バーチャルリアリティ市場の規模、シェア、動向分析レポート:技術別(セミ&フル没入型、非没入型)、デバイス別(HMD、GTD、PDW)、コンポーネント別(ハードウェア、ソフトウェア)、アプリケーション別、地域別、セグメント別予測、2022年~2030年Virtual Reality Market Size, Share & Trends Analysis Report By Technology (Semi & Fully Immersive, Non-immersive), By Device (HMD, GTD, PDW), By Component (Hardware, Software), By Application, By Region, And Segment Forecasts, 2022 - 2030 バーチャルリアリティ市場の成長とトレンド Grand View Research, Inc.の最新レポートによると、世界のバーチャルリアリティ市場規模は2030年に870億米ドルに達すると予測されています。2022年から2030年にか... もっと見る
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サマリーバーチャルリアリティ市場の成長とトレンドGrand View Research, Inc.の最新レポートによると、世界のバーチャルリアリティ市場規模は2030年に870億米ドルに達すると予測されています。2022年から2030年にかけて、CAGR15.0%で市場が拡大すると予測されています。ヘッドマウントディスプレイ(HMD)が様々な業界、特にエンターテイメントやゲームに急速に浸透していることが、市場の大幅な成長に繋がっています。さらに、5G技術の登場がバーチャル技術の導入にプラスの影響を与えています。 教育、航空宇宙・防衛、自動車、ヘルスケアなどの業界におけるバーチャルトレーニングの需要の高まりは、市場を牽引しています。例えば、2021年10月、アクセンチュアは、オンボーディングプロセスの簡素化と新入社員のトレーニングを目的として、オキュラスヘッドセットを6万台発注しました。同社はVRを、トレーニングに時間効率の良いソリューションを提供する、魅力的で生産性の高いテクノロジーとみなしています。 VR技術の導入により、eコマース業界では、買い物客が新しい服やアクセサリーをバーチャルで試すことができるようになりました。これは、購入者が正しい購入の選択をするためのサポートとなります。さらに、コロナウイルスの蔓延に対抗するために教育機関が一時的に閉鎖されたため、より良いコラボレーションを促進するために、VRベースのオンラインプラットフォームで学術セッションを実施することを余儀なくされています。 また、VR技術により、医療関係者はオーディオビジュアルツールを通じて指示を出し、治療を支援することができるようになりました。多くの産業で自動化と人工知能(AI)の利用が増加していることが、市場の主要な成長要因の1つとなっています。北米は、同地域のテクノロジー企業の優位性により、予測期間中もリードを維持すると予想されます。また、先端技術に関連するさまざまな新興企業の出現が、市場の成長に影響を及ぼすと予想されます。 バーチャルリアリティ市場のレポートハイライト - 予測期間中、スマートフォンのハードウェアと最先端のバーチャルリアリティ対応ヘッドセットの進歩が市場を牽引すると予想される - 2021年の売上高シェアはHMDデバイスが60.0%超と最も大きい - 2021年には半没入型および完全没入型技術セグメントが最大の収益シェアを占め、予測期間を通じてさらに増加すると予想される。これは、シミュレーションされた領域に現実のような次元をもたらす技術の能力に起因することができる - アジア太平洋地域は、2021年に40.0%以上の最大の収益シェアを占め、予測期間中に市場を支配すると予想される 目次Table of ContentsChapter 1 Methodology and Scope 1.1 Information Procurement and Research Scope 1.2 Information Analysis 1.3 Market Formulation & Data Visualization 1.4 Market Scope and Assumptions 1.4.1 Secondary Sources 1.4.2 Primary Sources Chapter 2 Executive Summary 2.1 Virtual Reality - Industry Snapshot & Key Buying Criteria, 2018 - 2030 2.2 Global 2.2.1 Global virtual reality market, 2018 - 2030 2.2.2 Global virtual reality market, by device, 2018 - 2030 2.2.3 Global virtual reality market, by technology, 2018 - 2030 2.2.4 Global virtual reality market, by component, 2018 - 2030 2.2.5 Global virtual reality market, by application, 2018 - 2030 2.2.6 Global virtual reality market, by region, 2018 - 2030 Chapter 3 Market Variables, Trends & Scope 3.1 Market Segmentation & Scope 3.2 Virtual Reality Size and Growth Prospects 3.3 Virtual Reality - Value Chain Analysis 3.4 Virtual Reality Market Dynamics 3.4.1 Market drivers 3.4.1.1 Evolving solicitations in the entertainment and medical sectors 3.4.1.2 Growing VR penetration in consumer electronics 3.4.2 Market restraints 3.4.2.1 High initial investment and device compatibility restrictions 3.4.2.2 Spatial discomfort and risk of other ailments 3.5 Penetration & Key Opportunities Mapping 3.6 Industry Analysis - Porter’s Five Forces 3.7 Virtual Reality - Key Company Analysis, 2021 3.8 Virtual Reality - PEST Analysis 3.9 Virtual Reality - COVID-19 Impact Analysis Chapter 4 Virtual Reality Market: Device Estimates & Trend Analysis 4.1 Virtual Reality Market: Device Movement Analysis 4.1.1 Head-Mounted Display (HMD) 4.1.1.1. Head-Mounted Display (HMD) virtual reality market, by region, 2018 - 2030 4.1.1.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) 4.1.2 Gesture-Tracking Device (GTD) 4.1.2.1. Gesture-Tracking Device (GTD) virtual reality market, by region, 2018 - 2030 4.1.2.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) 4.1.3 Projectors & Display Wall (PDW) 4.1.3.1. Projectors & Display Wall (PDW) virtual reality market, by region, 2018 - 2030 4.1.3.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) Chapter 5 Virtual Reality Market: Technology Estimates & Trend Analysis 5.1 Virtual Reality Market: Technology Movement Analysis 5.1.1 Semi & Fully Immersive 5.1.1.1. Semi & fully immersive virtual reality market, by region, 2018 - 2030 5.1.1.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) 5.1.2 Non-immersive 5.1.2.1. Non-immersive virtual reality market, by region, 2018 - 2030 5.1.2.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) Chapter 6 Virtual Reality Market: Component Estimates & Trend Analysis 6.1 Virtual Reality Market: Component Movement Analysis 6.1.1 Hardware 6.1.1.1. Hardware virtual reality market, by region, 2018 - 2030 6.1.1.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) 6.1.2 Software 6.1.2.1. Software virtual reality market, by region, 2018 - 2030 6.1.2.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) Chapter 7 Virtual Reality Market: Application Estimates & Trend Analysis 7.1 Virtual Reality Market: Application Movement Analysis 7.1.1 Aerospace & Defense 7.1.1.1. Aerospace & defense virtual reality market, by region, 2018 - 2030 7.1.1.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) 7.1.2 Consumer 7.1.2.1. Consumer virtual reality market, by region, 2018 - 2030 7.1.2.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) 7.1.3 Commercial 7.1.3.1. Commercial virtual reality market, by region, 2018 - 2030 7.1.3.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) 7.1.4 Enterprise 7.1.4.1. Enterprise virtual reality market, by region, 2018 - 2030 7.1.4.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) 7.1.5 Healthcare 7.1.5.1. Healthcare virtual reality market, by region, 2018 - 2030 7.1.5.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) 7.1.6 Others 7.1.6.1. Others virtual reality market, by region, 2018 - 2030 7.1.6.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) Chapter 8 Virtual Reality Market: Regional Estimates & Trend Analysis 8.1 Virtual Reality Market: Regional Movement Analysis 8.2 North America 8.2.1 Regional trends 8.2.2 North America virtual reality market, 2018 - 2030 8.2.2.1 North America virtual reality market by device, 2018 - 2030 (USD Million) 8.2.2.2 North America virtual reality market by technology, 2018 - 2030 (USD Million) 8.2.2.3 North America virtual reality market by component, 2018 - 2030 (USD Million) 8.2.2.4 North America virtual reality market by application, 2018 - 2030 (USD Million) 8.2.2.5 U.S. virtual reality market, 2018 - 2030 8.2.2.5.1 U.S. virtual reality market by device, 2018 - 2030 (USD Million) 8.2.2.5.2 U.S. virtual reality market by technology, 2018 - 2030 (USD Million) 8.2.2.5.3 U.S. virtual reality market by component, 2018 - 2030 (USD Million) 8.2.2.5.4 U.S. virtual reality market by application, 2018 - 2030 (USD Million) 8.2.2.6 Canada virtual reality market, 2018 - 2030 8.2.2.6.1 Canada virtual reality market by device, 2018 - 2030 (USD Million) 8.2.2.6.2 Canada virtual reality market by technology, 2018 - 2030 (USD Million) 8.2.2.6.3 Canada virtual reality market by component, 2018 - 2030 (USD Million) 8.2.2.6.4 Canada virtual reality market by application, 2018 - 2030 (USD Million) 8.2.2.7 Mexico virtual reality market, 2018 - 2030 8.2.2.7.1 Mexico virtual reality market by device, 2018 - 2030 (USD Million) 8.2.2.7.2 Mexico virtual reality market by technology, 2018 - 2030 (USD Million) 8.2.2.7.3 Mexico virtual reality market by component, 2018 - 2030 (USD Million) 8.2.2.7.4 Mexico virtual reality market by application, 2018 - 2030 (USD Million) 8.3 Europe 8.3.1 Regional trends 8.3.2 Europe virtual reality market, 2018 - 2030 8.3.2.1 Europe virtual reality market by device, 2018 - 2030 (USD Million) 8.3.2.2 Europe virtual reality market by technology, 2018 - 2030 (USD Million) 8.3.2.3 Europe virtual reality market by component, 2018 - 2030 (USD Million) 8.3.2.4 Europe virtual reality market by application, 2018 - 2030 (USD Million) 8.3.2.5 U.K. virtual reality market, 2018 - 2030 8.3.2.5.1 U.K. virtual reality market by device, 2018 - 2030 (USD Million) 8.3.2.5.2 U.K. virtual reality market by technology, 2018 - 2030 (USD Million) 8.3.2.5.3 U.K. virtual reality market by component, 2018 - 2030 (USD Million) 8.3.2.5.4 U.K. virtual reality market by application, 2018 - 2030 (USD Million) 8.3.2.6 Germany virtual reality market, 2018 - 2030 8.3.2.6.1 Germany virtual reality market by device, 2018 - 2030 (USD Million) 8.3.2.6.2 Germany virtual reality market by technology, 2018 - 2030 (USD Million) 8.3.2.6.3 Germany virtual reality market by component, 2018 - 2030 (USD Million) 8.3.2.6.4 Germany virtual reality market by application, 2018 - 2030 (USD Million) 8.3.2.7 France virtual reality market, 2018 - 2030 8.3.2.7.1 France virtual reality market by device, 2018 - 2030 (USD Million) 8.3.2.7.2 France virtual reality market by technology, 2018 - 2030 (USD Million) 8.3.2.7.3 France virtual reality market by component, 2018 - 2030 (USD Million) 8.3.2.7.4 France virtual reality market by application, 2018 - 2030 (USD Million) 8.4 Asia Pacific 8.4.1 Regional Trends 8.4.2 Asia Pacific virtual reality market, 2018 - 2030 8.4.2.1 Asia Pacific virtual reality market by device, 2018 - 2030 (USD Million) 8.4.2.2 Asia Pacific virtual reality market by technology, 2018 - 2030 (USD Million) 8.4.2.3 Asia Pacific virtual reality market by component, 2018 - 2030 (USD Million) 8.4.2.4 Asia Pacific virtual reality market by application, 2018 - 2030 (USD Million) 8.4.2.5 China virtual reality market, 2018 - 2030 8.4.2.5.1 China virtual reality market by device, 2018 - 2030 (USD Million) 8.4.2.5.2 China virtual reality market by technology, 2018 - 2030 (USD Million) 8.4.2.5.3 China virtual reality market by component, 2018 - 2030 (USD Million) 8.4.2.5.4 China virtual reality market by application, 2018 - 2030 (USD Million) 8.4.2.6 Japan virtual reality market, 2018 - 2030 8.4.2.6.1 Japan virtual reality market by device, 2018 - 2030 (USD Million) 8.4.2.6.2 Japan virtual reality market by technology, 2018 - 2030 (USD Million) 8.4.2.6.3 Japan virtual reality market by component, 2018 - 2030 (USD Million) 8.4.2.6.4 Japan virtual reality market by application, 2018 - 2030 (USD Million) 8.4.2.7 India virtual reality market, 2018 - 2030 8.4.2.7.1 India virtual reality market by device, 2018 - 2030 (USD Million) 8.4.2.7.2 India virtual reality market by technology, 2018 - 2030 (USD Million) 8.4.2.7.3 India virtual reality market by component, 2018 - 2030 (USD Million) 8.4.2.7.4 India virtual reality market by application, 2018 - 2030 (USD Million) 8.5 South America 8.5.1 Regional Trends 8.5.2 South America virtual reality market, 2018 - 2030 8.5.2.1 South America virtual reality market by device, 2018 - 2030 (USD Million) 8.5.2.2 South America virtual reality market by technology, 2018 - 2030 (USD Million) 8.5.2.3 South America virtual reality market by component, 2018 - 2030 (USD Million) 8.5.2.4 South America virtual reality market by application, 2018 - 2030 (USD Million) 8.5.2.5 Brazil virtual reality market, 2018 - 2030 8.5.2.5.1 Brazil virtual reality market by device, 2018 - 2030 (USD Million) 8.5.2.5.2 Brazil virtual reality market by technology, 2018 - 2030 (USD Million) 8.5.2.5.3 Brazil virtual reality market by component, 2018 - 2030 (USD Million) 8.5.2.5.4 Brazil virtual reality market by application, 2018 - 2030 (USD Million) 8.6 Middle East & Africa (MEA) 8.6.1 Regional trends 8.6.2 MEA virtual reality market, 2018 - 2030 8.6.2.1 MEA virtual reality market by device, 2018 - 2030 (USD Million) 8.6.2.2 MEA virtual reality market by technology, 2018 - 2030 (USD Million) 8.6.2.3 MEA virtual reality market by component, 2018 - 2030 (USD Million) 8.6.2.4 MEA virtual reality market by application, 2018 - 2030 (USD Million) Chapter 9 Competitive Landscape 9.1 Company Profiles 9.1.1 Alphabet Inc. 9.1.1.1 Company overview 9.1.1.2 Financial performance 9.1.1.3 Product benchmarking 9.1.1.4 Recent developments 9.1.2 Barco 9.1.2.1 Company overview 9.1.2.2 Financial performance 9.1.2.3 Product benchmarking 9.1.2.4 Recent developments 9.1.3 CyberGlove Systems Inc. 9.1.3.1 Company overview 9.1.3.2 Product benchmarking 9.1.3.3 Recent developments 9.1.4 Meta 9.1.4.1 Company overview 9.1.4.2 Financial performance 9.1.4.3 Product benchmarking 9.1.4.4 Recent developments 9.1.5 HTC Corporation 9.1.5.1 Company overview 9.1.5.2 Financial performance 9.1.5.3 Product benchmarking 9.1.5.4 Recent developments 9.1.6 Microsoft 9.1.6.1 Company overview 9.1.6.2 Financial performance 9.1.6.3 Product benchmarking 9.1.6.4 Recent developments 9.1.7 Samsung 9.1.7.1 Company overview 9.1.7.2 Financial performance 9.1.7.3 Product benchmarking 9.1.7.4 Recent developments 9.1.8 Sensics, Inc. 9.1.8.1 Company overview 9.1.8.2 Product benchmarking 9.1.8.3 Recent developments 9.1.9 Sixense Enterprises Inc. (Penumbra, Inc.) 9.1.9.1 Company overview 9.1.9.2 Product benchmarking 9.1.9.3 Recent developments 9.1.10 Ultraleap Limited 9.1.10.1 Company overview 9.1.10.2 Product benchmarking 9.1.10.3 Recent developments
SummaryVirtual Reality Market Growth & Trends Table of ContentsTable of ContentsChapter 1 Methodology and Scope 1.1 Information Procurement and Research Scope 1.2 Information Analysis 1.3 Market Formulation & Data Visualization 1.4 Market Scope and Assumptions 1.4.1 Secondary Sources 1.4.2 Primary Sources Chapter 2 Executive Summary 2.1 Virtual Reality - Industry Snapshot & Key Buying Criteria, 2018 - 2030 2.2 Global 2.2.1 Global virtual reality market, 2018 - 2030 2.2.2 Global virtual reality market, by device, 2018 - 2030 2.2.3 Global virtual reality market, by technology, 2018 - 2030 2.2.4 Global virtual reality market, by component, 2018 - 2030 2.2.5 Global virtual reality market, by application, 2018 - 2030 2.2.6 Global virtual reality market, by region, 2018 - 2030 Chapter 3 Market Variables, Trends & Scope 3.1 Market Segmentation & Scope 3.2 Virtual Reality Size and Growth Prospects 3.3 Virtual Reality - Value Chain Analysis 3.4 Virtual Reality Market Dynamics 3.4.1 Market drivers 3.4.1.1 Evolving solicitations in the entertainment and medical sectors 3.4.1.2 Growing VR penetration in consumer electronics 3.4.2 Market restraints 3.4.2.1 High initial investment and device compatibility restrictions 3.4.2.2 Spatial discomfort and risk of other ailments 3.5 Penetration & Key Opportunities Mapping 3.6 Industry Analysis - Porter’s Five Forces 3.7 Virtual Reality - Key Company Analysis, 2021 3.8 Virtual Reality - PEST Analysis 3.9 Virtual Reality - COVID-19 Impact Analysis Chapter 4 Virtual Reality Market: Device Estimates & Trend Analysis 4.1 Virtual Reality Market: Device Movement Analysis 4.1.1 Head-Mounted Display (HMD) 4.1.1.1. Head-Mounted Display (HMD) virtual reality market, by region, 2018 - 2030 4.1.1.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) 4.1.2 Gesture-Tracking Device (GTD) 4.1.2.1. Gesture-Tracking Device (GTD) virtual reality market, by region, 2018 - 2030 4.1.2.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) 4.1.3 Projectors & Display Wall (PDW) 4.1.3.1. Projectors & Display Wall (PDW) virtual reality market, by region, 2018 - 2030 4.1.3.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) Chapter 5 Virtual Reality Market: Technology Estimates & Trend Analysis 5.1 Virtual Reality Market: Technology Movement Analysis 5.1.1 Semi & Fully Immersive 5.1.1.1. Semi & fully immersive virtual reality market, by region, 2018 - 2030 5.1.1.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) 5.1.2 Non-immersive 5.1.2.1. Non-immersive virtual reality market, by region, 2018 - 2030 5.1.2.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) Chapter 6 Virtual Reality Market: Component Estimates & Trend Analysis 6.1 Virtual Reality Market: Component Movement Analysis 6.1.1 Hardware 6.1.1.1. Hardware virtual reality market, by region, 2018 - 2030 6.1.1.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) 6.1.2 Software 6.1.2.1. Software virtual reality market, by region, 2018 - 2030 6.1.2.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) Chapter 7 Virtual Reality Market: Application Estimates & Trend Analysis 7.1 Virtual Reality Market: Application Movement Analysis 7.1.1 Aerospace & Defense 7.1.1.1. Aerospace & defense virtual reality market, by region, 2018 - 2030 7.1.1.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) 7.1.2 Consumer 7.1.2.1. Consumer virtual reality market, by region, 2018 - 2030 7.1.2.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) 7.1.3 Commercial 7.1.3.1. Commercial virtual reality market, by region, 2018 - 2030 7.1.3.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) 7.1.4 Enterprise 7.1.4.1. Enterprise virtual reality market, by region, 2018 - 2030 7.1.4.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) 7.1.5 Healthcare 7.1.5.1. Healthcare virtual reality market, by region, 2018 - 2030 7.1.5.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) 7.1.6 Others 7.1.6.1. Others virtual reality market, by region, 2018 - 2030 7.1.6.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million) Chapter 8 Virtual Reality Market: Regional Estimates & Trend Analysis 8.1 Virtual Reality Market: Regional Movement Analysis 8.2 North America 8.2.1 Regional trends 8.2.2 North America virtual reality market, 2018 - 2030 8.2.2.1 North America virtual reality market by device, 2018 - 2030 (USD Million) 8.2.2.2 North America virtual reality market by technology, 2018 - 2030 (USD Million) 8.2.2.3 North America virtual reality market by component, 2018 - 2030 (USD Million) 8.2.2.4 North America virtual reality market by application, 2018 - 2030 (USD Million) 8.2.2.5 U.S. virtual reality market, 2018 - 2030 8.2.2.5.1 U.S. virtual reality market by device, 2018 - 2030 (USD Million) 8.2.2.5.2 U.S. virtual reality market by technology, 2018 - 2030 (USD Million) 8.2.2.5.3 U.S. virtual reality market by component, 2018 - 2030 (USD Million) 8.2.2.5.4 U.S. virtual reality market by application, 2018 - 2030 (USD Million) 8.2.2.6 Canada virtual reality market, 2018 - 2030 8.2.2.6.1 Canada virtual reality market by device, 2018 - 2030 (USD Million) 8.2.2.6.2 Canada virtual reality market by technology, 2018 - 2030 (USD Million) 8.2.2.6.3 Canada virtual reality market by component, 2018 - 2030 (USD Million) 8.2.2.6.4 Canada virtual reality market by application, 2018 - 2030 (USD Million) 8.2.2.7 Mexico virtual reality market, 2018 - 2030 8.2.2.7.1 Mexico virtual reality market by device, 2018 - 2030 (USD Million) 8.2.2.7.2 Mexico virtual reality market by technology, 2018 - 2030 (USD Million) 8.2.2.7.3 Mexico virtual reality market by component, 2018 - 2030 (USD Million) 8.2.2.7.4 Mexico virtual reality market by application, 2018 - 2030 (USD Million) 8.3 Europe 8.3.1 Regional trends 8.3.2 Europe virtual reality market, 2018 - 2030 8.3.2.1 Europe virtual reality market by device, 2018 - 2030 (USD Million) 8.3.2.2 Europe virtual reality market by technology, 2018 - 2030 (USD Million) 8.3.2.3 Europe virtual reality market by component, 2018 - 2030 (USD Million) 8.3.2.4 Europe virtual reality market by application, 2018 - 2030 (USD Million) 8.3.2.5 U.K. virtual reality market, 2018 - 2030 8.3.2.5.1 U.K. virtual reality market by device, 2018 - 2030 (USD Million) 8.3.2.5.2 U.K. virtual reality market by technology, 2018 - 2030 (USD Million) 8.3.2.5.3 U.K. virtual reality market by component, 2018 - 2030 (USD Million) 8.3.2.5.4 U.K. virtual reality market by application, 2018 - 2030 (USD Million) 8.3.2.6 Germany virtual reality market, 2018 - 2030 8.3.2.6.1 Germany virtual reality market by device, 2018 - 2030 (USD Million) 8.3.2.6.2 Germany virtual reality market by technology, 2018 - 2030 (USD Million) 8.3.2.6.3 Germany virtual reality market by component, 2018 - 2030 (USD Million) 8.3.2.6.4 Germany virtual reality market by application, 2018 - 2030 (USD Million) 8.3.2.7 France virtual reality market, 2018 - 2030 8.3.2.7.1 France virtual reality market by device, 2018 - 2030 (USD Million) 8.3.2.7.2 France virtual reality market by technology, 2018 - 2030 (USD Million) 8.3.2.7.3 France virtual reality market by component, 2018 - 2030 (USD Million) 8.3.2.7.4 France virtual reality market by application, 2018 - 2030 (USD Million) 8.4 Asia Pacific 8.4.1 Regional Trends 8.4.2 Asia Pacific virtual reality market, 2018 - 2030 8.4.2.1 Asia Pacific virtual reality market by device, 2018 - 2030 (USD Million) 8.4.2.2 Asia Pacific virtual reality market by technology, 2018 - 2030 (USD Million) 8.4.2.3 Asia Pacific virtual reality market by component, 2018 - 2030 (USD Million) 8.4.2.4 Asia Pacific virtual reality market by application, 2018 - 2030 (USD Million) 8.4.2.5 China virtual reality market, 2018 - 2030 8.4.2.5.1 China virtual reality market by device, 2018 - 2030 (USD Million) 8.4.2.5.2 China virtual reality market by technology, 2018 - 2030 (USD Million) 8.4.2.5.3 China virtual reality market by component, 2018 - 2030 (USD Million) 8.4.2.5.4 China virtual reality market by application, 2018 - 2030 (USD Million) 8.4.2.6 Japan virtual reality market, 2018 - 2030 8.4.2.6.1 Japan virtual reality market by device, 2018 - 2030 (USD Million) 8.4.2.6.2 Japan virtual reality market by technology, 2018 - 2030 (USD Million) 8.4.2.6.3 Japan virtual reality market by component, 2018 - 2030 (USD Million) 8.4.2.6.4 Japan virtual reality market by application, 2018 - 2030 (USD Million) 8.4.2.7 India virtual reality market, 2018 - 2030 8.4.2.7.1 India virtual reality market by device, 2018 - 2030 (USD Million) 8.4.2.7.2 India virtual reality market by technology, 2018 - 2030 (USD Million) 8.4.2.7.3 India virtual reality market by component, 2018 - 2030 (USD Million) 8.4.2.7.4 India virtual reality market by application, 2018 - 2030 (USD Million) 8.5 South America 8.5.1 Regional Trends 8.5.2 South America virtual reality market, 2018 - 2030 8.5.2.1 South America virtual reality market by device, 2018 - 2030 (USD Million) 8.5.2.2 South America virtual reality market by technology, 2018 - 2030 (USD Million) 8.5.2.3 South America virtual reality market by component, 2018 - 2030 (USD Million) 8.5.2.4 South America virtual reality market by application, 2018 - 2030 (USD Million) 8.5.2.5 Brazil virtual reality market, 2018 - 2030 8.5.2.5.1 Brazil virtual reality market by device, 2018 - 2030 (USD Million) 8.5.2.5.2 Brazil virtual reality market by technology, 2018 - 2030 (USD Million) 8.5.2.5.3 Brazil virtual reality market by component, 2018 - 2030 (USD Million) 8.5.2.5.4 Brazil virtual reality market by application, 2018 - 2030 (USD Million) 8.6 Middle East & Africa (MEA) 8.6.1 Regional trends 8.6.2 MEA virtual reality market, 2018 - 2030 8.6.2.1 MEA virtual reality market by device, 2018 - 2030 (USD Million) 8.6.2.2 MEA virtual reality market by technology, 2018 - 2030 (USD Million) 8.6.2.3 MEA virtual reality market by component, 2018 - 2030 (USD Million) 8.6.2.4 MEA virtual reality market by application, 2018 - 2030 (USD Million) Chapter 9 Competitive Landscape 9.1 Company Profiles 9.1.1 Alphabet Inc. 9.1.1.1 Company overview 9.1.1.2 Financial performance 9.1.1.3 Product benchmarking 9.1.1.4 Recent developments 9.1.2 Barco 9.1.2.1 Company overview 9.1.2.2 Financial performance 9.1.2.3 Product benchmarking 9.1.2.4 Recent developments 9.1.3 CyberGlove Systems Inc. 9.1.3.1 Company overview 9.1.3.2 Product benchmarking 9.1.3.3 Recent developments 9.1.4 Meta 9.1.4.1 Company overview 9.1.4.2 Financial performance 9.1.4.3 Product benchmarking 9.1.4.4 Recent developments 9.1.5 HTC Corporation 9.1.5.1 Company overview 9.1.5.2 Financial performance 9.1.5.3 Product benchmarking 9.1.5.4 Recent developments 9.1.6 Microsoft 9.1.6.1 Company overview 9.1.6.2 Financial performance 9.1.6.3 Product benchmarking 9.1.6.4 Recent developments 9.1.7 Samsung 9.1.7.1 Company overview 9.1.7.2 Financial performance 9.1.7.3 Product benchmarking 9.1.7.4 Recent developments 9.1.8 Sensics, Inc. 9.1.8.1 Company overview 9.1.8.2 Product benchmarking 9.1.8.3 Recent developments 9.1.9 Sixense Enterprises Inc. (Penumbra, Inc.) 9.1.9.1 Company overview 9.1.9.2 Product benchmarking 9.1.9.3 Recent developments 9.1.10 Ultraleap Limited 9.1.10.1 Company overview 9.1.10.2 Product benchmarking 9.1.10.3 Recent developments
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よくあるご質問Grand View Research社はどのような調査会社ですか?グランドビューリサーチ(Grand View Research)は通信技術、化学品、材料、ヘルスケア、エネルギーなど広範な市場を対象にした調査報告書を出版しています。 もっと見る 調査レポートの納品までの日数はどの程度ですか?在庫のあるものは速納となりますが、平均的には 3-4日と見て下さい。
注文の手続きはどのようになっていますか?1)お客様からの御問い合わせをいただきます。
お支払方法の方法はどのようになっていますか?納品と同時にデータリソース社よりお客様へ請求書(必要に応じて納品書も)を発送いたします。
データリソース社はどのような会社ですか?当社は、世界各国の主要調査会社・レポート出版社と提携し、世界各国の市場調査レポートや技術動向レポートなどを日本国内の企業・公官庁及び教育研究機関に提供しております。
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2024/11/21 10:26 156.13 円 165.08 円 200.38 円 |