拡張現実市場:技術(AR、VR、MR)、提供(ハードウェア、ソフトウェア)、デバイスタイプ(ARデバイス、VRデバイス、MRデバイス)、用途(消費者、商業、企業、自動車)、地域別 - 2028年までの世界予測Extended Reality Market by Technology (AR, VR, MR), Offering (Hardware, Software), Device Type (AR Devices, VR Devices, MR Devices), Application (Consumer, Commercial, Enterprises, Automotive) and Region - Global Forecast to 2028 拡張現実市場は、2023年の401億米ドルから2028年には1115億米ドルに達すると予測され、2023年から2028年までの年平均成長率は22.7%である。拡張現実市場の成長を促す主な要因としては、手頃な価格のVR機器の入手... もっと見る
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サマリー拡張現実市場は、2023年の401億米ドルから2028年には1115億米ドルに達すると予測され、2023年から2028年までの年平均成長率は22.7%である。拡張現実市場の成長を促す主な要因としては、手頃な価格のVR機器の入手可能性、エンターテインメントやゲーム産業における拡張現実の需要の増加、ヘルスケア分野における拡張現実の採用の急増などが挙げられます。さらに、航空宇宙・防衛分野での拡張現実技術の組み込み要件や、5G技術の継続的な開発により、拡張現実市場の市場関係者に十分な成長機会を提供することが期待されています。予測期間中、MRテクノロジー分野が最も高いCAGRを記録すると予想される MR技術分野は、予測期間中に最も高いCAGRを記録すると思われます。MR市場は、マイクロソフトが提供するHoloLensによって支配されています。しかし、Meta Platforms, Inc.、HTC Corporation、Google、Apple Inc.など、他の企業も自社製品でMR市場に参入しています。例えば、Magic Leap, Inc.は、消費者、商業、企業向けのアプリケーション用に特別に設計されたXRヘッドセットであるMagic Leap 2を提供しています。2023年1月には、HTC Corporationが、ゲーム、生産性、フィットネスなどの消費者向けアプリケーション向けに設計されたMRヘッドセット、VIVE XR Eliteを発売しました。 2023年、拡張現実感市場でVR機器分野が最大シェアを占める見込み 2023年、VRデバイスセグメントは拡張現実市場で最大のシェアを占め、予測期間中も同様の成長パターンを示すと予想されます。このセグメントの成長は、ゲーム、商業、企業、航空宇宙・防衛など、さまざまな用途のエンドユーザーの間でVRヘッドマウントディスプレイ(HMD)の需要が高まっていることに起因します。ソニーグループ株式会社、Meta Platform, Inc.、HTC Corporation、Samsung Electronics Co., Ltd.、Microsoft、Googleなどの主要プレーヤーが提供するHMDは、ユーザーから圧倒的な反響を得ている。例えば、2022年6月、ソニーグループ株式会社は、「プレイステーション 5」のハードウェアの累計販売台数が2170万台、「プレイステーション 4」のハードウェアの累計販売台数が1億1720万台以上であったと報告しています。 予測期間中、アジア太平洋地域が最も高いCAGRを占めると予想される アジア太平洋地域の拡張現実市場は、日本、中国、韓国におけるこの技術の採用の増加により、今後数年間で大きな成長を遂げると予測されています。中国と日本は、この地域の経済大国である。インドでは、デジタル化が急速に進んでいます。同国では、スマートフォンやタブレットの利用率が非常に高い。例えば、India Brand Equity Foundation(IBEF)によると、2021年のインドにおけるスマートフォン出荷額は1億7300万米ドルで、2020年から14%増加した。 NVH試験市場の主要参加者のプロファイルの内訳-。 - 企業タイプ別Tier1:25%、Tier2:35%、Tier3:40%。 - 指名タイプ別Cレベル:35%、ディレクター:25%、その他:40 - 地域タイプ別北米:14%、欧州:29%、アジア太平洋地域:43%、その他の地域:14 拡張現実市場の主要プレーヤーは、Microsoft(米国)、ソニーグループ株式会社(日本)、Meta Platforms, Inc(米国)、HTC Corporation(台湾)、Google(米国)などです。 調査対象 本レポートでは、拡張現実市場を技術、提供、デバイスタイプ、アプリケーション、地域に基づいてセグメント化し、その規模を予測します。また、市場成長に影響を与える促進要因、阻害要因、機会、課題についても包括的にレビューしています。また、市場の量的側面に加え、質的側面もカバーしています。 レポートを購入する理由 本レポートは、拡張現実市場全体と関連セグメントの最も近い概算収益に関する情報を提供し、本市場のマーケットリーダー/新規参入者に役立つことでしょう。本レポートは、関係者が競争環境を理解し、市場での地位を強化し、適切な市場参入戦略を計画するためのより多くの洞察を得るのに役立ちます。また、本レポートは、関係者が市場の鼓動を理解するのに役立ち、主要な市場促進要因、阻害要因、機会、および課題に関する情報を提供します。 本レポートは、以下のポイントに関する洞察を提供します: - 主要な促進要因(教育分野および産業トレーニングにおける拡張現実の急増、医療分野における拡張現実の急増、娯楽およびゲーム産業における拡張現実の需要の増加、手頃な価格のVRデバイスの入手、XR技術の採用増加をもたらす「ズーム疲れ」の増加)、阻害要因(拡張現実デバイスの高いインストールおよびメンテナンスコスト)の分析、拡張現実デバイスの過度な使用は健康問題を引き起こす)、機会(自動車およびエンタープライズ分野での拡張現実の採用、航空宇宙・防衛分野での拡張現実技術の組み込み要件、5G技術の継続的発展、世界の旅行・観光産業の成長)、拡張現実市場の成長に影響を与える課題(ディスプレイの遅延と視野の制限、消費者のプライバシー保持のため)。 - 製品開発/イノベーション:拡張現実市場における今後の技術、研究開発活動、新製品発売に関する詳細な洞察。 - 市場開拓:有利な市場に関する包括的な情報 - 当レポートは、様々な地域にわたる拡張現実市場を分析しています。 - 市場の多様化:拡張現実市場における新製品、未開拓の地域、最近の開発、投資に関する詳細な情報 - 競合他社の評価:マイクロソフト(米国)、ソニーグループ(日本)、Meta Platforms, Inc(米国)、HTC Corporation(台湾)、Google(米国)などの主要企業の市場シェア、成長戦略、製品ラインアップを詳細に評価します。 目次1 INTRODUCTION 241.1 STUDY OBJECTIVES 24 1.2 MARKET DEFINITION 24 1.2.1 INCLUSIONS AND EXCLUSIONS 25 1.3 STUDY SCOPE 25 1.3.1 MARKETS COVERED 25 FIGURE 1 EXTENDED REALITY MARKET SEGMENTATION 26 1.3.2 YEARS CONSIDERED 26 1.4 CURRENCY CONSIDERED 27 1.5 UNITS CONSIDERED 27 1.6 STAKEHOLDERS 27 1.7 SUMMARY OF CHANGES 27 1.7.1 RECESSION IMPACT 28 2 RESEARCH METHODOLOGY 29 2.1 RESEARCH DATA 29 FIGURE 2 EXTENDED REALITY MARKET: RESEARCH DESIGN 30 2.1.1 SECONDARY AND PRIMARY RESEARCH 31 2.1.2 SECONDARY DATA 31 2.1.2.1 Secondary sources 32 2.1.2.2 List of key secondary sources 32 2.1.3 PRIMARY DATA 33 2.1.3.1 Primary interviews with experts 33 2.1.3.2 Breakdown of primaries 33 2.1.3.3 Key data from primary sources 34 2.1.3.4 Key industry insights 34 2.2 MARKET SIZE ESTIMATION 35 FIGURE 3 MARKET SIZE ESTIMATION METHODOLOGY—APPROACH 1 (SUPPLY SIDE): REVENUE OF KEY PLAYERS 35 FIGURE 4 MARKET SIZE ESTIMATION METHODOLOGY—APPROACH 2 (DEMAND SIZE): BOTTOM-UP APPROACH FOR ESTIMATION OF SIZE OF EXTENDED REALITY MARKET 36 2.2.1 BOTTOM-UP APPROACH 36 2.2.1.1 Estimating market size using bottom-up analysis (demand side) 36 FIGURE 5 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH 37 2.2.2 TOP-DOWN APPROACH 37 2.2.2.1 Estimating market size using top-down approach (supply side) 37 FIGURE 6 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH 38 2.3 DATA TRIANGULATION 38 FIGURE 7 DATA TRIANGULATION 38 2.4 RESEARCH ASSUMPTIONS 39 FIGURE 8 RESEARCH ASSUMPTIONS 39 2.5 RESEARCH LIMITATIONS 40 2.6 RISK ASSESSMENT 40 TABLE 1 RISK FACTOR ANALYSIS 40 2.7 FORECASTING ASSUMPTIONS 41 2.8 IMPACT OF RECESSION ON EXTENDED REALITY MARKET 42 3 EXECUTIVE SUMMARY 43 3.1 OVERVIEW OF IMPACT OF RECESSION ON EXTENDED REALITY MARKET 44 3.1.1 GLOBAL ECONOMY OUTLOOK 44 3.1.2 PRE-RECESSION SCENARIO 44 3.1.3 POST-RECESSION SCENARIO 44 FIGURE 9 GROWTH PROJECTION OF EXTENDED REALITY MARKET IN PRE- AND POST-RECESSION SCENARIOS 45 FIGURE 10 AR TECHNOLOGY SEGMENT LED EXTENDED REALITY MARKET FROM 2023 TO 2028 45 FIGURE 11 SOFTWARE OFFERING SEGMENT TO CAPTURE LARGER SIZE OF EXTENDED REALITY MARKET IN 2023 46 FIGURE 12 AUTOMOTIVE SEGMENT EXPECTED TO GROW AT HIGHEST CAGR FROM 2023 TO 2028 47 FIGURE 13 NORTH AMERICA HELD LARGEST SHARE OF EXTENDED REALITY MARKET IN 2022 48 4 PREMIUM INSIGHTS 49 4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN EXTENDED REALITY MARKET 49 FIGURE 14 INCREASING DEMAND FOR EXTENDED REALITY DEVICES IN ASIA PACIFIC TO FUEL MARKET GROWTH 49 4.2 EXTENDED REALITY MARKET, BY TECHNOLOGY 49 FIGURE 15 AR TECHNOLOGY SEGMENT TO ACCOUNT FOR LARGEST SIZE OF EXTENDED REALITY MARKET FROM 2023 TO 2028 49 4.3 EXTENDED REALITY MARKET, BY OFFERING 50 FIGURE 16 SOFTWARE SEGMENT TO ACCOUNT FOR LARGER SIZE OF EXTENDED REALITY MARKET DURING FORECAST PERIOD 50 4.4 EXTENDED REALITY MARKET, BY DEVICE TYPE 50 FIGURE 17 VR DEVICES SEGMENT TO ACCOUNT FOR LARGEST SHARE OF EXTENDED REALITY MARKET IN 2028 50 4.5 EXTENDED REALITY MARKET, BY APPLICATION 51 FIGURE 18 CONSUMER ELECTRONICS SEGMENT LIKELY TO CAPTURE MAJOR SIZE OF EXTENDED REALITY MARKET BY 2028 51 4.6 EXTENDED REALITY MARKET, BY REGION 51 FIGURE 19 ASIA PACIFIC TO CAPTURE LARGEST SHARE OF EXTENDED REALITY MARKET IN 2028 51 4.7 EXTENDED REALITY MARKET, BY COUNTRY 52 FIGURE 20 CHINA TO ACCOUNT FOR LARGEST SHARE OF EXTENDED REALITY MARKET FROM 2023 TO 2028 52 5 MARKET OVERVIEW 53 5.1 INTRODUCTION 53 5.2 MARKET DYNAMICS 53 FIGURE 21 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES IN EXTENDED REALITY MARKET 53 5.2.1 DRIVERS 54 5.2.1.1 Surging deployment of extended reality in education sector and industrial training 54 5.2.1.2 Increasing adoption of extended reality in healthcare sector 54 5.2.1.3 Rising demand for extended reality in entertainment and gaming sectors 55 5.2.1.4 Availability of affordable VR devices 55 5.2.1.5 Increasing ‘zoom fatigue’ resulting in rising adoption of XR technologies 56 FIGURE 22 IMPACT ANALYSIS OF DRIVERS ON EXTENDED REALITY MARKET 57 5.2.2 RESTRAINTS 57 5.2.2.1 High installation and maintenance costs of extended reality devices 57 5.2.2.2 Health issues caused by excessive use of extended reality devices 57 FIGURE 23 IMPACT ANALYSIS OF RESTRAINTS ON EXTENDED REALITY MARKET 58 5.2.3 OPPORTUNITIES 58 5.2.3.1 Adoption of extended reality in automotive and enterprise sectors 58 5.2.3.2 Requirement of incorporation of extended reality technology in aerospace & defense sector 59 5.2.3.3 Continuous developments in 5G technology 59 5.2.3.4 Growth of global travel & tourism industry 60 FIGURE 24 IMPACT ANALYSIS OF OPPORTUNITIES ON EXTENDED REALITY MARKET 60 5.2.4 CHALLENGES 61 5.2.4.1 Display latency and limited field of view 61 5.2.4.2 Maintenance of consumer privacy 61 FIGURE 25 IMPACT ANALYSIS OF CHALLENGES ON EXTENDED REALITY MARKET 62 5.3 VALUE CHAIN ANALYSIS 62 FIGURE 26 VALUE CHAIN ANALYSIS: EXTENDED REALITY MARKET 62 FIGURE 27 EXTENDED REALITY MARKET: VALUE CHAIN ANALYSIS OF SOFTWARE PROVIDERS 63 5.4 ECOSYSTEM ANALYSIS 64 FIGURE 28 ECOSYSTEM 64 TABLE 2 EXTENDED REALITY MARKET: ECOSYSTEM 65 5.5 PORTER’S FIVE FORCES ANALYSIS 66 TABLE 3 EXTENDED REALITY MARKET: PORTER’S FIVE FORCES ANALYSIS 66 FIGURE 29 PORTER’S FIVE FORCES ANALYSIS 67 5.5.1 INTENSITY OF COMPETITIVE RIVALRY 67 5.5.2 THREAT OF SUBSTITUTES 68 5.5.3 BARGAINING POWER OF BUYERS 68 5.5.4 BARGAINING POWER OF SUPPLIERS 68 5.5.5 THREAT OF NEW ENTRANTS 68 5.6 TECHNOLOGY ANALYSIS 69 5.6.1 VR MICRODISPLAYS 69 5.6.1.1 LOMID project 69 5.6.1.2 Kopin’s VR HMD microdisplay 69 5.6.2 MONITOR-BASED AR TECHNOLOGY 70 5.6.2.1 Mobile AR technology 70 TABLE 4 USE CASES OF MOBILE AR 71 5.6.3 NEAR-EYE-BASED TECHNOLOGY 71 5.6.4 WEBAR 71 TABLE 5 USE CASES OF WEBAR 72 5.7 TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS 72 FIGURE 30 REVENUE SHIFTS IN EXTENDED REALITY MARKET 72 5.8 KEY STAKEHOLDERS AND BUYING CRITERIA 73 5.8.1 KEY STAKEHOLDERS IN BUYING PROCESS 73 FIGURE 31 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR MAJOR END-USE APPLICATIONS 73 TABLE 6 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR MAJOR END-USE APPLICATIONS (%) 73 5.8.2 BUYING CRITERIA 74 FIGURE 32 KEY BUYING CRITERIA FOR MAJOR END-USE APPLICATIONS 74 TABLE 7 KEY BUYING CRITERIA FOR MAJOR END-USE APPLICATIONS 74 5.9 CASE STUDY ANALYSIS 75 5.9.1 GATE AUGMENTED REALITY PLATFORM TO OFFER HIGH LEVEL OF WORK STANDARDIZATION IN PHARMACEUTICAL INDUSTRY 75 5.9.2 AWS TO HELP VOLKSWAGEN GROUP SPEED UP PREPARING 3D DATA AND REMOTE RENDERING PROCESS 76 5.9.3 PROVIDING DYNAMIC SALES TRAINING TO TEAMS OF ROYAL ENFIELD DURING COVID-19 USING VUFORIA STUDIO 76 5.9.4 JOINING FORCES OF ELLICOM AND OVA TO TAKE IMMERSIVE LEARNING TO NEXT LEVEL 77 5.9.5 OFFERING SURGICAL TRAINING EXPERIENCES IN VIRTUAL REALITY 77 5.10 PRICING ANALYSIS 77 5.10.1 AVERAGE SELLING PRICE (ASP) TREND OF PRODUCTS OFFERED BY KEY PLAYERS 77 TABLE 8 AVERAGE SELLING PRICE OF EXTENDED REALITY HEADSETS OFFERED BY KEY PLAYERS 78 FIGURE 33 AVERAGE SELLING PRICE OF EXTENDED REALITY HEADSETS OFFERED BY KEY PLAYERS 78 TABLE 9 AVERAGE SELLING PRICE OF SDKS OFFERED BY KEY PLAYERS 79 FIGURE 34 AVERAGE SELLING PRICE OF EXTENDED REALITY HEADSETS OFFERED BY KEY PLAYERS 79 5.11 PATENT ANALYSIS 80 TABLE 10 KEY PATENTS FROM 2019 TO 2022 80 TABLE 11 TOP 20 PATENT OWNERS, 2013–2022 83 FIGURE 35 TOP 10 PATENT APPLICANTS, 2013–2022 84 FIGURE 36 PATENTS GRANTED WORLDWIDE, 2013–2022 84 5.12 TRADE ANALYSIS 85 5.12.1 IMPORT SCENARIO 85 TABLE 12 IMPORT DATA, BY COUNTRY, 2017–2021 (USD MILLION) 85 FIGURE 37 IMPORT DATA, BY COUNTRY, 2017–2022 86 5.12.2 EXPORT SCENARIO 86 TABLE 13 EXPORT DATA, BY COUNTRY, 2017–2021 (USD MILLION) 86 FIGURE 38 EXPORT DATA, BY COUNTRY, 2017–2021 87 5.13 KEY CONFERENCES & EVENTS, 2023–2024 87 TABLE 14 EXTENDED REALITY MARKET: DETAILED LIST OF CONFERENCES & EVENTS 87 5.14 TARIFF ANALYSIS AND REGULATORY FRAMEWORK 88 5.14.1 TARIFF ANALYSIS 88 5.14.2 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 89 5.14.2.1 North America 89 5.14.2.2 Europe 89 5.14.3 STANDARDS 90 6 TYPES OF EXTENDED REALITY DEVICES 91 6.1 INTRODUCTION 91 FIGURE 39 TYPES OF EXTENDED REALITY DEVICES 91 6.2 MOBILE EXTENDED REALITY DEVICES 91 6.2.1 SMARTPHONE EXTENDED REALITY DEVICES 91 6.2.2 STANDALONE EXTENDED REALITY DEVICES 92 6.3 PC-TETHERED EXTENDED REALITY DEVICES 92 7 APPLICATIONS OF EXTENDED REALITY SOLUTIONS BY DIFFERENT ENTERPRISES 93 7.1 INTRODUCTION 93 FIGURE 40 DIFFERENT TYPES OF ENTERPRISES USING EXTENDED REALITY SOLUTIONS 93 7.2 SMALL ENTERPRISES 93 7.3 MID-SIZED ENTERPRISES 94 7.4 LARGE ENTERPRISES 95 8 EXTENDED REALITY MARKET, BY TECHNOLOGY 96 8.1 INTRODUCTION 97 FIGURE 41 EXTENDED REALITY MARKET, BY TECHNOLOGY 97 TABLE 15 EXTENDED REALITY MARKET, BY TECHNOLOGY, 2019–2022 (USD MILLION) 97 FIGURE 42 AR TECHNOLOGY SEGMENT TO HOLD LARGEST SIZE OF EXTENDED REALITY MARKET FROM 2023 TO 2028 98 TABLE 16 EXTENDED REALITY MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION) 98 8.2 AR TECHNOLOGY 99 8.2.1 MARKER-BASED AR TECHNOLOGY 99 8.2.1.1 Passive markers 100 8.2.1.1.1 Use computer vision methods for recognition 100 8.2.1.2 Active markers 100 8.2.1.2.1 Use LEDs to track objects 100 8.2.2 MARKERLESS AR TECHNOLOGY 100 8.2.2.1 Model-based tracking 100 8.2.2.1.1 Used to track position and orientation of physical objects in real time 100 8.2.2.2 Image processing-based tracking 101 8.2.2.2.1 Requires optical scanners or cameras to process images 101 8.2.3 ANCHOR-BASED AR TECHNOLOGY 101 8.2.3.1 Used to overlay virtual images in real space 101 TABLE 17 AR TECHNOLOGY: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 101 FIGURE 43 EXTENDED REALITY MARKET IN ASIA PACIFIC LIKELY TO GROW AT HIGHEST CAGR FROM 2023 TO 2028 102 TABLE 18 AR TECHNOLOGY: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 102 TABLE 19 NORTH AMERICA: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY COUNTRY, 2019–2022 (USD MILLION) 103 TABLE 20 NORTH AMERICA: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY COUNTRY, 2023–2028 (USD MILLION) 103 TABLE 21 EUROPE: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY COUNTRY, 2019–2022 (USD MILLION) 103 TABLE 22 EUROPE: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY COUNTRY, 2023–2028 (USD MILLION) 104 TABLE 23 ASIA PACIFIC: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY COUNTRY, 2019–2022 (USD MILLION) 104 TABLE 24 ASIA PACIFIC: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY COUNTRY, 2023–2028 (USD MILLION) 104 TABLE 25 REST OF THE WORLD: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY REGION, 2019–2022 (USD MILLION) 105 TABLE 26 REST OF THE WORLD: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY REGION, 2023–2028 (USD MILLION) 105 8.3 VR TECHNOLOGY 105 8.3.1 NON-IMMERSIVE 106 8.3.1.1 Can be experienced on wide range of devices 106 8.3.2 SEMI-IMMERSIVE AND FULLY IMMERSIVE 106 8.3.2.1 More expensive than non-immersive systems 106 TABLE 27 VR TECHNOLOGY: EXTENDED REALITY MARKET, BY TECHNOLOGY TYPE, 2019–2022 (USD MILLION) 107 FIGURE 44 SEMI-IMMERSIVE AND FULLY IMMERSIVE SEGMENT OF VR TECHNOLOGY TO REGISTER HIGHER CAGR FROM 2023 TO 2028 107 TABLE 28 VR TECHNOLOGY: EXTENDED REALITY MARKET, BY TECHNOLOGY TYPE, 2023–2028 (USD MILLION) 108 TABLE 29 VR TECHNOLOGY: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 108 TABLE 30 VR TECHNOLOGY: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 108 TABLE 31 NORTH AMERICA: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY COUNTRY, 2019–2022 (USD MILLION) 109 TABLE 32 NORTH AMERICA: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY COUNTRY, 2023–2028 (USD MILLION) 109 TABLE 33 EUROPE: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY COUNTRY, 2019–2022 (USD MILLION) 109 TABLE 34 EUROPE: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY COUNTRY, 2023–2028 (USD MILLION) 110 TABLE 35 ASIA PACIFIC: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY COUNTRY, 2019–2022 (USD MILLION) 110 TABLE 36 ASIA PACIFIC: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY COUNTRY, 2023–2028 (USD MILLION) 110 TABLE 37 REST OF THE WORLD: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY REGION, 2019–2022 (USD MILLION) 111 TABLE 38 REST OF THE WORLD: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY REGION, 2023–2028 (USD MILLION) 111 8.4 MR TECHNOLOGY 111 8.4.1 HOLOGRAPHIC TECHNOLOGY 111 8.4.1.1 Can place digital content in real world 111 8.4.2 IMMERSIVE TECHNOLOGY 112 8.4.2.1 Creates sense of presence by hiding physical world and replacing it with digital experience 112 TABLE 39 MR TECHNOLOGY: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 112 TABLE 40 MR TECHNOLOGY: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 112 TABLE 41 NORTH AMERICA: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY COUNTRY, 2019–2022 (USD MILLION) 113 TABLE 42 NORTH AMERICA: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY COUNTRY, 2023–2028 (USD MILLION) 113 TABLE 43 EUROPE: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY COUNTRY, 2019–2022 (USD MILLION) 113 TABLE 44 EUROPE: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY COUNTRY, 2023–2028 (USD MILLION) 114 TABLE 45 ASIA PACIFIC: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY COUNTRY, 2019–2022 (USD MILLION) 114 TABLE 46 ASIA PACIFIC: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY COUNTRY, 2023–2028 (USD MILLION) 114 TABLE 47 REST OF THE WORLD: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY REGION, 2019–2022 (USD MILLION) 115 TABLE 48 REST OF THE WORLD: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY REGION, 2023–2028 (USD MILLION) 115 9 EXTENDED REALITY MARKET, BY OFFERING 116 9.1 INTRODUCTION 117 FIGURE 45 EXTENDED REALITY MARKET, BY OFFERING 117 TABLE 49 EXTENDED REALITY MARKET, BY OFFERING, 2019–2022 (USD MILLION) 117 FIGURE 46 SOFTWARE SEGMENT TO HOLD LARGER SHARE OF EXTENDED REALITY MARKET FROM 2023 TO 2028 118 TABLE 50 EXTENDED REALITY MARKET, BY OFFERING, 2023–2028 (USD MILLION) 118 9.2 HARDWARE 119 9.2.1 SENSORS 119 9.2.1.1 Help detect motion, velocity, magnetic field, and presence of objects 119 9.2.1.2 Accelerometers 119 9.2.1.3 Gyroscopes 119 9.2.1.4 Magnetometers 120 9.2.1.5 Proximity sensors 120 9.2.2 SEMICONDUCTOR COMPONENTS 120 9.2.2.1 Controllers and processors among core components in extended reality devices 120 9.2.2.2 Controllers and processors 120 9.2.2.3 Integrated circuits 121 9.2.3 DISPLAYS AND PROJECTORS 121 9.2.3.1 To hold significant share of extended reality hardware market 121 9.2.4 POSITION TRACKERS 121 9.2.4.1 Help maintain position accuracy in extended reality devices 121 9.2.5 CAMERAS 122 9.2.5.1 Form crucial components to measure depth and amplitude of objects 122 9.2.6 OTHERS 122 TABLE 51 HARDWARE: EXTENDED REALITY MARKET, BY COMPONENT, 2019–2022 (USD MILLION) 123 FIGURE 47 DISPLAYS AND PROJECTORS TO DOMINATE EXTENDED REALITY HARDWARE MARKET IN 2023 123 TABLE 52 HARDWARE: EXTENDED REALITY MARKET, BY COMPONENT, 2023–2028 (USD MILLION) 124 9.3 SOFTWARE 124 9.3.1 SOFTWARE DEVELOPMENT KITS 124 9.3.1.1 Provide tools to design, create, and test AR, VR, and MR experiences 124 9.3.2 CLOUD-BASED SERVICES 125 9.3.2.1 Support high-resolution graphics 125 TABLE 53 AR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 126 TABLE 54 AR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 126 TABLE 55 VR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 127 TABLE 56 VR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 127 TABLE 57 MR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 128 TABLE 58 MR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 128 10 EXTENDED REALITY MARKET, BY DEVICE TYPE 129 10.1 INTRODUCTION 130 FIGURE 48 EXTENDED REALITY MARKET, BY DEVICE TYPE 130 TABLE 59 EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION) 130 FIGURE 49 AR DEVICES SEGMENT TO GROW AT HIGHEST CAGR FROM 2023 TO 2028 130 TABLE 60 EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION) 131 TABLE 61 EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019–2022 (THOUSAND UNITS) 131 TABLE 62 EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023–2028 (THOUSAND UNITS) 132 10.2 AR DEVICES 132 10.2.1 HEAD-MOUNTED DISPLAYS (HMDS) 132 10.2.1.1 Show integrated images of real and virtual environments 132 10.2.1.2 AR smart glasses 133 10.2.1.2.1 Adopted by companies to improve work efficiency 133 10.2.1.3 Smart helmets 133 10.2.1.3.1 Used in construction sector to optimize workflow 133 TABLE 63 AR DEVICES: EXTENDED REALITY MARKET, BY SUB-TYPE, 2019–2022 (USD MILLION) 133 TABLE 64 AR DEVICES: EXTENDED REALITY MARKET, BY SUB-TYPE, 2023–2028 (USD MILLION) 134 TABLE 65 AR HMD: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 134 FIGURE 50 ENTERPRISES SEGMENT TO DOMINATE AR DEVICES MARKET IN 2023 134 TABLE 66 AR HMD: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 135 10.2.2 HEADS-UP DISPLAYS (HUDS) 135 10.2.2.1 To be widely used for different applications in future 135 TABLE 67 AR HUD: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 136 TABLE 68 AR HUD: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 136 10.3 VR DEVICES 137 TABLE 69 VR DEVICES: EXTENDED REALITY MARKET, BY SUB-TYPE, 2019–2022 (USD MILLION) 137 TABLE 70 VR DEVICES: EXTENDED REALITY MARKET, BY SUB-TYPE, 2023–2028 (USD MILLION) 137 10.3.1 HEAD-MOUNTED DISPLAYS (HMDS) 137 10.3.1.1 Increasing being used in gaming and entertainment applications 137 TABLE 71 VR HMD: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 138 TABLE 72 VR HMD: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 138 10.3.2 PROJECTORS AND DISPLAY WALLS 139 10.3.2.1 Offer new growth avenues for VR hardware manufacturers 139 TABLE 73 VR PROJECTORS & DISPLAY WALLS: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 139 TABLE 74 VR PROJECTORS & DISPLAY WALLS: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 140 10.3.3 GESTURE-TRACKING DEVICES 140 10.3.3.1 To play crucial role in healthcare and gaming applications 140 10.3.3.2 Data gloves 140 10.3.3.3 Others 140 TABLE 75 VR GESTURE-TRACKING DEVICES: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 141 TABLE 76 VR GESTURE-TRACKING DEVICES: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 141 10.4 MR DEVICES 141 10.4.1 PLACE OBJECTS OR VIRTUAL BEINGS INTO PHYSICAL SITUATIONS FOR USERS 141 TABLE 77 MR DEVICES: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 142 TABLE 78 MR DEVICES: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 142 11 EXTENDED REALITY MARKET, BY APPLICATION 143 11.1 INTRODUCTION 144 FIGURE 51 EXTENDED REALITY MARKET, BY APPLICATION 144 TABLE 79 EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 144 FIGURE 52 CONSUMER SEGMENT TO HOLD LARGEST SIZE OF EXTENDED REALITY MARKET FROM 2023 TO 2028 145 TABLE 80 EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 145 11.2 CONSUMER 146 11.2.1 GAMING 146 11.2.1.1 Enhances gaming interactivity and provides highly immersive experience to gamers 146 11.2.2 SPORTS AND ENTERTAINMENT 147 11.2.2.1 Sports 147 11.2.2.1.1 Enhances training and viewing experience for players and audience 147 11.2.2.2 Entertainment 148 11.2.2.2.1 Enhances viewing experience and interactivity of visitors in museums, theme parks, and exhibitions 148 TABLE 81 CONSUMER: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION) 148 TABLE 82 CONSUMER: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION) 149 TABLE 83 CONSUMER: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 149 FIGURE 53 ASIA PACIFIC TO BE FASTEST-GROWING EXTENDED REALITY MARKET FROM 2023 TO 2028 149 TABLE 84 CONSUMER: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 150 11.3 COMMERCIAL 150 11.3.1 RETAIL AND E-COMMERCE 150 11.3.1.1 Jewelry 151 11.3.1.1.1 Enables consumers to try jewelry before buying 151 11.3.1.2 Beauty and cosmetics 151 11.3.1.2.1 Virtual testing of cosmetic products to drive growth of extended reality market worldwide 151 11.3.1.3 Apparel fitting 152 11.3.1.3.1 Virtual trial rooms to attract customer attention 152 11.3.1.4 Grocery shopping 152 11.3.1.4.1 Provides personalized product tips to buyers during grocery shopping 152 11.3.1.5 Footwear 152 11.3.1.5.1 Virtual try-before-you-buy feature contributes to use of extended reality in footwear 152 11.3.1.6 Furniture and light designing 152 11.3.1.6.1 Reduced product exchange rates owing to use of extended reality in furniture and light designing 152 11.3.1.7 Advertisements and demonstration 153 11.3.1.7.1 Enables proper virtual demonstration of products 153 11.3.2 TRAVEL AND TOURISM 153 11.3.2.1 Used to enhance traveling experience of tourists 153 11.3.3 E-LEARNING 154 11.3.3.1 Enables interactive learning experience for students 154 TABLE 85 COMMERCIAL: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION) 154 TABLE 86 COMMERCIAL: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION) 154 TABLE 87 COMMERCIAL: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 155 FIGURE 54 ASIA PACIFIC TO DOMINATE EXTENDED REALITY MARKET FOR COMMERCIAL DURING FORECAST PERIOD 155 TABLE 88 COMMERCIAL: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 155 11.4 ENTERPRISES (MANUFACTURING) 156 11.4.1 AIDS ENTERPRISES IN PROVIDING IMPROVED TRAINING TO THEIR WORKFORCE BY VISUALIZING CONTENT 156 TABLE 89 ENTERPRISES: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION) 156 TABLE 90 ENTERPRISES: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION) 157 TABLE 91 ENTERPRISES: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 157 FIGURE 55 ENTERPRISES APPLICATION IN ASIA PACIFIC LIKELY TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD 157 TABLE 92 ENTERPRISES: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 158 11.5 HEALTHCARE 158 11.5.1 SURGERIES 159 11.5.1.1 Help save lives and treat patients seamlessly irrespective of severity of issues 159 11.5.2 FITNESS MANAGEMENT 159 11.5.2.1 Helps add interactivity and fun to workouts 159 11.5.3 PATIENT MANAGEMENT 160 11.5.3.1 Remote consulting feature drives use of extended reality in patient management 160 11.5.4 PHARMACY MANAGEMENT 160 11.5.4.1 Enables improved scheduling of medicine flow 160 11.5.5 MEDICAL TRAINING AND EDUCATION 160 11.5.5.1 Enrich learning experience for students 160 11.5.6 OTHERS 161 TABLE 93 HEALTHCARE: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION) 161 FIGURE 56 AR DEVICES SEGMENT OF HEALTHCARE APPLICATION TO REGISTER HIGHEST CAGR FROM 2023 TO 2028 162 TABLE 94 HEALTHCARE: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION) 162 TABLE 95 HEALTHCARE: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 163 TABLE 96 HEALTHCARE: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 163 11.6 AEROSPACE AND DEFENSE 163 11.6.1 SIMULATION TRAINING TO BE KEY FACTOR FOR ADOPTION OF EXTENDED REALITY IN AEROSPACE AND DEFENSE APPLICATIONS 163 TABLE 97 AEROSPACE & DEFENSE: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION) 164 TABLE 98 AEROSPACE & DEFENSE: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION) 165 TABLE 99 AEROSPACE & DEFENSE: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 165 FIGURE 57 ASIA PACIFIC TO DOMINATE EXTENDED REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION FROM 2023 TO 2028 165 TABLE 100 AEROSPACE & DEFENSE: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 166 11.7 ENERGY 166 11.7.1 XR TECHNOLOGY HELPS ENSURE SAFETY IN OIL AND GAS INDUSTRY 166 TABLE 101 ENERGY: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION) 167 TABLE 102 ENERGY: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION) 167 TABLE 103 ENERGY: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 167 TABLE 104 ENERGY: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 167 11.8 AUTOMOTIVE 168 11.8.1 LIKELY TO REGISTER HIGHEST GROWTH RATE DURING FORECAST PERIOD 168 TABLE 105 AUTOMOTIVE: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION) 169 TABLE 106 AUTOMOTIVE: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION) 169 TABLE 107 AUTOMOTIVE: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 170 TABLE 108 AUTOMOTIVE: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 170 11.9 OTHERS 170 11.9.1 TELECOMMUNICATIONS/IT DATA CENTERS 170 11.9.2 AGRICULTURE 171 11.9.3 REAL ESTATE 171 11.9.4 GEOSPATIAL MINING 171 11.9.5 TRANSPORTATION AND LOGISTICS 172 11.9.6 CONSTRUCTION 172 11.9.7 PUBLIC SAFETY 172 TABLE 109 OTHERS: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION) 173 TABLE 110 OTHERS: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION) 173 TABLE 111 OTHERS: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 173 TABLE 112 OTHERS: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 173 12 EXTENDED REALITY MARKET, BY REGION 174 12.1 INTRODUCTION 175 FIGURE 58 EXTENDED REALITY MARKET, BY REGION 175 TABLE 113 EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 175 FIGURE 59 ASIA PACIFIC TO ACCOUNT FOR LARGEST SIZE OF EXTENDED REALITY MARKET FROM 2023 TO 2028 176 TABLE 114 EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 176 12.2 NORTH AMERICA 177 FIGURE 60 NORTH AMERICA: EXTENDED REALITY MARKET SNAPSHOT 178 TABLE 115 NORTH AMERICA: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2019–2022 (USD MILLION) 178 TABLE 116 NORTH AMERICA: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION) 179 TABLE 117 NORTH AMERICA: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 179 TABLE 118 NORTH AMERICA: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 180 TABLE 119 NORTH AMERICA: EXTENDED REALITY MARKET, BY COUNTRY, 2019–2022 (USD MILLION) 180 TABLE 120 NORTH AMERICA: EXTENDED REALITY MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 180 12.2.1 IMPACT OF RECESSION ON NORTH AMERICA 181 12.2.2 US 181 12.2.2.1 Surging use of extended reality technology for marketing and promotional campaigns to contribute to market growth 181 12.2.3 CANADA 182 12.2.3.1 Increasing investments in cutting-edge technologies to fuel market growth 182 12.2.4 MEXICO 182 12.2.4.1 Evolving industrial sector to drive market growth 182 12.3 EUROPE 182 FIGURE 61 EUROPE: EXTENDED REALITY MARKET SNAPSHOT 184 TABLE 121 EUROPE: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2019–2022 (USD MILLION) 184 TABLE 122 EUROPE: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION) 185 TABLE 123 EUROPE: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 185 FIGURE 62 AUTOMOTIVE SEGMENT TO GROW AT HIGHEST CAGR IN EXTENDED REALITY MARKET IN EUROPE FROM 2023 TO 2028 185 TABLE 124 EUROPE: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 186 TABLE 125 EUROPE: EXTENDED REALITY MARKET, BY COUNTRY, 2019–2022 (USD MILLION) 186 TABLE 126 EUROPE: EXTENDED REALITY MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 187 12.3.1 GERMANY 187 12.3.1.1 Surging adoption of new technologies in manufacturing sector to aid market growth 187 12.3.2 UK 187 12.3.2.1 Increasing focus on digitization to drive market growth 187 12.3.3 FRANCE 188 12.3.3.1 Increasing adoption of extended reality in retail sector to enhance market growth 188 12.3.4 REST OF EUROPE 189 12.4 ASIA PACIFIC 189 FIGURE 63 ASIA PACIFIC: EXTENDED REALITY MARKET SNAPSHOT 190 TABLE 127 ASIA PACIFIC: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2019–2022 (USD MILLION) 190 TABLE 128 ASIA PACIFIC: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION) 191 TABLE 129 ASIA PACIFIC: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 191 FIGURE 64 AUTOMOTIVE SEGMENT TO HOLD LARGEST SHARE OF EXTENDED REALITY MARKET IN ASIA PACIFIC FROM 2023 TO 2028 191 TABLE 130 ASIA PACIFIC: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 192 TABLE 131 ASIA PACIFIC: EXTENDED REALITY MARKET, BY COUNTRY, 2019–2022 (USD MILLION) 192 TABLE 132 ASIA PACIFIC: EXTENDED REALITY MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 193 12.4.1 CHINA 193 12.4.1.1 Rising number of local players producing extended reality devices to propel market 193 12.4.2 JAPAN 194 12.4.2.1 Flourishing healthcare sector to fuel market growth 194 12.4.3 SOUTH KOREA 194 12.4.3.1 Ongoing digital revolution in industrial sector to drive market 194 12.4.4 INDIA 195 12.4.4.1 Increasing awareness related to advanced technologies to play crucial role in market growth 195 12.4.5 REST OF ASIA PACIFIC 196 12.5 REST OF THE WORLD 196 TABLE 133 REST OF THE WORLD: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2019–2022 (USD MILLION) 196 TABLE 134 REST OF THE WORLD: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION) 197 TABLE 135 REST OF THE WORLD: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 197 TABLE 136 REST OF THE WORLD: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 197 TABLE 137 REST OF THE WORLD: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 198 TABLE 138 REST OF THE WORLD: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 198 12.5.1 MIDDLE EAST AND AFRICA 198 12.5.1.1 Flourishing oil and gas and mining sectors to fuel demand for extended reality devices 198 12.5.2 SOUTH AMERICA 199 12.5.2.1 Growing consumer sector to drive market growth 199 13 COMPETITIVE LANDSCAPE 200 13.1 OVERVIEW 200 13.2 MARKET EVALUATION FRAMEWORK 200 TABLE 139 STRATEGIES ADOPTED BY KEY EXTENDED REALITY SOLUTION MANUFACTURERS 200 13.2.1 PRODUCT PORTFOLIO 201 13.2.2 REGIONAL FOCUS 201 13.2.3 MANUFACTURING FOOTPRINT 201 13.2.4 ORGANIC/INORGANIC STRATEGIES 201 13.3 MARKET SHARE ANALYSIS, 2022 201 FIGURE 65 MARKET SHARE ANALYSIS OF TOP FIVE PLAYERS IN EXTENDED REALITY MARKET, 2022 201 TABLE 140 MARKET SHARE ANALYSIS OF TOP FIVE COMPANIES, 2022 201 13.4 REVENUE ANALYSIS: TOP FIVE COMPANIES, 2018–2022 203 FIGURE 66 FIVE-YEAR REVENUE ANALYSIS OF TOP FIVE PLAYERS IN EXTENDED REALITY MARKET, 2018–2022 203 TABLE 141 TOP FIVE AR DEVICE MANUFACTURING COMPANIES, 2022 204 TABLE 142 TOP FIVE VR DEVICE MANUFACTURING COMPANIES, 2022 204 TABLE 143 TOP FIVE MR DEVICE MANUFACTURING COMPANIES, 2022 205 13.5 COMPANY EVALUATION QUADRANT, 2022 205 13.5.1 STARS 205 13.5.2 EMERGING LEADERS 205 13.5.3 PERVASIVE PLAYERS 205 13.5.4 PARTICIPANTS 206 FIGURE 67 COMPANY EVALUATION QUADRANT, 2022 206 13.6 STARTUPS/SMES EVALUATION QUADRANT, 2022 207 13.6.1 PROGRESSIVE COMPANIES 207 13.6.2 RESPONSIVE COMPANIES 207 13.6.3 DYNAMIC COMPANIES 207 13.6.4 STARTING BLOCKS 207 FIGURE 68 EXTENDED REALITY MARKET (GLOBAL) STARTUPS/SMES EVALUATION QUADRANT, 2022 208 13.7 COMPANY FOOTPRINT 209 TABLE 144 COMPANY TECHNOLOGY FOOTPRINT 209 TABLE 145 COMPANY OFFERING FOOTPRINT 210 TABLE 146 COMPANY REGION FOOTPRINT 211 TABLE 147 COMPANY OVERALL FOOTPRINT 212 13.8 COMPETITIVE SCENARIOS AND TRENDS 213 13.8.1 PRODUCT LAUNCHES 213 TABLE 148 PRODUCT LAUNCHES, 2020–2023 213 13.8.2 DEALS 215 TABLE 149 DEALS, 2020–2023 215 13.8.3 OTHERS 217 TABLE 150 OTHERS, 2020–2023 217
SummaryThe extended reality market is projected to reach USD 111.5 billion by 2028 from USD 40.1 billion in 2023, at a CAGR of 22.7% from 2023 to 2028. The major factors driving the market growth of the extended reality market include availability of affordable VR devices, the increasing demand for extended reality in entertainment and gaming industry, and the surging adoption of extended reality in healthcare sector. Moreover, the requirement of incorporation of extended reality technology in aerospace & defense sector, and continuous developments in 5G technology are expected to provide ample growth opportunities for market players in the extended reality market. Table of Contents1 INTRODUCTION 241.1 STUDY OBJECTIVES 24 1.2 MARKET DEFINITION 24 1.2.1 INCLUSIONS AND EXCLUSIONS 25 1.3 STUDY SCOPE 25 1.3.1 MARKETS COVERED 25 FIGURE 1 EXTENDED REALITY MARKET SEGMENTATION 26 1.3.2 YEARS CONSIDERED 26 1.4 CURRENCY CONSIDERED 27 1.5 UNITS CONSIDERED 27 1.6 STAKEHOLDERS 27 1.7 SUMMARY OF CHANGES 27 1.7.1 RECESSION IMPACT 28 2 RESEARCH METHODOLOGY 29 2.1 RESEARCH DATA 29 FIGURE 2 EXTENDED REALITY MARKET: RESEARCH DESIGN 30 2.1.1 SECONDARY AND PRIMARY RESEARCH 31 2.1.2 SECONDARY DATA 31 2.1.2.1 Secondary sources 32 2.1.2.2 List of key secondary sources 32 2.1.3 PRIMARY DATA 33 2.1.3.1 Primary interviews with experts 33 2.1.3.2 Breakdown of primaries 33 2.1.3.3 Key data from primary sources 34 2.1.3.4 Key industry insights 34 2.2 MARKET SIZE ESTIMATION 35 FIGURE 3 MARKET SIZE ESTIMATION METHODOLOGY—APPROACH 1 (SUPPLY SIDE): REVENUE OF KEY PLAYERS 35 FIGURE 4 MARKET SIZE ESTIMATION METHODOLOGY—APPROACH 2 (DEMAND SIZE): BOTTOM-UP APPROACH FOR ESTIMATION OF SIZE OF EXTENDED REALITY MARKET 36 2.2.1 BOTTOM-UP APPROACH 36 2.2.1.1 Estimating market size using bottom-up analysis (demand side) 36 FIGURE 5 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH 37 2.2.2 TOP-DOWN APPROACH 37 2.2.2.1 Estimating market size using top-down approach (supply side) 37 FIGURE 6 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH 38 2.3 DATA TRIANGULATION 38 FIGURE 7 DATA TRIANGULATION 38 2.4 RESEARCH ASSUMPTIONS 39 FIGURE 8 RESEARCH ASSUMPTIONS 39 2.5 RESEARCH LIMITATIONS 40 2.6 RISK ASSESSMENT 40 TABLE 1 RISK FACTOR ANALYSIS 40 2.7 FORECASTING ASSUMPTIONS 41 2.8 IMPACT OF RECESSION ON EXTENDED REALITY MARKET 42 3 EXECUTIVE SUMMARY 43 3.1 OVERVIEW OF IMPACT OF RECESSION ON EXTENDED REALITY MARKET 44 3.1.1 GLOBAL ECONOMY OUTLOOK 44 3.1.2 PRE-RECESSION SCENARIO 44 3.1.3 POST-RECESSION SCENARIO 44 FIGURE 9 GROWTH PROJECTION OF EXTENDED REALITY MARKET IN PRE- AND POST-RECESSION SCENARIOS 45 FIGURE 10 AR TECHNOLOGY SEGMENT LED EXTENDED REALITY MARKET FROM 2023 TO 2028 45 FIGURE 11 SOFTWARE OFFERING SEGMENT TO CAPTURE LARGER SIZE OF EXTENDED REALITY MARKET IN 2023 46 FIGURE 12 AUTOMOTIVE SEGMENT EXPECTED TO GROW AT HIGHEST CAGR FROM 2023 TO 2028 47 FIGURE 13 NORTH AMERICA HELD LARGEST SHARE OF EXTENDED REALITY MARKET IN 2022 48 4 PREMIUM INSIGHTS 49 4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN EXTENDED REALITY MARKET 49 FIGURE 14 INCREASING DEMAND FOR EXTENDED REALITY DEVICES IN ASIA PACIFIC TO FUEL MARKET GROWTH 49 4.2 EXTENDED REALITY MARKET, BY TECHNOLOGY 49 FIGURE 15 AR TECHNOLOGY SEGMENT TO ACCOUNT FOR LARGEST SIZE OF EXTENDED REALITY MARKET FROM 2023 TO 2028 49 4.3 EXTENDED REALITY MARKET, BY OFFERING 50 FIGURE 16 SOFTWARE SEGMENT TO ACCOUNT FOR LARGER SIZE OF EXTENDED REALITY MARKET DURING FORECAST PERIOD 50 4.4 EXTENDED REALITY MARKET, BY DEVICE TYPE 50 FIGURE 17 VR DEVICES SEGMENT TO ACCOUNT FOR LARGEST SHARE OF EXTENDED REALITY MARKET IN 2028 50 4.5 EXTENDED REALITY MARKET, BY APPLICATION 51 FIGURE 18 CONSUMER ELECTRONICS SEGMENT LIKELY TO CAPTURE MAJOR SIZE OF EXTENDED REALITY MARKET BY 2028 51 4.6 EXTENDED REALITY MARKET, BY REGION 51 FIGURE 19 ASIA PACIFIC TO CAPTURE LARGEST SHARE OF EXTENDED REALITY MARKET IN 2028 51 4.7 EXTENDED REALITY MARKET, BY COUNTRY 52 FIGURE 20 CHINA TO ACCOUNT FOR LARGEST SHARE OF EXTENDED REALITY MARKET FROM 2023 TO 2028 52 5 MARKET OVERVIEW 53 5.1 INTRODUCTION 53 5.2 MARKET DYNAMICS 53 FIGURE 21 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES IN EXTENDED REALITY MARKET 53 5.2.1 DRIVERS 54 5.2.1.1 Surging deployment of extended reality in education sector and industrial training 54 5.2.1.2 Increasing adoption of extended reality in healthcare sector 54 5.2.1.3 Rising demand for extended reality in entertainment and gaming sectors 55 5.2.1.4 Availability of affordable VR devices 55 5.2.1.5 Increasing ‘zoom fatigue’ resulting in rising adoption of XR technologies 56 FIGURE 22 IMPACT ANALYSIS OF DRIVERS ON EXTENDED REALITY MARKET 57 5.2.2 RESTRAINTS 57 5.2.2.1 High installation and maintenance costs of extended reality devices 57 5.2.2.2 Health issues caused by excessive use of extended reality devices 57 FIGURE 23 IMPACT ANALYSIS OF RESTRAINTS ON EXTENDED REALITY MARKET 58 5.2.3 OPPORTUNITIES 58 5.2.3.1 Adoption of extended reality in automotive and enterprise sectors 58 5.2.3.2 Requirement of incorporation of extended reality technology in aerospace & defense sector 59 5.2.3.3 Continuous developments in 5G technology 59 5.2.3.4 Growth of global travel & tourism industry 60 FIGURE 24 IMPACT ANALYSIS OF OPPORTUNITIES ON EXTENDED REALITY MARKET 60 5.2.4 CHALLENGES 61 5.2.4.1 Display latency and limited field of view 61 5.2.4.2 Maintenance of consumer privacy 61 FIGURE 25 IMPACT ANALYSIS OF CHALLENGES ON EXTENDED REALITY MARKET 62 5.3 VALUE CHAIN ANALYSIS 62 FIGURE 26 VALUE CHAIN ANALYSIS: EXTENDED REALITY MARKET 62 FIGURE 27 EXTENDED REALITY MARKET: VALUE CHAIN ANALYSIS OF SOFTWARE PROVIDERS 63 5.4 ECOSYSTEM ANALYSIS 64 FIGURE 28 ECOSYSTEM 64 TABLE 2 EXTENDED REALITY MARKET: ECOSYSTEM 65 5.5 PORTER’S FIVE FORCES ANALYSIS 66 TABLE 3 EXTENDED REALITY MARKET: PORTER’S FIVE FORCES ANALYSIS 66 FIGURE 29 PORTER’S FIVE FORCES ANALYSIS 67 5.5.1 INTENSITY OF COMPETITIVE RIVALRY 67 5.5.2 THREAT OF SUBSTITUTES 68 5.5.3 BARGAINING POWER OF BUYERS 68 5.5.4 BARGAINING POWER OF SUPPLIERS 68 5.5.5 THREAT OF NEW ENTRANTS 68 5.6 TECHNOLOGY ANALYSIS 69 5.6.1 VR MICRODISPLAYS 69 5.6.1.1 LOMID project 69 5.6.1.2 Kopin’s VR HMD microdisplay 69 5.6.2 MONITOR-BASED AR TECHNOLOGY 70 5.6.2.1 Mobile AR technology 70 TABLE 4 USE CASES OF MOBILE AR 71 5.6.3 NEAR-EYE-BASED TECHNOLOGY 71 5.6.4 WEBAR 71 TABLE 5 USE CASES OF WEBAR 72 5.7 TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS 72 FIGURE 30 REVENUE SHIFTS IN EXTENDED REALITY MARKET 72 5.8 KEY STAKEHOLDERS AND BUYING CRITERIA 73 5.8.1 KEY STAKEHOLDERS IN BUYING PROCESS 73 FIGURE 31 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR MAJOR END-USE APPLICATIONS 73 TABLE 6 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR MAJOR END-USE APPLICATIONS (%) 73 5.8.2 BUYING CRITERIA 74 FIGURE 32 KEY BUYING CRITERIA FOR MAJOR END-USE APPLICATIONS 74 TABLE 7 KEY BUYING CRITERIA FOR MAJOR END-USE APPLICATIONS 74 5.9 CASE STUDY ANALYSIS 75 5.9.1 GATE AUGMENTED REALITY PLATFORM TO OFFER HIGH LEVEL OF WORK STANDARDIZATION IN PHARMACEUTICAL INDUSTRY 75 5.9.2 AWS TO HELP VOLKSWAGEN GROUP SPEED UP PREPARING 3D DATA AND REMOTE RENDERING PROCESS 76 5.9.3 PROVIDING DYNAMIC SALES TRAINING TO TEAMS OF ROYAL ENFIELD DURING COVID-19 USING VUFORIA STUDIO 76 5.9.4 JOINING FORCES OF ELLICOM AND OVA TO TAKE IMMERSIVE LEARNING TO NEXT LEVEL 77 5.9.5 OFFERING SURGICAL TRAINING EXPERIENCES IN VIRTUAL REALITY 77 5.10 PRICING ANALYSIS 77 5.10.1 AVERAGE SELLING PRICE (ASP) TREND OF PRODUCTS OFFERED BY KEY PLAYERS 77 TABLE 8 AVERAGE SELLING PRICE OF EXTENDED REALITY HEADSETS OFFERED BY KEY PLAYERS 78 FIGURE 33 AVERAGE SELLING PRICE OF EXTENDED REALITY HEADSETS OFFERED BY KEY PLAYERS 78 TABLE 9 AVERAGE SELLING PRICE OF SDKS OFFERED BY KEY PLAYERS 79 FIGURE 34 AVERAGE SELLING PRICE OF EXTENDED REALITY HEADSETS OFFERED BY KEY PLAYERS 79 5.11 PATENT ANALYSIS 80 TABLE 10 KEY PATENTS FROM 2019 TO 2022 80 TABLE 11 TOP 20 PATENT OWNERS, 2013–2022 83 FIGURE 35 TOP 10 PATENT APPLICANTS, 2013–2022 84 FIGURE 36 PATENTS GRANTED WORLDWIDE, 2013–2022 84 5.12 TRADE ANALYSIS 85 5.12.1 IMPORT SCENARIO 85 TABLE 12 IMPORT DATA, BY COUNTRY, 2017–2021 (USD MILLION) 85 FIGURE 37 IMPORT DATA, BY COUNTRY, 2017–2022 86 5.12.2 EXPORT SCENARIO 86 TABLE 13 EXPORT DATA, BY COUNTRY, 2017–2021 (USD MILLION) 86 FIGURE 38 EXPORT DATA, BY COUNTRY, 2017–2021 87 5.13 KEY CONFERENCES & EVENTS, 2023–2024 87 TABLE 14 EXTENDED REALITY MARKET: DETAILED LIST OF CONFERENCES & EVENTS 87 5.14 TARIFF ANALYSIS AND REGULATORY FRAMEWORK 88 5.14.1 TARIFF ANALYSIS 88 5.14.2 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 89 5.14.2.1 North America 89 5.14.2.2 Europe 89 5.14.3 STANDARDS 90 6 TYPES OF EXTENDED REALITY DEVICES 91 6.1 INTRODUCTION 91 FIGURE 39 TYPES OF EXTENDED REALITY DEVICES 91 6.2 MOBILE EXTENDED REALITY DEVICES 91 6.2.1 SMARTPHONE EXTENDED REALITY DEVICES 91 6.2.2 STANDALONE EXTENDED REALITY DEVICES 92 6.3 PC-TETHERED EXTENDED REALITY DEVICES 92 7 APPLICATIONS OF EXTENDED REALITY SOLUTIONS BY DIFFERENT ENTERPRISES 93 7.1 INTRODUCTION 93 FIGURE 40 DIFFERENT TYPES OF ENTERPRISES USING EXTENDED REALITY SOLUTIONS 93 7.2 SMALL ENTERPRISES 93 7.3 MID-SIZED ENTERPRISES 94 7.4 LARGE ENTERPRISES 95 8 EXTENDED REALITY MARKET, BY TECHNOLOGY 96 8.1 INTRODUCTION 97 FIGURE 41 EXTENDED REALITY MARKET, BY TECHNOLOGY 97 TABLE 15 EXTENDED REALITY MARKET, BY TECHNOLOGY, 2019–2022 (USD MILLION) 97 FIGURE 42 AR TECHNOLOGY SEGMENT TO HOLD LARGEST SIZE OF EXTENDED REALITY MARKET FROM 2023 TO 2028 98 TABLE 16 EXTENDED REALITY MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION) 98 8.2 AR TECHNOLOGY 99 8.2.1 MARKER-BASED AR TECHNOLOGY 99 8.2.1.1 Passive markers 100 8.2.1.1.1 Use computer vision methods for recognition 100 8.2.1.2 Active markers 100 8.2.1.2.1 Use LEDs to track objects 100 8.2.2 MARKERLESS AR TECHNOLOGY 100 8.2.2.1 Model-based tracking 100 8.2.2.1.1 Used to track position and orientation of physical objects in real time 100 8.2.2.2 Image processing-based tracking 101 8.2.2.2.1 Requires optical scanners or cameras to process images 101 8.2.3 ANCHOR-BASED AR TECHNOLOGY 101 8.2.3.1 Used to overlay virtual images in real space 101 TABLE 17 AR TECHNOLOGY: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 101 FIGURE 43 EXTENDED REALITY MARKET IN ASIA PACIFIC LIKELY TO GROW AT HIGHEST CAGR FROM 2023 TO 2028 102 TABLE 18 AR TECHNOLOGY: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 102 TABLE 19 NORTH AMERICA: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY COUNTRY, 2019–2022 (USD MILLION) 103 TABLE 20 NORTH AMERICA: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY COUNTRY, 2023–2028 (USD MILLION) 103 TABLE 21 EUROPE: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY COUNTRY, 2019–2022 (USD MILLION) 103 TABLE 22 EUROPE: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY COUNTRY, 2023–2028 (USD MILLION) 104 TABLE 23 ASIA PACIFIC: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY COUNTRY, 2019–2022 (USD MILLION) 104 TABLE 24 ASIA PACIFIC: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY COUNTRY, 2023–2028 (USD MILLION) 104 TABLE 25 REST OF THE WORLD: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY REGION, 2019–2022 (USD MILLION) 105 TABLE 26 REST OF THE WORLD: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY REGION, 2023–2028 (USD MILLION) 105 8.3 VR TECHNOLOGY 105 8.3.1 NON-IMMERSIVE 106 8.3.1.1 Can be experienced on wide range of devices 106 8.3.2 SEMI-IMMERSIVE AND FULLY IMMERSIVE 106 8.3.2.1 More expensive than non-immersive systems 106 TABLE 27 VR TECHNOLOGY: EXTENDED REALITY MARKET, BY TECHNOLOGY TYPE, 2019–2022 (USD MILLION) 107 FIGURE 44 SEMI-IMMERSIVE AND FULLY IMMERSIVE SEGMENT OF VR TECHNOLOGY TO REGISTER HIGHER CAGR FROM 2023 TO 2028 107 TABLE 28 VR TECHNOLOGY: EXTENDED REALITY MARKET, BY TECHNOLOGY TYPE, 2023–2028 (USD MILLION) 108 TABLE 29 VR TECHNOLOGY: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 108 TABLE 30 VR TECHNOLOGY: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 108 TABLE 31 NORTH AMERICA: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY COUNTRY, 2019–2022 (USD MILLION) 109 TABLE 32 NORTH AMERICA: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY COUNTRY, 2023–2028 (USD MILLION) 109 TABLE 33 EUROPE: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY COUNTRY, 2019–2022 (USD MILLION) 109 TABLE 34 EUROPE: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY COUNTRY, 2023–2028 (USD MILLION) 110 TABLE 35 ASIA PACIFIC: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY COUNTRY, 2019–2022 (USD MILLION) 110 TABLE 36 ASIA PACIFIC: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY COUNTRY, 2023–2028 (USD MILLION) 110 TABLE 37 REST OF THE WORLD: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY REGION, 2019–2022 (USD MILLION) 111 TABLE 38 REST OF THE WORLD: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY REGION, 2023–2028 (USD MILLION) 111 8.4 MR TECHNOLOGY 111 8.4.1 HOLOGRAPHIC TECHNOLOGY 111 8.4.1.1 Can place digital content in real world 111 8.4.2 IMMERSIVE TECHNOLOGY 112 8.4.2.1 Creates sense of presence by hiding physical world and replacing it with digital experience 112 TABLE 39 MR TECHNOLOGY: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 112 TABLE 40 MR TECHNOLOGY: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 112 TABLE 41 NORTH AMERICA: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY COUNTRY, 2019–2022 (USD MILLION) 113 TABLE 42 NORTH AMERICA: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY COUNTRY, 2023–2028 (USD MILLION) 113 TABLE 43 EUROPE: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY COUNTRY, 2019–2022 (USD MILLION) 113 TABLE 44 EUROPE: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY COUNTRY, 2023–2028 (USD MILLION) 114 TABLE 45 ASIA PACIFIC: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY COUNTRY, 2019–2022 (USD MILLION) 114 TABLE 46 ASIA PACIFIC: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY COUNTRY, 2023–2028 (USD MILLION) 114 TABLE 47 REST OF THE WORLD: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY REGION, 2019–2022 (USD MILLION) 115 TABLE 48 REST OF THE WORLD: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY REGION, 2023–2028 (USD MILLION) 115 9 EXTENDED REALITY MARKET, BY OFFERING 116 9.1 INTRODUCTION 117 FIGURE 45 EXTENDED REALITY MARKET, BY OFFERING 117 TABLE 49 EXTENDED REALITY MARKET, BY OFFERING, 2019–2022 (USD MILLION) 117 FIGURE 46 SOFTWARE SEGMENT TO HOLD LARGER SHARE OF EXTENDED REALITY MARKET FROM 2023 TO 2028 118 TABLE 50 EXTENDED REALITY MARKET, BY OFFERING, 2023–2028 (USD MILLION) 118 9.2 HARDWARE 119 9.2.1 SENSORS 119 9.2.1.1 Help detect motion, velocity, magnetic field, and presence of objects 119 9.2.1.2 Accelerometers 119 9.2.1.3 Gyroscopes 119 9.2.1.4 Magnetometers 120 9.2.1.5 Proximity sensors 120 9.2.2 SEMICONDUCTOR COMPONENTS 120 9.2.2.1 Controllers and processors among core components in extended reality devices 120 9.2.2.2 Controllers and processors 120 9.2.2.3 Integrated circuits 121 9.2.3 DISPLAYS AND PROJECTORS 121 9.2.3.1 To hold significant share of extended reality hardware market 121 9.2.4 POSITION TRACKERS 121 9.2.4.1 Help maintain position accuracy in extended reality devices 121 9.2.5 CAMERAS 122 9.2.5.1 Form crucial components to measure depth and amplitude of objects 122 9.2.6 OTHERS 122 TABLE 51 HARDWARE: EXTENDED REALITY MARKET, BY COMPONENT, 2019–2022 (USD MILLION) 123 FIGURE 47 DISPLAYS AND PROJECTORS TO DOMINATE EXTENDED REALITY HARDWARE MARKET IN 2023 123 TABLE 52 HARDWARE: EXTENDED REALITY MARKET, BY COMPONENT, 2023–2028 (USD MILLION) 124 9.3 SOFTWARE 124 9.3.1 SOFTWARE DEVELOPMENT KITS 124 9.3.1.1 Provide tools to design, create, and test AR, VR, and MR experiences 124 9.3.2 CLOUD-BASED SERVICES 125 9.3.2.1 Support high-resolution graphics 125 TABLE 53 AR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 126 TABLE 54 AR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 126 TABLE 55 VR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 127 TABLE 56 VR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 127 TABLE 57 MR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 128 TABLE 58 MR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 128 10 EXTENDED REALITY MARKET, BY DEVICE TYPE 129 10.1 INTRODUCTION 130 FIGURE 48 EXTENDED REALITY MARKET, BY DEVICE TYPE 130 TABLE 59 EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION) 130 FIGURE 49 AR DEVICES SEGMENT TO GROW AT HIGHEST CAGR FROM 2023 TO 2028 130 TABLE 60 EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION) 131 TABLE 61 EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019–2022 (THOUSAND UNITS) 131 TABLE 62 EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023–2028 (THOUSAND UNITS) 132 10.2 AR DEVICES 132 10.2.1 HEAD-MOUNTED DISPLAYS (HMDS) 132 10.2.1.1 Show integrated images of real and virtual environments 132 10.2.1.2 AR smart glasses 133 10.2.1.2.1 Adopted by companies to improve work efficiency 133 10.2.1.3 Smart helmets 133 10.2.1.3.1 Used in construction sector to optimize workflow 133 TABLE 63 AR DEVICES: EXTENDED REALITY MARKET, BY SUB-TYPE, 2019–2022 (USD MILLION) 133 TABLE 64 AR DEVICES: EXTENDED REALITY MARKET, BY SUB-TYPE, 2023–2028 (USD MILLION) 134 TABLE 65 AR HMD: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 134 FIGURE 50 ENTERPRISES SEGMENT TO DOMINATE AR DEVICES MARKET IN 2023 134 TABLE 66 AR HMD: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 135 10.2.2 HEADS-UP DISPLAYS (HUDS) 135 10.2.2.1 To be widely used for different applications in future 135 TABLE 67 AR HUD: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 136 TABLE 68 AR HUD: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 136 10.3 VR DEVICES 137 TABLE 69 VR DEVICES: EXTENDED REALITY MARKET, BY SUB-TYPE, 2019–2022 (USD MILLION) 137 TABLE 70 VR DEVICES: EXTENDED REALITY MARKET, BY SUB-TYPE, 2023–2028 (USD MILLION) 137 10.3.1 HEAD-MOUNTED DISPLAYS (HMDS) 137 10.3.1.1 Increasing being used in gaming and entertainment applications 137 TABLE 71 VR HMD: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 138 TABLE 72 VR HMD: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 138 10.3.2 PROJECTORS AND DISPLAY WALLS 139 10.3.2.1 Offer new growth avenues for VR hardware manufacturers 139 TABLE 73 VR PROJECTORS & DISPLAY WALLS: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 139 TABLE 74 VR PROJECTORS & DISPLAY WALLS: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 140 10.3.3 GESTURE-TRACKING DEVICES 140 10.3.3.1 To play crucial role in healthcare and gaming applications 140 10.3.3.2 Data gloves 140 10.3.3.3 Others 140 TABLE 75 VR GESTURE-TRACKING DEVICES: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 141 TABLE 76 VR GESTURE-TRACKING DEVICES: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 141 10.4 MR DEVICES 141 10.4.1 PLACE OBJECTS OR VIRTUAL BEINGS INTO PHYSICAL SITUATIONS FOR USERS 141 TABLE 77 MR DEVICES: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 142 TABLE 78 MR DEVICES: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 142 11 EXTENDED REALITY MARKET, BY APPLICATION 143 11.1 INTRODUCTION 144 FIGURE 51 EXTENDED REALITY MARKET, BY APPLICATION 144 TABLE 79 EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 144 FIGURE 52 CONSUMER SEGMENT TO HOLD LARGEST SIZE OF EXTENDED REALITY MARKET FROM 2023 TO 2028 145 TABLE 80 EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 145 11.2 CONSUMER 146 11.2.1 GAMING 146 11.2.1.1 Enhances gaming interactivity and provides highly immersive experience to gamers 146 11.2.2 SPORTS AND ENTERTAINMENT 147 11.2.2.1 Sports 147 11.2.2.1.1 Enhances training and viewing experience for players and audience 147 11.2.2.2 Entertainment 148 11.2.2.2.1 Enhances viewing experience and interactivity of visitors in museums, theme parks, and exhibitions 148 TABLE 81 CONSUMER: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION) 148 TABLE 82 CONSUMER: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION) 149 TABLE 83 CONSUMER: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 149 FIGURE 53 ASIA PACIFIC TO BE FASTEST-GROWING EXTENDED REALITY MARKET FROM 2023 TO 2028 149 TABLE 84 CONSUMER: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 150 11.3 COMMERCIAL 150 11.3.1 RETAIL AND E-COMMERCE 150 11.3.1.1 Jewelry 151 11.3.1.1.1 Enables consumers to try jewelry before buying 151 11.3.1.2 Beauty and cosmetics 151 11.3.1.2.1 Virtual testing of cosmetic products to drive growth of extended reality market worldwide 151 11.3.1.3 Apparel fitting 152 11.3.1.3.1 Virtual trial rooms to attract customer attention 152 11.3.1.4 Grocery shopping 152 11.3.1.4.1 Provides personalized product tips to buyers during grocery shopping 152 11.3.1.5 Footwear 152 11.3.1.5.1 Virtual try-before-you-buy feature contributes to use of extended reality in footwear 152 11.3.1.6 Furniture and light designing 152 11.3.1.6.1 Reduced product exchange rates owing to use of extended reality in furniture and light designing 152 11.3.1.7 Advertisements and demonstration 153 11.3.1.7.1 Enables proper virtual demonstration of products 153 11.3.2 TRAVEL AND TOURISM 153 11.3.2.1 Used to enhance traveling experience of tourists 153 11.3.3 E-LEARNING 154 11.3.3.1 Enables interactive learning experience for students 154 TABLE 85 COMMERCIAL: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION) 154 TABLE 86 COMMERCIAL: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION) 154 TABLE 87 COMMERCIAL: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 155 FIGURE 54 ASIA PACIFIC TO DOMINATE EXTENDED REALITY MARKET FOR COMMERCIAL DURING FORECAST PERIOD 155 TABLE 88 COMMERCIAL: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 155 11.4 ENTERPRISES (MANUFACTURING) 156 11.4.1 AIDS ENTERPRISES IN PROVIDING IMPROVED TRAINING TO THEIR WORKFORCE BY VISUALIZING CONTENT 156 TABLE 89 ENTERPRISES: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION) 156 TABLE 90 ENTERPRISES: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION) 157 TABLE 91 ENTERPRISES: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 157 FIGURE 55 ENTERPRISES APPLICATION IN ASIA PACIFIC LIKELY TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD 157 TABLE 92 ENTERPRISES: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 158 11.5 HEALTHCARE 158 11.5.1 SURGERIES 159 11.5.1.1 Help save lives and treat patients seamlessly irrespective of severity of issues 159 11.5.2 FITNESS MANAGEMENT 159 11.5.2.1 Helps add interactivity and fun to workouts 159 11.5.3 PATIENT MANAGEMENT 160 11.5.3.1 Remote consulting feature drives use of extended reality in patient management 160 11.5.4 PHARMACY MANAGEMENT 160 11.5.4.1 Enables improved scheduling of medicine flow 160 11.5.5 MEDICAL TRAINING AND EDUCATION 160 11.5.5.1 Enrich learning experience for students 160 11.5.6 OTHERS 161 TABLE 93 HEALTHCARE: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION) 161 FIGURE 56 AR DEVICES SEGMENT OF HEALTHCARE APPLICATION TO REGISTER HIGHEST CAGR FROM 2023 TO 2028 162 TABLE 94 HEALTHCARE: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION) 162 TABLE 95 HEALTHCARE: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 163 TABLE 96 HEALTHCARE: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 163 11.6 AEROSPACE AND DEFENSE 163 11.6.1 SIMULATION TRAINING TO BE KEY FACTOR FOR ADOPTION OF EXTENDED REALITY IN AEROSPACE AND DEFENSE APPLICATIONS 163 TABLE 97 AEROSPACE & DEFENSE: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION) 164 TABLE 98 AEROSPACE & DEFENSE: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION) 165 TABLE 99 AEROSPACE & DEFENSE: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 165 FIGURE 57 ASIA PACIFIC TO DOMINATE EXTENDED REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION FROM 2023 TO 2028 165 TABLE 100 AEROSPACE & DEFENSE: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 166 11.7 ENERGY 166 11.7.1 XR TECHNOLOGY HELPS ENSURE SAFETY IN OIL AND GAS INDUSTRY 166 TABLE 101 ENERGY: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION) 167 TABLE 102 ENERGY: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION) 167 TABLE 103 ENERGY: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 167 TABLE 104 ENERGY: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 167 11.8 AUTOMOTIVE 168 11.8.1 LIKELY TO REGISTER HIGHEST GROWTH RATE DURING FORECAST PERIOD 168 TABLE 105 AUTOMOTIVE: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION) 169 TABLE 106 AUTOMOTIVE: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION) 169 TABLE 107 AUTOMOTIVE: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 170 TABLE 108 AUTOMOTIVE: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 170 11.9 OTHERS 170 11.9.1 TELECOMMUNICATIONS/IT DATA CENTERS 170 11.9.2 AGRICULTURE 171 11.9.3 REAL ESTATE 171 11.9.4 GEOSPATIAL MINING 171 11.9.5 TRANSPORTATION AND LOGISTICS 172 11.9.6 CONSTRUCTION 172 11.9.7 PUBLIC SAFETY 172 TABLE 109 OTHERS: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION) 173 TABLE 110 OTHERS: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION) 173 TABLE 111 OTHERS: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 173 TABLE 112 OTHERS: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 173 12 EXTENDED REALITY MARKET, BY REGION 174 12.1 INTRODUCTION 175 FIGURE 58 EXTENDED REALITY MARKET, BY REGION 175 TABLE 113 EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 175 FIGURE 59 ASIA PACIFIC TO ACCOUNT FOR LARGEST SIZE OF EXTENDED REALITY MARKET FROM 2023 TO 2028 176 TABLE 114 EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 176 12.2 NORTH AMERICA 177 FIGURE 60 NORTH AMERICA: EXTENDED REALITY MARKET SNAPSHOT 178 TABLE 115 NORTH AMERICA: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2019–2022 (USD MILLION) 178 TABLE 116 NORTH AMERICA: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION) 179 TABLE 117 NORTH AMERICA: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 179 TABLE 118 NORTH AMERICA: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 180 TABLE 119 NORTH AMERICA: EXTENDED REALITY MARKET, BY COUNTRY, 2019–2022 (USD MILLION) 180 TABLE 120 NORTH AMERICA: EXTENDED REALITY MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 180 12.2.1 IMPACT OF RECESSION ON NORTH AMERICA 181 12.2.2 US 181 12.2.2.1 Surging use of extended reality technology for marketing and promotional campaigns to contribute to market growth 181 12.2.3 CANADA 182 12.2.3.1 Increasing investments in cutting-edge technologies to fuel market growth 182 12.2.4 MEXICO 182 12.2.4.1 Evolving industrial sector to drive market growth 182 12.3 EUROPE 182 FIGURE 61 EUROPE: EXTENDED REALITY MARKET SNAPSHOT 184 TABLE 121 EUROPE: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2019–2022 (USD MILLION) 184 TABLE 122 EUROPE: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION) 185 TABLE 123 EUROPE: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 185 FIGURE 62 AUTOMOTIVE SEGMENT TO GROW AT HIGHEST CAGR IN EXTENDED REALITY MARKET IN EUROPE FROM 2023 TO 2028 185 TABLE 124 EUROPE: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 186 TABLE 125 EUROPE: EXTENDED REALITY MARKET, BY COUNTRY, 2019–2022 (USD MILLION) 186 TABLE 126 EUROPE: EXTENDED REALITY MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 187 12.3.1 GERMANY 187 12.3.1.1 Surging adoption of new technologies in manufacturing sector to aid market growth 187 12.3.2 UK 187 12.3.2.1 Increasing focus on digitization to drive market growth 187 12.3.3 FRANCE 188 12.3.3.1 Increasing adoption of extended reality in retail sector to enhance market growth 188 12.3.4 REST OF EUROPE 189 12.4 ASIA PACIFIC 189 FIGURE 63 ASIA PACIFIC: EXTENDED REALITY MARKET SNAPSHOT 190 TABLE 127 ASIA PACIFIC: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2019–2022 (USD MILLION) 190 TABLE 128 ASIA PACIFIC: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION) 191 TABLE 129 ASIA PACIFIC: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 191 FIGURE 64 AUTOMOTIVE SEGMENT TO HOLD LARGEST SHARE OF EXTENDED REALITY MARKET IN ASIA PACIFIC FROM 2023 TO 2028 191 TABLE 130 ASIA PACIFIC: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 192 TABLE 131 ASIA PACIFIC: EXTENDED REALITY MARKET, BY COUNTRY, 2019–2022 (USD MILLION) 192 TABLE 132 ASIA PACIFIC: EXTENDED REALITY MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 193 12.4.1 CHINA 193 12.4.1.1 Rising number of local players producing extended reality devices to propel market 193 12.4.2 JAPAN 194 12.4.2.1 Flourishing healthcare sector to fuel market growth 194 12.4.3 SOUTH KOREA 194 12.4.3.1 Ongoing digital revolution in industrial sector to drive market 194 12.4.4 INDIA 195 12.4.4.1 Increasing awareness related to advanced technologies to play crucial role in market growth 195 12.4.5 REST OF ASIA PACIFIC 196 12.5 REST OF THE WORLD 196 TABLE 133 REST OF THE WORLD: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2019–2022 (USD MILLION) 196 TABLE 134 REST OF THE WORLD: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION) 197 TABLE 135 REST OF THE WORLD: EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 197 TABLE 136 REST OF THE WORLD: EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 197 TABLE 137 REST OF THE WORLD: EXTENDED REALITY MARKET, BY REGION, 2019–2022 (USD MILLION) 198 TABLE 138 REST OF THE WORLD: EXTENDED REALITY MARKET, BY REGION, 2023–2028 (USD MILLION) 198 12.5.1 MIDDLE EAST AND AFRICA 198 12.5.1.1 Flourishing oil and gas and mining sectors to fuel demand for extended reality devices 198 12.5.2 SOUTH AMERICA 199 12.5.2.1 Growing consumer sector to drive market growth 199 13 COMPETITIVE LANDSCAPE 200 13.1 OVERVIEW 200 13.2 MARKET EVALUATION FRAMEWORK 200 TABLE 139 STRATEGIES ADOPTED BY KEY EXTENDED REALITY SOLUTION MANUFACTURERS 200 13.2.1 PRODUCT PORTFOLIO 201 13.2.2 REGIONAL FOCUS 201 13.2.3 MANUFACTURING FOOTPRINT 201 13.2.4 ORGANIC/INORGANIC STRATEGIES 201 13.3 MARKET SHARE ANALYSIS, 2022 201 FIGURE 65 MARKET SHARE ANALYSIS OF TOP FIVE PLAYERS IN EXTENDED REALITY MARKET, 2022 201 TABLE 140 MARKET SHARE ANALYSIS OF TOP FIVE COMPANIES, 2022 201 13.4 REVENUE ANALYSIS: TOP FIVE COMPANIES, 2018–2022 203 FIGURE 66 FIVE-YEAR REVENUE ANALYSIS OF TOP FIVE PLAYERS IN EXTENDED REALITY MARKET, 2018–2022 203 TABLE 141 TOP FIVE AR DEVICE MANUFACTURING COMPANIES, 2022 204 TABLE 142 TOP FIVE VR DEVICE MANUFACTURING COMPANIES, 2022 204 TABLE 143 TOP FIVE MR DEVICE MANUFACTURING COMPANIES, 2022 205 13.5 COMPANY EVALUATION QUADRANT, 2022 205 13.5.1 STARS 205 13.5.2 EMERGING LEADERS 205 13.5.3 PERVASIVE PLAYERS 205 13.5.4 PARTICIPANTS 206 FIGURE 67 COMPANY EVALUATION QUADRANT, 2022 206 13.6 STARTUPS/SMES EVALUATION QUADRANT, 2022 207 13.6.1 PROGRESSIVE COMPANIES 207 13.6.2 RESPONSIVE COMPANIES 207 13.6.3 DYNAMIC COMPANIES 207 13.6.4 STARTING BLOCKS 207 FIGURE 68 EXTENDED REALITY MARKET (GLOBAL) STARTUPS/SMES EVALUATION QUADRANT, 2022 208 13.7 COMPANY FOOTPRINT 209 TABLE 144 COMPANY TECHNOLOGY FOOTPRINT 209 TABLE 145 COMPANY OFFERING FOOTPRINT 210 TABLE 146 COMPANY REGION FOOTPRINT 211 TABLE 147 COMPANY OVERALL FOOTPRINT 212 13.8 COMPETITIVE SCENARIOS AND TRENDS 213 13.8.1 PRODUCT LAUNCHES 213 TABLE 148 PRODUCT LAUNCHES, 2020–2023 213 13.8.2 DEALS 215 TABLE 149 DEALS, 2020–2023 215 13.8.3 OTHERS 217 TABLE 150 OTHERS, 2020–2023 217
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