メディアとエンターテインメントにおけるAI世界市場の成長(現状と展望)2024-2030年Global AI In Media and Entertainment Market Growth (Status and Outlook) 2024-2030 本調査によると、世界のメディア・エンターテインメント分野のAI市場規模は2030年までに100万米ドルに達する。 ゲームプレイ、フェイクストーリー認識、盗作検出、制作計画・管理、パーソナライゼーション、販売... もっと見る
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サマリー本調査によると、世界のメディア・エンターテインメント分野のAI市場規模は2030年までに100万米ドルに達する。ゲームプレイ、フェイクストーリー認識、盗作検出、制作計画・管理、パーソナライゼーション、販売・マーケティング、人材発掘、その他の分野での人工知能(AI)の利用が、メディア・エンターテインメント分野における世界的なAIの台頭を後押ししている。 科学技術革命の新ラウンドを推進する重要な力として、人工知能は国家戦略上重要な位置を占めている。多くの政府がAI企業を支援するための政策を導入し、設備投資を増やしている。欧州連合(EU)が採択したデジタル・ヨーロッパ計画では、スーパーコンピューティング、人工知能、ネットワーク・セキュリティなどのハイテク投資に92億ユーロが割り当てられる。主導的地位を維持するため、米国は非国防分野の人工知能研究開発への投資を2022年に16億米ドルから17億米ドルに増やす。IDCが発表した最新データによると、2022年の世界の人工知能の売上高は、ソフトウェア、ハードウェア、サービスを含めて前年比19.83%増の4,328億米ドルであった。 当レポートでは、メディア・エンターテインメント分野のAI市場について、製品タイプ別、用途別、主要企業別、主要地域・国別の包括的な概要、市場シェア、成長機会をまとめています。 製品タイプ別セグメント ハードウェア/機器 サービス アプリケーション別セグメンテーション ゲーム 盗作検出 パーソナライゼーション セールス&マーケティング 人材特定 コンテンツ・キャプチャー スポーツ自動制作 その他 本レポートではまた、市場を地域別に分けています: 米国 中国 ヨーロッパ その他の地域 日本 韓国 東南アジア その他の地域 本レポートはまた、市場の競争環境とそれに対応する市場の主要プレイヤーの詳細な分析も提示しています。本レポートでカバーする主要企業 アマゾン・ウェブ・サービス EMG Gearhouse South Africa Pty.Ltd. グラビティメディア グレイメタ インターナショナル・ビジネス・マシーンズ LMG, LLC マッチルーム・スポーツ プロダクション・リソース・グループL.L.C. シンセシア TAIT ヴァロッサ・ラボ社 ベリトーン社 ピクセロット プレイサイト・インタラクティブ AISportsWatch GmbH スピデオ スポーツウェイAB EVS Broadcast Equipment S.A. Hudl Move.ai オートマチックTV 目次1 Scope of the Report1.1 Market Introduction 1.2 Years Considered 1.3 Research Objectives 1.4 Market Research Methodology 1.5 Research Process and Data Source 1.6 Economic Indicators 1.7 Currency Considered 2 Executive Summary 2.1 World Market Overview 2.1.1 Global AI In Media and Entertainment Market Size 2024-2030 2.1.2 AI In Media and Entertainment Market Size CAGR by Region 2.2 AI In Media and Entertainment Segment by Type 2.2.1 Hardware/Equipment 2.2.2 Services 2.3 AI In Media and Entertainment Market Size by Type 2.3.1 Global AI In Media and Entertainment Market Size Market Share by Type (2024-2030) 2.3.2 Global AI In Media and Entertainment Market Size Growth Rate by Type (2024-2030) 2.4 AI In Media and Entertainment Segment by Application 2.4.1 Gaming 2.4.2 Plagiarism Detection 2.4.3 Personalization 2.4.4 Sales & Marketing 2.4.5 Talent Identification 2.4.6 Content Capture 2.4.7 Sports Automatic Productions 2.4.8 Others 2.5 AI In Media and Entertainment Market Size by Application 2.5.1 Global AI In Media and Entertainment Market Size Market Share by Application (2024-2030) 2.5.2 Global AI In Media and Entertainment Market Size Growth Rate by Application (2024-2030) 3 AI In Media and Entertainment Key Players 3.1 Date of Key Players Enter into AI In Media and Entertainment 3.2 Key Players AI In Media and Entertainment Product Offered 3.3 Key Players AI In Media and Entertainment Funding/Investment Analysis 3.4 Funding/Investment 3.4.1 Funding/Investment by Regions 3.4.2 Funding/Investment by End-Industry 3.5 Key Players AI In Media and Entertainment Valuation & Market Capitalization 3.6 Key Players Mergers & Acquisitions, Expansion Plans 3.7 Market Ranking 3.8 New Product/Technology Launches 3.9 Partnerships, Agreements, and Collaborations 3.10 Mergers and Acquisitions 4 AI In Media and Entertainment by Regions 4.1 AI In Media and Entertainment Market Size by Regions (2024-2030) 4.2 United States AI In Media and Entertainment Market Size Growth (2024-2030) 4.3 China AI In Media and Entertainment Market Size Growth (2024-2030) 4.4 Europe AI In Media and Entertainment Market Size Growth (2024-2030) 4.5 Rest of World AI In Media and Entertainment Market Size Growth (2024-2030) 5 United States 5.1 United States AI In Media and Entertainment Market Size by Type (2024-2030) 5.2 United States AI In Media and Entertainment Market Size by Application (2024-2030) 6 Europe 6.1 Europe AI In Media and Entertainment Market Size by Type (2024-2030) 6.2 Europe AI In Media and Entertainment Market Size by Application (2024-2030) 7 China 7.1 China AI In Media and Entertainment Market Size by Type (2024-2030) 7.2 China AI In Media and Entertainment Market Size by Application (2024-2030) 8 Rest of World 8.1 Rest of World AI In Media and Entertainment Market Size by Type (2024-2030) 8.2 Rest of World AI In Media and Entertainment Market Size by Application (2024-2030) 8.3 Japan 8.4 South Korea 8.5 Southeast Asia 9 Market Drivers, Challenges and Trends 9.1 Market Drivers & Growth Opportunities 9.2 Market Challenges & Risks 9.3 Industry Trends 10 Key Investors in AI In Media and Entertainment 10.1 Company A 10.1.1 Company A Company Details 10.1.2 Company Description 10.1.3 Companies Invested by Company A 10.1.4 Company A Key Development and Market Layout 10.2 Company B 10.2.1 Company B Company Details 10.2.2 Company Description 10.2.3 Companies Invested by Company B 10.2.4 Company B Key Development and Market Layout 10.3 Company C 10.3.1 Company C Company Details 10.3.2 Company Description 10.3.3 Companies Invested by Company C 10.3.4 Company C Key Development and Market Layout 10.4 Company D 10.5 …… 11 Key Players Analysis 11.1 Amazon Web Services, Inc. 11.1.1 Amazon Web Services, Inc. Company Details 11.1.2 Amazon Web Services, Inc. AI In Media and Entertainment Product Offered 11.1.3 Amazon Web Services, Inc. AI In Media and Entertainment Market Size (2024 VS 2030) 11.1.4 Amazon Web Services, Inc. Main Business Overview 11.1.5 Amazon Web Services, Inc. News 11.2 EMG 11.2.1 EMG Company Details 11.2.2 EMG AI In Media and Entertainment Product Offered 11.2.3 EMG AI In Media and Entertainment Market Size (2024 VS 2030) 11.2.4 EMG Main Business Overview 11.2.5 EMG News 11.3 Gearhouse South Africa Pty. Ltd. 11.3.1 Gearhouse South Africa Pty. Ltd. Company Details 11.3.2 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Product Offered 11.3.3 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Market Size (2024 VS 2030) 11.3.4 Gearhouse South Africa Pty. Ltd. Main Business Overview 11.3.5 Gearhouse South Africa Pty. Ltd. News 11.4 Gravity Media 11.4.1 Gravity Media Company Details 11.4.2 Gravity Media AI In Media and Entertainment Product Offered 11.4.3 Gravity Media AI In Media and Entertainment Market Size (2024 VS 2030) 11.4.4 Gravity Media Main Business Overview 11.4.5 Gravity Media News 11.5 GrayMeta 11.5.1 GrayMeta Company Details 11.5.2 GrayMeta AI In Media and Entertainment Product Offered 11.5.3 GrayMeta AI In Media and Entertainment Market Size (2024 VS 2030) 11.5.4 GrayMeta Main Business Overview 11.5.5 GrayMeta News 11.6 International Business Machines Corp. 11.6.1 International Business Machines Corp. Company Details 11.6.2 International Business Machines Corp. AI In Media and Entertainment Product Offered 11.6.3 International Business Machines Corp. AI In Media and Entertainment Market Size (2024 VS 2030) 11.6.4 International Business Machines Corp. Main Business Overview 11.6.5 International Business Machines Corp. News 11.7 LMG, LLC 11.7.1 LMG, LLC Company Details 11.7.2 LMG, LLC AI In Media and Entertainment Product Offered 11.7.3 LMG, LLC AI In Media and Entertainment Market Size (2024 VS 2030) 11.7.4 LMG, LLC Main Business Overview 11.7.5 LMG, LLC News 11.8 Matchroom Sport Ltd. 11.8.1 Matchroom Sport Ltd. Company Details 11.8.2 Matchroom Sport Ltd. AI In Media and Entertainment Product Offered 11.8.3 Matchroom Sport Ltd. AI In Media and Entertainment Market Size (2024 VS 2030) 11.8.4 Matchroom Sport Ltd. Main Business Overview 11.8.5 Matchroom Sport Ltd. News 11.9 Production Resource Group, L.L.C. 11.9.1 Production Resource Group, L.L.C. Company Details 11.9.2 Production Resource Group, L.L.C. AI In Media and Entertainment Product Offered 11.9.3 Production Resource Group, L.L.C. AI In Media and Entertainment Market Size (2024 VS 2030) 11.9.4 Production Resource Group, L.L.C. Main Business Overview 11.9.5 Production Resource Group, L.L.C. News 11.10 Synthesia Ltd. 11.10.1 Synthesia Ltd. Company Details 11.10.2 Synthesia Ltd. AI In Media and Entertainment Product Offered 11.10.3 Synthesia Ltd. AI In Media and Entertainment Market Size (2024 VS 2030) 11.10.4 Synthesia Ltd. Main Business Overview 11.10.5 Synthesia Ltd. News 11.11 TAIT 11.12 Valossa Labs Ltd. 11.13 Veritone, Inc. 11.14 Pixellot 11.15 PlaySight Interactive Ltd. 11.16 AISportsWatch GmbH 11.17 Spiideo 11.18 Sportway AB 11.19 EVS Broadcast Equipment S.A. 11.20 Hudl 11.21 Move.ai 11.22 AutomaticTV 12 Research Findings and Conclusion
SummaryAccording to this study, the global AI In Media and Entertainment market size will reach US$ million by 2030. Table of Contents1 Scope of the Report1.1 Market Introduction 1.2 Years Considered 1.3 Research Objectives 1.4 Market Research Methodology 1.5 Research Process and Data Source 1.6 Economic Indicators 1.7 Currency Considered 2 Executive Summary 2.1 World Market Overview 2.1.1 Global AI In Media and Entertainment Market Size 2024-2030 2.1.2 AI In Media and Entertainment Market Size CAGR by Region 2.2 AI In Media and Entertainment Segment by Type 2.2.1 Hardware/Equipment 2.2.2 Services 2.3 AI In Media and Entertainment Market Size by Type 2.3.1 Global AI In Media and Entertainment Market Size Market Share by Type (2024-2030) 2.3.2 Global AI In Media and Entertainment Market Size Growth Rate by Type (2024-2030) 2.4 AI In Media and Entertainment Segment by Application 2.4.1 Gaming 2.4.2 Plagiarism Detection 2.4.3 Personalization 2.4.4 Sales & Marketing 2.4.5 Talent Identification 2.4.6 Content Capture 2.4.7 Sports Automatic Productions 2.4.8 Others 2.5 AI In Media and Entertainment Market Size by Application 2.5.1 Global AI In Media and Entertainment Market Size Market Share by Application (2024-2030) 2.5.2 Global AI In Media and Entertainment Market Size Growth Rate by Application (2024-2030) 3 AI In Media and Entertainment Key Players 3.1 Date of Key Players Enter into AI In Media and Entertainment 3.2 Key Players AI In Media and Entertainment Product Offered 3.3 Key Players AI In Media and Entertainment Funding/Investment Analysis 3.4 Funding/Investment 3.4.1 Funding/Investment by Regions 3.4.2 Funding/Investment by End-Industry 3.5 Key Players AI In Media and Entertainment Valuation & Market Capitalization 3.6 Key Players Mergers & Acquisitions, Expansion Plans 3.7 Market Ranking 3.8 New Product/Technology Launches 3.9 Partnerships, Agreements, and Collaborations 3.10 Mergers and Acquisitions 4 AI In Media and Entertainment by Regions 4.1 AI In Media and Entertainment Market Size by Regions (2024-2030) 4.2 United States AI In Media and Entertainment Market Size Growth (2024-2030) 4.3 China AI In Media and Entertainment Market Size Growth (2024-2030) 4.4 Europe AI In Media and Entertainment Market Size Growth (2024-2030) 4.5 Rest of World AI In Media and Entertainment Market Size Growth (2024-2030) 5 United States 5.1 United States AI In Media and Entertainment Market Size by Type (2024-2030) 5.2 United States AI In Media and Entertainment Market Size by Application (2024-2030) 6 Europe 6.1 Europe AI In Media and Entertainment Market Size by Type (2024-2030) 6.2 Europe AI In Media and Entertainment Market Size by Application (2024-2030) 7 China 7.1 China AI In Media and Entertainment Market Size by Type (2024-2030) 7.2 China AI In Media and Entertainment Market Size by Application (2024-2030) 8 Rest of World 8.1 Rest of World AI In Media and Entertainment Market Size by Type (2024-2030) 8.2 Rest of World AI In Media and Entertainment Market Size by Application (2024-2030) 8.3 Japan 8.4 South Korea 8.5 Southeast Asia 9 Market Drivers, Challenges and Trends 9.1 Market Drivers & Growth Opportunities 9.2 Market Challenges & Risks 9.3 Industry Trends 10 Key Investors in AI In Media and Entertainment 10.1 Company A 10.1.1 Company A Company Details 10.1.2 Company Description 10.1.3 Companies Invested by Company A 10.1.4 Company A Key Development and Market Layout 10.2 Company B 10.2.1 Company B Company Details 10.2.2 Company Description 10.2.3 Companies Invested by Company B 10.2.4 Company B Key Development and Market Layout 10.3 Company C 10.3.1 Company C Company Details 10.3.2 Company Description 10.3.3 Companies Invested by Company C 10.3.4 Company C Key Development and Market Layout 10.4 Company D 10.5 …… 11 Key Players Analysis 11.1 Amazon Web Services, Inc. 11.1.1 Amazon Web Services, Inc. Company Details 11.1.2 Amazon Web Services, Inc. AI In Media and Entertainment Product Offered 11.1.3 Amazon Web Services, Inc. AI In Media and Entertainment Market Size (2024 VS 2030) 11.1.4 Amazon Web Services, Inc. Main Business Overview 11.1.5 Amazon Web Services, Inc. News 11.2 EMG 11.2.1 EMG Company Details 11.2.2 EMG AI In Media and Entertainment Product Offered 11.2.3 EMG AI In Media and Entertainment Market Size (2024 VS 2030) 11.2.4 EMG Main Business Overview 11.2.5 EMG News 11.3 Gearhouse South Africa Pty. Ltd. 11.3.1 Gearhouse South Africa Pty. Ltd. Company Details 11.3.2 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Product Offered 11.3.3 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Market Size (2024 VS 2030) 11.3.4 Gearhouse South Africa Pty. Ltd. Main Business Overview 11.3.5 Gearhouse South Africa Pty. Ltd. News 11.4 Gravity Media 11.4.1 Gravity Media Company Details 11.4.2 Gravity Media AI In Media and Entertainment Product Offered 11.4.3 Gravity Media AI In Media and Entertainment Market Size (2024 VS 2030) 11.4.4 Gravity Media Main Business Overview 11.4.5 Gravity Media News 11.5 GrayMeta 11.5.1 GrayMeta Company Details 11.5.2 GrayMeta AI In Media and Entertainment Product Offered 11.5.3 GrayMeta AI In Media and Entertainment Market Size (2024 VS 2030) 11.5.4 GrayMeta Main Business Overview 11.5.5 GrayMeta News 11.6 International Business Machines Corp. 11.6.1 International Business Machines Corp. Company Details 11.6.2 International Business Machines Corp. AI In Media and Entertainment Product Offered 11.6.3 International Business Machines Corp. AI In Media and Entertainment Market Size (2024 VS 2030) 11.6.4 International Business Machines Corp. Main Business Overview 11.6.5 International Business Machines Corp. News 11.7 LMG, LLC 11.7.1 LMG, LLC Company Details 11.7.2 LMG, LLC AI In Media and Entertainment Product Offered 11.7.3 LMG, LLC AI In Media and Entertainment Market Size (2024 VS 2030) 11.7.4 LMG, LLC Main Business Overview 11.7.5 LMG, LLC News 11.8 Matchroom Sport Ltd. 11.8.1 Matchroom Sport Ltd. Company Details 11.8.2 Matchroom Sport Ltd. AI In Media and Entertainment Product Offered 11.8.3 Matchroom Sport Ltd. AI In Media and Entertainment Market Size (2024 VS 2030) 11.8.4 Matchroom Sport Ltd. Main Business Overview 11.8.5 Matchroom Sport Ltd. News 11.9 Production Resource Group, L.L.C. 11.9.1 Production Resource Group, L.L.C. Company Details 11.9.2 Production Resource Group, L.L.C. AI In Media and Entertainment Product Offered 11.9.3 Production Resource Group, L.L.C. AI In Media and Entertainment Market Size (2024 VS 2030) 11.9.4 Production Resource Group, L.L.C. Main Business Overview 11.9.5 Production Resource Group, L.L.C. News 11.10 Synthesia Ltd. 11.10.1 Synthesia Ltd. Company Details 11.10.2 Synthesia Ltd. AI In Media and Entertainment Product Offered 11.10.3 Synthesia Ltd. AI In Media and Entertainment Market Size (2024 VS 2030) 11.10.4 Synthesia Ltd. Main Business Overview 11.10.5 Synthesia Ltd. News 11.11 TAIT 11.12 Valossa Labs Ltd. 11.13 Veritone, Inc. 11.14 Pixellot 11.15 PlaySight Interactive Ltd. 11.16 AISportsWatch GmbH 11.17 Spiideo 11.18 Sportway AB 11.19 EVS Broadcast Equipment S.A. 11.20 Hudl 11.21 Move.ai 11.22 AutomaticTV 12 Research Findings and Conclusion
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