Amusement Parks Global Market Opportunities And Strategies To 2030: COVID-19 Impact And Recovery
Including: 1) By Type: Theme Parks; Water Parks; Amusement Arcades
2) By Revenue Source: Tickets; Food & Beverages; Hotels & Resorts; Merchandise and Others
3) By Age Group: Below 25 years; 25 to 39 years; 40 to 59 years; 60 to 74 years; 75 years and above
4) By Gender: Male; Female
Covering: The Walt Disney Company (Walt Disney Parks And Resorts); Comcast Corporation (Universal Parks And Resorts); Oriental Land Company Ltd; Merlin Entertainment Group; Cedar Fair Entertainment Company
The Business Research Companyの「Amusement Parks Global Market Opportunities And Strategies To 2030: COVID-19 Impact and Recovery」は、戦略家、マーケティング担当者、上級管理職の方々に、COVID 19によるシャットダウンから立ち上がる世界のアミューズメントパーク…
Luxury Goods Market: Market Segments: By Product Type (Designer wear & footwear, Jewelry, Accessories, Travel goods, Fine wine/champagne and spirits, Cosmetics, and Others); Gender (Male and Female); By Mode of Sale (Retail and Online); and Region Global Analysis by Market Size, Share & Trends for 2019 2020 and Forecasts to 2030
North America Wheelchair Market Size, Share & Trends Analysis Report By Application (Hospitals, Homecare, ASCs), By Product (Manual, Electric), By Category Type, By Country, And Segment Forecasts, 2021 - 2028
Luxury Footwear Market: Market Segments: By Product (Formal Shoes & Casual Shoes); Gender (Male, Female and Children); By Mode of Sale (Retail and Online); and Region Global Analysis by Market Size, Share & Trends for 2014 2019 and Forecasts to 2030
South Korea Video Game Market & Forecast, by Category (Mobile, Download, Online Games, Gaming Networks), Users, Age Group, Gender, Income, Company Analysis
この調査レポートは韓国のテレビゲーム市場を分析・予測したRenub Researchの市場調査報告書です。OverviewSouth Korea is the world's 4th largest market for video games. About half the population of the country plays games on their smartphone. From the past seve…