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没入型バーチャルリアリティの世界市場に関する洞察と2028年までの予測


Global Immersive Virtual Reality Market Insights and Forecast to 2028

市場の分析と洞察。没入型バーチャルリアリティの世界市場 Immersive Virtual Realityの世界市場規模は、2021年の7900万米ドルから2028年には2億8190万米ドルに達すると予測され、2022年から2028年の間に19.6%の... もっと見る

 

 

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2022年2月18日 US$4,900
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市場の分析と洞察。没入型バーチャルリアリティの世界市場
Immersive Virtual Realityの世界市場規模は、2021年の7900万米ドルから2028年には2億8190万米ドルに達すると予測され、2022年から2028年の間に19.6%のCAGRで推移するとされています。
この健康危機による経済変化を十分に考慮し、2021年にImmersive Virtual Reality世界市場の%を占めたNon-Immersion Virtual Realityは、2028年までに100万米ドルの価値を持ち、COVID-19後の期間に修正された%のCAGRで成長すると予測されます。一方、エンターテイメント分野は、この予測期間を通じて、% CAGRに変更されています。
中国のImmersive Virtual Realityの市場規模は2021年に100万米ドル、北米とヨーロッパのImmersive Virtual Realityはそれぞれ100万米ドル、100万米ドルとされています。北米の割合は2021年に%、中国とヨーロッパはそれぞれ%と%であり、中国の割合は2028年に%に達すると予測され、分析期間を通じてCAGRは%となります。日本、韓国、東南アジアはアジアで注目すべき市場であり、今後6年間のCAGRはそれぞれ%、%、%である。ヨーロッパのImmersive Virtual Realityの展望としては、ドイツが2028年までに100万米ドルに達すると予測され、予測期間を通じてCAGR %を推移しています。

本レポートは、業界標準の分析精度と高いデータ整合性により、世界のImmersive Virtual Reality市場における主要な機会を明らかにし、プレイヤーが市場で確固たる地位を獲得できるよう支援する素晴らしい試みとなっています。本レポートの購入者は、世界のImmersive Virtual Reality市場の全体規模(売上高)など、検証済みで信頼できる市場予測にアクセスできます。
全体として、本レポートは、プレイヤーが競合他社に対する競争力を獲得し、世界のImmersive Virtual Reality市場での成功を持続させるために使用できる効果的なツールであることが証明されています。レポートで提供されるすべての調査結果、データ、情報は、信頼できる情報源の助けを借りて検証され、再確認されたものです。レポートを執筆したアナリストは、世界のImmersive Virtual Reality市場を詳細に調査するために、ユニークで業界最高の調査分析アプローチをとりました。

世界のImmersive Virtual Realityの範囲と市場規模
没入型バーチャルリアリティ市場は、プレイヤー別、地域(国)別、タイプ別、用途別に分類されます。世界のImmersive Virtual Reality市場におけるプレイヤー、ステークホルダー、その他の参加者は、本レポートを強力なリソースとして活用することで、優位に立つことができるようになることでしょう。セグメント別分析では、2017年~2028年のタイプ別、アプリケーション別の収益と予測に焦点を当てています。

タイプ別セグメント
非浸透型バーチャルリアリティ
半浸透型バーチャルリアリティ
全体浸漬型バーチャルリアリティ
用途別セグメント
エンターテイメント
エンジニアリング
教育
商業
その他

会社別
Facebook
グーグル
HTC
マイクロソフト
マジックリープ
サムスン
ワールドビズ
マルクスエントラボ
ユニティ・テクノロジーズ
スナップ
キャスター

地域別
北米
米国
カナダ
欧州
ドイツ
フランス
イギリス
イタリア
ロシア
北欧諸国
その他の欧州地域
アジア太平洋地域
中国
日本
韓国
東南アジア
インド
オーストラリア
その他のアジア
ラテンアメリカ
メキシコ
ブラジル
ラテンアメリカの残りの地域
中近東・アフリカ
トルコ
サウジアラビア
UAE
MEAの残りの地域


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目次

1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Immersive Virtual Reality Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Non-Immersion Virtual Reality
1.2.3 Half-Immersion Virtual Reality
1.2.4 Whole-Immersion Virtual Reality
1.3 Market by Application
1.3.1 Global Immersive Virtual Reality Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Entertainment
1.3.3 Engineering
1.3.4 Education
1.3.5 Commercial
1.3.6 Other
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Immersive Virtual Reality Market Perspective (2017-2028)
2.2 Immersive Virtual Reality Growth Trends by Region
2.2.1 Immersive Virtual Reality Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Immersive Virtual Reality Historic Market Size by Region (2017-2022)
2.2.3 Immersive Virtual Reality Forecasted Market Size by Region (2023-2028)
2.3 Immersive Virtual Reality Market Dynamics
2.3.1 Immersive Virtual Reality Industry Trends
2.3.2 Immersive Virtual Reality Market Drivers
2.3.3 Immersive Virtual Reality Market Challenges
2.3.4 Immersive Virtual Reality Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Immersive Virtual Reality Players by Revenue
3.1.1 Global Top Immersive Virtual Reality Players by Revenue (2017-2022)
3.1.2 Global Immersive Virtual Reality Revenue Market Share by Players (2017-2022)
3.2 Global Immersive Virtual Reality Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Immersive Virtual Reality Revenue
3.4 Global Immersive Virtual Reality Market Concentration Ratio
3.4.1 Global Immersive Virtual Reality Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Immersive Virtual Reality Revenue in 2021
3.5 Immersive Virtual Reality Key Players Head office and Area Served
3.6 Key Players Immersive Virtual Reality Product Solution and Service
3.7 Date of Enter into Immersive Virtual Reality Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Immersive Virtual Reality Breakdown Data by Type
4.1 Global Immersive Virtual Reality Historic Market Size by Type (2017-2022)
4.2 Global Immersive Virtual Reality Forecasted Market Size by Type (2023-2028)
5 Immersive Virtual Reality Breakdown Data by Application
5.1 Global Immersive Virtual Reality Historic Market Size by Application (2017-2022)
5.2 Global Immersive Virtual Reality Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Immersive Virtual Reality Market Size (2017-2028)
6.2 North America Immersive Virtual Reality Market Size by Type
6.2.1 North America Immersive Virtual Reality Market Size by Type (2017-2022)
6.2.2 North America Immersive Virtual Reality Market Size by Type (2023-2028)
6.2.3 North America Immersive Virtual Reality Market Share by Type (2017-2028)
6.3 North America Immersive Virtual Reality Market Size by Application
6.3.1 North America Immersive Virtual Reality Market Size by Application (2017-2022)
6.3.2 North America Immersive Virtual Reality Market Size by Application (2023-2028)
6.3.3 North America Immersive Virtual Reality Market Share by Application (2017-2028)
6.4 North America Immersive Virtual Reality Market Size by Country
6.4.1 North America Immersive Virtual Reality Market Size by Country (2017-2022)
6.4.2 North America Immersive Virtual Reality Market Size by Country (2023-2028)
6.4.3 U.S.
6.4.4 Canada
7 Europe
7.1 Europe Immersive Virtual Reality Market Size (2017-2028)
7.2 Europe Immersive Virtual Reality Market Size by Type
7.2.1 Europe Immersive Virtual Reality Market Size by Type (2017-2022)
7.2.2 Europe Immersive Virtual Reality Market Size by Type (2023-2028)
7.2.3 Europe Immersive Virtual Reality Market Share by Type (2017-2028)
7.3 Europe Immersive Virtual Reality Market Size by Application
7.3.1 Europe Immersive Virtual Reality Market Size by Application (2017-2022)
7.3.2 Europe Immersive Virtual Reality Market Size by Application (2023-2028)
7.3.3 Europe Immersive Virtual Reality Market Share by Application (2017-2028)
7.4 Europe Immersive Virtual Reality Market Size by Country
7.4.1 Europe Immersive Virtual Reality Market Size by Country (2017-2022)
7.4.2 Europe Immersive Virtual Reality Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Immersive Virtual Reality Market Size (2017-2028)
8.2 Asia-Pacific Immersive Virtual Reality Market Size by Type
8.2.1 Asia-Pacific Immersive Virtual Reality Market Size by Type (2017-2022)
8.2.2 Asia-Pacific Immersive Virtual Reality Market Size by Type (2023-2028)
8.2.3 Asia-Pacific Immersive Virtual Reality Market Share by Type (2017-2028)
8.3 Asia-Pacific Immersive Virtual Reality Market Size by Application
8.3.1 Asia-Pacific Immersive Virtual Reality Market Size by Application (2017-2022)
8.3.2 Asia-Pacific Immersive Virtual Reality Market Size by Application (2023-2028)
8.3.3 Asia-Pacific Immersive Virtual Reality Market Share by Application (2017-2028)
8.4 Asia-Pacific Immersive Virtual Reality Market Size by Region
8.4.1 Asia-Pacific Immersive Virtual Reality Market Size by Region (2017-2022)
8.4.2 Asia-Pacific Immersive Virtual Reality Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Immersive Virtual Reality Market Size (2017-2028)
9.2 Latin America Immersive Virtual Reality Market Size by Type
9.2.1 Latin America Immersive Virtual Reality Market Size by Type (2017-2022)
9.2.2 Latin America Immersive Virtual Reality Market Size by Type (2023-2028)
9.2.3 Latin America Immersive Virtual Reality Market Share by Type (2017-2028)
9.3 Latin America Immersive Virtual Reality Market Size by Application
9.3.1 Latin America Immersive Virtual Reality Market Size by Application (2017-2022)
9.3.2 Latin America Immersive Virtual Reality Market Size by Application (2023-2028)
9.3.3 Latin America Immersive Virtual Reality Market Share by Application (2017-2028)
9.4 Latin America Immersive Virtual Reality Market Size by Country
9.4.1 Latin America Immersive Virtual Reality Market Size by Country (2017-2022)
9.4.2 Latin America Immersive Virtual Reality Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Immersive Virtual Reality Market Size (2017-2028)
10.2 Middle East & Africa Immersive Virtual Reality Market Size by Type
10.2.1 Middle East & Africa Immersive Virtual Reality Market Size by Type (2017-2022)
10.2.2 Middle East & Africa Immersive Virtual Reality Market Size by Type (2023-2028)
10.2.3 Middle East & Africa Immersive Virtual Reality Market Share by Type (2017-2028)
10.3 Middle East & Africa Immersive Virtual Reality Market Size by Application
10.3.1 Middle East & Africa Immersive Virtual Reality Market Size by Application (2017-2022)
10.3.2 Middle East & Africa Immersive Virtual Reality Market Size by Application (2023-2028)
10.3.3 Middle East & Africa Immersive Virtual Reality Market Share by Application (2017-2028)
10.4 Middle East & Africa Immersive Virtual Reality Market Size by Country
10.4.1 Middle East & Africa Immersive Virtual Reality Market Size by Country (2017-2022)
10.4.2 Middle East & Africa Immersive Virtual Reality Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Facebook
11.1.1 Facebook Company Details
11.1.2 Facebook Business Overview
11.1.3 Facebook Immersive Virtual Reality Introduction
11.1.4 Facebook Revenue in Immersive Virtual Reality Business (2017-2022)
11.1.5 Facebook Recent Developments
11.2 Google
11.2.1 Google Company Details
11.2.2 Google Business Overview
11.2.3 Google Immersive Virtual Reality Introduction
11.2.4 Google Revenue in Immersive Virtual Reality Business (2017-2022)
11.2.5 Google Recent Developments
11.3 HTC
11.3.1 HTC Company Details
11.3.2 HTC Business Overview
11.3.3 HTC Immersive Virtual Reality Introduction
11.3.4 HTC Revenue in Immersive Virtual Reality Business (2017-2022)
11.3.5 HTC Recent Developments
11.4 Microsoft
11.4.1 Microsoft Company Details
11.4.2 Microsoft Business Overview
11.4.3 Microsoft Immersive Virtual Reality Introduction
11.4.4 Microsoft Revenue in Immersive Virtual Reality Business (2017-2022)
11.4.5 Microsoft Recent Developments
11.5 Magic Leap
11.5.1 Magic Leap Company Details
11.5.2 Magic Leap Business Overview
11.5.3 Magic Leap Immersive Virtual Reality Introduction
11.5.4 Magic Leap Revenue in Immersive Virtual Reality Business (2017-2022)
11.5.5 Magic Leap Recent Developments
11.6 Samsung
11.6.1 Samsung Company Details
11.6.2 Samsung Business Overview
11.6.3 Samsung Immersive Virtual Reality Introduction
11.6.4 Samsung Revenue in Immersive Virtual Reality Business (2017-2022)
11.6.5 Samsung Recent Developments
11.7 WorldViz
11.7.1 WorldViz Company Details
11.7.2 WorldViz Business Overview
11.7.3 WorldViz Immersive Virtual Reality Introduction
11.7.4 WorldViz Revenue in Immersive Virtual Reality Business (2017-2022)
11.7.5 WorldViz Recent Developments
11.8 Marxent Labs
11.8.1 Marxent Labs Company Details
11.8.2 Marxent Labs Business Overview
11.8.3 Marxent Labs Immersive Virtual Reality Introduction
11.8.4 Marxent Labs Revenue in Immersive Virtual Reality Business (2017-2022)
11.8.5 Marxent Labs Recent Developments
11.9 Unity Technologies
11.9.1 Unity Technologies Company Details
11.9.2 Unity Technologies Business Overview
11.9.3 Unity Technologies Immersive Virtual Reality Introduction
11.9.4 Unity Technologies Revenue in Immersive Virtual Reality Business (2017-2022)
11.9.5 Unity Technologies Recent Developments
11.10 Snap
11.10.1 Snap Company Details
11.10.2 Snap Business Overview
11.10.3 Snap Immersive Virtual Reality Introduction
11.10.4 Snap Revenue in Immersive Virtual Reality Business (2017-2022)
11.10.5 Snap Recent Developments
11.11 CastAR
11.11.1 CastAR Company Details
11.11.2 CastAR Business Overview
11.11.3 CastAR Immersive Virtual Reality Introduction
11.11.4 CastAR Revenue in Immersive Virtual Reality Business (2017-2022)
11.11.5 CastAR Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer

 

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Summary

Market Analysis and Insights: Global Immersive Virtual Reality Market
The global Immersive Virtual Reality market size is projected to reach US$ 281.9 million by 2028, from US$ 79 million in 2021, at a CAGR of 19.6% during 2022-2028.
Fully considering the economic change by this health crisis, Non-Immersion Virtual Reality accounting for % of the Immersive Virtual Reality global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While Entertainment segment is altered to an % CAGR throughout this forecast period.
China Immersive Virtual Reality market size is valued at US$ million in 2021, while the North America and Europe Immersive Virtual Reality are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Immersive Virtual Reality landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Immersive Virtual Reality market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Immersive Virtual Reality market in terms of revenue.
Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Immersive Virtual Reality market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Immersive Virtual Reality market.

Global Immersive Virtual Reality Scope and Market Size
Immersive Virtual Reality market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Immersive Virtual Reality market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.

Segment by Type
Non-Immersion Virtual Reality
Half-Immersion Virtual Reality
Whole-Immersion Virtual Reality
Segment by Application
Entertainment
Engineering
Education
Commercial
Other

By Company
Facebook
Google
HTC
Microsoft
Magic Leap
Samsung
WorldViz
Marxent Labs
Unity Technologies
Snap
CastAR

By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA



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Table of Contents

1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Immersive Virtual Reality Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Non-Immersion Virtual Reality
1.2.3 Half-Immersion Virtual Reality
1.2.4 Whole-Immersion Virtual Reality
1.3 Market by Application
1.3.1 Global Immersive Virtual Reality Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Entertainment
1.3.3 Engineering
1.3.4 Education
1.3.5 Commercial
1.3.6 Other
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Immersive Virtual Reality Market Perspective (2017-2028)
2.2 Immersive Virtual Reality Growth Trends by Region
2.2.1 Immersive Virtual Reality Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Immersive Virtual Reality Historic Market Size by Region (2017-2022)
2.2.3 Immersive Virtual Reality Forecasted Market Size by Region (2023-2028)
2.3 Immersive Virtual Reality Market Dynamics
2.3.1 Immersive Virtual Reality Industry Trends
2.3.2 Immersive Virtual Reality Market Drivers
2.3.3 Immersive Virtual Reality Market Challenges
2.3.4 Immersive Virtual Reality Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Immersive Virtual Reality Players by Revenue
3.1.1 Global Top Immersive Virtual Reality Players by Revenue (2017-2022)
3.1.2 Global Immersive Virtual Reality Revenue Market Share by Players (2017-2022)
3.2 Global Immersive Virtual Reality Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Immersive Virtual Reality Revenue
3.4 Global Immersive Virtual Reality Market Concentration Ratio
3.4.1 Global Immersive Virtual Reality Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Immersive Virtual Reality Revenue in 2021
3.5 Immersive Virtual Reality Key Players Head office and Area Served
3.6 Key Players Immersive Virtual Reality Product Solution and Service
3.7 Date of Enter into Immersive Virtual Reality Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Immersive Virtual Reality Breakdown Data by Type
4.1 Global Immersive Virtual Reality Historic Market Size by Type (2017-2022)
4.2 Global Immersive Virtual Reality Forecasted Market Size by Type (2023-2028)
5 Immersive Virtual Reality Breakdown Data by Application
5.1 Global Immersive Virtual Reality Historic Market Size by Application (2017-2022)
5.2 Global Immersive Virtual Reality Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Immersive Virtual Reality Market Size (2017-2028)
6.2 North America Immersive Virtual Reality Market Size by Type
6.2.1 North America Immersive Virtual Reality Market Size by Type (2017-2022)
6.2.2 North America Immersive Virtual Reality Market Size by Type (2023-2028)
6.2.3 North America Immersive Virtual Reality Market Share by Type (2017-2028)
6.3 North America Immersive Virtual Reality Market Size by Application
6.3.1 North America Immersive Virtual Reality Market Size by Application (2017-2022)
6.3.2 North America Immersive Virtual Reality Market Size by Application (2023-2028)
6.3.3 North America Immersive Virtual Reality Market Share by Application (2017-2028)
6.4 North America Immersive Virtual Reality Market Size by Country
6.4.1 North America Immersive Virtual Reality Market Size by Country (2017-2022)
6.4.2 North America Immersive Virtual Reality Market Size by Country (2023-2028)
6.4.3 U.S.
6.4.4 Canada
7 Europe
7.1 Europe Immersive Virtual Reality Market Size (2017-2028)
7.2 Europe Immersive Virtual Reality Market Size by Type
7.2.1 Europe Immersive Virtual Reality Market Size by Type (2017-2022)
7.2.2 Europe Immersive Virtual Reality Market Size by Type (2023-2028)
7.2.3 Europe Immersive Virtual Reality Market Share by Type (2017-2028)
7.3 Europe Immersive Virtual Reality Market Size by Application
7.3.1 Europe Immersive Virtual Reality Market Size by Application (2017-2022)
7.3.2 Europe Immersive Virtual Reality Market Size by Application (2023-2028)
7.3.3 Europe Immersive Virtual Reality Market Share by Application (2017-2028)
7.4 Europe Immersive Virtual Reality Market Size by Country
7.4.1 Europe Immersive Virtual Reality Market Size by Country (2017-2022)
7.4.2 Europe Immersive Virtual Reality Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Immersive Virtual Reality Market Size (2017-2028)
8.2 Asia-Pacific Immersive Virtual Reality Market Size by Type
8.2.1 Asia-Pacific Immersive Virtual Reality Market Size by Type (2017-2022)
8.2.2 Asia-Pacific Immersive Virtual Reality Market Size by Type (2023-2028)
8.2.3 Asia-Pacific Immersive Virtual Reality Market Share by Type (2017-2028)
8.3 Asia-Pacific Immersive Virtual Reality Market Size by Application
8.3.1 Asia-Pacific Immersive Virtual Reality Market Size by Application (2017-2022)
8.3.2 Asia-Pacific Immersive Virtual Reality Market Size by Application (2023-2028)
8.3.3 Asia-Pacific Immersive Virtual Reality Market Share by Application (2017-2028)
8.4 Asia-Pacific Immersive Virtual Reality Market Size by Region
8.4.1 Asia-Pacific Immersive Virtual Reality Market Size by Region (2017-2022)
8.4.2 Asia-Pacific Immersive Virtual Reality Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Immersive Virtual Reality Market Size (2017-2028)
9.2 Latin America Immersive Virtual Reality Market Size by Type
9.2.1 Latin America Immersive Virtual Reality Market Size by Type (2017-2022)
9.2.2 Latin America Immersive Virtual Reality Market Size by Type (2023-2028)
9.2.3 Latin America Immersive Virtual Reality Market Share by Type (2017-2028)
9.3 Latin America Immersive Virtual Reality Market Size by Application
9.3.1 Latin America Immersive Virtual Reality Market Size by Application (2017-2022)
9.3.2 Latin America Immersive Virtual Reality Market Size by Application (2023-2028)
9.3.3 Latin America Immersive Virtual Reality Market Share by Application (2017-2028)
9.4 Latin America Immersive Virtual Reality Market Size by Country
9.4.1 Latin America Immersive Virtual Reality Market Size by Country (2017-2022)
9.4.2 Latin America Immersive Virtual Reality Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Immersive Virtual Reality Market Size (2017-2028)
10.2 Middle East & Africa Immersive Virtual Reality Market Size by Type
10.2.1 Middle East & Africa Immersive Virtual Reality Market Size by Type (2017-2022)
10.2.2 Middle East & Africa Immersive Virtual Reality Market Size by Type (2023-2028)
10.2.3 Middle East & Africa Immersive Virtual Reality Market Share by Type (2017-2028)
10.3 Middle East & Africa Immersive Virtual Reality Market Size by Application
10.3.1 Middle East & Africa Immersive Virtual Reality Market Size by Application (2017-2022)
10.3.2 Middle East & Africa Immersive Virtual Reality Market Size by Application (2023-2028)
10.3.3 Middle East & Africa Immersive Virtual Reality Market Share by Application (2017-2028)
10.4 Middle East & Africa Immersive Virtual Reality Market Size by Country
10.4.1 Middle East & Africa Immersive Virtual Reality Market Size by Country (2017-2022)
10.4.2 Middle East & Africa Immersive Virtual Reality Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Facebook
11.1.1 Facebook Company Details
11.1.2 Facebook Business Overview
11.1.3 Facebook Immersive Virtual Reality Introduction
11.1.4 Facebook Revenue in Immersive Virtual Reality Business (2017-2022)
11.1.5 Facebook Recent Developments
11.2 Google
11.2.1 Google Company Details
11.2.2 Google Business Overview
11.2.3 Google Immersive Virtual Reality Introduction
11.2.4 Google Revenue in Immersive Virtual Reality Business (2017-2022)
11.2.5 Google Recent Developments
11.3 HTC
11.3.1 HTC Company Details
11.3.2 HTC Business Overview
11.3.3 HTC Immersive Virtual Reality Introduction
11.3.4 HTC Revenue in Immersive Virtual Reality Business (2017-2022)
11.3.5 HTC Recent Developments
11.4 Microsoft
11.4.1 Microsoft Company Details
11.4.2 Microsoft Business Overview
11.4.3 Microsoft Immersive Virtual Reality Introduction
11.4.4 Microsoft Revenue in Immersive Virtual Reality Business (2017-2022)
11.4.5 Microsoft Recent Developments
11.5 Magic Leap
11.5.1 Magic Leap Company Details
11.5.2 Magic Leap Business Overview
11.5.3 Magic Leap Immersive Virtual Reality Introduction
11.5.4 Magic Leap Revenue in Immersive Virtual Reality Business (2017-2022)
11.5.5 Magic Leap Recent Developments
11.6 Samsung
11.6.1 Samsung Company Details
11.6.2 Samsung Business Overview
11.6.3 Samsung Immersive Virtual Reality Introduction
11.6.4 Samsung Revenue in Immersive Virtual Reality Business (2017-2022)
11.6.5 Samsung Recent Developments
11.7 WorldViz
11.7.1 WorldViz Company Details
11.7.2 WorldViz Business Overview
11.7.3 WorldViz Immersive Virtual Reality Introduction
11.7.4 WorldViz Revenue in Immersive Virtual Reality Business (2017-2022)
11.7.5 WorldViz Recent Developments
11.8 Marxent Labs
11.8.1 Marxent Labs Company Details
11.8.2 Marxent Labs Business Overview
11.8.3 Marxent Labs Immersive Virtual Reality Introduction
11.8.4 Marxent Labs Revenue in Immersive Virtual Reality Business (2017-2022)
11.8.5 Marxent Labs Recent Developments
11.9 Unity Technologies
11.9.1 Unity Technologies Company Details
11.9.2 Unity Technologies Business Overview
11.9.3 Unity Technologies Immersive Virtual Reality Introduction
11.9.4 Unity Technologies Revenue in Immersive Virtual Reality Business (2017-2022)
11.9.5 Unity Technologies Recent Developments
11.10 Snap
11.10.1 Snap Company Details
11.10.2 Snap Business Overview
11.10.3 Snap Immersive Virtual Reality Introduction
11.10.4 Snap Revenue in Immersive Virtual Reality Business (2017-2022)
11.10.5 Snap Recent Developments
11.11 CastAR
11.11.1 CastAR Company Details
11.11.2 CastAR Business Overview
11.11.3 CastAR Immersive Virtual Reality Introduction
11.11.4 CastAR Revenue in Immersive Virtual Reality Business (2017-2022)
11.11.5 CastAR Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer

 

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