Smart Toys Market : Segmented By Control Type (Wired and Wireless): By Distribution (Online Market, Retail/ Stationary Shops, and Specialty Toy Shops): By Type (Educational robots, Interactive Games, and Robots): By End Users (Pre-Schoolers, School Going and Toddlers) Global Analysis by Market size, share & trends for 2020-2021 and forecasts to 2031
[170+ Pages Research Report] Smart Toys Market to surpass USD 41415.66 million by 2031 from USD 10803.17 million in 2021 at a CAGR of 14.38% within the coming years, i.e., 2021-31. Product overv... もっと見る
Summary[170+ Pages Research Report] Smart Toys Market to surpass USD 41415.66 million by 2031 from USD 10803.17 million in 2021 at a CAGR of 14.38% within the coming years, i.e., 2021-31.Product overview Smart Toys can be described as modern-day’s toys, which own artificial intelligence and contain a microprocessor, volatile or nonvolatile memory units, and input and output devices. These toys are generally confused with educational toys, which do not have artificial intelligence and are used mainly for the purpose of education. For example, a rhyme narrating toy cannot be considered a smart toy, although it is combined with microprocessors. Smart toys are merged with speech recognition and speech synthesizers, which can be easily applied in a software and hardware. In addition, beams are being provided in many of the modern toys, which allow them to respond to their surroundings, thereby making them more accurate. Market Highlights The Smart Toys Market is predicted to project a notable CAGR of 14.38% in 2031. Increased use of technology and awareness will fuel industry growth over the next ten years. Increased global technology spending is expected to drive demand over the forecast period. In addition to industry growth, Smart Toys Market penetration is expected to rise above the forecast level. On the other hand, increasing Investment by the major players in new environmentally friendly techniques to produce Smart Toys will create more opportunities that will result in the growth of the Smart Toys Market over the forecast period. Recent News and Development: In 2020, January, PlayShifu, one of the leading reality toy companies, launched its newest products, which include Shifu Tacto, three new gaming kits for Shifu Plugo, and a whole new experience of its popular AR globe, Shifu Orboot, with two new planets to explore. Smart Toys Market: Segments Toddlers segment to grow with the highest CAGR during 2021-2031 Smart Toys Market is segmented by End Users into pre-Schoolers, School Going, and toddlers. Toddler segment reported for the major share owing to increase in influence of digital learning among kids is likely to have an optimistic impact on the market in the coming years. These components expected to lift the demand for toddlers segment. These components drive the increment of the Smart Toys Market that requires the use of Smart Toys for safety. Smart Toys Market: Market Dynamics Drivers Increase in Technology Increase in the number of internet handlers additionally with the growing acceptance of numerous hand-held devices such as laptops, smartphones, and tablets together is driving the awareness and growth of smart toys market globally. It also helps students to study while playing and boost the growth of essential skills like creativity, imagination, problem-solving, and thinking outside the box. Rising Disposable Income The rising disposable incomes of consumers globally, especially in the developed countries, are pushing them to grip advanced smart home devices and technologies. Increase in disposable income among middle-class clusters and progressions in technology to grow innovative and interactive toys. Apart from this, awareness towards the smart toys and availability of various toys for indoors and outdoors games and enlightening purposes fuel the market growth. Restraints High Cost High cost of Smart Toys Market acts as a restraint. Smart Toys are generally expensive which are not always affordable by middle-class families. Cost of internet and cost of product together make it a bit expensive. Effects of COVID19 in the Smart Toys Market The Covid-19 pandemic has resulted in lockdowns in various parts all over the world. The imposed lockdown has amplified work from home practices and also has shut down schools and other institutions as a safety measure. Therefore, disturbance in raw material supplies have hampered the market. The market will recover soon after the pandemic gets over. Smart Toys Market: Key Players Mattel Inc. Company Overview, Business Strategy, Key Product Offerings, Financial Performance, Key Performance Indicators, Risk Analysis, Recent Development, Regional Presence, SWOT Analysis Lego Groups Leapfrog Enterprises Inc Sega Toys Co. Ltd Pillar learning Sony Corporation Knex Industries Inc Konami Corporation Hasbro Inc The Lego Groups Jakks Pacific Inc. Other prominent players Smart Toys Market: Regions Smart Toys Market is segmented based on regional analysis into five major regions. These include North America, Latin America, Europe, Asia Pacific, and the Middle East, and Africa. Europe dominates the Smart Toys Market. Certain factors such as growing smartphones penetration, internet penetration, and connected devices growth are majorly affecting smart device growth in the region. These factors will likely boost the market of Smart Toys Market in the forecast period. Smart Toys Market is further segmented by region into: North America Market Size, Share Trends, Opportunities, Y-o-Y Growth, CAGR-United States and Canada Latin America Market Size, Share Trends, Opportunities, Y-o-Y Growth, CAGR-Mexico, Argentina, Brazil, and Rest of Latin America Europe Market Size, Share Trends, Opportunities, Y-o-Y Growth, CAGR- United Kingdom, France, Germany, Italy, Spain, Belgium, Hungary Luxembourg, Netherlands, Poland, NORDIC, Russia, Turkey and Rest of Europe Asia Pacific Market Size, Share Trends, Opportunities, Y-o-Y Growth, CAGR-India, China, South Korea, Japan, Malaysia, Indonesia, New Zealand, Australia, and Rest of APAC Middle East and Africa Market Size, Share Trends, Opportunities, Y-o-Y Growth, CAGR – North Africa, Israel, GCC, South Africa, and Rest of MENA Smart Toys Market report also contains analysis on: Smart Toys Market Segments: By Control Type Wired wireless By Distribution Channel Online Market Retail/ Stationary Shops Specialty Toy Shops By Type Pre-Schoolers School Going toddlers Others Smart Toys Market Dynamics Smart Toys Market Size Supply & Demand Current Trends/Issues/Challenges Competition & Companies Involved in the Market Value chain of the Market Market Drivers and Restraints Smart Toys Market Report Scope and Segmentation Report Attribute Details Market size value in 2021 USD 10803.17 million Revenue forecast in 2031 USD 41415.66 million Growth Rate CAGR of 14.38% from 2021 to 2031 Base year for estimation 2021 Quantitative units Revenue in USD million and CAGR from 2021 to 2031 Report coverage Revenue forecast, company ranking, competitive landscape, growth factors, and trends Segments covered Control type, end-users, Distribution Channel, and Region Region scope North America; Europe; Asia Pacific; Latin America; Middle East & Africa (MEA) Key companies profiled Lego Groups, Leapfrog Enterprises Inc, Sega Toys Co. Ltd, Pillar learning, Sony Corporation, Knex Industries Inc., Konami Corporation, Hasbro Inc, Jakks pacific Inc. Table of ContentsContents1. Executive Summary 2. Smart Toys Market 2.1. Product Overview 2.2. Market Definition 2.3. Segmentation 2.4. Assumptions and Acronyms 3. Research Methodology 3.1. Research Objectives 3.2. Primary Research 3.3. Secondary Research 3.4. Forecast Model 3.5. Market Size Estimation 4. Average Pricing Analysis 5. Macro-Economic Indicators 6. Market Dynamics 6.1. Growth Drivers 6.2. Restraints 6.3. Opportunity 6.4. Trends 7. Correlation & Regression Analysis 7.1. Correlation Matrix 7.2. Regression Matrix 8. Recent Development, Policies & Regulatory Landscape 9. Risk Analysis 9.1. Demand Risk Analysis 9.2. Supply Risk Analysis 10. Smart Toys Market Analysis 10.1. Porters Five Forces 10.1.1. Threat of New Entrants 10.1.2. Bargaining Power of Suppliers 10.1.3. Threat of Substitutes 10.1.4. Rivalry 10.2. PEST Analysis 10.2.1. Political 10.2.2. Economic 10.2.3. Social 10.2.4. Technological 11. Smart Toys Market 11.1. Market Size & forecast, 2020A-2030F 11.1.1. By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 11.1.2. By Volume (Million Units) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12. Smart Toys Market: Market Segmentation 12.1. By Regions 12.1.1. North America:(U.S. and Canada), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.1.2. Latin America: (Brazil, Mexico, Argentina, Rest of Latin America), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.1.3. Europe: (Germany, UK, France, Italy, Spain, BENELUX, NORDIC, Hungary, Poland, Turkey, Russia, Rest of Europe), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.1.4. Asia-Pacific: (China, India, Japan, South Korea, Indonesia, Malaysia, Australia, New Zealand, Rest of Asia Pacific), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.1.5. Middle East and Africa: (Israel, GCC, North Africa, South Africa, Rest of Middle East and Africa), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.2. By Control Type: Market Share (2020-2030F) 12.2.1. Wired, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.2.2. Wireless, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.3. By Distribution Channel Type: Market Share (2020-2030F) 12.3.1. Supermarket, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.3.2. Convenience store, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.4. By End Users 12.4.1. Pre-Schoolers, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.4.2. School Going, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.4.3. Toddlers, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 13 Company Profile 13.1. Jakks Pacific Inc 13.1.1. Company Overview 13.1.2. Company Total Revenue (Financials) 13.1.3. Market Potential 13.1.4. Global Presence 13.1.5. Key Performance Indicators 13.1.6. SWOT Analysis 13.1.7. Product Launch 13.2. Leapfrog Enterprises Inc 13.3. Lego Groups 13.4. Sega Toys Co. Ltd 13.5. Pillar learning 13.6. Sony Corporation 13.7. Knex Industries Inc. 13.8. Konami Corporation 13.9. Hasbro Inc 13.10. Other Prominent Players 14 Consultant Recommendation **The above given segmentations and companies could be subjected to further modification based on in-depth feasibility studies conducted for the final deliverable.
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