トイ&ゲームの世界市場 2021-2025Global Toys and Games Market 2021-2025 おもちゃとゲームの世界市場 2021-2025年 Technavio社は玩具とゲーム市場をモニターしており、予測期間中に6.70%のCAGRで進行し、2021年から2025年の間に507億3000万ドルの成長が見込まれています。当レポートで... もっと見る
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サマリーおもちゃとゲームの世界市場 2021-2025年Technavio社は玩具とゲーム市場をモニターしており、予測期間中に6.70%のCAGRで進行し、2021年から2025年の間に507億3000万ドルの成長が見込まれています。当レポートでは、玩具・ゲーム市場について、全体的な分析、市場規模と予測、動向、成長要因、課題のほか、約25社のベンダーを対象としたベンダー分析も行っています。 本レポートでは、現在の世界市場のシナリオ、最新のトレンドとドライバー、そして市場全体の環境に関する最新の分析を提供しています。市場を牽引しているのは、個人の可処分所得の増加や中間層の人口増加、子供のテレビやインターネットの視聴率の上昇などです。さらに、個人の可処分所得の増加と中間層の人口増加が市場の成長を後押しすると予想されます。 玩具・ゲーム市場の分析には、製品や流通チャネルのセグメント、地理的な状況などが含まれます。 Technavioの玩具・ゲーム市場は以下のように区分されています。 製品別 - アクティビティ・乗用玩具 - 幼児・未就学児用玩具 - ゲームとパズル - ぬいぐるみ - その他 流通チャネル別 - オフライン販売チャネル - オンライン販売 地域別構成比 - 北アメリカ - ヨーロッパ - APAC - 南米 - MEA 本調査では、オンライン販売の増加が、今後数年間の玩具・ゲーム市場の成長を促す主要な理由の1つであるとしています。 Technavio社は、複数の情報源から得たデータを主要なパラメータの分析によって調査、合成、要約することで、市場の詳細なイメージを提示しています。本レポートでは、玩具とゲーム市場について以下の領域をカバーしています。 - 玩具とゲームの市場サイジング - 玩具・ゲーム市場の予測 - 玩具とゲーム市場の産業分析 Technavioの堅牢なベンダー分析は、クライアントの市場での地位向上を支援することを目的としています。このレポートでは、これに沿って、玩具・ゲーム市場の主要ベンダー数社の詳細な分析を行っています。Atlas Games、Clementoni Spa、Franckh-Kosmos Verlags-GmbH and Co.KG社、Hasbro Inc.社、LEGO System AS社、Mattel Inc.社、Ravensburger AG社、The Goliath Games LLC社、TOMY Co.Ltd.、VTech Holdings Ltd.などがあります。また、玩具・ゲーム市場分析レポートには、市場成長に影響を与える今後のトレンドや課題に関する情報も含まれています。これは、企業が戦略を立て、来るべきすべての成長機会を活用するのに役立つものです。 本調査は、業界の主要参加者からの情報を含む、一次情報と二次情報を客観的に組み合わせて実施しました。本レポートには、主要ベンダーの分析に加えて、包括的な市場およびベンダーランドスケープが含まれています。このレポートの詳細については、- https://www.technavio.com/report/toys-and-games-market-industry-analysis をご覧ください。 Technavio社は、複数の情報源から得たデータを調査、合成、要約し、利益、価格、競争、プロモーションなどの主要なパラメーターを分析することで、市場の詳細なイメージを提示しています。また、業界の主要なインフルエンサーを特定することで、様々な市場の側面を提示しています。提示されたデータは包括的で信頼性が高く、一次および二次両方の広範な調査の結果です。Technavio社の市場調査レポートは、正確な市場成長を予測するために、完全な競合状況と、質的および量的調査を用いた詳細なベンダー選択方法と分析を提供しています。 目次• Executive Summaryo Market overview • Market Landscape o Market ecosystem o Value chain analysis • Market Sizing o Market definition o Market segment analysis o Market size 2020 o Market outlook: Forecast for 2020 - 2025 • Five Forces Analysis o Bargaining power of buyers o Bargaining power of suppliers o Threat of new entrants o Threat of substitutes o Threat of rivalry o Market condition • Market Segmentation by Product o Market segments o Comparison by Product o Activity and ride-on toys - Market size and forecast 2020-2025 o Infant and pre-school toys - Market size and forecast 2020-2025 o Games and puzzles - Market size and forecast 2020-2025 o Plush toys - Market size and forecast 2020-2025 o Others - Market size and forecast 2020-2025 o Market opportunity by Product • Market Segmentation by Distribution channel o Market segments o Comparison by Distribution channel o Offline distribution channel - Market size and forecast 2020-2025 o Online distribution channel - Market size and forecast 2020-2025 o Market opportunity by Distribution channel • Customer landscape • Geographic Landscape o Geographic segmentation o Geographic comparison o North America - Market size and forecast 2020-2025 o Europe - Market size and forecast 2020-2025 o APAC - Market size and forecast 2020-2025 o South America - Market size and forecast 2020-2025 o MEA - Market size and forecast 2020-2025 o Key leading countries o Market opportunity By Geographical Landscape o Market drivers o Market challenges o Market trends • Vendor Landscape o Overview o Vendor landscape o Landscape disruption • Vendor Analysis o Vendors covered o Market positioning of vendors o Atlas Games o Clementoni Spa o Franckh-Kosmos Verlags-GmbH and Co. KG o Hasbro Inc. o LEGO System AS o Mattel Inc. o Ravensburger AG o The Goliath Games LLC o TOMY Co. Ltd. o VTech Holdings Ltd. • Appendix o Scope of the report o Currency conversion rates for US$ o Research methodology o List of abbreviations Exhibits • 1: Key Finding 1 • 2: Key Finding 2 • 3: Key Finding 3 • 4: Key Finding 5 • 5: Key Finding 6 • 6: Key Finding 7 • 7: Key Finding 8 • 8: Key Finding 9 • 9: Parent market • 10: Market characteristics • 11: Offerings of vendors included in the market definition • 12: Market segments • 13: Global - Market size and forecast 2020 - 2025 ($ billion) • 14: Global market: Year-over-year growth 2020 - 2025 (%) • 15: Five forces analysis 2020 & 2025 • 16: Bargaining power of buyers • 17: Bargaining power of suppliers • 18: Threat of new entrants • 19: Threat of substitutes • 20: Threat of rivalry • 21: Market condition - Five forces 2020 • 22: Product - Market share 2020-2025 (%) • 23: Comparison by Product • 24: Activity and ride-on toys - Market size and forecast 2020-2025 ($ billion) • 25: Activity and ride-on toys - Year-over-year growth 2020-2025 (%) • 26: Infant and pre-school toys - Market size and forecast 2020-2025 ($ billion) • 27: Infant and pre-school toys - Year-over-year growth 2020-2025 (%) • 28: Games and puzzles - Market size and forecast 2020-2025 ($ billion) • 29: Games and puzzles - Year-over-year growth 2020-2025 (%) • 30: Plush toys - Market size and forecast 2020-2025 ($ billion) • 31: Plush toys - Year-over-year growth 2020-2025 (%) • 32: Others - Market size and forecast 2020-2025 ($ billion) • 33: Others - Year-over-year growth 2020-2025 (%) • 34: Market opportunity by Product • 35: Distribution channel - Market share 2020-2025 (%) • 36: Comparison by Distribution channel • 37: Offline distribution channel - Market size and forecast 2020-2025 ($ billion) • 38: Offline distribution channel - Year-over-year growth 2020-2025 (%) • 39: Online distribution channel - Market size and forecast 2020-2025 ($ billion) • 40: Online distribution channel - Year-over-year growth 2020-2025 (%) • 41: Market opportunity by Distribution channel • 42: Customer landscape • 43: Market share By Geographical Landscape 2020-2025 (%) • 44: Geographic comparison • 45: North America - Market size and forecast 2020-2025 ($ billion) • 46: North America - Year-over-year growth 2020-2025 (%) • 47: Europe - Market size and forecast 2020-2025 ($ billion) • 48: Europe - Year-over-year growth 2020-2025 (%) • 49: APAC - Market size and forecast 2020-2025 ($ billion) • 50: APAC - Year-over-year growth 2020-2025 (%) • 51: South America - Market size and forecast 2020-2025 ($ billion) • 52: South America - Year-over-year growth 2020-2025 (%) • 53: MEA - Market size and forecast 2020-2025 ($ billion) • 54: MEA - Year-over-year growth 2020-2025 (%) • 55: Key leading countries • 56: Market opportunity By Geographical Landscape ($ billion) • 57: Impact of drivers and challenges • 58: Vendor landscape • 59: Landscape disruption • 60: Industry risks • 61: Vendors covered • 62: Market positioning of vendors • 63: Atlas Games - Overview • 64: Atlas Games - Product and service • 65: Atlas Games - Key offerings • 66: Atlas Games - Key customers • 67: Atlas Games - Segment focus • 68: Clementoni Spa - Overview • 69: Clementoni Spa - Product and service • 70: Clementoni Spa - Key offerings • 71: Clementoni Spa - Key customers • 72: Clementoni Spa - Segment focus • 73: Franckh-Kosmos Verlags-GmbH and Co. KG - Overview • 74: Franckh-Kosmos Verlags-GmbH and Co. KG - Product and service • 75: Franckh-Kosmos Verlags-GmbH and Co. KG - Key offerings • 76: Franckh-Kosmos Verlags-GmbH and Co. KG - Key customers • 77: Franckh-Kosmos Verlags-GmbH and Co. KG - Segment focus • 78: Hasbro Inc. - Overview • 79: Hasbro Inc. - Business segments • 80: Hasbro Inc. - Key offerings • 81: Hasbro Inc. - Key customers • 82: Hasbro Inc. - Segment focus • 83: LEGO System AS - Overview • 84: LEGO System AS - Product and service • 85: LEGO System AS - Key offerings • 86: LEGO System AS - Key customers • 87: LEGO System AS - Segment focus • 88: Mattel Inc. - Overview • 89: Mattel Inc. - Business segments • 90: Mattel Inc. - Key offerings • 91: Mattel Inc. - Key customers • 92: Mattel Inc. - Segment focus • 93: Ravensburger AG - Overview • 94: Ravensburger AG - Product and service • 95: Ravensburger AG - Key offerings • 96: Ravensburger AG - Key customers • 97: Ravensburger AG - Segment focus • 98: The Goliath Games LLC - Overview • 99: The Goliath Games LLC - Product and service • 100: The Goliath Games LLC - Key offerings • 101: The Goliath Games LLC - Key customers • 102: The Goliath Games LLC - Segment focus • 103: TOMY Co. Ltd. - Overview • 104: TOMY Co. Ltd. - Business segments • 105: TOMY Co. Ltd. - Key offerings • 106: TOMY Co. Ltd. - Key customers • 107: TOMY Co. Ltd. - Segment focus • 108: VTech Holdings Ltd. - Overview • 109: VTech Holdings Ltd. - Business segments • 110: VTech Holdings Ltd. - Key offerings • 111: VTech Holdings Ltd. - Key customers • 112: VTech Holdings Ltd. - Segment focus • 113: Currency conversion rates for US$ • 114: Research Methodology • 115: Validation techniques employed for market sizing • 116: Information sources • 117: List of abbreviations
SummaryGlobal Toys and Games Market 2021-2025 Table of Contents• Executive Summaryo Market overview • Market Landscape o Market ecosystem o Value chain analysis • Market Sizing o Market definition o Market segment analysis o Market size 2020 o Market outlook: Forecast for 2020 - 2025 • Five Forces Analysis o Bargaining power of buyers o Bargaining power of suppliers o Threat of new entrants o Threat of substitutes o Threat of rivalry o Market condition • Market Segmentation by Product o Market segments o Comparison by Product o Activity and ride-on toys - Market size and forecast 2020-2025 o Infant and pre-school toys - Market size and forecast 2020-2025 o Games and puzzles - Market size and forecast 2020-2025 o Plush toys - Market size and forecast 2020-2025 o Others - Market size and forecast 2020-2025 o Market opportunity by Product • Market Segmentation by Distribution channel o Market segments o Comparison by Distribution channel o Offline distribution channel - Market size and forecast 2020-2025 o Online distribution channel - Market size and forecast 2020-2025 o Market opportunity by Distribution channel • Customer landscape • Geographic Landscape o Geographic segmentation o Geographic comparison o North America - Market size and forecast 2020-2025 o Europe - Market size and forecast 2020-2025 o APAC - Market size and forecast 2020-2025 o South America - Market size and forecast 2020-2025 o MEA - Market size and forecast 2020-2025 o Key leading countries o Market opportunity By Geographical Landscape o Market drivers o Market challenges o Market trends • Vendor Landscape o Overview o Vendor landscape o Landscape disruption • Vendor Analysis o Vendors covered o Market positioning of vendors o Atlas Games o Clementoni Spa o Franckh-Kosmos Verlags-GmbH and Co. KG o Hasbro Inc. o LEGO System AS o Mattel Inc. o Ravensburger AG o The Goliath Games LLC o TOMY Co. Ltd. o VTech Holdings Ltd. • Appendix o Scope of the report o Currency conversion rates for US$ o Research methodology o List of abbreviations Exhibits • 1: Key Finding 1 • 2: Key Finding 2 • 3: Key Finding 3 • 4: Key Finding 5 • 5: Key Finding 6 • 6: Key Finding 7 • 7: Key Finding 8 • 8: Key Finding 9 • 9: Parent market • 10: Market characteristics • 11: Offerings of vendors included in the market definition • 12: Market segments • 13: Global - Market size and forecast 2020 - 2025 ($ billion) • 14: Global market: Year-over-year growth 2020 - 2025 (%) • 15: Five forces analysis 2020 & 2025 • 16: Bargaining power of buyers • 17: Bargaining power of suppliers • 18: Threat of new entrants • 19: Threat of substitutes • 20: Threat of rivalry • 21: Market condition - Five forces 2020 • 22: Product - Market share 2020-2025 (%) • 23: Comparison by Product • 24: Activity and ride-on toys - Market size and forecast 2020-2025 ($ billion) • 25: Activity and ride-on toys - Year-over-year growth 2020-2025 (%) • 26: Infant and pre-school toys - Market size and forecast 2020-2025 ($ billion) • 27: Infant and pre-school toys - Year-over-year growth 2020-2025 (%) • 28: Games and puzzles - Market size and forecast 2020-2025 ($ billion) • 29: Games and puzzles - Year-over-year growth 2020-2025 (%) • 30: Plush toys - Market size and forecast 2020-2025 ($ billion) • 31: Plush toys - Year-over-year growth 2020-2025 (%) • 32: Others - Market size and forecast 2020-2025 ($ billion) • 33: Others - Year-over-year growth 2020-2025 (%) • 34: Market opportunity by Product • 35: Distribution channel - Market share 2020-2025 (%) • 36: Comparison by Distribution channel • 37: Offline distribution channel - Market size and forecast 2020-2025 ($ billion) • 38: Offline distribution channel - Year-over-year growth 2020-2025 (%) • 39: Online distribution channel - Market size and forecast 2020-2025 ($ billion) • 40: Online distribution channel - Year-over-year growth 2020-2025 (%) • 41: Market opportunity by Distribution channel • 42: Customer landscape • 43: Market share By Geographical Landscape 2020-2025 (%) • 44: Geographic comparison • 45: North America - Market size and forecast 2020-2025 ($ billion) • 46: North America - Year-over-year growth 2020-2025 (%) • 47: Europe - Market size and forecast 2020-2025 ($ billion) • 48: Europe - Year-over-year growth 2020-2025 (%) • 49: APAC - Market size and forecast 2020-2025 ($ billion) • 50: APAC - Year-over-year growth 2020-2025 (%) • 51: South America - Market size and forecast 2020-2025 ($ billion) • 52: South America - Year-over-year growth 2020-2025 (%) • 53: MEA - Market size and forecast 2020-2025 ($ billion) • 54: MEA - Year-over-year growth 2020-2025 (%) • 55: Key leading countries • 56: Market opportunity By Geographical Landscape ($ billion) • 57: Impact of drivers and challenges • 58: Vendor landscape • 59: Landscape disruption • 60: Industry risks • 61: Vendors covered • 62: Market positioning of vendors • 63: Atlas Games - Overview • 64: Atlas Games - Product and service • 65: Atlas Games - Key offerings • 66: Atlas Games - Key customers • 67: Atlas Games - Segment focus • 68: Clementoni Spa - Overview • 69: Clementoni Spa - Product and service • 70: Clementoni Spa - Key offerings • 71: Clementoni Spa - Key customers • 72: Clementoni Spa - Segment focus • 73: Franckh-Kosmos Verlags-GmbH and Co. KG - Overview • 74: Franckh-Kosmos Verlags-GmbH and Co. KG - Product and service • 75: Franckh-Kosmos Verlags-GmbH and Co. KG - Key offerings • 76: Franckh-Kosmos Verlags-GmbH and Co. KG - Key customers • 77: Franckh-Kosmos Verlags-GmbH and Co. KG - Segment focus • 78: Hasbro Inc. - Overview • 79: Hasbro Inc. - Business segments • 80: Hasbro Inc. - Key offerings • 81: Hasbro Inc. - Key customers • 82: Hasbro Inc. - Segment focus • 83: LEGO System AS - Overview • 84: LEGO System AS - Product and service • 85: LEGO System AS - Key offerings • 86: LEGO System AS - Key customers • 87: LEGO System AS - Segment focus • 88: Mattel Inc. - Overview • 89: Mattel Inc. - Business segments • 90: Mattel Inc. - Key offerings • 91: Mattel Inc. - Key customers • 92: Mattel Inc. - Segment focus • 93: Ravensburger AG - Overview • 94: Ravensburger AG - Product and service • 95: Ravensburger AG - Key offerings • 96: Ravensburger AG - Key customers • 97: Ravensburger AG - Segment focus • 98: The Goliath Games LLC - Overview • 99: The Goliath Games LLC - Product and service • 100: The Goliath Games LLC - Key offerings • 101: The Goliath Games LLC - Key customers • 102: The Goliath Games LLC - Segment focus • 103: TOMY Co. Ltd. - Overview • 104: TOMY Co. Ltd. - Business segments • 105: TOMY Co. Ltd. - Key offerings • 106: TOMY Co. Ltd. - Key customers • 107: TOMY Co. Ltd. - Segment focus • 108: VTech Holdings Ltd. - Overview • 109: VTech Holdings Ltd. - Business segments • 110: VTech Holdings Ltd. - Key offerings • 111: VTech Holdings Ltd. - Key customers • 112: VTech Holdings Ltd. - Segment focus • 113: Currency conversion rates for US$ • 114: Research Methodology • 115: Validation techniques employed for market sizing • 116: Information sources • 117: List of abbreviations
ご注文は、お電話またはWEBから承ります。お見積もりの作成もお気軽にご相談ください。本レポートと同分野(その他)の最新刊レポートTechNavio 社の最新刊レポート本レポートと同じKEY WORD(toys)の最新刊レポートよくあるご質問TechNavio社はどのような調査会社ですか?テクナビオ(TechNavio)は英国ロンドンに本社をおく幅広い市場を調査対象とする調査会社インフィニティリサーチ社(Infiniti Research)の調査レポート出版部門です。データリソースはT... もっと見る 調査レポートの納品までの日数はどの程度ですか?在庫のあるものは速納となりますが、平均的には 3-4日と見て下さい。
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