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ボリューメトリックビデオ市場:ボリューメトリックキャプチャ(ハードウェア、ソフトウェア、サービス)、コンテンツ配信、アプリケーション(スポーツ、イベント&エンターテイメント、医療、教育&トレーニング、サイネージ&広告)、地域別 - 2028年までの世界予測


Volumetric Video Market by Volumetric Capture (Hardware, Software, Service), Content Delivery, Application (Sports, Events & Entertainment, Medical, Education & Training, Signage & Advertisement) and Region - Global Forecast to 2028

世界のボリューメトリック映像市場は、2023年に22億米ドル、2028年には76億米ドルに達すると予測されており、2023年から2028年までの年平均成長率は28.6%と予想されています。ボリューメトリックキャプチャ技術... もっと見る

 

 

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世界のボリューメトリック映像市場は、2023年に22億米ドル、2028年には76億米ドルに達すると予測されており、2023年から2028年までの年平均成長率は28.6%と予想されています。ボリューメトリックキャプチャ技術は、撮影した映像から生成された3Dモデルを用いて、実際のカメラがない仮想視点からの映像を作成することを可能にします。この工程では、複数のカメラのキャリブレーション、被写体の3Dモデルの開発、3Dモデルへのテクスチャマッピング、カメラワークの生成などが必要です。マイクロソフト社のMixed Reality Capture Studioは、ボリューメトリックキャプチャ技術の有力な担い手の一つです。これは、異なる角度から撮影した多数のカメラを使用し、コンピュータのアルゴリズムがビューをつなぎ合わせてボリューメトリックな画像を作成するものです。

"ボリューメトリックビデオ市場において、ハードウェアが最大のボリューメトリックキャプチャセグメントを占める"
この市場の成長は、主に、カメラとボリューメトリックキャプチャーのソリューションを提供するトップクラスの企業の存在感の高まりと、スポーツ、イベント、エンターテインメント、医療用途など多様な領域でのボリューメトリックカメラの採用が進んでいるという2つの主要因によって左右されます。これらのカメラは、ユーザーに優れた画質と3D映像を提供します。Microsoft、Intel、IO Industries Inc.、Raytrixなどの有名企業が、6自由度ボリューメトリックキャプチャと深度センシング技術を活用したさまざまなカメラを発表しており、ボリューメトリックビデオ市場の拡大を後押ししています。例えばインテルは、プロフェッショナルとコンシューマの両方の用途に適したRealSense 3Dカメラ(D415およびD435)を発表しました。一方、Raytrix社は、ボリューメトリック映像の撮影に特化したライトフィールドカメラを提供しています。
"スポーツ、イベント、エンターテインメント用途がボリューメトリックビデオ市場で最も高い市場シェアを獲得"
ボリューメトリックビデオは、ユーザーに特別な没入感を与えることができるため、スポーツ、イベント、エンターテインメントにおいてますます重要性を増しています。パートナーシップや契約の締結により、ボリューメトリックビデオの画期的な応用がさらに進むことが予想されます。エンターテインメント業界では、ボリューメトリックビデオは観客に比類ない体験を提供するために使用されています。例えば、バーチャルリアリティのエンターテインメントセンター「The VOID」では、ボリューメトリックビデオを活用して、来場者に没入感のある体験を提供しています。VOIDは、スターウォーズやゴーストバスターズなどの有名なフランチャイズとパートナーシップを結び、ファンがストーリーに入り込むようなインタラクティブな体験ができるようになっています。
「アジア太平洋地域の体積映像市場は、中国が最も高い CAGR で成長する。
中国は、ボリューメトリックビデオ技術の著名かつ急速な拡大市場として台頭しています。同国では最近、この分野への多額の投資や提携が行われています。ビデオコンテンツやゲーム会社からのボリューメトリックコンテンツに対する需要の高まりは、中国におけるボリューメトリックビデオ市場の成長の主要な推進力となると予測されます。ボリューメトリック・キャプチャー・サービスの大手プロバイダーであるQGene社は、国内に4つのボリューメトリック・キャプチャー・ステージを誇っています。2023年のAR/VR市場規模が620億ドル(Statista調べ)と予想される中国は、バーチャルリアリティの世界最大の市場です。Qmdiaの報告によると、2021年第1四半期の世界のVRヘッドセット出荷台数の40%を占めている。

本調査では、部品サプライヤーからティア1企業、OEMに至るまで、様々な業界専門家の知見を掲載しています。プライマリーの内訳は以下の通りです:
- 企業タイプ別:ティア1:15%、ティア2:50%、ティア3:35%。
- 役職別Cレベルエグゼクティブ:45%、ディレクター:35%、その他:20
- 地域別北米:45%、欧州:35%、アジア太平洋:12%、南米:3%、中近東・アフリカ:5

ボリューメトリックビデオ市場で事業を展開している主要企業は、Microsoft Corporation(米国)、Intel Corporation(米国)、Unity Technologies(米国)、Alphabet Inc.(米国)、ソニー株式会社(日本)です。
この調査レポートは、ボリューメトリックビデオ市場を、ボリューメトリックキャプチャ(ハードウェア、ソフトウェア、サービス)、用途(スポーツ、イベント&エンターテイメント、医療、教育&トレーニング、サイネージ&広告、その他)、地域(北米、欧州、アジア太平洋、RoW)別に分類しています。本レポートでは、体積映像市場の成長に影響を与えるドライバー、阻害要因、課題、機会などの主要要因に関する詳細情報を網羅しています。主要な業界プレイヤーの詳細な分析により、事業概要、ソリューション、サービス、主要戦略、契約、パートナーシップ、協定に関する洞察を提供しています。容積式ビデオ市場に関連する新製品・サービスの発売、M&A、最近の動向。ボリューメトリックビデオ市場のエコシステムにおける今後の新興企業の競合分析も網羅しています。
調査対象です:
レポート購入の主なメリット

- 重要な促進要因(仮想現実(VR)および拡張現実(AR)アプリケーションの需要の増加、エンターテインメント産業における体積ビデオの使用の増加、カメラおよびディスプレイ技術の進歩、AR/VRエコシステムへの投資の増加)、抑制要因(メンテナンスの高さ、機器およびソフトウェアの高コスト、標準化の欠如、コンテンツの制限、太陽光下での投影効果が低い)、機会(電子商取引におけるボリューメトリックビデオの利用の拡大、教育やトレーニングにおけるボリューメトリックビデオの利用の拡大、高度医療画像や画像誘導手術へのボリューメトリックビデオの応用の拡大)、ボリューメトリックビデオ市場の成長に影響を与える課題(3Dコンテンツ作成の標準化の欠如、規制や倫理に関する懸念)があります。

- 製品開発/イノベーション:ボリューメトリックビデオ市場における今後の技術、研究開発活動、新製品・サービス発表に関する詳細な洞察

- 市場開発:有利な市場に関する包括的な情報 - 本レポートは、さまざまな地域の容積式ビデオ市場を分析しています。

- 市場の多様化:新製品・サービス、未開拓の地域、最近の開発状況、体積計市場への投資に関する詳細な情報

- 競争力評価:マイクロソフト社(米国)、インテル社(米国)、ユニティ・テクノロジーズ社(米国)、アルファベット社(米国)、ソニー社(日本)など、ビデオ市場における主要企業の市場シェア、成長戦略、サービス内容などを詳細に評価します。

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目次

1 INTRODUCTION 28
1.1 STUDY OBJECTIVES 28
1.2 DEFINITION 28
1.2.1 INCLUSIONS AND EXCLUSIONS 29
1.3 STUDY SCOPE 29
1.3.1 MARKETS COVERED 29
FIGURE 1 VOLUMETRIC VIDEO MARKET SEGMENTATION 29
1.3.2 GEOGRAPHIC SCOPE 30
1.3.3 YEARS CONSIDERED 30
1.4 CURRENCY CONSIDERED 31
1.5 STAKEHOLDERS 31
1.6 SUMMARY OF CHANGES 32
1.7 RECESSION IMPACT ANALYSIS 33
FIGURE 2 GDP GROWTH PROJECTION UNTIL 2023 FOR MAJOR ECONOMIES WORLDWIDE 33
2 RESEARCH METHODOLOGY 35
2.1 RESEARCH DATA 35
FIGURE 3 VOLUMETRIC VIDEO MARKET: RESEARCH DESIGN 35
2.1.1 SECONDARY DATA 36
2.1.1.1 Major secondary sources 36
2.1.1.2 Key data from secondary sources 36
2.1.2 PRIMARY DATA 37
2.1.2.1 Primary interviews with experts 37
2.1.2.2 Key data from primary sources 38
2.1.2.3 Key industry insights 38
2.1.2.4 Breakdown of primaries 39
FIGURE 4 SECONDARY AND PRIMARY RESEARCH 39
2.2 MARKET SIZE ESTIMATION 40
FIGURE 5 RESEARCH FLOW OF MARKET SIZE ESTIMATION 40
2.2.1 MARKET SIZE ESTIMATION METHODOLOGY (SUPPLY SIDE): REVENUE FROM SALES OF VOLUMETRIC VIDEO PRODUCTS AND SOLUTIONS 41
FIGURE 6 MARKET SIZE ESTIMATION METHODOLOGY (SUPPLY SIDE): REVENUE FROM SALES OF VOLUMETRIC VIDEO PRODUCTS AND SOLUTIONS 41
2.2.2 BOTTOM-UP APPROACH 41
2.2.2.1 Approach to arrive at market size using bottom-up analysis (demand side) 41
FIGURE 7 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH 42
2.2.3 TOP-DOWN APPROACH 42
2.2.3.1 Approach to arrive at market size using top-down analysis (supply side) 42
FIGURE 8 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH 43
2.3 DATA TRIANGULATION 43
FIGURE 9 DATA TRIANGULATION 43
2.4 RESEARCH ASSUMPTIONS 44
2.5 RISK ASSESSMENT 45
TABLE 1 RISK FACTOR ANALYSIS 45
2.6 PARAMETERS CONSIDERED TO ANALYZE RECESSION IMPACT 45
TABLE 2 RECESSION IMPACT ANALYSIS PARAMETERS 45
2.7 STUDY LIMITATIONS 46
3 EXECUTIVE SUMMARY 47
3.1 GROWTH RATE ASSUMPTIONS/FORECAST 47
FIGURE 10 HARDWARE SEGMENT TO DOMINATE MARKET, BY VOLUMETRIC CAPTURE, DURING FORECAST PERIOD 49
FIGURE 11 SIGNAGE & ADVERTISEMENT SEGMENT TO RECORD HIGHEST CAGR DURING FORECAST PERIOD 49
FIGURE 12 VOLUMETRIC VIDEO MARKET IN ASIA PACIFIC TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD 50
4 PREMIUM INSIGHTS 51
4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN VOLUMETRIC VIDEO MARKET 51
FIGURE 13 INCREASING DEMAND FOR 3D/360° CONTENT IN ENTERTAINMENT SECTOR TO DRIVE MARKET 51
4.2 VOLUMETRIC VIDEO MARKET IN NORTH AMERICA, BY COUNTRY AND VOLUMETRIC CAPTURE 52
FIGURE 14 US AND HARDWARE SEGMENT TO HOLD LARGEST SHARE OF NORTH AMERICAN VOLUMETRIC VIDEO MARKET IN 2023 52
4.3 VOLUMETRIC VIDEO MARKET FOR SERVICES, BY APPLICATION 52
FIGURE 15 SPORTS, EVENTS, & ENTERTAINMENT SEGMENT TO HOLD LARGEST MARKET SHARE DURING FORECAST PERIOD 52
4.4 VOLUMETRIC VIDEO MARKET, BY COUNTRY 53
FIGURE 16 VOLUMETRIC VIDEO MARKET IN CHINA TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD 53
5 MARKET OVERVIEW 54
5.1 INTRODUCTION 54
5.2 MARKET DYNAMICS 54
FIGURE 17 MARKET DYNAMICS: VOLUMETRIC VIDEO MARKET 54
5.2.1 DRIVERS 55
5.2.1.1 Growing demand for virtual reality (VR) and augmented reality (AR) applications 55
5.2.1.2 Rising use of volumetric video in entertainment industry 55
5.2.1.3 Rapid advancements in camera and display technologies 56
5.2.1.4 Increasing investments in AR/VR ecosystem 56
FIGURE 18 VOLUMETRIC VIDEO MARKET: IMPACT ANALYSIS OF DRIVERS 57
5.2.2 RESTRAINTS 58
5.2.2.1 High costs associated with volumetric video technology 58
5.2.2.2 Lack of standardization and limited content 58
FIGURE 19 VOLUMETRIC VIDEO MARKET: IMPACT ANALYSIS OF RESTRAINTS 59
5.2.3 OPPORTUNITIES 59
5.2.3.1 Rising adoption of volumetric video technology in e-commerce 59
5.2.3.2 Increasing use of volumetric video content in education and training 60
5.2.3.3 Growing applications of volumetric video technology in progressive medical imaging and image-guided surgeries 61
FIGURE 20 VOLUMETRIC VIDEO MARKET: IMPACT ANALYSIS OF OPPORTUNITIES 62
5.2.4 CHALLENGES 62
5.2.4.1 Lack of standardization for 3D content creation 62
5.2.4.2 Regulatory and ethical concerns 63
FIGURE 21 VOLUMETRIC VIDEO MARKET: IMPACT ANALYSIS OF CHALLENGES 63
5.3 VALUE CHAIN ANALYSIS 64
FIGURE 22 VOLUMETRIC VIDEO MARKET: VALUE CHAIN ANALYSIS 64
5.4 ECOSYSTEM ANALYSIS 65
FIGURE 23 VOLUMETRIC VIDEO MARKET: KEY PLAYERS 65
TABLE 3 ROLE OF COMPANIES IN ECOSYSTEM/VALUE CHAIN 66
5.5 PORTER’S FIVE FORCES ANALYSIS 67
TABLE 4 VOLUMETRIC VIDEO MARKET: PORTER’S FIVE FORCES ANALYSIS 67
FIGURE 24 VOLUMETRIC VIDEO MARKET: PORTER’S FIVE FORCES ANALYSIS 68
5.5.1 INTENSITY OF COMPETITIVE RIVALRY 68
5.5.2 BARGAINING POWER OF SUPPLIERS 69
5.5.3 BARGAINING POWER OF BUYERS 69
5.5.4 THREAT OF SUBSTITUTES 69
5.5.5 THREAT OF NEW ENTRANTS 69
5.6 KEY STAKEHOLDERS AND BUYING CRITERIA 70
5.6.1 KEY STAKEHOLDERS IN BUYING PROCESS 70
FIGURE 25 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP 3 APPLICATIONS 70
TABLE 5 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP 3 APPLICATIONS (%) 70
5.6.2 BUYING CRITERIA 71
FIGURE 26 KEY BUYING CRITERIA FOR TOP 3 APPLICATIONS 71
TABLE 6 KEY BUYING CRITERIA FOR TOP 3 APPLICATIONS 71
5.7 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS 72
FIGURE 27 REVENUE SHIFT FOR PLAYERS IN VOLUMETRIC VIDEO MARKET 72
5.8 AVERAGE SELLING PRICE ANALYSIS 73
FIGURE 28 AVERAGE SELLING PRICE OF VOLUMETRIC VIDEO CAMERAS FOR TOP 3 APPLICATIONS 73
TABLE 7 AVERAGE SELLING PRICE OF VOLUMETRIC VIDEO CAMERAS, BY APPLICATION (USD) 73
5.8.1 AVERAGE SELLING PRICE TRENDS 74
TABLE 8 ASP TRENDS OF VOLUMETRIC CAMERA SYSTEMS 74
5.9 CASE STUDY ANALYSIS 75
5.9.1 USE OF VOLUMETRIC VIDEO TO OFFER STAR WARS UNIVERSE EXPERIENCE TO PARTICIPANTS 75
5.9.2 ADOPTION OF VOLUMETRIC VIDEO IN HEALTHCARE SECTOR TO DEVELOP TREATMENT PLANS 75
5.9.3 DEPLOYMENT OF VOLUMETRIC VIDEO IN VIRTUAL REALITY TRAINING 75
5.9.4 UTILIZATION OF VOLUMETRIC VIDEO IN PERFORMING ARTS 76
5.9.5 DEPLOYMENT OF V-SENSE VOLUMETRIC VIDEO DATASET IN R&D OF AR AND VR 76
5.10 TECHNOLOGY ANALYSIS 77
5.10.1 KEY TECHNOLOGIES 77
5.10.1.1 3D capture 77
5.10.1.2 Computer vision 77
5.10.1.3 Graphics processing 78
5.10.2 COMPLEMENTARY TECHNOLOGIES 78
5.10.2.1 Virtual reality (VR) 78
5.10.2.2 Augmented reality (AR) 78
5.10.3 ADJACENT TECHNOLOGIES 79
5.10.3.1 Light-field displays 79
5.10.3.2 Holographic displays 79
5.11 PATENT ANALYSIS 80
FIGURE 29 NUMBER OF PATENTS GRANTED IN VOLUMETRIC VIDEO MARKET, 2012–2022 80
TABLE 9 LIST OF KEY PATENTS IN VOLUMETRIC VIDEO MARKET, 2021–2023 81
5.12 TRADE ANALYSIS 84
TABLE 10 IMPORT DATA, BY COUNTRY, 2018–2022 (USD MILLION) 84
FIGURE 30 IMPORT DATA, BY COUNTRY, 2018–2022 (USD MILLION) 84
TABLE 11 EXPORT DATA, BY COUNTRY, 2018–2022 (USD MILLION) 85
FIGURE 31 EXPORT DATA, BY COUNTRY, 2018–2022 (USD MILLION) 85
5.13 TARIFF ANALYSIS 86
TABLE 12 MFN TARIFF FOR PRODUCTS EXPORTED BY US UNDER HS CODE 852580 86
TABLE 13 MFN TARIFF FOR PRODUCTS EXPORTED BY CHINA UNDER HS CODE 852580 86
TABLE 14 MFN TARIFF FOR PRODUCTS EXPORTED BY INDIA UNDER HS CODE 852580 86
5.14 STANDARDS AND REGULATORY LANDSCAPE 87
5.14.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 87
5.14.1.1 North America: list of regulatory bodies, government agencies, and other organizations 87
TABLE 15 NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 87
5.14.1.2 Europe: list of regulatory bodies, government agencies, and other organizations 88
TABLE 16 EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 88
5.14.1.3 Asia Pacific: list of regulatory bodies, government agencies, and other organizations 88
TABLE 17 ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 88
5.14.1.4 RoW: list of regulatory bodies, government agencies, and other organizations 89
TABLE 18 ROW: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 89
5.14.2 STANDARDS AND REGULATIONS RELATED TO VOLUMETRIC VIDEO MARKET 90
5.15 KEY CONFERENCES AND EVENTS, 2023–2024 91
TABLE 19 VOLUMETRIC VIDEO SYSTEMS MARKET: LIST OF MAJOR CONFERENCES AND EVENTS 91
6 VOLUMETRIC VIDEO CONTENT DELIVERY DEVICES 93
6.1 INTRODUCTION 93
6.2 PROJECTORS 93
6.2.1 GROWING PRODUCTION OF 3D MOVIES TO DRIVE MARKET FOR INNOVATIVE AND ADVANCED 3D PROJECTORS 93
6.3 AR/VR HMDS 94
6.3.1 VR HMD 94
6.3.1.1 Gaming & entertainment, healthcare, retail, and e-commerce applications to fuel segmental growth 94
6.3.2 AR HMDS 95
6.3.2.1 Ability to blend virtual and real-world environments to increase demand for AR HMDs 95
6.4 SMARTPHONES 96
6.4.1 USE OF SMARTPHONES TO STREAM 3D HOLOGRAMS IN REAL TIME TO PROPEL MARKET 96
6.5 VOLUMETRIC DISPLAYS 97
6.5.1 SWEPT VOLUME DISPLAYS 97
6.5.1.1 High adoption of swept volume displays in gaming and entertainment applications to boost market 97
6.5.1.2 Oscillating swept volume displays 98
6.5.1.3 Rotating swept volume displays 99
6.5.2 STATIC VOLUME DISPLAYS 99
6.5.2.1 Deployment of static volume displays to create 3D volumetric images in space without moving supporting parts 99
6.5.3 MULTI-PLANAR VOLUMETRIC DISPLAYS 101
6.5.3.1 Use of multi-planar displays to create static viewing zones for multiple perspectives and users 101
7 VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE 102
7.1 INTRODUCTION 103
FIGURE 32 SERVICES SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD 103
TABLE 20 VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 103
TABLE 21 VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 103
7.2 HARDWARE 104
7.2.1 HARDWARE SEGMENT TO CAPTURE MAJORITY OF MARKET SHARE IN COMING YEARS 104
TABLE 22 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET, BY HARDWARE COMPONENT, 2019–2022 (USD MILLION) 105
TABLE 23 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET, BY HARDWARE COMPONENT, 2023–2028 (USD MILLION) 105
TABLE 24 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET, BY HARDWARE COMPONENT, 2019–2022 (THOUSAND UNITS) 105
TABLE 25 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET, BY HARDWARE COMPONENT, 2023–2028 (THOUSAND UNITS) 105
TABLE 26 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY REGION, 2019–2022 (USD MILLION) 106
TABLE 27 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY REGION, 2023–2028 (USD MILLION) 106
TABLE 28 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY APPLICATION, 2019–2022 (USD MILLION) 106
TABLE 29 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY APPLICATION, 2023–2028 (USD MILLION) 107
TABLE 30 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN NORTH AMERICA, BY COUNTRY, 2019–2022 (USD MILLION) 107
TABLE 31 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN NORTH AMERICA, BY COUNTRY, 2023–2028 (USD MILLION) 107
TABLE 32 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN EUROPE, BY COUNTRY, 2019–2022 (USD MILLION) 108
TABLE 33 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN EUROPE, BY COUNTRY, 2023–2028 (USD MILLION) 108
TABLE 34 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN ASIA PACIFIC, BY COUNTRY, 2019–2022 (USD MILLION) 108
TABLE 35 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN ASIA PACIFIC, BY COUNTRY, 2023–2028 (USD MILLION) 109
TABLE 36 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN ROW, BY REGION, 2019–2022 (USD MILLION) 109
TABLE 37 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN ROW, BY REGION, 2023–2028 (USD MILLION) 109
7.2.1.1 Camera unit 109
7.2.1.2 Processing unit 110
7.3 SOFTWARE 111
7.3.1 GROWING DEMAND FROM SPORTS, EVENTS, & ENTERTAINMENT AND MEDICAL APPLICATIONS TO SUPPORT SEGMENTAL GROWTH 111
TABLE 38 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE, BY REGION, 2019–2022 (USD MILLION) 113
TABLE 39 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE, BY REGION, 2023–2028 (USD MILLION) 113
TABLE 40 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE, BY APPLICATION, 2019–2022 (USD MILLION) 113
TABLE 41 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE, BY APPLICATION, 2023–2028 (USD MILLION) 114
TABLE 42 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN NORTH AMERICA, BY COUNTRY, 2019–2022 (USD MILLION) 114
TABLE 43 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN NORTH AMERICA, BY COUNTRY, 2023–2028 (USD MILLION) 114
TABLE 44 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN EUROPE, BY COUNTRY, 2019–2022 (USD MILLION) 115
TABLE 45 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN EUROPE, BY COUNTRY, 2023–2028 (USD MILLION) 115
TABLE 46 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN ASIA PACIFIC, BY COUNTRY, 2019–2022 (USD MILLION) 115
TABLE 47 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN ASIA PACIFIC, BY COUNTRY, 2023–2028 (USD MILLION) 116
TABLE 48 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN ROW, BY REGION, 2019–2022 (USD MILLION) 116
TABLE 49 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN ROW, BY REGION, 2023–2028 (USD MILLION) 116
7.4 SERVICES 116
7.4.1 SERVICES SEGMENT TO RECORD FASTEST GROWTH RATE DURING FORECAST PERIOD 116
TABLE 50 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES, BY REGION, 2019–2022 (USD MILLION) 117
TABLE 51 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES, BY REGION, 2023–2028 (USD MILLION) 118
TABLE 52 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES, BY APPLICATION, 2019–2022 (USD MILLION) 118
TABLE 53 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES, BY APPLICATION, 2023–2028 (USD MILLION) 118
TABLE 54 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN NORTH AMERICA, BY COUNTRY, 2019–2022 (USD MILLION) 119
TABLE 55 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN NORTH AMERICA, BY COUNTRY, 2023–2028 (USD MILLION) 119
TABLE 56 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN EUROPE, BY COUNTRY, 2019–2022 (USD MILLION) 119
TABLE 57 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN EUROPE, BY COUNTRY, 2023–2028 (USD MILLION) 120
TABLE 58 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN ASIA PACIFIC, BY COUNTRY, 2019–2022 (USD MILLION) 120
TABLE 59 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN ASIA PACIFIC, BY COUNTRY, 2023–2028 (USD MILLION) 120
TABLE 60 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN ROW, BY REGION, 2019–2022 (USD MILLION) 121
TABLE 61 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN ROW, BY REGION, 2023–2028 (USD MILLION) 121
8 VOLUMETRIC VIDEO MARKET, BY APPLICATION 122
8.1 INTRODUCTION 123
FIGURE 33 SPORTS, EVENTS, & ENTERTAINMENT APPLICATIONS TO HOLD MAJORITY OF MARKET SHARE THROUGHOUT FORECAST PERIOD 123
TABLE 62 VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 123
TABLE 63 VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 124
8.2 SPORTS, EVENTS, & ENTERTAINMENT 124
8.2.1 RISING USE OF VOLUMETRIC VIDEOS TO ENHANCE EXPERIENCE OF EVENT PARTICIPANTS TO SUPPORT MARKET GROWTH 124
TABLE 64 SPORTS, EVENTS, & ENTERTAINMENT: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 125
TABLE 65 SPORTS, EVENTS, & ENTERTAINMENT: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 125
8.3 MEDICAL 126
8.3.1 RAPID TECHNOLOGICAL ADVANCEMENTS IN MEDICAL FIELD TO BOOST DEMAND FOR VOLUMETRIC VIDEO TECHNOLOGY 126
TABLE 66 MEDICAL: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 127
TABLE 67 MEDICAL: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 127
8.4 SIGNAGE & ADVERTISEMENT 127
8.4.1 INCREASING USE OF VOLUMETRIC VIDEOS TO SHOWCASE PRODUCTS AND SERVICES TO CONTRIBUTE TO MARKET GROWTH 127
TABLE 68 SIGNAGE & ADVERTISEMENT: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 128
TABLE 69 SIGNAGE & ADVERTISEMENT: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 129
8.5 EDUCATION & TRAINING 129
8.5.1 NEED FOR INTERACTIVE LEARNING TO DRIVE DEMAND FOR VOLUMETRIC VIDEOS IN EDUCATION & TRAINING 129
TABLE 70 EDUCATION & TRAINING: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 130
TABLE 71 EDUCATION & TRAINING: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 130
8.6 OTHER APPLICATIONS 131
TABLE 72 OTHER APPLICATIONS: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 132
TABLE 73 OTHER APPLICATIONS: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 132
9 VOLUMETRIC VIDEO MARKET, BY REGION 133
9.1 INTRODUCTION 134
FIGURE 34 ASIA PACIFIC TO BE FASTEST-GROWING MARKET DURING FORECAST PERIOD 134
TABLE 74 VOLUMETRIC VIDEO MARKET, BY REGION, 2019–2022 (USD MILLION) 134
TABLE 75 VOLUMETRIC VIDEO MARKET, BY REGION, 2023–2028 (USD MILLION) 134
9.2 NORTH AMERICA 135
9.2.1 RECESSION IMPACT ON MARKET IN NORTH AMERICA 135
FIGURE 35 NORTH AMERICA: VOLUMETRIC VIDEO MARKET SNAPSHOT 136
TABLE 76 NORTH AMERICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 136
TABLE 77 NORTH AMERICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 137
TABLE 78 NORTH AMERICA: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2019–2022 (USD MILLION) 137
TABLE 79 NORTH AMERICA: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 137
9.2.2 US 137
9.2.2.1 Increasing focus on delivering immersive media experience to potential customers to drive market 137
TABLE 80 US: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 138
TABLE 81 US: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 139
9.2.3 CANADA 139
9.2.3.1 Rising consumer spending on sports, events, & entertainment programs to boost market 139
TABLE 82 CANADA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 140
TABLE 83 CANADA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 140
9.2.4 MEXICO 140
9.2.4.1 Recent structural reforms to drive market 140
TABLE 84 MEXICO: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 141
TABLE 85 MEXICO: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 141
9.3 EUROPE 142
9.3.1 RECESSION IMPACT ON MARKET IN EUROPE 142
FIGURE 36 EUROPE: VOLUMETRIC VIDEO MARKET SNAPSHOT 143
TABLE 86 EUROPE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 143
TABLE 87 EUROPE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 144
TABLE 88 EUROPE: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2019–2022 (USD MILLION) 144
TABLE 89 EUROPE: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 144
9.3.2 UK 144
9.3.2.1 Surging demand for AR/VR devices to drive market 144
TABLE 90 UK: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 145
TABLE 91 UK: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 145
9.3.3 GERMANY 146
9.3.3.1 Technological advancements in volumetric videos to offer major growth opportunities 146
TABLE 92 GERMANY: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 146
TABLE 93 GERMANY: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 147
9.3.4 FRANCE 147
9.3.4.1 Intensive industrial infrastructure to boost demand for volumetric video technology 147
TABLE 94 FRANCE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 148
TABLE 95 FRANCE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 148
9.3.5 REST OF EUROPE 148
TABLE 96 REST OF EUROPE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 149
TABLE 97 REST OF EUROPE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 150
9.4 ASIA PACIFIC 150
9.4.1 RECESSION IMPACT ON MARKET IN ASIA PACIFIC 150
FIGURE 37 ASIA PACIFIC: VOLUMETRIC VIDEO MARKET SNAPSHOT 151
TABLE 98 ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 152
TABLE 99 ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 152
TABLE 100 ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2019–2022 (USD MILLION) 152
TABLE 101 ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 152
9.4.2 CHINA 153
9.4.2.1 Growing demand for extended reality technology to fuel market 153
TABLE 102 CHINA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 154
TABLE 103 CHINA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 154
9.4.3 JAPAN 154
9.4.3.1 Collaborations between volumetric capture providers and telecom companies to boost market 154
TABLE 104 JAPAN: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 155
TABLE 105 JAPAN: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 155
9.4.4 SOUTH KOREA 156
9.4.4.1 Developments in extended reality market in South Korea to drive demand for volumetric videos 156
TABLE 106 SOUTH KOREA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 157
TABLE 107 SOUTH KOREA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 157
9.4.5 AUSTRALIA & NEW ZEALAND 157
9.4.5.1 Sports, events, & entertainment, and healthcare applications to dominate volumetric video market in Australia and New Zealand 157
TABLE 108 AUSTRALIA & NEW ZEALAND: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 158
TABLE 109 AUSTRALIA & NEW ZEALAND: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 159
9.4.6 REST OF ASIA PACIFIC 159
TABLE 110 REST OF ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 160
TABLE 111 REST OF ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 160
9.5 ROW 160
9.5.1 RECESSION IMPACT ON MARKET IN ROW 160
TABLE 112 ROW: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 161
TABLE 113 ROW: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 161
TABLE 114 ROW: VOLUMETRIC VIDEO MARKET, BY REGION, 2019–2022 (USD MILLION) 161
TABLE 115 ROW: VOLUMETRIC VIDEO MARKET, BY REGION, 2023–2028 (USD MILLION) 162
9.5.2 SOUTH AMERICA 162
9.5.2.1 Growing adoption of holography in medical and biomedical research to boost market 162
TABLE 116 SOUTH AMERICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 162
TABLE 117 SOUTH AMERICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 163
9.5.3 MIDDLE EAST & AFRICA 163
9.5.3.1 Growing demand for volumetric video solutions in gaming and entertainment applications to drive market 163
TABLE 118 MIDDLE EAST & AFRICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 164
TABLE 119 MIDDLE EAST & AFRICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 164
10 COMPETITIVE LANDSCAPE 165
10.1 OVERVIEW 165
10.2 STRATEGIES ADOPTED BY KEY PLAYERS 165
10.2.1 OVERVIEW OF STRATEGIES FOLLOWED BY VOLUMETRIC VIDEO OEMS 165
10.3 REVENUE ANALYSIS OF TOP 5 COMPANIES IN VOLUMETRIC VIDEO MARKET, 2020–2022 167
FIGURE 38 THREE-YEAR REVENUE ANALYSIS OF TOP 5 PLAYERS IN VOLUMETRIC VIDEO MARKET 167
10.4 MARKET SHARE ANALYSIS, 2022 168
FIGURE 39 MARKET SHARES OF LEADING PLAYERS IN VOLUMETRIC VIDEO MARKET, 2022 168
TABLE 120 VOLUMETRIC VIDEO MARKET: DEGREE OF COMPETITION 168
10.5 COMPANY EVALUATION QUADRANT 170
10.5.1 STARS 170
10.5.2 PERVASIVE PLAYERS 170
10.5.3 EMERGING LEADERS 170
10.5.4 PARTICIPANTS 170
FIGURE 40 VOLUMETRIC VIDEO MARKET: COMPANY EVALUATION QUADRANT, 2022 171
10.6 STARTUPS/SMES EVALUATION QUADRANT 172
10.6.1 PROGRESSIVE COMPANIES 172
10.6.2 RESPONSIVE COMPANIES 172
10.6.3 DYNAMIC COMPANIES 172
10.6.4 STARTING BLOCKS 172
FIGURE 41 VOLUMETRIC VIDEO MARKET: STARTUPS/SMES EVALUATION QUADRANT, 2022 173
10.7 VOLUMETRIC VIDEO MARKET: COMPANY PRODUCT FOOTPRINT 173
TABLE 121 PRODUCT FOOTPRINT OF COMPANIES 173
TABLE 122 APPLICATION FOOTPRINT OF COMPANIES 175
TABLE 123 REGION FOOTPRINT OF COMPANIES 176
TABLE 124 VOLUMETRIC CAPTURE FOOTPRINT OF COMPANIES 177
10.8 STARTUPS/SMES EVALUATION MATRIX 178
10.8.1 VOLUMETRIC VIDEO MARKET: LIST OF STARTUPS/SMES 178
TABLE 125 VOLUMETRIC VIDEO MARKET: LIST OF STARTUPS/SMES 178
10.8.2 STARTUPS/SMES MATRIX: DETAILED LIST OF KEY STARTUPS/SMES 180
TABLE 126 STARTUPS/SMES MATRIX: DETAILED LIST OF KEY STARTUPS/SMES 180
TABLE 127 VOLUMETRIC VIDEO MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUPS/SMES, BY APPLICATION 180
TABLE 128 VOLUMETRIC VIDEO MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUPS/SMES, BY REGION 181
10.9 COMPETITIVE SCENARIOS AND TRENDS 181
10.9.1 DEALS 181
TABLE 129 VOLUMETRIC VIDEO MARKET: DEALS, 2020–2023 181
TABLE 130 VOLUMETRIC VIDEO MARKET: PRODUCT LAUNCHES, 2020–2022 185
TABLE 131 VOLUMETRIC VIDEO MARKET: OTHERS, 2023 186
11 COMPANY PROFILES 187
(Business Overview, Products/Solutions/Services Offered, Recent Developments, MnM view (Key strengths/Right to win, Strategic choices made, Weakness/competitive threats)*
11.1 KEY PLAYERS 187
11.1.1 MICROSOFT CORPORATION 187
TABLE 132 MICROSOFT CORPORATION: COMPANY OVERVIEW 187
FIGURE 42 MICROSOFT CORPORATION: COMPANY SNAPSHOT 188
TABLE 133 MICROSOFT CORPORATION: PRODUCT OFFERINGS 188
TABLE 134 MICROSOFT CORPORATION: DEALS 189
TABLE 135 MICROSOFT CORPORATION: PRODUCT LAUNCHES AND DEVELOPMENTS 190
TABLE 136 MICROSOFT CORPORATION: OTHERS 190
11.1.2 INTEL CORPORATION 192
TABLE 137 INTEL CORPORATION: COMPANY OVERVIEW 192
FIGURE 43 INTEL CORPORATION: COMPANY SNAPSHOT 193
TABLE 138 INTEL CORPORATION: PRODUCT OFFERINGS 193
TABLE 139 INTEL CORPORATION: PRODUCT LAUNCHES AND DEVELOPMENTS 194
TABLE 140 INTEL CORPORATION: DEALS 195
11.1.3 4DVIEWS 197
TABLE 141 4DVIEWS: COMPANY OVERVIEW 197
TABLE 142 4DVIEWS: PRODUCT OFFERINGS 198
TABLE 143 4DVIEWS: DEALS 198
11.1.4 8I 200
TABLE 144 8I: COMPANY OVERVIEW 200
TABLE 145 8I: PRODUCT OFFERINGS 201
TABLE 146 8I: DEALS 202
TABLE 147 8I: PRODUCT LAUNCHES 202
11.1.5 UNITY TECHNOLOGIES 204
TABLE 148 UNITY TECHNOLOGIES: COMPANY OVERVIEW 204
FIGURE 44 UNITY TECHNOLOGIES: COMPANY SNAPSHOT 205
TABLE 149 UNITY TECHNOLOGIES: PRODUCT OFFERINGS 205
TABLE 150 UNITY TECHNOLOGIES: DEALS 206
11.1.6 ALPHABET, INC. 209
TABLE 151 ALPHABET, INC.: COMPANY OVERVIEW 209
FIGURE 45 ALPHABET, INC.: COMPANY SNAPSHOT 210
TABLE 152 ALPHABET, INC.: PRODUCT OFFERINGS 210
TABLE 153 ALPHABET, INC.: PRODUCT LAUNCHES AND DEVELOPMENTS 211
11.1.7 SCATTER (DEPTHKIT) 212
TABLE 154 SCATTER (DEPTHKIT): COMPANY OVERVIEW 212
TABLE 155 SCATTER (DEPTHKIT): PRODUCT OFFERINGS 213
11.1.8 STEREOLABS INC. 214
TABLE 156 STEREOLABS INC.: COMPANY OVERVIEW 214
TABLE 157 STEREOLABS INC.: PRODUCT OFFERINGS 214
TABLE 158 STEREOLABS INC: PRODUCT LAUNCHES 215
11.1.9 MARK ROBERTS MOTION CONTROL (MRMC) 216
TABLE 159 MARK ROBERTS MOTION CONTROL (MRMC): COMPANY OVERVIEW 216
TABLE 160 MARK ROBERTS MOTION CONTROL (MRMC): PRODUCT OFFERINGS 216
TABLE 161 MARK ROBERTS MOTION CONTROL (MRMC): DEALS 217
TABLE 162 MARK ROBERTS MOTION CONTROL (MRMC): PRODUCT LAUNCHES 218
11.1.10 METASTAGE 219
TABLE 163 METASTAGE: COMPANY OVERVIEW 219
TABLE 164 METASTAGE: PRODUCT OFFERINGS 220
TABLE 165 METASTAGE: DEALS 220
TABLE 166 METASTAGE: PRODUCT LAUNCHES 221
11.2 OTHER KEY PLAYERS 222
11.2.1 META PLATFORMS, INC. 222
11.2.2 MOD TECH LABS, INC. 223
11.2.3 SONY CORPORATION 224
11.2.4 CANON INC. 225
11.2.5 DIMENSION STUDIO 226
11.2.6 EVERCOAST 227
11.2.7 VIVIDQ 228
11.2.8 CORETEC GROUP 229
11.2.9 VOXON PHOTONICS 230
11.2.10 HOLOXICA 231
11.2.11 VOLUCAP 232
11.2.12 VOLOGRAMS LTD. 233
11.2.13 HUMENSE PTY LTD 234
11.2.14 DOUBLEME 235
11.2.15 MANTIS VISION LTD. 236
11.2.16 ATOMONTAGE 237
11.2.17 SCANDY CO. 238
11.2.18 DGENE 239
11.2.19 TETAVI 240
11.2.20 ARCTURUS STUDIOS HOLDINGS, INC. 240
11.2.21 RAYTRIX GMBH 241
11.2.22 MAGIC LEAP, INC. 241
*Details on Business Overview, Products/Solutions/Services Offered, Recent Developments, MnM view (Key strengths/Right to win, Strategic choices made, Weakness/competitive threats)* might not be captured in case of unlisted companies.
12 APPENDIX 242
12.1 DISCUSSION GUIDE 242
12.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 245
12.3 CUSTOMIZATION OPTIONS 247
12.4 RELATED REPORTS 247
12.5 AUTHOR DETAILS 248

 

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Summary

The global volumetric video market is expected to be valued at USD 2.2 billion in 2023 and is projected to reach USD 7.6 billion by 2028; it is expected to grow at a CAGR of 28.6% from 2023 to 2028. Volumetric capture technology enables the creation of images from virtual viewpoints without an actual camera, using 3D models generated from the captured footage. This process involves calibrating multiple cameras, developing 3D models of subjects, texture mapping to 3D models, and generating camerawork. Microsoft's Mixed Reality Capture Studio is one of the most prominent players in volumetric capture technology. It uses many cameras filming from different angles, and computer algorithms stitch the views together to create volumetric images.

“Hardware to account for the largest volumetric capture segment for volumetric video market”
The growth of this market is primarily influenced by two key factors: the rising presence of top-tier companies providing camera and volumetric capture solutions and the growing adoption of volumetric cameras in diverse domains such as sports, events, entertainment, and medical applications. These cameras offer users superior picture quality and 3D videos. Several renowned companies, including Microsoft, Intel, IO Industries Inc., and Raytrix, have introduced a range of cameras leveraging 6DOF volumetric capture and depth-sensing technology, driving the expansion of the volumetric video market. Intel, for instance, has unveiled RealSense 3D cameras (D415 and D435) suitable for both professional and consumer applications. Raytrix, on the other hand, offers light-field cameras designed explicitly for volumetric capture.
“Sports, events & entertainment application to capture highest market share for the volumetric video market.”
Volumetric video is gaining increasing significance in sports, events, and entertainment due to its ability to offer users an exceptional and immersive experience. As partnerships and agreements emerge, we can anticipate even more groundbreaking applications of volumetric video. In the entertainment industry, volumetric video is employed to craft unparalleled experiences for audiences. An outstanding illustration of this can be seen in the VOID, a virtual reality entertainment center that utilizes volumetric video to construct immersive encounters for its visitors. The VOID has formed partnerships with renowned franchises such as Star Wars and Ghostbusters, enabling fans to engage in interactive experiences that transport them into the very fabric of the storyline.
“China to grow at the highest CAGR for Asia Pacific volumetric video market.”
China is emerging as a prominent and rapidly expanding market for volumetric video technology. The country has recently witnessed substantial investments and partnerships in this sector. The increasing demand for volumetric content from video content and gaming companies is projected to be a key driver for the growth of the volumetric video market in China. QGene, a leading provider of volumetric capture services, boasts four volumetric capture stages within the country. With an anticipated AR/VR market size of $62 billion by 2023 (according to Statista), China is the world's largest market for virtual reality. It accounted for 40% of global VR headset shipments in Q1 2021, as reported by Qmdia.

The study contains various industry experts’ insights, from component suppliers to Tier 1 companies and OEMs. The break-up of the primaries is as follows:
• By Company Type: Tier 1 – 15%, Tier 2 – 50%, and Tier 3 – 35%
• By Designation: C-level Executives – 45%, Directors – 35%, and Others – 20%
• By Region: North America – 45%, Europe – 35%, Asia Pacific – 12%, South America – 3%, Middle East & Africa – 5%

The key players operating in the volumetric video market are Microsoft Corporation(US), Intel Corporation (US), Unity Technologies (US), Alphabet Inc. (US), and Sony Corporation (Japan).
This research report categorizes the volumetric video market by volumetric capture (Hardware, Software, Service), by application (Sports, Events & Entertainment, Medical, Education & Training, Signage & Advertisement, Others), and by region (North America, Europe, Asia Pacific, and RoW). The report’s scope covers detailed information regarding the major factors, such as drivers, restraints, challenges, and opportunities, influencing the growth of the volumetric video market. A detailed analysis of the key industry players has provided insights into their business overview, solutions, services; key strategies; Contracts, partnerships, and agreements. New product & service launches, mergers and acquisitions, and recent developments associated with the volumetric video market. This report covers the competitive analysis of upcoming startups in the volumetric video market ecosystem.
Research Coverage:
Key Benefits of Buying the Report

• Analysis of critical drivers (Increasing demand for virtual reality (VR) and augmented reality (AR) applications, Increasing use of volumetric video in the entertainment industry, Advancements in camera and display technologies, and Rising investments in the AR/VR ecosystem), restraints (High maintenance, High cost of equipment and software, Lack of standardization and Limited content, and Less effective projection under sunlight), opportunities (Growing use of volumetric video in e-commerce, Increasing use of volumetric video in education and training, Growing applications of volumetric video for advanced medical imaging and image-guided surgery), and challenges (Lack of standardization for 3D content creation, and Regulatory and ethical concerns) influencing the growth of the volumetric video market.

• Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product & service launches in the volumetric video market

• Market Development: Comprehensive information about lucrative markets – the report analyses the volumetric video market across varied regions.

• Market Diversification: Exhaustive information about new products & services, untapped geographies, recent developments, and investments in the volumetric video market

• Competitive Assessment: In-depth assessment of market shares, growth strategies, and service offerings of leading players like Microsoft Corporation(US), Intel Corporation (US), Unity Technologies (US), Alphabet Inc. (US), and Sony Corporation (Japan) among others in the volumetric video market.



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Table of Contents

1 INTRODUCTION 28
1.1 STUDY OBJECTIVES 28
1.2 DEFINITION 28
1.2.1 INCLUSIONS AND EXCLUSIONS 29
1.3 STUDY SCOPE 29
1.3.1 MARKETS COVERED 29
FIGURE 1 VOLUMETRIC VIDEO MARKET SEGMENTATION 29
1.3.2 GEOGRAPHIC SCOPE 30
1.3.3 YEARS CONSIDERED 30
1.4 CURRENCY CONSIDERED 31
1.5 STAKEHOLDERS 31
1.6 SUMMARY OF CHANGES 32
1.7 RECESSION IMPACT ANALYSIS 33
FIGURE 2 GDP GROWTH PROJECTION UNTIL 2023 FOR MAJOR ECONOMIES WORLDWIDE 33
2 RESEARCH METHODOLOGY 35
2.1 RESEARCH DATA 35
FIGURE 3 VOLUMETRIC VIDEO MARKET: RESEARCH DESIGN 35
2.1.1 SECONDARY DATA 36
2.1.1.1 Major secondary sources 36
2.1.1.2 Key data from secondary sources 36
2.1.2 PRIMARY DATA 37
2.1.2.1 Primary interviews with experts 37
2.1.2.2 Key data from primary sources 38
2.1.2.3 Key industry insights 38
2.1.2.4 Breakdown of primaries 39
FIGURE 4 SECONDARY AND PRIMARY RESEARCH 39
2.2 MARKET SIZE ESTIMATION 40
FIGURE 5 RESEARCH FLOW OF MARKET SIZE ESTIMATION 40
2.2.1 MARKET SIZE ESTIMATION METHODOLOGY (SUPPLY SIDE): REVENUE FROM SALES OF VOLUMETRIC VIDEO PRODUCTS AND SOLUTIONS 41
FIGURE 6 MARKET SIZE ESTIMATION METHODOLOGY (SUPPLY SIDE): REVENUE FROM SALES OF VOLUMETRIC VIDEO PRODUCTS AND SOLUTIONS 41
2.2.2 BOTTOM-UP APPROACH 41
2.2.2.1 Approach to arrive at market size using bottom-up analysis (demand side) 41
FIGURE 7 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH 42
2.2.3 TOP-DOWN APPROACH 42
2.2.3.1 Approach to arrive at market size using top-down analysis (supply side) 42
FIGURE 8 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH 43
2.3 DATA TRIANGULATION 43
FIGURE 9 DATA TRIANGULATION 43
2.4 RESEARCH ASSUMPTIONS 44
2.5 RISK ASSESSMENT 45
TABLE 1 RISK FACTOR ANALYSIS 45
2.6 PARAMETERS CONSIDERED TO ANALYZE RECESSION IMPACT 45
TABLE 2 RECESSION IMPACT ANALYSIS PARAMETERS 45
2.7 STUDY LIMITATIONS 46
3 EXECUTIVE SUMMARY 47
3.1 GROWTH RATE ASSUMPTIONS/FORECAST 47
FIGURE 10 HARDWARE SEGMENT TO DOMINATE MARKET, BY VOLUMETRIC CAPTURE, DURING FORECAST PERIOD 49
FIGURE 11 SIGNAGE & ADVERTISEMENT SEGMENT TO RECORD HIGHEST CAGR DURING FORECAST PERIOD 49
FIGURE 12 VOLUMETRIC VIDEO MARKET IN ASIA PACIFIC TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD 50
4 PREMIUM INSIGHTS 51
4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN VOLUMETRIC VIDEO MARKET 51
FIGURE 13 INCREASING DEMAND FOR 3D/360° CONTENT IN ENTERTAINMENT SECTOR TO DRIVE MARKET 51
4.2 VOLUMETRIC VIDEO MARKET IN NORTH AMERICA, BY COUNTRY AND VOLUMETRIC CAPTURE 52
FIGURE 14 US AND HARDWARE SEGMENT TO HOLD LARGEST SHARE OF NORTH AMERICAN VOLUMETRIC VIDEO MARKET IN 2023 52
4.3 VOLUMETRIC VIDEO MARKET FOR SERVICES, BY APPLICATION 52
FIGURE 15 SPORTS, EVENTS, & ENTERTAINMENT SEGMENT TO HOLD LARGEST MARKET SHARE DURING FORECAST PERIOD 52
4.4 VOLUMETRIC VIDEO MARKET, BY COUNTRY 53
FIGURE 16 VOLUMETRIC VIDEO MARKET IN CHINA TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD 53
5 MARKET OVERVIEW 54
5.1 INTRODUCTION 54
5.2 MARKET DYNAMICS 54
FIGURE 17 MARKET DYNAMICS: VOLUMETRIC VIDEO MARKET 54
5.2.1 DRIVERS 55
5.2.1.1 Growing demand for virtual reality (VR) and augmented reality (AR) applications 55
5.2.1.2 Rising use of volumetric video in entertainment industry 55
5.2.1.3 Rapid advancements in camera and display technologies 56
5.2.1.4 Increasing investments in AR/VR ecosystem 56
FIGURE 18 VOLUMETRIC VIDEO MARKET: IMPACT ANALYSIS OF DRIVERS 57
5.2.2 RESTRAINTS 58
5.2.2.1 High costs associated with volumetric video technology 58
5.2.2.2 Lack of standardization and limited content 58
FIGURE 19 VOLUMETRIC VIDEO MARKET: IMPACT ANALYSIS OF RESTRAINTS 59
5.2.3 OPPORTUNITIES 59
5.2.3.1 Rising adoption of volumetric video technology in e-commerce 59
5.2.3.2 Increasing use of volumetric video content in education and training 60
5.2.3.3 Growing applications of volumetric video technology in progressive medical imaging and image-guided surgeries 61
FIGURE 20 VOLUMETRIC VIDEO MARKET: IMPACT ANALYSIS OF OPPORTUNITIES 62
5.2.4 CHALLENGES 62
5.2.4.1 Lack of standardization for 3D content creation 62
5.2.4.2 Regulatory and ethical concerns 63
FIGURE 21 VOLUMETRIC VIDEO MARKET: IMPACT ANALYSIS OF CHALLENGES 63
5.3 VALUE CHAIN ANALYSIS 64
FIGURE 22 VOLUMETRIC VIDEO MARKET: VALUE CHAIN ANALYSIS 64
5.4 ECOSYSTEM ANALYSIS 65
FIGURE 23 VOLUMETRIC VIDEO MARKET: KEY PLAYERS 65
TABLE 3 ROLE OF COMPANIES IN ECOSYSTEM/VALUE CHAIN 66
5.5 PORTER’S FIVE FORCES ANALYSIS 67
TABLE 4 VOLUMETRIC VIDEO MARKET: PORTER’S FIVE FORCES ANALYSIS 67
FIGURE 24 VOLUMETRIC VIDEO MARKET: PORTER’S FIVE FORCES ANALYSIS 68
5.5.1 INTENSITY OF COMPETITIVE RIVALRY 68
5.5.2 BARGAINING POWER OF SUPPLIERS 69
5.5.3 BARGAINING POWER OF BUYERS 69
5.5.4 THREAT OF SUBSTITUTES 69
5.5.5 THREAT OF NEW ENTRANTS 69
5.6 KEY STAKEHOLDERS AND BUYING CRITERIA 70
5.6.1 KEY STAKEHOLDERS IN BUYING PROCESS 70
FIGURE 25 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP 3 APPLICATIONS 70
TABLE 5 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP 3 APPLICATIONS (%) 70
5.6.2 BUYING CRITERIA 71
FIGURE 26 KEY BUYING CRITERIA FOR TOP 3 APPLICATIONS 71
TABLE 6 KEY BUYING CRITERIA FOR TOP 3 APPLICATIONS 71
5.7 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS 72
FIGURE 27 REVENUE SHIFT FOR PLAYERS IN VOLUMETRIC VIDEO MARKET 72
5.8 AVERAGE SELLING PRICE ANALYSIS 73
FIGURE 28 AVERAGE SELLING PRICE OF VOLUMETRIC VIDEO CAMERAS FOR TOP 3 APPLICATIONS 73
TABLE 7 AVERAGE SELLING PRICE OF VOLUMETRIC VIDEO CAMERAS, BY APPLICATION (USD) 73
5.8.1 AVERAGE SELLING PRICE TRENDS 74
TABLE 8 ASP TRENDS OF VOLUMETRIC CAMERA SYSTEMS 74
5.9 CASE STUDY ANALYSIS 75
5.9.1 USE OF VOLUMETRIC VIDEO TO OFFER STAR WARS UNIVERSE EXPERIENCE TO PARTICIPANTS 75
5.9.2 ADOPTION OF VOLUMETRIC VIDEO IN HEALTHCARE SECTOR TO DEVELOP TREATMENT PLANS 75
5.9.3 DEPLOYMENT OF VOLUMETRIC VIDEO IN VIRTUAL REALITY TRAINING 75
5.9.4 UTILIZATION OF VOLUMETRIC VIDEO IN PERFORMING ARTS 76
5.9.5 DEPLOYMENT OF V-SENSE VOLUMETRIC VIDEO DATASET IN R&D OF AR AND VR 76
5.10 TECHNOLOGY ANALYSIS 77
5.10.1 KEY TECHNOLOGIES 77
5.10.1.1 3D capture 77
5.10.1.2 Computer vision 77
5.10.1.3 Graphics processing 78
5.10.2 COMPLEMENTARY TECHNOLOGIES 78
5.10.2.1 Virtual reality (VR) 78
5.10.2.2 Augmented reality (AR) 78
5.10.3 ADJACENT TECHNOLOGIES 79
5.10.3.1 Light-field displays 79
5.10.3.2 Holographic displays 79
5.11 PATENT ANALYSIS 80
FIGURE 29 NUMBER OF PATENTS GRANTED IN VOLUMETRIC VIDEO MARKET, 2012–2022 80
TABLE 9 LIST OF KEY PATENTS IN VOLUMETRIC VIDEO MARKET, 2021–2023 81
5.12 TRADE ANALYSIS 84
TABLE 10 IMPORT DATA, BY COUNTRY, 2018–2022 (USD MILLION) 84
FIGURE 30 IMPORT DATA, BY COUNTRY, 2018–2022 (USD MILLION) 84
TABLE 11 EXPORT DATA, BY COUNTRY, 2018–2022 (USD MILLION) 85
FIGURE 31 EXPORT DATA, BY COUNTRY, 2018–2022 (USD MILLION) 85
5.13 TARIFF ANALYSIS 86
TABLE 12 MFN TARIFF FOR PRODUCTS EXPORTED BY US UNDER HS CODE 852580 86
TABLE 13 MFN TARIFF FOR PRODUCTS EXPORTED BY CHINA UNDER HS CODE 852580 86
TABLE 14 MFN TARIFF FOR PRODUCTS EXPORTED BY INDIA UNDER HS CODE 852580 86
5.14 STANDARDS AND REGULATORY LANDSCAPE 87
5.14.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 87
5.14.1.1 North America: list of regulatory bodies, government agencies, and other organizations 87
TABLE 15 NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 87
5.14.1.2 Europe: list of regulatory bodies, government agencies, and other organizations 88
TABLE 16 EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 88
5.14.1.3 Asia Pacific: list of regulatory bodies, government agencies, and other organizations 88
TABLE 17 ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 88
5.14.1.4 RoW: list of regulatory bodies, government agencies, and other organizations 89
TABLE 18 ROW: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 89
5.14.2 STANDARDS AND REGULATIONS RELATED TO VOLUMETRIC VIDEO MARKET 90
5.15 KEY CONFERENCES AND EVENTS, 2023–2024 91
TABLE 19 VOLUMETRIC VIDEO SYSTEMS MARKET: LIST OF MAJOR CONFERENCES AND EVENTS 91
6 VOLUMETRIC VIDEO CONTENT DELIVERY DEVICES 93
6.1 INTRODUCTION 93
6.2 PROJECTORS 93
6.2.1 GROWING PRODUCTION OF 3D MOVIES TO DRIVE MARKET FOR INNOVATIVE AND ADVANCED 3D PROJECTORS 93
6.3 AR/VR HMDS 94
6.3.1 VR HMD 94
6.3.1.1 Gaming & entertainment, healthcare, retail, and e-commerce applications to fuel segmental growth 94
6.3.2 AR HMDS 95
6.3.2.1 Ability to blend virtual and real-world environments to increase demand for AR HMDs 95
6.4 SMARTPHONES 96
6.4.1 USE OF SMARTPHONES TO STREAM 3D HOLOGRAMS IN REAL TIME TO PROPEL MARKET 96
6.5 VOLUMETRIC DISPLAYS 97
6.5.1 SWEPT VOLUME DISPLAYS 97
6.5.1.1 High adoption of swept volume displays in gaming and entertainment applications to boost market 97
6.5.1.2 Oscillating swept volume displays 98
6.5.1.3 Rotating swept volume displays 99
6.5.2 STATIC VOLUME DISPLAYS 99
6.5.2.1 Deployment of static volume displays to create 3D volumetric images in space without moving supporting parts 99
6.5.3 MULTI-PLANAR VOLUMETRIC DISPLAYS 101
6.5.3.1 Use of multi-planar displays to create static viewing zones for multiple perspectives and users 101
7 VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE 102
7.1 INTRODUCTION 103
FIGURE 32 SERVICES SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD 103
TABLE 20 VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 103
TABLE 21 VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 103
7.2 HARDWARE 104
7.2.1 HARDWARE SEGMENT TO CAPTURE MAJORITY OF MARKET SHARE IN COMING YEARS 104
TABLE 22 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET, BY HARDWARE COMPONENT, 2019–2022 (USD MILLION) 105
TABLE 23 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET, BY HARDWARE COMPONENT, 2023–2028 (USD MILLION) 105
TABLE 24 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET, BY HARDWARE COMPONENT, 2019–2022 (THOUSAND UNITS) 105
TABLE 25 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET, BY HARDWARE COMPONENT, 2023–2028 (THOUSAND UNITS) 105
TABLE 26 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY REGION, 2019–2022 (USD MILLION) 106
TABLE 27 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY REGION, 2023–2028 (USD MILLION) 106
TABLE 28 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY APPLICATION, 2019–2022 (USD MILLION) 106
TABLE 29 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY APPLICATION, 2023–2028 (USD MILLION) 107
TABLE 30 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN NORTH AMERICA, BY COUNTRY, 2019–2022 (USD MILLION) 107
TABLE 31 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN NORTH AMERICA, BY COUNTRY, 2023–2028 (USD MILLION) 107
TABLE 32 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN EUROPE, BY COUNTRY, 2019–2022 (USD MILLION) 108
TABLE 33 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN EUROPE, BY COUNTRY, 2023–2028 (USD MILLION) 108
TABLE 34 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN ASIA PACIFIC, BY COUNTRY, 2019–2022 (USD MILLION) 108
TABLE 35 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN ASIA PACIFIC, BY COUNTRY, 2023–2028 (USD MILLION) 109
TABLE 36 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN ROW, BY REGION, 2019–2022 (USD MILLION) 109
TABLE 37 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN ROW, BY REGION, 2023–2028 (USD MILLION) 109
7.2.1.1 Camera unit 109
7.2.1.2 Processing unit 110
7.3 SOFTWARE 111
7.3.1 GROWING DEMAND FROM SPORTS, EVENTS, & ENTERTAINMENT AND MEDICAL APPLICATIONS TO SUPPORT SEGMENTAL GROWTH 111
TABLE 38 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE, BY REGION, 2019–2022 (USD MILLION) 113
TABLE 39 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE, BY REGION, 2023–2028 (USD MILLION) 113
TABLE 40 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE, BY APPLICATION, 2019–2022 (USD MILLION) 113
TABLE 41 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE, BY APPLICATION, 2023–2028 (USD MILLION) 114
TABLE 42 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN NORTH AMERICA, BY COUNTRY, 2019–2022 (USD MILLION) 114
TABLE 43 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN NORTH AMERICA, BY COUNTRY, 2023–2028 (USD MILLION) 114
TABLE 44 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN EUROPE, BY COUNTRY, 2019–2022 (USD MILLION) 115
TABLE 45 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN EUROPE, BY COUNTRY, 2023–2028 (USD MILLION) 115
TABLE 46 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN ASIA PACIFIC, BY COUNTRY, 2019–2022 (USD MILLION) 115
TABLE 47 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN ASIA PACIFIC, BY COUNTRY, 2023–2028 (USD MILLION) 116
TABLE 48 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN ROW, BY REGION, 2019–2022 (USD MILLION) 116
TABLE 49 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN ROW, BY REGION, 2023–2028 (USD MILLION) 116
7.4 SERVICES 116
7.4.1 SERVICES SEGMENT TO RECORD FASTEST GROWTH RATE DURING FORECAST PERIOD 116
TABLE 50 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES, BY REGION, 2019–2022 (USD MILLION) 117
TABLE 51 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES, BY REGION, 2023–2028 (USD MILLION) 118
TABLE 52 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES, BY APPLICATION, 2019–2022 (USD MILLION) 118
TABLE 53 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES, BY APPLICATION, 2023–2028 (USD MILLION) 118
TABLE 54 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN NORTH AMERICA, BY COUNTRY, 2019–2022 (USD MILLION) 119
TABLE 55 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN NORTH AMERICA, BY COUNTRY, 2023–2028 (USD MILLION) 119
TABLE 56 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN EUROPE, BY COUNTRY, 2019–2022 (USD MILLION) 119
TABLE 57 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN EUROPE, BY COUNTRY, 2023–2028 (USD MILLION) 120
TABLE 58 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN ASIA PACIFIC, BY COUNTRY, 2019–2022 (USD MILLION) 120
TABLE 59 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN ASIA PACIFIC, BY COUNTRY, 2023–2028 (USD MILLION) 120
TABLE 60 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN ROW, BY REGION, 2019–2022 (USD MILLION) 121
TABLE 61 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN ROW, BY REGION, 2023–2028 (USD MILLION) 121
8 VOLUMETRIC VIDEO MARKET, BY APPLICATION 122
8.1 INTRODUCTION 123
FIGURE 33 SPORTS, EVENTS, & ENTERTAINMENT APPLICATIONS TO HOLD MAJORITY OF MARKET SHARE THROUGHOUT FORECAST PERIOD 123
TABLE 62 VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 123
TABLE 63 VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 124
8.2 SPORTS, EVENTS, & ENTERTAINMENT 124
8.2.1 RISING USE OF VOLUMETRIC VIDEOS TO ENHANCE EXPERIENCE OF EVENT PARTICIPANTS TO SUPPORT MARKET GROWTH 124
TABLE 64 SPORTS, EVENTS, & ENTERTAINMENT: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 125
TABLE 65 SPORTS, EVENTS, & ENTERTAINMENT: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 125
8.3 MEDICAL 126
8.3.1 RAPID TECHNOLOGICAL ADVANCEMENTS IN MEDICAL FIELD TO BOOST DEMAND FOR VOLUMETRIC VIDEO TECHNOLOGY 126
TABLE 66 MEDICAL: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 127
TABLE 67 MEDICAL: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 127
8.4 SIGNAGE & ADVERTISEMENT 127
8.4.1 INCREASING USE OF VOLUMETRIC VIDEOS TO SHOWCASE PRODUCTS AND SERVICES TO CONTRIBUTE TO MARKET GROWTH 127
TABLE 68 SIGNAGE & ADVERTISEMENT: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 128
TABLE 69 SIGNAGE & ADVERTISEMENT: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 129
8.5 EDUCATION & TRAINING 129
8.5.1 NEED FOR INTERACTIVE LEARNING TO DRIVE DEMAND FOR VOLUMETRIC VIDEOS IN EDUCATION & TRAINING 129
TABLE 70 EDUCATION & TRAINING: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 130
TABLE 71 EDUCATION & TRAINING: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 130
8.6 OTHER APPLICATIONS 131
TABLE 72 OTHER APPLICATIONS: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 132
TABLE 73 OTHER APPLICATIONS: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 132
9 VOLUMETRIC VIDEO MARKET, BY REGION 133
9.1 INTRODUCTION 134
FIGURE 34 ASIA PACIFIC TO BE FASTEST-GROWING MARKET DURING FORECAST PERIOD 134
TABLE 74 VOLUMETRIC VIDEO MARKET, BY REGION, 2019–2022 (USD MILLION) 134
TABLE 75 VOLUMETRIC VIDEO MARKET, BY REGION, 2023–2028 (USD MILLION) 134
9.2 NORTH AMERICA 135
9.2.1 RECESSION IMPACT ON MARKET IN NORTH AMERICA 135
FIGURE 35 NORTH AMERICA: VOLUMETRIC VIDEO MARKET SNAPSHOT 136
TABLE 76 NORTH AMERICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 136
TABLE 77 NORTH AMERICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 137
TABLE 78 NORTH AMERICA: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2019–2022 (USD MILLION) 137
TABLE 79 NORTH AMERICA: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 137
9.2.2 US 137
9.2.2.1 Increasing focus on delivering immersive media experience to potential customers to drive market 137
TABLE 80 US: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 138
TABLE 81 US: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 139
9.2.3 CANADA 139
9.2.3.1 Rising consumer spending on sports, events, & entertainment programs to boost market 139
TABLE 82 CANADA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 140
TABLE 83 CANADA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 140
9.2.4 MEXICO 140
9.2.4.1 Recent structural reforms to drive market 140
TABLE 84 MEXICO: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 141
TABLE 85 MEXICO: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 141
9.3 EUROPE 142
9.3.1 RECESSION IMPACT ON MARKET IN EUROPE 142
FIGURE 36 EUROPE: VOLUMETRIC VIDEO MARKET SNAPSHOT 143
TABLE 86 EUROPE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 143
TABLE 87 EUROPE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 144
TABLE 88 EUROPE: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2019–2022 (USD MILLION) 144
TABLE 89 EUROPE: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 144
9.3.2 UK 144
9.3.2.1 Surging demand for AR/VR devices to drive market 144
TABLE 90 UK: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 145
TABLE 91 UK: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 145
9.3.3 GERMANY 146
9.3.3.1 Technological advancements in volumetric videos to offer major growth opportunities 146
TABLE 92 GERMANY: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 146
TABLE 93 GERMANY: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 147
9.3.4 FRANCE 147
9.3.4.1 Intensive industrial infrastructure to boost demand for volumetric video technology 147
TABLE 94 FRANCE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 148
TABLE 95 FRANCE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 148
9.3.5 REST OF EUROPE 148
TABLE 96 REST OF EUROPE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 149
TABLE 97 REST OF EUROPE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 150
9.4 ASIA PACIFIC 150
9.4.1 RECESSION IMPACT ON MARKET IN ASIA PACIFIC 150
FIGURE 37 ASIA PACIFIC: VOLUMETRIC VIDEO MARKET SNAPSHOT 151
TABLE 98 ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 152
TABLE 99 ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 152
TABLE 100 ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2019–2022 (USD MILLION) 152
TABLE 101 ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 152
9.4.2 CHINA 153
9.4.2.1 Growing demand for extended reality technology to fuel market 153
TABLE 102 CHINA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 154
TABLE 103 CHINA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 154
9.4.3 JAPAN 154
9.4.3.1 Collaborations between volumetric capture providers and telecom companies to boost market 154
TABLE 104 JAPAN: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 155
TABLE 105 JAPAN: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 155
9.4.4 SOUTH KOREA 156
9.4.4.1 Developments in extended reality market in South Korea to drive demand for volumetric videos 156
TABLE 106 SOUTH KOREA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 157
TABLE 107 SOUTH KOREA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 157
9.4.5 AUSTRALIA & NEW ZEALAND 157
9.4.5.1 Sports, events, & entertainment, and healthcare applications to dominate volumetric video market in Australia and New Zealand 157
TABLE 108 AUSTRALIA & NEW ZEALAND: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 158
TABLE 109 AUSTRALIA & NEW ZEALAND: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 159
9.4.6 REST OF ASIA PACIFIC 159
TABLE 110 REST OF ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 160
TABLE 111 REST OF ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 160
9.5 ROW 160
9.5.1 RECESSION IMPACT ON MARKET IN ROW 160
TABLE 112 ROW: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 161
TABLE 113 ROW: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 161
TABLE 114 ROW: VOLUMETRIC VIDEO MARKET, BY REGION, 2019–2022 (USD MILLION) 161
TABLE 115 ROW: VOLUMETRIC VIDEO MARKET, BY REGION, 2023–2028 (USD MILLION) 162
9.5.2 SOUTH AMERICA 162
9.5.2.1 Growing adoption of holography in medical and biomedical research to boost market 162
TABLE 116 SOUTH AMERICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 162
TABLE 117 SOUTH AMERICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 163
9.5.3 MIDDLE EAST & AFRICA 163
9.5.3.1 Growing demand for volumetric video solutions in gaming and entertainment applications to drive market 163
TABLE 118 MIDDLE EAST & AFRICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION) 164
TABLE 119 MIDDLE EAST & AFRICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION) 164
10 COMPETITIVE LANDSCAPE 165
10.1 OVERVIEW 165
10.2 STRATEGIES ADOPTED BY KEY PLAYERS 165
10.2.1 OVERVIEW OF STRATEGIES FOLLOWED BY VOLUMETRIC VIDEO OEMS 165
10.3 REVENUE ANALYSIS OF TOP 5 COMPANIES IN VOLUMETRIC VIDEO MARKET, 2020–2022 167
FIGURE 38 THREE-YEAR REVENUE ANALYSIS OF TOP 5 PLAYERS IN VOLUMETRIC VIDEO MARKET 167
10.4 MARKET SHARE ANALYSIS, 2022 168
FIGURE 39 MARKET SHARES OF LEADING PLAYERS IN VOLUMETRIC VIDEO MARKET, 2022 168
TABLE 120 VOLUMETRIC VIDEO MARKET: DEGREE OF COMPETITION 168
10.5 COMPANY EVALUATION QUADRANT 170
10.5.1 STARS 170
10.5.2 PERVASIVE PLAYERS 170
10.5.3 EMERGING LEADERS 170
10.5.4 PARTICIPANTS 170
FIGURE 40 VOLUMETRIC VIDEO MARKET: COMPANY EVALUATION QUADRANT, 2022 171
10.6 STARTUPS/SMES EVALUATION QUADRANT 172
10.6.1 PROGRESSIVE COMPANIES 172
10.6.2 RESPONSIVE COMPANIES 172
10.6.3 DYNAMIC COMPANIES 172
10.6.4 STARTING BLOCKS 172
FIGURE 41 VOLUMETRIC VIDEO MARKET: STARTUPS/SMES EVALUATION QUADRANT, 2022 173
10.7 VOLUMETRIC VIDEO MARKET: COMPANY PRODUCT FOOTPRINT 173
TABLE 121 PRODUCT FOOTPRINT OF COMPANIES 173
TABLE 122 APPLICATION FOOTPRINT OF COMPANIES 175
TABLE 123 REGION FOOTPRINT OF COMPANIES 176
TABLE 124 VOLUMETRIC CAPTURE FOOTPRINT OF COMPANIES 177
10.8 STARTUPS/SMES EVALUATION MATRIX 178
10.8.1 VOLUMETRIC VIDEO MARKET: LIST OF STARTUPS/SMES 178
TABLE 125 VOLUMETRIC VIDEO MARKET: LIST OF STARTUPS/SMES 178
10.8.2 STARTUPS/SMES MATRIX: DETAILED LIST OF KEY STARTUPS/SMES 180
TABLE 126 STARTUPS/SMES MATRIX: DETAILED LIST OF KEY STARTUPS/SMES 180
TABLE 127 VOLUMETRIC VIDEO MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUPS/SMES, BY APPLICATION 180
TABLE 128 VOLUMETRIC VIDEO MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUPS/SMES, BY REGION 181
10.9 COMPETITIVE SCENARIOS AND TRENDS 181
10.9.1 DEALS 181
TABLE 129 VOLUMETRIC VIDEO MARKET: DEALS, 2020–2023 181
TABLE 130 VOLUMETRIC VIDEO MARKET: PRODUCT LAUNCHES, 2020–2022 185
TABLE 131 VOLUMETRIC VIDEO MARKET: OTHERS, 2023 186
11 COMPANY PROFILES 187
(Business Overview, Products/Solutions/Services Offered, Recent Developments, MnM view (Key strengths/Right to win, Strategic choices made, Weakness/competitive threats)*
11.1 KEY PLAYERS 187
11.1.1 MICROSOFT CORPORATION 187
TABLE 132 MICROSOFT CORPORATION: COMPANY OVERVIEW 187
FIGURE 42 MICROSOFT CORPORATION: COMPANY SNAPSHOT 188
TABLE 133 MICROSOFT CORPORATION: PRODUCT OFFERINGS 188
TABLE 134 MICROSOFT CORPORATION: DEALS 189
TABLE 135 MICROSOFT CORPORATION: PRODUCT LAUNCHES AND DEVELOPMENTS 190
TABLE 136 MICROSOFT CORPORATION: OTHERS 190
11.1.2 INTEL CORPORATION 192
TABLE 137 INTEL CORPORATION: COMPANY OVERVIEW 192
FIGURE 43 INTEL CORPORATION: COMPANY SNAPSHOT 193
TABLE 138 INTEL CORPORATION: PRODUCT OFFERINGS 193
TABLE 139 INTEL CORPORATION: PRODUCT LAUNCHES AND DEVELOPMENTS 194
TABLE 140 INTEL CORPORATION: DEALS 195
11.1.3 4DVIEWS 197
TABLE 141 4DVIEWS: COMPANY OVERVIEW 197
TABLE 142 4DVIEWS: PRODUCT OFFERINGS 198
TABLE 143 4DVIEWS: DEALS 198
11.1.4 8I 200
TABLE 144 8I: COMPANY OVERVIEW 200
TABLE 145 8I: PRODUCT OFFERINGS 201
TABLE 146 8I: DEALS 202
TABLE 147 8I: PRODUCT LAUNCHES 202
11.1.5 UNITY TECHNOLOGIES 204
TABLE 148 UNITY TECHNOLOGIES: COMPANY OVERVIEW 204
FIGURE 44 UNITY TECHNOLOGIES: COMPANY SNAPSHOT 205
TABLE 149 UNITY TECHNOLOGIES: PRODUCT OFFERINGS 205
TABLE 150 UNITY TECHNOLOGIES: DEALS 206
11.1.6 ALPHABET, INC. 209
TABLE 151 ALPHABET, INC.: COMPANY OVERVIEW 209
FIGURE 45 ALPHABET, INC.: COMPANY SNAPSHOT 210
TABLE 152 ALPHABET, INC.: PRODUCT OFFERINGS 210
TABLE 153 ALPHABET, INC.: PRODUCT LAUNCHES AND DEVELOPMENTS 211
11.1.7 SCATTER (DEPTHKIT) 212
TABLE 154 SCATTER (DEPTHKIT): COMPANY OVERVIEW 212
TABLE 155 SCATTER (DEPTHKIT): PRODUCT OFFERINGS 213
11.1.8 STEREOLABS INC. 214
TABLE 156 STEREOLABS INC.: COMPANY OVERVIEW 214
TABLE 157 STEREOLABS INC.: PRODUCT OFFERINGS 214
TABLE 158 STEREOLABS INC: PRODUCT LAUNCHES 215
11.1.9 MARK ROBERTS MOTION CONTROL (MRMC) 216
TABLE 159 MARK ROBERTS MOTION CONTROL (MRMC): COMPANY OVERVIEW 216
TABLE 160 MARK ROBERTS MOTION CONTROL (MRMC): PRODUCT OFFERINGS 216
TABLE 161 MARK ROBERTS MOTION CONTROL (MRMC): DEALS 217
TABLE 162 MARK ROBERTS MOTION CONTROL (MRMC): PRODUCT LAUNCHES 218
11.1.10 METASTAGE 219
TABLE 163 METASTAGE: COMPANY OVERVIEW 219
TABLE 164 METASTAGE: PRODUCT OFFERINGS 220
TABLE 165 METASTAGE: DEALS 220
TABLE 166 METASTAGE: PRODUCT LAUNCHES 221
11.2 OTHER KEY PLAYERS 222
11.2.1 META PLATFORMS, INC. 222
11.2.2 MOD TECH LABS, INC. 223
11.2.3 SONY CORPORATION 224
11.2.4 CANON INC. 225
11.2.5 DIMENSION STUDIO 226
11.2.6 EVERCOAST 227
11.2.7 VIVIDQ 228
11.2.8 CORETEC GROUP 229
11.2.9 VOXON PHOTONICS 230
11.2.10 HOLOXICA 231
11.2.11 VOLUCAP 232
11.2.12 VOLOGRAMS LTD. 233
11.2.13 HUMENSE PTY LTD 234
11.2.14 DOUBLEME 235
11.2.15 MANTIS VISION LTD. 236
11.2.16 ATOMONTAGE 237
11.2.17 SCANDY CO. 238
11.2.18 DGENE 239
11.2.19 TETAVI 240
11.2.20 ARCTURUS STUDIOS HOLDINGS, INC. 240
11.2.21 RAYTRIX GMBH 241
11.2.22 MAGIC LEAP, INC. 241
*Details on Business Overview, Products/Solutions/Services Offered, Recent Developments, MnM view (Key strengths/Right to win, Strategic choices made, Weakness/competitive threats)* might not be captured in case of unlisted companies.
12 APPENDIX 242
12.1 DISCUSSION GUIDE 242
12.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 245
12.3 CUSTOMIZATION OPTIONS 247
12.4 RELATED REPORTS 247
12.5 AUTHOR DETAILS 248

 

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