エンターテインメントゲームの世界市場インサイト、2029年までの予測Global Entertainment Games Market Insights, Forecast to 2029 ゲームとは、一種の娯楽と、そのような活動のプロセスの両方を指すことがある。ゲームの主な構成要素は、目的、ルール、課題、相互作用である。ゲームには一般的に、心理的または身体的な刺激がある。多くのゲー... もっと見る
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サマリーゲームとは、一種の娯楽と、そのような活動のプロセスの両方を指すことがある。ゲームの主な構成要素は、目的、ルール、課題、相互作用である。ゲームには一般的に、心理的または身体的な刺激がある。多くのゲームは、身体的、教育的、シミュレーション的、心理学的な意味を持つ関連スキルを養うことができる。市場分析と洞察エンターテインメントゲームの世界市場 エンタテインメントゲームの世界市場は、COVID-19とロシア・ウクライナ戦争の二重の影響を受けた2022年の100万米ドルと比べ、2023年には100万米ドルに達すると予測され、成長率は%である。川下産業からの需要増加を背景に、娯楽ゲーム産業は2029年に百万米ドルに達すると評価されている。2023年から2029年までのCAGRは%である。 世界的に、エンターテインメントゲームの主要企業には、Aeria Games GmbH、Electronic Arts, Inc.、Blizzard Entertainment, Inc.、Tencent Holdings、NetEase、Zhejiang Century Huatong Group、37 Interactive Entertainment、PopCap Games, Inc.、Activision Blizzard, Inc.などが含まれる。Aeria Games GmbH、Electronic Arts, Inc.、Blizzard Entertainment, Inc.が上位3社であり、2022年には全体のシェアを占める。 消費地域を考慮すると、2022年のエンタテインメントゲームの売上は、北米、欧州、アジア太平洋地域が占める割合が高い。アジア太平洋地域は急成長を遂げ、2023年から2029年までのCAGRは%、2029年のシェアは%と推定される。また、中国はエンタテインメントゲーム市場全体において重要な役割を担っており、業界関係者や投資家の注目を集めると推定される。 娯楽ゲームは一人用、多人数用一台用、多人数用多台用などに分けられる。一人用は市場の主流製品であり、2022年の世界売上シェアは%であり、2029年にはその比率は%となる。 エンターテインメントゲームは、PCゲーム、モバイルゲーム、TVゲーム、その他など、様々な分野で広く利用されている。PCゲームはエンタテインメントゲーム産業の発展を最も支えている。2022年、エンタテインメントゲームの世界売上比率はPCゲーム部門に占められ、その比率は2029年には%に達する。 レポート対象範囲 本レポートは、2018年から2029年までの世界のエンタテインメントゲーム市場の概要を紹介し、読者が世界のエンタテインメントゲーム市場を多角的に包括的に理解することを目的としています。2018年から2029年までの地域別収益、2018年から2023年までの各社の収益と粗利益率などの項目を分析しています。さらに、2018年から2029年までの各地域における製品タイプおよびアプリケーションの収益も取り上げています。 レポートに掲載されている企業、タイプ、アプリケーション、地域 企業別 アエリア・ゲームズ社 エレクトロニック・アーツ ブリザード・エンターテインメント テンセント・ホールディングス ネットイース 浙江世紀華通集団 37 インタラクティブ・エンターテインメント ポップキャップ・ゲームズ アクティビジョン・ブリザード ビヘイビア・インタラクティブ 株式会社ディー・エヌ・エー スーパーセル 株式会社コナミホールディングス ピークゲームズ エターマックス スーパーセル ロビオ・エンターテインメント サイボウズゲーム グリー株式会社 プリティシンプル ミニクリップSA パーフェクトワールド YOUZUインタラクティブ ジャイアント・ネットワーク・グループ 湖北世紀ネットワーク技術 上海耀司科技 電子魂インタラクティブ技術 プレイテック ソーシャルポイント ウーガGmbH Zynga, Inc. キング・デジタル・エンターテインメント 任天堂株式会社任天堂 ライオットゲームズ 株式会社セガホールディングス アップル グーグル タイプ別セグメント 一人用 多人数1台 多人数・多機械 アプリケーション別 PCゲーム モバイルゲーム TVゲーム その他 地域別 北米 米国 カナダ 欧州 ドイツ フランス 英国 イタリア ロシア 北欧諸国 その他の欧州諸国 中国 アジア(中国を除く) 日本 韓国 中国 台湾 東南アジア インド ラテンアメリカ、中東、アフリカ ブラジル メキシコ トルコ イスラエル GCC諸国 章の概要 第1章:製品の定義、タイプ、用途の紹介 第2章 2018年から2029年までの地域別収益分析 第3章:製品名企業の競争環境、収益、市場シェア、業界ランキング、最新の開発計画、合併・買収情報などの詳細分析 第4章 2018年から2029年までの世界のタイプ別製品収益分析 第5章 世界の2018年から2029年までの用途別製品収益分析 第6章:2018年から2029年までの米国・カナダのタイプ別・用途別製品収益分析2018年から2029年までの米国&カナダにおける各国の製品収益分析 第7章:欧州における2018年から2029年までのタイプ別および用途別製品収益分析。2018年から2029年までの欧州における各国の製品収益分析 第8章:2018年から2029年までの中国のタイプ別および用途別製品収益分析。2018年から2029年までの中国の製品収益分析 第9章:2018年から2029年までのアジア(中国を除く)のタイプ別・用途別製品収益分析。2018年から2029年までのアジア(中国を除く)の各国の製品収益分析 第10章:2018年から2029年までの中東、アフリカ、ラテンアメリカにおけるタイプ別および用途別の製品収益分析。2018年から2029年までの中東、アフリカ、中南米の各国の製品収益分析。 第11章:企業概要:企業の基本情報、主要事業、エンタテインメントゲーム紹介など。2018年から2023年までの各社のエンタテインメントゲーム収益とグロスマージン 第12章:エンターテインメントゲームに関するQYResearchの結論 第13章:QYResearchが採用した方法論とデータソース 目次1 Report Overview1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Entertainment Games Market Size Growth Rate by Type, 2018 VS 2022 VS 2029 1.2.2 Single Person 1.2.3 Multi Person Single Machine 1.2.4 Many People and Many Machine 1.3 Market by Application 1.3.1 Global Entertainment Games Market Size Growth Rate by Application, 2018 VS 2022 VS 2029 1.3.2 PC Games 1.3.3 Mobile Games 1.3.4 TV Games 1.3.5 Others 1.4 Assumptions and Limitations 1.5 Study Objectives 1.6 Years Considered 2 Global Growth Trends 2.1 Global Entertainment Games Market Perspective (2018-2029) 2.2 Global Entertainment Games Growth Trends by Region 2.2.1 Entertainment Games Market Size by Region: 2018 VS 2022 VS 2029 2.2.2 Entertainment Games Historic Market Size by Region (2018-2023) 2.2.3 Entertainment Games Forecasted Market Size by Region (2024-2029) 2.3 Entertainment Games Market Dynamics 2.3.1 Entertainment Games Industry Trends 2.3.2 Entertainment Games Market Drivers 2.3.3 Entertainment Games Market Challenges 2.3.4 Entertainment Games Market Restraints 3 Competition Landscape by Key Players 3.1 Global Revenue Entertainment Games by Players 3.1.1 Global Entertainment Games Revenue by Players (2018-2023) 3.1.2 Global Entertainment Games Revenue Market Share by Players (2018-2023) 3.2 Global Entertainment Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 3.3 Global Key Players of Entertainment Games, Ranking by Revenue, 2021 VS 2022 VS 2023 3.4 Global Entertainment Games Market Concentration Ratio 3.4.1 Global Entertainment Games Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Entertainment Games Revenue in 2022 3.5 Global Key Players of Entertainment Games Head office and Area Served 3.6 Global Key Players of Entertainment Games, Product and Application 3.7 Global Key Players of Entertainment Games, Date of Enter into This Industry 3.8 Mergers & Acquisitions, Expansion Plans 4 Entertainment Games Breakdown Data by Type 4.1 Global Entertainment Games Historic Market Size by Type (2018-2023) 4.2 Global Entertainment Games Forecasted Market Size by Type (2024-2029) 5 Entertainment Games Breakdown Data by Application 5.1 Global Entertainment Games Historic Market Size by Application (2018-2023) 5.2 Global Entertainment Games Forecasted Market Size by Application (2024-2029) 6 North America 6.1 North America Entertainment Games Market Size (2018-2029) 6.2 North America Entertainment Games Market Size by Type 6.2.1 North America Entertainment Games Market Size by Type (2018-2023) 6.2.2 North America Entertainment Games Market Size by Type (2024-2029) 6.2.3 North America Entertainment Games Market Share by Type (2018-2029) 6.3 North America Entertainment Games Market Size by Application 6.3.1 North America Entertainment Games Market Size by Application (2018-2023) 6.3.2 North America Entertainment Games Market Size by Application (2024-2029) 6.3.3 North America Entertainment Games Market Share by Application (2018-2029) 6.4 North America Entertainment Games Market Size by Country 6.4.1 North America Entertainment Games Market Size by Country: 2018 VS 2022 VS 2029 6.4.2 North America Entertainment Games Market Size by Country (2018-2023) 6.4.3 North America Entertainment Games Market Size by Country (2024-2029) 6.4.4 United States 6.4.5 Canada 7 Europe 7.1 Europe Entertainment Games Market Size (2018-2029) 7.2 Europe Entertainment Games Market Size by Type 7.2.1 Europe Entertainment Games Market Size by Type (2018-2023) 7.2.2 Europe Entertainment Games Market Size by Type (2024-2029) 7.2.3 Europe Entertainment Games Market Share by Type (2018-2029) 7.3 Europe Entertainment Games Market Size by Application 7.3.1 Europe Entertainment Games Market Size by Application (2018-2023) 7.3.2 Europe Entertainment Games Market Size by Application (2024-2029) 7.3.3 Europe Entertainment Games Market Share by Application (2018-2029) 7.4 Europe Entertainment Games Market Size by Country 7.4.1 Europe Entertainment Games Market Size by Country: 2018 VS 2022 VS 2029 7.4.2 Europe Entertainment Games Market Size by Country (2018-2023) 7.4.3 Europe Entertainment Games Market Size by Country (2024-2029) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic Countries 8 China 8.1 China Entertainment Games Market Size (2018-2029) 8.2 China Entertainment Games Market Size by Type 8.2.1 China Entertainment Games Market Size by Type (2018-2023) 8.2.2 China Entertainment Games Market Size by Type (2024-2029) 8.2.3 China Entertainment Games Market Share by Type (2018-2029) 8.3 China Entertainment Games Market Size by Application 8.3.1 China Entertainment Games Market Size by Application (2018-2023) 8.3.2 China Entertainment Games Market Size by Application (2024-2029) 8.3.3 China Entertainment Games Market Share by Application (2018-2029) 9 Asia (excluding China) 9.1 Asia Entertainment Games Market Size (2018-2029) 9.2 Asia Entertainment Games Market Size by Type 9.2.1 Asia Entertainment Games Market Size by Type (2018-2023) 9.2.2 Asia Entertainment Games Market Size by Type (2024-2029) 9.2.3 Asia Entertainment Games Market Share by Type (2018-2029) 9.3 Asia Entertainment Games Market Size by Application 9.3.1 Asia Entertainment Games Market Size by Application (2018-2023) 9.3.2 Asia Entertainment Games Market Size by Application (2024-2029) 9.3.3 Asia Entertainment Games Market Share by Application (2018-2029) 9.4 Asia Entertainment Games Market Size by Region 9.4.1 Asia Entertainment Games Market Size by Region: 2018 VS 2022 VS 2029 9.4.2 Asia Entertainment Games Market Size by Region (2018-2023) 9.4.3 Asia Entertainment Games Market Size by Region (2024-2029) 9.4.4 Japan 9.4.5 South Korea 9.4.6 China Taiwan 9.4.7 Southeast Asia 9.4.8 India 9.4.9 Australia 10 Middle East, Africa, and Latin America 10.1 Middle East, Africa, and Latin America Entertainment Games Market Size (2018-2029) 10.2 Middle East, Africa, and Latin America Entertainment Games Market Size by Type 10.2.1 Middle East, Africa, and Latin America Entertainment Games Market Size by Type (2018-2023) 10.2.2 Middle East, Africa, and Latin America Entertainment Games Market Size by Type (2024-2029) 10.2.3 Middle East, Africa, and Latin America Entertainment Games Market Share by Type (2018-2029) 10.3 Middle East, Africa, and Latin America Entertainment Games Market Size by Application 10.3.1 Middle East, Africa, and Latin America Entertainment Games Market Size by Application (2018-2023) 10.3.2 Middle East, Africa, and Latin America Entertainment Games Market Size by Application (2024-2029) 10.3.3 Middle East, Africa, and Latin America Entertainment Games Market Share by Application (2018-2029) 10.4 Middle East, Africa, and Latin America Entertainment Games Market Size by Country 10.4.1 Middle East, Africa, and Latin America Entertainment Games Market Size by Country: 2018 VS 2022 VS 2029 10.4.2 Middle East, Africa, and Latin America Entertainment Games Market Size by Country (2018-2023) 10.4.3 Middle East, Africa, and Latin America Entertainment Games Market Size by Country (2024-2029) 10.4.4 Brazil 10.4.5 Mexico 10.4.6 Turkey 10.4.7 Saudi Arabia 10.4.8 Israel 10.4.9 GCC Countries 11 Key Players Profiles 11.1 Aeria Games GmbH 11.1.1 Aeria Games GmbH Company Details 11.1.2 Aeria Games GmbH Business Overview 11.1.3 Aeria Games GmbH Entertainment Games Introduction 11.1.4 Aeria Games GmbH Revenue in Entertainment Games Business (2018-2023) 11.1.5 Aeria Games GmbH Recent Developments 11.2 Electronic Arts, Inc. 11.2.1 Electronic Arts, Inc. Company Details 11.2.2 Electronic Arts, Inc. Business Overview 11.2.3 Electronic Arts, Inc. Entertainment Games Introduction 11.2.4 Electronic Arts, Inc. Revenue in Entertainment Games Business (2018-2023) 11.2.5 Electronic Arts, Inc. Recent Developments 11.3 Blizzard Entertainment, Inc. 11.3.1 Blizzard Entertainment, Inc. Company Details 11.3.2 Blizzard Entertainment, Inc. Business Overview 11.3.3 Blizzard Entertainment, Inc. Entertainment Games Introduction 11.3.4 Blizzard Entertainment, Inc. Revenue in Entertainment Games Business (2018-2023) 11.3.5 Blizzard Entertainment, Inc. Recent Developments 11.4 Tencent Holdings 11.4.1 Tencent Holdings Company Details 11.4.2 Tencent Holdings Business Overview 11.4.3 Tencent Holdings Entertainment Games Introduction 11.4.4 Tencent Holdings Revenue in Entertainment Games Business (2018-2023) 11.4.5 Tencent Holdings Recent Developments 11.5 NetEase 11.5.1 NetEase Company Details 11.5.2 NetEase Business Overview 11.5.3 NetEase Entertainment Games Introduction 11.5.4 NetEase Revenue in Entertainment Games Business (2018-2023) 11.5.5 NetEase Recent Developments 11.6 Zhejiang Century Huatong Group 11.6.1 Zhejiang Century Huatong Group Company Details 11.6.2 Zhejiang Century Huatong Group Business Overview 11.6.3 Zhejiang Century Huatong Group Entertainment Games Introduction 11.6.4 Zhejiang Century Huatong Group Revenue in Entertainment Games Business (2018-2023) 11.6.5 Zhejiang Century Huatong Group Recent Developments 11.7 37 Interactive Entertainment 11.7.1 37 Interactive Entertainment Company Details 11.7.2 37 Interactive Entertainment Business Overview 11.7.3 37 Interactive Entertainment Entertainment Games Introduction 11.7.4 37 Interactive Entertainment Revenue in Entertainment Games Business (2018-2023) 11.7.5 37 Interactive Entertainment Recent Developments 11.8 PopCap Games, Inc. 11.8.1 PopCap Games, Inc. Company Details 11.8.2 PopCap Games, Inc. Business Overview 11.8.3 PopCap Games, Inc. Entertainment Games Introduction 11.8.4 PopCap Games, Inc. Revenue in Entertainment Games Business (2018-2023) 11.8.5 PopCap Games, Inc. Recent Developments 11.9 Activision Blizzard, Inc. 11.9.1 Activision Blizzard, Inc. Company Details 11.9.2 Activision Blizzard, Inc. Business Overview 11.9.3 Activision Blizzard, Inc. Entertainment Games Introduction 11.9.4 Activision Blizzard, Inc. Revenue in Entertainment Games Business (2018-2023) 11.9.5 Activision Blizzard, Inc. Recent Developments 11.10 Behaviour Interactive, Inc. 11.10.1 Behaviour Interactive, Inc. Company Details 11.10.2 Behaviour Interactive, Inc. Business Overview 11.10.3 Behaviour Interactive, Inc. Entertainment Games Introduction 11.10.4 Behaviour Interactive, Inc. Revenue in Entertainment Games Business (2018-2023) 11.10.5 Behaviour Interactive, Inc. Recent Developments 11.11 DeNA Co., Ltd. 11.11.1 DeNA Co., Ltd. Company Details 11.11.2 DeNA Co., Ltd. Business Overview 11.11.3 DeNA Co., Ltd. Entertainment Games Introduction 11.11.4 DeNA Co., Ltd. Revenue in Entertainment Games Business (2018-2023) 11.11.5 DeNA Co., Ltd. Recent Developments 11.12 Supercell 11.12.1 Supercell Company Details 11.12.2 Supercell Business Overview 11.12.3 Supercell Entertainment Games Introduction 11.12.4 Supercell Revenue in Entertainment Games Business (2018-2023) 11.12.5 Supercell Recent Developments 11.13 Konami Holdings Corporation 11.13.1 Konami Holdings Corporation Company Details 11.13.2 Konami Holdings Corporation Business Overview 11.13.3 Konami Holdings Corporation Entertainment Games Introduction 11.13.4 Konami Holdings Corporation Revenue in Entertainment Games Business (2018-2023) 11.13.5 Konami Holdings Corporation Recent Developments 11.14 Peak Games 11.14.1 Peak Games Company Details 11.14.2 Peak Games Business Overview 11.14.3 Peak Games Entertainment Games Introduction 11.14.4 Peak Games Revenue in Entertainment Games Business (2018-2023) 11.14.5 Peak Games Recent Developments 11.15 Etermax 11.15.1 Etermax Company Details 11.15.2 Etermax Business Overview 11.15.3 Etermax Entertainment Games Introduction 11.15.4 Etermax Revenue in Entertainment Games Business (2018-2023) 11.15.5 Etermax Recent Developments 11.16 Supercell 11.16.1 Supercell Company Details 11.16.2 Supercell Business Overview 11.16.3 Supercell Entertainment Games Introduction 11.16.4 Supercell Revenue in Entertainment Games Business (2018-2023) 11.16.5 Supercell Recent Developments 11.17 Rovio Entertainment Corporation 11.17.1 Rovio Entertainment Corporation Company Details 11.17.2 Rovio Entertainment Corporation Business Overview 11.17.3 Rovio Entertainment Corporation Entertainment Games Introduction 11.17.4 Rovio Entertainment Corporation Revenue in Entertainment Games Business (2018-2023) 11.17.5 Rovio Entertainment Corporation Recent Developments 11.18 SYBO Game 11.18.1 SYBO Game Company Details 11.18.2 SYBO Game Business Overview 11.18.3 SYBO Game Entertainment Games Introduction 11.18.4 SYBO Game Revenue in Entertainment Games Business (2018-2023) 11.18.5 SYBO Game Recent Developments 11.19 GREE, Inc. 11.19.1 GREE, Inc. Company Details 11.19.2 GREE, Inc. Business Overview 11.19.3 GREE, Inc. Entertainment Games Introduction 11.19.4 GREE, Inc. Revenue in Entertainment Games Business (2018-2023) 11.19.5 GREE, Inc. Recent Developments 11.20 Pretty Simple 11.20.1 Pretty Simple Company Details 11.20.2 Pretty Simple Business Overview 11.20.3 Pretty Simple Entertainment Games Introduction 11.20.4 Pretty Simple Revenue in Entertainment Games Business (2018-2023) 11.20.5 Pretty Simple Recent Developments 11.21 Miniclip SA 11.21.1 Miniclip SA Company Details 11.21.2 Miniclip SA Business Overview 11.21.3 Miniclip SA Entertainment Games Introduction 11.21.4 Miniclip SA Revenue in Entertainment Games Business (2018-2023) 11.21.5 Miniclip SA Recent Developments 11.22 Perfect World 11.22.1 Perfect World Company Details 11.22.2 Perfect World Business Overview 11.22.3 Perfect World Entertainment Games Introduction 11.22.4 Perfect World Revenue in Entertainment Games Business (2018-2023) 11.22.5 Perfect World Recent Developments 11.23 YOUZU Interactive 11.23.1 YOUZU Interactive Company Details 11.23.2 YOUZU Interactive Business Overview 11.23.3 YOUZU Interactive Entertainment Games Introduction 11.23.4 YOUZU Interactive Revenue in Entertainment Games Business (2018-2023) 11.23.5 YOUZU Interactive Recent Developments 11.24 Giant Network Group 11.24.1 Giant Network Group Company Details 11.24.2 Giant Network Group Business Overview 11.24.3 Giant Network Group Entertainment Games Introduction 11.24.4 Giant Network Group Revenue in Entertainment Games Business (2018-2023) 11.24.5 Giant Network Group Recent Developments 11.25 Hubei Century Network Technology 11.25.1 Hubei Century Network Technology Company Details 11.25.2 Hubei Century Network Technology Business Overview 11.25.3 Hubei Century Network Technology Entertainment Games Introduction 11.25.4 Hubei Century Network Technology Revenue in Entertainment Games Business (2018-2023) 11.25.5 Hubei Century Network Technology Recent Developments 11.26 Shanghai yaoji technology 11.26.1 Shanghai yaoji technology Company Details 11.26.2 Shanghai yaoji technology Business Overview 11.26.3 Shanghai yaoji technology Entertainment Games Introduction 11.26.4 Shanghai yaoji technology Revenue in Entertainment Games Business (2018-2023) 11.26.5 Shanghai yaoji technology Recent Developments 11.27 Electronic Soul Interactive Technology 11.27.1 Electronic Soul Interactive Technology Company Details 11.27.2 Electronic Soul Interactive Technology Business Overview 11.27.3 Electronic Soul Interactive Technology Entertainment Games Introduction 11.27.4 Electronic Soul Interactive Technology Revenue in Entertainment Games Business (2018-2023) 11.27.5 Electronic Soul Interactive Technology Recent Developments 11.28 Playtech plc 11.28.1 Playtech plc Company Details 11.28.2 Playtech plc Business Overview 11.28.3 Playtech plc Entertainment Games Introduction 11.28.4 Playtech plc Revenue in Entertainment Games Business (2018-2023) 11.28.5 Playtech plc Recent Developments 11.29 Social Point 11.29.1 Social Point Company Details 11.29.2 Social Point Business Overview 11.29.3 Social Point Entertainment Games Introduction 11.29.4 Social Point Revenue in Entertainment Games Business (2018-2023) 11.29.5 Social Point Recent Developments 11.30 Wooga GmbH 11.30.1 Wooga GmbH Company Details 11.30.2 Wooga GmbH Business Overview 11.30.3 Wooga GmbH Entertainment Games Introduction 11.30.4 Wooga GmbH Revenue in Entertainment Games Business (2018-2023) 11.30.5 Wooga GmbH Recent Developments 11.31 Zynga, Inc. 11.31.1 Zynga, Inc. Company Details 11.31.2 Zynga, Inc. Business Overview 11.31.3 Zynga, Inc. Entertainment Games Introduction 11.31.4 Zynga, Inc. Revenue in Entertainment Games Business (2018-2023) 11.31.5 Zynga, Inc. Recent Developments 11.32 King Digital Entertainment plc 11.32.1 King Digital Entertainment plc Company Details 11.32.2 King Digital Entertainment plc Business Overview 11.32.3 King Digital Entertainment plc Entertainment Games Introduction 11.32.4 King Digital Entertainment plc Revenue in Entertainment Games Business (2018-2023) 11.32.5 King Digital Entertainment plc Recent Developments 11.33 Nintendo Co. Ltd. 11.33.1 Nintendo Co. Ltd. Company Details 11.33.2 Nintendo Co. Ltd. Business Overview 11.33.3 Nintendo Co. Ltd. Entertainment Games Introduction 11.33.4 Nintendo Co. Ltd. Revenue in Entertainment Games Business (2018-2023) 11.33.5 Nintendo Co. Ltd. Recent Developments 11.34 Riot Games, Inc 11.34.1 Riot Games, Inc Company Details 11.34.2 Riot Games, Inc Business Overview 11.34.3 Riot Games, Inc Entertainment Games Introduction 11.34.4 Riot Games, Inc Revenue in Entertainment Games Business (2018-2023) 11.34.5 Riot Games, Inc Recent Developments 11.35 Sega Holdings Co., Ltd. 11.35.1 Sega Holdings Co., Ltd. Company Details 11.35.2 Sega Holdings Co., Ltd. Business Overview 11.35.3 Sega Holdings Co., Ltd. Entertainment Games Introduction 11.35.4 Sega Holdings Co., Ltd. Revenue in Entertainment Games Business (2018-2023) 11.35.5 Sega Holdings Co., Ltd. Recent Developments 11.36 Apple, Inc. 11.36.1 Apple, Inc. Company Details 11.36.2 Apple, Inc. Business Overview 11.36.3 Apple, Inc. Entertainment Games Introduction 11.36.4 Apple, Inc. Revenue in Entertainment Games Business (2018-2023) 11.36.5 Apple, Inc. Recent Developments 11.37 Google LLC 11.37.1 Google LLC Company Details 11.37.2 Google LLC Business Overview 11.37.3 Google LLC Entertainment Games Introduction 11.37.4 Google LLC Revenue in Entertainment Games Business (2018-2023) 11.37.5 Google LLC Recent Developments 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
SummaryGames can refer to both a kind of entertainment and a process of such activities. The main components of the game are purpose, rules, challenges and interaction. Games generally have psychological or physical stimulation. Many games can cultivate relevant skills, which have physical, educational, simulation or psychological significance. Table of Contents1 Report Overview1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Entertainment Games Market Size Growth Rate by Type, 2018 VS 2022 VS 2029 1.2.2 Single Person 1.2.3 Multi Person Single Machine 1.2.4 Many People and Many Machine 1.3 Market by Application 1.3.1 Global Entertainment Games Market Size Growth Rate by Application, 2018 VS 2022 VS 2029 1.3.2 PC Games 1.3.3 Mobile Games 1.3.4 TV Games 1.3.5 Others 1.4 Assumptions and Limitations 1.5 Study Objectives 1.6 Years Considered 2 Global Growth Trends 2.1 Global Entertainment Games Market Perspective (2018-2029) 2.2 Global Entertainment Games Growth Trends by Region 2.2.1 Entertainment Games Market Size by Region: 2018 VS 2022 VS 2029 2.2.2 Entertainment Games Historic Market Size by Region (2018-2023) 2.2.3 Entertainment Games Forecasted Market Size by Region (2024-2029) 2.3 Entertainment Games Market Dynamics 2.3.1 Entertainment Games Industry Trends 2.3.2 Entertainment Games Market Drivers 2.3.3 Entertainment Games Market Challenges 2.3.4 Entertainment Games Market Restraints 3 Competition Landscape by Key Players 3.1 Global Revenue Entertainment Games by Players 3.1.1 Global Entertainment Games Revenue by Players (2018-2023) 3.1.2 Global Entertainment Games Revenue Market Share by Players (2018-2023) 3.2 Global Entertainment Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 3.3 Global Key Players of Entertainment Games, Ranking by Revenue, 2021 VS 2022 VS 2023 3.4 Global Entertainment Games Market Concentration Ratio 3.4.1 Global Entertainment Games Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Entertainment Games Revenue in 2022 3.5 Global Key Players of Entertainment Games Head office and Area Served 3.6 Global Key Players of Entertainment Games, Product and Application 3.7 Global Key Players of Entertainment Games, Date of Enter into This Industry 3.8 Mergers & Acquisitions, Expansion Plans 4 Entertainment Games Breakdown Data by Type 4.1 Global Entertainment Games Historic Market Size by Type (2018-2023) 4.2 Global Entertainment Games Forecasted Market Size by Type (2024-2029) 5 Entertainment Games Breakdown Data by Application 5.1 Global Entertainment Games Historic Market Size by Application (2018-2023) 5.2 Global Entertainment Games Forecasted Market Size by Application (2024-2029) 6 North America 6.1 North America Entertainment Games Market Size (2018-2029) 6.2 North America Entertainment Games Market Size by Type 6.2.1 North America Entertainment Games Market Size by Type (2018-2023) 6.2.2 North America Entertainment Games Market Size by Type (2024-2029) 6.2.3 North America Entertainment Games Market Share by Type (2018-2029) 6.3 North America Entertainment Games Market Size by Application 6.3.1 North America Entertainment Games Market Size by Application (2018-2023) 6.3.2 North America Entertainment Games Market Size by Application (2024-2029) 6.3.3 North America Entertainment Games Market Share by Application (2018-2029) 6.4 North America Entertainment Games Market Size by Country 6.4.1 North America Entertainment Games Market Size by Country: 2018 VS 2022 VS 2029 6.4.2 North America Entertainment Games Market Size by Country (2018-2023) 6.4.3 North America Entertainment Games Market Size by Country (2024-2029) 6.4.4 United States 6.4.5 Canada 7 Europe 7.1 Europe Entertainment Games Market Size (2018-2029) 7.2 Europe Entertainment Games Market Size by Type 7.2.1 Europe Entertainment Games Market Size by Type (2018-2023) 7.2.2 Europe Entertainment Games Market Size by Type (2024-2029) 7.2.3 Europe Entertainment Games Market Share by Type (2018-2029) 7.3 Europe Entertainment Games Market Size by Application 7.3.1 Europe Entertainment Games Market Size by Application (2018-2023) 7.3.2 Europe Entertainment Games Market Size by Application (2024-2029) 7.3.3 Europe Entertainment Games Market Share by Application (2018-2029) 7.4 Europe Entertainment Games Market Size by Country 7.4.1 Europe Entertainment Games Market Size by Country: 2018 VS 2022 VS 2029 7.4.2 Europe Entertainment Games Market Size by Country (2018-2023) 7.4.3 Europe Entertainment Games Market Size by Country (2024-2029) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic Countries 8 China 8.1 China Entertainment Games Market Size (2018-2029) 8.2 China Entertainment Games Market Size by Type 8.2.1 China Entertainment Games Market Size by Type (2018-2023) 8.2.2 China Entertainment Games Market Size by Type (2024-2029) 8.2.3 China Entertainment Games Market Share by Type (2018-2029) 8.3 China Entertainment Games Market Size by Application 8.3.1 China Entertainment Games Market Size by Application (2018-2023) 8.3.2 China Entertainment Games Market Size by Application (2024-2029) 8.3.3 China Entertainment Games Market Share by Application (2018-2029) 9 Asia (excluding China) 9.1 Asia Entertainment Games Market Size (2018-2029) 9.2 Asia Entertainment Games Market Size by Type 9.2.1 Asia Entertainment Games Market Size by Type (2018-2023) 9.2.2 Asia Entertainment Games Market Size by Type (2024-2029) 9.2.3 Asia Entertainment Games Market Share by Type (2018-2029) 9.3 Asia Entertainment Games Market Size by Application 9.3.1 Asia Entertainment Games Market Size by Application (2018-2023) 9.3.2 Asia Entertainment Games Market Size by Application (2024-2029) 9.3.3 Asia Entertainment Games Market Share by Application (2018-2029) 9.4 Asia Entertainment Games Market Size by Region 9.4.1 Asia Entertainment Games Market Size by Region: 2018 VS 2022 VS 2029 9.4.2 Asia Entertainment Games Market Size by Region (2018-2023) 9.4.3 Asia Entertainment Games Market Size by Region (2024-2029) 9.4.4 Japan 9.4.5 South Korea 9.4.6 China Taiwan 9.4.7 Southeast Asia 9.4.8 India 9.4.9 Australia 10 Middle East, Africa, and Latin America 10.1 Middle East, Africa, and Latin America Entertainment Games Market Size (2018-2029) 10.2 Middle East, Africa, and Latin America Entertainment Games Market Size by Type 10.2.1 Middle East, Africa, and Latin America Entertainment Games Market Size by Type (2018-2023) 10.2.2 Middle East, Africa, and Latin America Entertainment Games Market Size by Type (2024-2029) 10.2.3 Middle East, Africa, and Latin America Entertainment Games Market Share by Type (2018-2029) 10.3 Middle East, Africa, and Latin America Entertainment Games Market Size by Application 10.3.1 Middle East, Africa, and Latin America Entertainment Games Market Size by Application (2018-2023) 10.3.2 Middle East, Africa, and Latin America Entertainment Games Market Size by Application (2024-2029) 10.3.3 Middle East, Africa, and Latin America Entertainment Games Market Share by Application (2018-2029) 10.4 Middle East, Africa, and Latin America Entertainment Games Market Size by Country 10.4.1 Middle East, Africa, and Latin America Entertainment Games Market Size by Country: 2018 VS 2022 VS 2029 10.4.2 Middle East, Africa, and Latin America Entertainment Games Market Size by Country (2018-2023) 10.4.3 Middle East, Africa, and Latin America Entertainment Games Market Size by Country (2024-2029) 10.4.4 Brazil 10.4.5 Mexico 10.4.6 Turkey 10.4.7 Saudi Arabia 10.4.8 Israel 10.4.9 GCC Countries 11 Key Players Profiles 11.1 Aeria Games GmbH 11.1.1 Aeria Games GmbH Company Details 11.1.2 Aeria Games GmbH Business Overview 11.1.3 Aeria Games GmbH Entertainment Games Introduction 11.1.4 Aeria Games GmbH Revenue in Entertainment Games Business (2018-2023) 11.1.5 Aeria Games GmbH Recent Developments 11.2 Electronic Arts, Inc. 11.2.1 Electronic Arts, Inc. Company Details 11.2.2 Electronic Arts, Inc. Business Overview 11.2.3 Electronic Arts, Inc. Entertainment Games Introduction 11.2.4 Electronic Arts, Inc. Revenue in Entertainment Games Business (2018-2023) 11.2.5 Electronic Arts, Inc. Recent Developments 11.3 Blizzard Entertainment, Inc. 11.3.1 Blizzard Entertainment, Inc. Company Details 11.3.2 Blizzard Entertainment, Inc. Business Overview 11.3.3 Blizzard Entertainment, Inc. Entertainment Games Introduction 11.3.4 Blizzard Entertainment, Inc. Revenue in Entertainment Games Business (2018-2023) 11.3.5 Blizzard Entertainment, Inc. Recent Developments 11.4 Tencent Holdings 11.4.1 Tencent Holdings Company Details 11.4.2 Tencent Holdings Business Overview 11.4.3 Tencent Holdings Entertainment Games Introduction 11.4.4 Tencent Holdings Revenue in Entertainment Games Business (2018-2023) 11.4.5 Tencent Holdings Recent Developments 11.5 NetEase 11.5.1 NetEase Company Details 11.5.2 NetEase Business Overview 11.5.3 NetEase Entertainment Games Introduction 11.5.4 NetEase Revenue in Entertainment Games Business (2018-2023) 11.5.5 NetEase Recent Developments 11.6 Zhejiang Century Huatong Group 11.6.1 Zhejiang Century Huatong Group Company Details 11.6.2 Zhejiang Century Huatong Group Business Overview 11.6.3 Zhejiang Century Huatong Group Entertainment Games Introduction 11.6.4 Zhejiang Century Huatong Group Revenue in Entertainment Games Business (2018-2023) 11.6.5 Zhejiang Century Huatong Group Recent Developments 11.7 37 Interactive Entertainment 11.7.1 37 Interactive Entertainment Company Details 11.7.2 37 Interactive Entertainment Business Overview 11.7.3 37 Interactive Entertainment Entertainment Games Introduction 11.7.4 37 Interactive Entertainment Revenue in Entertainment Games Business (2018-2023) 11.7.5 37 Interactive Entertainment Recent Developments 11.8 PopCap Games, Inc. 11.8.1 PopCap Games, Inc. Company Details 11.8.2 PopCap Games, Inc. Business Overview 11.8.3 PopCap Games, Inc. Entertainment Games Introduction 11.8.4 PopCap Games, Inc. Revenue in Entertainment Games Business (2018-2023) 11.8.5 PopCap Games, Inc. Recent Developments 11.9 Activision Blizzard, Inc. 11.9.1 Activision Blizzard, Inc. Company Details 11.9.2 Activision Blizzard, Inc. Business Overview 11.9.3 Activision Blizzard, Inc. Entertainment Games Introduction 11.9.4 Activision Blizzard, Inc. Revenue in Entertainment Games Business (2018-2023) 11.9.5 Activision Blizzard, Inc. Recent Developments 11.10 Behaviour Interactive, Inc. 11.10.1 Behaviour Interactive, Inc. Company Details 11.10.2 Behaviour Interactive, Inc. Business Overview 11.10.3 Behaviour Interactive, Inc. Entertainment Games Introduction 11.10.4 Behaviour Interactive, Inc. Revenue in Entertainment Games Business (2018-2023) 11.10.5 Behaviour Interactive, Inc. Recent Developments 11.11 DeNA Co., Ltd. 11.11.1 DeNA Co., Ltd. Company Details 11.11.2 DeNA Co., Ltd. Business Overview 11.11.3 DeNA Co., Ltd. Entertainment Games Introduction 11.11.4 DeNA Co., Ltd. Revenue in Entertainment Games Business (2018-2023) 11.11.5 DeNA Co., Ltd. Recent Developments 11.12 Supercell 11.12.1 Supercell Company Details 11.12.2 Supercell Business Overview 11.12.3 Supercell Entertainment Games Introduction 11.12.4 Supercell Revenue in Entertainment Games Business (2018-2023) 11.12.5 Supercell Recent Developments 11.13 Konami Holdings Corporation 11.13.1 Konami Holdings Corporation Company Details 11.13.2 Konami Holdings Corporation Business Overview 11.13.3 Konami Holdings Corporation Entertainment Games Introduction 11.13.4 Konami Holdings Corporation Revenue in Entertainment Games Business (2018-2023) 11.13.5 Konami Holdings Corporation Recent Developments 11.14 Peak Games 11.14.1 Peak Games Company Details 11.14.2 Peak Games Business Overview 11.14.3 Peak Games Entertainment Games Introduction 11.14.4 Peak Games Revenue in Entertainment Games Business (2018-2023) 11.14.5 Peak Games Recent Developments 11.15 Etermax 11.15.1 Etermax Company Details 11.15.2 Etermax Business Overview 11.15.3 Etermax Entertainment Games Introduction 11.15.4 Etermax Revenue in Entertainment Games Business (2018-2023) 11.15.5 Etermax Recent Developments 11.16 Supercell 11.16.1 Supercell Company Details 11.16.2 Supercell Business Overview 11.16.3 Supercell Entertainment Games Introduction 11.16.4 Supercell Revenue in Entertainment Games Business (2018-2023) 11.16.5 Supercell Recent Developments 11.17 Rovio Entertainment Corporation 11.17.1 Rovio Entertainment Corporation Company Details 11.17.2 Rovio Entertainment Corporation Business Overview 11.17.3 Rovio Entertainment Corporation Entertainment Games Introduction 11.17.4 Rovio Entertainment Corporation Revenue in Entertainment Games Business (2018-2023) 11.17.5 Rovio Entertainment Corporation Recent Developments 11.18 SYBO Game 11.18.1 SYBO Game Company Details 11.18.2 SYBO Game Business Overview 11.18.3 SYBO Game Entertainment Games Introduction 11.18.4 SYBO Game Revenue in Entertainment Games Business (2018-2023) 11.18.5 SYBO Game Recent Developments 11.19 GREE, Inc. 11.19.1 GREE, Inc. Company Details 11.19.2 GREE, Inc. Business Overview 11.19.3 GREE, Inc. Entertainment Games Introduction 11.19.4 GREE, Inc. Revenue in Entertainment Games Business (2018-2023) 11.19.5 GREE, Inc. Recent Developments 11.20 Pretty Simple 11.20.1 Pretty Simple Company Details 11.20.2 Pretty Simple Business Overview 11.20.3 Pretty Simple Entertainment Games Introduction 11.20.4 Pretty Simple Revenue in Entertainment Games Business (2018-2023) 11.20.5 Pretty Simple Recent Developments 11.21 Miniclip SA 11.21.1 Miniclip SA Company Details 11.21.2 Miniclip SA Business Overview 11.21.3 Miniclip SA Entertainment Games Introduction 11.21.4 Miniclip SA Revenue in Entertainment Games Business (2018-2023) 11.21.5 Miniclip SA Recent Developments 11.22 Perfect World 11.22.1 Perfect World Company Details 11.22.2 Perfect World Business Overview 11.22.3 Perfect World Entertainment Games Introduction 11.22.4 Perfect World Revenue in Entertainment Games Business (2018-2023) 11.22.5 Perfect World Recent Developments 11.23 YOUZU Interactive 11.23.1 YOUZU Interactive Company Details 11.23.2 YOUZU Interactive Business Overview 11.23.3 YOUZU Interactive Entertainment Games Introduction 11.23.4 YOUZU Interactive Revenue in Entertainment Games Business (2018-2023) 11.23.5 YOUZU Interactive Recent Developments 11.24 Giant Network Group 11.24.1 Giant Network Group Company Details 11.24.2 Giant Network Group Business Overview 11.24.3 Giant Network Group Entertainment Games Introduction 11.24.4 Giant Network Group Revenue in Entertainment Games Business (2018-2023) 11.24.5 Giant Network Group Recent Developments 11.25 Hubei Century Network Technology 11.25.1 Hubei Century Network Technology Company Details 11.25.2 Hubei Century Network Technology Business Overview 11.25.3 Hubei Century Network Technology Entertainment Games Introduction 11.25.4 Hubei Century Network Technology Revenue in Entertainment Games Business (2018-2023) 11.25.5 Hubei Century Network Technology Recent Developments 11.26 Shanghai yaoji technology 11.26.1 Shanghai yaoji technology Company Details 11.26.2 Shanghai yaoji technology Business Overview 11.26.3 Shanghai yaoji technology Entertainment Games Introduction 11.26.4 Shanghai yaoji technology Revenue in Entertainment Games Business (2018-2023) 11.26.5 Shanghai yaoji technology Recent Developments 11.27 Electronic Soul Interactive Technology 11.27.1 Electronic Soul Interactive Technology Company Details 11.27.2 Electronic Soul Interactive Technology Business Overview 11.27.3 Electronic Soul Interactive Technology Entertainment Games Introduction 11.27.4 Electronic Soul Interactive Technology Revenue in Entertainment Games Business (2018-2023) 11.27.5 Electronic Soul Interactive Technology Recent Developments 11.28 Playtech plc 11.28.1 Playtech plc Company Details 11.28.2 Playtech plc Business Overview 11.28.3 Playtech plc Entertainment Games Introduction 11.28.4 Playtech plc Revenue in Entertainment Games Business (2018-2023) 11.28.5 Playtech plc Recent Developments 11.29 Social Point 11.29.1 Social Point Company Details 11.29.2 Social Point Business Overview 11.29.3 Social Point Entertainment Games Introduction 11.29.4 Social Point Revenue in Entertainment Games Business (2018-2023) 11.29.5 Social Point Recent Developments 11.30 Wooga GmbH 11.30.1 Wooga GmbH Company Details 11.30.2 Wooga GmbH Business Overview 11.30.3 Wooga GmbH Entertainment Games Introduction 11.30.4 Wooga GmbH Revenue in Entertainment Games Business (2018-2023) 11.30.5 Wooga GmbH Recent Developments 11.31 Zynga, Inc. 11.31.1 Zynga, Inc. Company Details 11.31.2 Zynga, Inc. Business Overview 11.31.3 Zynga, Inc. Entertainment Games Introduction 11.31.4 Zynga, Inc. Revenue in Entertainment Games Business (2018-2023) 11.31.5 Zynga, Inc. Recent Developments 11.32 King Digital Entertainment plc 11.32.1 King Digital Entertainment plc Company Details 11.32.2 King Digital Entertainment plc Business Overview 11.32.3 King Digital Entertainment plc Entertainment Games Introduction 11.32.4 King Digital Entertainment plc Revenue in Entertainment Games Business (2018-2023) 11.32.5 King Digital Entertainment plc Recent Developments 11.33 Nintendo Co. Ltd. 11.33.1 Nintendo Co. Ltd. Company Details 11.33.2 Nintendo Co. Ltd. Business Overview 11.33.3 Nintendo Co. Ltd. Entertainment Games Introduction 11.33.4 Nintendo Co. Ltd. Revenue in Entertainment Games Business (2018-2023) 11.33.5 Nintendo Co. Ltd. Recent Developments 11.34 Riot Games, Inc 11.34.1 Riot Games, Inc Company Details 11.34.2 Riot Games, Inc Business Overview 11.34.3 Riot Games, Inc Entertainment Games Introduction 11.34.4 Riot Games, Inc Revenue in Entertainment Games Business (2018-2023) 11.34.5 Riot Games, Inc Recent Developments 11.35 Sega Holdings Co., Ltd. 11.35.1 Sega Holdings Co., Ltd. Company Details 11.35.2 Sega Holdings Co., Ltd. Business Overview 11.35.3 Sega Holdings Co., Ltd. Entertainment Games Introduction 11.35.4 Sega Holdings Co., Ltd. Revenue in Entertainment Games Business (2018-2023) 11.35.5 Sega Holdings Co., Ltd. Recent Developments 11.36 Apple, Inc. 11.36.1 Apple, Inc. Company Details 11.36.2 Apple, Inc. Business Overview 11.36.3 Apple, Inc. Entertainment Games Introduction 11.36.4 Apple, Inc. Revenue in Entertainment Games Business (2018-2023) 11.36.5 Apple, Inc. Recent Developments 11.37 Google LLC 11.37.1 Google LLC Company Details 11.37.2 Google LLC Business Overview 11.37.3 Google LLC Entertainment Games Introduction 11.37.4 Google LLC Revenue in Entertainment Games Business (2018-2023) 11.37.5 Google LLC Recent Developments 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
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