世界および中国のゲーミングコンピュータ市場の洞察、2027年までの予測Global and China Gaming Computers Market Insights, Forecast to 2027 This report studies the gaming computer market, which is a personal computer designed for playing computationally demanding video games. Market Analysis and Insights: Global and China Gaming Com... もっと見る
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サマリーThis report studies the gaming computer market, which is a personal computer designed for playing computationally demanding video games.Market Analysis and Insights: Global and China Gaming Computers Market This report focuses on global and China Gaming Computers market. In 2020, the global Gaming Computers market size was US$ XX million and it is expected to reach US$ XX million by the end of 2027, with a CAGR of XX% during 2021-2027. In China the Gaming Computers market size is expected to grow from US$ XX million in 2020 to US$ XX million by 2027, at a CAGR of XX% during the forecast period. Global Gaming Computers Scope and Market Size Gaming Computers market is segmented by region (country), players, by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Computers market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application in terms of revenue and forecast for the period 2016-2027. For China market, this report focuses on the Gaming Computers market size by players, by Type, and by Application, for the period 2016-2027. The key players include the global and local players which play important roles in China. Segment by Type Gaming Desktops Gaming Laptops Segment by Application Household Commercial Use By Region North America U.S. Canada Europe Germany France U.K. Italy Russia Asia-Pacific China Japan South Korea India Australia Taiwan Indonesia Thailand Malaysia Philippines Vietnam Latin America Mexico Brazil Argentina Middle East & Africa Turkey Saudi Arabia U.A.E By Company Dell Razer HP MSI Acer Asus Lenovo Samsung Origin PC Gigabyte Technology EVGA Eluktronics Intel 目次1 Study Coverage1.1 Gaming Computers Product Introduction 1.2 Market by Type 1.2.1 Global Gaming Computers Market Size Growth Rate by Type 1.2.2 Gaming Desktops 1.2.3 Gaming Laptops 1.3 Market by Application 1.3.1 Global Gaming Computers Market Size Growth Rate by Application 1.3.2 Household 1.3.3 Commercial Use 1.4 Study Objectives 1.5 Years Considered 2 Executive Summary 2.1 Global Gaming Computers Market Size, Estimates and Forecasts 2.1.1 Global Gaming Computers Revenue 2016-2027 2.1.2 Global Gaming Computers Sales 2016-2027 2.2 Global Gaming Computers, Market Size by Region: 2016 VS 2021 VS 2027 2.3 Gaming Computers Historical Market Size by Region (2016-2021) 2.3.1 Global Gaming Computers Retrospective Market Scenario in Sales by Region: 2016-2021 2.3.2 Global Gaming Computers Retrospective Market Scenario in Revenue by Region: 2016-2021 2.4 Gaming Computers Market Estimates and Projections by Region (2022-2027) 2.4.1 Global Gaming Computers Sales Forecast by Region (2022-2027) 2.4.2 Global Gaming Computers Revenue Forecast by Region (2022-2027) 3 Global Gaming Computers Competitor Landscape by Players 3.1 Global Top Gaming Computers Manufacturers by Sales 3.1.1 Global Gaming Computers Sales by Manufacturer (2016-2021) 3.1.2 Global Gaming Computers Sales Market Share by Manufacturer (2016-2021) 3.2 Global Top Gaming Computers Manufacturers by Revenue 3.2.1 Key Gaming Computers Manufacturers Covered: Ranking by Revenue 3.2.2 Global Gaming Computers Revenue by Manufacturers (2016-2021) 3.2.3 Global Gaming Computers Revenue Share by Manufacturers (2016-2021) 3.2.4 Global Gaming Computers Market Concentration Ratio (CR5 and HHI) (2016-2021) 3.2.5 Global Top 10 and Top 5 Companies by Gaming Computers Revenue in 2020 3.2.6 Global Gaming Computers Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Global Gaming Computers Price by Manufacturers 3.4 Global Gaming Computers Manufacturing Base Distribution, Product Types 3.4.1 Gaming Computers Manufacturers Manufacturing Base Distribution, Headquarters 3.4.2 Manufacturers Gaming Computers Product Type 3.4.3 Date of International Manufacturers Enter into Gaming Computers Market 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans 4 Breakdown Data by Type (2016-2027) 4.1 Global Gaming Computers Market Size by Type (2016-2021) 4.1.1 Global Gaming Computers Sales by Type (2016-2021) 4.1.2 Global Gaming Computers Revenue by Type (2016-2021) 4.1.3 Gaming Computers Average Selling Price (ASP) by Type (2016-2021) 4.2 Global Gaming Computers Market Size Forecast by Type (2022-2027) 4.2.1 Global Gaming Computers Sales Forecast by Type (2022-2027) 4.2.2 Global Gaming Computers Revenue Forecast by Type (2022-2027) 4.2.3 Gaming Computers Average Selling Price (ASP) Forecast by Type (2022-2027) 5 Breakdown Data by Application (2016-2027) 5.1 Global Gaming Computers Market Size by Application (2016-2021) 5.1.1 Global Gaming Computers Sales by Application (2016-2021) 5.1.2 Global Gaming Computers Revenue by Application (2016-2021) 5.1.3 Gaming Computers Price by Application (2016-2021) 5.2 Gaming Computers Market Size Forecast by Application (2022-2027) 5.2.1 Global Gaming Computers Sales Forecast by Application (2022-2027) 5.2.2 Global Gaming Computers Revenue Forecast by Application (2022-2027) 5.2.3 Global Gaming Computers Price Forecast by Application (2022-2027) 6 China by Players, Type and Application 6.1 China Gaming Computers Market Size YoY Growth 2016-2027 6.1.1 China Gaming Computers Sales YoY Growth 2016-2027 6.1.2 China Gaming Computers Revenue YoY Growth 2016-2027 6.1.3 China Gaming Computers Market Share in Global Market 2016-2027 6.2 China Gaming Computers Market Size by Players (International and Local Players) 6.2.1 China Top Gaming Computers Players by Sales (2016-2021) 6.2.2 China Top Gaming Computers Players by Revenue (2016-2021) 6.3 China Gaming Computers Historic Market Review by Type (2016-2021) 6.3.1 China Gaming Computers Sales Market Share by Type (2016-2021) 6.3.2 China Gaming Computers Revenue Market Share by Type (2016-2021) 6.3.3 China Gaming Computers Price by Type (2016-2021) 6.4 China Gaming Computers Market Estimates and Forecasts by Type (2022-2027) 6.4.1 China Gaming Computers Sales Forecast by Type (2022-2027) 6.4.2 China Gaming Computers Revenue Forecast by Type (2022-2027) 6.4.3 China Gaming Computers Price Forecast by Type (2022-2027) 6.5 China Gaming Computers Historic Market Review by Application (2016-2021) 6.5.1 China Gaming Computers Sales Market Share by Application (2016-2021) 6.5.2 China Gaming Computers Revenue Market Share by Application (2016-2021) 6.5.3 China Gaming Computers Price by Application (2016-2021) 6.6 China Gaming Computers Market Estimates and Forecasts by Application (2022-2027) 6.6.1 China Gaming Computers Sales Forecast by Application (2022-2027) 6.6.2 China Gaming Computers Revenue Forecast by Application (2022-2027) 6.6.3 China Gaming Computers Price Forecast by Application (2022-2027) 7 North America 7.1 North America Gaming Computers Market Size YoY Growth 2016-2027 7.2 North America Gaming Computers Market Facts & Figures by Country 7.2.1 North America Gaming Computers Sales by Country (2016-2021) 7.2.2 North America Gaming Computers Revenue by Country (2016-2021) 7.2.3 U.S. 7.2.4 Canada 8 Asia Pacific 8.1 Asia Pacific Gaming Computers Market Size YoY Growth 2016-2027 8.2 Asia Pacific Gaming Computers Market Facts & Figures by Region 8.2.1 Asia Pacific Gaming Computers Sales by Region (2016-2021) 8.2.2 Asia Pacific Gaming Computers Revenue by Region (2016-2021) 8.2.3 China 8.2.4 Japan 8.2.5 South Korea 8.2.6 India 8.2.7 Australia 8.2.8 Australia 8.2.9 Indonesia 8.2.10 Thailand 8.2.11 Malaysia 8.2.12 Philippines 8.2.13 Vietnam 9 Europe 9.1 Europe Gaming Computers Market Size YoY Growth 2016-2027 9.2 Europe Gaming Computers Market Facts & Figures by Country 9.2.1 Europe Gaming Computers Sales by Country (2016-2021) 9.2.2 Europe Gaming Computers Revenue by Country (2016-2021) 9.2.3 Germany 9.2.4 France 9.2.5 U.K. 9.2.6 Italy 10 Latin America 10.1 Latin America Gaming Computers Market Size YoY Growth 2016-2027 10.2 Latin America Gaming Computers Market Facts & Figures by Country 10.2.1 Latin America Gaming Computers Sales by Country (2016-2021) 10.2.2 Latin America Gaming Computers Revenue by Country (2016-2021) 10.2.3 Mexico 10.2.4 Brazil 10.2.5 Argentina 11 Middle East and Africa 11.1 Middle East and Africa Gaming Computers Market Size YoY Growth 2016-2027 11.2 Middle East and Africa Gaming Computers Market Facts & Figures by Country 11.2.1 Middle East and Africa Gaming Computers Sales by Country (2016-2021) 11.2.2 Middle East and Africa Gaming Computers Revenue by Country (2016-2021) 11.2.3 Turkey 11.2.4 Saudi Arabia 11.2.5 U.A.E 12 Company Profiles 12.1 Dell 12.1.1 Dell Corporation Information 12.1.2 Dell Description and Business Overview 12.1.3 Dell Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.1.4 Dell Gaming Computers Products Offered 12.1.5 Dell Recent Development 12.2 Razer 12.2.1 Razer Corporation Information 12.2.2 Razer Description and Business Overview 12.2.3 Razer Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.2.4 Razer Gaming Computers Products Offered 12.2.5 Razer Recent Development 12.3 HP 12.3.1 HP Corporation Information 12.3.2 HP Description and Business Overview 12.3.3 HP Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.3.4 HP Gaming Computers Products Offered 12.3.5 HP Recent Development 12.4 MSI 12.4.1 MSI Corporation Information 12.4.2 MSI Description and Business Overview 12.4.3 MSI Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.4.4 MSI Gaming Computers Products Offered 12.4.5 MSI Recent Development 12.5 Acer 12.5.1 Acer Corporation Information 12.5.2 Acer Description and Business Overview 12.5.3 Acer Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.5.4 Acer Gaming Computers Products Offered 12.5.5 Acer Recent Development 12.6 Asus 12.6.1 Asus Corporation Information 12.6.2 Asus Description and Business Overview 12.6.3 Asus Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.6.4 Asus Gaming Computers Products Offered 12.6.5 Asus Recent Development 12.7 Lenovo 12.7.1 Lenovo Corporation Information 12.7.2 Lenovo Description and Business Overview 12.7.3 Lenovo Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.7.4 Lenovo Gaming Computers Products Offered 12.7.5 Lenovo Recent Development 12.8 Samsung 12.8.1 Samsung Corporation Information 12.8.2 Samsung Description and Business Overview 12.8.3 Samsung Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.8.4 Samsung Gaming Computers Products Offered 12.8.5 Samsung Recent Development 12.9 Origin PC 12.9.1 Origin PC Corporation Information 12.9.2 Origin PC Description and Business Overview 12.9.3 Origin PC Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.9.4 Origin PC Gaming Computers Products Offered 12.9.5 Origin PC Recent Development 12.10 Gigabyte Technology 12.10.1 Gigabyte Technology Corporation Information 12.10.2 Gigabyte Technology Description and Business Overview 12.10.3 Gigabyte Technology Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.10.4 Gigabyte Technology Gaming Computers Products Offered 12.10.5 Gigabyte Technology Recent Development 12.11 Dell 12.11.1 Dell Corporation Information 12.11.2 Dell Description and Business Overview 12.11.3 Dell Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.11.4 Dell Gaming Computers Products Offered 12.11.5 Dell Recent Development 12.12 Eluktronics 12.12.1 Eluktronics Corporation Information 12.12.2 Eluktronics Description and Business Overview 12.12.3 Eluktronics Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.12.4 Eluktronics Products Offered 12.12.5 Eluktronics Recent Development 12.13 Intel 12.13.1 Intel Corporation Information 12.13.2 Intel Description and Business Overview 12.13.3 Intel Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.13.4 Intel Products Offered 12.13.5 Intel Recent Development 13 Market Opportunities, Challenges, Risks and Influences Factors Analysis 13.1 Gaming Computers Industry Trends 13.2 Gaming Computers Market Drivers 13.3 Gaming Computers Market Challenges 13.4 Gaming Computers Market Restraints 14 Value Chain and Sales Channels Analysis 14.1 Value Chain Analysis 14.2 Gaming Computers Customers 14.3 Sales Channels Analysis 14.3.1 Sales Channels 14.3.2 Distributors 15 Research Findings and Conclusion 16 Appendix 16.1 Research Methodology 16.1.1 Methodology/Research Approach 16.1.2 Data Source 16.2 Author Details 16.3 Disclaimer
SummaryThis report studies the gaming computer market, which is a personal computer designed for playing computationally demanding video games.Market Analysis and Insights: Global and China Gaming Computers Market This report focuses on global and China Gaming Computers market. In 2020, the global Gaming Computers market size was US$ XX million and it is expected to reach US$ XX million by the end of 2027, with a CAGR of XX% during 2021-2027. In China the Gaming Computers market size is expected to grow from US$ XX million in 2020 to US$ XX million by 2027, at a CAGR of XX% during the forecast period. Global Gaming Computers Scope and Market Size Gaming Computers market is segmented by region (country), players, by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Computers market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application in terms of revenue and forecast for the period 2016-2027. For China market, this report focuses on the Gaming Computers market size by players, by Type, and by Application, for the period 2016-2027. The key players include the global and local players which play important roles in China. Segment by Type Gaming Desktops Gaming Laptops Segment by Application Household Commercial Use By Region North America U.S. Canada Europe Germany France U.K. Italy Russia Asia-Pacific China Japan South Korea India Australia Taiwan Indonesia Thailand Malaysia Philippines Vietnam Latin America Mexico Brazil Argentina Middle East & Africa Turkey Saudi Arabia U.A.E By Company Dell Razer HP MSI Acer Asus Lenovo Samsung Origin PC Gigabyte Technology EVGA Eluktronics Intel Table of Contents1 Study Coverage1.1 Gaming Computers Product Introduction 1.2 Market by Type 1.2.1 Global Gaming Computers Market Size Growth Rate by Type 1.2.2 Gaming Desktops 1.2.3 Gaming Laptops 1.3 Market by Application 1.3.1 Global Gaming Computers Market Size Growth Rate by Application 1.3.2 Household 1.3.3 Commercial Use 1.4 Study Objectives 1.5 Years Considered 2 Executive Summary 2.1 Global Gaming Computers Market Size, Estimates and Forecasts 2.1.1 Global Gaming Computers Revenue 2016-2027 2.1.2 Global Gaming Computers Sales 2016-2027 2.2 Global Gaming Computers, Market Size by Region: 2016 VS 2021 VS 2027 2.3 Gaming Computers Historical Market Size by Region (2016-2021) 2.3.1 Global Gaming Computers Retrospective Market Scenario in Sales by Region: 2016-2021 2.3.2 Global Gaming Computers Retrospective Market Scenario in Revenue by Region: 2016-2021 2.4 Gaming Computers Market Estimates and Projections by Region (2022-2027) 2.4.1 Global Gaming Computers Sales Forecast by Region (2022-2027) 2.4.2 Global Gaming Computers Revenue Forecast by Region (2022-2027) 3 Global Gaming Computers Competitor Landscape by Players 3.1 Global Top Gaming Computers Manufacturers by Sales 3.1.1 Global Gaming Computers Sales by Manufacturer (2016-2021) 3.1.2 Global Gaming Computers Sales Market Share by Manufacturer (2016-2021) 3.2 Global Top Gaming Computers Manufacturers by Revenue 3.2.1 Key Gaming Computers Manufacturers Covered: Ranking by Revenue 3.2.2 Global Gaming Computers Revenue by Manufacturers (2016-2021) 3.2.3 Global Gaming Computers Revenue Share by Manufacturers (2016-2021) 3.2.4 Global Gaming Computers Market Concentration Ratio (CR5 and HHI) (2016-2021) 3.2.5 Global Top 10 and Top 5 Companies by Gaming Computers Revenue in 2020 3.2.6 Global Gaming Computers Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Global Gaming Computers Price by Manufacturers 3.4 Global Gaming Computers Manufacturing Base Distribution, Product Types 3.4.1 Gaming Computers Manufacturers Manufacturing Base Distribution, Headquarters 3.4.2 Manufacturers Gaming Computers Product Type 3.4.3 Date of International Manufacturers Enter into Gaming Computers Market 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans 4 Breakdown Data by Type (2016-2027) 4.1 Global Gaming Computers Market Size by Type (2016-2021) 4.1.1 Global Gaming Computers Sales by Type (2016-2021) 4.1.2 Global Gaming Computers Revenue by Type (2016-2021) 4.1.3 Gaming Computers Average Selling Price (ASP) by Type (2016-2021) 4.2 Global Gaming Computers Market Size Forecast by Type (2022-2027) 4.2.1 Global Gaming Computers Sales Forecast by Type (2022-2027) 4.2.2 Global Gaming Computers Revenue Forecast by Type (2022-2027) 4.2.3 Gaming Computers Average Selling Price (ASP) Forecast by Type (2022-2027) 5 Breakdown Data by Application (2016-2027) 5.1 Global Gaming Computers Market Size by Application (2016-2021) 5.1.1 Global Gaming Computers Sales by Application (2016-2021) 5.1.2 Global Gaming Computers Revenue by Application (2016-2021) 5.1.3 Gaming Computers Price by Application (2016-2021) 5.2 Gaming Computers Market Size Forecast by Application (2022-2027) 5.2.1 Global Gaming Computers Sales Forecast by Application (2022-2027) 5.2.2 Global Gaming Computers Revenue Forecast by Application (2022-2027) 5.2.3 Global Gaming Computers Price Forecast by Application (2022-2027) 6 China by Players, Type and Application 6.1 China Gaming Computers Market Size YoY Growth 2016-2027 6.1.1 China Gaming Computers Sales YoY Growth 2016-2027 6.1.2 China Gaming Computers Revenue YoY Growth 2016-2027 6.1.3 China Gaming Computers Market Share in Global Market 2016-2027 6.2 China Gaming Computers Market Size by Players (International and Local Players) 6.2.1 China Top Gaming Computers Players by Sales (2016-2021) 6.2.2 China Top Gaming Computers Players by Revenue (2016-2021) 6.3 China Gaming Computers Historic Market Review by Type (2016-2021) 6.3.1 China Gaming Computers Sales Market Share by Type (2016-2021) 6.3.2 China Gaming Computers Revenue Market Share by Type (2016-2021) 6.3.3 China Gaming Computers Price by Type (2016-2021) 6.4 China Gaming Computers Market Estimates and Forecasts by Type (2022-2027) 6.4.1 China Gaming Computers Sales Forecast by Type (2022-2027) 6.4.2 China Gaming Computers Revenue Forecast by Type (2022-2027) 6.4.3 China Gaming Computers Price Forecast by Type (2022-2027) 6.5 China Gaming Computers Historic Market Review by Application (2016-2021) 6.5.1 China Gaming Computers Sales Market Share by Application (2016-2021) 6.5.2 China Gaming Computers Revenue Market Share by Application (2016-2021) 6.5.3 China Gaming Computers Price by Application (2016-2021) 6.6 China Gaming Computers Market Estimates and Forecasts by Application (2022-2027) 6.6.1 China Gaming Computers Sales Forecast by Application (2022-2027) 6.6.2 China Gaming Computers Revenue Forecast by Application (2022-2027) 6.6.3 China Gaming Computers Price Forecast by Application (2022-2027) 7 North America 7.1 North America Gaming Computers Market Size YoY Growth 2016-2027 7.2 North America Gaming Computers Market Facts & Figures by Country 7.2.1 North America Gaming Computers Sales by Country (2016-2021) 7.2.2 North America Gaming Computers Revenue by Country (2016-2021) 7.2.3 U.S. 7.2.4 Canada 8 Asia Pacific 8.1 Asia Pacific Gaming Computers Market Size YoY Growth 2016-2027 8.2 Asia Pacific Gaming Computers Market Facts & Figures by Region 8.2.1 Asia Pacific Gaming Computers Sales by Region (2016-2021) 8.2.2 Asia Pacific Gaming Computers Revenue by Region (2016-2021) 8.2.3 China 8.2.4 Japan 8.2.5 South Korea 8.2.6 India 8.2.7 Australia 8.2.8 Australia 8.2.9 Indonesia 8.2.10 Thailand 8.2.11 Malaysia 8.2.12 Philippines 8.2.13 Vietnam 9 Europe 9.1 Europe Gaming Computers Market Size YoY Growth 2016-2027 9.2 Europe Gaming Computers Market Facts & Figures by Country 9.2.1 Europe Gaming Computers Sales by Country (2016-2021) 9.2.2 Europe Gaming Computers Revenue by Country (2016-2021) 9.2.3 Germany 9.2.4 France 9.2.5 U.K. 9.2.6 Italy 10 Latin America 10.1 Latin America Gaming Computers Market Size YoY Growth 2016-2027 10.2 Latin America Gaming Computers Market Facts & Figures by Country 10.2.1 Latin America Gaming Computers Sales by Country (2016-2021) 10.2.2 Latin America Gaming Computers Revenue by Country (2016-2021) 10.2.3 Mexico 10.2.4 Brazil 10.2.5 Argentina 11 Middle East and Africa 11.1 Middle East and Africa Gaming Computers Market Size YoY Growth 2016-2027 11.2 Middle East and Africa Gaming Computers Market Facts & Figures by Country 11.2.1 Middle East and Africa Gaming Computers Sales by Country (2016-2021) 11.2.2 Middle East and Africa Gaming Computers Revenue by Country (2016-2021) 11.2.3 Turkey 11.2.4 Saudi Arabia 11.2.5 U.A.E 12 Company Profiles 12.1 Dell 12.1.1 Dell Corporation Information 12.1.2 Dell Description and Business Overview 12.1.3 Dell Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.1.4 Dell Gaming Computers Products Offered 12.1.5 Dell Recent Development 12.2 Razer 12.2.1 Razer Corporation Information 12.2.2 Razer Description and Business Overview 12.2.3 Razer Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.2.4 Razer Gaming Computers Products Offered 12.2.5 Razer Recent Development 12.3 HP 12.3.1 HP Corporation Information 12.3.2 HP Description and Business Overview 12.3.3 HP Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.3.4 HP Gaming Computers Products Offered 12.3.5 HP Recent Development 12.4 MSI 12.4.1 MSI Corporation Information 12.4.2 MSI Description and Business Overview 12.4.3 MSI Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.4.4 MSI Gaming Computers Products Offered 12.4.5 MSI Recent Development 12.5 Acer 12.5.1 Acer Corporation Information 12.5.2 Acer Description and Business Overview 12.5.3 Acer Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.5.4 Acer Gaming Computers Products Offered 12.5.5 Acer Recent Development 12.6 Asus 12.6.1 Asus Corporation Information 12.6.2 Asus Description and Business Overview 12.6.3 Asus Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.6.4 Asus Gaming Computers Products Offered 12.6.5 Asus Recent Development 12.7 Lenovo 12.7.1 Lenovo Corporation Information 12.7.2 Lenovo Description and Business Overview 12.7.3 Lenovo Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.7.4 Lenovo Gaming Computers Products Offered 12.7.5 Lenovo Recent Development 12.8 Samsung 12.8.1 Samsung Corporation Information 12.8.2 Samsung Description and Business Overview 12.8.3 Samsung Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.8.4 Samsung Gaming Computers Products Offered 12.8.5 Samsung Recent Development 12.9 Origin PC 12.9.1 Origin PC Corporation Information 12.9.2 Origin PC Description and Business Overview 12.9.3 Origin PC Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.9.4 Origin PC Gaming Computers Products Offered 12.9.5 Origin PC Recent Development 12.10 Gigabyte Technology 12.10.1 Gigabyte Technology Corporation Information 12.10.2 Gigabyte Technology Description and Business Overview 12.10.3 Gigabyte Technology Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.10.4 Gigabyte Technology Gaming Computers Products Offered 12.10.5 Gigabyte Technology Recent Development 12.11 Dell 12.11.1 Dell Corporation Information 12.11.2 Dell Description and Business Overview 12.11.3 Dell Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.11.4 Dell Gaming Computers Products Offered 12.11.5 Dell Recent Development 12.12 Eluktronics 12.12.1 Eluktronics Corporation Information 12.12.2 Eluktronics Description and Business Overview 12.12.3 Eluktronics Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.12.4 Eluktronics Products Offered 12.12.5 Eluktronics Recent Development 12.13 Intel 12.13.1 Intel Corporation Information 12.13.2 Intel Description and Business Overview 12.13.3 Intel Gaming Computers Sales, Revenue and Gross Margin (2016-2021) 12.13.4 Intel Products Offered 12.13.5 Intel Recent Development 13 Market Opportunities, Challenges, Risks and Influences Factors Analysis 13.1 Gaming Computers Industry Trends 13.2 Gaming Computers Market Drivers 13.3 Gaming Computers Market Challenges 13.4 Gaming Computers Market Restraints 14 Value Chain and Sales Channels Analysis 14.1 Value Chain Analysis 14.2 Gaming Computers Customers 14.3 Sales Channels Analysis 14.3.1 Sales Channels 14.3.2 Distributors 15 Research Findings and Conclusion 16 Appendix 16.1 Research Methodology 16.1.1 Methodology/Research Approach 16.1.2 Data Source 16.2 Author Details 16.3 Disclaimer
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