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視覚効果(VFX)の世界市場 2021-2025年


Global Visual Effects (VFX) Market 2021-2025

視覚効果(VFX)の世界市場 2021-2025年 Technavio社は視覚効果(VFX)市場をモニターしており、予測期間中に12.20%のCAGRで進行し、2021年から2025年にかけて55.6億ドルの成長が見込まれています。当レポートで... もっと見る

 

 

出版社 出版年月 電子版価格 ページ数 言語
TechNavio
テクナビオ
2021年11月16日 US$2,500
シングルユーザーライセンス
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120 英語

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サマリー

視覚効果(VFX)の世界市場 2021-2025年
Technavio社は視覚効果(VFX)市場をモニターしており、予測期間中に12.20%のCAGRで進行し、2021年から2025年にかけて55.6億ドルの成長が見込まれています。当レポートでは、視覚効果(VFX)市場について、全体的な分析、市場規模と予測、トレンド、成長要因、課題のほか、約25社のベンダーを対象としたベンダー分析も行っています。
本レポートでは、現在の世界市場のシナリオ、最新のトレンドとドライバー、そして市場全体の環境に関する最新の分析を提供しています。市場を牽引しているのは、VFX制作における高品質なコンテンツとリアルタイムレンダリングの需要の高まりです。また、高品質なコンテンツに対する需要の高まりが、市場の成長を後押しすると予想されています。
視覚効果(VFX)市場の分析には、アプリケーションセグメントと地理的状況が含まれています。
Technavioの視覚効果(VFX)市場は以下のように区分されています。
アプリケーション別
- 映画
- テレビ
- ゲーム
- 広告分野
地域別構成比
- 北アメリカ
- APAC
- ヨーロッパ
- MEA
- 南米
本調査では、今後数年間の視覚効果(VFX)市場の成長を促進する主な理由の1つとして、買収やパートナーシップの増加を挙げています。
Technavio社は、複数のソースからのデータを調査、合成、主要パラメータの分析によってまとめることで、市場の詳細な情報を提供しています。本レポートでは、視覚効果(VFX)市場について、以下の分野を取り上げています。
- ビジュアルエフェクト(VFX)市場のサイジング
- 視覚効果(VFX)市場の予測
- ビジュアルエフェクト(VFX)市場の業界分析
Technavioの堅牢なベンダー分析は、クライアントの市場での地位向上を支援することを目的としており、これに沿って本レポートでは、Deluxe Entertainment Services Group Inc.、Digital Domain Holdings Ltd.、Digital Idea Corp.、Eastman Kodak Co.、Framestore Ltd.、Hydraulx VFX Ltd.、Rodeo FX Inc.、Sony Corp.、Technicolor SA、The Walt Disney Co.など、視覚効果(VFX)市場の主要ベンダー数社の詳細な分析を行っています。また、視覚効果(VFX)市場分析レポートには、市場成長に影響を与える今後のトレンドや課題に関する情報も含まれています。これは、企業が戦略を立て、来るべきすべての成長機会を活用するのに役立つものです。
本調査は、業界の主要参加者からの情報を含む一次情報と二次情報を客観的に組み合わせて実施しました。本レポートには、主要ベンダーの分析に加えて、包括的な市場およびベンダーランドスケープが含まれています。このレポートの詳細については、- https://www.technavio.com/report/visual-effects-market-industry-analysis をご覧ください。
Technavio社は、複数の情報源から得たデータを調査、合成、要約し、利益、価格、競争、プロモーションなどの主要なパラメーターを分析することで、市場の詳細なイメージを提示しています。また、業界の主要なインフルエンサーを特定することで、様々な市場の側面を提示しています。提示されたデータは包括的で信頼性が高く、一次および二次両方の広範な調査の結果です。Technavio社の市場調査レポートは、正確な市場成長を予測するために、完全な競合状況と、質的および量的調査を用いた詳細なベンダー選択方法と分析を提供しています。

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目次

• Executive Summary
o Market Overview
• Market Landscape
o Market ecosystem
o Value chain analysis
• Market Sizing
o Market definition
o Market segment analysis
o Market size 2020
o Market outlook: Forecast for 2020 - 2025
• Five Forces Analysis
o Bargaining power of buyers
o Bargaining power of suppliers
o Threat of new entrants
o Threat of substitutes
o Threat of rivalry
o Market condition
• Market Segmentation by Application
o Market segments
o Comparison by Application
o Movies - Market size and forecast 2020-2025
o Television - Market size and forecast 2020-2025
o Gaming - Market size and forecast 2020-2025
o Advertisements - Market size and forecast 2020-2025
o Market opportunity by Application
• Customer landscape
o Overview
• Geographic Landscape
o Geographic segmentation
o Geographic comparison
o North America - Market size and forecast 2020-2025
o APAC - Market size and forecast 2020-2025
o Europe - Market size and forecast 2020-2025
o MEA - Market size and forecast 2020-2025
o South America - Market size and forecast 2020-2025
o Key leading countries
o Market opportunity By Geographical Landscape
o Market drivers
o Market challenges
o Market trends
• Vendor Landscape
o Overview
o Vendor landscape
o Landscape disruption
• Vendor Analysis
o Vendors covered
o Market positioning of vendors
o Deluxe Entertainment Services Group Inc.
o Digital Domain Holdings Ltd.
o Digital Idea Corp.
o Eastman Kodak Co.
o Framestore Ltd.
o Hydraulx VFX Ltd.
o Rodeo FX Inc.
o Sony Corp.
o Technicolor SA
o The Walt Disney Co.
• Appendix
o Scope of the report
o Currency conversion rates for US$
o Research methodology
o List of abbreviations

Exhibits
• 1: Key Finding 1
• 2: Key Finding 2
• 3: Key Finding 3
• 4: Key Finding 5
• 5: Key Finding 6
• 6: Key Finding 7
• 7: Key Finding 8
• 8: Parent market
• 9: Market characteristics
• 10: Offerings of vendors included in the market definition
• 11: Market segments
• 12: Global - Market size and forecast 2020 - 2025 ($ million)
• 13: Global market: Year-over-year growth 2020 - 2025 (%)
• 14: Five forces analysis 2020 & 2025
• 15: Bargaining power of buyers
• 16: Bargaining power of suppliers
• 17: Threat of new entrants
• 18: Threat of substitutes
• 19: Threat of rivalry
• 20: Market condition - Five forces 2020
• 21: Application - Market share 2020-2025 (%)
• 22: Comparison by Application
• 23: Movies - Market size and forecast 2020-2025 ($ million)
• 24: Movies - Year-over-year growth 2020-2025 (%)
• 25: Television - Market size and forecast 2020-2025 ($ million)
• 26: Television - Year-over-year growth 2020-2025 (%)
• 27: Gaming - Market size and forecast 2020-2025 ($ million)
• 28: Gaming - Year-over-year growth 2020-2025 (%)
• 29: Advertisements - Market size and forecast 2020-2025 ($ million)
• 30: Advertisements - Year-over-year growth 2020-2025 (%)
• 31: Market opportunity by Application
• 32: Customer landscape
• 33: Market share By Geographical Landscape 2020-2025 (%)
• 34: Geographic comparison
• 35: North America - Market size and forecast 2020-2025 ($ million)
• 36: North America - Year-over-year growth 2020-2025 (%)
• 37: APAC - Market size and forecast 2020-2025 ($ million)
• 38: APAC - Year-over-year growth 2020-2025 (%)
• 39: Europe - Market size and forecast 2020-2025 ($ million)
• 40: Europe - Year-over-year growth 2020-2025 (%)
• 41: MEA - Market size and forecast 2020-2025 ($ million)
• 42: MEA - Year-over-year growth 2020-2025 (%)
• 43: South America - Market size and forecast 2020-2025 ($ million)
• 44: South America - Year-over-year growth 2020-2025 (%)
• 45: Key leading countries
• 46: Market opportunity By Geographical Landscape ($ million)
• 47: Impact of drivers and challenges
• 48: Vendor landscape
• 49: Landscape disruption
• 50: Industry risks
• 51: Vendors covered
• 52: Market positioning of vendors
• 53: Deluxe Entertainment Services Group Inc. - Overview
• 54: Deluxe Entertainment Services Group Inc. - Product and service
• 55: Deluxe Entertainment Services Group Inc. - Key offerings
• 56: Deluxe Entertainment Services Group Inc. - Key customers
• 57: Deluxe Entertainment Services Group Inc. - Segment focus
• 58: Digital Domain Holdings Ltd. - Overview
• 59: Digital Domain Holdings Ltd. - Business segments
• 60: Digital Domain Holdings Ltd. - Key offerings
• 61: Digital Domain Holdings Ltd. - Key customers
• 62: Digital Domain Holdings Ltd. - Segment focus
• 63: Digital Idea Corp. - Overview
• 64: Digital Idea Corp. - Product and service
• 65: Digital Idea Corp. - Key offerings
• 66: Digital Idea Corp. - Key customers
• 67: Digital Idea Corp. - Segment focus
• 68: Eastman Kodak Co. - Overview
• 69: Eastman Kodak Co. - Business segments
• 70: Eastman Kodak Co. - Key offerings
• 71: Eastman Kodak Co. - Key customers
• 72: Eastman Kodak Co. - Segment focus
• 73: Framestore Ltd. - Overview
• 74: Framestore Ltd. - Product and service
• 75: Framestore Ltd. - Key offerings
• 76: Framestore Ltd. - Key customers
• 77: Framestore Ltd. - Segment focus
• 78: Hydraulx VFX Ltd. - Overview
• 79: Hydraulx VFX Ltd. - Product and service
• 80: Hydraulx VFX Ltd. - Key offerings
• 81: Hydraulx VFX Ltd. - Key customers
• 82: Hydraulx VFX Ltd. - Segment focus
• 83: Rodeo FX Inc. - Overview
• 84: Rodeo FX Inc. - Product and service
• 85: Rodeo FX Inc. - Key offerings
• 86: Rodeo FX Inc. - Key customers
• 87: Rodeo FX Inc. - Segment focus
• 88: Sony Corp. - Overview
• 89: Sony Corp. - Business segments
• 90: Sony Corp. - Key offerings
• 91: Sony Corp. - Key customers
• 92: Sony Corp. - Segment focus
• 93: Technicolor SA - Overview
• 94: Technicolor SA - Business segments
• 95: Technicolor SA - Key offerings
• 96: Technicolor SA - Key customers
• 97: Technicolor SA - Segment focus
• 98: The Walt Disney Co. - Overview
• 99: The Walt Disney Co. - Business segments
• 100: The Walt Disney Co. - Key offerings
• 101: The Walt Disney Co. - Key customers
• 102: The Walt Disney Co. - Segment focus
• 103: Currency conversion rates for US$
• 104: Research Methodology
• 105: Validation techniques employed for market sizing
• 106: Information sources
• 107: List of abbreviations

 

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Summary

Global Visual Effects (VFX) Market 2021-2025
Technavio has been monitoring the visual effects (VFX) market and it is poised to grow by $ 5.56 bn during 2021-2025, progressing at a CAGR of 12.20% during the forecast period. Our report on the visual effects (VFX) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by increasing demand for high-quality content and real-time rendering in VFX production. In addition, increasing demand for high-quality content is anticipated to boost the growth of the market as well.
The visual effects (VFX) market analysis includes the application segment and geographic landscape.
Technavio's visual effects (VFX) market is segmented as below:
By Application
• Movies
• Television
• Gaming
• Advertisements
By Geographical Landscape
• North America
• APAC
• Europe
• MEA
• South America
This study identifies the increasing number of acquisitions and partnershipsas one of the prime reasons driving the visual effects (VFX) market growth during the next few years.
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on visual effects (VFX) market covers the following areas:
• Visual effects (VFX) market sizing
• Visual effects (VFX) market forecast
• Visual effects (VFX) market industry analysis
Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading visual effects (VFX) market vendors that include Deluxe Entertainment Services Group Inc., Digital Domain Holdings Ltd., Digital Idea Corp., Eastman Kodak Co., Framestore Ltd., Hydraulx VFX Ltd., Rodeo FX Inc., Sony Corp., Technicolor SA, and The Walt Disney Co. Also, the visual effects (VFX) market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors. For further information on this report, please visit - https://www.technavio.com/report/visual-effects-market-industry-analysis
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.



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Table of Contents

• Executive Summary
o Market Overview
• Market Landscape
o Market ecosystem
o Value chain analysis
• Market Sizing
o Market definition
o Market segment analysis
o Market size 2020
o Market outlook: Forecast for 2020 - 2025
• Five Forces Analysis
o Bargaining power of buyers
o Bargaining power of suppliers
o Threat of new entrants
o Threat of substitutes
o Threat of rivalry
o Market condition
• Market Segmentation by Application
o Market segments
o Comparison by Application
o Movies - Market size and forecast 2020-2025
o Television - Market size and forecast 2020-2025
o Gaming - Market size and forecast 2020-2025
o Advertisements - Market size and forecast 2020-2025
o Market opportunity by Application
• Customer landscape
o Overview
• Geographic Landscape
o Geographic segmentation
o Geographic comparison
o North America - Market size and forecast 2020-2025
o APAC - Market size and forecast 2020-2025
o Europe - Market size and forecast 2020-2025
o MEA - Market size and forecast 2020-2025
o South America - Market size and forecast 2020-2025
o Key leading countries
o Market opportunity By Geographical Landscape
o Market drivers
o Market challenges
o Market trends
• Vendor Landscape
o Overview
o Vendor landscape
o Landscape disruption
• Vendor Analysis
o Vendors covered
o Market positioning of vendors
o Deluxe Entertainment Services Group Inc.
o Digital Domain Holdings Ltd.
o Digital Idea Corp.
o Eastman Kodak Co.
o Framestore Ltd.
o Hydraulx VFX Ltd.
o Rodeo FX Inc.
o Sony Corp.
o Technicolor SA
o The Walt Disney Co.
• Appendix
o Scope of the report
o Currency conversion rates for US$
o Research methodology
o List of abbreviations

Exhibits
• 1: Key Finding 1
• 2: Key Finding 2
• 3: Key Finding 3
• 4: Key Finding 5
• 5: Key Finding 6
• 6: Key Finding 7
• 7: Key Finding 8
• 8: Parent market
• 9: Market characteristics
• 10: Offerings of vendors included in the market definition
• 11: Market segments
• 12: Global - Market size and forecast 2020 - 2025 ($ million)
• 13: Global market: Year-over-year growth 2020 - 2025 (%)
• 14: Five forces analysis 2020 & 2025
• 15: Bargaining power of buyers
• 16: Bargaining power of suppliers
• 17: Threat of new entrants
• 18: Threat of substitutes
• 19: Threat of rivalry
• 20: Market condition - Five forces 2020
• 21: Application - Market share 2020-2025 (%)
• 22: Comparison by Application
• 23: Movies - Market size and forecast 2020-2025 ($ million)
• 24: Movies - Year-over-year growth 2020-2025 (%)
• 25: Television - Market size and forecast 2020-2025 ($ million)
• 26: Television - Year-over-year growth 2020-2025 (%)
• 27: Gaming - Market size and forecast 2020-2025 ($ million)
• 28: Gaming - Year-over-year growth 2020-2025 (%)
• 29: Advertisements - Market size and forecast 2020-2025 ($ million)
• 30: Advertisements - Year-over-year growth 2020-2025 (%)
• 31: Market opportunity by Application
• 32: Customer landscape
• 33: Market share By Geographical Landscape 2020-2025 (%)
• 34: Geographic comparison
• 35: North America - Market size and forecast 2020-2025 ($ million)
• 36: North America - Year-over-year growth 2020-2025 (%)
• 37: APAC - Market size and forecast 2020-2025 ($ million)
• 38: APAC - Year-over-year growth 2020-2025 (%)
• 39: Europe - Market size and forecast 2020-2025 ($ million)
• 40: Europe - Year-over-year growth 2020-2025 (%)
• 41: MEA - Market size and forecast 2020-2025 ($ million)
• 42: MEA - Year-over-year growth 2020-2025 (%)
• 43: South America - Market size and forecast 2020-2025 ($ million)
• 44: South America - Year-over-year growth 2020-2025 (%)
• 45: Key leading countries
• 46: Market opportunity By Geographical Landscape ($ million)
• 47: Impact of drivers and challenges
• 48: Vendor landscape
• 49: Landscape disruption
• 50: Industry risks
• 51: Vendors covered
• 52: Market positioning of vendors
• 53: Deluxe Entertainment Services Group Inc. - Overview
• 54: Deluxe Entertainment Services Group Inc. - Product and service
• 55: Deluxe Entertainment Services Group Inc. - Key offerings
• 56: Deluxe Entertainment Services Group Inc. - Key customers
• 57: Deluxe Entertainment Services Group Inc. - Segment focus
• 58: Digital Domain Holdings Ltd. - Overview
• 59: Digital Domain Holdings Ltd. - Business segments
• 60: Digital Domain Holdings Ltd. - Key offerings
• 61: Digital Domain Holdings Ltd. - Key customers
• 62: Digital Domain Holdings Ltd. - Segment focus
• 63: Digital Idea Corp. - Overview
• 64: Digital Idea Corp. - Product and service
• 65: Digital Idea Corp. - Key offerings
• 66: Digital Idea Corp. - Key customers
• 67: Digital Idea Corp. - Segment focus
• 68: Eastman Kodak Co. - Overview
• 69: Eastman Kodak Co. - Business segments
• 70: Eastman Kodak Co. - Key offerings
• 71: Eastman Kodak Co. - Key customers
• 72: Eastman Kodak Co. - Segment focus
• 73: Framestore Ltd. - Overview
• 74: Framestore Ltd. - Product and service
• 75: Framestore Ltd. - Key offerings
• 76: Framestore Ltd. - Key customers
• 77: Framestore Ltd. - Segment focus
• 78: Hydraulx VFX Ltd. - Overview
• 79: Hydraulx VFX Ltd. - Product and service
• 80: Hydraulx VFX Ltd. - Key offerings
• 81: Hydraulx VFX Ltd. - Key customers
• 82: Hydraulx VFX Ltd. - Segment focus
• 83: Rodeo FX Inc. - Overview
• 84: Rodeo FX Inc. - Product and service
• 85: Rodeo FX Inc. - Key offerings
• 86: Rodeo FX Inc. - Key customers
• 87: Rodeo FX Inc. - Segment focus
• 88: Sony Corp. - Overview
• 89: Sony Corp. - Business segments
• 90: Sony Corp. - Key offerings
• 91: Sony Corp. - Key customers
• 92: Sony Corp. - Segment focus
• 93: Technicolor SA - Overview
• 94: Technicolor SA - Business segments
• 95: Technicolor SA - Key offerings
• 96: Technicolor SA - Key customers
• 97: Technicolor SA - Segment focus
• 98: The Walt Disney Co. - Overview
• 99: The Walt Disney Co. - Business segments
• 100: The Walt Disney Co. - Key offerings
• 101: The Walt Disney Co. - Key customers
• 102: The Walt Disney Co. - Segment focus
• 103: Currency conversion rates for US$
• 104: Research Methodology
• 105: Validation techniques employed for market sizing
• 106: Information sources
• 107: List of abbreviations

 

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