世界と日本の医療におけるバーチャルリアリティの市場規模、現状、予測 2021-2027年Global and Japan Virtual Reality in Medicine Market Size, Status and Forecast 2021-2027 ARは、トレーニングや教育に役立つツールです。ARベースのアプリは、患者へのケアを改善するために使用されます。例えば、AccuVein, Inc.が開発したVein Visualization技術は、医師や看護師が静脈や弁の位置を最... もっと見る
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サマリーARは、トレーニングや教育に役立つツールです。ARベースのアプリは、患者へのケアを改善するために使用されます。例えば、AccuVein, Inc.が開発したVein Visualization技術は、医師や看護師が静脈や弁の位置を最初に確認するのに役立つ携帯型スキャナーで、痛みや所要時間を軽減します。また、これらのアプリは、患者のアフターケアや高齢者の薬の管理にも使用されます。このような革新的な技術の導入が進み、より良いケアマネジメントやリアルタイムのケアサービスのための画期的なソリューションが提供されることで、今後数年間の市場成長が見込まれます。さらに、医療の可視化、予防薬、手術ロボット、各種健康アプリなどの重要性が高まっていることも、ヘルスケア分野におけるこれらの先進技術の普及拡大に寄与しています。市場分析と洞察。医療におけるバーチャルリアリティの世界市場 医療におけるバーチャルリアリティの世界市場規模は、2020年のXX百万米ドルから、2021-2027年の間にXX%のCAGRで、2027年にXX百万米ドルに達すると予測されます。 本レポートは、業界標準の正確な分析と高いデータの整合性により、世界の医療用バーチャルリアリティ市場で得られる主要な機会を明らかにし、プレイヤーが市場での確固たる地位を獲得するのに役立つ見事な試みを行っています。本レポートの購入者は、検証された信頼性の高い市場予測にアクセスすることができます。その中には、収益面での医療におけるバーチャルリアリティの世界市場全体のサイズも含まれています。 本レポートは、プレイヤーが競合他社に対して優位に立ち、世界の医療用バーチャルリアリティ市場で永続的な成功を収めるために利用できる効果的なツールであることを証明しています。本レポートに掲載されているすべての調査結果、データ、情報は、信頼できる情報源の助けを借りて検証、再検証されています。本レポートを執筆したアナリストは、世界の医療用バーチャルリアリティ市場を詳細に調査するために、独自の、そして業界で最も優れた調査・分析手法を用いています。 世界の医療におけるバーチャルリアリティの範囲と市場規模 医療におけるバーチャルリアリティ市場は、企業別、地域(国)別、タイプ別、アプリケーション別に分類されています。世界の医療におけるバーチャルリアリティ市場に参加するプレイヤー、ステークホルダー、その他の参加者は、このレポートを強力なリソースとして利用することで、優位に立つことができるでしょう。セグメント分析では、2016年から2027年までの期間における、タイプ別、アプリケーション別の収益と予測に焦点を当てています。 タイプ別セグメント ハードウェア ソフトウェア・サービス アプリケーション別セグメント サージカルアプリケーション リハビリテーション トレーニング・医学教育 地域別 北アメリカ U.S. カナダ ヨーロッパ ドイツ フランス イギリス イタリア ロシア 北欧 その他のヨーロッパ諸国 アジア太平洋地域 中国 日本 韓国 東南アジア インド オーストラリア その他のアジア諸国 ラテンアメリカ メキシコ ブラジル その他のラテンアメリカ 中近東・アフリカ トルコ サウジアラビア アラブ首長国連邦 その他の中東・アフリカ地域 会社別 CAE イマーシブタッチ メンティス ミミック・テクノロジーズ シンバイオニクス サージカルテザー ヴァーチャメッド VRシミュレーター Zspace 目次1 Report Overview1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Virtual Reality in Medicine Market Size Growth Rate by Type: 2016 VS 2021 VS 2027 1.2.2 Hardware 1.2.3 Software and Service 1.3 Market by Application 1.3.1 Global Virtual Reality in Medicine Market Share by Application: 2016 VS 2021 VS 2027 1.3.2 Surgical Application 1.3.3 Rehabilitation 1.3.4 Training & Medical Education 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Virtual Reality in Medicine Market Perspective (2016-2027) 2.2 Virtual Reality in Medicine Growth Trends by Regions 2.2.1 Virtual Reality in Medicine Market Size by Regions: 2016 VS 2021 VS 2027 2.2.2 Virtual Reality in Medicine Historic Market Share by Regions (2016-2021) 2.2.3 Virtual Reality in Medicine Forecasted Market Size by Regions (2022-2027) 2.3 Virtual Reality in Medicine Industry Dynamic 2.3.1 Virtual Reality in Medicine Market Trends 2.3.2 Virtual Reality in Medicine Market Drivers 2.3.3 Virtual Reality in Medicine Market Challenges 2.3.4 Virtual Reality in Medicine Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Virtual Reality in Medicine Players by Revenue 3.1.1 Global Top Virtual Reality in Medicine Players by Revenue (2016-2021) 3.1.2 Global Virtual Reality in Medicine Revenue Market Share by Players (2016-2021) 3.2 Global Virtual Reality in Medicine Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by Virtual Reality in Medicine Revenue 3.4 Global Virtual Reality in Medicine Market Concentration Ratio 3.4.1 Global Virtual Reality in Medicine Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Virtual Reality in Medicine Revenue in 2020 3.5 Virtual Reality in Medicine Key Players Head office and Area Served 3.6 Key Players Virtual Reality in Medicine Product Solution and Service 3.7 Date of Enter into Virtual Reality in Medicine Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Virtual Reality in Medicine Breakdown Data by Type 4.1 Global Virtual Reality in Medicine Historic Market Size by Type (2016-2021) 4.2 Global Virtual Reality in Medicine Forecasted Market Size by Type (2022-2027) 5 Virtual Reality in Medicine Breakdown Data by Application 5.1 Global Virtual Reality in Medicine Historic Market Size by Application (2016-2021) 5.2 Global Virtual Reality in Medicine Forecasted Market Size by Application (2022-2027) 6 North America 6.1 North America Virtual Reality in Medicine Market Size (2016-2027) 6.2 North America Virtual Reality in Medicine Market Size by Type 6.2.1 North America Virtual Reality in Medicine Market Size by Type (2016-2021) 6.2.2 North America Virtual Reality in Medicine Market Size by Type (2022-2027) 6.2.3 North America Virtual Reality in Medicine Market Size by Type (2016-2027) 6.3 North America Virtual Reality in Medicine Market Size by Application 6.3.1 North America Virtual Reality in Medicine Market Size by Application (2016-2021) 6.3.2 North America Virtual Reality in Medicine Market Size by Application (2022-2027) 6.3.3 North America Virtual Reality in Medicine Market Size by Application (2016-2027) 6.4 North America Virtual Reality in Medicine Market Size by Country 6.4.1 North America Virtual Reality in Medicine Market Size by Country (2016-2021) 6.4.2 North America Virtual Reality in Medicine Market Size by Country (2022-2027) 6.4.3 United States 6.4.4 Canada 7 Europe 7.1 Europe Virtual Reality in Medicine Market Size (2016-2027) 7.2 Europe Virtual Reality in Medicine Market Size by Type 7.2.1 Europe Virtual Reality in Medicine Market Size by Type (2016-2021) 7.2.2 Europe Virtual Reality in Medicine Market Size by Type (2022-2027) 7.2.3 Europe Virtual Reality in Medicine Market Size by Type (2016-2027) 7.3 Europe Virtual Reality in Medicine Market Size by Application 7.3.1 Europe Virtual Reality in Medicine Market Size by Application (2016-2021) 7.3.2 Europe Virtual Reality in Medicine Market Size by Application (2022-2027) 7.3.3 Europe Virtual Reality in Medicine Market Size by Application (2016-2027) 7.4 Europe Virtual Reality in Medicine Market Size by Country 7.4.1 Europe Virtual Reality in Medicine Market Size by Country (2016-2021) 7.4.2 Europe Virtual Reality in Medicine Market Size by Country (2022-2027) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic 8 Asia-Pacific 8.1 Asia-Pacific Virtual Reality in Medicine Market Size (2016-2027) 8.2 Asia-Pacific Virtual Reality in Medicine Market Size by Type 8.2.1 Asia-Pacific Virtual Reality in Medicine Market Size by Type (2016-2021) 8.2.2 Asia-Pacific Virtual Reality in Medicine Market Size by Type (2022-2027) 8.2.3 Asia-Pacific Virtual Reality in Medicine Market Size by Type (2016-2027) 8.3 Asia-Pacific Virtual Reality in Medicine Market Size by Application 8.3.1 Asia-Pacific Virtual Reality in Medicine Market Size by Application (2016-2021) 8.3.2 Asia-Pacific Virtual Reality in Medicine Market Size by Application (2022-2027) 8.3.3 Asia-Pacific Virtual Reality in Medicine Market Size by Application (2016-2027) 8.4 Asia-Pacific Virtual Reality in Medicine Market Size by Region 8.4.1 Asia-Pacific Virtual Reality in Medicine Market Size by Region (2016-2021) 8.4.2 Asia-Pacific Virtual Reality in Medicine Market Size by Region (2022-2027) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America Virtual Reality in Medicine Market Size (2016-2027) 9.2 Latin America Virtual Reality in Medicine Market Size by Type 9.2.1 Latin America Virtual Reality in Medicine Market Size by Type (2016-2021) 9.2.2 Latin America Virtual Reality in Medicine Market Size by Type (2022-2027) 9.2.3 Latin America Virtual Reality in Medicine Market Size by Type (2016-2027) 9.3 Latin America Virtual Reality in Medicine Market Size by Application 9.3.1 Latin America Virtual Reality in Medicine Market Size by Application (2016-2021) 9.3.2 Latin America Virtual Reality in Medicine Market Size by Application (2022-2027) 9.3.3 Latin America Virtual Reality in Medicine Market Size by Application (2016-2027) 9.4 Latin America Virtual Reality in Medicine Market Size by Country 9.4.1 Latin America Virtual Reality in Medicine Market Size by Country (2016-2021) 9.4.2 Latin America Virtual Reality in Medicine Market Size by Country (2022-2027) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa Virtual Reality in Medicine Market Size (2016-2027) 10.2 Middle East & Africa Virtual Reality in Medicine Market Size by Type 10.2.1 Middle East & Africa Virtual Reality in Medicine Market Size by Type (2016-2021) 10.2.2 Middle East & Africa Virtual Reality in Medicine Market Size by Type (2022-2027) 10.2.3 Middle East & Africa Virtual Reality in Medicine Market Size by Type (2016-2027) 10.3 Middle East & Africa Virtual Reality in Medicine Market Size by Application 10.3.1 Middle East & Africa Virtual Reality in Medicine Market Size by Application (2016-2021) 10.3.2 Middle East & Africa Virtual Reality in Medicine Market Size by Application (2022-2027) 10.3.3 Middle East & Africa Virtual Reality in Medicine Market Size by Application (2016-2027) 10.4 Middle East & Africa Virtual Reality in Medicine Market Size by Country 10.4.1 Middle East & Africa Virtual Reality in Medicine Market Size by Country (2016-2021) 10.4.2 Middle East & Africa Virtual Reality in Medicine Market Size by Country (2022-2027) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 CAE 11.1.1 CAE Company Details 11.1.2 CAE Business Overview 11.1.3 CAE Virtual Reality in Medicine Introduction 11.1.4 CAE Revenue in Virtual Reality in Medicine Business (2016-2021) 11.1.5 CAE Recent Development 11.2 Immersivetouch 11.2.1 Immersivetouch Company Details 11.2.2 Immersivetouch Business Overview 11.2.3 Immersivetouch Virtual Reality in Medicine Introduction 11.2.4 Immersivetouch Revenue in Virtual Reality in Medicine Business (2016-2021) 11.2.5 Immersivetouch Recent Development 11.3 Mentice 11.3.1 Mentice Company Details 11.3.2 Mentice Business Overview 11.3.3 Mentice Virtual Reality in Medicine Introduction 11.3.4 Mentice Revenue in Virtual Reality in Medicine Business (2016-2021) 11.3.5 Mentice Recent Development 11.4 Mimic Technologies 11.4.1 Mimic Technologies Company Details 11.4.2 Mimic Technologies Business Overview 11.4.3 Mimic Technologies Virtual Reality in Medicine Introduction 11.4.4 Mimic Technologies Revenue in Virtual Reality in Medicine Business (2016-2021) 11.4.5 Mimic Technologies Recent Development 11.5 Simbionix 11.5.1 Simbionix Company Details 11.5.2 Simbionix Business Overview 11.5.3 Simbionix Virtual Reality in Medicine Introduction 11.5.4 Simbionix Revenue in Virtual Reality in Medicine Business (2016-2021) 11.5.5 Simbionix Recent Development 11.6 Surgical Theather 11.6.1 Surgical Theather Company Details 11.6.2 Surgical Theather Business Overview 11.6.3 Surgical Theather Virtual Reality in Medicine Introduction 11.6.4 Surgical Theather Revenue in Virtual Reality in Medicine Business (2016-2021) 11.6.5 Surgical Theather Recent Development 11.7 Virtamed 11.7.1 Virtamed Company Details 11.7.2 Virtamed Business Overview 11.7.3 Virtamed Virtual Reality in Medicine Introduction 11.7.4 Virtamed Revenue in Virtual Reality in Medicine Business (2016-2021) 11.7.5 Virtamed Recent Development 11.8 VR Simulators 11.8.1 VR Simulators Company Details 11.8.2 VR Simulators Business Overview 11.8.3 VR Simulators Virtual Reality in Medicine Introduction 11.8.4 VR Simulators Revenue in Virtual Reality in Medicine Business (2016-2021) 11.8.5 VR Simulators Recent Development 11.9 Zspace 11.9.1 Zspace Company Details 11.9.2 Zspace Business Overview 11.9.3 Zspace Virtual Reality in Medicine Introduction 11.9.4 Zspace Revenue in Virtual Reality in Medicine Business (2016-2021) 11.9.5 Zspace Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
SummaryAR is a tool useful for training and education. AR-based apps are used to provide improved care to patients. For instance, Vein Visualization technology, developed by AccuVein, Inc. is a handheld scanner that helps doctors & nurses locate veins & valves successfully at the first go and reduces pain & time required. These apps are also used in aftercare of patients and assist elderly people to manage their medications. The rise in adoption of such innovative technologies that provide revolutionary solutions for better care management and real-time care services is expected to boost growth of the market in the coming years. In addition, the growing significance of medical visualization, preventive medicines, surgical robots, and various health apps is contributing to the growing penetration of these advanced technologies in healthcare sector. Table of Contents1 Report Overview1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Virtual Reality in Medicine Market Size Growth Rate by Type: 2016 VS 2021 VS 2027 1.2.2 Hardware 1.2.3 Software and Service 1.3 Market by Application 1.3.1 Global Virtual Reality in Medicine Market Share by Application: 2016 VS 2021 VS 2027 1.3.2 Surgical Application 1.3.3 Rehabilitation 1.3.4 Training & Medical Education 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Virtual Reality in Medicine Market Perspective (2016-2027) 2.2 Virtual Reality in Medicine Growth Trends by Regions 2.2.1 Virtual Reality in Medicine Market Size by Regions: 2016 VS 2021 VS 2027 2.2.2 Virtual Reality in Medicine Historic Market Share by Regions (2016-2021) 2.2.3 Virtual Reality in Medicine Forecasted Market Size by Regions (2022-2027) 2.3 Virtual Reality in Medicine Industry Dynamic 2.3.1 Virtual Reality in Medicine Market Trends 2.3.2 Virtual Reality in Medicine Market Drivers 2.3.3 Virtual Reality in Medicine Market Challenges 2.3.4 Virtual Reality in Medicine Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Virtual Reality in Medicine Players by Revenue 3.1.1 Global Top Virtual Reality in Medicine Players by Revenue (2016-2021) 3.1.2 Global Virtual Reality in Medicine Revenue Market Share by Players (2016-2021) 3.2 Global Virtual Reality in Medicine Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by Virtual Reality in Medicine Revenue 3.4 Global Virtual Reality in Medicine Market Concentration Ratio 3.4.1 Global Virtual Reality in Medicine Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Virtual Reality in Medicine Revenue in 2020 3.5 Virtual Reality in Medicine Key Players Head office and Area Served 3.6 Key Players Virtual Reality in Medicine Product Solution and Service 3.7 Date of Enter into Virtual Reality in Medicine Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Virtual Reality in Medicine Breakdown Data by Type 4.1 Global Virtual Reality in Medicine Historic Market Size by Type (2016-2021) 4.2 Global Virtual Reality in Medicine Forecasted Market Size by Type (2022-2027) 5 Virtual Reality in Medicine Breakdown Data by Application 5.1 Global Virtual Reality in Medicine Historic Market Size by Application (2016-2021) 5.2 Global Virtual Reality in Medicine Forecasted Market Size by Application (2022-2027) 6 North America 6.1 North America Virtual Reality in Medicine Market Size (2016-2027) 6.2 North America Virtual Reality in Medicine Market Size by Type 6.2.1 North America Virtual Reality in Medicine Market Size by Type (2016-2021) 6.2.2 North America Virtual Reality in Medicine Market Size by Type (2022-2027) 6.2.3 North America Virtual Reality in Medicine Market Size by Type (2016-2027) 6.3 North America Virtual Reality in Medicine Market Size by Application 6.3.1 North America Virtual Reality in Medicine Market Size by Application (2016-2021) 6.3.2 North America Virtual Reality in Medicine Market Size by Application (2022-2027) 6.3.3 North America Virtual Reality in Medicine Market Size by Application (2016-2027) 6.4 North America Virtual Reality in Medicine Market Size by Country 6.4.1 North America Virtual Reality in Medicine Market Size by Country (2016-2021) 6.4.2 North America Virtual Reality in Medicine Market Size by Country (2022-2027) 6.4.3 United States 6.4.4 Canada 7 Europe 7.1 Europe Virtual Reality in Medicine Market Size (2016-2027) 7.2 Europe Virtual Reality in Medicine Market Size by Type 7.2.1 Europe Virtual Reality in Medicine Market Size by Type (2016-2021) 7.2.2 Europe Virtual Reality in Medicine Market Size by Type (2022-2027) 7.2.3 Europe Virtual Reality in Medicine Market Size by Type (2016-2027) 7.3 Europe Virtual Reality in Medicine Market Size by Application 7.3.1 Europe Virtual Reality in Medicine Market Size by Application (2016-2021) 7.3.2 Europe Virtual Reality in Medicine Market Size by Application (2022-2027) 7.3.3 Europe Virtual Reality in Medicine Market Size by Application (2016-2027) 7.4 Europe Virtual Reality in Medicine Market Size by Country 7.4.1 Europe Virtual Reality in Medicine Market Size by Country (2016-2021) 7.4.2 Europe Virtual Reality in Medicine Market Size by Country (2022-2027) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic 8 Asia-Pacific 8.1 Asia-Pacific Virtual Reality in Medicine Market Size (2016-2027) 8.2 Asia-Pacific Virtual Reality in Medicine Market Size by Type 8.2.1 Asia-Pacific Virtual Reality in Medicine Market Size by Type (2016-2021) 8.2.2 Asia-Pacific Virtual Reality in Medicine Market Size by Type (2022-2027) 8.2.3 Asia-Pacific Virtual Reality in Medicine Market Size by Type (2016-2027) 8.3 Asia-Pacific Virtual Reality in Medicine Market Size by Application 8.3.1 Asia-Pacific Virtual Reality in Medicine Market Size by Application (2016-2021) 8.3.2 Asia-Pacific Virtual Reality in Medicine Market Size by Application (2022-2027) 8.3.3 Asia-Pacific Virtual Reality in Medicine Market Size by Application (2016-2027) 8.4 Asia-Pacific Virtual Reality in Medicine Market Size by Region 8.4.1 Asia-Pacific Virtual Reality in Medicine Market Size by Region (2016-2021) 8.4.2 Asia-Pacific Virtual Reality in Medicine Market Size by Region (2022-2027) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America Virtual Reality in Medicine Market Size (2016-2027) 9.2 Latin America Virtual Reality in Medicine Market Size by Type 9.2.1 Latin America Virtual Reality in Medicine Market Size by Type (2016-2021) 9.2.2 Latin America Virtual Reality in Medicine Market Size by Type (2022-2027) 9.2.3 Latin America Virtual Reality in Medicine Market Size by Type (2016-2027) 9.3 Latin America Virtual Reality in Medicine Market Size by Application 9.3.1 Latin America Virtual Reality in Medicine Market Size by Application (2016-2021) 9.3.2 Latin America Virtual Reality in Medicine Market Size by Application (2022-2027) 9.3.3 Latin America Virtual Reality in Medicine Market Size by Application (2016-2027) 9.4 Latin America Virtual Reality in Medicine Market Size by Country 9.4.1 Latin America Virtual Reality in Medicine Market Size by Country (2016-2021) 9.4.2 Latin America Virtual Reality in Medicine Market Size by Country (2022-2027) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa Virtual Reality in Medicine Market Size (2016-2027) 10.2 Middle East & Africa Virtual Reality in Medicine Market Size by Type 10.2.1 Middle East & Africa Virtual Reality in Medicine Market Size by Type (2016-2021) 10.2.2 Middle East & Africa Virtual Reality in Medicine Market Size by Type (2022-2027) 10.2.3 Middle East & Africa Virtual Reality in Medicine Market Size by Type (2016-2027) 10.3 Middle East & Africa Virtual Reality in Medicine Market Size by Application 10.3.1 Middle East & Africa Virtual Reality in Medicine Market Size by Application (2016-2021) 10.3.2 Middle East & Africa Virtual Reality in Medicine Market Size by Application (2022-2027) 10.3.3 Middle East & Africa Virtual Reality in Medicine Market Size by Application (2016-2027) 10.4 Middle East & Africa Virtual Reality in Medicine Market Size by Country 10.4.1 Middle East & Africa Virtual Reality in Medicine Market Size by Country (2016-2021) 10.4.2 Middle East & Africa Virtual Reality in Medicine Market Size by Country (2022-2027) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 CAE 11.1.1 CAE Company Details 11.1.2 CAE Business Overview 11.1.3 CAE Virtual Reality in Medicine Introduction 11.1.4 CAE Revenue in Virtual Reality in Medicine Business (2016-2021) 11.1.5 CAE Recent Development 11.2 Immersivetouch 11.2.1 Immersivetouch Company Details 11.2.2 Immersivetouch Business Overview 11.2.3 Immersivetouch Virtual Reality in Medicine Introduction 11.2.4 Immersivetouch Revenue in Virtual Reality in Medicine Business (2016-2021) 11.2.5 Immersivetouch Recent Development 11.3 Mentice 11.3.1 Mentice Company Details 11.3.2 Mentice Business Overview 11.3.3 Mentice Virtual Reality in Medicine Introduction 11.3.4 Mentice Revenue in Virtual Reality in Medicine Business (2016-2021) 11.3.5 Mentice Recent Development 11.4 Mimic Technologies 11.4.1 Mimic Technologies Company Details 11.4.2 Mimic Technologies Business Overview 11.4.3 Mimic Technologies Virtual Reality in Medicine Introduction 11.4.4 Mimic Technologies Revenue in Virtual Reality in Medicine Business (2016-2021) 11.4.5 Mimic Technologies Recent Development 11.5 Simbionix 11.5.1 Simbionix Company Details 11.5.2 Simbionix Business Overview 11.5.3 Simbionix Virtual Reality in Medicine Introduction 11.5.4 Simbionix Revenue in Virtual Reality in Medicine Business (2016-2021) 11.5.5 Simbionix Recent Development 11.6 Surgical Theather 11.6.1 Surgical Theather Company Details 11.6.2 Surgical Theather Business Overview 11.6.3 Surgical Theather Virtual Reality in Medicine Introduction 11.6.4 Surgical Theather Revenue in Virtual Reality in Medicine Business (2016-2021) 11.6.5 Surgical Theather Recent Development 11.7 Virtamed 11.7.1 Virtamed Company Details 11.7.2 Virtamed Business Overview 11.7.3 Virtamed Virtual Reality in Medicine Introduction 11.7.4 Virtamed Revenue in Virtual Reality in Medicine Business (2016-2021) 11.7.5 Virtamed Recent Development 11.8 VR Simulators 11.8.1 VR Simulators Company Details 11.8.2 VR Simulators Business Overview 11.8.3 VR Simulators Virtual Reality in Medicine Introduction 11.8.4 VR Simulators Revenue in Virtual Reality in Medicine Business (2016-2021) 11.8.5 VR Simulators Recent Development 11.9 Zspace 11.9.1 Zspace Company Details 11.9.2 Zspace Business Overview 11.9.3 Zspace Virtual Reality in Medicine Introduction 11.9.4 Zspace Revenue in Virtual Reality in Medicine Business (2016-2021) 11.9.5 Zspace Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
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