Light Projector Market by Product Type (Fixed-installation Projector, Pico Projector), Technology (LCD, DLP, LCoS), Application (Education, Enterprise, Healthcare, and Others), and Region 2023-2028
Global Digital Classroom Market Size study & Forecast, by Product (Hardware, Content, and Software), by Application (K 12 and Higher Education) and Regional Analysis, 2022-2029
Global 4K Display Resolution Market Size study & Forecast, by Types (Digital Camera, Monitor, Projectors, Smart TV, Smartphone and Tablets), by Resolution (3840x2160, 4096x2160, 3996x2160, 5120x3200, and 5120x2160), by Application (Aerospace & Defense, Business & Education, Consumer Electronics, and Entertainment), and Regional Analysis, 2022-2029
The global ophthalmic equipment market is projected to reach USD 80.9 Billion by 2027 from USD 63.4 Billion in 2022, at a CAGR of 5.0%. The growth of this market can largely be attributed to the increase in elderly population, rise in adoption of digital …
Global Handheld Portable Projectors Market Status, Trends and COVID-19 Impact Report 2022
Single User License Report: 2350 USD
Corporate User License Report: 4700 USD
Section Price: As below
In the past few years, the Handheld Portable Projectors market …
The global optometry equipment market is projected to reach 5.4 billion by 2027, from 4.0 billion in 2022, at a CAGR of 6.4%. Market growth is driven by the rising technological advancements in optometry equipment and the growing awareness of early diseas…
EdTech and Smart Classrooms Market by Hardware (Interactive Displays, Interactive Projectors), Education System Solution (LMS, TMS, DMS, SRS, Test Preparation, Learning & Gamification), Deployment Type, End User and Region - Global Forecast to 2027
Global Smart Education & Learning Market By Component (Hardware, Software, Service), By Deployment Mode (On-Premise v/s Cloud), By Learning Type (Synchronous v/s Asynchronous), By Learning Mode ((Virtual Instructor-led Training, Simulation-based Learning, Social Learning, Blended Learning, Adaptive Learning, Collaborative Learning, Others), By Type of Content (Audio-Based Content, Text Content, Video-based Content), By End User (Enterprises v/s Academics), By Company, By Region, Forecast & Opportunities, 2026
Global virtual classroom market is expected to grow at a CAGR of close to 17% during the forecast period. The key factor responsible for driving the market growth is the application of connected devices in virtual classrooms. Additionally, growing require…
Augmented Reality and Virtual Reality Market by Technology Type (AR: Markerless, Marker-base; VR: Non-Immersive, Semi-immersive and Fully Immersive Technology), Device Type, Offering, Application, Enterprise, and Geography - Global Forecast to 2027