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メディアとエンターテインメントにおけるAI世界市場の成長(現状と展望)2024-2030年


Global AI In Media and Entertainment Market Growth (Status and Outlook) 2024-2030

本調査によると、世界のメディア・エンターテインメント分野のAI市場規模は2030年までに100万米ドルに達する。 ゲームプレイ、フェイクストーリー認識、盗作検出、制作計画・管理、パーソナライゼーション、販売... もっと見る

 

 

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2024年10月8日 US$3,660
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本調査によると、世界のメディア・エンターテインメント分野のAI市場規模は2030年までに100万米ドルに達する。
ゲームプレイ、フェイクストーリー認識、盗作検出、制作計画・管理、パーソナライゼーション、販売・マーケティング、人材発掘、その他の分野での人工知能(AI)の利用が、メディア・エンターテインメント分野における世界的なAIの台頭を後押ししている。
科学技術革命の新ラウンドを推進する重要な力として、人工知能は国家戦略上重要な位置を占めている。多くの政府がAI企業を支援するための政策を導入し、設備投資を増やしている。欧州連合(EU)が採択したデジタル・ヨーロッパ計画では、スーパーコンピューティング、人工知能、ネットワーク・セキュリティなどのハイテク投資に92億ユーロが割り当てられる。主導的地位を維持するため、米国は非国防分野の人工知能研究開発への投資を2022年に16億米ドルから17億米ドルに増やす。IDCが発表した最新データによると、2022年の世界の人工知能の売上高は、ソフトウェア、ハードウェア、サービスを含めて前年比19.83%増の4,328億米ドルであった。
当レポートでは、メディア・エンターテインメント分野のAI市場について、製品タイプ別、用途別、主要企業別、主要地域・国別の包括的な概要、市場シェア、成長機会をまとめています。
製品タイプ別セグメント
ハードウェア/機器
サービス
アプリケーション別セグメンテーション
ゲーム
盗作検出
パーソナライゼーション
セールス&マーケティング
人材特定
コンテンツ・キャプチャー
スポーツ自動制作
その他
本レポートではまた、市場を地域別に分けています:
米国
中国
ヨーロッパ
その他の地域
日本
韓国
東南アジア
その他の地域
本レポートはまた、市場の競争環境とそれに対応する市場の主要プレイヤーの詳細な分析も提示しています。本レポートでカバーする主要企業
アマゾン・ウェブ・サービス
EMG
Gearhouse South Africa Pty.Ltd.
グラビティメディア
グレイメタ
インターナショナル・ビジネス・マシーンズ
LMG, LLC
マッチルーム・スポーツ
プロダクション・リソース・グループL.L.C.
シンセシア
TAIT
ヴァロッサ・ラボ社
ベリトーン社
ピクセロット
プレイサイト・インタラクティブ
AISportsWatch GmbH
スピデオ
スポーツウェイAB
EVS Broadcast Equipment S.A.
Hudl
Move.ai
オートマチックTV


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目次

1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global AI In Media and Entertainment Market Size 2024-2030
2.1.2 AI In Media and Entertainment Market Size CAGR by Region
2.2 AI In Media and Entertainment Segment by Type
2.2.1 Hardware/Equipment
2.2.2 Services
2.3 AI In Media and Entertainment Market Size by Type
2.3.1 Global AI In Media and Entertainment Market Size Market Share by Type (2024-2030)
2.3.2 Global AI In Media and Entertainment Market Size Growth Rate by Type (2024-2030)
2.4 AI In Media and Entertainment Segment by Application
2.4.1 Gaming
2.4.2 Plagiarism Detection
2.4.3 Personalization
2.4.4 Sales & Marketing
2.4.5 Talent Identification
2.4.6 Content Capture
2.4.7 Sports Automatic Productions
2.4.8 Others
2.5 AI In Media and Entertainment Market Size by Application
2.5.1 Global AI In Media and Entertainment Market Size Market Share by Application (2024-2030)
2.5.2 Global AI In Media and Entertainment Market Size Growth Rate by Application (2024-2030)
3 AI In Media and Entertainment Key Players
3.1 Date of Key Players Enter into AI In Media and Entertainment
3.2 Key Players AI In Media and Entertainment Product Offered
3.3 Key Players AI In Media and Entertainment Funding/Investment Analysis
3.4 Funding/Investment
3.4.1 Funding/Investment by Regions
3.4.2 Funding/Investment by End-Industry
3.5 Key Players AI In Media and Entertainment Valuation & Market Capitalization
3.6 Key Players Mergers & Acquisitions, Expansion Plans
3.7 Market Ranking
3.8 New Product/Technology Launches
3.9 Partnerships, Agreements, and Collaborations
3.10 Mergers and Acquisitions
4 AI In Media and Entertainment by Regions
4.1 AI In Media and Entertainment Market Size by Regions (2024-2030)
4.2 United States AI In Media and Entertainment Market Size Growth (2024-2030)
4.3 China AI In Media and Entertainment Market Size Growth (2024-2030)
4.4 Europe AI In Media and Entertainment Market Size Growth (2024-2030)
4.5 Rest of World AI In Media and Entertainment Market Size Growth (2024-2030)
5 United States
5.1 United States AI In Media and Entertainment Market Size by Type (2024-2030)
5.2 United States AI In Media and Entertainment Market Size by Application (2024-2030)
6 Europe
6.1 Europe AI In Media and Entertainment Market Size by Type (2024-2030)
6.2 Europe AI In Media and Entertainment Market Size by Application (2024-2030)
7 China
7.1 China AI In Media and Entertainment Market Size by Type (2024-2030)
7.2 China AI In Media and Entertainment Market Size by Application (2024-2030)
8 Rest of World
8.1 Rest of World AI In Media and Entertainment Market Size by Type (2024-2030)
8.2 Rest of World AI In Media and Entertainment Market Size by Application (2024-2030)
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Key Investors in AI In Media and Entertainment
10.1 Company A
10.1.1 Company A Company Details
10.1.2 Company Description
10.1.3 Companies Invested by Company A
10.1.4 Company A Key Development and Market Layout
10.2 Company B
10.2.1 Company B Company Details
10.2.2 Company Description
10.2.3 Companies Invested by Company B
10.2.4 Company B Key Development and Market Layout
10.3 Company C
10.3.1 Company C Company Details
10.3.2 Company Description
10.3.3 Companies Invested by Company C
10.3.4 Company C Key Development and Market Layout
10.4 Company D
10.5 ……
11 Key Players Analysis
11.1 Amazon Web Services, Inc.
11.1.1 Amazon Web Services, Inc. Company Details
11.1.2 Amazon Web Services, Inc. AI In Media and Entertainment Product Offered
11.1.3 Amazon Web Services, Inc. AI In Media and Entertainment Market Size (2024 VS 2030)
11.1.4 Amazon Web Services, Inc. Main Business Overview
11.1.5 Amazon Web Services, Inc. News
11.2 EMG
11.2.1 EMG Company Details
11.2.2 EMG AI In Media and Entertainment Product Offered
11.2.3 EMG AI In Media and Entertainment Market Size (2024 VS 2030)
11.2.4 EMG Main Business Overview
11.2.5 EMG News
11.3 Gearhouse South Africa Pty. Ltd.
11.3.1 Gearhouse South Africa Pty. Ltd. Company Details
11.3.2 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Product Offered
11.3.3 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Market Size (2024 VS 2030)
11.3.4 Gearhouse South Africa Pty. Ltd. Main Business Overview
11.3.5 Gearhouse South Africa Pty. Ltd. News
11.4 Gravity Media
11.4.1 Gravity Media Company Details
11.4.2 Gravity Media AI In Media and Entertainment Product Offered
11.4.3 Gravity Media AI In Media and Entertainment Market Size (2024 VS 2030)
11.4.4 Gravity Media Main Business Overview
11.4.5 Gravity Media News
11.5 GrayMeta
11.5.1 GrayMeta Company Details
11.5.2 GrayMeta AI In Media and Entertainment Product Offered
11.5.3 GrayMeta AI In Media and Entertainment Market Size (2024 VS 2030)
11.5.4 GrayMeta Main Business Overview
11.5.5 GrayMeta News
11.6 International Business Machines Corp.
11.6.1 International Business Machines Corp. Company Details
11.6.2 International Business Machines Corp. AI In Media and Entertainment Product Offered
11.6.3 International Business Machines Corp. AI In Media and Entertainment Market Size (2024 VS 2030)
11.6.4 International Business Machines Corp. Main Business Overview
11.6.5 International Business Machines Corp. News
11.7 LMG, LLC
11.7.1 LMG, LLC Company Details
11.7.2 LMG, LLC AI In Media and Entertainment Product Offered
11.7.3 LMG, LLC AI In Media and Entertainment Market Size (2024 VS 2030)
11.7.4 LMG, LLC Main Business Overview
11.7.5 LMG, LLC News
11.8 Matchroom Sport Ltd.
11.8.1 Matchroom Sport Ltd. Company Details
11.8.2 Matchroom Sport Ltd. AI In Media and Entertainment Product Offered
11.8.3 Matchroom Sport Ltd. AI In Media and Entertainment Market Size (2024 VS 2030)
11.8.4 Matchroom Sport Ltd. Main Business Overview
11.8.5 Matchroom Sport Ltd. News
11.9 Production Resource Group, L.L.C.
11.9.1 Production Resource Group, L.L.C. Company Details
11.9.2 Production Resource Group, L.L.C. AI In Media and Entertainment Product Offered
11.9.3 Production Resource Group, L.L.C. AI In Media and Entertainment Market Size (2024 VS 2030)
11.9.4 Production Resource Group, L.L.C. Main Business Overview
11.9.5 Production Resource Group, L.L.C. News
11.10 Synthesia Ltd.
11.10.1 Synthesia Ltd. Company Details
11.10.2 Synthesia Ltd. AI In Media and Entertainment Product Offered
11.10.3 Synthesia Ltd. AI In Media and Entertainment Market Size (2024 VS 2030)
11.10.4 Synthesia Ltd. Main Business Overview
11.10.5 Synthesia Ltd. News
11.11 TAIT
11.12 Valossa Labs Ltd.
11.13 Veritone, Inc.
11.14 Pixellot
11.15 PlaySight Interactive Ltd.
11.16 AISportsWatch GmbH
11.17 Spiideo
11.18 Sportway AB
11.19 EVS Broadcast Equipment S.A.
11.20 Hudl
11.21 Move.ai
11.22 AutomaticTV
12 Research Findings and Conclusion

 

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Summary

According to this study, the global AI In Media and Entertainment market size will reach US$ million by 2030.
Artificial intelligence (AI) uses in gameplay, fake story recognition, plagiarized detection, production planning and management, personalization, sales and marketing, talent finding, and other fields is propelling the rise of the global AI in the media and entertainment sector.
As an important force driving a new round of scientific and technological revolution, artificial intelligence has been of national strategic importance. Many governments introduces polices and increase capital investment to support AI companies. The Digital Europe plan adopted by the European Union will allocate €9.2 billion on high-tech investments, such as supercomputing, artificial intelligence, and network security. In order to maintain its leading position, the United States will increase its investment in artificial intelligence research and development in non-defense fields, from US$1.6 billion to US$1.7 billion in 2022. According to the latest data released by IDC, global artificial intelligence revenue was US$432.8 billion in 2022, a year-on-year increase of 19.83%, including software, hardware and services.
This report presents a comprehensive overview, market shares, and growth opportunities of AI In Media and Entertainment market by product type, application, key players and key regions and countries.
Segmentation by product type:
Hardware/Equipment
Services
Segmentation by Application:
Gaming
Plagiarism Detection
Personalization
Sales & Marketing
Talent Identification
Content Capture
Sports Automatic Productions
Others
This report also splits the market by region:
United States
China
Europe
Other regions:
Japan
South Korea
Southeast Asia
Rest of world
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report:
Amazon Web Services, Inc.
EMG
Gearhouse South Africa Pty. Ltd.
Gravity Media
GrayMeta
International Business Machines Corp.
LMG, LLC
Matchroom Sport Ltd.
Production Resource Group, L.L.C.
Synthesia Ltd.
TAIT
Valossa Labs Ltd.
Veritone, Inc.
Pixellot
PlaySight Interactive Ltd.
AISportsWatch GmbH
Spiideo
Sportway AB
EVS Broadcast Equipment S.A.
Hudl
Move.ai
AutomaticTV



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Table of Contents

1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global AI In Media and Entertainment Market Size 2024-2030
2.1.2 AI In Media and Entertainment Market Size CAGR by Region
2.2 AI In Media and Entertainment Segment by Type
2.2.1 Hardware/Equipment
2.2.2 Services
2.3 AI In Media and Entertainment Market Size by Type
2.3.1 Global AI In Media and Entertainment Market Size Market Share by Type (2024-2030)
2.3.2 Global AI In Media and Entertainment Market Size Growth Rate by Type (2024-2030)
2.4 AI In Media and Entertainment Segment by Application
2.4.1 Gaming
2.4.2 Plagiarism Detection
2.4.3 Personalization
2.4.4 Sales & Marketing
2.4.5 Talent Identification
2.4.6 Content Capture
2.4.7 Sports Automatic Productions
2.4.8 Others
2.5 AI In Media and Entertainment Market Size by Application
2.5.1 Global AI In Media and Entertainment Market Size Market Share by Application (2024-2030)
2.5.2 Global AI In Media and Entertainment Market Size Growth Rate by Application (2024-2030)
3 AI In Media and Entertainment Key Players
3.1 Date of Key Players Enter into AI In Media and Entertainment
3.2 Key Players AI In Media and Entertainment Product Offered
3.3 Key Players AI In Media and Entertainment Funding/Investment Analysis
3.4 Funding/Investment
3.4.1 Funding/Investment by Regions
3.4.2 Funding/Investment by End-Industry
3.5 Key Players AI In Media and Entertainment Valuation & Market Capitalization
3.6 Key Players Mergers & Acquisitions, Expansion Plans
3.7 Market Ranking
3.8 New Product/Technology Launches
3.9 Partnerships, Agreements, and Collaborations
3.10 Mergers and Acquisitions
4 AI In Media and Entertainment by Regions
4.1 AI In Media and Entertainment Market Size by Regions (2024-2030)
4.2 United States AI In Media and Entertainment Market Size Growth (2024-2030)
4.3 China AI In Media and Entertainment Market Size Growth (2024-2030)
4.4 Europe AI In Media and Entertainment Market Size Growth (2024-2030)
4.5 Rest of World AI In Media and Entertainment Market Size Growth (2024-2030)
5 United States
5.1 United States AI In Media and Entertainment Market Size by Type (2024-2030)
5.2 United States AI In Media and Entertainment Market Size by Application (2024-2030)
6 Europe
6.1 Europe AI In Media and Entertainment Market Size by Type (2024-2030)
6.2 Europe AI In Media and Entertainment Market Size by Application (2024-2030)
7 China
7.1 China AI In Media and Entertainment Market Size by Type (2024-2030)
7.2 China AI In Media and Entertainment Market Size by Application (2024-2030)
8 Rest of World
8.1 Rest of World AI In Media and Entertainment Market Size by Type (2024-2030)
8.2 Rest of World AI In Media and Entertainment Market Size by Application (2024-2030)
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Key Investors in AI In Media and Entertainment
10.1 Company A
10.1.1 Company A Company Details
10.1.2 Company Description
10.1.3 Companies Invested by Company A
10.1.4 Company A Key Development and Market Layout
10.2 Company B
10.2.1 Company B Company Details
10.2.2 Company Description
10.2.3 Companies Invested by Company B
10.2.4 Company B Key Development and Market Layout
10.3 Company C
10.3.1 Company C Company Details
10.3.2 Company Description
10.3.3 Companies Invested by Company C
10.3.4 Company C Key Development and Market Layout
10.4 Company D
10.5 ……
11 Key Players Analysis
11.1 Amazon Web Services, Inc.
11.1.1 Amazon Web Services, Inc. Company Details
11.1.2 Amazon Web Services, Inc. AI In Media and Entertainment Product Offered
11.1.3 Amazon Web Services, Inc. AI In Media and Entertainment Market Size (2024 VS 2030)
11.1.4 Amazon Web Services, Inc. Main Business Overview
11.1.5 Amazon Web Services, Inc. News
11.2 EMG
11.2.1 EMG Company Details
11.2.2 EMG AI In Media and Entertainment Product Offered
11.2.3 EMG AI In Media and Entertainment Market Size (2024 VS 2030)
11.2.4 EMG Main Business Overview
11.2.5 EMG News
11.3 Gearhouse South Africa Pty. Ltd.
11.3.1 Gearhouse South Africa Pty. Ltd. Company Details
11.3.2 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Product Offered
11.3.3 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Market Size (2024 VS 2030)
11.3.4 Gearhouse South Africa Pty. Ltd. Main Business Overview
11.3.5 Gearhouse South Africa Pty. Ltd. News
11.4 Gravity Media
11.4.1 Gravity Media Company Details
11.4.2 Gravity Media AI In Media and Entertainment Product Offered
11.4.3 Gravity Media AI In Media and Entertainment Market Size (2024 VS 2030)
11.4.4 Gravity Media Main Business Overview
11.4.5 Gravity Media News
11.5 GrayMeta
11.5.1 GrayMeta Company Details
11.5.2 GrayMeta AI In Media and Entertainment Product Offered
11.5.3 GrayMeta AI In Media and Entertainment Market Size (2024 VS 2030)
11.5.4 GrayMeta Main Business Overview
11.5.5 GrayMeta News
11.6 International Business Machines Corp.
11.6.1 International Business Machines Corp. Company Details
11.6.2 International Business Machines Corp. AI In Media and Entertainment Product Offered
11.6.3 International Business Machines Corp. AI In Media and Entertainment Market Size (2024 VS 2030)
11.6.4 International Business Machines Corp. Main Business Overview
11.6.5 International Business Machines Corp. News
11.7 LMG, LLC
11.7.1 LMG, LLC Company Details
11.7.2 LMG, LLC AI In Media and Entertainment Product Offered
11.7.3 LMG, LLC AI In Media and Entertainment Market Size (2024 VS 2030)
11.7.4 LMG, LLC Main Business Overview
11.7.5 LMG, LLC News
11.8 Matchroom Sport Ltd.
11.8.1 Matchroom Sport Ltd. Company Details
11.8.2 Matchroom Sport Ltd. AI In Media and Entertainment Product Offered
11.8.3 Matchroom Sport Ltd. AI In Media and Entertainment Market Size (2024 VS 2030)
11.8.4 Matchroom Sport Ltd. Main Business Overview
11.8.5 Matchroom Sport Ltd. News
11.9 Production Resource Group, L.L.C.
11.9.1 Production Resource Group, L.L.C. Company Details
11.9.2 Production Resource Group, L.L.C. AI In Media and Entertainment Product Offered
11.9.3 Production Resource Group, L.L.C. AI In Media and Entertainment Market Size (2024 VS 2030)
11.9.4 Production Resource Group, L.L.C. Main Business Overview
11.9.5 Production Resource Group, L.L.C. News
11.10 Synthesia Ltd.
11.10.1 Synthesia Ltd. Company Details
11.10.2 Synthesia Ltd. AI In Media and Entertainment Product Offered
11.10.3 Synthesia Ltd. AI In Media and Entertainment Market Size (2024 VS 2030)
11.10.4 Synthesia Ltd. Main Business Overview
11.10.5 Synthesia Ltd. News
11.11 TAIT
11.12 Valossa Labs Ltd.
11.13 Veritone, Inc.
11.14 Pixellot
11.15 PlaySight Interactive Ltd.
11.16 AISportsWatch GmbH
11.17 Spiideo
11.18 Sportway AB
11.19 EVS Broadcast Equipment S.A.
11.20 Hudl
11.21 Move.ai
11.22 AutomaticTV
12 Research Findings and Conclusion

 

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