Augmented and Virtual Reality in Education Market by offering type (software, hardware, services), device type, deployment (on-premise, cloud), application, end user (academic institutions, corporates) and Region - Global Forecast to 2028
Global 4k Ultra-High Definition (UHD) Technologies Market Size study & Forecast, by Type (LCD, LED), By Application (Personal Computers, Smartphones, Display Screens, Television, Others), and Regional Analysis, 2023-2030
Organic Electronics Market by Material (Semiconductor, Conductive, Dielectric, Substrate), Application (Display, Lighting, Solar Cells), End User (Consumer Electronics, Automotive, Healthcare) and Region - Global Forecast to 2028
Global Pico Projectors Market Size study & Forecast, by Product (Embedded, Non-Embedded/Standalone),, by Technology (Digital Light Processing (DLP), Laser Beam Steering (LBS), Holographic Laser Projection and Liquid Crystal on Silicon (LCoS)), by Component (Light Source, Illumination system, Projector Lens, Others), by Compatibility (Laptop/Desktop, Smartphones, Digital Camera, Portable Media Players, Others), by Application (Consumer Electronics, Business & Education, Retail, Healthcare and Others), and Regional Analysis, 2023-2030
Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028
Volumetric Video Market by Volumetric Capture (Hardware, Software, Service), Content Delivery, Application (Sports, Events & Entertainment, Medical, Education & Training, Signage & Advertisement) and Region - Global Forecast to 2028
EdTech and Smart Classrooms Global Market Opportunities And Strategies To 2032Including: 1) By Education System: Learning Management Systems; Student Information And Administration Systems; Student Collaboration Systems; Student Response Systems; Learning And Gamification; Test Preparation; Document Management Systems; Classroom Management Systems; Talent Management Systems2) By Deployment: Cloud; On-Premises3) By Hardware: Interactive Displays; Interactive Projectors4) By Component: Hardware; Software And Services5) By End Use: K-12; Higher Education; KindergartenCovering: Microsoft Corporation; Dell Technologies Inc; Oracle Corporation; Apple Inc; SAP SE
Extended Reality Market by Technology (AR, VR, MR), Offering (Hardware, Software), Device Type (AR Devices, VR Devices, MR Devices), Application (Consumer, Commercial, Enterprises, Automotive) and Region - Global Forecast to 2028