mobile Phone 7.2. Incremental Opportunity, by Application 8. Global Gamepad Market Analysis and Forecast, by End-use Industry 8.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031 8.1.1. Personal Use 8.1.2. Commercial Use 8.2. Incremental Opportunity, by End-use Industry 9. Global Gamepad Market Analysis and Forecast, by Distribution Channel 9.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031 9.1.1. Online 9.1.1.1. Company Website 9.1.1.2. E-commerce Website 9.1.2. Offline 9.1.2.1. Gaming Stores 9.1.2.2. Electronic Stores 9.1.2.3. Others 9.2. Incremental Opportunity, by Distribution Channel 10. Global Gamepad Market Analysis and Forecast, by Region 10.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by Region, 2017- 2031 10.1.1. North America 10.1.2. Europe 10.1.3. Asia Pacific 10.1.4. Middle East & Africa 10.1.5. South America 10.2. Incremental Opportunity, by Region 11. North America Gamepad Market Analysis and Forecast 11.1. Regional Snapshot 11.2. Key Supplier Analysis 11.3. Key Trends Analysis 11.3.1. Supply Side 11.3.2. Demand Side 11.4. Price Trend Analysis 11.4.1. Weighted Average Selling Price (US$) 11.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031 11.5.1. Wired 11.5.2. Wireless 11.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031 11.6.1. Gaming Console 11.6.2. PC 11.6.3. Mobile Phone 11.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031 11.7.1. Personal Use 11.7.2. Commercial Use 11.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031 11.8.1. Online 11.8.1.1. Company Website 11.8.1.2. E-commerce Website 11.8.2. Offline 11.8.2.1. Gaming Stores 11.8.2.2. Electronic Stores 11.8.2.3. Others 11.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031 11.9.1. U.S. 11.9.2. Canada 11.9.3. Rest of North America 11.10. Incremental Opportunity Analysis 12. Europe Gamepad Market Analysis and Forecast 12.1. Regional Snapshot 12.2. Key Supplier Analysis 12.3. Key Trends Analysis 12.3.1. Supply Side 12.3.2. Demand Side 12.4. Price Trend Analysis 12.4.1. Weighted Average Selling Price (US$) 12.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031 12.5.1. Wired 12.5.2. Wireless 12.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031 12.6.1. Gaming Console 12.6.2. PC 12.6.3. Mobile Phone 12.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031 12.7.1. Personal Use 12.7.2. Commercial Use 12.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031 12.8.1. Online 12.8.1.1. Company Website 12.8.1.2. E-commerce Website 12.8.2. Offline 12.8.2.1. Gaming Stores 12.8.2.2. Electronic Stores 12.8.2.3. Others 12.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031 12.9.1. U.K. 12.9.2. Germany 12.9.3. France 12.9.4. Rest of Europe 12.10. Incremental Opportunity Analysis 13. Asia Pacific Gamepad Market Analysis and Forecast 13.1. Regional Snapshot 13.2. Key Supplier Analysis 13.3. Key Trends Analysis 13.3.1. Supply Side 13.3.2. Demand Side 13.4. Price Trend Analysis 13.4.1. Weighted Average Selling Price (US$) 13.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031 13.5.1. Wired 13.5.2. Wireless 13.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031 13.6.1. Gaming Console 13.6.2. PC 13.6.3. Mobile Phone 13.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031 13.7.1. Personal Use 13.7.2. Commercial Use 13.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031 13.8.1. Online 13.8.1.1. Company Website 13.8.1.2. E-commerce Website 13.8.2. Offline 13.8.2.1. Gaming Stores 13.8.2.2. Electronic Stores 13.8.2.3. Others 13.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031 13.9.1. China 13.9.2. India 13.9.3. Japan 13.9.4. Rest of Asia Pacific 13.10. Incremental Opportunity Analysis 14. Middle East & Africa Gamepad Market Analysis and Forecast 14.1. Regional Snapshot 14.2. Key Supplier Analysis 14.3. Key Trends Analysis 14.3.1. Supply Side 14.3.2. Demand Side 14.4. Price Trend Analysis 14.4.1. Weighted Average Selling Price (US$) 14.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031 14.5.1. Wired 14.5.2. Wireless 14.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031 14.6.1. Gaming Console 14.6.2. PC 14.6.3. Mobile Phone 14.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031 14.7.1. Personal Use 14.7.2. Commercial Use 14.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031 14.8.1. Online 14.8.1.1. Company Website 14.8.1.2. E-commerce Website 14.8.2. Offline 14.8.2.1. Gaming Stores 14.8.2.2. Electronic Stores 14.8.2.3. Others 14.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031 14.9.1. GCC 14.9.2. South Africa 14.9.3. Rest of Middle East & Africa 14.10. Incremental Opportunity Analysis 15. South America Gamepad Market Analysis and Forecast 15.1. Regional Snapshot 15.2. Key Supplier Analysis 15.3. Key Trends Analysis 15.3.1. Supply Side 15.3.2. Demand Side 15.4. Price Trend Analysis 15.4.1. Weighted Average Selling Price (US$) 15.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031 15.5.1. Wired 15.5.2. Wireless 15.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031 15.6.1. Gaming Console 15.6.2. PC 15.6.3. Mobile Phone 15.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031 15.7.1. Personal Use 15.7.2. Commercial Use 15.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031 15.8.1. Online 15.8.1.1. Company Website 15.8.1.2. E-commerce Website 15.8.2. Offline 15.8.2.1. Gaming Stores 15.8.2.2. Electronic Stores 15.8.2.3. Others 15.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031 15.9.1. Brazil 15.9.2. Rest of South America 15.10. Incremental Opportunity Analysis 16. Competition Landscape 16.1. Competition Dashboard 16.2. Market Share Analysis % (2022) 16.3. Company Profiles [Company Overview, Product Portfolio, Financial Information, (Subject to Data Availability), Distribution channel overview, Business Strategies / Recent Developments] 16.3.1. Microsoft (Xbox) 16.3.1.1. Company Overview 16.3.1.2. Product Portfolio 16.3.1.3. Financial Information, (Subject to Data Availability) 16.3.1.4. Distribution channel overview 16.3.1.5. Business Strategies / Recent Developments 16.3.2. Logitech 16.3.2.1. Company Overview 16.3.2.2. Product Portfolio 16.3.2.3. Financial Information, (Subject to Data Availability) 16.3.2.4. Distribution channel overview 16.3.2.5. Business Strategies / Recent Developments 16.3.3. Sony 16.3.3.1. Company Overview 16.3.3.2. Product Portfolio 16.3.3.3. Financial Information, (Subject to Data Availability) 16.3.3.4. Distribution channel overview 16.3.3.5. Business Strategies / Recent Developments 16.3.4. 8BITDO 16.3.4.1. Company Overview 16.3.4.2. Product Portfolio 16.3.4.3. Financial Information, (Subject to Data Availability) 16.3.4.4. Distribution channel overview 16.3.4.5. Business Strategies / Recent Developments 16.3.5. Razer INC 16.3.5.1. Company Overview 16.3.5.2. Product Portfolio 16.3.5.3. Financial Information, (Subject to Data Availability) 16.3.5.4. Distribution channel overview 16.3.5.5. Business Strategies / Recent Developments 16.3.6. Zebronics India Pvt Ltd 16.3.6.1. Company Overview 16.3.6.2. Product Portfolio 16.3.6.3. Financial Information, (Subject to Data Availability) 16.3.6.4. Distribution channel overview 16.3.6.5. Business Strategies / Recent Developments 16.3.7. Quantum Hi-Tech 16.3.7.1. Company Overview 16.3.7.2. Product Portfolio 16.3.7.3. Financial Information, (Subject to Data Availability) 16.3.7.4. Distribution channel overview 16.3.7.5. Business Strategies / Recent Developments 16.3.8. Gamesir 16.3.8.1. Company Overview 16.3.8.2. Product Portfolio 16.3.8.3. Financial Information, (Subject to Data Availability) 16.3.8.4. Distribution channel overview 16.3.8.5. Business Strategies / Recent Developments 16.3.9. Exlene 16.3.9.1. Company Overview 16.3.9.2. Product Portfolio 16.3.9.3. Financial Information, (Subject to Data Availability) 16.3.9.4. Distribution channel overview 16.3.9.5. Business Strategies / Recent Developments 16.3.10. HP Development Company 16.3.10.1. Company Overview 16.3.10.2. Product Portfolio 16.3.10.3. Financial Information, (Subject to Data Availability) 16.3.10.4. Distribution channel overview 16.3.10.5. Business Strategies / Recent Developments 16.3.11. L.P (Hyper X) 16.3.11.1. Company Overview 16.3.11.2. Product Portfolio 16.3.11.3. Financial Information, (Subject to Data Availability) 16.3.11.4. Distribution channel overview 16.3.11.5. Business Strategies / Recent Developments 17. Key Takeaways 17.1. Identification of Potential Market Spaces 17.1.1. By Product Type 17.1.2. By Application 17.1.3. By End-use Industry 17.1.4. By Distribution Channel 17.1.5. By Region 17.2. Understanding the Procurement Process of End-users 17.3. Preferred Sales & Marketing Strategy List of Tables/GraphsList of TablesTable 1: Global Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type Table 2: Global Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type Table 3: Global Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application Table 4: Global Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application Table 5: Global Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry Table 6: Global Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry Table 7: Global Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel Table 8: Global Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel Table 9: Global Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Region Table 10: Global Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Region Table 11: North America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type Table 12: North America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type Table 13: North America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application Table 14: North America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application Table 15: North America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry Table 16: North America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry Table 17: North America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel Table 18: North America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel Table 19: North America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country Table 20: North America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country Table 21: Europe Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type Table 22: Europe Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type Table 23: Europe Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application Table 24: Europe Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application Table 25: Europe Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry Table 26: Europe Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry Table 27: Europe Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel Table 28: Europe Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel Table 29: Europe Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country Table 30: Europe Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country Table 31: Asia Pacific Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type Table 32: Asia Pacific Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type Table 33: Asia Pacific Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application Table 34: Asia Pacific Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application Table 35: Asia Pacific Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry Table 36: Asia Pacific Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry Table 37: Asia Pacific Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel Table 38: Asia Pacific Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel Table 39: Asia Pacific Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country Table 40: Asia Pacific Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country Table 41: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type Table 42: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type Table 43: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application Table 44: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application Table 45: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry Table 46: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry Table 47: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel Table 48: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel Table 49: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country Table 50: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country Table 51: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type Table 52: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type Table 53: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application Table 54: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application Table 55: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry Table 56: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry Table 57: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel Table 58: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel Table 59: Middle East & Africa Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country Table 60: Middle East & Africa Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country Table 61: South America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Product Type Table 62: South America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Product Type Table 63: South America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Application Table 64: South America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Application Table 65: South America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By End-use Industry Table 66: South America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By End-use Industry Table 67: South America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Distribution Channel Table 68: South America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Distribution Channel Table 69: South America Gamepad Market Value (US$ Mn) Projection, 2017-2031, By Country Table 70: South America Gamepad Market Volume (Thousand Units) Projection, 2017-2031, By Country
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