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Global AI In Media and Entertainment Market Growth (Status and Outlook) 2024-2030


According to this study, the global AI In Media and Entertainment market size will reach US$ million by 2030. Artificial intelligence (AI) uses in gameplay, fake story recognition, plagiarized det... もっと見る

 

 

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2024年10月8日 US$3,660
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Summary

According to this study, the global AI In Media and Entertainment market size will reach US$ million by 2030.
Artificial intelligence (AI) uses in gameplay, fake story recognition, plagiarized detection, production planning and management, personalization, sales and marketing, talent finding, and other fields is propelling the rise of the global AI in the media and entertainment sector.
As an important force driving a new round of scientific and technological revolution, artificial intelligence has been of national strategic importance. Many governments introduces polices and increase capital investment to support AI companies. The Digital Europe plan adopted by the European Union will allocate €9.2 billion on high-tech investments, such as supercomputing, artificial intelligence, and network security. In order to maintain its leading position, the United States will increase its investment in artificial intelligence research and development in non-defense fields, from US$1.6 billion to US$1.7 billion in 2022. According to the latest data released by IDC, global artificial intelligence revenue was US$432.8 billion in 2022, a year-on-year increase of 19.83%, including software, hardware and services.
This report presents a comprehensive overview, market shares, and growth opportunities of AI In Media and Entertainment market by product type, application, key players and key regions and countries.
Segmentation by product type:
Hardware/Equipment
Services
Segmentation by Application:
Gaming
Plagiarism Detection
Personalization
Sales & Marketing
Talent Identification
Content Capture
Sports Automatic Productions
Others
This report also splits the market by region:
United States
China
Europe
Other regions:
Japan
South Korea
Southeast Asia
Rest of world
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report:
Amazon Web Services, Inc.
EMG
Gearhouse South Africa Pty. Ltd.
Gravity Media
GrayMeta
International Business Machines Corp.
LMG, LLC
Matchroom Sport Ltd.
Production Resource Group, L.L.C.
Synthesia Ltd.
TAIT
Valossa Labs Ltd.
Veritone, Inc.
Pixellot
PlaySight Interactive Ltd.
AISportsWatch GmbH
Spiideo
Sportway AB
EVS Broadcast Equipment S.A.
Hudl
Move.ai
AutomaticTV


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Table of Contents

1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global AI In Media and Entertainment Market Size 2024-2030
2.1.2 AI In Media and Entertainment Market Size CAGR by Region
2.2 AI In Media and Entertainment Segment by Type
2.2.1 Hardware/Equipment
2.2.2 Services
2.3 AI In Media and Entertainment Market Size by Type
2.3.1 Global AI In Media and Entertainment Market Size Market Share by Type (2024-2030)
2.3.2 Global AI In Media and Entertainment Market Size Growth Rate by Type (2024-2030)
2.4 AI In Media and Entertainment Segment by Application
2.4.1 Gaming
2.4.2 Plagiarism Detection
2.4.3 Personalization
2.4.4 Sales & Marketing
2.4.5 Talent Identification
2.4.6 Content Capture
2.4.7 Sports Automatic Productions
2.4.8 Others
2.5 AI In Media and Entertainment Market Size by Application
2.5.1 Global AI In Media and Entertainment Market Size Market Share by Application (2024-2030)
2.5.2 Global AI In Media and Entertainment Market Size Growth Rate by Application (2024-2030)
3 AI In Media and Entertainment Key Players
3.1 Date of Key Players Enter into AI In Media and Entertainment
3.2 Key Players AI In Media and Entertainment Product Offered
3.3 Key Players AI In Media and Entertainment Funding/Investment Analysis
3.4 Funding/Investment
3.4.1 Funding/Investment by Regions
3.4.2 Funding/Investment by End-Industry
3.5 Key Players AI In Media and Entertainment Valuation & Market Capitalization
3.6 Key Players Mergers & Acquisitions, Expansion Plans
3.7 Market Ranking
3.8 New Product/Technology Launches
3.9 Partnerships, Agreements, and Collaborations
3.10 Mergers and Acquisitions
4 AI In Media and Entertainment by Regions
4.1 AI In Media and Entertainment Market Size by Regions (2024-2030)
4.2 United States AI In Media and Entertainment Market Size Growth (2024-2030)
4.3 China AI In Media and Entertainment Market Size Growth (2024-2030)
4.4 Europe AI In Media and Entertainment Market Size Growth (2024-2030)
4.5 Rest of World AI In Media and Entertainment Market Size Growth (2024-2030)
5 United States
5.1 United States AI In Media and Entertainment Market Size by Type (2024-2030)
5.2 United States AI In Media and Entertainment Market Size by Application (2024-2030)
6 Europe
6.1 Europe AI In Media and Entertainment Market Size by Type (2024-2030)
6.2 Europe AI In Media and Entertainment Market Size by Application (2024-2030)
7 China
7.1 China AI In Media and Entertainment Market Size by Type (2024-2030)
7.2 China AI In Media and Entertainment Market Size by Application (2024-2030)
8 Rest of World
8.1 Rest of World AI In Media and Entertainment Market Size by Type (2024-2030)
8.2 Rest of World AI In Media and Entertainment Market Size by Application (2024-2030)
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Key Investors in AI In Media and Entertainment
10.1 Company A
10.1.1 Company A Company Details
10.1.2 Company Description
10.1.3 Companies Invested by Company A
10.1.4 Company A Key Development and Market Layout
10.2 Company B
10.2.1 Company B Company Details
10.2.2 Company Description
10.2.3 Companies Invested by Company B
10.2.4 Company B Key Development and Market Layout
10.3 Company C
10.3.1 Company C Company Details
10.3.2 Company Description
10.3.3 Companies Invested by Company C
10.3.4 Company C Key Development and Market Layout
10.4 Company D
10.5 ……
11 Key Players Analysis
11.1 Amazon Web Services, Inc.
11.1.1 Amazon Web Services, Inc. Company Details
11.1.2 Amazon Web Services, Inc. AI In Media and Entertainment Product Offered
11.1.3 Amazon Web Services, Inc. AI In Media and Entertainment Market Size (2024 VS 2030)
11.1.4 Amazon Web Services, Inc. Main Business Overview
11.1.5 Amazon Web Services, Inc. News
11.2 EMG
11.2.1 EMG Company Details
11.2.2 EMG AI In Media and Entertainment Product Offered
11.2.3 EMG AI In Media and Entertainment Market Size (2024 VS 2030)
11.2.4 EMG Main Business Overview
11.2.5 EMG News
11.3 Gearhouse South Africa Pty. Ltd.
11.3.1 Gearhouse South Africa Pty. Ltd. Company Details
11.3.2 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Product Offered
11.3.3 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Market Size (2024 VS 2030)
11.3.4 Gearhouse South Africa Pty. Ltd. Main Business Overview
11.3.5 Gearhouse South Africa Pty. Ltd. News
11.4 Gravity Media
11.4.1 Gravity Media Company Details
11.4.2 Gravity Media AI In Media and Entertainment Product Offered
11.4.3 Gravity Media AI In Media and Entertainment Market Size (2024 VS 2030)
11.4.4 Gravity Media Main Business Overview
11.4.5 Gravity Media News
11.5 GrayMeta
11.5.1 GrayMeta Company Details
11.5.2 GrayMeta AI In Media and Entertainment Product Offered
11.5.3 GrayMeta AI In Media and Entertainment Market Size (2024 VS 2030)
11.5.4 GrayMeta Main Business Overview
11.5.5 GrayMeta News
11.6 International Business Machines Corp.
11.6.1 International Business Machines Corp. Company Details
11.6.2 International Business Machines Corp. AI In Media and Entertainment Product Offered
11.6.3 International Business Machines Corp. AI In Media and Entertainment Market Size (2024 VS 2030)
11.6.4 International Business Machines Corp. Main Business Overview
11.6.5 International Business Machines Corp. News
11.7 LMG, LLC
11.7.1 LMG, LLC Company Details
11.7.2 LMG, LLC AI In Media and Entertainment Product Offered
11.7.3 LMG, LLC AI In Media and Entertainment Market Size (2024 VS 2030)
11.7.4 LMG, LLC Main Business Overview
11.7.5 LMG, LLC News
11.8 Matchroom Sport Ltd.
11.8.1 Matchroom Sport Ltd. Company Details
11.8.2 Matchroom Sport Ltd. AI In Media and Entertainment Product Offered
11.8.3 Matchroom Sport Ltd. AI In Media and Entertainment Market Size (2024 VS 2030)
11.8.4 Matchroom Sport Ltd. Main Business Overview
11.8.5 Matchroom Sport Ltd. News
11.9 Production Resource Group, L.L.C.
11.9.1 Production Resource Group, L.L.C. Company Details
11.9.2 Production Resource Group, L.L.C. AI In Media and Entertainment Product Offered
11.9.3 Production Resource Group, L.L.C. AI In Media and Entertainment Market Size (2024 VS 2030)
11.9.4 Production Resource Group, L.L.C. Main Business Overview
11.9.5 Production Resource Group, L.L.C. News
11.10 Synthesia Ltd.
11.10.1 Synthesia Ltd. Company Details
11.10.2 Synthesia Ltd. AI In Media and Entertainment Product Offered
11.10.3 Synthesia Ltd. AI In Media and Entertainment Market Size (2024 VS 2030)
11.10.4 Synthesia Ltd. Main Business Overview
11.10.5 Synthesia Ltd. News
11.11 TAIT
11.12 Valossa Labs Ltd.
11.13 Veritone, Inc.
11.14 Pixellot
11.15 PlaySight Interactive Ltd.
11.16 AISportsWatch GmbH
11.17 Spiideo
11.18 Sportway AB
11.19 EVS Broadcast Equipment S.A.
11.20 Hudl
11.21 Move.ai
11.22 AutomaticTV
12 Research Findings and Conclusion

 

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