メタバース市場:コンポーネント別(ハードウェア、ソフトウェア(拡張現実ソフトウェア、ゲームエンジン、3Dマッピング、モデリング&再構成、メタバースプラットフォーム、金融プラットフォーム)、プロフェッショナルサービス)、業種別、地域別 - 2027年までの世界市場予測Metaverse Market by Component (Hardware, Software (Extended Reality Software, Gaming Engine, 3D Mapping, Modeling & Reconstruction, Metaverse Platform, Financial Platform), and Professional Services), Vertical and Region - Global Forecast to 2027 メタバースの世界市場規模は、2022年の618億米ドルから2027年には4269億米ドルへと、予測期間中に47.2%の複合年間成長率(CAGR)で成長すると予測されます。メタバース市場の成長を促進する主な要因としては、バ... もっと見る
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サマリーメタバースの世界市場規模は、2022年の618億米ドルから2027年には4269億米ドルへと、予測期間中に47.2%の複合年間成長率(CAGR)で成長すると予測されます。メタバース市場の成長を促進する主な要因としては、バーチャルリアリティ(VR)、拡張現実(AR)、複合現実(MR)などの隣接技術市場における強い成長機会、ブロックチェーン、暗号通貨、仮想化、5G、モノのインターネット(IoT)、その他が考えられます。さらに、拡張現実技術は、情報の非常に現実的なプレゼンテーションを通じて学生の学習体験を強化し、最終的に教育や産業研修業界の垂直でメタバース展開の急増につながったシミュレーション環境との相互作用を強化することにより、提供される未来に焦点を当てた技術であった。医療分野での拡張現実技術の使用は、患者の命を危険にさらすことなく、コストを削減し、個人の転帰を改善し、上記の主要な要因は、メタバースベンダーに十分な機会を作成することが期待されます。COVID-19のパンデミックは2020年に市場に悪影響を及ぼし、その結果メタバース市場の成長率はCOVID-19以前のシナリオと比較して2020~2021年に1.0~1.5%低下した。しかし、同市場の各社は、事業改善のために様々な戦略を採用している。拡張現実における多くの研究開発と相まって、新興技術市場は、企業がメタバース・プラットフォームをさらに改善・強化するための強力な推進力となっています。企業は、パートナーシップやコラボレーション、製品開発を通じて、既存製品の強化を図っています。さらに、継続的なデジタル変革や、COVID-19の流行による安全でユーザーフレンドリーな対話型コラボレーションソリューションの需要の急増は、この市場のベンダーに十分な機会を提供しています。 ハードウェア分野が予測期間中に大幅な成長を遂げる ハードウェア分野は、同市場に大きく貢献すると予測されています。このハードウェアセグメントの成長は、市場のARデバイスセグメントの成長を直接的に促進すると予想されるメディアおよびエンターテイメント分野でのHUDの使用などのいくつかの要因によってサポートされています。ARデバイスは、現実世界と仮想オブジェクトを組み合わせることができるため、さまざまなアプリケーションで需要が高まっています。また、高解像度で360°の視野角を持つモバイルベースのHMDの利用が急増していることから、ARおよびVR市場においてベンダーによる多くの提案がなされています。これは、ビジネス状況の変化、顧客の洞察、市場動向、外部要因、世界の混乱やサービスの不便さを理解するという組織のニーズとともに、メタバースソリューションの手間のかからない適切な展開や統合に対する需要が高まっているためです。 業種別では、コンシューマー向けが予測期間中に最大の市場規模を記録する見込み メタバース市場において、コンシューマー向けは最大の市場規模を占めると予想されます。コンシューマー部門は、考古学博物館、テーマパーク、遊園地、サイエンスパーク、アートギャラリー、様々な種類のメガフェアや展示会など、いくつかのエンターテイメントアプリケーションによって支えられています。メタバースは、特に拡張現実技術によって、ゲームやスポーツ中継で使用された場合、視覚効果、3D環境、ユーザーとのインタラクション、参加という点で顕著な成果を上げています。ゲーム分野は、3D、AR、VR、MRといった重要で不可欠な最新技術をいち早く採用してきました。これらの技術は、現実世界の定義された場所にリンクされた仮想オブジェクトやキャラクター(アバター)を作成することで、プレイヤーのゲーム体験を向上させることを目的としています。また、この業界は、コンテンツや配信モジュールに関連する大衆への貢献度が高く、それゆえ最大の市場規模を有しています。 予測期間中、最も高い成長率を記録するのはアジア太平洋地域 アジア太平洋地域は、メタバース市場において最も急速に成長している地域であり、予測期間中にCAGR49.6%で最高の成長率を達成すると予想されています。消費者、商業、ヘルスケア用途でのメタバース技術の採用が進んでいることが、市場全体の成長を後押ししています。中国、日本、韓国などのアジア太平洋諸国におけるAR、VR、MR、AI、ML、高度分析などの新興技術の採用拡大や企業のクラウド環境への移行は、この高成長地域におけるメタバース市場の成長を加速させ、推進させるものです。 二次調査を通じて収集したいくつかのセグメントとサブセグメントの市場規模を決定し検証する過程で、メタバース市場で事業を展開する様々な主要企業や組織の最高経営責任者(CEO)、最高マーケティング責任者(CMO)、副社長(VP)、常務取締役(MD)、技術・イノベーション責任者、関連主要幹部に対して大規模な一次インタビューを実施しました。 - 企業タイプ別ティア1:29%、ティア2:45%、ティア3:26%。 - 役職別Cレベルエグゼクティブ - 30%、ディレクターレベル - 25%、その他 - 45 - 地域別北米:40%、欧州:30%、アジア太平洋:25%、その他の地域(RoW):5 本レポートでは、以下の主要ベンダーのプロフィールを掲載しています。 Meta(米国)、Microsoft(米国)、NetEase(中国)、Electronic Arts(米国)、Take-Two(米国)、Tencent(中国)、Nexon(日本)、Epic games(米国)、Unity(米国)、Valve(米国)、Accenture(アイルランド)、Adobe(米国)。アドビ(米)、HPE(米)、デロイト(英)、アンシス(米)、オートデスク(米)、インテル(米)、テックマヒンドラ(印)、バイトダンス(中)、Nvidia(米)、アクティビジョンブリザード(米)。Samsung(韓国)、Google(米国)、Sony(日本)、HTC(台湾)、セイコーエプソン(日本)、Apple(米国)、Qualcomm(米国)、Panasonic(日本)、Eon Reality(米国)、Roblox(米国)、レノボ(香港)、Razer(米国)、Nextech AR Solutions(カナダ)、ZQGame(中国)、Talecraft(マーシャル諸島)、VR Chat(米国)、Decentraland(アルゼンチン)、Somnium Space(UK)、Sandbox VR(米国)、など。 調査対象 本市場調査は、セグメントにわたるメタバース市場規模をカバーしています。コンポーネント別、業種別、地域別のセグメントにわたる市場規模や成長性の推定を目的としています。コンポーネントは、ハードウェア、ソフトウェア、プロフェッショナルサービスにサブセグメント化されています。ハードウェアには、ARデバイス(ARスマートグラス、スマートヘルメット、AR HUD)、VRデバイス(VR HMD、ジェスチャートラッキング装置、ハプティクス)、MRデバイス、ディスプレイ(3D、ホログラフィック、バーチャルミラー)などが含まれます。ソフトウェアには、拡張現実ソフトウェア、ゲームエンジン、3Dマッピング・モデリング・再構築ツール、ボリューム映像ツール、メタバースプラットフォーム、金融プラットフォームなどが含まれます。メタバースプラットフォームには、集中型および分散型ゲートウェイ、アバターIDメーカー、プレイ・トゥ・アーンのゲーム、仮想世界、メタバースベースのソーシャルメディアが含まれます。メタバース市場は、垂直軸に基づき、消費者(ゲーム、ソーシャルメディア、ライブエンターテインメント、イベント)、商業(小売・eコマース、旅行・観光、不動産、教育、企業)、工業製造、ヘルスケア、その他の垂直(自動車、航空宇宙・防衛、エネルギー・公共事業、輸送・物流)に区分されます。また、主要な市場プレイヤーの詳細な競合分析、会社概要、製品および事業内容に関する主な見解、最近の開発状況、主要な市場戦略についても記載しています。 レポート購入の主なメリット 本レポートは、メタバース市場全体とそのサブセグメントに関する収益数の最も近い近似値に関する情報を提供し、市場リーダー/新規参入者を支援します。本レポートは、利害関係者が競争環境を理解し、自社のビジネスをより良く位置づけ、適切な市場参入戦略を計画するためのより多くの洞察を得るのに役立ちます。また、利害関係者が市場の鼓動を理解するのに役立ち、主要な市場促進要因、阻害要因、課題、および機会に関する情報を提供します。 目次1 INTRODUCTION 321.1 OBJECTIVES OF THE STUDY 32 1.2 MARKET DEFINITION 32 1.2.1 INCLUSIONS AND EXCLUSIONS 33 1.3 MARKET SCOPE 34 1.3.1 MARKET SEGMENTATION 34 1.3.2 REGIONS COVERED 35 1.3.3 YEARS CONSIDERED FOR THE STUDY 35 1.4 CURRENCY CONSIDERED 35 TABLE 1 UNITED STATES DOLLAR EXCHANGE RATE, 2018–2021 36 1.5 STAKEHOLDERS 36 2 RESEARCH METHODOLOGY 37 2.1 RESEARCH DATA 37 FIGURE 1 METAVERSE MARKET: RESEARCH DESIGN 37 2.1.1 SECONDARY DATA 38 TABLE 2 LIST OF KEY SECONDARY SOURCES 38 2.1.2 PRIMARY DATA 38 2.1.2.1 Breakup of primaries 39 2.1.2.2 Primary respondents 39 TABLE 3 PRIMARY RESPONDENTS: METAVERSE MARKET 39 2.1.2.3 Key industry insights 40 2.2 MARKET SIZE ESTIMATION 40 FIGURE 2 METAVERSE MARKET: TOP-DOWN AND BOTTOM-UP APPROACH 40 2.2.1 SUPPLY-SIDE APPROACH 41 FIGURE 3 MARKET SIZE ESTIMATION METHODOLOGY – APPROACH 1 (SUPPLY-SIDE): REVENUE OF METAVERSE FROM VENDORS 41 FIGURE 4 SUPPLY-SIDE MARKET SIZE ESTIMATION: REVENUE OF VENDORS OFFERING METAVERSE HARDWARE, SOFTWARE, AND SERVICES 42 FIGURE 5 MARKET PROJECTIONS FROM SUPPLY SIDE 43 2.2.2 DEMAND-SIDE APPROACH 43 FIGURE 6 MARKET SIZE ESTIMATION METHODOLOGY ̶ APPROACH 2 (DEMAND SIDE): REVENUE OF VENDORS FROM VERTICALS 44 FIGURE 7 MARKET PROJECTIONS FROM DEMAND-SIDE 44 2.3 DATA TRIANGULATION 45 FIGURE 8 METAVERSE MARKET: DATA TRIANGULATION 45 2.4 COMPANY EVALUATION MATRIX RESEARCH METHODOLOGY 46 FIGURE 9 METAVERSE COMPANY EVALUATION MATRIX: CRITERIA WEIGHTAGE 46 2.5 MARKET FORECAST 47 TABLE 4 FACTOR ANALYSIS 47 2.6 RESEARCH ASSUMPTIONS 48 TABLE 5 ASSUMPTIONS FOR THE STUDY 48 2.7 LIMITATIONS OF THE STUDY 49 3 EXECUTIVE SUMMARY 50 FIGURE 10 METAVERSE MARKET: GLOBAL SNAPSHOT 50 FIGURE 11 METAVERSE MARKET OPPORTUNITY TILL 2030 51 FIGURE 12 LARGEST-GROWING SEGMENTS OF THE METAVERSE MARKET 51 FIGURE 13 SOFTWARE SEGMENT TO ACCOUNT FOR THE LARGEST MARKET SIZE DURING THE FORECAST PERIOD 52 FIGURE 14 CONSUMER VERTICAL TO HOLD THE LARGEST MARKET SIZE DURING THE FORECAST PERIOD 53 FIGURE 15 METAVERSE MARKET: REGIONAL SNAPSHOT 53 4 PREMIUM INSIGHTS 55 4.1 ATTRACTIVE MARKET OPPORTUNITIES IN THE METAVERSE MARKET 55 FIGURE 16 XR-BASED TECHNOLOGICAL TRANSFORMATIONS IN SOCIAL NETWORKING, ONLINE VIDEO GAMING, AND LIVE ENTERTAINMENT TO DRIVE THE GROWTH OF THE METAVERSE MARKET 55 4.2 METAVERSE MARKET, BY COMPONENT, 2022 VS. 2027 55 FIGURE 17 SOFTWARE SEGMENT TO HOLD A LARGER MARKET SHARE IN 2022 55 4.2.1 METAVERSE MARKET, BY HARDWARE, 2022 VS. 2027 56 FIGURE 18 VR DEVICES SEGMENT TO HOLD THE LARGEST MARKET SHARE IN 2022 56 4.2.2 METAVERSE MARKET, BY SOFTWARE, 2022 VS. 2027 56 FIGURE 19 EXTENDED REALITY SOFTWARE SEGMENT TO HOLD A LARGER MARKET SHARE IN 2022 56 4.3 METAVERSE MARKET, BY VERTICAL, 2022 VS. 2027 56 FIGURE 20 CONSUMER VERTICAL TO HOLD THE LARGEST MARKET SHARE IN 2022 56 4.4 METAVERSE MARKET REGIONAL SCENARIO, 2022–2027 57 FIGURE 21 ASIA PACIFIC TO EMERGE AS THE BEST MARKET FOR INVESTMENTS IN NEXT FIVE YEARS 57 5 MARKET OVERVIEW AND INDUSTRY TRENDS 58 5.1 INTRODUCTION 58 5.2 MARKET DYNAMICS 58 FIGURE 22 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES: METAVERSE MARKET 58 5.2.1 DRIVERS 59 5.2.1.1 Increasing demand in the entertainment and gaming industry 59 5.2.1.2 Emerging opportunities from adjacent markets 59 TABLE 6 MARKET SIZE AND GROWTH RATES OF ADJACENT MARKETS 59 5.2.1.3 Brand promotions using gamification and virtual world simulators 60 5.2.1.4 Virtualization in fashion, art, and retail industries 60 5.2.1.5 Surging deployment in the education sector and industrial training 60 5.2.1.6 Increasing adoption of extended reality in the healthcare sector 61 5.2.1.7 Availability of affordable hardware 61 5.2.2 RESTRAINTS 61 5.2.2.1 High installation and maintenance costs of high-end metaverse components 61 5.2.2.2 Health and mental issues from excessive use 62 5.2.2.3 Regulating the metaverse with respect to cybersecurity, privacy, and usage standards 62 5.2.3 OPPORTUNITIES 62 5.2.3.1 Incorporation of metaverse and adjacent technologies in aerospace and defense sector 62 5.2.3.2 Continuous developments in 5G technology 63 5.2.3.3 Emergence of virtual experiences in corporate and hospitality sectors 63 5.2.4 CHALLENGES 63 5.2.4.1 Global economic slowdown due to COVID-19 63 5.2.4.2 Local government restrictions coupled with the environmental impact 64 5.3 COVID-19 IMPACT ON MARKET DYNAMICS 65 5.3.1 DRIVERS AND OPPORTUNITIES 65 5.3.2 RESTRAINTS AND CHALLENGES 66 5.4 REGULATORY LANDSCAPE 67 5.4.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 67 TABLE 7 NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 67 TABLE 8 EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 68 TABLE 9 ASIA-PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES AND OTHER ORGANIZATIONS 69 TABLE 10 REST OF WORLD: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES AND OTHER ORGANIZATIONS 70 5.4.2 REGULATORY IMPLICATIONS AND INDUSTRY STANDARDS 71 5.5 PATENT ANALYSIS 72 FIGURE 23 NUMBER OF PATENTS PUBLISHED, 2011–2021 72 FIGURE 24 TOP FIVE PATENT OWNERS (GLOBAL) 72 TABLE 11 TOP TEN PATENT OWNERS (UNITED STATES) 73 TABLE 12 KEY PATENTS IN THE METAVERSE MARKET 73 5.6 PORTER’S FIVE FORCES MODEL 75 FIGURE 25 METAVERSE MARKET: PORTER’S FIVE FORCES ANALYSIS 75 TABLE 13 METAVERSE MARKET: PORTER’S FIVE FORCES ANALYSIS 75 5.6.1 INTENSITY OF COMPETITIVE RIVALRY 76 5.6.2 BARGAINING POWER OF SUPPLIERS 76 5.6.3 BARGAINING POWER OF BUYERS 76 5.6.4 THREAT OF NEW ENTRANTS 77 5.6.5 THREAT OF SUBSTITUTES 77 5.7 KEY CONFERENCES AND EVENTS IN 2022-2023 78 TABLE 14 METAVERSE MARKET: DETAILED LIST OF CONFERENCES AND EVENTS 78 5.8 CASE STUDY ANALYSIS 79 5.8.1 CASE STUDY 1: ASSISTING PROFESSIONAL ATHLETES PARTICIPATE IN RIGOROUS TRAINING EXERCISES BUT WITHOUT THE PHYSICAL STRAIN 79 5.8.2 CASE STUDY 2: SAMSUNG CREATES A VIRTUAL STORE IN NEW YORK VIA DECENTRALAND 79 5.8.3 CASE STUDY 3: TOWARDS A META-FACTORY SETUP 80 5.8.4 CASE STUDY 4: ENTERING THE FASHION SPACE OF METAVERSE 80 5.8.5 CASE STUDY 5: ENTERING INTO JEWELLERY RETAIL SPACE OF METAVERSE 81 5.8.6 CASE STUDY 6: LEVERAGING AUTOMOBILE INDUSTRY INTO METAVERSE 81 5.8.7 CASE STUDY 7: ENTERING INTO EDUCATION SPACE OF THE METAVERSE MAKING VIRTUAL INTERACTION ENGAGING 81 5.8.8 CASE STUDY 8: MEDIA INDUSTRY DELVING INTO METAVERSE VEHEMENTLY 82 5.8.9 CASE STUDY 9: INTRODUCING VIRTUAL 3D RETAIL CPG STORE 82 5.8.10 CASE STUDY 10: MASTERING HEALTHCARE VIA METAVERSE 82 5.9 ECOSYSTEM 83 FIGURE 26 METAVERSE MARKET: ECOSYSTEM 83 TABLE 15 METAVERSE MARKET: COMPANIES AND THEIR ROLE IN THE ECOSYSTEM 84 5.10 TECHNOLOGY ANALYSIS 86 5.10.1 TECHNOLOGY STACK 86 FIGURE 27 METAVERSE MARKET: TECHNOLOGIES 86 5.10.2 INFRASTRUCTURE LEVEL 86 5.10.2.1 5G network 86 5.10.2.2 Internet of things 86 5.10.2.3 Cloud and edge computing 87 5.10.3 DESIGN AND DEVELOPMENT LEVEL 87 5.10.3.1 Blockchain 87 5.10.3.2 3D modeling and real-time rendering 88 5.10.3.3 Artificial intelligence, natural language processing, and computer vision 88 5.10.4 HUMAN INTERACTION LEVEL 88 5.10.4.1 Virtual reality 88 5.10.4.2 Augmented reality 89 5.10.4.2.1 Mobile augmented reality 89 5.10.4.2.2 Monitor-based AR technology 89 5.10.4.2.3 Near-eye-based AR technology 90 5.10.4.2.4 Web AR 90 5.10.4.3 Mixed reality 90 5.11 TRENDS/DISRUPTIONS IMPACTING BUYERS 91 FIGURE 28 METAVERSE MARKET: TRENDS/DISRUPTIONS IMPACTING BUYERS 91 6 METAVERSE MARKET, BY COMPONENT 92 6.1 INTRODUCTION 93 6.2 COMPONENT: METAVERSE MARKET DRIVERS 93 6.3 COMPONENT: KEY TRENDS POST COVID-19 94 FIGURE 29 SOFTWARE SEGMENT TO HOLD THE LARGEST MARKET SHARE DURING THE FORECAST PERIOD 94 TABLE 16 METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 94 TABLE 17 METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 95 6.4 HARDWARE 95 TABLE 18 HARDWARE: METAVERSE MARKET, BY REGION, 2018–2021 (USD BILLION) 95 TABLE 19 HARDWARE: METAVERSE MARKET, BY REGION, 2022–2027 (USD BILLION) 96 FIGURE 30 AR DEVICES SEGMENT TO HOLD THE LARGEST MARKET SHARE DURING THE FORECAST PERIOD 96 TABLE 20 METAVERSE MARKET, BY HARDWARE, 2018–2021 (USD BILLION) 96 TABLE 21 METAVERSE MARKET, BY HARDWARE, 2022–2027 (USD BILLION) 97 6.4.1 AR DEVICES 97 TABLE 22 AR DEVICES: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 97 TABLE 23 AR DEVICES: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 97 6.4.1.1 AR Head-Mounted Displays (HMD) 98 6.4.1.1.1 AR smart glasses 98 6.4.1.1.2 Smart helmets 98 6.4.1.2 AR Head-Up Displays (HUD) 99 6.4.2 VR DEVICES 99 TABLE 24 VR DEVICES: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 99 TABLE 25 VR DEVICES: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 100 6.4.2.1 VR Head-Mounted Displays (HMD) 100 6.4.2.2 Gesture-tracking devices and haptics 100 6.4.2.2.1 Data gloves/haptics 101 6.4.2.2.2 Others 101 6.4.3 MR DEVICES 101 TABLE 26 MR DEVICES: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 101 TABLE 27 MR DEVICES: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 101 6.4.4 DISPLAYS 102 TABLE 28 DISPLAYS: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 102 TABLE 29 DISPLAYS: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 102 6.4.4.1 3D displays 103 6.4.4.2 Holographic displays 103 6.4.4.3 Virtual mirrors 103 6.5 SOFTWARE 103 TABLE 30 SOFTWARE: METAVERSE MARKET, BY REGION, 2018–2021 (USD BILLION) 104 TABLE 31 SOFTWARE: METAVERSE MARKET, BY REGION, 2022–2027 (USD BILLION) 104 FIGURE 31 EXTENDED REALITY SOFTWARE SEGMENT TO HOLD LARGEST MARKET SHARE DURING THE FORECAST PERIOD 105 TABLE 32 METAVERSE MARKET, BY SOFTWARE, 2018–2021 (USD BILLION) 105 TABLE 33 METAVERSE MARKET, BY SOFTWARE, 2022–2027 (USD BILLION) 105 6.5.1 EXTENDED REALITY SOFTWARE 106 TABLE 34 EXTENDED REALITY SOFTWARE: METAVERSE MARKET, BY REGION, 2018–2021 (USD BILLION) 106 TABLE 35 EXTENDED REALITY SOFTWARE: METAVERSE MARKET, BY REGION, 2022–2027 (USD BILLION) 106 6.5.2 GAMING ENGINES 107 TABLE 36 GAMING ENGINES: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 107 TABLE 37 GAMING ENGINES: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 108 6.5.3 3D MAPPING, MODELING, AND RECONSTRUCTION 108 TABLE 38 3D MAPPING, MODELING, AND RECONSTRUCTION: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 108 TABLE 39 3D MAPPING, MODELING, AND RECONSTRUCTION: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 109 6.5.3.1 Volumetric video 109 6.5.4 METAVERSE PLATFORMS (GATEWAYS, AVATAR IDENTITY MAKERS, PLAY-TO-EARN GAMES, VIRTUAL WORLDS, METAVERSE-BASED SOCIAL MEDIA, AND OTHERS) 109 TABLE 40 METAVERSE PLATFORMS: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 110 TABLE 41 METAVERSE PLATFORMS: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 111 6.5.4.1 Centralized metaverse platforms 111 6.5.4.2 Decentralized metaverse platforms 111 6.5.5 FINANCIAL PLATFORMS 111 TABLE 42 FINANCIAL PLATFORMS: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 112 TABLE 43 FINANCIAL PLATFORMS: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 113 6.5.5.1 Traditional finance in metaverse 113 6.5.5.1.1 Digital payment gateways 113 6.5.5.1.2 Central Bank Digital Currency (CBDC) 113 6.5.5.2 Decentralized finance in metaverse 114 6.5.5.2.1 Cryptocurrency 114 6.5.5.2.2 In-game tokens 114 6.5.5.2.3 Non-fungible tokens 114 6.5.6 OTHER SOFTWARE 114 TABLE 44 OTHER SOFTWARE: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 115 TABLE 45 OTHER SOFTWARE: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 115 6.6 PROFESSIONAL SERVICES 115 TABLE 46 PROFESSIONAL SERVICES: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 116 TABLE 47 PROFESSIONAL SERVICES: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 116 TABLE 48 METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2018–2021 (USD MILLION) 116 TABLE 49 METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2022–2027 (USD MILLION) 117 6.6.1 APPLICATION DEVELOPMENT AND SYSTEM INTEGRATION 117 6.6.2 STRATEGY AND BUSINESS CONSULTING SERVICES 117 7 METAVERSE MARKET, BY VERTICAL 118 7.1 INTRODUCTION 119 7.2 VERTICAL: METAVERSE MARKET DRIVERS 119 7.3 VERTICAL: KEY TRENDS POST COVID-19 119 FIGURE 32 CONSUMER VERTICAL SEGMENT TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD 120 TABLE 50 METAVERSE MARKET, BY VERTICAL, 2018–2021 (USD BILLION) 120 TABLE 51 METAVERSE MARKET, BY VERTICAL, 2022–2027 (USD BILLION) 120 7.4 CONSUMER 121 TABLE 52 CONSUMER: METAVERSE MARKET, BY REGION, 2018–2021 (USD BILLION) 121 TABLE 53 CONSUMER: METAVERSE MARKET, BY REGION, 2022–2027 (USD BILLION) 121 TABLE 54 METAVERSE MARKET, BY CONSUMER VERTICAL, 2018–2021 (USD BILLION) 121 TABLE 55 METAVERSE MARKET, BY CONSUMER VERTICAL, 2022–2027 (USD BILLION) 122 7.4.1 GAMING AND SOCIAL MEDIA 122 TABLE 56 GAMING AND SOCIAL MEDIA: METAVERSE MARKET, BY REGION, 2018–2021 (USD BILLION) 122 TABLE 57 GAMING AND SOCIAL MEDIA: METAVERSE MARKET, BY REGION, 2022–2027 (USD BILLION) 122 7.4.1.1 Gaming 123 7.4.1.1.1 Gaming: Metaverse use cases 123 TABLE 58 GAMING: METAVERSE USE CASES 123 7.4.1.2 Social media 124 7.4.2 LIVE ENTERTAINMENT AND EVENTS 124 TABLE 59 LIVE ENTERTAINMENT AND EVENTS: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 124 TABLE 60 LIVE ENTERTAINMENT AND EVENTS: METAVERSE MARKET, BY REGION, 2022–2027 (USD BILLION) 125 7.4.2.1 Sports 125 7.4.2.2 Music concerts 125 7.4.2.3 Other events and conferences 126 7.4.2.4 Live entertainment and events: Metaverse use cases 126 TABLE 61 LIVE ENTERTAINMENT AND EVENTS: METAVERSE USE CASES 126 7.5 COMMERCIAL 127 TABLE 62 COMMERCIAL: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 127 TABLE 63 COMMERCIAL: METAVERSE MARKET, BY REGION, 2022–2027 (USD BILLION) 127 TABLE 64 METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2018–2021 (USD MILLION) 128 TABLE 65 METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2022–2027 (USD MILLION) 128 7.5.1 RETAIL AND ECOMMERCE 128 TABLE 66 RETAIL AND ECOMMERCE: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 129 TABLE 67 RETAIL AND ECOMMERCE: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 129 7.5.1.1 Jewelry and luxury goods 129 7.5.1.2 Beauty and cosmetics 129 7.5.1.3 Apparel fitting 130 7.5.1.4 Home furnishing 130 7.5.1.5 Virtual shopping 130 7.5.1.6 Retail and ecommerce: Metaverse use cases 131 TABLE 68 RETAIL AND ECOMMERCE: METAVERSE USE CASES 131 7.5.2 EDUCATION AND CORPORATE 131 TABLE 69 EDUCATION AND CORPORATE: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 132 TABLE 70 EDUCATION AND CORPORATE: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 132 7.5.2.1 Education and corporate: Metaverse use cases 132 TABLE 71 EDUCATION AND CORPORATE: METAVERSE USE CASES 132 7.5.3 TRAVEL AND TOURISM 133 TABLE 72 TRAVEL AND TOURISM: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 133 TABLE 73 TRAVEL AND TOURISM: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 134 7.5.3.1 Virtual hotel tours 134 7.5.3.2 Virtual theme parks 134 7.5.3.3 Museums, zoos, and other 134 7.5.3.4 Travel and tourism: Metaverse use cases 135 TABLE 74 TRAVEL AND TOURISM: METAVERSE USE CASES 135 7.5.4 REAL ESTATE 135 TABLE 75 REAL ESTATE: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 136 TABLE 76 REAL ESTATE: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 136 7.5.4.1 Virtual property and real estate 136 7.5.4.2 Real estate: Metaverse use cases 137 TABLE 77 REAL ESTATE: METAVERSE USE CASES 137 7.6 INDUSTRIAL MANUFACTURING 137 TABLE 78 INDUSTRIAL MANUFACTURING: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 137 TABLE 79 INDUSTRIAL MANUFACTURING: METAVERSE MARKET, BY REGION, 2022–2027 (USD BILLION) 138 7.6.1 DIGITAL FACTORY 138 7.6.2 DIGITAL TWINS 138 7.6.3 INDUSTRIAL TRAINING 138 7.6.4 INDUSTRIAL MANUFACTURING: METAVERSE USE CASES 139 TABLE 80 INDUSTRIAL MANUFACTURING: METAVERSE USE CASES 139 7.7 HEALTHCARE 139 TABLE 81 HEALTHCARE: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 140 TABLE 82 HEALTHCARE: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 140 7.7.1 DIAGNOSTICS AND TREATMENT 140 7.7.2 AR/VR BASED TRAINING 140 7.7.3 HEALTHCARE: METAVERSE USE CASES 141 TABLE 83 HEALTHCARE: METAVERSE USE CASES 141 7.8 OTHER VERTICALS (AUTOMOTIVE, AEROSPACE AND DEFENCE, ENERGY AND UTILITIES, TRANSPORTATION AND LOGISTICS) 142 TABLE 84 OTHER VERTICALS: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 142 TABLE 85 OTHER VERTICALS: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 143 7.8.1 OTHER VERTICALS: METAVERSE USE CASES 143 TABLE 86 OTHER VERTICALS: METAVERSE USE CASES 143 8 METAVERSE MARKET, BY REGION 144 8.1 INTRODUCTION 145 FIGURE 33 ASIA PACIFIC TO GROW AT THE HIGHEST GROWTH RATE DURING THE FORECAST PERIOD 145 TABLE 87 METAVERSE MARKET, BY REGION, 2018–2021 (USD BILLION) 145 TABLE 88 METAVERSE MARKET, BY REGION, 2022–2027 (USD BILLION) 146 8.2 NORTH AMERICA 146 8.2.1 NORTH AMERICA: KEY TRENDS POST COVID-19 146 8.2.2 NORTH AMERICA: METAVERSE MARKET DRIVERS 147 8.2.3 NORTH AMERICA: REGULATIONS 148 FIGURE 34 NORTH AMERICA: MARKET SNAPSHOT 149 TABLE 89 NORTH AMERICA: METAVERSE MARKET, BY COUNTRY, 2018–2021 (USD BILLION) 149 TABLE 90 NORTH AMERICA: METAVERSE MARKET, BY COUNTRY, 2022–2027 (USD BILLION) 150 TABLE 91 NORTH AMERICA: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 150 TABLE 92 NORTH AMERICA: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 150 TABLE 93 NORTH AMERICA: METAVERSE MARKET, BY HARDWARE, 2018–2021 (USD BILLION) 150 TABLE 94 NORTH AMERICA: METAVERSE MARKET, BY HARDWARE, 2022–2027 (USD BILLION) 151 TABLE 95 NORTH AMERICA: METAVERSE MARKET, BY SOFTWARE, 2018–2021 (USD BILLION) 151 TABLE 96 NORTH AMERICA: METAVERSE MARKET, BY SOFTWARE, 2022–2027 (USD BILLION) 151 TABLE 97 NORTH AMERICA: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2018–2021 (USD BILLION) 152 TABLE 98 NORTH AMERICA: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2022–2027 (USD BILLION) 152 TABLE 99 NORTH AMERICA: METAVERSE MARKET, BY VERTICAL, 2018–2021 (USD BILLION) 152 TABLE 100 NORTH AMERICA: METAVERSE MARKET, BY VERTICAL, 2022–2027 (USD BILLION) 153 TABLE 101 NORTH AMERICA: METAVERSE MARKET, BY CONSUMER VERTICAL, 2018–2021 (USD BILLION) 153 TABLE 102 NORTH AMERICA: METAVERSE MARKET, BY CONSUMER VERTICAL, 2022–2027 (USD BILLION) 153 TABLE 103 NORTH AMERICA: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2018–2021 (USD MILLION) 154 TABLE 104 NORTH AMERICA: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2022–2027 (USD MILLION) 154 8.2.4 US 154 TABLE 105 US: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 155 TABLE 106 US: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 155 8.2.5 CANADA 155 TABLE 107 CANADA: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD MILLION) 155 TABLE 108 CANADA: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD MILLION) 156 8.3 EUROPE 156 8.3.1 EUROPE: KEY TRENDS POST COVID-19 156 8.3.2 EUROPE: METAVERSE MARKET DRIVERS 157 8.3.3 EUROPE: REGULATIONS 157 TABLE 109 EUROPE: METAVERSE MARKET, BY COUNTRY, 2018–2021 (USD BILLION) 157 TABLE 110 EUROPE: METAVERSE MARKET, BY COUNTRY, 2022–2027 (USD BILLION) 158 TABLE 111 EUROPE: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 158 TABLE 112 EUROPE: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 158 TABLE 113 EUROPE: METAVERSE MARKET, BY HARDWARE, 2018–2021 (USD MILLION) 158 TABLE 114 EUROPE: METAVERSE MARKET, BY HARDWARE, 2022–2027 (USD MILLION) 159 TABLE 115 EUROPE: METAVERSE MARKET, BY SOFTWARE, 2018–2021 (USD MILLION) 159 TABLE 116 EUROPE: METAVERSE MARKET, BY SOFTWARE, 2022–2027 (USD MILLION) 159 TABLE 117 EUROPE: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2018–2021 (USD MILLION) 160 TABLE 118 EUROPE: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2022–2027 (USD MILLION) 160 TABLE 119 EUROPE: METAVERSE MARKET, BY VERTICAL, 2018–2021 (USD BILLION) 160 TABLE 120 EUROPE: METAVERSE MARKET, BY VERTICAL, 2022–2027 (USD BILLION) 161 TABLE 121 EUROPE: METAVERSE MARKET, BY CONSUMER VERTICAL, 2018–2021 (USD MILLION) 161 TABLE 122 EUROPE: METAVERSE MARKET, BY CONSUMER VERTICAL, 2022–2027 (USD MILLION) 161 TABLE 123 EUROPE: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2018–2021 (USD MILLION) 162 TABLE 124 EUROPE: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2022–2027 (USD MILLION) 162 8.3.4 UK 162 TABLE 125 UK: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 163 TABLE 126 UK: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 163 8.3.5 GERMANY 163 TABLE 127 GERMANY: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 164 TABLE 128 GERMANY: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 164 8.3.6 REST OF EUROPE 164 TABLE 129 REST OF EUROPE: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD MILLION) 165 TABLE 130 REST OF EUROPE: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD MILLION) 165 8.4 ASIA PACIFIC 165 8.4.1 ASIA PACIFIC: KEY TRENDS POST COVID-19 166 8.4.2 ASIA PACIFIC: METAVERSE MARKET DRIVERS 166 8.4.3 REGULATIONS 167 FIGURE 35 ASIA PACIFIC: REGIONAL SNAPSHOT 168 TABLE 131 ASIA PACIFIC: METAVERSE MARKET, BY COUNTRY, 2018–2021 (USD BILLION) 169 TABLE 132 ASIA PACIFIC: METAVERSE MARKET, BY COUNTRY, 2022–2027 (USD BILLION) 169 TABLE 133 ASIA PACIFIC: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 169 TABLE 134 ASIA PACIFIC: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 169 TABLE 135 ASIA PACIFIC: METAVERSE MARKET, BY HARDWARE, 2018–2021 (USD MILLION) 170 TABLE 136 ASIA PACIFIC: METAVERSE MARKET, BY HARDWARE, 2022–2027 (USD MILLION) 170 TABLE 137 ASIA PACIFIC: METAVERSE MARKET, BY SOFTWARE, 2018–2021 (USD MILLION) 170 TABLE 138 ASIA PACIFIC: METAVERSE MARKET, BY SOFTWARE, 2022–2027 (USD MILLION) 171 TABLE 139 ASIA PACIFIC: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2018–2021 (USD MILLION) 171 TABLE 140 ASIA PACIFIC: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2022–2027 (USD MILLION) 171 TABLE 141 ASIA PACIFIC: METAVERSE MARKET, BY VERTICAL, 2018–2021 (USD BILLION) 172 TABLE 142 ASIA PACIFIC: METAVERSE MARKET, BY VERTICAL, 2022–2027 (USD BILLION) 172 TABLE 143 ASIA PACIFIC: METAVERSE MARKET, BY CONSUMER VERTICAL, 2018–2021 (USD MILLION) 172 TABLE 144 ASIA PACIFIC: METAVERSE MARKET, BY CONSUMER VERTICAL, 2022–2027 (USD MILLION) 173 TABLE 145 ASIA PACIFIC: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2018–2021 (USD MILLION) 173 TABLE 146 ASIA PACIFIC: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2022–2027 (USD MILLION) 173 8.4.4 CHINA 173 TABLE 147 CHINA: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 174 TABLE 148 CHINA: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 174 8.4.5 JAPAN 174 TABLE 149 JAPAN: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 175 TABLE 150 JAPAN: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 175 8.4.6 SOUTH KOREA 175 8.4.7 SOUTH KOREA: METAVERSE MARKET DRIVERS 176 TABLE 151 SOUTH KOREA: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 176 TABLE 152 SOUTH KOREA: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 177 8.4.8 REST OF ASIA PACIFIC 177 TABLE 153 REST OF ASIA PACIFIC: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 177 TABLE 154 REST OF ASIA PACIFIC: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 178 8.5 MIDDLE EAST AND AFRICA 178 8.5.1 MIDDLE EAST AND AFRICA: KEY TRENDS POST COVID-19 178 8.5.2 MIDDLE EAST AND AFRICA: METAVERSE MARKET DRIVERS 178 8.5.3 REGULATIONS 179 TABLE 155 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD MILLION) 179 TABLE 156 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD MILLION) 180 TABLE 157 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY HARDWARE, 2018–2021 (USD MILLION) 180 TABLE 158 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY HARDWARE, 2022–2027 (USD MILLION) 180 TABLE 159 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY SOFTWARE, 2018–2021 (USD MILLION) 181 TABLE 160 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY SOFTWARE, 2022–2027 (USD MILLION) 181 TABLE 161 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2018–2021 (USD MILLION) 181 TABLE 162 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2022–2027 (USD MILLION) 182 TABLE 163 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY VERTICAL, 2018–2021 (USD MILLION) 182 TABLE 164 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY VERTICAL, 2022–2027 (USD MILLION) 182 TABLE 165 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY CONSUMER VERTICAL, 2018–2021 (USD MILLION) 183 TABLE 166 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY CONSUMER VERTICAL, 2022–2027 (USD MILLION) 183 TABLE 167 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2018–2021 (USD MILLION) 183 TABLE 168 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2022–2027 (USD MILLION) 184 8.6 LATIN AMERICA 184 8.6.1 LATIN AMERICA: KEY TRENDS POST COVID-19 184 8.6.2 LATIN AMERICA: METAVERSE MARKET DRIVERS 185 8.6.3 REGULATIONS 185 TABLE 169 LATIN AMERICA: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD MILLION) 185 TABLE 170 LATIN AMERICA: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD MILLION) 185 TABLE 171 LATIN AMERICA: METAVERSE MARKET, BY HARDWARE, 2018–2021 (USD MILLION) 186 TABLE 172 LATIN AMERICA: METAVERSE MARKET, BY HARDWARE, 2022–2027 (USD MILLION) 186 TABLE 173 LATIN AMERICA: METAVERSE MARKET, BY SOFTWARE, 2018–2021 (USD MILLION) 186 TABLE 174 LATIN AMERICA: METAVERSE MARKET, BY SOFTWARE, 2022–2027 (USD MILLION) 187 TABLE 175 LATIN AMERICA: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2018–2021 (USD MILLION) 187 TABLE 176 LATIN AMERICA: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2022–2027 (USD MILLION) 187 TABLE 177 LATIN AMERICA: METAVERSE MARKET, BY VERTICAL, 2018–2021 (USD MILLION) 188 TABLE 178 LATIN AMERICA: METAVERSE MARKET, BY VERTICAL, 2022–2027 (USD MILLION) 188 TABLE 179 LATIN AMERICA: METAVERSE MARKET, BY CONSUMER VERTICAL, 2018–2021 (USD MILLION) 188 TABLE 180 LATIN AMERICA: METAVERSE MARKET, BY CONSUMER VERTICAL, 2022–2027 (USD MILLION) 189 TABLE 181 LATIN AMERICA: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2018–2021 (USD MILLION) 189 TABLE 182 LATIN AMERICA: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2022–2027 (USD MILLION) 189 9 COMPETITIVE LANDSCAPE 190 9.1 OVERVIEW 190 9.2 MARKET EVALUATION FRAMEWORK 190 FIGURE 36 MARKET EVALUATION FRAMEWORK 190 9.3 MARKET RANKING OF TOP PLAYERS 191 FIGURE 37 MARKET RANKING OF MAJOR PLAYERS IN METAVERSE MARKET, 2021 191 9.4 COMPETITIVE BENCHMARKING 192 TABLE 183 METAVERSE MARKET: DETAILED LIST OF KEY STARTUPS/SMES 192 TABLE 184 METAVERSE MARKET: COMPETITIVE BENCHMARKING OF KEY PLAYERS [STARTUPS/SMES] 193 9.5 COMPETITIVE SCENARIO 193 9.5.1 PRODUCT LAUNCHES AND ENHANCEMENTS 193 TABLE 185 PRODUCT LAUNCHES AND ENHANCEMENTS, 2019-2022 194 9.5.2 ACQUISITIONS 197 TABLE 186 ACQUISITIONS, 2019–2022 197 9.5.3 PARTNERSHIPS, AGREEMENTS, AND COLLABORATIONS 199 TABLE 187 PARTNERSHIPS, AGREEMENTS, AND COLLABORATIONS, 2019-2022 199 10 COMPANY PROFILES 202 (Business Overview, Products/Services/Solutions Offered, Recent Developments, and MnM View (Key strengths/Right to Win, Strategic Choices Made, and Weaknesses and Competitive Threats))* 10.1 INTRODUCTION 202 10.2 KEY PLAYERS 202 10.2.1 META (FACEBOOK) 202 TABLE 188 META: BUSINESS OVERVIEW 202 FIGURE 38 META: COMPANY SNAPSHOT 203 TABLE 189 META: PRODUCTS OFFERED 203 TABLE 190 META: PRODUCT LAUNCHES 204 TABLE 191 META: DEALS 205 10.2.2 ACTIVISION BLIZZARD (MICROSOFT) 207 TABLE 192 ACTIVISION BLIZZARD(MICROSOFT): BUSINESS OVERVIEW 207 FIGURE 39 ACTIVISION BLIZZARD (MICROSOFT): COMPANY SNAPSHOT 208 TABLE 193 ACTIVISION BLIZZARD (MICROSOFT): PRODUCTS OFFERED 208 TABLE 194 ACTIVISION BLIZZARD (MICROSOFT): PRODUCT LAUNCHES 210 TABLE 195 ACTIVISION BLIZZARD (MICROSOFT): DEALS 210 10.2.3 NETEASE 212 TABLE 196 NETEASE: BUSINESS OVERVIEW 212 FIGURE 40 NETEASE: COMPANY SNAPSHOT 212 TABLE 197 NETEASE: PRODUCTS OFFERED 213 TABLE 198 NETEASE: PRODUCT LAUNCHES 213 TABLE 199 NETEASE: DEALS 214 10.2.4 ELECTRONIC ARTS 216 TABLE 200 ELECTRONIC ARTS: BUSINESS OVERVIEW 216 FIGURE 41 ELECTRONIC ARTS: COMPANY SNAPSHOT 217 TABLE 201 ELECTRONIC ARTS: PRODUCTS OFFERED 217 TABLE 202 ELECTRONIC ARTS: PRODUCT LAUNCHES 218 TABLE 203 ELECTRONIC ARTS: DEALS 219 10.2.5 TAKE-TWO 221 TABLE 204 TAKE-TWO: BUSINESS OVERVIEW 221 FIGURE 42 TAKE-TWO: COMPANY SNAPSHOT 222 TABLE 205 TAKE-TWO: PRODUCTS OFFERED 222 TABLE 206 TAKE-TWO: DEALS 222 10.2.6 TENCENT 224 TABLE 207 TENCENT: BUSINESS OVERVIEW 224 FIGURE 43 TENCENT: COMPANY SNAPSHOT 225 TABLE 208 TENCENT: PRODUCTS OFFERED 225 10.2.7 NEXON 226 TABLE 209 NEXON: BUSINESS OVERVIEW 226 FIGURE 44 NEXON: COMPANY SNAPSHOT 226 TABLE 210 NEXON: PRODUCTS OFFERED 227 TABLE 211 NEXON: DEALS 227 10.2.8 EPIC GAMES 228 TABLE 212 EPIC GAMES: BUSINESS OVERVIEW 228 TABLE 213 EPIC GAMES: PRODUCTS OFFERED 228 TABLE 214 EPIC GAMES: PRODUCT LAUNCHES 228 TABLE 215 EPIC GAMES: DEALS 229 10.2.9 UNITY 230 TABLE 216 UNITY: BUSINESS OVERVIEW 230 FIGURE 45 UNITY: COMPANY SNAPSHOT 230 TABLE 217 UNITY: PRODUCTS OFFERED 231 TABLE 218 UNITY: PRODUCT LAUNCHES 231 TABLE 219 UNITY: DEALS 233 10.2.10 VALVE 236 TABLE 220 VALVE: BUSINESS OVERVIEW 236 TABLE 221 VALVE: PRODUCTS OFFERED 236 10.3 OTHER COMPANIES 237 10.3.1 ACCENTURE 237 10.3.2 ADOBE 238 10.3.3 HPE 239 10.3.4 DELOITTE 239 10.3.5 ANSYS 240 10.3.6 AUTODESK INC. 241 10.3.7 INTEL 242 10.3.8 TECH MAHINDRA 243 10.3.9 BYTEDANCE 243 10.3.10 NVIDIA 244 10.3.11 MICROSOFT 245 10.3.12 SAMSUNG 246 10.3.13 GOOGLE 247 10.3.14 SONY 248 10.3.15 HTC 249 10.3.16 SEIKO EPSON 250 10.3.17 APPLE 251 10.3.18 QUALCOMM 252 10.3.19 PANASONIC 252 10.3.20 EON REALITY 253 10.3.21 ROBLOX 253 10.3.22 LENOVO 254 10.3.23 RAZER 254 10.3.24 NEXTECH AR SOLUTIONS 255 10.3.25 ZQGAME 255 10.3.26 TALECRAFT 256 10.3.27 VR CHAT 256 10.3.28 DECENTRALAND 257 10.3.29 SOMNIUM SPACE 257 10.3.30 SANDBOX VR 258 *Details on Business Overview, Products/Services/Solutions Offered, Recent Developments, and MnM View (Key strengths/Right to Win, Strategic Choices Made, and Weaknesses and Competitive Threats) might not be captured in case of unlisted companies. 11 ADJACENT MARKET 259 11.1 INTRODUCTION 259 11.1.1 RELATED MARKETS 259 TABLE 222 RELATED MARKETS 259 11.2 LIMITATIONS 259 11.3 EXTENDED REALITY MARKET 259 11.3.1 INTRODUCTION 259 11.3.2 EXTENDED REALITY MARKET BY TECHNOLOGY 260 TABLE 223 EXTENDED REALITY MARKET, BY TECHNOLOGY, 2017–2020 (USD BILLION) 260 TABLE 224 EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021–2026 (USD BILLION) 260 11.3.3 EXTENDED REALITY MARKET BY OFFERING 260 TABLE 225 EXTENDED REALITY MARKET, BY OFFERING, 2017–2020 (USD BILLION) 261 TABLE 226 EXTENDED REALITY MARKET, BY OFFERING, 2021–2026 (USD BILLION) 261 TABLE 227 EXTENDED REALITY HARDWARE MARKET, BY COMPONENT, 2017–2020 (USD MILLION) 261 TABLE 228 EXTENDED REALITY HARDWARE MARKET, BY COMPONENT, 2021–2026 (USD MILLION) 262 11.3.4 EXTENDED REALITY MARKET BY REGION 262 TABLE 229 EXTENDED REALITY MARKET, BY REGION, 2017–2020 (USD BILLION) 262 TABLE 230 EXTENDED REALITY MARKET, BY REGION, 2021–2026 (USD BILLION) 262 11.4 AUGMENTED REALITY MARKET 263 11.4.1 INTRODUCTION 263 11.4.2 AUGMENTED REALITY MARKET BY DEVICE TYPE 263 TABLE 231 AUGMENTED REALITY MARKET, BY DEVICE TYPE, 2021–2026 (USD MILLION) 263 11.4.3 AUGMENTED REALITY MARKET BY OFFERING 263 TABLE 232 AUGMENTED REALITY MARKET, BY OFFERING, 2021–2026 (USD MILLION) 263 11.4.4 AUGMENTED REALITY MARKET BY REGION 264 TABLE 233 AUGMENTED REALITY MARKET, BY REGION, 2021–2026 (USD MILLION) 264 11.5 VIRTUAL REALITY MARKET 264 11.5.1 INTRODUCTION 264 11.5.2 VIRTUAL REALITY MARKET BY OFFERING 264 TABLE 234 VR MARKET, BY OFFERING, 2016–2019 (USD MILLION) 265 TABLE 235 VR MARKET, BY OFFERING, 2020–2025 (USD MILLION) 265 11.5.3 VIRTUAL REALITY MARKET BY REGION 265 TABLE 236 VR MARKET, BY REGION, 2016–2019 (USD MILLION) 265 TABLE 237 VR MARKET, BY REGION, 2020–2025 (USD MILLION) 266 12 APPENDIX 267 12.1 DISCUSSION GUIDE 267 12.2 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 270 12.3 AVAILABLE CUSTOMIZATIONS 272 12.4 RELATED REPORTS 272 12.5 AUTHOR DETAILS 273
SummaryThe global metaverse market size is projected to grow from USD 61.8 billion in 2022 to USD 426.9 billion by 2027, at a Compound Annual Growth Rate (CAGR) of 47.2% during the forecast period. Major factors that are expected to drive the growth of the metaverse market include a strong growth opportunities in the adjacent technology markets such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), blockchain, cryptocurrency, virtualization, 5G, Internet of Things (IoT), and others. The retail companies have shifted their brand promotions strategies by usage of gamification and virtual world simulators Furthermore, extended reality technology has been a future-focused technology offered, by enhancing students' learning experiences through the highly realistic presentation of the information, enhanced interaction with simulated environments which eventually has lead to the surge in metaverse deployment in education and industrial training industry vertical. The use of extended reality technology in the healthcare sector reduces costs and improves outcomes for individuals without risking the lives of patients, and abovementioned major factors are expected to create ample opportunities for metaverse vendors. Table of Contents1 INTRODUCTION 321.1 OBJECTIVES OF THE STUDY 32 1.2 MARKET DEFINITION 32 1.2.1 INCLUSIONS AND EXCLUSIONS 33 1.3 MARKET SCOPE 34 1.3.1 MARKET SEGMENTATION 34 1.3.2 REGIONS COVERED 35 1.3.3 YEARS CONSIDERED FOR THE STUDY 35 1.4 CURRENCY CONSIDERED 35 TABLE 1 UNITED STATES DOLLAR EXCHANGE RATE, 2018–2021 36 1.5 STAKEHOLDERS 36 2 RESEARCH METHODOLOGY 37 2.1 RESEARCH DATA 37 FIGURE 1 METAVERSE MARKET: RESEARCH DESIGN 37 2.1.1 SECONDARY DATA 38 TABLE 2 LIST OF KEY SECONDARY SOURCES 38 2.1.2 PRIMARY DATA 38 2.1.2.1 Breakup of primaries 39 2.1.2.2 Primary respondents 39 TABLE 3 PRIMARY RESPONDENTS: METAVERSE MARKET 39 2.1.2.3 Key industry insights 40 2.2 MARKET SIZE ESTIMATION 40 FIGURE 2 METAVERSE MARKET: TOP-DOWN AND BOTTOM-UP APPROACH 40 2.2.1 SUPPLY-SIDE APPROACH 41 FIGURE 3 MARKET SIZE ESTIMATION METHODOLOGY – APPROACH 1 (SUPPLY-SIDE): REVENUE OF METAVERSE FROM VENDORS 41 FIGURE 4 SUPPLY-SIDE MARKET SIZE ESTIMATION: REVENUE OF VENDORS OFFERING METAVERSE HARDWARE, SOFTWARE, AND SERVICES 42 FIGURE 5 MARKET PROJECTIONS FROM SUPPLY SIDE 43 2.2.2 DEMAND-SIDE APPROACH 43 FIGURE 6 MARKET SIZE ESTIMATION METHODOLOGY ̶ APPROACH 2 (DEMAND SIDE): REVENUE OF VENDORS FROM VERTICALS 44 FIGURE 7 MARKET PROJECTIONS FROM DEMAND-SIDE 44 2.3 DATA TRIANGULATION 45 FIGURE 8 METAVERSE MARKET: DATA TRIANGULATION 45 2.4 COMPANY EVALUATION MATRIX RESEARCH METHODOLOGY 46 FIGURE 9 METAVERSE COMPANY EVALUATION MATRIX: CRITERIA WEIGHTAGE 46 2.5 MARKET FORECAST 47 TABLE 4 FACTOR ANALYSIS 47 2.6 RESEARCH ASSUMPTIONS 48 TABLE 5 ASSUMPTIONS FOR THE STUDY 48 2.7 LIMITATIONS OF THE STUDY 49 3 EXECUTIVE SUMMARY 50 FIGURE 10 METAVERSE MARKET: GLOBAL SNAPSHOT 50 FIGURE 11 METAVERSE MARKET OPPORTUNITY TILL 2030 51 FIGURE 12 LARGEST-GROWING SEGMENTS OF THE METAVERSE MARKET 51 FIGURE 13 SOFTWARE SEGMENT TO ACCOUNT FOR THE LARGEST MARKET SIZE DURING THE FORECAST PERIOD 52 FIGURE 14 CONSUMER VERTICAL TO HOLD THE LARGEST MARKET SIZE DURING THE FORECAST PERIOD 53 FIGURE 15 METAVERSE MARKET: REGIONAL SNAPSHOT 53 4 PREMIUM INSIGHTS 55 4.1 ATTRACTIVE MARKET OPPORTUNITIES IN THE METAVERSE MARKET 55 FIGURE 16 XR-BASED TECHNOLOGICAL TRANSFORMATIONS IN SOCIAL NETWORKING, ONLINE VIDEO GAMING, AND LIVE ENTERTAINMENT TO DRIVE THE GROWTH OF THE METAVERSE MARKET 55 4.2 METAVERSE MARKET, BY COMPONENT, 2022 VS. 2027 55 FIGURE 17 SOFTWARE SEGMENT TO HOLD A LARGER MARKET SHARE IN 2022 55 4.2.1 METAVERSE MARKET, BY HARDWARE, 2022 VS. 2027 56 FIGURE 18 VR DEVICES SEGMENT TO HOLD THE LARGEST MARKET SHARE IN 2022 56 4.2.2 METAVERSE MARKET, BY SOFTWARE, 2022 VS. 2027 56 FIGURE 19 EXTENDED REALITY SOFTWARE SEGMENT TO HOLD A LARGER MARKET SHARE IN 2022 56 4.3 METAVERSE MARKET, BY VERTICAL, 2022 VS. 2027 56 FIGURE 20 CONSUMER VERTICAL TO HOLD THE LARGEST MARKET SHARE IN 2022 56 4.4 METAVERSE MARKET REGIONAL SCENARIO, 2022–2027 57 FIGURE 21 ASIA PACIFIC TO EMERGE AS THE BEST MARKET FOR INVESTMENTS IN NEXT FIVE YEARS 57 5 MARKET OVERVIEW AND INDUSTRY TRENDS 58 5.1 INTRODUCTION 58 5.2 MARKET DYNAMICS 58 FIGURE 22 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES: METAVERSE MARKET 58 5.2.1 DRIVERS 59 5.2.1.1 Increasing demand in the entertainment and gaming industry 59 5.2.1.2 Emerging opportunities from adjacent markets 59 TABLE 6 MARKET SIZE AND GROWTH RATES OF ADJACENT MARKETS 59 5.2.1.3 Brand promotions using gamification and virtual world simulators 60 5.2.1.4 Virtualization in fashion, art, and retail industries 60 5.2.1.5 Surging deployment in the education sector and industrial training 60 5.2.1.6 Increasing adoption of extended reality in the healthcare sector 61 5.2.1.7 Availability of affordable hardware 61 5.2.2 RESTRAINTS 61 5.2.2.1 High installation and maintenance costs of high-end metaverse components 61 5.2.2.2 Health and mental issues from excessive use 62 5.2.2.3 Regulating the metaverse with respect to cybersecurity, privacy, and usage standards 62 5.2.3 OPPORTUNITIES 62 5.2.3.1 Incorporation of metaverse and adjacent technologies in aerospace and defense sector 62 5.2.3.2 Continuous developments in 5G technology 63 5.2.3.3 Emergence of virtual experiences in corporate and hospitality sectors 63 5.2.4 CHALLENGES 63 5.2.4.1 Global economic slowdown due to COVID-19 63 5.2.4.2 Local government restrictions coupled with the environmental impact 64 5.3 COVID-19 IMPACT ON MARKET DYNAMICS 65 5.3.1 DRIVERS AND OPPORTUNITIES 65 5.3.2 RESTRAINTS AND CHALLENGES 66 5.4 REGULATORY LANDSCAPE 67 5.4.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 67 TABLE 7 NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 67 TABLE 8 EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 68 TABLE 9 ASIA-PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES AND OTHER ORGANIZATIONS 69 TABLE 10 REST OF WORLD: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES AND OTHER ORGANIZATIONS 70 5.4.2 REGULATORY IMPLICATIONS AND INDUSTRY STANDARDS 71 5.5 PATENT ANALYSIS 72 FIGURE 23 NUMBER OF PATENTS PUBLISHED, 2011–2021 72 FIGURE 24 TOP FIVE PATENT OWNERS (GLOBAL) 72 TABLE 11 TOP TEN PATENT OWNERS (UNITED STATES) 73 TABLE 12 KEY PATENTS IN THE METAVERSE MARKET 73 5.6 PORTER’S FIVE FORCES MODEL 75 FIGURE 25 METAVERSE MARKET: PORTER’S FIVE FORCES ANALYSIS 75 TABLE 13 METAVERSE MARKET: PORTER’S FIVE FORCES ANALYSIS 75 5.6.1 INTENSITY OF COMPETITIVE RIVALRY 76 5.6.2 BARGAINING POWER OF SUPPLIERS 76 5.6.3 BARGAINING POWER OF BUYERS 76 5.6.4 THREAT OF NEW ENTRANTS 77 5.6.5 THREAT OF SUBSTITUTES 77 5.7 KEY CONFERENCES AND EVENTS IN 2022-2023 78 TABLE 14 METAVERSE MARKET: DETAILED LIST OF CONFERENCES AND EVENTS 78 5.8 CASE STUDY ANALYSIS 79 5.8.1 CASE STUDY 1: ASSISTING PROFESSIONAL ATHLETES PARTICIPATE IN RIGOROUS TRAINING EXERCISES BUT WITHOUT THE PHYSICAL STRAIN 79 5.8.2 CASE STUDY 2: SAMSUNG CREATES A VIRTUAL STORE IN NEW YORK VIA DECENTRALAND 79 5.8.3 CASE STUDY 3: TOWARDS A META-FACTORY SETUP 80 5.8.4 CASE STUDY 4: ENTERING THE FASHION SPACE OF METAVERSE 80 5.8.5 CASE STUDY 5: ENTERING INTO JEWELLERY RETAIL SPACE OF METAVERSE 81 5.8.6 CASE STUDY 6: LEVERAGING AUTOMOBILE INDUSTRY INTO METAVERSE 81 5.8.7 CASE STUDY 7: ENTERING INTO EDUCATION SPACE OF THE METAVERSE MAKING VIRTUAL INTERACTION ENGAGING 81 5.8.8 CASE STUDY 8: MEDIA INDUSTRY DELVING INTO METAVERSE VEHEMENTLY 82 5.8.9 CASE STUDY 9: INTRODUCING VIRTUAL 3D RETAIL CPG STORE 82 5.8.10 CASE STUDY 10: MASTERING HEALTHCARE VIA METAVERSE 82 5.9 ECOSYSTEM 83 FIGURE 26 METAVERSE MARKET: ECOSYSTEM 83 TABLE 15 METAVERSE MARKET: COMPANIES AND THEIR ROLE IN THE ECOSYSTEM 84 5.10 TECHNOLOGY ANALYSIS 86 5.10.1 TECHNOLOGY STACK 86 FIGURE 27 METAVERSE MARKET: TECHNOLOGIES 86 5.10.2 INFRASTRUCTURE LEVEL 86 5.10.2.1 5G network 86 5.10.2.2 Internet of things 86 5.10.2.3 Cloud and edge computing 87 5.10.3 DESIGN AND DEVELOPMENT LEVEL 87 5.10.3.1 Blockchain 87 5.10.3.2 3D modeling and real-time rendering 88 5.10.3.3 Artificial intelligence, natural language processing, and computer vision 88 5.10.4 HUMAN INTERACTION LEVEL 88 5.10.4.1 Virtual reality 88 5.10.4.2 Augmented reality 89 5.10.4.2.1 Mobile augmented reality 89 5.10.4.2.2 Monitor-based AR technology 89 5.10.4.2.3 Near-eye-based AR technology 90 5.10.4.2.4 Web AR 90 5.10.4.3 Mixed reality 90 5.11 TRENDS/DISRUPTIONS IMPACTING BUYERS 91 FIGURE 28 METAVERSE MARKET: TRENDS/DISRUPTIONS IMPACTING BUYERS 91 6 METAVERSE MARKET, BY COMPONENT 92 6.1 INTRODUCTION 93 6.2 COMPONENT: METAVERSE MARKET DRIVERS 93 6.3 COMPONENT: KEY TRENDS POST COVID-19 94 FIGURE 29 SOFTWARE SEGMENT TO HOLD THE LARGEST MARKET SHARE DURING THE FORECAST PERIOD 94 TABLE 16 METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 94 TABLE 17 METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 95 6.4 HARDWARE 95 TABLE 18 HARDWARE: METAVERSE MARKET, BY REGION, 2018–2021 (USD BILLION) 95 TABLE 19 HARDWARE: METAVERSE MARKET, BY REGION, 2022–2027 (USD BILLION) 96 FIGURE 30 AR DEVICES SEGMENT TO HOLD THE LARGEST MARKET SHARE DURING THE FORECAST PERIOD 96 TABLE 20 METAVERSE MARKET, BY HARDWARE, 2018–2021 (USD BILLION) 96 TABLE 21 METAVERSE MARKET, BY HARDWARE, 2022–2027 (USD BILLION) 97 6.4.1 AR DEVICES 97 TABLE 22 AR DEVICES: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 97 TABLE 23 AR DEVICES: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 97 6.4.1.1 AR Head-Mounted Displays (HMD) 98 6.4.1.1.1 AR smart glasses 98 6.4.1.1.2 Smart helmets 98 6.4.1.2 AR Head-Up Displays (HUD) 99 6.4.2 VR DEVICES 99 TABLE 24 VR DEVICES: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 99 TABLE 25 VR DEVICES: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 100 6.4.2.1 VR Head-Mounted Displays (HMD) 100 6.4.2.2 Gesture-tracking devices and haptics 100 6.4.2.2.1 Data gloves/haptics 101 6.4.2.2.2 Others 101 6.4.3 MR DEVICES 101 TABLE 26 MR DEVICES: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 101 TABLE 27 MR DEVICES: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 101 6.4.4 DISPLAYS 102 TABLE 28 DISPLAYS: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 102 TABLE 29 DISPLAYS: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 102 6.4.4.1 3D displays 103 6.4.4.2 Holographic displays 103 6.4.4.3 Virtual mirrors 103 6.5 SOFTWARE 103 TABLE 30 SOFTWARE: METAVERSE MARKET, BY REGION, 2018–2021 (USD BILLION) 104 TABLE 31 SOFTWARE: METAVERSE MARKET, BY REGION, 2022–2027 (USD BILLION) 104 FIGURE 31 EXTENDED REALITY SOFTWARE SEGMENT TO HOLD LARGEST MARKET SHARE DURING THE FORECAST PERIOD 105 TABLE 32 METAVERSE MARKET, BY SOFTWARE, 2018–2021 (USD BILLION) 105 TABLE 33 METAVERSE MARKET, BY SOFTWARE, 2022–2027 (USD BILLION) 105 6.5.1 EXTENDED REALITY SOFTWARE 106 TABLE 34 EXTENDED REALITY SOFTWARE: METAVERSE MARKET, BY REGION, 2018–2021 (USD BILLION) 106 TABLE 35 EXTENDED REALITY SOFTWARE: METAVERSE MARKET, BY REGION, 2022–2027 (USD BILLION) 106 6.5.2 GAMING ENGINES 107 TABLE 36 GAMING ENGINES: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 107 TABLE 37 GAMING ENGINES: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 108 6.5.3 3D MAPPING, MODELING, AND RECONSTRUCTION 108 TABLE 38 3D MAPPING, MODELING, AND RECONSTRUCTION: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 108 TABLE 39 3D MAPPING, MODELING, AND RECONSTRUCTION: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 109 6.5.3.1 Volumetric video 109 6.5.4 METAVERSE PLATFORMS (GATEWAYS, AVATAR IDENTITY MAKERS, PLAY-TO-EARN GAMES, VIRTUAL WORLDS, METAVERSE-BASED SOCIAL MEDIA, AND OTHERS) 109 TABLE 40 METAVERSE PLATFORMS: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 110 TABLE 41 METAVERSE PLATFORMS: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 111 6.5.4.1 Centralized metaverse platforms 111 6.5.4.2 Decentralized metaverse platforms 111 6.5.5 FINANCIAL PLATFORMS 111 TABLE 42 FINANCIAL PLATFORMS: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 112 TABLE 43 FINANCIAL PLATFORMS: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 113 6.5.5.1 Traditional finance in metaverse 113 6.5.5.1.1 Digital payment gateways 113 6.5.5.1.2 Central Bank Digital Currency (CBDC) 113 6.5.5.2 Decentralized finance in metaverse 114 6.5.5.2.1 Cryptocurrency 114 6.5.5.2.2 In-game tokens 114 6.5.5.2.3 Non-fungible tokens 114 6.5.6 OTHER SOFTWARE 114 TABLE 44 OTHER SOFTWARE: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 115 TABLE 45 OTHER SOFTWARE: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 115 6.6 PROFESSIONAL SERVICES 115 TABLE 46 PROFESSIONAL SERVICES: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 116 TABLE 47 PROFESSIONAL SERVICES: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 116 TABLE 48 METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2018–2021 (USD MILLION) 116 TABLE 49 METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2022–2027 (USD MILLION) 117 6.6.1 APPLICATION DEVELOPMENT AND SYSTEM INTEGRATION 117 6.6.2 STRATEGY AND BUSINESS CONSULTING SERVICES 117 7 METAVERSE MARKET, BY VERTICAL 118 7.1 INTRODUCTION 119 7.2 VERTICAL: METAVERSE MARKET DRIVERS 119 7.3 VERTICAL: KEY TRENDS POST COVID-19 119 FIGURE 32 CONSUMER VERTICAL SEGMENT TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD 120 TABLE 50 METAVERSE MARKET, BY VERTICAL, 2018–2021 (USD BILLION) 120 TABLE 51 METAVERSE MARKET, BY VERTICAL, 2022–2027 (USD BILLION) 120 7.4 CONSUMER 121 TABLE 52 CONSUMER: METAVERSE MARKET, BY REGION, 2018–2021 (USD BILLION) 121 TABLE 53 CONSUMER: METAVERSE MARKET, BY REGION, 2022–2027 (USD BILLION) 121 TABLE 54 METAVERSE MARKET, BY CONSUMER VERTICAL, 2018–2021 (USD BILLION) 121 TABLE 55 METAVERSE MARKET, BY CONSUMER VERTICAL, 2022–2027 (USD BILLION) 122 7.4.1 GAMING AND SOCIAL MEDIA 122 TABLE 56 GAMING AND SOCIAL MEDIA: METAVERSE MARKET, BY REGION, 2018–2021 (USD BILLION) 122 TABLE 57 GAMING AND SOCIAL MEDIA: METAVERSE MARKET, BY REGION, 2022–2027 (USD BILLION) 122 7.4.1.1 Gaming 123 7.4.1.1.1 Gaming: Metaverse use cases 123 TABLE 58 GAMING: METAVERSE USE CASES 123 7.4.1.2 Social media 124 7.4.2 LIVE ENTERTAINMENT AND EVENTS 124 TABLE 59 LIVE ENTERTAINMENT AND EVENTS: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 124 TABLE 60 LIVE ENTERTAINMENT AND EVENTS: METAVERSE MARKET, BY REGION, 2022–2027 (USD BILLION) 125 7.4.2.1 Sports 125 7.4.2.2 Music concerts 125 7.4.2.3 Other events and conferences 126 7.4.2.4 Live entertainment and events: Metaverse use cases 126 TABLE 61 LIVE ENTERTAINMENT AND EVENTS: METAVERSE USE CASES 126 7.5 COMMERCIAL 127 TABLE 62 COMMERCIAL: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 127 TABLE 63 COMMERCIAL: METAVERSE MARKET, BY REGION, 2022–2027 (USD BILLION) 127 TABLE 64 METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2018–2021 (USD MILLION) 128 TABLE 65 METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2022–2027 (USD MILLION) 128 7.5.1 RETAIL AND ECOMMERCE 128 TABLE 66 RETAIL AND ECOMMERCE: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 129 TABLE 67 RETAIL AND ECOMMERCE: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 129 7.5.1.1 Jewelry and luxury goods 129 7.5.1.2 Beauty and cosmetics 129 7.5.1.3 Apparel fitting 130 7.5.1.4 Home furnishing 130 7.5.1.5 Virtual shopping 130 7.5.1.6 Retail and ecommerce: Metaverse use cases 131 TABLE 68 RETAIL AND ECOMMERCE: METAVERSE USE CASES 131 7.5.2 EDUCATION AND CORPORATE 131 TABLE 69 EDUCATION AND CORPORATE: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 132 TABLE 70 EDUCATION AND CORPORATE: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 132 7.5.2.1 Education and corporate: Metaverse use cases 132 TABLE 71 EDUCATION AND CORPORATE: METAVERSE USE CASES 132 7.5.3 TRAVEL AND TOURISM 133 TABLE 72 TRAVEL AND TOURISM: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 133 TABLE 73 TRAVEL AND TOURISM: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 134 7.5.3.1 Virtual hotel tours 134 7.5.3.2 Virtual theme parks 134 7.5.3.3 Museums, zoos, and other 134 7.5.3.4 Travel and tourism: Metaverse use cases 135 TABLE 74 TRAVEL AND TOURISM: METAVERSE USE CASES 135 7.5.4 REAL ESTATE 135 TABLE 75 REAL ESTATE: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 136 TABLE 76 REAL ESTATE: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 136 7.5.4.1 Virtual property and real estate 136 7.5.4.2 Real estate: Metaverse use cases 137 TABLE 77 REAL ESTATE: METAVERSE USE CASES 137 7.6 INDUSTRIAL MANUFACTURING 137 TABLE 78 INDUSTRIAL MANUFACTURING: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 137 TABLE 79 INDUSTRIAL MANUFACTURING: METAVERSE MARKET, BY REGION, 2022–2027 (USD BILLION) 138 7.6.1 DIGITAL FACTORY 138 7.6.2 DIGITAL TWINS 138 7.6.3 INDUSTRIAL TRAINING 138 7.6.4 INDUSTRIAL MANUFACTURING: METAVERSE USE CASES 139 TABLE 80 INDUSTRIAL MANUFACTURING: METAVERSE USE CASES 139 7.7 HEALTHCARE 139 TABLE 81 HEALTHCARE: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 140 TABLE 82 HEALTHCARE: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 140 7.7.1 DIAGNOSTICS AND TREATMENT 140 7.7.2 AR/VR BASED TRAINING 140 7.7.3 HEALTHCARE: METAVERSE USE CASES 141 TABLE 83 HEALTHCARE: METAVERSE USE CASES 141 7.8 OTHER VERTICALS (AUTOMOTIVE, AEROSPACE AND DEFENCE, ENERGY AND UTILITIES, TRANSPORTATION AND LOGISTICS) 142 TABLE 84 OTHER VERTICALS: METAVERSE MARKET, BY REGION, 2018–2021 (USD MILLION) 142 TABLE 85 OTHER VERTICALS: METAVERSE MARKET, BY REGION, 2022–2027 (USD MILLION) 143 7.8.1 OTHER VERTICALS: METAVERSE USE CASES 143 TABLE 86 OTHER VERTICALS: METAVERSE USE CASES 143 8 METAVERSE MARKET, BY REGION 144 8.1 INTRODUCTION 145 FIGURE 33 ASIA PACIFIC TO GROW AT THE HIGHEST GROWTH RATE DURING THE FORECAST PERIOD 145 TABLE 87 METAVERSE MARKET, BY REGION, 2018–2021 (USD BILLION) 145 TABLE 88 METAVERSE MARKET, BY REGION, 2022–2027 (USD BILLION) 146 8.2 NORTH AMERICA 146 8.2.1 NORTH AMERICA: KEY TRENDS POST COVID-19 146 8.2.2 NORTH AMERICA: METAVERSE MARKET DRIVERS 147 8.2.3 NORTH AMERICA: REGULATIONS 148 FIGURE 34 NORTH AMERICA: MARKET SNAPSHOT 149 TABLE 89 NORTH AMERICA: METAVERSE MARKET, BY COUNTRY, 2018–2021 (USD BILLION) 149 TABLE 90 NORTH AMERICA: METAVERSE MARKET, BY COUNTRY, 2022–2027 (USD BILLION) 150 TABLE 91 NORTH AMERICA: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 150 TABLE 92 NORTH AMERICA: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 150 TABLE 93 NORTH AMERICA: METAVERSE MARKET, BY HARDWARE, 2018–2021 (USD BILLION) 150 TABLE 94 NORTH AMERICA: METAVERSE MARKET, BY HARDWARE, 2022–2027 (USD BILLION) 151 TABLE 95 NORTH AMERICA: METAVERSE MARKET, BY SOFTWARE, 2018–2021 (USD BILLION) 151 TABLE 96 NORTH AMERICA: METAVERSE MARKET, BY SOFTWARE, 2022–2027 (USD BILLION) 151 TABLE 97 NORTH AMERICA: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2018–2021 (USD BILLION) 152 TABLE 98 NORTH AMERICA: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2022–2027 (USD BILLION) 152 TABLE 99 NORTH AMERICA: METAVERSE MARKET, BY VERTICAL, 2018–2021 (USD BILLION) 152 TABLE 100 NORTH AMERICA: METAVERSE MARKET, BY VERTICAL, 2022–2027 (USD BILLION) 153 TABLE 101 NORTH AMERICA: METAVERSE MARKET, BY CONSUMER VERTICAL, 2018–2021 (USD BILLION) 153 TABLE 102 NORTH AMERICA: METAVERSE MARKET, BY CONSUMER VERTICAL, 2022–2027 (USD BILLION) 153 TABLE 103 NORTH AMERICA: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2018–2021 (USD MILLION) 154 TABLE 104 NORTH AMERICA: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2022–2027 (USD MILLION) 154 8.2.4 US 154 TABLE 105 US: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 155 TABLE 106 US: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 155 8.2.5 CANADA 155 TABLE 107 CANADA: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD MILLION) 155 TABLE 108 CANADA: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD MILLION) 156 8.3 EUROPE 156 8.3.1 EUROPE: KEY TRENDS POST COVID-19 156 8.3.2 EUROPE: METAVERSE MARKET DRIVERS 157 8.3.3 EUROPE: REGULATIONS 157 TABLE 109 EUROPE: METAVERSE MARKET, BY COUNTRY, 2018–2021 (USD BILLION) 157 TABLE 110 EUROPE: METAVERSE MARKET, BY COUNTRY, 2022–2027 (USD BILLION) 158 TABLE 111 EUROPE: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 158 TABLE 112 EUROPE: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 158 TABLE 113 EUROPE: METAVERSE MARKET, BY HARDWARE, 2018–2021 (USD MILLION) 158 TABLE 114 EUROPE: METAVERSE MARKET, BY HARDWARE, 2022–2027 (USD MILLION) 159 TABLE 115 EUROPE: METAVERSE MARKET, BY SOFTWARE, 2018–2021 (USD MILLION) 159 TABLE 116 EUROPE: METAVERSE MARKET, BY SOFTWARE, 2022–2027 (USD MILLION) 159 TABLE 117 EUROPE: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2018–2021 (USD MILLION) 160 TABLE 118 EUROPE: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2022–2027 (USD MILLION) 160 TABLE 119 EUROPE: METAVERSE MARKET, BY VERTICAL, 2018–2021 (USD BILLION) 160 TABLE 120 EUROPE: METAVERSE MARKET, BY VERTICAL, 2022–2027 (USD BILLION) 161 TABLE 121 EUROPE: METAVERSE MARKET, BY CONSUMER VERTICAL, 2018–2021 (USD MILLION) 161 TABLE 122 EUROPE: METAVERSE MARKET, BY CONSUMER VERTICAL, 2022–2027 (USD MILLION) 161 TABLE 123 EUROPE: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2018–2021 (USD MILLION) 162 TABLE 124 EUROPE: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2022–2027 (USD MILLION) 162 8.3.4 UK 162 TABLE 125 UK: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 163 TABLE 126 UK: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 163 8.3.5 GERMANY 163 TABLE 127 GERMANY: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 164 TABLE 128 GERMANY: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 164 8.3.6 REST OF EUROPE 164 TABLE 129 REST OF EUROPE: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD MILLION) 165 TABLE 130 REST OF EUROPE: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD MILLION) 165 8.4 ASIA PACIFIC 165 8.4.1 ASIA PACIFIC: KEY TRENDS POST COVID-19 166 8.4.2 ASIA PACIFIC: METAVERSE MARKET DRIVERS 166 8.4.3 REGULATIONS 167 FIGURE 35 ASIA PACIFIC: REGIONAL SNAPSHOT 168 TABLE 131 ASIA PACIFIC: METAVERSE MARKET, BY COUNTRY, 2018–2021 (USD BILLION) 169 TABLE 132 ASIA PACIFIC: METAVERSE MARKET, BY COUNTRY, 2022–2027 (USD BILLION) 169 TABLE 133 ASIA PACIFIC: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 169 TABLE 134 ASIA PACIFIC: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 169 TABLE 135 ASIA PACIFIC: METAVERSE MARKET, BY HARDWARE, 2018–2021 (USD MILLION) 170 TABLE 136 ASIA PACIFIC: METAVERSE MARKET, BY HARDWARE, 2022–2027 (USD MILLION) 170 TABLE 137 ASIA PACIFIC: METAVERSE MARKET, BY SOFTWARE, 2018–2021 (USD MILLION) 170 TABLE 138 ASIA PACIFIC: METAVERSE MARKET, BY SOFTWARE, 2022–2027 (USD MILLION) 171 TABLE 139 ASIA PACIFIC: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2018–2021 (USD MILLION) 171 TABLE 140 ASIA PACIFIC: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2022–2027 (USD MILLION) 171 TABLE 141 ASIA PACIFIC: METAVERSE MARKET, BY VERTICAL, 2018–2021 (USD BILLION) 172 TABLE 142 ASIA PACIFIC: METAVERSE MARKET, BY VERTICAL, 2022–2027 (USD BILLION) 172 TABLE 143 ASIA PACIFIC: METAVERSE MARKET, BY CONSUMER VERTICAL, 2018–2021 (USD MILLION) 172 TABLE 144 ASIA PACIFIC: METAVERSE MARKET, BY CONSUMER VERTICAL, 2022–2027 (USD MILLION) 173 TABLE 145 ASIA PACIFIC: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2018–2021 (USD MILLION) 173 TABLE 146 ASIA PACIFIC: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2022–2027 (USD MILLION) 173 8.4.4 CHINA 173 TABLE 147 CHINA: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 174 TABLE 148 CHINA: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 174 8.4.5 JAPAN 174 TABLE 149 JAPAN: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 175 TABLE 150 JAPAN: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 175 8.4.6 SOUTH KOREA 175 8.4.7 SOUTH KOREA: METAVERSE MARKET DRIVERS 176 TABLE 151 SOUTH KOREA: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 176 TABLE 152 SOUTH KOREA: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 177 8.4.8 REST OF ASIA PACIFIC 177 TABLE 153 REST OF ASIA PACIFIC: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 177 TABLE 154 REST OF ASIA PACIFIC: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 178 8.5 MIDDLE EAST AND AFRICA 178 8.5.1 MIDDLE EAST AND AFRICA: KEY TRENDS POST COVID-19 178 8.5.2 MIDDLE EAST AND AFRICA: METAVERSE MARKET DRIVERS 178 8.5.3 REGULATIONS 179 TABLE 155 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD MILLION) 179 TABLE 156 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD MILLION) 180 TABLE 157 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY HARDWARE, 2018–2021 (USD MILLION) 180 TABLE 158 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY HARDWARE, 2022–2027 (USD MILLION) 180 TABLE 159 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY SOFTWARE, 2018–2021 (USD MILLION) 181 TABLE 160 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY SOFTWARE, 2022–2027 (USD MILLION) 181 TABLE 161 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2018–2021 (USD MILLION) 181 TABLE 162 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2022–2027 (USD MILLION) 182 TABLE 163 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY VERTICAL, 2018–2021 (USD MILLION) 182 TABLE 164 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY VERTICAL, 2022–2027 (USD MILLION) 182 TABLE 165 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY CONSUMER VERTICAL, 2018–2021 (USD MILLION) 183 TABLE 166 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY CONSUMER VERTICAL, 2022–2027 (USD MILLION) 183 TABLE 167 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2018–2021 (USD MILLION) 183 TABLE 168 MIDDLE EAST & AFRICA: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2022–2027 (USD MILLION) 184 8.6 LATIN AMERICA 184 8.6.1 LATIN AMERICA: KEY TRENDS POST COVID-19 184 8.6.2 LATIN AMERICA: METAVERSE MARKET DRIVERS 185 8.6.3 REGULATIONS 185 TABLE 169 LATIN AMERICA: METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD MILLION) 185 TABLE 170 LATIN AMERICA: METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD MILLION) 185 TABLE 171 LATIN AMERICA: METAVERSE MARKET, BY HARDWARE, 2018–2021 (USD MILLION) 186 TABLE 172 LATIN AMERICA: METAVERSE MARKET, BY HARDWARE, 2022–2027 (USD MILLION) 186 TABLE 173 LATIN AMERICA: METAVERSE MARKET, BY SOFTWARE, 2018–2021 (USD MILLION) 186 TABLE 174 LATIN AMERICA: METAVERSE MARKET, BY SOFTWARE, 2022–2027 (USD MILLION) 187 TABLE 175 LATIN AMERICA: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2018–2021 (USD MILLION) 187 TABLE 176 LATIN AMERICA: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2022–2027 (USD MILLION) 187 TABLE 177 LATIN AMERICA: METAVERSE MARKET, BY VERTICAL, 2018–2021 (USD MILLION) 188 TABLE 178 LATIN AMERICA: METAVERSE MARKET, BY VERTICAL, 2022–2027 (USD MILLION) 188 TABLE 179 LATIN AMERICA: METAVERSE MARKET, BY CONSUMER VERTICAL, 2018–2021 (USD MILLION) 188 TABLE 180 LATIN AMERICA: METAVERSE MARKET, BY CONSUMER VERTICAL, 2022–2027 (USD MILLION) 189 TABLE 181 LATIN AMERICA: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2018–2021 (USD MILLION) 189 TABLE 182 LATIN AMERICA: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2022–2027 (USD MILLION) 189 9 COMPETITIVE LANDSCAPE 190 9.1 OVERVIEW 190 9.2 MARKET EVALUATION FRAMEWORK 190 FIGURE 36 MARKET EVALUATION FRAMEWORK 190 9.3 MARKET RANKING OF TOP PLAYERS 191 FIGURE 37 MARKET RANKING OF MAJOR PLAYERS IN METAVERSE MARKET, 2021 191 9.4 COMPETITIVE BENCHMARKING 192 TABLE 183 METAVERSE MARKET: DETAILED LIST OF KEY STARTUPS/SMES 192 TABLE 184 METAVERSE MARKET: COMPETITIVE BENCHMARKING OF KEY PLAYERS [STARTUPS/SMES] 193 9.5 COMPETITIVE SCENARIO 193 9.5.1 PRODUCT LAUNCHES AND ENHANCEMENTS 193 TABLE 185 PRODUCT LAUNCHES AND ENHANCEMENTS, 2019-2022 194 9.5.2 ACQUISITIONS 197 TABLE 186 ACQUISITIONS, 2019–2022 197 9.5.3 PARTNERSHIPS, AGREEMENTS, AND COLLABORATIONS 199 TABLE 187 PARTNERSHIPS, AGREEMENTS, AND COLLABORATIONS, 2019-2022 199 10 COMPANY PROFILES 202 (Business Overview, Products/Services/Solutions Offered, Recent Developments, and MnM View (Key strengths/Right to Win, Strategic Choices Made, and Weaknesses and Competitive Threats))* 10.1 INTRODUCTION 202 10.2 KEY PLAYERS 202 10.2.1 META (FACEBOOK) 202 TABLE 188 META: BUSINESS OVERVIEW 202 FIGURE 38 META: COMPANY SNAPSHOT 203 TABLE 189 META: PRODUCTS OFFERED 203 TABLE 190 META: PRODUCT LAUNCHES 204 TABLE 191 META: DEALS 205 10.2.2 ACTIVISION BLIZZARD (MICROSOFT) 207 TABLE 192 ACTIVISION BLIZZARD(MICROSOFT): BUSINESS OVERVIEW 207 FIGURE 39 ACTIVISION BLIZZARD (MICROSOFT): COMPANY SNAPSHOT 208 TABLE 193 ACTIVISION BLIZZARD (MICROSOFT): PRODUCTS OFFERED 208 TABLE 194 ACTIVISION BLIZZARD (MICROSOFT): PRODUCT LAUNCHES 210 TABLE 195 ACTIVISION BLIZZARD (MICROSOFT): DEALS 210 10.2.3 NETEASE 212 TABLE 196 NETEASE: BUSINESS OVERVIEW 212 FIGURE 40 NETEASE: COMPANY SNAPSHOT 212 TABLE 197 NETEASE: PRODUCTS OFFERED 213 TABLE 198 NETEASE: PRODUCT LAUNCHES 213 TABLE 199 NETEASE: DEALS 214 10.2.4 ELECTRONIC ARTS 216 TABLE 200 ELECTRONIC ARTS: BUSINESS OVERVIEW 216 FIGURE 41 ELECTRONIC ARTS: COMPANY SNAPSHOT 217 TABLE 201 ELECTRONIC ARTS: PRODUCTS OFFERED 217 TABLE 202 ELECTRONIC ARTS: PRODUCT LAUNCHES 218 TABLE 203 ELECTRONIC ARTS: DEALS 219 10.2.5 TAKE-TWO 221 TABLE 204 TAKE-TWO: BUSINESS OVERVIEW 221 FIGURE 42 TAKE-TWO: COMPANY SNAPSHOT 222 TABLE 205 TAKE-TWO: PRODUCTS OFFERED 222 TABLE 206 TAKE-TWO: DEALS 222 10.2.6 TENCENT 224 TABLE 207 TENCENT: BUSINESS OVERVIEW 224 FIGURE 43 TENCENT: COMPANY SNAPSHOT 225 TABLE 208 TENCENT: PRODUCTS OFFERED 225 10.2.7 NEXON 226 TABLE 209 NEXON: BUSINESS OVERVIEW 226 FIGURE 44 NEXON: COMPANY SNAPSHOT 226 TABLE 210 NEXON: PRODUCTS OFFERED 227 TABLE 211 NEXON: DEALS 227 10.2.8 EPIC GAMES 228 TABLE 212 EPIC GAMES: BUSINESS OVERVIEW 228 TABLE 213 EPIC GAMES: PRODUCTS OFFERED 228 TABLE 214 EPIC GAMES: PRODUCT LAUNCHES 228 TABLE 215 EPIC GAMES: DEALS 229 10.2.9 UNITY 230 TABLE 216 UNITY: BUSINESS OVERVIEW 230 FIGURE 45 UNITY: COMPANY SNAPSHOT 230 TABLE 217 UNITY: PRODUCTS OFFERED 231 TABLE 218 UNITY: PRODUCT LAUNCHES 231 TABLE 219 UNITY: DEALS 233 10.2.10 VALVE 236 TABLE 220 VALVE: BUSINESS OVERVIEW 236 TABLE 221 VALVE: PRODUCTS OFFERED 236 10.3 OTHER COMPANIES 237 10.3.1 ACCENTURE 237 10.3.2 ADOBE 238 10.3.3 HPE 239 10.3.4 DELOITTE 239 10.3.5 ANSYS 240 10.3.6 AUTODESK INC. 241 10.3.7 INTEL 242 10.3.8 TECH MAHINDRA 243 10.3.9 BYTEDANCE 243 10.3.10 NVIDIA 244 10.3.11 MICROSOFT 245 10.3.12 SAMSUNG 246 10.3.13 GOOGLE 247 10.3.14 SONY 248 10.3.15 HTC 249 10.3.16 SEIKO EPSON 250 10.3.17 APPLE 251 10.3.18 QUALCOMM 252 10.3.19 PANASONIC 252 10.3.20 EON REALITY 253 10.3.21 ROBLOX 253 10.3.22 LENOVO 254 10.3.23 RAZER 254 10.3.24 NEXTECH AR SOLUTIONS 255 10.3.25 ZQGAME 255 10.3.26 TALECRAFT 256 10.3.27 VR CHAT 256 10.3.28 DECENTRALAND 257 10.3.29 SOMNIUM SPACE 257 10.3.30 SANDBOX VR 258 *Details on Business Overview, Products/Services/Solutions Offered, Recent Developments, and MnM View (Key strengths/Right to Win, Strategic Choices Made, and Weaknesses and Competitive Threats) might not be captured in case of unlisted companies. 11 ADJACENT MARKET 259 11.1 INTRODUCTION 259 11.1.1 RELATED MARKETS 259 TABLE 222 RELATED MARKETS 259 11.2 LIMITATIONS 259 11.3 EXTENDED REALITY MARKET 259 11.3.1 INTRODUCTION 259 11.3.2 EXTENDED REALITY MARKET BY TECHNOLOGY 260 TABLE 223 EXTENDED REALITY MARKET, BY TECHNOLOGY, 2017–2020 (USD BILLION) 260 TABLE 224 EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021–2026 (USD BILLION) 260 11.3.3 EXTENDED REALITY MARKET BY OFFERING 260 TABLE 225 EXTENDED REALITY MARKET, BY OFFERING, 2017–2020 (USD BILLION) 261 TABLE 226 EXTENDED REALITY MARKET, BY OFFERING, 2021–2026 (USD BILLION) 261 TABLE 227 EXTENDED REALITY HARDWARE MARKET, BY COMPONENT, 2017–2020 (USD MILLION) 261 TABLE 228 EXTENDED REALITY HARDWARE MARKET, BY COMPONENT, 2021–2026 (USD MILLION) 262 11.3.4 EXTENDED REALITY MARKET BY REGION 262 TABLE 229 EXTENDED REALITY MARKET, BY REGION, 2017–2020 (USD BILLION) 262 TABLE 230 EXTENDED REALITY MARKET, BY REGION, 2021–2026 (USD BILLION) 262 11.4 AUGMENTED REALITY MARKET 263 11.4.1 INTRODUCTION 263 11.4.2 AUGMENTED REALITY MARKET BY DEVICE TYPE 263 TABLE 231 AUGMENTED REALITY MARKET, BY DEVICE TYPE, 2021–2026 (USD MILLION) 263 11.4.3 AUGMENTED REALITY MARKET BY OFFERING 263 TABLE 232 AUGMENTED REALITY MARKET, BY OFFERING, 2021–2026 (USD MILLION) 263 11.4.4 AUGMENTED REALITY MARKET BY REGION 264 TABLE 233 AUGMENTED REALITY MARKET, BY REGION, 2021–2026 (USD MILLION) 264 11.5 VIRTUAL REALITY MARKET 264 11.5.1 INTRODUCTION 264 11.5.2 VIRTUAL REALITY MARKET BY OFFERING 264 TABLE 234 VR MARKET, BY OFFERING, 2016–2019 (USD MILLION) 265 TABLE 235 VR MARKET, BY OFFERING, 2020–2025 (USD MILLION) 265 11.5.3 VIRTUAL REALITY MARKET BY REGION 265 TABLE 236 VR MARKET, BY REGION, 2016–2019 (USD MILLION) 265 TABLE 237 VR MARKET, BY REGION, 2020–2025 (USD MILLION) 266 12 APPENDIX 267 12.1 DISCUSSION GUIDE 267 12.2 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 270 12.3 AVAILABLE CUSTOMIZATIONS 272 12.4 RELATED REPORTS 272 12.5 AUTHOR DETAILS 273
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