世界各国のリアルタイムなデータ・インテリジェンスで皆様をお手伝い

バーチャルリアリティ市場の規模、シェア、動向分析レポート:技術別(セミ&フル没入型、非没入型)、デバイス別(HMD、GTD、PDW)、コンポーネント別(ハードウェア、ソフトウェア)、アプリケーション別、地域別、セグメント別予測、2022年~2030年


Virtual Reality Market Size, Share & Trends Analysis Report By Technology (Semi & Fully Immersive, Non-immersive), By Device (HMD, GTD, PDW), By Component (Hardware, Software), By Application, By Region, And Segment Forecasts, 2022 - 2030

バーチャルリアリティ市場の成長とトレンド Grand View Research, Inc.の最新レポートによると、世界のバーチャルリアリティ市場規模は2030年に870億米ドルに達すると予測されています。2022年から2030年にか... もっと見る

 

 

出版社 出版年月 電子版価格 ページ数 言語
Grand View Research
グランドビューリサーチ
2022年4月7日 US$4,950
シングルユーザーライセンス
ライセンス・価格情報・注文方法はこちら
300 英語

日本語のページは自動翻訳を利用し作成しています。
実際のレポートは英文のみでご納品いたします。


 

サマリー

バーチャルリアリティ市場の成長とトレンド

Grand View Research, Inc.の最新レポートによると、世界のバーチャルリアリティ市場規模は2030年に870億米ドルに達すると予測されています。2022年から2030年にかけて、CAGR15.0%で市場が拡大すると予測されています。ヘッドマウントディスプレイ(HMD)が様々な業界、特にエンターテイメントやゲームに急速に浸透していることが、市場の大幅な成長に繋がっています。さらに、5G技術の登場がバーチャル技術の導入にプラスの影響を与えています。

教育、航空宇宙・防衛、自動車、ヘルスケアなどの業界におけるバーチャルトレーニングの需要の高まりは、市場を牽引しています。例えば、2021年10月、アクセンチュアは、オンボーディングプロセスの簡素化と新入社員のトレーニングを目的として、オキュラスヘッドセットを6万台発注しました。同社はVRを、トレーニングに時間効率の良いソリューションを提供する、魅力的で生産性の高いテクノロジーとみなしています。

VR技術の導入により、eコマース業界では、買い物客が新しい服やアクセサリーをバーチャルで試すことができるようになりました。これは、購入者が正しい購入の選択をするためのサポートとなります。さらに、コロナウイルスの蔓延に対抗するために教育機関が一時的に閉鎖されたため、より良いコラボレーションを促進するために、VRベースのオンラインプラットフォームで学術セッションを実施することを余儀なくされています。

また、VR技術により、医療関係者はオーディオビジュアルツールを通じて指示を出し、治療を支援することができるようになりました。多くの産業で自動化と人工知能(AI)の利用が増加していることが、市場の主要な成長要因の1つとなっています。北米は、同地域のテクノロジー企業の優位性により、予測期間中もリードを維持すると予想されます。また、先端技術に関連するさまざまな新興企業の出現が、市場の成長に影響を及ぼすと予想されます。

バーチャルリアリティ市場のレポートハイライト

- 予測期間中、スマートフォンのハードウェアと最先端のバーチャルリアリティ対応ヘッドセットの進歩が市場を牽引すると予想される

- 2021年の売上高シェアはHMDデバイスが60.0%超と最も大きい

- 2021年には半没入型および完全没入型技術セグメントが最大の収益シェアを占め、予測期間を通じてさらに増加すると予想される。これは、シミュレーションされた領域に現実のような次元をもたらす技術の能力に起因することができる

- アジア太平洋地域は、2021年に40.0%以上の最大の収益シェアを占め、予測期間中に市場を支配すると予想される

ページTOPに戻る


目次

Table of Contents

Chapter 1 Methodology and Scope
1.1 Information Procurement and Research Scope
1.2 Information Analysis
1.3 Market Formulation & Data Visualization
1.4 Market Scope and Assumptions
1.4.1 Secondary Sources
1.4.2 Primary Sources
Chapter 2 Executive Summary
2.1 Virtual Reality - Industry Snapshot & Key Buying Criteria, 2018 - 2030
2.2 Global
2.2.1 Global virtual reality market, 2018 - 2030
2.2.2 Global virtual reality market, by device, 2018 - 2030
2.2.3 Global virtual reality market, by technology, 2018 - 2030
2.2.4 Global virtual reality market, by component, 2018 - 2030
2.2.5 Global virtual reality market, by application, 2018 - 2030
2.2.6 Global virtual reality market, by region, 2018 - 2030
Chapter 3 Market Variables, Trends & Scope
3.1 Market Segmentation & Scope
3.2 Virtual Reality Size and Growth Prospects
3.3 Virtual Reality - Value Chain Analysis
3.4 Virtual Reality Market Dynamics
3.4.1 Market drivers
3.4.1.1 Evolving solicitations in the entertainment and medical sectors
3.4.1.2 Growing VR penetration in consumer electronics
3.4.2 Market restraints
3.4.2.1 High initial investment and device compatibility restrictions
3.4.2.2 Spatial discomfort and risk of other ailments
3.5 Penetration & Key Opportunities Mapping
3.6 Industry Analysis - Porter’s Five Forces
3.7 Virtual Reality - Key Company Analysis, 2021
3.8 Virtual Reality - PEST Analysis
3.9 Virtual Reality - COVID-19 Impact Analysis
Chapter 4 Virtual Reality Market: Device Estimates & Trend Analysis
4.1 Virtual Reality Market: Device Movement Analysis
4.1.1 Head-Mounted Display (HMD)
4.1.1.1. Head-Mounted Display (HMD) virtual reality market, by region, 2018 - 2030
4.1.1.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
4.1.2 Gesture-Tracking Device (GTD)
4.1.2.1. Gesture-Tracking Device (GTD) virtual reality market, by region, 2018 - 2030
4.1.2.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
4.1.3 Projectors & Display Wall (PDW)
4.1.3.1. Projectors & Display Wall (PDW) virtual reality market, by region, 2018 - 2030
4.1.3.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
Chapter 5 Virtual Reality Market: Technology Estimates & Trend Analysis
5.1 Virtual Reality Market: Technology Movement Analysis
5.1.1 Semi & Fully Immersive
5.1.1.1. Semi & fully immersive virtual reality market, by region, 2018 - 2030
5.1.1.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
5.1.2 Non-immersive
5.1.2.1. Non-immersive virtual reality market, by region, 2018 - 2030
5.1.2.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
Chapter 6 Virtual Reality Market: Component Estimates & Trend Analysis
6.1 Virtual Reality Market: Component Movement Analysis
6.1.1 Hardware
6.1.1.1. Hardware virtual reality market, by region, 2018 - 2030
6.1.1.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
6.1.2 Software
6.1.2.1. Software virtual reality market, by region, 2018 - 2030
6.1.2.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
Chapter 7 Virtual Reality Market: Application Estimates & Trend Analysis
7.1 Virtual Reality Market: Application Movement Analysis
7.1.1 Aerospace & Defense
7.1.1.1. Aerospace & defense virtual reality market, by region, 2018 - 2030
7.1.1.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
7.1.2 Consumer
7.1.2.1. Consumer virtual reality market, by region, 2018 - 2030
7.1.2.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
7.1.3 Commercial
7.1.3.1. Commercial virtual reality market, by region, 2018 - 2030
7.1.3.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
7.1.4 Enterprise
7.1.4.1. Enterprise virtual reality market, by region, 2018 - 2030
7.1.4.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
7.1.5 Healthcare
7.1.5.1. Healthcare virtual reality market, by region, 2018 - 2030
7.1.5.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
7.1.6 Others
7.1.6.1. Others virtual reality market, by region, 2018 - 2030
7.1.6.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
Chapter 8 Virtual Reality Market: Regional Estimates & Trend Analysis
8.1 Virtual Reality Market: Regional Movement Analysis
8.2 North America
8.2.1 Regional trends
8.2.2 North America virtual reality market, 2018 - 2030
8.2.2.1 North America virtual reality market by device, 2018 - 2030 (USD Million)
8.2.2.2 North America virtual reality market by technology, 2018 - 2030 (USD Million)
8.2.2.3 North America virtual reality market by component, 2018 - 2030 (USD Million)
8.2.2.4 North America virtual reality market by application, 2018 - 2030 (USD Million)
8.2.2.5 U.S. virtual reality market, 2018 - 2030
8.2.2.5.1 U.S. virtual reality market by device, 2018 - 2030 (USD Million)
8.2.2.5.2 U.S. virtual reality market by technology, 2018 - 2030 (USD Million)
8.2.2.5.3 U.S. virtual reality market by component, 2018 - 2030 (USD Million)
8.2.2.5.4 U.S. virtual reality market by application, 2018 - 2030 (USD Million)
8.2.2.6 Canada virtual reality market, 2018 - 2030
8.2.2.6.1 Canada virtual reality market by device, 2018 - 2030 (USD Million)
8.2.2.6.2 Canada virtual reality market by technology, 2018 - 2030 (USD Million)
8.2.2.6.3 Canada virtual reality market by component, 2018 - 2030 (USD Million)
8.2.2.6.4 Canada virtual reality market by application, 2018 - 2030 (USD Million)
8.2.2.7 Mexico virtual reality market, 2018 - 2030
8.2.2.7.1 Mexico virtual reality market by device, 2018 - 2030 (USD Million)
8.2.2.7.2 Mexico virtual reality market by technology, 2018 - 2030 (USD Million)
8.2.2.7.3 Mexico virtual reality market by component, 2018 - 2030 (USD Million)
8.2.2.7.4 Mexico virtual reality market by application, 2018 - 2030 (USD Million)
8.3 Europe
8.3.1 Regional trends
8.3.2 Europe virtual reality market, 2018 - 2030
8.3.2.1 Europe virtual reality market by device, 2018 - 2030 (USD Million)
8.3.2.2 Europe virtual reality market by technology, 2018 - 2030 (USD Million)
8.3.2.3 Europe virtual reality market by component, 2018 - 2030 (USD Million)
8.3.2.4 Europe virtual reality market by application, 2018 - 2030 (USD Million)
8.3.2.5 U.K. virtual reality market, 2018 - 2030
8.3.2.5.1 U.K. virtual reality market by device, 2018 - 2030 (USD Million)
8.3.2.5.2 U.K. virtual reality market by technology, 2018 - 2030 (USD Million)
8.3.2.5.3 U.K. virtual reality market by component, 2018 - 2030 (USD Million)
8.3.2.5.4 U.K. virtual reality market by application, 2018 - 2030 (USD Million)
8.3.2.6 Germany virtual reality market, 2018 - 2030
8.3.2.6.1 Germany virtual reality market by device, 2018 - 2030 (USD Million)
8.3.2.6.2 Germany virtual reality market by technology, 2018 - 2030 (USD Million)
8.3.2.6.3 Germany virtual reality market by component, 2018 - 2030 (USD Million)
8.3.2.6.4 Germany virtual reality market by application, 2018 - 2030 (USD Million)
8.3.2.7 France virtual reality market, 2018 - 2030
8.3.2.7.1 France virtual reality market by device, 2018 - 2030 (USD Million)
8.3.2.7.2 France virtual reality market by technology, 2018 - 2030 (USD Million)
8.3.2.7.3 France virtual reality market by component, 2018 - 2030 (USD Million)
8.3.2.7.4 France virtual reality market by application, 2018 - 2030 (USD Million)
8.4 Asia Pacific
8.4.1 Regional Trends
8.4.2 Asia Pacific virtual reality market, 2018 - 2030
8.4.2.1 Asia Pacific virtual reality market by device, 2018 - 2030 (USD Million)
8.4.2.2 Asia Pacific virtual reality market by technology, 2018 - 2030 (USD Million)
8.4.2.3 Asia Pacific virtual reality market by component, 2018 - 2030 (USD Million)
8.4.2.4 Asia Pacific virtual reality market by application, 2018 - 2030 (USD Million)
8.4.2.5 China virtual reality market, 2018 - 2030
8.4.2.5.1 China virtual reality market by device, 2018 - 2030 (USD Million)
8.4.2.5.2 China virtual reality market by technology, 2018 - 2030 (USD Million)
8.4.2.5.3 China virtual reality market by component, 2018 - 2030 (USD Million)
8.4.2.5.4 China virtual reality market by application, 2018 - 2030 (USD Million)
8.4.2.6 Japan virtual reality market, 2018 - 2030
8.4.2.6.1 Japan virtual reality market by device, 2018 - 2030 (USD Million)
8.4.2.6.2 Japan virtual reality market by technology, 2018 - 2030 (USD Million)
8.4.2.6.3 Japan virtual reality market by component, 2018 - 2030 (USD Million)
8.4.2.6.4 Japan virtual reality market by application, 2018 - 2030 (USD Million)
8.4.2.7 India virtual reality market, 2018 - 2030
8.4.2.7.1 India virtual reality market by device, 2018 - 2030 (USD Million)
8.4.2.7.2 India virtual reality market by technology, 2018 - 2030 (USD Million)
8.4.2.7.3 India virtual reality market by component, 2018 - 2030 (USD Million)
8.4.2.7.4 India virtual reality market by application, 2018 - 2030 (USD Million)
8.5 South America
8.5.1 Regional Trends
8.5.2 South America virtual reality market, 2018 - 2030
8.5.2.1 South America virtual reality market by device, 2018 - 2030 (USD Million)
8.5.2.2 South America virtual reality market by technology, 2018 - 2030 (USD Million)
8.5.2.3 South America virtual reality market by component, 2018 - 2030 (USD Million)
8.5.2.4 South America virtual reality market by application, 2018 - 2030 (USD Million)
8.5.2.5 Brazil virtual reality market, 2018 - 2030
8.5.2.5.1 Brazil virtual reality market by device, 2018 - 2030 (USD Million)
8.5.2.5.2 Brazil virtual reality market by technology, 2018 - 2030 (USD Million)
8.5.2.5.3 Brazil virtual reality market by component, 2018 - 2030 (USD Million)
8.5.2.5.4 Brazil virtual reality market by application, 2018 - 2030 (USD Million)
8.6 Middle East & Africa (MEA)
8.6.1 Regional trends
8.6.2 MEA virtual reality market, 2018 - 2030
8.6.2.1 MEA virtual reality market by device, 2018 - 2030 (USD Million)
8.6.2.2 MEA virtual reality market by technology, 2018 - 2030 (USD Million)
8.6.2.3 MEA virtual reality market by component, 2018 - 2030 (USD Million)
8.6.2.4 MEA virtual reality market by application, 2018 - 2030 (USD Million)
Chapter 9 Competitive Landscape
9.1 Company Profiles
9.1.1 Alphabet Inc.
9.1.1.1 Company overview
9.1.1.2 Financial performance
9.1.1.3 Product benchmarking
9.1.1.4 Recent developments
9.1.2 Barco
9.1.2.1 Company overview
9.1.2.2 Financial performance
9.1.2.3 Product benchmarking
9.1.2.4 Recent developments
9.1.3 CyberGlove Systems Inc.
9.1.3.1 Company overview
9.1.3.2 Product benchmarking
9.1.3.3 Recent developments
9.1.4 Meta
9.1.4.1 Company overview
9.1.4.2 Financial performance
9.1.4.3 Product benchmarking
9.1.4.4 Recent developments
9.1.5 HTC Corporation
9.1.5.1 Company overview
9.1.5.2 Financial performance
9.1.5.3 Product benchmarking
9.1.5.4 Recent developments
9.1.6 Microsoft
9.1.6.1 Company overview
9.1.6.2 Financial performance
9.1.6.3 Product benchmarking
9.1.6.4 Recent developments
9.1.7 Samsung
9.1.7.1 Company overview
9.1.7.2 Financial performance
9.1.7.3 Product benchmarking
9.1.7.4 Recent developments
9.1.8 Sensics, Inc.
9.1.8.1 Company overview
9.1.8.2 Product benchmarking
9.1.8.3 Recent developments
9.1.9 Sixense Enterprises Inc. (Penumbra, Inc.)
9.1.9.1 Company overview
9.1.9.2 Product benchmarking
9.1.9.3 Recent developments
9.1.10 Ultraleap Limited
9.1.10.1 Company overview
9.1.10.2 Product benchmarking
9.1.10.3 Recent developments

 

ページTOPに戻る


 

Summary

Virtual Reality Market Growth & Trends

The global virtual reality market size is expected to reach USD 87.0 billion by 2030, according to the latest report by Grand View Research, Inc. The market is expected to expand at a CAGR of 15.0% from 2022 to 2030. The rapid penetration of Head-Mounted Display (HMD) in various industries, particularly in entertainment and gaming, has led to significant market growth. Additionally, the advent of 5G technology has positively impacted the adoption of virtual technology.

The emerging demand for virtual training across industries such as education, aerospace and defense, automotive, and healthcare is driving the market. For instance, in October 2021, Accenture ordered 60,000 Oculus headsets to simplify its onboarding process and train new employees. The company considers VR to be an engaging and productive technology that provides a time-efficient solution for training.

With the deployment of VR technology, the e-commerce industry has enabled shoppers to virtually try new clothes and accessories. This supports buyers in making the right purchase choices. Furthermore, the temporary closure of educational institutions to combat the spread of coronavirus has forced them to conduct their academic sessions on VR-based online platforms to facilitate better collaboration.

The VR technology has also enabled medical personnel to deliver instructions and aid therapies through the audio-visual tool. The increasing use of automation and Artificial Intelligence (AI) across many industries is one of the primary growth drivers of the market. North America is anticipated to maintain its lead during the forecast period owing to the dominance of technology companies in the region. Additionally, the emergence of various start-ups related to advanced technology is expected to impact the growth of the market.

Virtual Reality Market Report Highlights

• The market is expected to be driven by advances in smartphone hardware and cutting-edge virtual reality-compatible headsets during the forecast period

• The HMD device segment accounted for the largest revenue share of over 60.0% in 2021

• The semi and fully immersive technology segment accounted for the largest revenue share in 2021, which is expected to further increase throughout the forecast period. This can be attributed to the ability of the technology to bring a real-like dimension to a simulated domain

• Asia Pacific accounted for the largest revenue share of over 40.0% in 2021 and is anticipated to dominate the market during the forecast period



ページTOPに戻る


Table of Contents

Table of Contents

Chapter 1 Methodology and Scope
1.1 Information Procurement and Research Scope
1.2 Information Analysis
1.3 Market Formulation & Data Visualization
1.4 Market Scope and Assumptions
1.4.1 Secondary Sources
1.4.2 Primary Sources
Chapter 2 Executive Summary
2.1 Virtual Reality - Industry Snapshot & Key Buying Criteria, 2018 - 2030
2.2 Global
2.2.1 Global virtual reality market, 2018 - 2030
2.2.2 Global virtual reality market, by device, 2018 - 2030
2.2.3 Global virtual reality market, by technology, 2018 - 2030
2.2.4 Global virtual reality market, by component, 2018 - 2030
2.2.5 Global virtual reality market, by application, 2018 - 2030
2.2.6 Global virtual reality market, by region, 2018 - 2030
Chapter 3 Market Variables, Trends & Scope
3.1 Market Segmentation & Scope
3.2 Virtual Reality Size and Growth Prospects
3.3 Virtual Reality - Value Chain Analysis
3.4 Virtual Reality Market Dynamics
3.4.1 Market drivers
3.4.1.1 Evolving solicitations in the entertainment and medical sectors
3.4.1.2 Growing VR penetration in consumer electronics
3.4.2 Market restraints
3.4.2.1 High initial investment and device compatibility restrictions
3.4.2.2 Spatial discomfort and risk of other ailments
3.5 Penetration & Key Opportunities Mapping
3.6 Industry Analysis - Porter’s Five Forces
3.7 Virtual Reality - Key Company Analysis, 2021
3.8 Virtual Reality - PEST Analysis
3.9 Virtual Reality - COVID-19 Impact Analysis
Chapter 4 Virtual Reality Market: Device Estimates & Trend Analysis
4.1 Virtual Reality Market: Device Movement Analysis
4.1.1 Head-Mounted Display (HMD)
4.1.1.1. Head-Mounted Display (HMD) virtual reality market, by region, 2018 - 2030
4.1.1.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
4.1.2 Gesture-Tracking Device (GTD)
4.1.2.1. Gesture-Tracking Device (GTD) virtual reality market, by region, 2018 - 2030
4.1.2.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
4.1.3 Projectors & Display Wall (PDW)
4.1.3.1. Projectors & Display Wall (PDW) virtual reality market, by region, 2018 - 2030
4.1.3.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
Chapter 5 Virtual Reality Market: Technology Estimates & Trend Analysis
5.1 Virtual Reality Market: Technology Movement Analysis
5.1.1 Semi & Fully Immersive
5.1.1.1. Semi & fully immersive virtual reality market, by region, 2018 - 2030
5.1.1.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
5.1.2 Non-immersive
5.1.2.1. Non-immersive virtual reality market, by region, 2018 - 2030
5.1.2.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
Chapter 6 Virtual Reality Market: Component Estimates & Trend Analysis
6.1 Virtual Reality Market: Component Movement Analysis
6.1.1 Hardware
6.1.1.1. Hardware virtual reality market, by region, 2018 - 2030
6.1.1.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
6.1.2 Software
6.1.2.1. Software virtual reality market, by region, 2018 - 2030
6.1.2.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
Chapter 7 Virtual Reality Market: Application Estimates & Trend Analysis
7.1 Virtual Reality Market: Application Movement Analysis
7.1.1 Aerospace & Defense
7.1.1.1. Aerospace & defense virtual reality market, by region, 2018 - 2030
7.1.1.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
7.1.2 Consumer
7.1.2.1. Consumer virtual reality market, by region, 2018 - 2030
7.1.2.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
7.1.3 Commercial
7.1.3.1. Commercial virtual reality market, by region, 2018 - 2030
7.1.3.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
7.1.4 Enterprise
7.1.4.1. Enterprise virtual reality market, by region, 2018 - 2030
7.1.4.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
7.1.5 Healthcare
7.1.5.1. Healthcare virtual reality market, by region, 2018 - 2030
7.1.5.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
7.1.6 Others
7.1.6.1. Others virtual reality market, by region, 2018 - 2030
7.1.6.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
Chapter 8 Virtual Reality Market: Regional Estimates & Trend Analysis
8.1 Virtual Reality Market: Regional Movement Analysis
8.2 North America
8.2.1 Regional trends
8.2.2 North America virtual reality market, 2018 - 2030
8.2.2.1 North America virtual reality market by device, 2018 - 2030 (USD Million)
8.2.2.2 North America virtual reality market by technology, 2018 - 2030 (USD Million)
8.2.2.3 North America virtual reality market by component, 2018 - 2030 (USD Million)
8.2.2.4 North America virtual reality market by application, 2018 - 2030 (USD Million)
8.2.2.5 U.S. virtual reality market, 2018 - 2030
8.2.2.5.1 U.S. virtual reality market by device, 2018 - 2030 (USD Million)
8.2.2.5.2 U.S. virtual reality market by technology, 2018 - 2030 (USD Million)
8.2.2.5.3 U.S. virtual reality market by component, 2018 - 2030 (USD Million)
8.2.2.5.4 U.S. virtual reality market by application, 2018 - 2030 (USD Million)
8.2.2.6 Canada virtual reality market, 2018 - 2030
8.2.2.6.1 Canada virtual reality market by device, 2018 - 2030 (USD Million)
8.2.2.6.2 Canada virtual reality market by technology, 2018 - 2030 (USD Million)
8.2.2.6.3 Canada virtual reality market by component, 2018 - 2030 (USD Million)
8.2.2.6.4 Canada virtual reality market by application, 2018 - 2030 (USD Million)
8.2.2.7 Mexico virtual reality market, 2018 - 2030
8.2.2.7.1 Mexico virtual reality market by device, 2018 - 2030 (USD Million)
8.2.2.7.2 Mexico virtual reality market by technology, 2018 - 2030 (USD Million)
8.2.2.7.3 Mexico virtual reality market by component, 2018 - 2030 (USD Million)
8.2.2.7.4 Mexico virtual reality market by application, 2018 - 2030 (USD Million)
8.3 Europe
8.3.1 Regional trends
8.3.2 Europe virtual reality market, 2018 - 2030
8.3.2.1 Europe virtual reality market by device, 2018 - 2030 (USD Million)
8.3.2.2 Europe virtual reality market by technology, 2018 - 2030 (USD Million)
8.3.2.3 Europe virtual reality market by component, 2018 - 2030 (USD Million)
8.3.2.4 Europe virtual reality market by application, 2018 - 2030 (USD Million)
8.3.2.5 U.K. virtual reality market, 2018 - 2030
8.3.2.5.1 U.K. virtual reality market by device, 2018 - 2030 (USD Million)
8.3.2.5.2 U.K. virtual reality market by technology, 2018 - 2030 (USD Million)
8.3.2.5.3 U.K. virtual reality market by component, 2018 - 2030 (USD Million)
8.3.2.5.4 U.K. virtual reality market by application, 2018 - 2030 (USD Million)
8.3.2.6 Germany virtual reality market, 2018 - 2030
8.3.2.6.1 Germany virtual reality market by device, 2018 - 2030 (USD Million)
8.3.2.6.2 Germany virtual reality market by technology, 2018 - 2030 (USD Million)
8.3.2.6.3 Germany virtual reality market by component, 2018 - 2030 (USD Million)
8.3.2.6.4 Germany virtual reality market by application, 2018 - 2030 (USD Million)
8.3.2.7 France virtual reality market, 2018 - 2030
8.3.2.7.1 France virtual reality market by device, 2018 - 2030 (USD Million)
8.3.2.7.2 France virtual reality market by technology, 2018 - 2030 (USD Million)
8.3.2.7.3 France virtual reality market by component, 2018 - 2030 (USD Million)
8.3.2.7.4 France virtual reality market by application, 2018 - 2030 (USD Million)
8.4 Asia Pacific
8.4.1 Regional Trends
8.4.2 Asia Pacific virtual reality market, 2018 - 2030
8.4.2.1 Asia Pacific virtual reality market by device, 2018 - 2030 (USD Million)
8.4.2.2 Asia Pacific virtual reality market by technology, 2018 - 2030 (USD Million)
8.4.2.3 Asia Pacific virtual reality market by component, 2018 - 2030 (USD Million)
8.4.2.4 Asia Pacific virtual reality market by application, 2018 - 2030 (USD Million)
8.4.2.5 China virtual reality market, 2018 - 2030
8.4.2.5.1 China virtual reality market by device, 2018 - 2030 (USD Million)
8.4.2.5.2 China virtual reality market by technology, 2018 - 2030 (USD Million)
8.4.2.5.3 China virtual reality market by component, 2018 - 2030 (USD Million)
8.4.2.5.4 China virtual reality market by application, 2018 - 2030 (USD Million)
8.4.2.6 Japan virtual reality market, 2018 - 2030
8.4.2.6.1 Japan virtual reality market by device, 2018 - 2030 (USD Million)
8.4.2.6.2 Japan virtual reality market by technology, 2018 - 2030 (USD Million)
8.4.2.6.3 Japan virtual reality market by component, 2018 - 2030 (USD Million)
8.4.2.6.4 Japan virtual reality market by application, 2018 - 2030 (USD Million)
8.4.2.7 India virtual reality market, 2018 - 2030
8.4.2.7.1 India virtual reality market by device, 2018 - 2030 (USD Million)
8.4.2.7.2 India virtual reality market by technology, 2018 - 2030 (USD Million)
8.4.2.7.3 India virtual reality market by component, 2018 - 2030 (USD Million)
8.4.2.7.4 India virtual reality market by application, 2018 - 2030 (USD Million)
8.5 South America
8.5.1 Regional Trends
8.5.2 South America virtual reality market, 2018 - 2030
8.5.2.1 South America virtual reality market by device, 2018 - 2030 (USD Million)
8.5.2.2 South America virtual reality market by technology, 2018 - 2030 (USD Million)
8.5.2.3 South America virtual reality market by component, 2018 - 2030 (USD Million)
8.5.2.4 South America virtual reality market by application, 2018 - 2030 (USD Million)
8.5.2.5 Brazil virtual reality market, 2018 - 2030
8.5.2.5.1 Brazil virtual reality market by device, 2018 - 2030 (USD Million)
8.5.2.5.2 Brazil virtual reality market by technology, 2018 - 2030 (USD Million)
8.5.2.5.3 Brazil virtual reality market by component, 2018 - 2030 (USD Million)
8.5.2.5.4 Brazil virtual reality market by application, 2018 - 2030 (USD Million)
8.6 Middle East & Africa (MEA)
8.6.1 Regional trends
8.6.2 MEA virtual reality market, 2018 - 2030
8.6.2.1 MEA virtual reality market by device, 2018 - 2030 (USD Million)
8.6.2.2 MEA virtual reality market by technology, 2018 - 2030 (USD Million)
8.6.2.3 MEA virtual reality market by component, 2018 - 2030 (USD Million)
8.6.2.4 MEA virtual reality market by application, 2018 - 2030 (USD Million)
Chapter 9 Competitive Landscape
9.1 Company Profiles
9.1.1 Alphabet Inc.
9.1.1.1 Company overview
9.1.1.2 Financial performance
9.1.1.3 Product benchmarking
9.1.1.4 Recent developments
9.1.2 Barco
9.1.2.1 Company overview
9.1.2.2 Financial performance
9.1.2.3 Product benchmarking
9.1.2.4 Recent developments
9.1.3 CyberGlove Systems Inc.
9.1.3.1 Company overview
9.1.3.2 Product benchmarking
9.1.3.3 Recent developments
9.1.4 Meta
9.1.4.1 Company overview
9.1.4.2 Financial performance
9.1.4.3 Product benchmarking
9.1.4.4 Recent developments
9.1.5 HTC Corporation
9.1.5.1 Company overview
9.1.5.2 Financial performance
9.1.5.3 Product benchmarking
9.1.5.4 Recent developments
9.1.6 Microsoft
9.1.6.1 Company overview
9.1.6.2 Financial performance
9.1.6.3 Product benchmarking
9.1.6.4 Recent developments
9.1.7 Samsung
9.1.7.1 Company overview
9.1.7.2 Financial performance
9.1.7.3 Product benchmarking
9.1.7.4 Recent developments
9.1.8 Sensics, Inc.
9.1.8.1 Company overview
9.1.8.2 Product benchmarking
9.1.8.3 Recent developments
9.1.9 Sixense Enterprises Inc. (Penumbra, Inc.)
9.1.9.1 Company overview
9.1.9.2 Product benchmarking
9.1.9.3 Recent developments
9.1.10 Ultraleap Limited
9.1.10.1 Company overview
9.1.10.2 Product benchmarking
9.1.10.3 Recent developments

 

ページTOPに戻る

ご注文は、お電話またはWEBから承ります。お見積もりの作成もお気軽にご相談ください。

webからのご注文・お問合せはこちらのフォームから承ります

Grand View Research 社の最新刊レポート


よくあるご質問


Grand View Research社はどのような調査会社ですか?


グランドビューリサーチ(Grand View Research)は通信技術、化学品、材料、ヘルスケア、エネルギーなど広範な市場を対象にした調査報告書を出版しています。 もっと見る


調査レポートの納品までの日数はどの程度ですか?


在庫のあるものは速納となりますが、平均的には 3-4日と見て下さい。
但し、一部の調査レポートでは、発注を受けた段階で内容更新をして納品をする場合もあります。
発注をする前のお問合せをお願いします。


注文の手続きはどのようになっていますか?


1)お客様からの御問い合わせをいただきます。
2)見積書やサンプルの提示をいたします。
3)お客様指定、もしくは弊社の発注書をメール添付にて発送してください。
4)データリソース社からレポート発行元の調査会社へ納品手配します。
5) 調査会社からお客様へ納品されます。最近は、pdfにてのメール納品が大半です。


お支払方法の方法はどのようになっていますか?


納品と同時にデータリソース社よりお客様へ請求書(必要に応じて納品書も)を発送いたします。
お客様よりデータリソース社へ(通常は円払い)の御振り込みをお願いします。
請求書は、納品日の日付で発行しますので、翌月最終営業日までの当社指定口座への振込みをお願いします。振込み手数料は御社負担にてお願いします。
お客様の御支払い条件が60日以上の場合は御相談ください。
尚、初めてのお取引先や個人の場合、前払いをお願いすることもあります。ご了承のほど、お願いします。


データリソース社はどのような会社ですか?


当社は、世界各国の主要調査会社・レポート出版社と提携し、世界各国の市場調査レポートや技術動向レポートなどを日本国内の企業・公官庁及び教育研究機関に提供しております。
世界各国の「市場・技術・法規制などの」実情を調査・収集される時には、データリソース社にご相談ください。
お客様の御要望にあったデータや情報を抽出する為のレポート紹介や調査のアドバイスも致します。



詳細検索

このレポートへのお問合せ

03-3582-2531

電話お問合せもお気軽に

 

2024/07/03 10:27

162.61 円

175.23 円

209.12 円

ページTOPに戻る