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世界のライセンスエンターテイメントとキャラクター商品市場調査レポート 2025年

世界のライセンスエンターテイメントとキャラクター商品市場調査レポート 2025年


Global Licensed Entertainment and Character Merchandise Market Research Report 2025

世界のライセンスエンターテイメントとキャラクター商品市場は、2024年には1667.8億米ドルと評価され、2031年には2688.1億米ドルに達すると予測され、予測期間2025-2031年のCAGRは6.77%である。 ライセンス・エ... もっと見る

 

 

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2025年1月27日 US$2,900
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サマリー

世界のライセンスエンターテイメントとキャラクター商品市場は、2024年には1667.8億米ドルと評価され、2031年には2688.1億米ドルに達すると予測され、予測期間2025-2031年のCAGRは6.77%である。
ライセンス・エンターテインメントおよびキャラクター商品の世界的な主要企業には、ウォルト・ディズニー・カンパニー、ハズブロ、ワーナー・ブラザース・ディスカバリー、ザ・ポケモン・カンパニー、マテル、パラマウント、NBCユニバーサル、東映アニメーション、サンリオなどが含まれる。2024年のライセンス・エンターテインメントおよびキャラクター商品小売売上高では、上位5社が市場の47.67%を占めている。

本レポートは、ライセンスエンターテイメントとキャラクター商品の世界市場を定量的・定性的分析の両面から包括的に提示することで、読者がビジネス/成長戦略を策定し、市場競争状況を評価し、現在の市場における自社のポジションを分析し、ライセンスエンターテイメントとキャラクター商品に関する十分な情報に基づいたビジネス上の意思決定を行えるようにすることを目的としています。
ライセンスエンターテイメントとキャラクター商品の市場規模、推計、予測は、2024年を基準年とし、2020年から2031年までの歴史データと予測データを加えた小売売上高(百万ドル)で提供されます。本レポートでは、世界のライセンスエンターテイメントおよびキャラクターグッズ市場を包括的に区分しています。商品タイプ別、エンタテインメント・キャラクタータイプ別、プレイヤー別の商品に関する地域別市場規模も掲載しています。
市場のより詳細な理解のために、本レポートでは競合状況、主要競合企業のプロフィール、それぞれの市場ランクを掲載しています。また、技術動向や新製品開発についても論じています。

本レポートは、企業別、商品タイプ別、エンタテインメント・キャラクタータイプ別、地域別など、さまざまなセグメントにわたる市場全体とサブセグメントの小売売上高に関する情報を提供することで、本市場におけるライセンスエンタテインメント・キャラクター商品企業、新規参入企業、産業チェーン関連企業の助けとなることでしょう。

市場セグメンテーション
企業別
ウォルト・ディズニー・カンパニー
ハズブロ
ワーナー・ブラザース・ディスカバリー
ポケモン社
マテル
パラマウント
NBCユニバーサル
東映アニメーション
サンリオ
オーセンティック・ブランズ・グループ
ワイルド・ブレイン
バンダイナムコエンターテインメント
ジャズウェア
ソニー
スピンマスター
株式会社セガ
東宝
ムーミンキャラクターズ
アルファグループ

商品タイプ別セグメント
玩具
アパレル
エンターテイメント&メディア
家庭用品
その他

エンタテインメント・キャラクター別
映画・テレビ番組
アニメ・漫画
ゲーム
その他

地域別
北米
アメリカ
カナダ

アジア太平洋
中国
日本
韓国
東南アジア
オーストラリア
その他

ヨーロッパ
ドイツ
フランス
英国
イタリア
オランダ
その他

南米
ブラジル
メキシコ
その他

中東・アフリカ
中東
アフリカ

各章の概要
第1章:報告書のスコープ、各市場セグメント(商品タイプ別、エンタテインメント・キャラクタータイプ別)のエグゼクティブサマリー、各市場セグメントの市場規模、今後の発展可能性などを紹介。市場の現状と、短期・中期・長期的な展開の可能性を高いレベルで展望しています。
第2章:世界市場規模、地域市場規模のエグゼクティブサマリーを紹介し、市場ダイナミクス、市場の最新動向、市場の促進要因と制限要因、業界企業が直面する課題とリスク、業界の関連政策の分析も紹介します。
第3章 ライセンスエンターテイメントおよびキャラクター商品企業の競争環境、小売売上高市場シェア、最新の開発計画、合併・買収情報などを詳細に分析します。
第4章:各市場セグメントの市場規模と発展可能性をカバーし、読者が各市場セグメントのブルーオーシャン市場を見つけることができるように、商品タイプ別に様々な市場セグメントの分析を提供します。
第5章:エンターテイメントとキャラクターの種類別に様々な市場セグメントを分析し、各市場セグメントの市場規模と発展可能性をカバーし、読者が異なる川下市場のブルーオーシャン市場を見つけるのを助ける。
第6、7、8、9、10章:北米、欧州、アジア太平洋、中南米、中東、アフリカの国別セグメント。各地域とその主要国の市場規模と発展の可能性を定量的に分析し、市場発展、将来の発展見通し、市場空間を紹介している。
第11章:主要企業のプロフィールを提供し、製品売上高、小売売上高、価格、粗利益率、製品紹介など、市場における主要企業の基本的な状況を詳細に紹介する。
第12章:レポートの要点と結論。

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目次

1 Report Overview 1
1.1 Study Scope 1
1.2 Market Analysis by Merchandise Types 1
1.2.1 Global Licensed Entertainment and Character Merchandise Market Size Growth Rate by Merchandise Types: 2020 VS 2024 VS 2031 1
1.2.2 Toys 2
1.2.3 Apparel 3
1.2.4 Entertainment & Media 4
1.2.5 Home Products 5
1.2.6 Others 6
1.3 Market by Entertainment and Character Types 6
1.3.1 Global Licensed Entertainment and Character Merchandise Market Growth by Entertainment and Character Types: 2020 VS 2024 VS 2031 6
1.3.2 Movies & TV Shows 7
1.3.3 Animation & Cartoons 8
1.3.4 Games 8
1.3.5 Others 8
1.4 Assumptions and Limitations 9
1.5 Study Objectives 10
1.6 Years Considered 10
2 Global Growth Trends 12
2.1 Global Licensed Entertainment and Character Merchandise Market Perspective (2020-2031) 12
2.2 Global Licensed Entertainment and Character Merchandise Growth Trends by Region 13
2.2.1 Global Licensed Entertainment and Character Merchandise Market Size by Region: 2020 VS 2024 VS 2031 14
2.2.2 Licensed Entertainment and Character Merchandise Historic Market Size by Region (2020-2025) 15
2.2.3 Licensed Entertainment and Character Merchandise Forecasted Market Size by Region (2026-2031) 15
2.3 Licensed Entertainment and Character Merchandise Market Dynamics 16
2.3.1 Licensed Entertainment and Character Merchandise Industry Trends 16
2.3.2 Licensed Entertainment and Character Merchandise Market Drivers 17
2.3.3 Licensed Entertainment and Character Merchandise Market Challenges 18
2.3.4 Licensed Entertainment and Character Merchandise Market Restraints 18
3 Competition Landscape by Key Players 20
3.1 Global Top Licensed Entertainment and Character Merchandise Players by Retail Sales Revenue 20
3.1.1 Global Top Licensed Entertainment and Character Merchandise Players by Retail Sales Revenue (2020-2025) 20
3.1.2 Global Licensed Entertainment and Character Merchandise Retail Sales Revenue Market Share by Players (2020-2025) 21
3.2 Global Licensed Entertainment and Character Merchandise Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 22
3.3 Global Key Players Ranking by Licensed Entertainment and Character Merchandise Retail Sales Revenue 23
3.4 Global Licensed Entertainment and Character Merchandise Market Concentration Ratio 24
3.4.1 Global Licensed Entertainment and Character Merchandise Market Concentration Ratio (CR5 and HHI) 24
3.4.2 Global Top 10 and Top 5 Companies by Licensed Entertainment and Character Merchandise Revenue in 2024 25
3.5 Global Key Players of Licensed Entertainment and Character Merchandise Head office and Establish Date 26
3.6 Global Licensed Entertainment and Character Merchandise Market Key Players Characters List 26
4 Licensed Entertainment and Character Merchandise Breakdown Data by Merchandise Types 28
4.1 Global Licensed Entertainment and Character Merchandise Historic Market Size by Merchandise Types (2020-2025) 28
4.2 Global Licensed Entertainment and Character Merchandise Forecasted Market Size by Merchandise Types (2026-2031) 29
5 Licensed Entertainment and Character Merchandise Breakdown Data by Entertainment and Character Types 30
5.1 Global Licensed Entertainment and Character Merchandise Historic Market Size by Entertainment and Character Types (2020-2025) 30
5.2 Global Licensed Entertainment and Character Merchandise Forecasted Market Size by Entertainment and Character Types (2026-2031) 31
6 North America 32
6.1 North America Licensed Entertainment and Character Merchandise Market Size (2020-2031) 32
6.2 North America Licensed Entertainment and Character Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031 32
6.3 North America Licensed Entertainment and Character Merchandise Market Size by Country (2020-2025) 33
6.4 North America Licensed Entertainment and Character Merchandise Market Size by Country (2026-2031) 33
6.5 United States 34
6.6 Canada 35
7 Europe 36
7.1 Europe Licensed Entertainment and Character Merchandise Market Size (2020-2031) 36
7.2 Europe Licensed Entertainment and Character Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031 36
7.3 Europe Licensed Entertainment and Character Merchandise Market Size by Country (2020-2025) 37
7.4 Europe Licensed Entertainment and Character Merchandise Market Size by Country (2026-2031) 38
7.5 Germany 39
7.6 France 40
7.7 U.K. 41
7.8 Italy 42
7.9 Netherlands 43
8 Asia-Pacific 44
8.1 Asia-Pacific Licensed Entertainment and Character Merchandise Market Size (2020-2031) 44
8.2 Asia-Pacific Licensed Entertainment and Character Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031 44
8.3 Asia-Pacific Licensed Entertainment and Character Merchandise Market Size by Region (2020-2025) 45
8.4 Asia-Pacific Licensed Entertainment and Character Merchandise Market Size by Region (2026-2031) 46
8.5 China 47
8.6 Japan 48
8.7 South Korea 49
8.8 Southeast Asia 50
8.9 Australia 51
9 Latin America 52
9.1 Latin America Licensed Entertainment and Character Merchandise Market Size (2020-2031) 52
9.2 Latin America Licensed Entertainment and Character Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031 52
9.3 Latin America Licensed Entertainment and Character Merchandise Market Size by Country (2020-2025) 53
9.4 Latin America Licensed Entertainment and Character Merchandise Market Size by Country (2026-2031) 53
9.5 Mexico 54
9.6 Brazil 55
10 Middle East & Africa 56
10.1 Middle East & Africa Licensed Entertainment and Character Merchandise Market Size (2020-2031) 56
10.2 Middle East & Africa Licensed Entertainment and Character Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031 56
10.3 Middle East & Africa Licensed Entertainment and Character Merchandise Market Size by Country (2020-2025) 57
10.4 Middle East & Africa Licensed Entertainment and Character Merchandise Market Size by Country (2026-2031) 57
10.5 Middle East 58
10.6 Africa 59
11 Key Players Profiles 60
11.1 The Walt Disney Company 60
11.1.1 The Walt Disney Company Details 60
11.1.2 The Walt Disney Company Business Overview 60
11.1.3 The Walt Disney Company Licensed Entertainment and Character Merchandise Introduction 61
11.1.4 The Walt Disney Company Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 64
11.2 Hasbro 64
11.2.1 Hasbro Company Details 64
11.2.2 Hasbro Business Overview 64
11.2.3 Hasbro Licensed Entertainment and Character Merchandise Introduction 65
11.2.4 Hasbro Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 67
11.3 Warner Bros. Discovery 67
11.3.1 Warner Bros. Discovery Company Details 67
11.3.2 Warner Bros. Discovery Business Overview 67
11.3.3 Warner Bros. Discovery Licensed Entertainment and Character Merchandise Introduction 68
11.3.4 Warner Bros. Discovery Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 70
11.4 The Pokémon Company 70
11.4.1 The Pokémon Company Details 70
11.4.2 The Pokémon Company Business Overview 71
11.4.3 The Pokémon Company Licensed Entertainment and Character Merchandise Introduction 71
11.4.4 The Pokémon Company Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 72
11.5 Mattel 72
11.5.1 Mattel Company Details 72
11.5.2 Mattel Business Overview 73
11.5.3 Mattel Licensed Entertainment and Character Merchandise Introduction 73
11.5.4 Mattel Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 75
11.6 Paramount 76
11.6.1 Paramount Company Details 76
11.6.2 Paramount Business Overview 76
11.6.3 Paramount Licensed Entertainment and Character Merchandise Introduction 77
11.6.4 Paramount Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 78
11.7 NBCUniversal 78
11.7.1 NBCUniversal Company Details 78
11.7.2 NBCUniversal Business Overview 79
11.7.3 NBCUniversal Licensed Entertainment and Character Merchandise Introduction 79
11.7.4 NBCUniversal Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 82
11.8 Toei Animation 82
11.8.1 Toei Animation Company Details 82
11.8.2 Toei Animation Business Overview 82
11.8.3 Toei Animation Licensed Entertainment and Character Merchandise Introduction 83
11.8.4 Toei Animation Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 85
11.9 Sanrio 86
11.9.1 Sanrio Company Details 86
11.9.2 Sanrio Business Overview 86
11.9.3 Sanrio Licensed Entertainment and Character Merchandise Introduction 86
11.9.4 Sanrio Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 88
11.10 Authentic Brands Group 89
11.10.1 Authentic Brands Group Company Details 89
11.10.2 Authentic Brands Group Business Overview 89
11.10.3 Authentic Brands Group Licensed Entertainment and Character Merchandise Introduction 89
11.10.4 Authentic Brands Group Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 91
11.11 Wild Brain 91
11.11.1 Wild Brain Company Details 91
11.11.2 Wild Brain Business Overview 91
11.11.3 Wild Brain Licensed Entertainment and Character Merchandise Introduction 92
11.11.4 Wild Brain Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 94
11.12 Bandai Namco Holdings 94
11.12.1 Bandai Namco Holdings Company Details 94
11.12.2 Bandai Namco Holdings Business Overview 94
11.12.3 Bandai Namco Holdings Licensed Entertainment and Character Merchandise Introduction 95
11.12.4 Bandai Namco Holdings Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 96
11.13 Jazwares 96
11.13.1 Jazwares Company Details 96
11.13.2 Jazwares Business Overview 96
11.13.3 Jazwares Licensed Entertainment and Character Merchandise Introduction 97
11.13.4 Jazwares Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 97
11.14 Sony 97
11.14.1 Sony Company Details 97
11.14.2 Sony Business Overview 98
11.14.3 Sony Licensed Entertainment and Character Merchandise Introduction 98
11.14.4 Sony Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 100
11.15 Spin Master 101
11.15.1 Spin Master Company Details 101
11.15.2 Spin Master Business Overview 101
11.15.3 Spin Master Licensed Entertainment and Character Merchandise Introduction 101
11.15.4 Spin Master Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 102
11.16 SEGA Corporation 102
11.16.1 SEGA Corporation Company Details 102
11.16.2 SEGA Corporation Business Overview 103
11.16.3 SEGA Corporation Licensed Entertainment and Character Merchandise Introduction 103
11.16.4 SEGA Corporation Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 104
11.17 Toho 105
11.17.1 Toho Company Details 105
11.17.2 Toho Business Overview 105
11.17.3 Toho Licensed Entertainment and Character Merchandise Introduction 105
11.17.4 Toho Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 106
11.18 Moomin Characters 106
11.18.1 Moomin Characters Company Details 106
11.18.2 Moomin Characters Business Overview 107
11.18.3 Moomin Characters Licensed Entertainment and Character Merchandise Introduction 107
11.18.4 Moomin Characters Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 108
11.19 Alpha Group 108
11.19.1 Alpha Group Company Details 108
11.19.2 Alpha Group Business Overview 108
11.19.3 Alpha Group Licensed Entertainment and Character Merchandise Introduction 109
11.19.4 Alpha Group Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 110
12 Analyst's Viewpoints/Conclusions 111
13 Appendix 112
13.1 Research Methodology 112
13.1.1 Methodology/Research Approach 112
13.1.2 Data Source 115
13.2 Author Details 118
13.3 Disclaimer 118

 

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Summary

The global Licensed Entertainment and Character Merchandise market was valued at US$ 166.78 billion in 2024 and is anticipated to reach US$ 268.81 billion by 2031, witnessing a CAGR of 6.77% during the forecast period 2025-2031.
The major global companies of Licensed Entertainment and Character Merchandise include The Walt Disney Company, Hasbro, Warner Bros. Discovery, The Pokémon Company, Mattel, Paramount, NBCUniversal, Toei Animation, Sanrio, etc. The top five vendors held 47.67% of the market, in terms of Licensed Entertainment and Character Merchandise Retail Sales Revenue in 2024.

This report aims to provide a comprehensive presentation of the global market for Licensed Entertainment and Character Merchandise, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyse their position in the current marketplace, and make informed business decisions regarding Licensed Entertainment and Character Merchandise.
The Licensed Entertainment and Character Merchandise market size, estimations, and forecasts are provided in terms of and Retail Sales Revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Licensed Entertainment and Character Merchandise market comprehensively. Regional market sizes, concerning products by Merchandise Types, by Entertainment and Character Types, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Licensed Entertainment and Character Merchandise companies, new entrants, and industry chain related companies in this market with information on the Retail Sales Revenues for the overall market and the sub-segments across the different segments, by company, by Merchandise Types, by Entertainment and Character Types, and by regions.

Market Segmentation
By Company
The Walt Disney Company
Hasbro
Warner Bros. Discovery
The Pokémon Company
Mattel
Paramount
NBCUniversal
Toei Animation
Sanrio
Authentic Brands Group
WildBrain
Bandai Namco Entertainment
Jazwares
Sony
Spin Master
SEGA Corporation
Toho
Moomin Characters
Alpha Group

Segment by Merchandise Types
Toys
Apparel
Entertainment & Media
Home Products
Others

Segment by Entertainment and Character Types
Movies & TV Shows
Animation & Cartoons
Games
Others

By Region
North America
United States
Canada

Asia-Pacific
China
Japan
South Korea
Southeast Asia
Australia
Others

Europe
Germany
France
UK
Italy
Netherlands
Others

South America
Brazil
Mexico
Others

Middle East & Africa
Middle East
Africa

Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Merchandise Types, by Entertainment and Character Types), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Licensed Entertainment and Character Merchandise company competitive landscape, Retail Sales Revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Merchandise Types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Entertainment and Character Types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, Retail Sales Revenue, price, gross margin, product introduction.
Chapter 12: The main points and conclusions of the report.



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Table of Contents

1 Report Overview 1
1.1 Study Scope 1
1.2 Market Analysis by Merchandise Types 1
1.2.1 Global Licensed Entertainment and Character Merchandise Market Size Growth Rate by Merchandise Types: 2020 VS 2024 VS 2031 1
1.2.2 Toys 2
1.2.3 Apparel 3
1.2.4 Entertainment & Media 4
1.2.5 Home Products 5
1.2.6 Others 6
1.3 Market by Entertainment and Character Types 6
1.3.1 Global Licensed Entertainment and Character Merchandise Market Growth by Entertainment and Character Types: 2020 VS 2024 VS 2031 6
1.3.2 Movies & TV Shows 7
1.3.3 Animation & Cartoons 8
1.3.4 Games 8
1.3.5 Others 8
1.4 Assumptions and Limitations 9
1.5 Study Objectives 10
1.6 Years Considered 10
2 Global Growth Trends 12
2.1 Global Licensed Entertainment and Character Merchandise Market Perspective (2020-2031) 12
2.2 Global Licensed Entertainment and Character Merchandise Growth Trends by Region 13
2.2.1 Global Licensed Entertainment and Character Merchandise Market Size by Region: 2020 VS 2024 VS 2031 14
2.2.2 Licensed Entertainment and Character Merchandise Historic Market Size by Region (2020-2025) 15
2.2.3 Licensed Entertainment and Character Merchandise Forecasted Market Size by Region (2026-2031) 15
2.3 Licensed Entertainment and Character Merchandise Market Dynamics 16
2.3.1 Licensed Entertainment and Character Merchandise Industry Trends 16
2.3.2 Licensed Entertainment and Character Merchandise Market Drivers 17
2.3.3 Licensed Entertainment and Character Merchandise Market Challenges 18
2.3.4 Licensed Entertainment and Character Merchandise Market Restraints 18
3 Competition Landscape by Key Players 20
3.1 Global Top Licensed Entertainment and Character Merchandise Players by Retail Sales Revenue 20
3.1.1 Global Top Licensed Entertainment and Character Merchandise Players by Retail Sales Revenue (2020-2025) 20
3.1.2 Global Licensed Entertainment and Character Merchandise Retail Sales Revenue Market Share by Players (2020-2025) 21
3.2 Global Licensed Entertainment and Character Merchandise Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 22
3.3 Global Key Players Ranking by Licensed Entertainment and Character Merchandise Retail Sales Revenue 23
3.4 Global Licensed Entertainment and Character Merchandise Market Concentration Ratio 24
3.4.1 Global Licensed Entertainment and Character Merchandise Market Concentration Ratio (CR5 and HHI) 24
3.4.2 Global Top 10 and Top 5 Companies by Licensed Entertainment and Character Merchandise Revenue in 2024 25
3.5 Global Key Players of Licensed Entertainment and Character Merchandise Head office and Establish Date 26
3.6 Global Licensed Entertainment and Character Merchandise Market Key Players Characters List 26
4 Licensed Entertainment and Character Merchandise Breakdown Data by Merchandise Types 28
4.1 Global Licensed Entertainment and Character Merchandise Historic Market Size by Merchandise Types (2020-2025) 28
4.2 Global Licensed Entertainment and Character Merchandise Forecasted Market Size by Merchandise Types (2026-2031) 29
5 Licensed Entertainment and Character Merchandise Breakdown Data by Entertainment and Character Types 30
5.1 Global Licensed Entertainment and Character Merchandise Historic Market Size by Entertainment and Character Types (2020-2025) 30
5.2 Global Licensed Entertainment and Character Merchandise Forecasted Market Size by Entertainment and Character Types (2026-2031) 31
6 North America 32
6.1 North America Licensed Entertainment and Character Merchandise Market Size (2020-2031) 32
6.2 North America Licensed Entertainment and Character Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031 32
6.3 North America Licensed Entertainment and Character Merchandise Market Size by Country (2020-2025) 33
6.4 North America Licensed Entertainment and Character Merchandise Market Size by Country (2026-2031) 33
6.5 United States 34
6.6 Canada 35
7 Europe 36
7.1 Europe Licensed Entertainment and Character Merchandise Market Size (2020-2031) 36
7.2 Europe Licensed Entertainment and Character Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031 36
7.3 Europe Licensed Entertainment and Character Merchandise Market Size by Country (2020-2025) 37
7.4 Europe Licensed Entertainment and Character Merchandise Market Size by Country (2026-2031) 38
7.5 Germany 39
7.6 France 40
7.7 U.K. 41
7.8 Italy 42
7.9 Netherlands 43
8 Asia-Pacific 44
8.1 Asia-Pacific Licensed Entertainment and Character Merchandise Market Size (2020-2031) 44
8.2 Asia-Pacific Licensed Entertainment and Character Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031 44
8.3 Asia-Pacific Licensed Entertainment and Character Merchandise Market Size by Region (2020-2025) 45
8.4 Asia-Pacific Licensed Entertainment and Character Merchandise Market Size by Region (2026-2031) 46
8.5 China 47
8.6 Japan 48
8.7 South Korea 49
8.8 Southeast Asia 50
8.9 Australia 51
9 Latin America 52
9.1 Latin America Licensed Entertainment and Character Merchandise Market Size (2020-2031) 52
9.2 Latin America Licensed Entertainment and Character Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031 52
9.3 Latin America Licensed Entertainment and Character Merchandise Market Size by Country (2020-2025) 53
9.4 Latin America Licensed Entertainment and Character Merchandise Market Size by Country (2026-2031) 53
9.5 Mexico 54
9.6 Brazil 55
10 Middle East & Africa 56
10.1 Middle East & Africa Licensed Entertainment and Character Merchandise Market Size (2020-2031) 56
10.2 Middle East & Africa Licensed Entertainment and Character Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031 56
10.3 Middle East & Africa Licensed Entertainment and Character Merchandise Market Size by Country (2020-2025) 57
10.4 Middle East & Africa Licensed Entertainment and Character Merchandise Market Size by Country (2026-2031) 57
10.5 Middle East 58
10.6 Africa 59
11 Key Players Profiles 60
11.1 The Walt Disney Company 60
11.1.1 The Walt Disney Company Details 60
11.1.2 The Walt Disney Company Business Overview 60
11.1.3 The Walt Disney Company Licensed Entertainment and Character Merchandise Introduction 61
11.1.4 The Walt Disney Company Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 64
11.2 Hasbro 64
11.2.1 Hasbro Company Details 64
11.2.2 Hasbro Business Overview 64
11.2.3 Hasbro Licensed Entertainment and Character Merchandise Introduction 65
11.2.4 Hasbro Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 67
11.3 Warner Bros. Discovery 67
11.3.1 Warner Bros. Discovery Company Details 67
11.3.2 Warner Bros. Discovery Business Overview 67
11.3.3 Warner Bros. Discovery Licensed Entertainment and Character Merchandise Introduction 68
11.3.4 Warner Bros. Discovery Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 70
11.4 The Pokémon Company 70
11.4.1 The Pokémon Company Details 70
11.4.2 The Pokémon Company Business Overview 71
11.4.3 The Pokémon Company Licensed Entertainment and Character Merchandise Introduction 71
11.4.4 The Pokémon Company Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 72
11.5 Mattel 72
11.5.1 Mattel Company Details 72
11.5.2 Mattel Business Overview 73
11.5.3 Mattel Licensed Entertainment and Character Merchandise Introduction 73
11.5.4 Mattel Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 75
11.6 Paramount 76
11.6.1 Paramount Company Details 76
11.6.2 Paramount Business Overview 76
11.6.3 Paramount Licensed Entertainment and Character Merchandise Introduction 77
11.6.4 Paramount Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 78
11.7 NBCUniversal 78
11.7.1 NBCUniversal Company Details 78
11.7.2 NBCUniversal Business Overview 79
11.7.3 NBCUniversal Licensed Entertainment and Character Merchandise Introduction 79
11.7.4 NBCUniversal Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 82
11.8 Toei Animation 82
11.8.1 Toei Animation Company Details 82
11.8.2 Toei Animation Business Overview 82
11.8.3 Toei Animation Licensed Entertainment and Character Merchandise Introduction 83
11.8.4 Toei Animation Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 85
11.9 Sanrio 86
11.9.1 Sanrio Company Details 86
11.9.2 Sanrio Business Overview 86
11.9.3 Sanrio Licensed Entertainment and Character Merchandise Introduction 86
11.9.4 Sanrio Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 88
11.10 Authentic Brands Group 89
11.10.1 Authentic Brands Group Company Details 89
11.10.2 Authentic Brands Group Business Overview 89
11.10.3 Authentic Brands Group Licensed Entertainment and Character Merchandise Introduction 89
11.10.4 Authentic Brands Group Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 91
11.11 Wild Brain 91
11.11.1 Wild Brain Company Details 91
11.11.2 Wild Brain Business Overview 91
11.11.3 Wild Brain Licensed Entertainment and Character Merchandise Introduction 92
11.11.4 Wild Brain Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 94
11.12 Bandai Namco Holdings 94
11.12.1 Bandai Namco Holdings Company Details 94
11.12.2 Bandai Namco Holdings Business Overview 94
11.12.3 Bandai Namco Holdings Licensed Entertainment and Character Merchandise Introduction 95
11.12.4 Bandai Namco Holdings Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 96
11.13 Jazwares 96
11.13.1 Jazwares Company Details 96
11.13.2 Jazwares Business Overview 96
11.13.3 Jazwares Licensed Entertainment and Character Merchandise Introduction 97
11.13.4 Jazwares Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 97
11.14 Sony 97
11.14.1 Sony Company Details 97
11.14.2 Sony Business Overview 98
11.14.3 Sony Licensed Entertainment and Character Merchandise Introduction 98
11.14.4 Sony Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 100
11.15 Spin Master 101
11.15.1 Spin Master Company Details 101
11.15.2 Spin Master Business Overview 101
11.15.3 Spin Master Licensed Entertainment and Character Merchandise Introduction 101
11.15.4 Spin Master Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 102
11.16 SEGA Corporation 102
11.16.1 SEGA Corporation Company Details 102
11.16.2 SEGA Corporation Business Overview 103
11.16.3 SEGA Corporation Licensed Entertainment and Character Merchandise Introduction 103
11.16.4 SEGA Corporation Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 104
11.17 Toho 105
11.17.1 Toho Company Details 105
11.17.2 Toho Business Overview 105
11.17.3 Toho Licensed Entertainment and Character Merchandise Introduction 105
11.17.4 Toho Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 106
11.18 Moomin Characters 106
11.18.1 Moomin Characters Company Details 106
11.18.2 Moomin Characters Business Overview 107
11.18.3 Moomin Characters Licensed Entertainment and Character Merchandise Introduction 107
11.18.4 Moomin Characters Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 108
11.19 Alpha Group 108
11.19.1 Alpha Group Company Details 108
11.19.2 Alpha Group Business Overview 108
11.19.3 Alpha Group Licensed Entertainment and Character Merchandise Introduction 109
11.19.4 Alpha Group Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 110
12 Analyst's Viewpoints/Conclusions 111
13 Appendix 112
13.1 Research Methodology 112
13.1.1 Methodology/Research Approach 112
13.1.2 Data Source 115
13.2 Author Details 118
13.3 Disclaimer 118

 

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