Global AI In Media and Entertainment Market Growth (Status and Outlook) 2024-2030
According to this study, the global AI In Media and Entertainment market size will reach US$ million by 2030. Artificial intelligence (AI) uses in gameplay, fake story recognition, plagiarized det... もっと見る
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SummaryAccording to this study, the global AI In Media and Entertainment market size will reach US$ million by 2030.Artificial intelligence (AI) uses in gameplay, fake story recognition, plagiarized detection, production planning and management, personalization, sales and marketing, talent finding, and other fields is propelling the rise of the global AI in the media and entertainment sector. As an important force driving a new round of scientific and technological revolution, artificial intelligence has been of national strategic importance. Many governments introduces polices and increase capital investment to support AI companies. The Digital Europe plan adopted by the European Union will allocate €9.2 billion on high-tech investments, such as supercomputing, artificial intelligence, and network security. In order to maintain its leading position, the United States will increase its investment in artificial intelligence research and development in non-defense fields, from US$1.6 billion to US$1.7 billion in 2022. According to the latest data released by IDC, global artificial intelligence revenue was US$432.8 billion in 2022, a year-on-year increase of 19.83%, including software, hardware and services. This report presents a comprehensive overview, market shares, and growth opportunities of AI In Media and Entertainment market by product type, application, key players and key regions and countries. Segmentation by product type: Hardware/Equipment Services Segmentation by Application: Gaming Plagiarism Detection Personalization Sales & Marketing Talent Identification Content Capture Sports Automatic Productions Others This report also splits the market by region: United States China Europe Other regions: Japan South Korea Southeast Asia Rest of world The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Amazon Web Services, Inc. EMG Gearhouse South Africa Pty. Ltd. Gravity Media GrayMeta International Business Machines Corp. LMG, LLC Matchroom Sport Ltd. Production Resource Group, L.L.C. Synthesia Ltd. TAIT Valossa Labs Ltd. Veritone, Inc. Pixellot PlaySight Interactive Ltd. AISportsWatch GmbH Spiideo Sportway AB EVS Broadcast Equipment S.A. Hudl Move.ai AutomaticTV Table of Contents1 Scope of the Report1.1 Market Introduction 1.2 Years Considered 1.3 Research Objectives 1.4 Market Research Methodology 1.5 Research Process and Data Source 1.6 Economic Indicators 1.7 Currency Considered 2 Executive Summary 2.1 World Market Overview 2.1.1 Global AI In Media and Entertainment Market Size 2024-2030 2.1.2 AI In Media and Entertainment Market Size CAGR by Region 2.2 AI In Media and Entertainment Segment by Type 2.2.1 Hardware/Equipment 2.2.2 Services 2.3 AI In Media and Entertainment Market Size by Type 2.3.1 Global AI In Media and Entertainment Market Size Market Share by Type (2024-2030) 2.3.2 Global AI In Media and Entertainment Market Size Growth Rate by Type (2024-2030) 2.4 AI In Media and Entertainment Segment by Application 2.4.1 Gaming 2.4.2 Plagiarism Detection 2.4.3 Personalization 2.4.4 Sales & Marketing 2.4.5 Talent Identification 2.4.6 Content Capture 2.4.7 Sports Automatic Productions 2.4.8 Others 2.5 AI In Media and Entertainment Market Size by Application 2.5.1 Global AI In Media and Entertainment Market Size Market Share by Application (2024-2030) 2.5.2 Global AI In Media and Entertainment Market Size Growth Rate by Application (2024-2030) 3 AI In Media and Entertainment Key Players 3.1 Date of Key Players Enter into AI In Media and Entertainment 3.2 Key Players AI In Media and Entertainment Product Offered 3.3 Key Players AI In Media and Entertainment Funding/Investment Analysis 3.4 Funding/Investment 3.4.1 Funding/Investment by Regions 3.4.2 Funding/Investment by End-Industry 3.5 Key Players AI In Media and Entertainment Valuation & Market Capitalization 3.6 Key Players Mergers & Acquisitions, Expansion Plans 3.7 Market Ranking 3.8 New Product/Technology Launches 3.9 Partnerships, Agreements, and Collaborations 3.10 Mergers and Acquisitions 4 AI In Media and Entertainment by Regions 4.1 AI In Media and Entertainment Market Size by Regions (2024-2030) 4.2 United States AI In Media and Entertainment Market Size Growth (2024-2030) 4.3 China AI In Media and Entertainment Market Size Growth (2024-2030) 4.4 Europe AI In Media and Entertainment Market Size Growth (2024-2030) 4.5 Rest of World AI In Media and Entertainment Market Size Growth (2024-2030) 5 United States 5.1 United States AI In Media and Entertainment Market Size by Type (2024-2030) 5.2 United States AI In Media and Entertainment Market Size by Application (2024-2030) 6 Europe 6.1 Europe AI In Media and Entertainment Market Size by Type (2024-2030) 6.2 Europe AI In Media and Entertainment Market Size by Application (2024-2030) 7 China 7.1 China AI In Media and Entertainment Market Size by Type (2024-2030) 7.2 China AI In Media and Entertainment Market Size by Application (2024-2030) 8 Rest of World 8.1 Rest of World AI In Media and Entertainment Market Size by Type (2024-2030) 8.2 Rest of World AI In Media and Entertainment Market Size by Application (2024-2030) 8.3 Japan 8.4 South Korea 8.5 Southeast Asia 9 Market Drivers, Challenges and Trends 9.1 Market Drivers & Growth Opportunities 9.2 Market Challenges & Risks 9.3 Industry Trends 10 Key Investors in AI In Media and Entertainment 10.1 Company A 10.1.1 Company A Company Details 10.1.2 Company Description 10.1.3 Companies Invested by Company A 10.1.4 Company A Key Development and Market Layout 10.2 Company B 10.2.1 Company B Company Details 10.2.2 Company Description 10.2.3 Companies Invested by Company B 10.2.4 Company B Key Development and Market Layout 10.3 Company C 10.3.1 Company C Company Details 10.3.2 Company Description 10.3.3 Companies Invested by Company C 10.3.4 Company C Key Development and Market Layout 10.4 Company D 10.5 …… 11 Key Players Analysis 11.1 Amazon Web Services, Inc. 11.1.1 Amazon Web Services, Inc. Company Details 11.1.2 Amazon Web Services, Inc. AI In Media and Entertainment Product Offered 11.1.3 Amazon Web Services, Inc. AI In Media and Entertainment Market Size (2024 VS 2030) 11.1.4 Amazon Web Services, Inc. Main Business Overview 11.1.5 Amazon Web Services, Inc. News 11.2 EMG 11.2.1 EMG Company Details 11.2.2 EMG AI In Media and Entertainment Product Offered 11.2.3 EMG AI In Media and Entertainment Market Size (2024 VS 2030) 11.2.4 EMG Main Business Overview 11.2.5 EMG News 11.3 Gearhouse South Africa Pty. Ltd. 11.3.1 Gearhouse South Africa Pty. Ltd. Company Details 11.3.2 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Product Offered 11.3.3 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Market Size (2024 VS 2030) 11.3.4 Gearhouse South Africa Pty. Ltd. Main Business Overview 11.3.5 Gearhouse South Africa Pty. Ltd. News 11.4 Gravity Media 11.4.1 Gravity Media Company Details 11.4.2 Gravity Media AI In Media and Entertainment Product Offered 11.4.3 Gravity Media AI In Media and Entertainment Market Size (2024 VS 2030) 11.4.4 Gravity Media Main Business Overview 11.4.5 Gravity Media News 11.5 GrayMeta 11.5.1 GrayMeta Company Details 11.5.2 GrayMeta AI In Media and Entertainment Product Offered 11.5.3 GrayMeta AI In Media and Entertainment Market Size (2024 VS 2030) 11.5.4 GrayMeta Main Business Overview 11.5.5 GrayMeta News 11.6 International Business Machines Corp. 11.6.1 International Business Machines Corp. Company Details 11.6.2 International Business Machines Corp. AI In Media and Entertainment Product Offered 11.6.3 International Business Machines Corp. AI In Media and Entertainment Market Size (2024 VS 2030) 11.6.4 International Business Machines Corp. Main Business Overview 11.6.5 International Business Machines Corp. News 11.7 LMG, LLC 11.7.1 LMG, LLC Company Details 11.7.2 LMG, LLC AI In Media and Entertainment Product Offered 11.7.3 LMG, LLC AI In Media and Entertainment Market Size (2024 VS 2030) 11.7.4 LMG, LLC Main Business Overview 11.7.5 LMG, LLC News 11.8 Matchroom Sport Ltd. 11.8.1 Matchroom Sport Ltd. Company Details 11.8.2 Matchroom Sport Ltd. AI In Media and Entertainment Product Offered 11.8.3 Matchroom Sport Ltd. AI In Media and Entertainment Market Size (2024 VS 2030) 11.8.4 Matchroom Sport Ltd. Main Business Overview 11.8.5 Matchroom Sport Ltd. News 11.9 Production Resource Group, L.L.C. 11.9.1 Production Resource Group, L.L.C. Company Details 11.9.2 Production Resource Group, L.L.C. AI In Media and Entertainment Product Offered 11.9.3 Production Resource Group, L.L.C. AI In Media and Entertainment Market Size (2024 VS 2030) 11.9.4 Production Resource Group, L.L.C. Main Business Overview 11.9.5 Production Resource Group, L.L.C. News 11.10 Synthesia Ltd. 11.10.1 Synthesia Ltd. Company Details 11.10.2 Synthesia Ltd. AI In Media and Entertainment Product Offered 11.10.3 Synthesia Ltd. AI In Media and Entertainment Market Size (2024 VS 2030) 11.10.4 Synthesia Ltd. Main Business Overview 11.10.5 Synthesia Ltd. News 11.11 TAIT 11.12 Valossa Labs Ltd. 11.13 Veritone, Inc. 11.14 Pixellot 11.15 PlaySight Interactive Ltd. 11.16 AISportsWatch GmbH 11.17 Spiideo 11.18 Sportway AB 11.19 EVS Broadcast Equipment S.A. 11.20 Hudl 11.21 Move.ai 11.22 AutomaticTV 12 Research Findings and Conclusion
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