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モバイルおよびウェアラブルゲーム技術の世界市場成長(現状と展望)2024-2030年


Global Mobile and Wearable Gaming Technologies Market Growth (Status and Outlook) 2024-2030

LPI(LPインフォメーション)の最新調査によると、世界のモバイル・ウェアラブルゲーミング技術市場規模は2023年に100万米ドルと評価されました。川下市場での需要の増加に伴い、モバイルおよびウェアラブルゲー... もっと見る

 

 

出版社 出版年月 電子版価格 ページ数 言語
LP Information
LPインフォメーション
2024年6月21日 US$3,660
シングルユーザライセンス
ライセンス・価格情報・注文方法はこちら
149 英語

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サマリー

LPI(LPインフォメーション)の最新調査によると、世界のモバイル・ウェアラブルゲーミング技術市場規模は2023年に100万米ドルと評価されました。川下市場での需要の増加に伴い、モバイルおよびウェアラブルゲーム技術は、レビュー期間中のCAGR%で2030年までに百万米ドルの再調整サイズになると予測されています。
この調査レポートは、世界のモバイルおよびウェアラブルゲーム技術市場の成長の可能性を明らかにしています。モバイルおよびウェアラブルゲーミング技術は、今後の市場で安定した成長を示すと予想される。しかし、モバイルおよびウェアラブルゲーミングテクノロジーの普及には、製品の差別化、コストの削減、サプライチェーンの最適化が依然として重要である。市場プレイヤーは、モバイル・ウェアラブル・ゲーミング・テクノロジーズ市場がもたらす莫大な機会を活用するために、研究開発に投資し、戦略的パートナーシップを築き、進化する消費者の嗜好に合わせた製品を提供する必要がある。
モバイルおよびウェアラブル・ゲーミングは、インターネット経由でデータを送受信する実用的な用途を持つ、アクセサリーとして装着できるモバイル電子ゲーム機器のカテゴリーである。
主な特徴
本レポートでは、モバイルおよびウェアラブルゲーム技術市場について様々な側面から考察し、業界に関する貴重な洞察を提供します。
市場規模と成長:この調査レポートは、モバイルおよびウェアラブルゲーム技術市場の現在の規模と成長の概要を提供します。過去データ、タイプ別市場区分(タブレット、スマートフォンなど)、地域別内訳を含む場合があります。
市場促進要因と課題:政府規制、環境問題、技術進歩、消費者嗜好の変化など、モバイル・ウェアラブルゲーミング技術市場の成長を促進する要因を特定・分析することができます。また、インフラの制限、射程距離への不安、初期コストの高さなど、業界が直面する課題も浮き彫りにすることができます。
競合情勢:この調査レポートは、モバイルおよびウェアラブルゲーム技術市場内の競合状況の分析を提供しています。主要企業のプロフィール、市場シェア、戦略、製品提供などが含まれています。また、新興企業や市場に与える潜在的な影響にもスポットを当てています。
技術開発:調査レポートは、モバイルおよびウェアラブルゲーミング技術産業における最新の技術開発を掘り下げることができます。これには、モバイルおよびウェアラブルゲーミング技術技術の進歩、モバイルおよびウェアラブルゲーミング技術の新規参入、モバイルおよびウェアラブルゲーミング技術の新規投資、モバイルおよびウェアラブルゲーミング技術の将来を形作るその他の技術革新が含まれます。
川下の事業者の好み:このレポートは、モバイルおよびウェアラブルゲーミング技術市場における顧客の購買行動と採用動向を明らかにすることができます。このレポートには、顧客の購買意思決定に影響を与える要因、モバイルおよびウェアラブルゲーミング技術製品の嗜好などが含まれます。
政府の政策とインセンティブこの調査レポートは、政府の政策とインセンティブがモバイルおよびウェアラブルゲーム技術市場に与える影響を分析しています。これには、モバイルおよびウェアラブルゲーム技術市場の促進を目的とした規制枠組み、補助金、税制優遇措置、その他の措置の評価が含まれます。また、市場成長促進におけるこれらの政策の有効性も評価します。
環境への影響と持続可能性調査レポートは、モバイルおよびウェアラブルゲーム技術市場の環境への影響と持続可能性の側面を評価します。
市場予測と将来展望:実施した分析に基づき、調査レポートはモバイルおよびウェアラブルゲーム技術産業の市場予測と展望を提供します。これには、市場規模、成長率、地域動向、技術進歩や政策展開に関する予測などが含まれます。
提言と機会本レポートでは最後に、業界関係者、政策立案者、投資家への提言を掲載しています。市場関係者が新たなトレンドを活用し、課題を克服し、モバイルおよびウェアラブルゲーミング技術市場の成長と発展に貢献するための潜在的な機会を強調しています。
市場の細分化
モバイルおよびウェアラブルゲーミング技術市場は、タイプ別および用途別に分類されます。2019年から2030年までの期間について、セグメント間の成長により、タイプ別、アプリケーション別の消費額の正確な計算と予測を提供します。
タイプ別
デバイス別
タブレット
スマートフォン
ハンドヘルド・コンソール
その他
技術別
バーチャルリアリティ
顔認識
音声認識
高解像度ディスプレイ
ウェアラブル・ゲーム
ジェスチャーコントロール
その他
アプリケーション別セグメント
アンドロイド
iOS
本レポートでは、市場を地域別にも分割しています:
南北アメリカ
アメリカ
カナダ
メキシコ
ブラジル
APAC
中国
日本
韓国
東南アジア
インド
オーストラリア
ヨーロッパ
ドイツ
フランス
英国
イタリア
ロシア
中東・アフリカ
エジプト
南アフリカ
イスラエル
トルコ
GCC諸国
以下の企業は、主要な専門家から収集した情報、および企業のカバレッジ、製品ポートフォリオ、市場浸透度の分析に基づいて選択されています。
ソニー株式会社
マイクロソフト
任天堂
ユービーアイソフト・エンタテインメント
アクティビジョン・ブリザード
キング・ドット・コム
株式会社カプコン
テンセント
エブリウェアゲームズ
エレクトロニック・アーツ
シーディー・ジェクト
株式会社コロプラ
コムツーユーズ
株式会社サイバーエージェント
株式会社ディー・エヌ・エー
ゲームロフト
(株)グルモバイル
ガンホー・オンライン・エンターテイメント
株式会社カバムゲームス
株式会社Netease
株式会社マシンゾーン


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目次

1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Mobile and Wearable Gaming Technologies Market Size 2019-2030
2.1.2 Mobile and Wearable Gaming Technologies Market Size CAGR by Region 2019 VS 2023 VS 2030
2.2 Mobile and Wearable Gaming Technologies Segment by Type
2.2.1 Tablets
2.2.2 Smartphone
2.2.3 Handheld Console
2.2.4 Others
2.3 Mobile and Wearable Gaming Technologies Market Size by Type
2.3.1 Mobile and Wearable Gaming Technologies Market Size CAGR by Type (2019 VS 2023 VS 2030)
2.3.2 Global Mobile and Wearable Gaming Technologies Market Size Market Share by Type (2019-2024)
2.4 Mobile and Wearable Gaming Technologies Segment by Application
2.4.1 Android
2.4.2 iOS
2.5 Mobile and Wearable Gaming Technologies Market Size by Application
2.5.1 Mobile and Wearable Gaming Technologies Market Size CAGR by Application (2019 VS 2023 VS 2030)
2.5.2 Global Mobile and Wearable Gaming Technologies Market Size Market Share by Application (2019-2024)
3 Mobile and Wearable Gaming Technologies Market Size by Player
3.1 Mobile and Wearable Gaming Technologies Market Size Market Share by Players
3.1.1 Global Mobile and Wearable Gaming Technologies Revenue by Players (2019-2024)
3.1.2 Global Mobile and Wearable Gaming Technologies Revenue Market Share by Players (2019-2024)
3.2 Global Mobile and Wearable Gaming Technologies Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2022-2024)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Mobile and Wearable Gaming Technologies by Regions
4.1 Mobile and Wearable Gaming Technologies Market Size by Regions (2019-2024)
4.2 Americas Mobile and Wearable Gaming Technologies Market Size Growth (2019-2024)
4.3 APAC Mobile and Wearable Gaming Technologies Market Size Growth (2019-2024)
4.4 Europe Mobile and Wearable Gaming Technologies Market Size Growth (2019-2024)
4.5 Middle East & Africa Mobile and Wearable Gaming Technologies Market Size Growth (2019-2024)
5 Americas
5.1 Americas Mobile and Wearable Gaming Technologies Market Size by Country (2019-2024)
5.2 Americas Mobile and Wearable Gaming Technologies Market Size by Type (2019-2024)
5.3 Americas Mobile and Wearable Gaming Technologies Market Size by Application (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Mobile and Wearable Gaming Technologies Market Size by Region (2019-2024)
6.2 APAC Mobile and Wearable Gaming Technologies Market Size by Type (2019-2024)
6.3 APAC Mobile and Wearable Gaming Technologies Market Size by Application (2019-2024)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Mobile and Wearable Gaming Technologies by Country (2019-2024)
7.2 Europe Mobile and Wearable Gaming Technologies Market Size by Type (2019-2024)
7.3 Europe Mobile and Wearable Gaming Technologies Market Size by Application (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Mobile and Wearable Gaming Technologies by Region (2019-2024)
8.2 Middle East & Africa Mobile and Wearable Gaming Technologies Market Size by Type (2019-2024)
8.3 Middle East & Africa Mobile and Wearable Gaming Technologies Market Size by Application (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Mobile and Wearable Gaming Technologies Market Forecast
10.1 Global Mobile and Wearable Gaming Technologies Forecast by Regions (2025-2030)
10.1.1 Global Mobile and Wearable Gaming Technologies Forecast by Regions (2025-2030)
10.1.2 Americas Mobile and Wearable Gaming Technologies Forecast
10.1.3 APAC Mobile and Wearable Gaming Technologies Forecast
10.1.4 Europe Mobile and Wearable Gaming Technologies Forecast
10.1.5 Middle East & Africa Mobile and Wearable Gaming Technologies Forecast
10.2 Americas Mobile and Wearable Gaming Technologies Forecast by Country (2025-2030)
10.2.1 United States Mobile and Wearable Gaming Technologies Market Forecast
10.2.2 Canada Mobile and Wearable Gaming Technologies Market Forecast
10.2.3 Mexico Mobile and Wearable Gaming Technologies Market Forecast
10.2.4 Brazil Mobile and Wearable Gaming Technologies Market Forecast
10.3 APAC Mobile and Wearable Gaming Technologies Forecast by Region (2025-2030)
10.3.1 China Mobile and Wearable Gaming Technologies Market Forecast
10.3.2 Japan Mobile and Wearable Gaming Technologies Market Forecast
10.3.3 Korea Mobile and Wearable Gaming Technologies Market Forecast
10.3.4 Southeast Asia Mobile and Wearable Gaming Technologies Market Forecast
10.3.5 India Mobile and Wearable Gaming Technologies Market Forecast
10.3.6 Australia Mobile and Wearable Gaming Technologies Market Forecast
10.4 Europe Mobile and Wearable Gaming Technologies Forecast by Country (2025-2030)
10.4.1 Germany Mobile and Wearable Gaming Technologies Market Forecast
10.4.2 France Mobile and Wearable Gaming Technologies Market Forecast
10.4.3 UK Mobile and Wearable Gaming Technologies Market Forecast
10.4.4 Italy Mobile and Wearable Gaming Technologies Market Forecast
10.4.5 Russia Mobile and Wearable Gaming Technologies Market Forecast
10.5 Middle East & Africa Mobile and Wearable Gaming Technologies Forecast by Region (2025-2030)
10.5.1 Egypt Mobile and Wearable Gaming Technologies Market Forecast
10.5.2 South Africa Mobile and Wearable Gaming Technologies Market Forecast
10.5.3 Israel Mobile and Wearable Gaming Technologies Market Forecast
10.5.4 Turkey Mobile and Wearable Gaming Technologies Market Forecast
10.5.5 GCC Countries Mobile and Wearable Gaming Technologies Market Forecast
10.6 Global Mobile and Wearable Gaming Technologies Forecast by Type (2025-2030)
10.7 Global Mobile and Wearable Gaming Technologies Forecast by Application (2025-2030)

11 Key Players Analysis
11.1 Sony Corporation
11.1.1 Sony Corporation Company Information
11.1.2 Sony Corporation Mobile and Wearable Gaming Technologies Product Offered
11.1.3 Sony Corporation Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.1.4 Sony Corporation Main Business Overview
11.1.5 Sony Corporation Latest Developments
11.2 Microsoft
11.2.1 Microsoft Company Information
11.2.2 Microsoft Mobile and Wearable Gaming Technologies Product Offered
11.2.3 Microsoft Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.2.4 Microsoft Main Business Overview
11.2.5 Microsoft Latest Developments
11.3 Nintendo
11.3.1 Nintendo Company Information
11.3.2 Nintendo Mobile and Wearable Gaming Technologies Product Offered
11.3.3 Nintendo Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.3.4 Nintendo Main Business Overview
11.3.5 Nintendo Latest Developments
11.4 Ubisoft Entertainment
11.4.1 Ubisoft Entertainment Company Information
11.4.2 Ubisoft Entertainment Mobile and Wearable Gaming Technologies Product Offered
11.4.3 Ubisoft Entertainment Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.4.4 Ubisoft Entertainment Main Business Overview
11.4.5 Ubisoft Entertainment Latest Developments
11.5 Activision Blizzard, Inc.
11.5.1 Activision Blizzard, Inc. Company Information
11.5.2 Activision Blizzard, Inc. Mobile and Wearable Gaming Technologies Product Offered
11.5.3 Activision Blizzard, Inc. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.5.4 Activision Blizzard, Inc. Main Business Overview
11.5.5 Activision Blizzard, Inc. Latest Developments
11.6 King.com Ltd.
11.6.1 King.com Ltd. Company Information
11.6.2 King.com Ltd. Mobile and Wearable Gaming Technologies Product Offered
11.6.3 King.com Ltd. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.6.4 King.com Ltd. Main Business Overview
11.6.5 King.com Ltd. Latest Developments
11.7 Capcom Co.,Ltd.
11.7.1 Capcom Co.,Ltd. Company Information
11.7.2 Capcom Co.,Ltd. Mobile and Wearable Gaming Technologies Product Offered
11.7.3 Capcom Co.,Ltd. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.7.4 Capcom Co.,Ltd. Main Business Overview
11.7.5 Capcom Co.,Ltd. Latest Developments
11.8 Tencent
11.8.1 Tencent Company Information
11.8.2 Tencent Mobile and Wearable Gaming Technologies Product Offered
11.8.3 Tencent Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.8.4 Tencent Main Business Overview
11.8.5 Tencent Latest Developments
11.9 Everywear Games
11.9.1 Everywear Games Company Information
11.9.2 Everywear Games Mobile and Wearable Gaming Technologies Product Offered
11.9.3 Everywear Games Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.9.4 Everywear Games Main Business Overview
11.9.5 Everywear Games Latest Developments
11.10 Electronic Arts Inc.
11.10.1 Electronic Arts Inc. Company Information
11.10.2 Electronic Arts Inc. Mobile and Wearable Gaming Technologies Product Offered
11.10.3 Electronic Arts Inc. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.10.4 Electronic Arts Inc. Main Business Overview
11.10.5 Electronic Arts Inc. Latest Developments
11.11 CD PROJEKT S.A.
11.11.1 CD PROJEKT S.A. Company Information
11.11.2 CD PROJEKT S.A. Mobile and Wearable Gaming Technologies Product Offered
11.11.3 CD PROJEKT S.A. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.11.4 CD PROJEKT S.A. Main Business Overview
11.11.5 CD PROJEKT S.A. Latest Developments
11.12 COLOPL, Inc.
11.12.1 COLOPL, Inc. Company Information
11.12.2 COLOPL, Inc. Mobile and Wearable Gaming Technologies Product Offered
11.12.3 COLOPL, Inc. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.12.4 COLOPL, Inc. Main Business Overview
11.12.5 COLOPL, Inc. Latest Developments
11.13 Com2Us
11.13.1 Com2Us Company Information
11.13.2 Com2Us Mobile and Wearable Gaming Technologies Product Offered
11.13.3 Com2Us Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.13.4 Com2Us Main Business Overview
11.13.5 Com2Us Latest Developments
11.14 CyberAgent, Inc.
11.14.1 CyberAgent, Inc. Company Information
11.14.2 CyberAgent, Inc. Mobile and Wearable Gaming Technologies Product Offered
11.14.3 CyberAgent, Inc. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.14.4 CyberAgent, Inc. Main Business Overview
11.14.5 CyberAgent, Inc. Latest Developments
11.15 DeNA Co., Ltd.
11.15.1 DeNA Co., Ltd. Company Information
11.15.2 DeNA Co., Ltd. Mobile and Wearable Gaming Technologies Product Offered
11.15.3 DeNA Co., Ltd. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.15.4 DeNA Co., Ltd. Main Business Overview
11.15.5 DeNA Co., Ltd. Latest Developments
11.16 Gameloft
11.16.1 Gameloft Company Information
11.16.2 Gameloft Mobile and Wearable Gaming Technologies Product Offered
11.16.3 Gameloft Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.16.4 Gameloft Main Business Overview
11.16.5 Gameloft Latest Developments
11.17 Glu Mobile Inc.
11.17.1 Glu Mobile Inc. Company Information
11.17.2 Glu Mobile Inc. Mobile and Wearable Gaming Technologies Product Offered
11.17.3 Glu Mobile Inc. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.17.4 Glu Mobile Inc. Main Business Overview
11.17.5 Glu Mobile Inc. Latest Developments
11.18 Gungho Online Entertainment, Inc.
11.18.1 Gungho Online Entertainment, Inc. Company Information
11.18.2 Gungho Online Entertainment, Inc. Mobile and Wearable Gaming Technologies Product Offered
11.18.3 Gungho Online Entertainment, Inc. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.18.4 Gungho Online Entertainment, Inc. Main Business Overview
11.18.5 Gungho Online Entertainment, Inc. Latest Developments
11.19 KABAM GAMES, INC.
11.19.1 KABAM GAMES, INC. Company Information
11.19.2 KABAM GAMES, INC. Mobile and Wearable Gaming Technologies Product Offered
11.19.3 KABAM GAMES, INC. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.19.4 KABAM GAMES, INC. Main Business Overview
11.19.5 KABAM GAMES, INC. Latest Developments
11.20 Netease Inc.
11.20.1 Netease Inc. Company Information
11.20.2 Netease Inc. Mobile and Wearable Gaming Technologies Product Offered
11.20.3 Netease Inc. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.20.4 Netease Inc. Main Business Overview
11.20.5 Netease Inc. Latest Developments
11.21 Machine Zone Inc.
11.21.1 Machine Zone Inc. Company Information
11.21.2 Machine Zone Inc. Mobile and Wearable Gaming Technologies Product Offered
11.21.3 Machine Zone Inc. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.21.4 Machine Zone Inc. Main Business Overview
11.21.5 Machine Zone Inc. Latest Developments
12 Research Findings and Conclusion

 

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Summary

According to our LPI (LP Information) latest study, the global Mobile and Wearable Gaming Technologies market size was valued at US$ million in 2023. With growing demand in downstream market, the Mobile and Wearable Gaming Technologies is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period.
The research report highlights the growth potential of the global Mobile and Wearable Gaming Technologies market. Mobile and Wearable Gaming Technologies are expected to show stable growth in the future market. However, product differentiation, reducing costs, and supply chain optimization remain crucial for the widespread adoption of Mobile and Wearable Gaming Technologies. Market players need to invest in research and development, forge strategic partnerships, and align their offerings with evolving consumer preferences to capitalize on the immense opportunities presented by the Mobile and Wearable Gaming Technologies market.
Mobile and wearable gaming is a category of mobile electronic gaming devices that can be worn as accessories with practical uses of sending and receiving data via the Internet.
Key Features:
The report on Mobile and Wearable Gaming Technologies market reflects various aspects and provide valuable insights into the industry.
Market Size and Growth: The research report provide an overview of the current size and growth of the Mobile and Wearable Gaming Technologies market. It may include historical data, market segmentation by Type (e.g., Tablets, Smartphone), and regional breakdowns.
Market Drivers and Challenges: The report can identify and analyse the factors driving the growth of the Mobile and Wearable Gaming Technologies market, such as government regulations, environmental concerns, technological advancements, and changing consumer preferences. It can also highlight the challenges faced by the industry, including infrastructure limitations, range anxiety, and high upfront costs.
Competitive Landscape: The research report provides analysis of the competitive landscape within the Mobile and Wearable Gaming Technologies market. It includes profiles of key players, their market share, strategies, and product offerings. The report can also highlight emerging players and their potential impact on the market.
Technological Developments: The research report can delve into the latest technological developments in the Mobile and Wearable Gaming Technologies industry. This include advancements in Mobile and Wearable Gaming Technologies technology, Mobile and Wearable Gaming Technologies new entrants, Mobile and Wearable Gaming Technologies new investment, and other innovations that are shaping the future of Mobile and Wearable Gaming Technologies.
Downstream Procumbent Preference: The report can shed light on customer procumbent behaviour and adoption trends in the Mobile and Wearable Gaming Technologies market. It includes factors influencing customer ' purchasing decisions, preferences for Mobile and Wearable Gaming Technologies product.
Government Policies and Incentives: The research report analyse the impact of government policies and incentives on the Mobile and Wearable Gaming Technologies market. This may include an assessment of regulatory frameworks, subsidies, tax incentives, and other measures aimed at promoting Mobile and Wearable Gaming Technologies market. The report also evaluates the effectiveness of these policies in driving market growth.
Environmental Impact and Sustainability: The research report assess the environmental impact and sustainability aspects of the Mobile and Wearable Gaming Technologies market.
Market Forecasts and Future Outlook: Based on the analysis conducted, the research report provide market forecasts and outlook for the Mobile and Wearable Gaming Technologies industry. This includes projections of market size, growth rates, regional trends, and predictions on technological advancements and policy developments.
Recommendations and Opportunities: The report conclude with recommendations for industry stakeholders, policymakers, and investors. It highlights potential opportunities for market players to capitalize on emerging trends, overcome challenges, and contribute to the growth and development of the Mobile and Wearable Gaming Technologies market.
Market Segmentation:
Mobile and Wearable Gaming Technologies market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
Segmentation by type
by Device
Tablets
Smartphone
Handheld Console
Others
by Technology
Virtual Reality
Facial Recognition
Voice Recognition
High-Def Displays
Wearable Gaming
Gesture Control
Others
Segmentation by application
Android
iOS
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Sony Corporation
Microsoft
Nintendo
Ubisoft Entertainment
Activision Blizzard, Inc.
King.com Ltd.
Capcom Co.,Ltd.
Tencent
Everywear Games
Electronic Arts Inc.
CD PROJEKT S.A.
COLOPL, Inc.
Com2Us
CyberAgent, Inc.
DeNA Co., Ltd.
Gameloft
Glu Mobile Inc.
Gungho Online Entertainment, Inc.
KABAM GAMES, INC.
Netease Inc.
Machine Zone Inc.



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Table of Contents

1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Mobile and Wearable Gaming Technologies Market Size 2019-2030
2.1.2 Mobile and Wearable Gaming Technologies Market Size CAGR by Region 2019 VS 2023 VS 2030
2.2 Mobile and Wearable Gaming Technologies Segment by Type
2.2.1 Tablets
2.2.2 Smartphone
2.2.3 Handheld Console
2.2.4 Others
2.3 Mobile and Wearable Gaming Technologies Market Size by Type
2.3.1 Mobile and Wearable Gaming Technologies Market Size CAGR by Type (2019 VS 2023 VS 2030)
2.3.2 Global Mobile and Wearable Gaming Technologies Market Size Market Share by Type (2019-2024)
2.4 Mobile and Wearable Gaming Technologies Segment by Application
2.4.1 Android
2.4.2 iOS
2.5 Mobile and Wearable Gaming Technologies Market Size by Application
2.5.1 Mobile and Wearable Gaming Technologies Market Size CAGR by Application (2019 VS 2023 VS 2030)
2.5.2 Global Mobile and Wearable Gaming Technologies Market Size Market Share by Application (2019-2024)
3 Mobile and Wearable Gaming Technologies Market Size by Player
3.1 Mobile and Wearable Gaming Technologies Market Size Market Share by Players
3.1.1 Global Mobile and Wearable Gaming Technologies Revenue by Players (2019-2024)
3.1.2 Global Mobile and Wearable Gaming Technologies Revenue Market Share by Players (2019-2024)
3.2 Global Mobile and Wearable Gaming Technologies Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2022-2024)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Mobile and Wearable Gaming Technologies by Regions
4.1 Mobile and Wearable Gaming Technologies Market Size by Regions (2019-2024)
4.2 Americas Mobile and Wearable Gaming Technologies Market Size Growth (2019-2024)
4.3 APAC Mobile and Wearable Gaming Technologies Market Size Growth (2019-2024)
4.4 Europe Mobile and Wearable Gaming Technologies Market Size Growth (2019-2024)
4.5 Middle East & Africa Mobile and Wearable Gaming Technologies Market Size Growth (2019-2024)
5 Americas
5.1 Americas Mobile and Wearable Gaming Technologies Market Size by Country (2019-2024)
5.2 Americas Mobile and Wearable Gaming Technologies Market Size by Type (2019-2024)
5.3 Americas Mobile and Wearable Gaming Technologies Market Size by Application (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Mobile and Wearable Gaming Technologies Market Size by Region (2019-2024)
6.2 APAC Mobile and Wearable Gaming Technologies Market Size by Type (2019-2024)
6.3 APAC Mobile and Wearable Gaming Technologies Market Size by Application (2019-2024)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Mobile and Wearable Gaming Technologies by Country (2019-2024)
7.2 Europe Mobile and Wearable Gaming Technologies Market Size by Type (2019-2024)
7.3 Europe Mobile and Wearable Gaming Technologies Market Size by Application (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Mobile and Wearable Gaming Technologies by Region (2019-2024)
8.2 Middle East & Africa Mobile and Wearable Gaming Technologies Market Size by Type (2019-2024)
8.3 Middle East & Africa Mobile and Wearable Gaming Technologies Market Size by Application (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Mobile and Wearable Gaming Technologies Market Forecast
10.1 Global Mobile and Wearable Gaming Technologies Forecast by Regions (2025-2030)
10.1.1 Global Mobile and Wearable Gaming Technologies Forecast by Regions (2025-2030)
10.1.2 Americas Mobile and Wearable Gaming Technologies Forecast
10.1.3 APAC Mobile and Wearable Gaming Technologies Forecast
10.1.4 Europe Mobile and Wearable Gaming Technologies Forecast
10.1.5 Middle East & Africa Mobile and Wearable Gaming Technologies Forecast
10.2 Americas Mobile and Wearable Gaming Technologies Forecast by Country (2025-2030)
10.2.1 United States Mobile and Wearable Gaming Technologies Market Forecast
10.2.2 Canada Mobile and Wearable Gaming Technologies Market Forecast
10.2.3 Mexico Mobile and Wearable Gaming Technologies Market Forecast
10.2.4 Brazil Mobile and Wearable Gaming Technologies Market Forecast
10.3 APAC Mobile and Wearable Gaming Technologies Forecast by Region (2025-2030)
10.3.1 China Mobile and Wearable Gaming Technologies Market Forecast
10.3.2 Japan Mobile and Wearable Gaming Technologies Market Forecast
10.3.3 Korea Mobile and Wearable Gaming Technologies Market Forecast
10.3.4 Southeast Asia Mobile and Wearable Gaming Technologies Market Forecast
10.3.5 India Mobile and Wearable Gaming Technologies Market Forecast
10.3.6 Australia Mobile and Wearable Gaming Technologies Market Forecast
10.4 Europe Mobile and Wearable Gaming Technologies Forecast by Country (2025-2030)
10.4.1 Germany Mobile and Wearable Gaming Technologies Market Forecast
10.4.2 France Mobile and Wearable Gaming Technologies Market Forecast
10.4.3 UK Mobile and Wearable Gaming Technologies Market Forecast
10.4.4 Italy Mobile and Wearable Gaming Technologies Market Forecast
10.4.5 Russia Mobile and Wearable Gaming Technologies Market Forecast
10.5 Middle East & Africa Mobile and Wearable Gaming Technologies Forecast by Region (2025-2030)
10.5.1 Egypt Mobile and Wearable Gaming Technologies Market Forecast
10.5.2 South Africa Mobile and Wearable Gaming Technologies Market Forecast
10.5.3 Israel Mobile and Wearable Gaming Technologies Market Forecast
10.5.4 Turkey Mobile and Wearable Gaming Technologies Market Forecast
10.5.5 GCC Countries Mobile and Wearable Gaming Technologies Market Forecast
10.6 Global Mobile and Wearable Gaming Technologies Forecast by Type (2025-2030)
10.7 Global Mobile and Wearable Gaming Technologies Forecast by Application (2025-2030)

11 Key Players Analysis
11.1 Sony Corporation
11.1.1 Sony Corporation Company Information
11.1.2 Sony Corporation Mobile and Wearable Gaming Technologies Product Offered
11.1.3 Sony Corporation Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.1.4 Sony Corporation Main Business Overview
11.1.5 Sony Corporation Latest Developments
11.2 Microsoft
11.2.1 Microsoft Company Information
11.2.2 Microsoft Mobile and Wearable Gaming Technologies Product Offered
11.2.3 Microsoft Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.2.4 Microsoft Main Business Overview
11.2.5 Microsoft Latest Developments
11.3 Nintendo
11.3.1 Nintendo Company Information
11.3.2 Nintendo Mobile and Wearable Gaming Technologies Product Offered
11.3.3 Nintendo Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.3.4 Nintendo Main Business Overview
11.3.5 Nintendo Latest Developments
11.4 Ubisoft Entertainment
11.4.1 Ubisoft Entertainment Company Information
11.4.2 Ubisoft Entertainment Mobile and Wearable Gaming Technologies Product Offered
11.4.3 Ubisoft Entertainment Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.4.4 Ubisoft Entertainment Main Business Overview
11.4.5 Ubisoft Entertainment Latest Developments
11.5 Activision Blizzard, Inc.
11.5.1 Activision Blizzard, Inc. Company Information
11.5.2 Activision Blizzard, Inc. Mobile and Wearable Gaming Technologies Product Offered
11.5.3 Activision Blizzard, Inc. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.5.4 Activision Blizzard, Inc. Main Business Overview
11.5.5 Activision Blizzard, Inc. Latest Developments
11.6 King.com Ltd.
11.6.1 King.com Ltd. Company Information
11.6.2 King.com Ltd. Mobile and Wearable Gaming Technologies Product Offered
11.6.3 King.com Ltd. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.6.4 King.com Ltd. Main Business Overview
11.6.5 King.com Ltd. Latest Developments
11.7 Capcom Co.,Ltd.
11.7.1 Capcom Co.,Ltd. Company Information
11.7.2 Capcom Co.,Ltd. Mobile and Wearable Gaming Technologies Product Offered
11.7.3 Capcom Co.,Ltd. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.7.4 Capcom Co.,Ltd. Main Business Overview
11.7.5 Capcom Co.,Ltd. Latest Developments
11.8 Tencent
11.8.1 Tencent Company Information
11.8.2 Tencent Mobile and Wearable Gaming Technologies Product Offered
11.8.3 Tencent Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.8.4 Tencent Main Business Overview
11.8.5 Tencent Latest Developments
11.9 Everywear Games
11.9.1 Everywear Games Company Information
11.9.2 Everywear Games Mobile and Wearable Gaming Technologies Product Offered
11.9.3 Everywear Games Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.9.4 Everywear Games Main Business Overview
11.9.5 Everywear Games Latest Developments
11.10 Electronic Arts Inc.
11.10.1 Electronic Arts Inc. Company Information
11.10.2 Electronic Arts Inc. Mobile and Wearable Gaming Technologies Product Offered
11.10.3 Electronic Arts Inc. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.10.4 Electronic Arts Inc. Main Business Overview
11.10.5 Electronic Arts Inc. Latest Developments
11.11 CD PROJEKT S.A.
11.11.1 CD PROJEKT S.A. Company Information
11.11.2 CD PROJEKT S.A. Mobile and Wearable Gaming Technologies Product Offered
11.11.3 CD PROJEKT S.A. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.11.4 CD PROJEKT S.A. Main Business Overview
11.11.5 CD PROJEKT S.A. Latest Developments
11.12 COLOPL, Inc.
11.12.1 COLOPL, Inc. Company Information
11.12.2 COLOPL, Inc. Mobile and Wearable Gaming Technologies Product Offered
11.12.3 COLOPL, Inc. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.12.4 COLOPL, Inc. Main Business Overview
11.12.5 COLOPL, Inc. Latest Developments
11.13 Com2Us
11.13.1 Com2Us Company Information
11.13.2 Com2Us Mobile and Wearable Gaming Technologies Product Offered
11.13.3 Com2Us Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.13.4 Com2Us Main Business Overview
11.13.5 Com2Us Latest Developments
11.14 CyberAgent, Inc.
11.14.1 CyberAgent, Inc. Company Information
11.14.2 CyberAgent, Inc. Mobile and Wearable Gaming Technologies Product Offered
11.14.3 CyberAgent, Inc. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.14.4 CyberAgent, Inc. Main Business Overview
11.14.5 CyberAgent, Inc. Latest Developments
11.15 DeNA Co., Ltd.
11.15.1 DeNA Co., Ltd. Company Information
11.15.2 DeNA Co., Ltd. Mobile and Wearable Gaming Technologies Product Offered
11.15.3 DeNA Co., Ltd. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.15.4 DeNA Co., Ltd. Main Business Overview
11.15.5 DeNA Co., Ltd. Latest Developments
11.16 Gameloft
11.16.1 Gameloft Company Information
11.16.2 Gameloft Mobile and Wearable Gaming Technologies Product Offered
11.16.3 Gameloft Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.16.4 Gameloft Main Business Overview
11.16.5 Gameloft Latest Developments
11.17 Glu Mobile Inc.
11.17.1 Glu Mobile Inc. Company Information
11.17.2 Glu Mobile Inc. Mobile and Wearable Gaming Technologies Product Offered
11.17.3 Glu Mobile Inc. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.17.4 Glu Mobile Inc. Main Business Overview
11.17.5 Glu Mobile Inc. Latest Developments
11.18 Gungho Online Entertainment, Inc.
11.18.1 Gungho Online Entertainment, Inc. Company Information
11.18.2 Gungho Online Entertainment, Inc. Mobile and Wearable Gaming Technologies Product Offered
11.18.3 Gungho Online Entertainment, Inc. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.18.4 Gungho Online Entertainment, Inc. Main Business Overview
11.18.5 Gungho Online Entertainment, Inc. Latest Developments
11.19 KABAM GAMES, INC.
11.19.1 KABAM GAMES, INC. Company Information
11.19.2 KABAM GAMES, INC. Mobile and Wearable Gaming Technologies Product Offered
11.19.3 KABAM GAMES, INC. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.19.4 KABAM GAMES, INC. Main Business Overview
11.19.5 KABAM GAMES, INC. Latest Developments
11.20 Netease Inc.
11.20.1 Netease Inc. Company Information
11.20.2 Netease Inc. Mobile and Wearable Gaming Technologies Product Offered
11.20.3 Netease Inc. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.20.4 Netease Inc. Main Business Overview
11.20.5 Netease Inc. Latest Developments
11.21 Machine Zone Inc.
11.21.1 Machine Zone Inc. Company Information
11.21.2 Machine Zone Inc. Mobile and Wearable Gaming Technologies Product Offered
11.21.3 Machine Zone Inc. Mobile and Wearable Gaming Technologies Revenue, Gross Margin and Market Share (2019-2024)
11.21.4 Machine Zone Inc. Main Business Overview
11.21.5 Machine Zone Inc. Latest Developments
12 Research Findings and Conclusion

 

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