Global Virtual Idol and VTubers Market Insights, Forecast to 2030
The global Virtual Idol and VTubers market is projected to grow from US$ 1,416.38 million in 2024 to US$ 3,852.42 million by 2030, at a Compound Annual Growth Rate (CAGR) of 18.15% during the forec... もっと見る
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SummaryThe global Virtual Idol and VTubers market is projected to grow from US$ 1,416.38 million in 2024 to US$ 3,852.42 million by 2030, at a Compound Annual Growth Rate (CAGR) of 18.15% during the forecast period.The North America market for Virtual Idol and VTubers is estimated to increase from $ 194.52 million in 2024 to reach $ 538.80 million by 2030, at a CAGR of 18.51% during the forecast period of 2025 through 2030. The China market for Virtual Idol and VTubers is estimated to increase from $ 330.40 million in 2024 to reach $ 938.93 million by 2030, at a CAGR of 19.01% during the forecast period of 2025 through 2030. The Europe market for Virtual Idol and VTubers is estimated to increase from $ 129.43 million in 2024 to reach $ 349.22 million by 2030, at a CAGR of 17.99% during the forecast period of 2025 through 2030. The global key companies of Virtual Idol and VTubers include AnyColor (Nijisanji), Cover (Hololive), Bilibili, 774, inc, Re:AcT (Mikai), Yuehua Entertainment, iQIYI, ALTERLY (WHIM Management), and VShojo, etc. In 2023, the global top five players had a share approximately 56.78% in terms of revenue. Report Includes This report presents an overview of global market for Virtual Idol and VTubers market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030. This report researches the key producers of Virtual Idol and VTubers, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Virtual Idol and VTubers, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries. This report focuses on the Virtual Idol and VTubers revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Virtual Idol and VTubers market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way. This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Virtual Idol and VTubers revenue, projected growth trends, production technology, application and end-user industry. Descriptive company profiles of the major global players, including AnyColor (Nijisanji), Cover (Hololive), Bilibili, 774, inc, Re:AcT (Mikai), Yuehua Entertainment, iQIYI, ALTERLY (WHIM Management), and VShojo, etc. Market Segmentation By Company AnyColor (Nijisanji) Cover (Hololive) Bilibili 774, inc Re:AcT (Mikai) Yuehua Entertainment iQIYI ALTERLY (WHIM Management) VShojo Neo-Porte NoriPro Phase-Connect V&U Brave Group .LIVE (Appland) Aogiri High School (viviON) MAHA5 NEOBAKA Locus X TME iFLYTEK Music Segment by Type 2D Vtuber 3D Vtuber Segment by Application Livestreaming & Performance Digital Contents & Derivative Others By Region North America United States Canada Asia-Pacific China Japan South Korea Southeast Asia India Australia Rest of Asia Europe Germany France U.K. Italy Russia Nordic Countries Rest of Europe Latin America Mexico Brazil Rest of Latin America Middle East & Africa Turkey Saudi Arabia UAE Rest of MEA Chapter Outline Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term. Chapter 2: Revenue of Virtual Idol and VTubers in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry. Chapter 3: Detailed analysis of Virtual Idol and VTubers companies鈥 competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc. Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments. Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets. Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment. Chapter 7: Europe by Type, by Application and by country, revenue for each segment. Chapter 8: China by Type, and by Application, revenue for each segment. Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment. Chapter 10: Middle East and Africa by Type, by Application and by country, revenue for each segment. Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Virtual Idol and VTubers revenue, gross margin, and recent development, etc. Chapter 12: Analyst's Viewpoints/Conclusions Table of Contents1 Report Overview 11.1 Study Scope 1 1.2 Market Analysis by Type 1 1.2.1 Global Virtual Idol and VTubers Market Size Growth Rate by Type: 2019 VS 2023 VS 2030 1 1.2.2 2D Vtuber 3 1.2.3 3D Vtuber 4 1.3 Market by Application 5 1.3.1 Global Virtual Idol and VTubers Market Share by Application: 2019 VS 2023 VS 2030 6 1.3.2 Livestreaming & Performance 7 1.3.3 Digital Contents & Derivative 8 1.3.4 Others 9 1.4 Assumptions and Limitations 10 1.5 Study Objectives 11 1.6 Years Considered 11 2 Global Growth Trends 12 2.1 Global Virtual Idol and VTubers Market Perspective (2019-2030) 12 2.2 Global Virtual Idol and VTubers Growth Trends by Region 14 2.2.1 Global Virtual Idol and VTubers Market Size by Region: 2019 VS 2023 VS 2030 15 2.2.2 Virtual Idol and VTubers Historic Market Size by Region (2019-2024) 16 2.2.3 Virtual Idol and VTubers Forecasted Market Size by Region (2025-2030) 17 2.3 Virtual Idol and VTubers Market Dynamics 18 2.3.1 Virtual Idol and VTubers Industry Trends 18 2.3.2 Virtual Idol and VTubers Market Drivers 20 2.3.3 Virtual Idol and VTubers Market Challenges and Restraints 21 3 Competition Landscape by Key Players 23 3.1 Global Revenue Virtual Idol and VTubers by Players 23 3.1.1 Global Virtual Idol and VTubers Revenue by Players (2019-2024) 23 3.1.2 Global Virtual Idol and VTubers Revenue Market Share by Players (2019-2024) 24 3.2 Global Virtual Idol and VTubers Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 25 3.3 Global Key Players of Virtual Idol and VTubers, Ranking by Revenue, 2022 VS 2023 VS 2024 27 3.4 Global Virtual Idol and VTubers Market Concentration Ratio 29 3.4.1 Global Virtual Idol and VTubers Market Concentration Ratio (CR5) 29 3.4.2 Global Top 3 and Top 5 Companies by Virtual Idol and VTubers Revenue in 2023 30 3.5 Top 20 most popular VTubers as of January, 2024 30 3.6 Top 8 Japan-based VTuber agencys 31 3.7 Global Key Players of Virtual Idol and VTubers Head office and Area Served 32 3.8 Global Key Players of Virtual Idol and VTubers, Product 33 3.9 Establish Date of Global Key Virtual Idol and VTubers Players 34 3.10 Mergers & Acquisitions, Expansion Plans 35 4 Virtual Idol and VTubers Breakdown Data by Type 38 4.1 Global Virtual Idol and VTubers Historic Market Size by Type (2019-2024) 38 4.2 Global Virtual Idol and VTubers Forecasted Market Size by Type (2025-2030) 39 5 Virtual Idol and VTubers Breakdown Data by Application 40 5.1 Global Virtual Idol and VTubers Historic Market Size by Application (2019-2024) 40 5.2 Global Virtual Idol and VTubers Forecasted Market Size by Application (2025-2030) 41 6 North America 42 6.1 North America Virtual Idol and VTubers Market Size (2019-2030) 42 6.2 North America Virtual Idol and VTubers Market Size by Type 42 6.2.1 North America Virtual Idol and VTubers Market Size by Type (2019-2024) 42 6.2.2 North America Virtual Idol and VTubers Market Size by Type (2025-2030) 43 6.2.3 North America Virtual Idol and VTubers Market Share by Type (2019-2030) 44 6.3 North America Virtual Idol and VTubers Market Size by Application 44 6.3.1 North America Virtual Idol and VTubers Market Size by Application (2019-2024) 44 6.3.2 North America Virtual Idol and VTubers Market Size by Application (2025-2030) 45 6.3.3 North America Virtual Idol and VTubers Market Share by Application (2019-2030) 46 6.4 North America Virtual Idol and VTubers Market Size by Country 46 6.4.1 North America Virtual Idol and VTubers Market Size by Country: 2019 VS 2023 VS 2030 46 6.4.2 North America Virtual Idol and VTubers Market Size by Country (2019-2024) 47 6.4.3 North America Virtual Idol and VTubers Market Share by Country (2025-2030) 47 6.4.4 United States 48 6.4.5 Canada 49 7 Europe 50 7.1 Europe Virtual Idol and VTubers Market Size (2019-2030) 50 7.2 Europe Virtual Idol and VTubers Market Size by Type 50 7.2.1 Europe Virtual Idol and VTubers Market Size by Type (2019-2024) 50 7.2.2 Europe Virtual Idol and VTubers Market Size by Type (2025-2030) 51 7.2.3 Europe Virtual Idol and VTubers Market Share by Type (2019-2030) 51 7.3 Europe Virtual Idol and VTubers Market Size by Application 52 7.3.1 Europe Virtual Idol and VTubers Market Size by Application (2019-2024) 52 7.3.2 Europe Virtual Idol and VTubers Market Size by Application (2025-2030) 52 7.3.3 Europe Virtual Idol and VTubers Market Share by Application (2019-2030) 53 7.4 Europe Virtual Idol and VTubers Market Size by Country 53 7.4.1 Europe Virtual Idol and VTubers Market Size by Country: 2019 VS 2023 VS 2030 53 7.4.2 Europe Virtual Idol and VTubers Market Size by Country (2019-2024) 54 7.4.3 Europe Virtual Idol and VTubers Market Size by Country (2025-2030) 54 7.4.4 Germany 56 7.4.5 France 56 7.4.6 U.K. 57 7.4.7 Italy 58 7.4.8 Russia 58 7.4.9 Nordic Countries 59 8 China 60 8.1 China Virtual Idol and VTubers Market Size (2019-2030) 60 8.2 China Virtual Idol and VTubers Market Size by Type 60 8.2.1 China Virtual Idol and VTubers Market Size by Type (2019-2024) 60 8.2.2 China Virtual Idol and VTubers Market Size by Type (2025-2030) 61 8.2.3 China Virtual Idol and VTubers Market Share by Type (2019-2030) 61 8.3 China Virtual Idol and VTubers Market Size by Application 62 8.3.1 China Virtual Idol and VTubers Market Size by Application (2019-2024) 62 8.3.2 China Virtual Idol and VTubers Market Size by Application (2025-2030) 62 8.3.3 China Virtual Idol and VTubers Market Share by Application (2019-2030) 63 9 Asia (excluding China) 64 9.1 Asia Virtual Idol and VTubers Market Size (2019-2030) 64 9.2 Asia Virtual Idol and VTubers Market Size by Type 64 9.2.1 Asia Virtual Idol and VTubers Market Size by Type (2019-2024) 64 9.2.2 Asia Virtual Idol and VTubers Market Size by Type (2025-2030) 65 9.2.3 Asia Virtual Idol and VTubers Market Share by Type (2019-2030) 65 9.3 Asia Virtual Idol and VTubers Market Size by Application 66 9.3.1 Asia Virtual Idol and VTubers Market Size by Application (2019-2024) 66 9.3.2 Asia Virtual Idol and VTubers Market Size by Application (2025-2030) 66 9.3.3 Asia Virtual Idol and VTubers Market Share by Application (2019-2030) 67 9.4 Asia Virtual Idol and VTubers Market Size by Region 67 9.4.1 Asia Virtual Idol and VTubers Market Size by Region: 2019 VS 2023 VS 2030 67 9.4.2 Asia Virtual Idol and VTubers Market Size by Region (2019-2024) 68 9.4.3 Asia Virtual Idol and VTubers Market Size by Region (2025-2030) 68 9.4.4 Japan 70 9.4.5 South Korea 70 9.4.6 Southeast Asia 71 9.4.7 India 72 9.4.8 Australia 72 10 Latin America 74 10.1 Latin America Virtual Idol and VTubers Market Size (2019-2030) 74 10.2 Latin America Virtual Idol and VTubers Market Size by Type 74 10.2.1 Latin America Virtual Idol and VTubers Market Size by Type (2019-2024) 74 10.2.2 Latin America Virtual Idol and VTubers Market Size by Type (2025-2030) 75 10.2.3 Latin America Virtual Idol and VTubers Market Share by Type (2019-2030) 75 10.3 Latin America Virtual Idol and VTubers Market Size by Application 76 10.3.1 Latin America Virtual Idol and VTubers Market Size by Application (2019-2024) 76 10.3.2 Latin America Virtual Idol and VTubers Market Size by Application (2025-2030) 76 10.3.3 Latin America Virtual Idol and VTubers Market Share by Application (2019-2030) 77 10.4 Latin America Virtual Idol and VTubers Market Size by Country 77 10.4.1 Latin America Virtual Idol and VTubers Market Size by Country: 2019 VS 2023 VS 2030 77 10.4.2 Latin America Virtual Idol and VTubers Market Size by Country (2019-2024) 78 10.4.3 Latin America Virtual Idol and VTubers Market Size by Country (2025-2030) 78 10.4.4 Brazil 79 10.4.5 Mexico 80 11 Middle East and Africa 81 11.1 Middle East and Africa Virtual Idol and VTubers Market Size (2019-2030) 81 11.2 Middle East and Africa Virtual Idol and VTubers Market Size by Type 81 11.2.1 Middle East and Africa Virtual Idol and VTubers Market Size by Type (2019-2024) 81 11.2.2 Middle East and Africa Virtual Idol and VTubers Market Size by Type (2025-2030) 82 11.2.3 Middle East and Africa Virtual Idol and VTubers Market Share by Type (2019-2030) 82 11.3 Middle East and Africa Virtual Idol and VTubers Market Size by Application 83 11.3.1 Middle East and Africa Virtual Idol and VTubers Market Size by Application (2019-2024) 83 11.3.2 Middle East and Africa Virtual Idol and VTubers Market Size by Application (2025-2030) 83 11.3.3 Middle East and Africa Virtual Idol and VTubers Market Share by Application (2019-2030) 84 11.4 Middle East and Africa Virtual Idol and VTubers Market Size by Country 84 11.4.1 Middle East and Africa Virtual Idol and VTubers Market Size by Country: 2019 VS 2023 VS 2030 84 11.4.2 Middle East and Africa Virtual Idol and VTubers Market Size by Country (2019-2024) 85 11.4.3 Middle East and Africa Virtual Idol and VTubers Market Size by Country (2025-2030) 85 11.4.4 Turkey 86 11.4.5 Saudi Arabia 87 11.4.6 UAE 87 12 Key Players Profiles 88 12.1 AnyColor (Nijisanji) 88 12.1.1 AnyColor (Nijisanji) Company Details 88 12.1.2 AnyColor (Nijisanji) Business Overview 88 12.1.3 AnyColor (Nijisanji) Virtual Idol and VTubers Introduction 89 12.1.4 AnyColor (Nijisanji) Revenue in Virtual Idol and VTubers Business (2019-2024) 96 12.1.5 AnyColor (Nijisanji) Recent Development 96 12.2 Cover (Hololive) 97 12.2.1 Cover (Hololive) Company Details 98 12.2.2 Cover (Hololive) Business Overview 98 12.2.3 Cover (Hololive) Virtual Idol and VTubers Introduction 99 12.2.4 Cover (Hololive) Revenue in Virtual Idol and VTubers Business (2019-2024) 103 12.2.5 Cover (Hololive) Recent Development 104 12.3 Bilibili 105 12.3.1 Bilibili Company Details 105 12.3.2 Bilibili Business Overview 106 12.3.3 Bilibili Virtual Idol and VTubers Introduction 107 12.3.4 Bilibili Revenue in Virtual Idol and VTubers Business (2019-2024) 108 12.3.5 Bilibili Recent Development 109 12.4 774, inc 110 12.4.1 774, inc Company Details 110 12.4.2 774, inc Business Overview 111 12.4.3 774, inc Virtual Idol and VTubers Introduction 111 12.4.4 774, inc Revenue in Virtual Idol and VTubers Business (2019-2024) 113 12.5 Re:AcT (Mikai) 114 12.5.1 Re:AcT (Mikai) Company Details 114 12.5.2 Re:AcT (Mikai) Business Overview 115 12.5.3 Re:AcT (Mikai) Virtual Idol and VTubers Introduction 115 12.5.4 Re:AcT (Mikai) Revenue in Virtual Idol and VTubers Business (2019-2024) 117 12.6 Yuehua Entertainment 118 12.6.1 Yuehua Entertainment Company Details 118 12.6.2 Yuehua Entertainment Business Overview 118 12.6.3 Yuehua Entertainment Virtual Idol and VTubers Introduction 119 12.6.4 Yuehua Entertainment Revenue in Virtual Idol and VTubers Business (2019-2024) 121 12.6.5 Yuehua Entertainment Recent Development 121 12.7 iQIYI 122 12.7.1 iQIYI Company Details 123 12.7.2 iQIYI Business Overview 123 12.7.3 iQIYI Virtual Idol and VTubers Introduction 124 12.7.4 iQIYI Revenue in Virtual Idol and VTubers Business (2019-2024) 124 12.7.5 iQIYI Recent Development 125 12.8 ALTERLY (WHIM Management) 125 12.8.1 ALTERLY (WHIM Management) Company Details 126 12.8.2 ALTERLY (WHIM Management) Business Overview 126 12.8.3 ALTERLY (WHIM Management) Virtual Idol and VTubers Introduction 127 12.8.4 ALTERLY (WHIM Management) Revenue in Virtual Idol and VTubers Business (2019-2024) 127 12.8.5 ALTERLY (WHIM Management) Recent Development 128 12.9 Vshojo 128 12.9.1 VShojo Company Details 129 12.9.2 VShojo Business Overview 129 12.9.3 VShojo Virtual Idol and VTubers Introduction 130 12.9.4 VShojo Revenue in Virtual Idol and VTubers Business (2019-2024) 132 12.9.5 VShojo Recent Development 133 12.10 Neo-Porte 133 12.10.1 Neo-Porte Company Details 133 12.10.2 Neo-Porte Business Overview 134 12.10.3 Neo-Porte Virtual Idol and VTubers Introduction 134 12.10.4 Neo-Porte Revenue in Virtual Idol and VTubers Business (2019-2024) 137 12.11 NoriPro 137 12.11.1 NoriPro Company Details 138 12.11.2 NoriPro Business Overview 138 12.11.3 NoriPro Virtual Idol and VTubers Introduction 138 12.11.4 NoriPro Revenue in Virtual Idol and VTubers Business (2019-2024) 140 12.12 Phase-Connect 140 12.12.1 Phase-Connect Company Details 141 12.12.2 Phase-Connect Business Overview 141 12.12.3 Phase-Connect Virtual Idol and VTubers Introduction 141 12.12.4 Phase-Connect Revenue in Virtual Idol and VTubers Business (2019-2024) 143 12.13 V&U 144 12.13.1 V&U Company Details 144 12.13.2 V&U Business Overview 144 12.13.3 V&U Virtual Idol and VTubers Introduction 145 12.13.4 V&U Revenue in Virtual Idol and VTubers Business (2019-2024) 146 12.14 Brave Group 147 12.14.1 Brave Group Company Details 147 12.14.2 Brave Group Business Overview 147 12.14.3 Brave Group Virtual Idol and VTubers Introduction 148 12.14.4 Brave Group Revenue in Virtual Idol and VTubers Business (2019-2024) 154 12.14.5 Brave Group Recent Development 154 12.15 .LIVE (Appland) 156 12.15.1 .LIVE (Appland) Company Details 156 12.15.2 .LIVE (Appland) Business Overview 156 12.15.3 .LIVE (Appland) Virtual Idol and VTubers Introduction 157 12.15.4 LIVE (Appland) Revenue in Virtual Idol and VTubers Business (2019-2024) 158 12.15.5 .LIVE (Appland) Recent Development 159 12.16 Aogiri High School (viviON) 160 12.16.1 Aogiri High School (viviON) Company Details 160 12.16.2 Aogiri High School (viviON) Business Overview 160 12.16.3 Aogiri High School (viviON) Virtual Idol and VTubers Introduction 161 12.16.4 Aogiri High School (viviON) Revenue in Virtual Idol and VTubers Business (2019-2024) 162 12.16.5 Aogiri High School (viviON) Recent Development 162 12.17 MAHA5 163 12.17.1 MAHA5 Company Details 163 12.17.2 MAHA5 Business Overview 163 12.17.3 MAHA5 Virtual Idol and VTubers Introduction 164 12.17.4 MAHA5 Revenue in Virtual Idol and VTubers Business (2019-2024) 166 12.18 NEOBAKA 167 12.18.1 NEOBAKA Company Details 167 12.18.2 NEOBAKA Business Overview 168 12.18.3 NEOBAKA Virtual Idol and VTubers Introduction 169 12.18.4 NEOBAKA Revenue in Virtual Idol and VTubers Business (2019-2024) 170 12.19 Locus X 170 12.19.1 Locus X Company Details 171 12.19.2 Locus X Business Overview 171 12.19.3 Locus X Virtual Idol and VTubers Introduction 172 12.19.4 Locus X Revenue in Virtual Idol and VTubers Business (2019-2024) 173 12.19.5 Locus X Recent Development 174 12.20 TME 175 12.20.1 TME Company Details 175 12.20.2 TME Business Overview 176 12.20.3 TME Virtual Idol and VTubers Introduction 176 12.20.4 TME Revenue in Virtual Idol and VTubers Business (2019-2024) 178 12.20.5 TME Recent Development 178 12.21 iFLYTEK Music 179 12.21.1 iFLYTEK Music Company Details 179 12.21.2 iFLYTEK Music Business Overview 179 12.21.3 iFLYTEK Music Virtual Idol and VTubers Introduction 180 12.21.4 iFLYTEK Music Revenue in Virtual Idol and VTubers Business (2019-2024) 181 13 Analyst's Viewpoints/Conclusions 183 14 Appendix 185 14.1 Research Methodology 185 14.1.1 Methodology/Research Approach 185 14.1.2 Data Source 188 14.2 Author Details 191 14.3 Disclaimer 192
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