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Europe Gaming Controller Market Forecast to 2030 - Regional Analysis - by Product Type (Gamepad, Joystick, Trackball, Steering Wheel, Throttle Quadrant, and Others), Compatibility (PCs, Console, and Mobile), Connectivity (Wired and Wireless), Distribution Channel (Offline and Online), and End use (Personal and Commercial)


The Europe gaming controller market was valued at US$ 427.57 million in 2022 and is expected to reach US$ 825.25 million by 2030; it is estimated to register a CAGR of 8.6% from 2022 to 2030. T... もっと見る

 

 

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The Insight Partners
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2024年8月7日 US$3,550
シングルユーザライセンス
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135 英語

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Summary

The Europe gaming controller market was valued at US$ 427.57 million in 2022 and is expected to reach US$ 825.25 million by 2030; it is estimated to register a CAGR of 8.6% from 2022 to 2030.

Technological Advancements Drive Europe Gaming Controller Market

Manufacturers are continuously innovating in controller technology. For instance, haptic feedback, adaptive triggers, motion sensors, and touch-sensitive surfaces are integrated into modern controllers, enhancing the gaming experience. These innovations attract consumers seeking cutting-edge technology in their gaming peripherals. One of the key advancements in game controller engineering is the enhanced precision offered to gamers. Precision is crucial in gaming as it can significantly impact gameplay and overall user experience. Advanced technologies such as haptic feedback and adaptive triggers are now being integrated into controllers to provide gamers with a more realistic touch and feel while playing. These features enable precise control over in-game actions, giving gamers a competitive edge. Haptic feedback and adaptive triggers offer enhanced precision in game controllers. Precise control over in-game actions give gamers a competitive edge. Realistic touch elevates the overall gaming experience. Also, wireless connectivity has become a standard feature in modern gaming controllers, eliminating the hassle of tangled wires. This advancement not only provides freedom of movement but also enables seamless integration with multiple gaming platforms. Many controllers utilize Bluetooth technology, allowing players to connect wirelessly to gaming consoles, mobile devices, and PCs. Wireless controllers are designed to minimize input lag and latency, ensuring a seamless gaming experience. Controllers offer extended wireless range, enabling players to immerse themselves in gameplay from a distance. Wireless connectivity has redefined how players interact with games, providing convenience and flexibility like never before. Therefore, technological advancements drive the gaming controller market.

Europe Gaming Controller Market Overview

Across Europe, the use of video games is increasing. According to the industry body ISFE, half of the population aged 6-64 plays video games. The number rises significantly for 6-10-year-olds (68%), and those aged 11-14 (79%) and 15-24 (72%). Various companies are investing and taking various initiatives in the video game sector. For instance, in February 2024, equity group Carlyle announced the sale of UK video games maker Jagex to Europe's CVC Capital Partners in partnership with US-based Haveni Investments. Also, in May 2023, Logitech G, a brand of Logitech and leading innovator of gaming technologies and gear, announced the launch of Logitech G CLOUD Gaming Handheld in Europe. Logitech G Cloud is available in the UK, Germany, France, Italy, Spain, Norway, Denmark, Sweden, and Finland. Similarly, a French SME, a manufacturer of consumer electronics for gaming, announced that it would expand its market in Europe. The company requested distributors in Germany, Austria, Portugal, Italy, Spain, Greece, Poland, Lithuania, Bulgaria, and Romania. In addition to traditional gaming accessories (headphones, earphones, chargers, adapters, keyboards, mouse, etc.), the company offers uniquely designed game controllers for PlayStation 4 and Nintendo Switch. Therefore, the gaming controller market is growing significantly in Europe.

Europe Gaming Controller Market Revenue and Forecast to 2030 (US$ Million)

Europe Gaming Controller Market Segmentation

The Europe gaming controller market is categorized into product type, compatibility, connectivity, distribution channel, end use, and country.

Based on product type, the Europe gaming controller market is segmented into gamepad, joystick, trackball, steering wheel, throttle quadrant, and others. The gamepad segment held the largest market share in 2022.

In terms of compatibility, the Europe gaming controller market is categorized into pcs, console, and mobile. The pcs segment held the largest market share in 2022.

By connectivity, the Europe gaming controller market is bifurcated into wired and wireless. The wired segment held a larger market share in 2022.

Based on type distribution channel, the Europe gaming controller market is bifurcated into offline and online. The offline segment held a larger market share in 2022.

In terms of end use, the Europe gaming controller market is bifurcated into personal and commercial. The personal segment held a larger market share in 2022.

By country, the Europe gaming controller market is segmented into Germany, the UK, France, Italy, Russia, and the Rest of Europe. Germany dominated the Europe gaming controller market share in 2022.

Guillemot Corp SA, Microsoft Corp, Logitech International SA, Corsair Gaming Inc, ACCO Brands Corp, Mad Catz Global Ltd, Sabrent, Sony Group Corp, Razer Inc, and Nintendo Co Ltd. are some of the leading companies operating in the Europe gaming controller market.

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Table of Contents

TABLE OF CONTENTS

1. Introduction
1.1 The Insight Partners Research Report Guidance
1.2 Market Segmentation
2. Executive Summary
2.1 Key Insights
2.2 Market Attractiveness
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4. Europe Gaming Controller Market Landscape
4.1 Overview
4.2 PEST Analysis
4.3 Ecosystem Analysis
5. Europe Gaming Controller Market – Key Market Dynamics
5.1 Market Drivers
5.1.1 Rapid Expansion of Gaming Sector
5.1.2 Technological Advancements
5.2 Market Restraints
5.2.1 Increase in Counterfeit Controllers:
5.2.2 High Initial Cost:
5.3 Market Opportunities
5.3.1 Rise in Number of Professional Gamers
5.3.2 Emergence of New Gaming Platforms
5.4 Future Trends
5.4.1 Shift in Digital and Cloud Gaming:
5.5 Impact of Drivers and Restraints:
6. Gaming Controller Market – Europe Market Analysis
6.1 Gaming Controller Market Revenue (US$ Million), 2020–2030
6.2 Gaming Controller Market Forecast Analysis
7. Europe Gaming Controller Market Analysis – by Product Type
7.1 Gamepad
7.1.1 Overview
7.1.2 Gamepad: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
7.2 Joystick
7.2.1 Overview
7.2.2 Joystick: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
7.3 Trackball
7.3.1 Overview
7.3.2 Trackball: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
7.4 Steering Wheel
7.4.1 Overview
7.4.2 Steering Wheel: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
7.5 Throttle Quadrant
7.5.1 Overview
7.5.2 Throttle Quadrant: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
7.6 Others
7.6.1 Overview
7.6.2 Others: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
8. Europe Gaming Controller Market Analysis – by Compatibility
8.1 PCs
8.1.1 Overview
8.1.2 PCs: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
8.2 Console
8.2.1 Overview
8.2.2 Console: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
8.3 Mobile
8.3.1 Overview
8.3.2 Mobile: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
9. Europe Gaming Controller Market Analysis – by Connectivity
9.1 Wired
9.1.1 Overview
9.1.2 Wired: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
9.2 Wireless
9.2.1 Overview
9.2.2 Wireless: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
10. Europe Gaming Controller Market Analysis – by Distribution Channel
10.1 Offline
10.1.1 Overview
10.1.2 Offline: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
10.2 Online
10.2.1 Overview
10.2.2 Online: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
11. Europe Gaming Controller Market Analysis – by End use
11.1 Personal
11.1.1 Overview
11.1.2 Personal: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
11.2 Commercial
11.2.1 Overview
11.2.2 Commercial: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
12. Europe Gaming Controller Market – Country Analysis
12.1 Europe Market Overview
12.1.1 Europe: Gaming Controller Market – Revenue and Forecast Analysis – by Country
12.1.1.1 Europe: Gaming Controller Market – Revenue and Forecast Analysis – by Country
12.1.1.2 Germany: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
12.1.1.2.1 Germany: Gaming Controller Market Breakdown, by Product Type
12.1.1.2.2 Germany: Gaming Controller Market Breakdown, by Compatibility
12.1.1.2.3 Germany: Gaming Controller Market Breakdown, by Connectivity
12.1.1.2.4 Germany: Gaming Controller Market Breakdown, by Distribution Channel
12.1.1.2.5 Germany: Gaming Controller Market Breakdown, by End use
12.1.1.3 United Kingdom: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
12.1.1.3.1 United Kingdom: Gaming Controller Market Breakdown, by Product Type
12.1.1.3.2 United Kingdom: Gaming Controller Market Breakdown, by Compatibility
12.1.1.3.3 United Kingdom: Gaming Controller Market Breakdown, by Connectivity
12.1.1.3.4 United Kingdom: Gaming Controller Market Breakdown, by Distribution Channel
12.1.1.3.5 United Kingdom: Gaming Controller Market Breakdown, by End use
12.1.1.4 France: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
12.1.1.4.1 France: Gaming Controller Market Breakdown, by Product Type
12.1.1.4.2 France: Gaming Controller Market Breakdown, by Compatibility
12.1.1.4.3 France: Gaming Controller Market Breakdown, by Connectivity
12.1.1.4.4 France: Gaming Controller Market Breakdown, by Distribution Channel
12.1.1.4.5 France: Gaming Controller Market Breakdown, by End use
12.1.1.5 Italy: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
12.1.1.5.1 Italy: Gaming Controller Market Breakdown, by Product Type
12.1.1.5.2 Italy: Gaming Controller Market Breakdown, by Compatibility
12.1.1.5.3 Italy: Gaming Controller Market Breakdown, by Connectivity
12.1.1.5.4 Italy: Gaming Controller Market Breakdown, by Distribution Channel
12.1.1.5.5 Italy: Gaming Controller Market Breakdown, by End use
12.1.1.6 Russia: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
12.1.1.6.1 Russia: Gaming Controller Market Breakdown, by Product Type
12.1.1.6.2 Russia: Gaming Controller Market Breakdown, by Compatibility
12.1.1.6.3 Russia: Gaming Controller Market Breakdown, by Connectivity
12.1.1.6.4 Russia: Gaming Controller Market Breakdown, by Distribution Channel
12.1.1.6.5 Russia: Gaming Controller Market Breakdown, by End use
12.1.1.7 Rest of Europe: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
12.1.1.7.1 Rest of Europe: Gaming Controller Market Breakdown, by Product Type
12.1.1.7.2 Rest of Europe: Gaming Controller Market Breakdown, by Compatibility
12.1.1.7.3 Rest of Europe: Gaming Controller Market Breakdown, by Connectivity
12.1.1.7.4 Rest of Europe: Gaming Controller Market Breakdown, by Distribution Channel
12.1.1.7.5 Rest of Europe: Gaming Controller Market Breakdown, by End use
13. Competitive Landscape
13.1 Company Positioning & Concentration
13.2 Heat Map Analysis
14. Industry Landscape
14.1 Overview
14.2 Market Initiative
14.3 New Product Development
14.4 Merger and Acquisition
15. Company Profiles
15.1 Guillemot Corp SA
15.1.1 Key Facts
15.1.2 Business Description
15.1.3 Products and Services
15.1.4 Financial Overview
15.1.5 SWOT Analysis
15.1.6 Key Developments
15.2 Microsoft Corp
15.2.1 Key Facts
15.2.2 Business Description
15.2.3 Products and Services
15.2.4 Financial Overview
15.2.5 SWOT Analysis
15.2.6 Key Developments
15.3 Logitech International SA
15.3.1 Key Facts
15.3.2 Business Description
15.3.3 Products and Services
15.3.4 Financial Overview
15.3.5 SWOT Analysis
15.3.6 Key Developments
15.4 Corsair Gaming Inc
15.4.1 Key Facts
15.4.2 Business Description
15.4.3 Products and Services
15.4.4 Financial Overview
15.4.5 SWOT Analysis
15.4.6 Key Developments
15.5 ACCO Brands Corp
15.5.1 Key Facts
15.5.2 Business Description
15.5.3 Products and Services
15.5.4 Financial Overview
15.5.5 SWOT Analysis
15.5.6 Key Developments
15.6 Mad Catz Global Ltd
15.6.1 Key Facts
15.6.2 Business Description
15.6.3 Products and Services
15.6.4 Financial Overview
15.6.5 SWOT Analysis
15.6.6 Key Developments
15.7 Sabrent
15.7.1 Key Facts
15.7.2 Business Description
15.7.3 Products and Services
15.7.4 Financial Overview
15.7.5 SWOT Analysis
15.7.6 Key Developments
15.8 Sony Group Corp
15.8.1 Key Facts
15.8.2 Business Description
15.8.3 Products and Services
15.8.4 Financial Overview
15.8.5 SWOT Analysis
15.8.6 Key Developments
15.9 Razer Inc
15.9.1 Key Facts
15.9.2 Business Description
15.9.3 Products and Services
15.9.4 Financial Overview
15.9.5 SWOT Analysis
15.9.6 Key Developments
15.10 Nintendo Co Ltd
15.10.1 Key Facts
15.10.2 Business Description
15.10.3 Products and Services
15.10.4 Financial Overview
15.10.5 SWOT Analysis
15.10.6 Key Developments
16. Appendix
16.1 Word Index
16.2 About The Insight Partners

 

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