クラウドゲーミングの市場規模、シェア、動向分析レポート:タイプ別(ファイルストリーミング、ビデオストリーミング)、デバイス別、ゲーマータイプ別、地域別、セグメント別予測、2022年~2030年Cloud Gaming Market Size, Share & Trends Analysis Report By Type (File Streaming, Video Streaming), By Device, By Gamer Type, By Region, And Segment Forecasts, 2022 - 2030 クラウドゲーミング市場の成長・トレンド Grand View Research, Inc.の新しいレポートによると、世界のクラウドゲーム市場規模は、2022年から2030年にかけて45.8%のCAGRを記録し、2030年までに209億4000万ドル... もっと見る
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サマリークラウドゲーミング市場の成長・トレンドGrand View Research, Inc.の新しいレポートによると、世界のクラウドゲーム市場規模は、2022年から2030年にかけて45.8%のCAGRを記録し、2030年までに209億4000万ドルに達すると推定されています。クラウドストレージがオンサイトのストレージよりも安全な位置を占めるようになったことで、ゲーム業界にも影響が及んでいます。クラウドゲームサービスを通じて、ゲーマーは高価なコンピュータシステムの追加コストを負担することなく、高品質のインタラクティブなゲームにリモートアクセスすることができます。世界的なゲーマーの増加が市場に影響を及ぼしています。 5G技術への投資の増加や、様々なクラウドベースのゲームへの手頃なアクセスによって、市場の成長は促進されると思われます。さらに、市場参加者は、通信会社と協力し、世界中でクラウドゲームサービスを提供しています。AAAゲームはクラウドゲームプラットフォームで容易に入手可能であり、企業は競争優位性を持つためにゲームポートフォリオを拡大している。例えば、2021年12月、LG ElectronicsはGoogle Stadiaと連携し、後者のクラウドゲーミングサービスをwebOS 5.0および6.0を搭載したLG Smart TVに提供した。 ゲームスタジオは業界全体の革命を受け入れ、技術の限界を押し広げ、常に更新されるゲーム体験を生み出し、数百万人のプレイヤーにスケールアップしています。例えば、AWSは、AWSソリューション、AWSサービス、AWSパートナーなど、専用のゲーム制作機能を6つのソリューション領域に統合し、開発者のゲームの開発、テスト、成長を支援しています。 COVID-19は、市場にとって有利なものであることが証明されました。世界中の人々がパンデミックの規範や制限を守るようになり、エンターテイメントが必要とされるようになったのです。クラウドゲームサービスはパンデミック以前からありましたが、人気を博し、多くの企業がクラウドゲーム業界に参入しました。例えば、2020年10月、The Facebook Company(現Meta)は、特にモバイルユーザー向けにクラウドゲームサービスを開始しました。 クラウドゲーミング市場レポートハイライト - スマートフォン向けゲームのトレンドの高まりにより、アジア太平洋地域が世界市場の40%以上を占め、最大の市場シェアを獲得。 - ファイルストリーミング業界は、予測期間中におよそ46.0%のCAGRで増加すると予想されています。ファイルストリーミングは、ユーザーがゲームを部分的にダウンロードするだけでプレイできるため、ゲーム開発者はメディア制作やプレイヤーへの修正プログラム送信のコストを削減でき、ファイルストリーミング分野は急速に成長しています。 - ゲーマーのタイプ別では、カジュアルゲーマーセグメントが予測期間中に最も速い年平均成長率(45%以上)で成長すると予測されています。スマートフォンとデバイスの関連性が、このセグメントの成長に寄与していると思われます。 目次Table of ContentsChapter 1. Methodology and Scope 1.1 Research Methodology 1.2 Research Scope and Assumptions 1.3 List of Data Sources Chapter 2. Executive Summary 2.1 Market Outlook 2.2 Segment Outlook Chapter 3. Market Variables, Trends & Scope 3.1 Market Introduction 3.2 Market Size and Growth Prospects 3.3 Cloud Gaming Market - Value Chain Analysis 3.4 Market Dynamics 3.5 Technology Trends 3.6 Regulatory Trends 3.7 Vendor Trends 3.8 Buyer/ End User Trends 3.8.1 Market driver analysis 3.8.1.1 Increasing number of gamers globally 3.8.1.2 Burgeoning demand for competitive gaming 3.8.2 Market restraint/challenges analysis 3.8.2.1 Server allocation issues and fluctuating internet speed 3.9 Penetration & Growth Prospect Mapping 3.10 Porter’s Five Forces Analysis 3.11 PEST Analysis 3.11.1 Political 3.11.2 Economic 3.11.3 Social 3.11.4 Technological 3.12 COVID-19 Impact on Cloud Gaming Market 3.12.1 Cloud Computing Market - COVID-19 Regional Analysis 3.12.1.1 North America 3.12.1.2 Europe 3.12.1.3 Asia Pacific 3.12.1.4 Latin America 3.12.1.5 MEA 3.13 Data Generation and Storage Analysis 3.14 Network Traffic Trend Analysis Chapter 4. Cloud Gaming Market: Type Estimates & Trend Analysis 4.1 Market Size Estimates & Forecasts and Trend Analysis, 2018 - 2030 (USD Million) 4.2 Type Movement Analysis & Market Share, 2021 & 2030 4.3 File Streaming 4.3.1 Market size estimates and forecasts by region, 2018 - 2030 (USD Million) 4.4 Video Streaming 4.4.1 Market size estimates and forecasts by region, 2018 - 2030 (USD Million) Chapter 5. Cloud Gaming Market: Device Estimates & Trend Analysis 5.1 Market Size Estimates & Forecasts and Trend Analysis, 2018 - 2030 (USD Million) 5.2 Device Movement Analysis & Market Share, 2021 & 2030 5.3 Smartphones 5.3.1 Market size estimates and forecasts by region, 2018 - 2030 (USD Million) 5.4 Tablets 5.4.1 Market size estimates and forecasts by region, 2018 - 2030 (USD Million) 5.5 Gaming Consoles 5.5.1 Market size estimates and forecasts by region, 2018 - 2030 (USD Million) 5.6 PCs & Laptops 5.6.1 Market size estimates and forecasts by region, 2018 - 2030 (USD Million) 5.7 Smart TVs 5.7.1 Market size estimates and forecasts by region, 2018 - 2030 (USD Million) 5.8 Head-Mounted Displays 5.8.1 Market size estimates and forecasts by region, 2018 - 2030 (USD Million) Chapter 6. Cloud Gaming Market: Gamer Type Estimates & Trend Analysis 6.1 Market Size Estimates & Forecasts and Trend Analysis, 2018 - 2030 (USD Million) 6.2 Gamer Type Movement Analysis & Market Share, 2021 & 2030 6.3 Casual Gamers 6.3.1 Market size estimates and forecasts by region, 2018 - 2030 (USD Million) 6.4 Avid Gamers 6.4.1 Market size estimates and forecasts by region, 2018 - 2030 (USD Million) 6.5 Lifestyle Gamers 6.5.1 Market size estimates and forecasts by region, 2018 - 2030 (USD Million) Chapter 7. Cloud Gaming Market: Regional Estimates & Trend Analysis 7.1 Cloud Gaming Market by Region, 2021 & 2030 7.2 Regional Movement Analysis & Market Share, 2021 & 2030 7.3 North America 7.3.1 North America Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.3.2 North America Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.3.3 North America Cloud Gaming Market, by gamer type, 2018 - 2030 (USD Million) 7.3.4 U.S 7.3.4.1 U.S. Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.3.4.2 U.S. Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.3.4.3 U.S. Cloud Gaming Market, by gamer type, 2018 - 2030 (USD Million) 7.3.5 Canada 7.3.5.1 Canada Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.3.5.2 Canada Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.3.5.3 Canada Cloud Gaming Market, by gamer type, 2018 - 2030 (USD Million) 7.4 Europe 7.4.1 Europe Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.4.2 Europe Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.4.3 Europe Cloud Gaming Market, by gamer type, 2018 - 2030 (USD Million) 7.4.4 U.K. 7.4.4.1 U.K. Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.4.4.2 U.K. Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.4.4.3 U.K. Cloud Gaming Market, by gamers type, 2018 - 2030 (USD Million) 7.4.5 Germany 7.4.5.1 Germany Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.4.5.2 Germany Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.4.5.3 Germany Cloud Gaming Market, by gamers type, 2018 - 2030 (USD Million) 7.5 Asia Pacific 7.5.1 Asia Pacific Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.5.2 Asia Pacific Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.5.3 Asia Pacific Cloud Gaming Market, by gamers type, 2018 - 2030 (USD Million) 7.5.4 China 7.5.4.1 China Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.5.4.2 China Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.5.4.3 China Cloud Gaming Market, by gamers type, 2018 - 2030 (USD Million) 7.5.5 India 7.5.5.1 India Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.5.5.2 India Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.5.5.3 India Cloud Gaming Market, by gamers type, 2018 - 2030 (USD Million) 7.5.6 Japan 7.5.6.1 Japan Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.5.6.2 Japan Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.5.6.3 Japan Cloud Gaming Market, by gamers type, 2018 - 2030 (USD Million) 7.6 Latin America 7.6.1 Latin America Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.6.2 Latin America Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.6.3 Latin America Cloud Gaming Market, by gamers type, 2018 - 2030 (USD Million) 7.6.4 Brazil 7.6.4.1 Brazil Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.6.4.2 Brazil Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.6.4.3 Brazil Cloud Gaming Market, by gamers type, 2018 - 2030 (USD Million) 7.7 Middle East & Africa (MEA) 7.7.2 Middle East & Africa (MEA) Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.7.3 Middle East & Africa (MEA) Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.7.4 Middle East & Africa (MEA) Cloud Gaming Market, by gamers type, 2018 - 2030 (USD Million) Chapter 8. Competitive Landscape 8.1 Global Key Players, Recent Developments & Their Impact On the Industry 8.1.1 Company: Microsoft Corporation 8.1.2 Company: Google Inc (Alphabet Inc.) 8.1.3 Company: Amazon Inc. 8.1.4 Company: International Business Machines Corporation (IBM) 8.2 Key Company/Competition Categorization (Key Innovators, Market Leaders, Emerging Players) 8.3 Market Share Analysis, 2021 8.4 List of Other Market Players Chapter 9. Competitive Landscape 9.1 Amazon.com Inc. 9.1.1 Company Overview 9.1.2 Financial Performance 9.1.3 Recent Developments 9.2 Apple Inc. 9.2.1 Company Overview 9.2.2 Financial Performance 9.2.3 Product benchmarking 9.2.4 Recent Developments 9.3 Electronic Arts, Inc. 9.3.1 Company Overview 9.3.2 Financial Performance 9.3.3 Product benchmarking 9.3.4 Recent Developments 9.4 Google Inc. 9.4.1 Company Overview 9.4.2 Financial Performance 9.4.3 Product benchmarking 9.4.4 Recent Developments 9.5 Intel Corporation 9.5.1 Company Overview 9.5.2 Financial Performance 9.5.3 Product benchmarking 9.5.4 Recent Developments 9.6 International Business Machines Corporation [known as IBM] 9.6.1 Company Overview 9.6.2 Financial Performance 9.6.3 Product benchmarking 9.6.4 Recent Developments 9.7 Microsoft Corporation 9.7.1 Company Overview 9.7.2 Financial Performance 9.7.3 Product benchmarking 9.7.4 Recent Developments 9.8 NVIDIA Corporation 9.8.1 Company Overview 9.8.2 Financial Performance 9.8.3 Product benchmarking 9.8.4 Recent Developments 9.9 Sony Interactive Entertainment LLC 9.9.1 Company Overview 9.9.2 Financial Performance 9.9.3 Product benchmarking 9.9.4 Recent Developments 9.10 Ubitus Inc. 9.10.1 Company Overview 9.10.2 Product benchmarking 9.10.3 Recent Developments 9.11 Tencent Holdings Ltd. 9.11.1 Company Overview 9.11.2 Financial Performance 9.11.3 Product benchmarking 9.11.4 Recent Developments
SummaryCloud Gaming Market Growth & Trends Table of ContentsTable of ContentsChapter 1. Methodology and Scope 1.1 Research Methodology 1.2 Research Scope and Assumptions 1.3 List of Data Sources Chapter 2. Executive Summary 2.1 Market Outlook 2.2 Segment Outlook Chapter 3. Market Variables, Trends & Scope 3.1 Market Introduction 3.2 Market Size and Growth Prospects 3.3 Cloud Gaming Market - Value Chain Analysis 3.4 Market Dynamics 3.5 Technology Trends 3.6 Regulatory Trends 3.7 Vendor Trends 3.8 Buyer/ End User Trends 3.8.1 Market driver analysis 3.8.1.1 Increasing number of gamers globally 3.8.1.2 Burgeoning demand for competitive gaming 3.8.2 Market restraint/challenges analysis 3.8.2.1 Server allocation issues and fluctuating internet speed 3.9 Penetration & Growth Prospect Mapping 3.10 Porter’s Five Forces Analysis 3.11 PEST Analysis 3.11.1 Political 3.11.2 Economic 3.11.3 Social 3.11.4 Technological 3.12 COVID-19 Impact on Cloud Gaming Market 3.12.1 Cloud Computing Market - COVID-19 Regional Analysis 3.12.1.1 North America 3.12.1.2 Europe 3.12.1.3 Asia Pacific 3.12.1.4 Latin America 3.12.1.5 MEA 3.13 Data Generation and Storage Analysis 3.14 Network Traffic Trend Analysis Chapter 4. Cloud Gaming Market: Type Estimates & Trend Analysis 4.1 Market Size Estimates & Forecasts and Trend Analysis, 2018 - 2030 (USD Million) 4.2 Type Movement Analysis & Market Share, 2021 & 2030 4.3 File Streaming 4.3.1 Market size estimates and forecasts by region, 2018 - 2030 (USD Million) 4.4 Video Streaming 4.4.1 Market size estimates and forecasts by region, 2018 - 2030 (USD Million) Chapter 5. Cloud Gaming Market: Device Estimates & Trend Analysis 5.1 Market Size Estimates & Forecasts and Trend Analysis, 2018 - 2030 (USD Million) 5.2 Device Movement Analysis & Market Share, 2021 & 2030 5.3 Smartphones 5.3.1 Market size estimates and forecasts by region, 2018 - 2030 (USD Million) 5.4 Tablets 5.4.1 Market size estimates and forecasts by region, 2018 - 2030 (USD Million) 5.5 Gaming Consoles 5.5.1 Market size estimates and forecasts by region, 2018 - 2030 (USD Million) 5.6 PCs & Laptops 5.6.1 Market size estimates and forecasts by region, 2018 - 2030 (USD Million) 5.7 Smart TVs 5.7.1 Market size estimates and forecasts by region, 2018 - 2030 (USD Million) 5.8 Head-Mounted Displays 5.8.1 Market size estimates and forecasts by region, 2018 - 2030 (USD Million) Chapter 6. Cloud Gaming Market: Gamer Type Estimates & Trend Analysis 6.1 Market Size Estimates & Forecasts and Trend Analysis, 2018 - 2030 (USD Million) 6.2 Gamer Type Movement Analysis & Market Share, 2021 & 2030 6.3 Casual Gamers 6.3.1 Market size estimates and forecasts by region, 2018 - 2030 (USD Million) 6.4 Avid Gamers 6.4.1 Market size estimates and forecasts by region, 2018 - 2030 (USD Million) 6.5 Lifestyle Gamers 6.5.1 Market size estimates and forecasts by region, 2018 - 2030 (USD Million) Chapter 7. Cloud Gaming Market: Regional Estimates & Trend Analysis 7.1 Cloud Gaming Market by Region, 2021 & 2030 7.2 Regional Movement Analysis & Market Share, 2021 & 2030 7.3 North America 7.3.1 North America Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.3.2 North America Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.3.3 North America Cloud Gaming Market, by gamer type, 2018 - 2030 (USD Million) 7.3.4 U.S 7.3.4.1 U.S. Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.3.4.2 U.S. Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.3.4.3 U.S. Cloud Gaming Market, by gamer type, 2018 - 2030 (USD Million) 7.3.5 Canada 7.3.5.1 Canada Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.3.5.2 Canada Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.3.5.3 Canada Cloud Gaming Market, by gamer type, 2018 - 2030 (USD Million) 7.4 Europe 7.4.1 Europe Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.4.2 Europe Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.4.3 Europe Cloud Gaming Market, by gamer type, 2018 - 2030 (USD Million) 7.4.4 U.K. 7.4.4.1 U.K. Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.4.4.2 U.K. Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.4.4.3 U.K. Cloud Gaming Market, by gamers type, 2018 - 2030 (USD Million) 7.4.5 Germany 7.4.5.1 Germany Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.4.5.2 Germany Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.4.5.3 Germany Cloud Gaming Market, by gamers type, 2018 - 2030 (USD Million) 7.5 Asia Pacific 7.5.1 Asia Pacific Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.5.2 Asia Pacific Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.5.3 Asia Pacific Cloud Gaming Market, by gamers type, 2018 - 2030 (USD Million) 7.5.4 China 7.5.4.1 China Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.5.4.2 China Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.5.4.3 China Cloud Gaming Market, by gamers type, 2018 - 2030 (USD Million) 7.5.5 India 7.5.5.1 India Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.5.5.2 India Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.5.5.3 India Cloud Gaming Market, by gamers type, 2018 - 2030 (USD Million) 7.5.6 Japan 7.5.6.1 Japan Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.5.6.2 Japan Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.5.6.3 Japan Cloud Gaming Market, by gamers type, 2018 - 2030 (USD Million) 7.6 Latin America 7.6.1 Latin America Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.6.2 Latin America Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.6.3 Latin America Cloud Gaming Market, by gamers type, 2018 - 2030 (USD Million) 7.6.4 Brazil 7.6.4.1 Brazil Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.6.4.2 Brazil Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.6.4.3 Brazil Cloud Gaming Market, by gamers type, 2018 - 2030 (USD Million) 7.7 Middle East & Africa (MEA) 7.7.2 Middle East & Africa (MEA) Cloud Gaming Market, by type, 2018 - 2030 (USD Million) 7.7.3 Middle East & Africa (MEA) Cloud Gaming Market, by device, 2018 - 2030 (USD Million) 7.7.4 Middle East & Africa (MEA) Cloud Gaming Market, by gamers type, 2018 - 2030 (USD Million) Chapter 8. Competitive Landscape 8.1 Global Key Players, Recent Developments & Their Impact On the Industry 8.1.1 Company: Microsoft Corporation 8.1.2 Company: Google Inc (Alphabet Inc.) 8.1.3 Company: Amazon Inc. 8.1.4 Company: International Business Machines Corporation (IBM) 8.2 Key Company/Competition Categorization (Key Innovators, Market Leaders, Emerging Players) 8.3 Market Share Analysis, 2021 8.4 List of Other Market Players Chapter 9. Competitive Landscape 9.1 Amazon.com Inc. 9.1.1 Company Overview 9.1.2 Financial Performance 9.1.3 Recent Developments 9.2 Apple Inc. 9.2.1 Company Overview 9.2.2 Financial Performance 9.2.3 Product benchmarking 9.2.4 Recent Developments 9.3 Electronic Arts, Inc. 9.3.1 Company Overview 9.3.2 Financial Performance 9.3.3 Product benchmarking 9.3.4 Recent Developments 9.4 Google Inc. 9.4.1 Company Overview 9.4.2 Financial Performance 9.4.3 Product benchmarking 9.4.4 Recent Developments 9.5 Intel Corporation 9.5.1 Company Overview 9.5.2 Financial Performance 9.5.3 Product benchmarking 9.5.4 Recent Developments 9.6 International Business Machines Corporation [known as IBM] 9.6.1 Company Overview 9.6.2 Financial Performance 9.6.3 Product benchmarking 9.6.4 Recent Developments 9.7 Microsoft Corporation 9.7.1 Company Overview 9.7.2 Financial Performance 9.7.3 Product benchmarking 9.7.4 Recent Developments 9.8 NVIDIA Corporation 9.8.1 Company Overview 9.8.2 Financial Performance 9.8.3 Product benchmarking 9.8.4 Recent Developments 9.9 Sony Interactive Entertainment LLC 9.9.1 Company Overview 9.9.2 Financial Performance 9.9.3 Product benchmarking 9.9.4 Recent Developments 9.10 Ubitus Inc. 9.10.1 Company Overview 9.10.2 Product benchmarking 9.10.3 Recent Developments 9.11 Tencent Holdings Ltd. 9.11.1 Company Overview 9.11.2 Financial Performance 9.11.3 Product benchmarking 9.11.4 Recent Developments
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