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家庭用ゲーム機の世界市場に関する洞察と2028年までの予測


Global Home Video Game Consoles Market Insights and Forecast to 2028

市場の分析と洞察。家庭用ゲーム機の世界市場 COVID-19の流行により、家庭用ゲーム機の世界市場規模は2022年に百万米ドルと推定され、レビュー期間中のCAGRは%で2028年には百万米ドルに再調整されると予測されて... もっと見る

 

 

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市場の分析と洞察。家庭用ゲーム機の世界市場
COVID-19の流行により、家庭用ゲーム機の世界市場規模は2022年に百万米ドルと推定され、レビュー期間中のCAGRは%で2028年には百万米ドルに再調整されると予測されています。この健康危機による経済変化を十分に考慮し、2021年に家庭用ゲーム機の世界市場の%を占めたゲームパッド・コントローラは、2028年までに100万米ドルの価値を持ち、COVID-19以降の期間に修正された%のCAGRで成長すると予測されます。一方、アダルト分野は、この予測期間中、年平均成長率(%)で変化しています。

2021年の中国の家庭用ゲーム機市場規模は100万米ドル、米国と欧州の家庭用ゲーム機市場規模はそれぞれ100万米ドル、100万米ドルとなっています。2021年の米国の比率は%、中国と欧州はそれぞれ%と%で、中国の比率は2028年に%に達すると予測され、分析期間中のCAGRは%である。アジアでは日本、韓国、東南アジアが注目すべき市場であり、今後 6 年間の CAGR はそれぞれ %、%、%となっている。欧州の家庭用ゲーム機市場については、ドイツが2028年までに100万ドルに達すると予測され、予測期間中のCAGRは%となっています。
家庭用ゲーム機の世界的な主要メーカーは、任天堂、マイクロソフト、ソニー、Envizions、Mad Catz、Navidia、セガ、アタリ、Hudson Soft/NECなどです。2021年には、世界の上位5社が売上高で約 %のシェアを占めています。
生産面では、2017年から2022年まで、2028年までの予測で、メーカー別、地域別(地域レベル、国レベル)の家庭用ゲーム機の容量、生産量、成長率、市場シェアを調査しています。
販売面では、2017年から2022年までと2028年までの、地域別(地域レベル、国レベル)、企業別、タイプ別、ユーザー別の家庭用ゲーム機の販売に焦点を当てて調査しています。

世界の家庭用ゲーム機のスコープとセグメント
家庭用ゲーム機市場は、タイプ別、ユーザー別に分類されています。世界の家庭用ゲーム機市場におけるプレイヤー、ステークホルダー、その他の参加者は、本レポートを強力なリソースとして活用することで、優位に立つことができるようになるでしょう。セグメント分析では、2017-2028年の期間、タイプ別、ユーザー別の生産能力、収益、予測に焦点を当てます。

タイプ別セグメント
ゲームパッドコントローラー
ジョイスティックコントローラー
モーションコントローラ
その他
ユーザー別セグメント
アダルト
子供

会社別
任天堂
マイクロソフト
ソニー
Envizions
マッドキャッツ
ナビダイヤル
セガ
アタリ
ハドソンソフト/NEC
OUYA

地域別生産量
北米
欧州
中国
日本
韓国

地域別消費量
北アメリカ
米国
カナダ
欧州
ドイツ
フランス
イギリス
イタリア
ロシア
アジア太平洋地域
中国
日本
韓国
インド
オーストラリア
中国 台湾
インドネシア
タイ
マレーシア
中南米
メキシコ
ブラジル
アルゼンチン
中東・アフリカ
トルコ
サウジアラビア
UAE


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目次

1 Study Coverage
1.1 Home Video Game Consoles Product Introduction
1.2 Market by Type
1.2.1 Global Home Video Game Consoles Market Size by Type, 2017 VS 2021 VS 2028
1.2.2 Gamepads Controllers
1.2.3 Joystick Controllers
1.2.4 Motion Controllers
1.2.5 Other
1.3 Market by User
1.3.1 Global Home Video Game Consoles Market Size by User, 2017 VS 2021 VS 2028
1.3.2 Adult
1.3.3 Chidren
1.4 Study Objectives
1.5 Years Considered
2 Global Home Video Game Consoles Production
2.1 Global Home Video Game Consoles Production Capacity (2017-2028)
2.2 Global Home Video Game Consoles Production by Region: 2017 VS 2021 VS 2028
2.3 Global Home Video Game Consoles Production by Region
2.3.1 Global Home Video Game Consoles Historic Production by Region (2017-2022)
2.3.2 Global Home Video Game Consoles Forecasted Production by Region (2023-2028)
2.4 North America
2.5 Europe
2.6 China
2.7 Japan
2.8 South Korea
3 Global Home Video Game Consoles Sales in Volume & Value Estimates and Forecasts
3.1 Global Home Video Game Consoles Sales Estimates and Forecasts 2017-2028
3.2 Global Home Video Game Consoles Revenue Estimates and Forecasts 2017-2028
3.3 Global Home Video Game Consoles Revenue by Region: 2017 VS 2021 VS 2028
3.4 Global Home Video Game Consoles Sales by Region
3.4.1 Global Home Video Game Consoles Sales by Region (2017-2022)
3.4.2 Global Sales Home Video Game Consoles by Region (2023-2028)
3.5 Global Home Video Game Consoles Revenue by Region
3.5.1 Global Home Video Game Consoles Revenue by Region (2017-2022)
3.5.2 Global Home Video Game Consoles Revenue by Region (2023-2028)
3.6 North America
3.7 Europe
3.8 Asia-Pacific
3.9 Latin America
3.10 Middle East & Africa
4 Competition by Manufactures
4.1 Global Home Video Game Consoles Production Capacity by Manufacturers
4.2 Global Home Video Game Consoles Sales by Manufacturers
4.2.1 Global Home Video Game Consoles Sales by Manufacturers (2017-2022)
4.2.2 Global Home Video Game Consoles Sales Market Share by Manufacturers (2017-2022)
4.2.3 Global Top 10 and Top 5 Largest Manufacturers of Home Video Game Consoles in 2021
4.3 Global Home Video Game Consoles Revenue by Manufacturers
4.3.1 Global Home Video Game Consoles Revenue by Manufacturers (2017-2022)
4.3.2 Global Home Video Game Consoles Revenue Market Share by Manufacturers (2017-2022)
4.3.3 Global Top 10 and Top 5 Companies by Home Video Game Consoles Revenue in 2021
4.4 Global Home Video Game Consoles Sales Price by Manufacturers
4.5 Analysis of Competitive Landscape
4.5.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
4.5.2 Global Home Video Game Consoles Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.5.3 Global Home Video Game Consoles Manufacturers Geographical Distribution
4.6 Mergers & Acquisitions, Expansion Plans
5 Market Size by Type
5.1 Global Home Video Game Consoles Sales by Type
5.1.1 Global Home Video Game Consoles Historical Sales by Type (2017-2022)
5.1.2 Global Home Video Game Consoles Forecasted Sales by Type (2023-2028)
5.1.3 Global Home Video Game Consoles Sales Market Share by Type (2017-2028)
5.2 Global Home Video Game Consoles Revenue by Type
5.2.1 Global Home Video Game Consoles Historical Revenue by Type (2017-2022)
5.2.2 Global Home Video Game Consoles Forecasted Revenue by Type (2023-2028)
5.2.3 Global Home Video Game Consoles Revenue Market Share by Type (2017-2028)
5.3 Global Home Video Game Consoles Price by Type
5.3.1 Global Home Video Game Consoles Price by Type (2017-2022)
5.3.2 Global Home Video Game Consoles Price Forecast by Type (2023-2028)
6 Market Size by User
6.1 Global Home Video Game Consoles Sales by User
6.1.1 Global Home Video Game Consoles Historical Sales by User (2017-2022)
6.1.2 Global Home Video Game Consoles Forecasted Sales by User (2023-2028)
6.1.3 Global Home Video Game Consoles Sales Market Share by User (2017-2028)
6.2 Global Home Video Game Consoles Revenue by User
6.2.1 Global Home Video Game Consoles Historical Revenue by User (2017-2022)
6.2.2 Global Home Video Game Consoles Forecasted Revenue by User (2023-2028)
6.2.3 Global Home Video Game Consoles Revenue Market Share by User (2017-2028)
6.3 Global Home Video Game Consoles Price by User
6.3.1 Global Home Video Game Consoles Price by User (2017-2022)
6.3.2 Global Home Video Game Consoles Price Forecast by User (2023-2028)
7 North America
7.1 North America Home Video Game Consoles Market Size by Type
7.1.1 North America Home Video Game Consoles Sales by Type (2017-2028)
7.1.2 North America Home Video Game Consoles Revenue by Type (2017-2028)
7.2 North America Home Video Game Consoles Market Size by User
7.2.1 North America Home Video Game Consoles Sales by User (2017-2028)
7.2.2 North America Home Video Game Consoles Revenue by User (2017-2028)
7.3 North America Home Video Game Consoles Sales by Country
7.3.1 North America Home Video Game Consoles Sales by Country (2017-2028)
7.3.2 North America Home Video Game Consoles Revenue by Country (2017-2028)
7.3.3 U.S.
7.3.4 Canada
8 Europe
8.1 Europe Home Video Game Consoles Market Size by Type
8.1.1 Europe Home Video Game Consoles Sales by Type (2017-2028)
8.1.2 Europe Home Video Game Consoles Revenue by Type (2017-2028)
8.2 Europe Home Video Game Consoles Market Size by User
8.2.1 Europe Home Video Game Consoles Sales by User (2017-2028)
8.2.2 Europe Home Video Game Consoles Revenue by User (2017-2028)
8.3 Europe Home Video Game Consoles Sales by Country
8.3.1 Europe Home Video Game Consoles Sales by Country (2017-2028)
8.3.2 Europe Home Video Game Consoles Revenue by Country (2017-2028)
8.3.3 Germany
8.3.4 France
8.3.5 U.K.
8.3.6 Italy
8.3.7 Russia
9 Asia Pacific
9.1 Asia Pacific Home Video Game Consoles Market Size by Type
9.1.1 Asia Pacific Home Video Game Consoles Sales by Type (2017-2028)
9.1.2 Asia Pacific Home Video Game Consoles Revenue by Type (2017-2028)
9.2 Asia Pacific Home Video Game Consoles Market Size by User
9.2.1 Asia Pacific Home Video Game Consoles Sales by User (2017-2028)
9.2.2 Asia Pacific Home Video Game Consoles Revenue by User (2017-2028)
9.3 Asia Pacific Home Video Game Consoles Sales by Region
9.3.1 Asia Pacific Home Video Game Consoles Sales by Region (2017-2028)
9.3.2 Asia Pacific Home Video Game Consoles Revenue by Region (2017-2028)
9.3.3 China
9.3.4 Japan
9.3.5 South Korea
9.3.6 India
9.3.7 Australia
9.3.8 China Taiwan
9.3.9 Indonesia
9.3.10 Thailand
9.3.11 Malaysia
10 Latin America
10.1 Latin America Home Video Game Consoles Market Size by Type
10.1.1 Latin America Home Video Game Consoles Sales by Type (2017-2028)
10.1.2 Latin America Home Video Game Consoles Revenue by Type (2017-2028)
10.2 Latin America Home Video Game Consoles Market Size by User
10.2.1 Latin America Home Video Game Consoles Sales by User (2017-2028)
10.2.2 Latin America Home Video Game Consoles Revenue by User (2017-2028)
10.3 Latin America Home Video Game Consoles Sales by Country
10.3.1 Latin America Home Video Game Consoles Sales by Country (2017-2028)
10.3.2 Latin America Home Video Game Consoles Revenue by Country (2017-2028)
10.3.3 Mexico
10.3.4 Brazil
10.3.5 Argentina
11 Middle East and Africa
11.1 Middle East and Africa Home Video Game Consoles Market Size by Type
11.1.1 Middle East and Africa Home Video Game Consoles Sales by Type (2017-2028)
11.1.2 Middle East and Africa Home Video Game Consoles Revenue by Type (2017-2028)
11.2 Middle East and Africa Home Video Game Consoles Market Size by User
11.2.1 Middle East and Africa Home Video Game Consoles Sales by User (2017-2028)
11.2.2 Middle East and Africa Home Video Game Consoles Revenue by User (2017-2028)
11.3 Middle East and Africa Home Video Game Consoles Sales by Country
11.3.1 Middle East and Africa Home Video Game Consoles Sales by Country (2017-2028)
11.3.2 Middle East and Africa Home Video Game Consoles Revenue by Country (2017-2028)
11.3.3 Turkey
11.3.4 Saudi Arabia
11.3.5 UAE
12 Corporate Profiles
12.1 Nintendo
12.1.1 Nintendo Corporation Information
12.1.2 Nintendo Overview
12.1.3 Nintendo Home Video Game Consoles Sales, Price, Revenue and Gross Margin (2017-2022)
12.1.4 Nintendo Home Video Game Consoles Product Model Numbers, Pictures, Descriptions and Specifications
12.1.5 Nintendo Recent Developments
12.2 Microsoft
12.2.1 Microsoft Corporation Information
12.2.2 Microsoft Overview
12.2.3 Microsoft Home Video Game Consoles Sales, Price, Revenue and Gross Margin (2017-2022)
12.2.4 Microsoft Home Video Game Consoles Product Model Numbers, Pictures, Descriptions and Specifications
12.2.5 Microsoft Recent Developments
12.3 Sony
12.3.1 Sony Corporation Information
12.3.2 Sony Overview
12.3.3 Sony Home Video Game Consoles Sales, Price, Revenue and Gross Margin (2017-2022)
12.3.4 Sony Home Video Game Consoles Product Model Numbers, Pictures, Descriptions and Specifications
12.3.5 Sony Recent Developments
12.4 Envizions
12.4.1 Envizions Corporation Information
12.4.2 Envizions Overview
12.4.3 Envizions Home Video Game Consoles Sales, Price, Revenue and Gross Margin (2017-2022)
12.4.4 Envizions Home Video Game Consoles Product Model Numbers, Pictures, Descriptions and Specifications
12.4.5 Envizions Recent Developments
12.5 Mad Catz
12.5.1 Mad Catz Corporation Information
12.5.2 Mad Catz Overview
12.5.3 Mad Catz Home Video Game Consoles Sales, Price, Revenue and Gross Margin (2017-2022)
12.5.4 Mad Catz Home Video Game Consoles Product Model Numbers, Pictures, Descriptions and Specifications
12.5.5 Mad Catz Recent Developments
12.6 Navidia
12.6.1 Navidia Corporation Information
12.6.2 Navidia Overview
12.6.3 Navidia Home Video Game Consoles Sales, Price, Revenue and Gross Margin (2017-2022)
12.6.4 Navidia Home Video Game Consoles Product Model Numbers, Pictures, Descriptions and Specifications
12.6.5 Navidia Recent Developments
12.7 Sega
12.7.1 Sega Corporation Information
12.7.2 Sega Overview
12.7.3 Sega Home Video Game Consoles Sales, Price, Revenue and Gross Margin (2017-2022)
12.7.4 Sega Home Video Game Consoles Product Model Numbers, Pictures, Descriptions and Specifications
12.7.5 Sega Recent Developments
12.8 Atari
12.8.1 Atari Corporation Information
12.8.2 Atari Overview
12.8.3 Atari Home Video Game Consoles Sales, Price, Revenue and Gross Margin (2017-2022)
12.8.4 Atari Home Video Game Consoles Product Model Numbers, Pictures, Descriptions and Specifications
12.8.5 Atari Recent Developments
12.9 Hudson Soft/NEC
12.9.1 Hudson Soft/NEC Corporation Information
12.9.2 Hudson Soft/NEC Overview
12.9.3 Hudson Soft/NEC Home Video Game Consoles Sales, Price, Revenue and Gross Margin (2017-2022)
12.9.4 Hudson Soft/NEC Home Video Game Consoles Product Model Numbers, Pictures, Descriptions and Specifications
12.9.5 Hudson Soft/NEC Recent Developments
12.10 OUYA
12.10.1 OUYA Corporation Information
12.10.2 OUYA Overview
12.10.3 OUYA Home Video Game Consoles Sales, Price, Revenue and Gross Margin (2017-2022)
12.10.4 OUYA Home Video Game Consoles Product Model Numbers, Pictures, Descriptions and Specifications
12.10.5 OUYA Recent Developments
13 Industry Chain and Sales Channels Analysis
13.1 Home Video Game Consoles Industry Chain Analysis
13.2 Home Video Game Consoles Key Raw Materials
13.2.1 Key Raw Materials
13.2.2 Raw Materials Key Suppliers
13.3 Home Video Game Consoles Production Mode & Process
13.4 Home Video Game Consoles Sales and Marketing
13.4.1 Home Video Game Consoles Sales Channels
13.4.2 Home Video Game Consoles Distributors
13.5 Home Video Game Consoles Customers
14 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
14.1 Home Video Game Consoles Industry Trends
14.2 Home Video Game Consoles Market Drivers
14.3 Home Video Game Consoles Market Challenges
14.4 Home Video Game Consoles Market Restraints
15 Key Finding in The Global Home Video Game Consoles Study
16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer

 

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Summary

Market Analysis and Insights: Global Home Video Game Consoles Market
Due to the COVID-19 pandemic, the global Home Video Game Consoles market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the review period. Fully considering the economic change by this health crisis, Gamepads Controllers accounting for % of the Home Video Game Consoles global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While Adult segment is altered to an % CAGR throughout this forecast period.

China Home Video Game Consoles market size is valued at US$ million in 2021, while the US and Europe Home Video Game Consoles are US$ million and US$ million, severally. The proportion of the US is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Home Video Game Consoles landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period.
The global key manufacturers of Home Video Game Consoles include Nintendo, Microsoft, Sony, Envizions, Mad Catz, Navidia, Sega, Atari and Hudson Soft/NEC and etc. In 2021, the global top five players have a share approximately % in terms of revenue.
In terms of production side, this report researches the Home Video Game Consoles capacity, production, growth rate, market share by manufacturers and by region (region level and country level), from 2017 to 2022, and forecast to 2028.
In terms of sales side, this report focuses on the sales of Home Video Game Consoles by region (region level and country level), by company, by Type and by User. from 2017 to 2022 and forecast to 2028.

Global Home Video Game Consoles Scope and Segment
Home Video Game Consoles market is segmented by Type and by User. Players, stakeholders, and other participants in the global Home Video Game Consoles market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on production capacity, revenue and forecast by Type and by User for the period 2017-2028.

Segment by Type
Gamepads Controllers
Joystick Controllers
Motion Controllers
Other
Segment by User
Adult
Chidren

By Company
Nintendo
Microsoft
Sony
Envizions
Mad Catz
Navidia
Sega
Atari
Hudson Soft/NEC
OUYA

Production by Region
North America
Europe
China
Japan
South Korea

Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE



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Table of Contents

1 Study Coverage
1.1 Home Video Game Consoles Product Introduction
1.2 Market by Type
1.2.1 Global Home Video Game Consoles Market Size by Type, 2017 VS 2021 VS 2028
1.2.2 Gamepads Controllers
1.2.3 Joystick Controllers
1.2.4 Motion Controllers
1.2.5 Other
1.3 Market by User
1.3.1 Global Home Video Game Consoles Market Size by User, 2017 VS 2021 VS 2028
1.3.2 Adult
1.3.3 Chidren
1.4 Study Objectives
1.5 Years Considered
2 Global Home Video Game Consoles Production
2.1 Global Home Video Game Consoles Production Capacity (2017-2028)
2.2 Global Home Video Game Consoles Production by Region: 2017 VS 2021 VS 2028
2.3 Global Home Video Game Consoles Production by Region
2.3.1 Global Home Video Game Consoles Historic Production by Region (2017-2022)
2.3.2 Global Home Video Game Consoles Forecasted Production by Region (2023-2028)
2.4 North America
2.5 Europe
2.6 China
2.7 Japan
2.8 South Korea
3 Global Home Video Game Consoles Sales in Volume & Value Estimates and Forecasts
3.1 Global Home Video Game Consoles Sales Estimates and Forecasts 2017-2028
3.2 Global Home Video Game Consoles Revenue Estimates and Forecasts 2017-2028
3.3 Global Home Video Game Consoles Revenue by Region: 2017 VS 2021 VS 2028
3.4 Global Home Video Game Consoles Sales by Region
3.4.1 Global Home Video Game Consoles Sales by Region (2017-2022)
3.4.2 Global Sales Home Video Game Consoles by Region (2023-2028)
3.5 Global Home Video Game Consoles Revenue by Region
3.5.1 Global Home Video Game Consoles Revenue by Region (2017-2022)
3.5.2 Global Home Video Game Consoles Revenue by Region (2023-2028)
3.6 North America
3.7 Europe
3.8 Asia-Pacific
3.9 Latin America
3.10 Middle East & Africa
4 Competition by Manufactures
4.1 Global Home Video Game Consoles Production Capacity by Manufacturers
4.2 Global Home Video Game Consoles Sales by Manufacturers
4.2.1 Global Home Video Game Consoles Sales by Manufacturers (2017-2022)
4.2.2 Global Home Video Game Consoles Sales Market Share by Manufacturers (2017-2022)
4.2.3 Global Top 10 and Top 5 Largest Manufacturers of Home Video Game Consoles in 2021
4.3 Global Home Video Game Consoles Revenue by Manufacturers
4.3.1 Global Home Video Game Consoles Revenue by Manufacturers (2017-2022)
4.3.2 Global Home Video Game Consoles Revenue Market Share by Manufacturers (2017-2022)
4.3.3 Global Top 10 and Top 5 Companies by Home Video Game Consoles Revenue in 2021
4.4 Global Home Video Game Consoles Sales Price by Manufacturers
4.5 Analysis of Competitive Landscape
4.5.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
4.5.2 Global Home Video Game Consoles Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.5.3 Global Home Video Game Consoles Manufacturers Geographical Distribution
4.6 Mergers & Acquisitions, Expansion Plans
5 Market Size by Type
5.1 Global Home Video Game Consoles Sales by Type
5.1.1 Global Home Video Game Consoles Historical Sales by Type (2017-2022)
5.1.2 Global Home Video Game Consoles Forecasted Sales by Type (2023-2028)
5.1.3 Global Home Video Game Consoles Sales Market Share by Type (2017-2028)
5.2 Global Home Video Game Consoles Revenue by Type
5.2.1 Global Home Video Game Consoles Historical Revenue by Type (2017-2022)
5.2.2 Global Home Video Game Consoles Forecasted Revenue by Type (2023-2028)
5.2.3 Global Home Video Game Consoles Revenue Market Share by Type (2017-2028)
5.3 Global Home Video Game Consoles Price by Type
5.3.1 Global Home Video Game Consoles Price by Type (2017-2022)
5.3.2 Global Home Video Game Consoles Price Forecast by Type (2023-2028)
6 Market Size by User
6.1 Global Home Video Game Consoles Sales by User
6.1.1 Global Home Video Game Consoles Historical Sales by User (2017-2022)
6.1.2 Global Home Video Game Consoles Forecasted Sales by User (2023-2028)
6.1.3 Global Home Video Game Consoles Sales Market Share by User (2017-2028)
6.2 Global Home Video Game Consoles Revenue by User
6.2.1 Global Home Video Game Consoles Historical Revenue by User (2017-2022)
6.2.2 Global Home Video Game Consoles Forecasted Revenue by User (2023-2028)
6.2.3 Global Home Video Game Consoles Revenue Market Share by User (2017-2028)
6.3 Global Home Video Game Consoles Price by User
6.3.1 Global Home Video Game Consoles Price by User (2017-2022)
6.3.2 Global Home Video Game Consoles Price Forecast by User (2023-2028)
7 North America
7.1 North America Home Video Game Consoles Market Size by Type
7.1.1 North America Home Video Game Consoles Sales by Type (2017-2028)
7.1.2 North America Home Video Game Consoles Revenue by Type (2017-2028)
7.2 North America Home Video Game Consoles Market Size by User
7.2.1 North America Home Video Game Consoles Sales by User (2017-2028)
7.2.2 North America Home Video Game Consoles Revenue by User (2017-2028)
7.3 North America Home Video Game Consoles Sales by Country
7.3.1 North America Home Video Game Consoles Sales by Country (2017-2028)
7.3.2 North America Home Video Game Consoles Revenue by Country (2017-2028)
7.3.3 U.S.
7.3.4 Canada
8 Europe
8.1 Europe Home Video Game Consoles Market Size by Type
8.1.1 Europe Home Video Game Consoles Sales by Type (2017-2028)
8.1.2 Europe Home Video Game Consoles Revenue by Type (2017-2028)
8.2 Europe Home Video Game Consoles Market Size by User
8.2.1 Europe Home Video Game Consoles Sales by User (2017-2028)
8.2.2 Europe Home Video Game Consoles Revenue by User (2017-2028)
8.3 Europe Home Video Game Consoles Sales by Country
8.3.1 Europe Home Video Game Consoles Sales by Country (2017-2028)
8.3.2 Europe Home Video Game Consoles Revenue by Country (2017-2028)
8.3.3 Germany
8.3.4 France
8.3.5 U.K.
8.3.6 Italy
8.3.7 Russia
9 Asia Pacific
9.1 Asia Pacific Home Video Game Consoles Market Size by Type
9.1.1 Asia Pacific Home Video Game Consoles Sales by Type (2017-2028)
9.1.2 Asia Pacific Home Video Game Consoles Revenue by Type (2017-2028)
9.2 Asia Pacific Home Video Game Consoles Market Size by User
9.2.1 Asia Pacific Home Video Game Consoles Sales by User (2017-2028)
9.2.2 Asia Pacific Home Video Game Consoles Revenue by User (2017-2028)
9.3 Asia Pacific Home Video Game Consoles Sales by Region
9.3.1 Asia Pacific Home Video Game Consoles Sales by Region (2017-2028)
9.3.2 Asia Pacific Home Video Game Consoles Revenue by Region (2017-2028)
9.3.3 China
9.3.4 Japan
9.3.5 South Korea
9.3.6 India
9.3.7 Australia
9.3.8 China Taiwan
9.3.9 Indonesia
9.3.10 Thailand
9.3.11 Malaysia
10 Latin America
10.1 Latin America Home Video Game Consoles Market Size by Type
10.1.1 Latin America Home Video Game Consoles Sales by Type (2017-2028)
10.1.2 Latin America Home Video Game Consoles Revenue by Type (2017-2028)
10.2 Latin America Home Video Game Consoles Market Size by User
10.2.1 Latin America Home Video Game Consoles Sales by User (2017-2028)
10.2.2 Latin America Home Video Game Consoles Revenue by User (2017-2028)
10.3 Latin America Home Video Game Consoles Sales by Country
10.3.1 Latin America Home Video Game Consoles Sales by Country (2017-2028)
10.3.2 Latin America Home Video Game Consoles Revenue by Country (2017-2028)
10.3.3 Mexico
10.3.4 Brazil
10.3.5 Argentina
11 Middle East and Africa
11.1 Middle East and Africa Home Video Game Consoles Market Size by Type
11.1.1 Middle East and Africa Home Video Game Consoles Sales by Type (2017-2028)
11.1.2 Middle East and Africa Home Video Game Consoles Revenue by Type (2017-2028)
11.2 Middle East and Africa Home Video Game Consoles Market Size by User
11.2.1 Middle East and Africa Home Video Game Consoles Sales by User (2017-2028)
11.2.2 Middle East and Africa Home Video Game Consoles Revenue by User (2017-2028)
11.3 Middle East and Africa Home Video Game Consoles Sales by Country
11.3.1 Middle East and Africa Home Video Game Consoles Sales by Country (2017-2028)
11.3.2 Middle East and Africa Home Video Game Consoles Revenue by Country (2017-2028)
11.3.3 Turkey
11.3.4 Saudi Arabia
11.3.5 UAE
12 Corporate Profiles
12.1 Nintendo
12.1.1 Nintendo Corporation Information
12.1.2 Nintendo Overview
12.1.3 Nintendo Home Video Game Consoles Sales, Price, Revenue and Gross Margin (2017-2022)
12.1.4 Nintendo Home Video Game Consoles Product Model Numbers, Pictures, Descriptions and Specifications
12.1.5 Nintendo Recent Developments
12.2 Microsoft
12.2.1 Microsoft Corporation Information
12.2.2 Microsoft Overview
12.2.3 Microsoft Home Video Game Consoles Sales, Price, Revenue and Gross Margin (2017-2022)
12.2.4 Microsoft Home Video Game Consoles Product Model Numbers, Pictures, Descriptions and Specifications
12.2.5 Microsoft Recent Developments
12.3 Sony
12.3.1 Sony Corporation Information
12.3.2 Sony Overview
12.3.3 Sony Home Video Game Consoles Sales, Price, Revenue and Gross Margin (2017-2022)
12.3.4 Sony Home Video Game Consoles Product Model Numbers, Pictures, Descriptions and Specifications
12.3.5 Sony Recent Developments
12.4 Envizions
12.4.1 Envizions Corporation Information
12.4.2 Envizions Overview
12.4.3 Envizions Home Video Game Consoles Sales, Price, Revenue and Gross Margin (2017-2022)
12.4.4 Envizions Home Video Game Consoles Product Model Numbers, Pictures, Descriptions and Specifications
12.4.5 Envizions Recent Developments
12.5 Mad Catz
12.5.1 Mad Catz Corporation Information
12.5.2 Mad Catz Overview
12.5.3 Mad Catz Home Video Game Consoles Sales, Price, Revenue and Gross Margin (2017-2022)
12.5.4 Mad Catz Home Video Game Consoles Product Model Numbers, Pictures, Descriptions and Specifications
12.5.5 Mad Catz Recent Developments
12.6 Navidia
12.6.1 Navidia Corporation Information
12.6.2 Navidia Overview
12.6.3 Navidia Home Video Game Consoles Sales, Price, Revenue and Gross Margin (2017-2022)
12.6.4 Navidia Home Video Game Consoles Product Model Numbers, Pictures, Descriptions and Specifications
12.6.5 Navidia Recent Developments
12.7 Sega
12.7.1 Sega Corporation Information
12.7.2 Sega Overview
12.7.3 Sega Home Video Game Consoles Sales, Price, Revenue and Gross Margin (2017-2022)
12.7.4 Sega Home Video Game Consoles Product Model Numbers, Pictures, Descriptions and Specifications
12.7.5 Sega Recent Developments
12.8 Atari
12.8.1 Atari Corporation Information
12.8.2 Atari Overview
12.8.3 Atari Home Video Game Consoles Sales, Price, Revenue and Gross Margin (2017-2022)
12.8.4 Atari Home Video Game Consoles Product Model Numbers, Pictures, Descriptions and Specifications
12.8.5 Atari Recent Developments
12.9 Hudson Soft/NEC
12.9.1 Hudson Soft/NEC Corporation Information
12.9.2 Hudson Soft/NEC Overview
12.9.3 Hudson Soft/NEC Home Video Game Consoles Sales, Price, Revenue and Gross Margin (2017-2022)
12.9.4 Hudson Soft/NEC Home Video Game Consoles Product Model Numbers, Pictures, Descriptions and Specifications
12.9.5 Hudson Soft/NEC Recent Developments
12.10 OUYA
12.10.1 OUYA Corporation Information
12.10.2 OUYA Overview
12.10.3 OUYA Home Video Game Consoles Sales, Price, Revenue and Gross Margin (2017-2022)
12.10.4 OUYA Home Video Game Consoles Product Model Numbers, Pictures, Descriptions and Specifications
12.10.5 OUYA Recent Developments
13 Industry Chain and Sales Channels Analysis
13.1 Home Video Game Consoles Industry Chain Analysis
13.2 Home Video Game Consoles Key Raw Materials
13.2.1 Key Raw Materials
13.2.2 Raw Materials Key Suppliers
13.3 Home Video Game Consoles Production Mode & Process
13.4 Home Video Game Consoles Sales and Marketing
13.4.1 Home Video Game Consoles Sales Channels
13.4.2 Home Video Game Consoles Distributors
13.5 Home Video Game Consoles Customers
14 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
14.1 Home Video Game Consoles Industry Trends
14.2 Home Video Game Consoles Market Drivers
14.3 Home Video Game Consoles Market Challenges
14.4 Home Video Game Consoles Market Restraints
15 Key Finding in The Global Home Video Game Consoles Study
16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer

 

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