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モバイルにおけるトレーディングカードゲーム(TCG)の世界市場インサイト、2030年までの予測


Global Trading Card Games (TCG) on Mobile Market Insights, Forecast to 2030

モバイルにおけるトレーディングカードゲーム(TCG)の世界市場は、2024年の11.4億米ドルから2030年には19.9億米ドルに成長し、予測期間中の年間平均成長率(CAGR)は9.78%になると予測されています。 モバイル... もっと見る

 

 

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サマリー

モバイルにおけるトレーディングカードゲーム(TCG)の世界市場は、2024年の11.4億米ドルから2030年には19.9億米ドルに成長し、予測期間中の年間平均成長率(CAGR)は9.78%になると予測されています。
モバイルでのトレーディングカードゲーム(TCG)の世界の主要企業には、Konami、Nuverse、Cygames、Wizards of the Coast、2K Gamesなどが含まれる。2023年、世界の上位5社の売上シェアは75.54%であった。

レポートの内容
本レポートでは、モバイルにおけるトレーディングカードゲーム(TCG)の世界市場規模を概観します。2019年~2023年の過去の市場収益データ、2024年の予測、2030年までのCAGR予測など、世界市場動向について分析しています。
本レポートでは、モバイルにおけるトレーディングカードゲーム(TCG)の主要生産者を調査し、主要地域・国の収益も掲載しています。本章では、モバイルにおけるトレーディングカードゲーム(TCG)の今後の市場ポテンシャルと、この市場を様々なセグメントとサブセグメントに分けて予測するための主要地域/国に焦点を当てています。米国、カナダ、メキシコ、ブラジル、中国、日本、韓国、東南アジア、インド、ドイツ、英国、イタリア、中東、アフリカ、その他の国々の国別データと市場価値分析。

本レポートでは、2019年から2024年までのデータで、モバイルにおけるトレーディングカードゲーム(TCG)の収益、市場シェア、主要企業の業界ランキングに焦点を当てています。世界のモバイル版トレーディングカードゲーム(TCG)市場における主要なステークホルダーを特定し、その競争環境と市場ポジショニングを最近の動向とセグメント別の収益に基づいて分析します。本レポートは、利害関係者が競争状況を理解し、より多くの洞察を得て、より良い方法で事業と市場戦略を位置づけるのに役立ちます。
本レポートでは、2019年から2030年までのタイプ別、用途別のセグメントデータ、収益、成長率を分析しています。モバイル収入、予測成長動向、生産技術、用途、エンドユーザー産業に関するトレーディングカードゲーム(TCG)の市場規模を評価・予測します。
Konami、Nuverse、Cygames、Wizards of the Coast、2K Gamesなど、世界の主要プレイヤーの詳細な企業プロフィール。

市場セグメンテーション
企業別
コナミ
ニューバース
サイゲームス
ウィザーズ・オブ・ザ・コースト
2Kゲーム
ブリザード・エンターテインメント
ライオットゲーム
ポケモン

タイプ別セグメント
アンドロイド
iOS

アプリケーション別
男性
女性

地域別
北米
アメリカ
カナダ
日本

アジア太平洋(日本を除く)
中国
韓国
台湾
オーストラリア
その他のアジア

ヨーロッパ
ドイツ
フランス
英国
イタリア
ロシア
その他のヨーロッパ

中東・アフリカ・中南米
中東
アフリカ
中南米

各章の概要
第1章:報告書のスコープ、各市場セグメント(製品タイプ、用途)の市場規模、将来の発展可能性などを含むエグゼクティブサマリーを紹介。市場の現状と短期・中期・長期的な発展可能性についてハイレベルな見解を提供しています。
第2章 モバイルにおけるトレーディングカードゲーム(TCG)の世界・地域レベルでの収益。各地域と主要国の市場規模と発展可能性を定量的に分析し、世界各国の市場発展、今後の発展見通し、市場空間、生産能力などを紹介しています。また、市場ダイナミクス、市場の最新動向、市場の推進要因と制限要因、業界各社が直面する課題とリスク、業界の関連政策の分析などを紹介しています。
第3章:モバイルにおけるトレーディングカードゲーム(TCG)企業鈥の収益、市場シェアと業界ランキング、最新の開発計画、合併・買収情報などの詳細分析。
第4章:各種市場セグメントをタイプ別に分析し、各市場セグメントの収益、発展の可能性を網羅し、読者が各市場セグメントのブルーオーシャン市場を見つけるのに役立つ。
第5章:アプリケーション別の様々な市場セグメントの分析を提供し、各市場セグメントの収益、発展の可能性をカバーし、読者が異なる下流市場のブルーオーシャン市場を見つけるのを助ける。
第6章:北米(米国・カナダ):タイプ別、用途別、国別、セグメント別の収益。
第7章:ヨーロッパ:タイプ別、用途別、国別、セグメント別収益。
第8章:中国:タイプ別、用途別、セグメント別収益。
第9章:アジア(中国を除く):タイプ別、用途別、地域別、各セグメントの収益。
第10章:中東、アフリカ、ラテンアメリカ:タイプ別、用途別、国別、セグメント別収益。
第11章:主要企業のプロフィールを提供し、製品の説明や仕様、モバイルでのトレーディングカードゲーム(TCG)の収益、売上総利益率など、市場の主要企業の基本的な状況を詳細に紹介する。
第12章 アナリストの視点/結論

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目次

1 Report Overview 1
1.1 Study Scope 1
1.2 Market Analysis by Type 1
1.2.1 Global Trading Card Games (TCG) on Mobile Market Size Growth Rate by Type: 2019 VS 2023 VS 2030 1
1.2.2 iOS 2
1.2.3 Android 3
1.3 Market by Application 3
1.4 Assumptions and Limitations 4
1.5 Study Objectives 5
1.6 Years Considered 6
2 Global Growth Trends 7
2.1 Global Trading Card Games (TCG) on Mobile Market Perspective (2019-2030) 7
2.2 Global Trading Card Games (TCG) on Mobile Growth Trends by Region 8
2.2.1 Global Trading Card Games (TCG) on Mobile Market Size by Region: 2019 VS 2023 VS 2030 9
2.2.2 Trading Card Games (TCG) on Mobile Historic Market Size by Region (2019-2024) 10
2.2.3 Trading Card Games (TCG) on Mobile Forecasted Market Size by Region (2025-2030) 11
2.3 Trading Card Games (TCG) on Mobile Market Dynamics 11
2.3.1 Trading Card Games (TCG) on Mobile Industry Trends 11
2.3.2 Trading Card Games (TCG) on Mobile Market Drivers 13
2.3.3 Trading Card Games (TCG) on Mobile Market Challenges 14
3 Competition Landscape by Key Players 15
3.1 Global Revenue Trading Card Games (TCG) on Mobile by Players 15
3.1.1 Global Trading Card Games (TCG) on Mobile Revenue by Players (2019-2024) 15
3.1.2 Global Trading Card Games (TCG) on Mobile Revenue Market Share by Players (2019-2024) 16
3.2 **Global Trading Card Games (TCG) on Mobile Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 16
3.3 Global Key Players of Trading Card Games (TCG) on Mobile, Ranking by Revenue, 2022 VS 2023 VS 2024 17
3.4 Global Trading Card Games (TCG) on Mobile Market Concentration Ratio 18
3.4.1 Global Trading Card Games (TCG) on Mobile Market Concentration Ratio (CR5 and HHI) 18
3.4.2 Global Top 3 and Top 5 Companies by Trading Card Games (TCG) on Mobile Revenue in 2023 19
3.5 **Global Key Players of Trading Card Games (TCG) on Mobile, Date of Enter into This Industry 19
3.6 Mergers & Acquisitions, Expansion Plans 20
4 Trading Card Games (TCG) on Mobile Breakdown Data by Type 21
4.1 Global Trading Card Games (TCG) on Mobile Historic Market Size by Type (2019-2024) 21
4.2 Global Trading Card Games (TCG) on Mobile Forecasted Market Size by Type (2025-2030) 22
5 Trading Card Games (TCG) on Mobile Breakdown Data by Application 23
5.1 Global Trading Card Games (TCG) on Mobile Historic Market Size by Application (2019-2024) 23
5.2 Global Trading Card Games (TCG) on Mobile Forecasted Market Size by Application (2025-2030) 24
6 North America 25
6.1 North America Trading Card Games (TCG) on Mobile Market Size (2019-2030) 25
6.2 North America Trading Card Games (TCG) on Mobile Market Size by Type 25
6.2.1 North America Trading Card Games (TCG) on Mobile Market Size by Type (2019-2024) 25
6.2.2 North America Trading Card Games (TCG) on Mobile Market Size by Type (2025-2030) 26
6.2.3 North America Trading Card Games (TCG) on Mobile Market Share by Type (2019-2030) 26
6.3 North America Trading Card Games (TCG) on Mobile Market Size by Application 27
6.3.1 North America Trading Card Games (TCG) on Mobile Market Size by Application (2019-2024) 27
6.3.2 North America Trading Card Games (TCG) on Mobile Market Size by Application (2025-2030) 27
6.3.3 North America Trading Card Games (TCG) on Mobile Market Share by Application (2019-2030) 28
6.4 North America Trading Card Games (TCG) on Mobile Market Size by Country 28
6.4.1 North America Trading Card Games (TCG) on Mobile Market Size by Country: 2019 VS 2023 VS 2030 28
6.4.2 North America Trading Card Games (TCG) on Mobile Market Size by Country (2019-2024) 29
6.4.3 North America Trading Card Games (TCG) on Mobile Market Share by Country (2025-2030) 29
6.4.4 United States 30
6.4.5 Canada 31
7 Europe 32
7.1 Europe Trading Card Games (TCG) on Mobile Market Size (2019-2030) 32
7.2 Europe Trading Card Games (TCG) on Mobile Market Size by Type 33
7.2.1 Europe Trading Card Games (TCG) on Mobile Market Size by Type (2019-2024) 33
7.2.2 Europe Trading Card Games (TCG) on Mobile Market Size by Type (2025-2030) 33
7.2.3 Europe Trading Card Games (TCG) on Mobile Market Share by Type (2019-2030) 34
7.3 Europe Trading Card Games (TCG) on Mobile Market Size by Application 34
7.3.1 Europe Trading Card Games (TCG) on Mobile Market Size by Application (2019-2024) 34
7.3.2 Europe Trading Card Games (TCG) on Mobile Market Size by Application (2025-2030) 35
7.3.3 Europe Trading Card Games (TCG) on Mobile Market Share by Application (2019-2030) 35
7.4 Europe Trading Card Games (TCG) on Mobile Market Size by Country 36
7.4.1 Europe Trading Card Games (TCG) on Mobile Market Size by Country: 2019 VS 2023 VS 2030 36
7.4.2 Europe Trading Card Games (TCG) on Mobile Market Size by Country (2019-2024) 37
7.4.3 Europe Trading Card Games (TCG) on Mobile Market Size by Country (2025-2030) 37
7.4.4 Germany 38
7.4.5 U.K. 39
7.4.6 France 39
7.4.7 Italy 40
7.4.8 Russia 40
8 Japan 41
8.1 Japan Trading Card Games (TCG) on Mobile Market Size (2019-2030) 41
8.2 Japan Trading Card Games (TCG) on Mobile Market Size by Type 41
8.2.1 Japan Trading Card Games (TCG) on Mobile Market Size by Type (2019-2024) 41
8.2.2 Japan Trading Card Games (TCG) on Mobile Market Size by Type (2025-2030) 42
8.2.3 Japan Trading Card Games (TCG) on Mobile Market Share by Type (2019-2030) 42
8.3 Japan Trading Card Games (TCG) on Mobile Market Size by Application 43
8.3.1 Japan Trading Card Games (TCG) on Mobile Market Size by Application (2019-2024) 43
8.3.2 Japan Trading Card Games (TCG) on Mobile Market Size by Application (2025-2030) 43
8.3.3 Japan Trading Card Games (TCG) on Mobile Market Share by Application (2019-2030) 44
9 Asia (excluding Japan) 45
9.1 Asia Trading Card Games (TCG) on Mobile Market Size (2019-2030) 45
9.2 Asia Trading Card Games (TCG) on Mobile Market Size by Type 45
9.2.1 Asia Trading Card Games (TCG) on Mobile Market Size by Type (2019-2024) 45
9.2.2 Asia Trading Card Games (TCG) on Mobile Market Size by Type (2025-2030) 46
9.2.3 Asia Trading Card Games (TCG) on Mobile Market Share by Type (2019-2030) 46
9.3 Asia Trading Card Games (TCG) on Mobile Market Size by Application 47
9.3.1 Asia Trading Card Games (TCG) on Mobile Market Size by Application (2019-2024) 47
9.3.2 Asia Trading Card Games (TCG) on Mobile Market Size by Application (2025-2030) 47
9.3.3 Asia Trading Card Games (TCG) on Mobile Market Share by Application (2019-2030) 48
9.4 Asia Trading Card Games (TCG) on Mobile Market Size by Region 49
9.4.1 Asia Trading Card Games (TCG) on Mobile Market Size by Region: 2019 VS 2023 VS 2030 49
9.4.2 Asia Trading Card Games (TCG) on Mobile Market Size by Region (2019-2024) 49
9.4.3 Asia Trading Card Games (TCG) on Mobile Market Size by Region (2025-2030) 50
9.4.4 China 51
9.4.5 South Korea 51
9.4.6 China Taiwan 52
9.4.7 Australia 52
10 Middle East, Africa, and Latin America 53
10.1 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size (2019-2030) 53
10.2 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Type 53
10.2.1 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Type (2019-2024) 53
10.2.2 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Type (2025-2030) 54
10.2.3 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Share by Type (2019-2030) 54
10.3 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Application 55
10.3.1 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Application (2019-2024) 55
10.3.2 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Application (2025-2030) 55
10.3.3 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Share by Application (2019-2030) 56
10.4 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Country 56
10.4.1 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Country: 2019 VS 2023 VS 2030 56
10.4.2 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Country (2019-2024) 57
10.4.3 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Country (2025-2030) 57
10.4.4 Middle East 58
10.4.5 Africa 59
10.4.6 Latin America 59
11 Key Players Profiles 60
11.1 Konami 60
11.1.1 Konami Company Details 60
11.1.2 Konami Business Overview 60
11.1.3 Konami Trading Card Games (TCG) on Mobile Introduction 61
11.1.4 Konami Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 61
11.2 Nuverse 62
11.2.1 Nuverse Company Details 62
11.2.2 Nuverse Business Overview 62
11.2.3 Nuverse Trading Card Games (TCG) on Mobile Introduction 62
11.2.4 Nuverse Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 63
11.3 Cygames 63
11.3.1 Cygames Company Details 63
11.3.2 Cygames Business Overview 63
11.3.3 Cygames Trading Card Games (TCG) on Mobile Introduction 64
11.3.4 Cygames Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 64
11.4 Wizards of the Coast 64
11.4.1 Wizards of the Coast Company Details 64
11.4.2 Wizards of the Coast Business Overview 65
11.4.3 Wizards of the Coast Trading Card Games (TCG) on Mobile Introduction 65
11.4.4 Wizards of the Coast Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 66
11.5 2K Games 66
11.5.1 2K Games Company Details 66
11.5.2 2K Games Business Overview 66
11.5.3 2K Games Trading Card Games (TCG) on Mobile Introduction 67
11.5.4 2K Games Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 67
11.6 Blizzard Entertainment 67
11.6.1 Blizzard Entertainment Company Details 67
11.6.2 Blizzard Entertainment Business Overview 68
11.6.3 Blizzard Entertainment Trading Card Games (TCG) on Mobile Introduction 68
11.6.4 Blizzard Entertainment Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 69
11.7 Riot Games 69
11.7.1 Riot Games Company Details 69
11.7.2 Riot Games Business Overview 70
11.7.3 Riot Games Trading Card Games (TCG) on Mobile Introduction 70
11.7.4 Riot Games Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 71
11.8 Pokemon 71
11.8.1 Pokemon Company Details 71
11.8.2 Pokemon Business Overview 71
11.8.3 Pokemon Trading Card Games (TCG) on Mobile Introduction 72
11.8.4 Pokemon Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 73
12 Analyst's Viewpoints/Conclusions 74
13 Appendix 75
13.1 Research Methodology 75
13.1.1 Methodology/Research Approach 75
13.1.2 Data Source 78
13.2 Author Details 81
13.3 Disclaimer 81

 

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Summary

The global Trading Card Games (TCG) on Mobile market is projected to grow from US$ 1.14 billion in 2024 to US$ 1.99 billion by 2030, at a Compound Annual Growth Rate (CAGR) of 9.78% during the forecast period.
The global key companies of Trading Card Games (TCG) on Mobile include Konami, Nuverse, Cygames, Wizards of the Coast, 2K Games, etc. In 2023, the global top five players had a share 75.54% in terms of revenue.

Report Includes
This report presents an overview of global market for Trading Card Games (TCG) on Mobile market size. The chapter analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Trading Card Games (TCG) on Mobile, also provides the revenue of main regions and countries. The chapter highlights the upcoming market potential for Trading Card Games (TCG) on Mobile, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Trading Card Games (TCG) on Mobile revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Trading Card Games (TCG) on Mobile market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Trading Card Games (TCG) on Mobile revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Konami, Nuverse, Cygames, Wizards of the Coast, 2K Games, etc.

Market Segmentation
By Company
Konami
Nuverse
Cygames
Wizards of the Coast
2K Games
Blizzard Entertainment
Riot Game
Pokemon

Segment by Type
Android
iOS

Segment by Application
Male
Female

By Region
North America
United States
Canada
Japan

Asia-Pacific (Ex. Japan)
China
South Korea
Taiwan
Australia
Rest of Asia

Europe
Germany
France
U.K.
Italy
Russia
Rest of Europe

Middle East, Africa & Latin America
Middle East
Africa
Latin America

Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Trading Card Games (TCG) on Mobile in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Trading Card Games (TCG) on Mobile companies鈥 revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Trading Card Games (TCG) on Mobile revenue, gross margin, etc.
Chapter 12: Analyst's Viewpoints/Conclusions



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Table of Contents

1 Report Overview 1
1.1 Study Scope 1
1.2 Market Analysis by Type 1
1.2.1 Global Trading Card Games (TCG) on Mobile Market Size Growth Rate by Type: 2019 VS 2023 VS 2030 1
1.2.2 iOS 2
1.2.3 Android 3
1.3 Market by Application 3
1.4 Assumptions and Limitations 4
1.5 Study Objectives 5
1.6 Years Considered 6
2 Global Growth Trends 7
2.1 Global Trading Card Games (TCG) on Mobile Market Perspective (2019-2030) 7
2.2 Global Trading Card Games (TCG) on Mobile Growth Trends by Region 8
2.2.1 Global Trading Card Games (TCG) on Mobile Market Size by Region: 2019 VS 2023 VS 2030 9
2.2.2 Trading Card Games (TCG) on Mobile Historic Market Size by Region (2019-2024) 10
2.2.3 Trading Card Games (TCG) on Mobile Forecasted Market Size by Region (2025-2030) 11
2.3 Trading Card Games (TCG) on Mobile Market Dynamics 11
2.3.1 Trading Card Games (TCG) on Mobile Industry Trends 11
2.3.2 Trading Card Games (TCG) on Mobile Market Drivers 13
2.3.3 Trading Card Games (TCG) on Mobile Market Challenges 14
3 Competition Landscape by Key Players 15
3.1 Global Revenue Trading Card Games (TCG) on Mobile by Players 15
3.1.1 Global Trading Card Games (TCG) on Mobile Revenue by Players (2019-2024) 15
3.1.2 Global Trading Card Games (TCG) on Mobile Revenue Market Share by Players (2019-2024) 16
3.2 **Global Trading Card Games (TCG) on Mobile Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 16
3.3 Global Key Players of Trading Card Games (TCG) on Mobile, Ranking by Revenue, 2022 VS 2023 VS 2024 17
3.4 Global Trading Card Games (TCG) on Mobile Market Concentration Ratio 18
3.4.1 Global Trading Card Games (TCG) on Mobile Market Concentration Ratio (CR5 and HHI) 18
3.4.2 Global Top 3 and Top 5 Companies by Trading Card Games (TCG) on Mobile Revenue in 2023 19
3.5 **Global Key Players of Trading Card Games (TCG) on Mobile, Date of Enter into This Industry 19
3.6 Mergers & Acquisitions, Expansion Plans 20
4 Trading Card Games (TCG) on Mobile Breakdown Data by Type 21
4.1 Global Trading Card Games (TCG) on Mobile Historic Market Size by Type (2019-2024) 21
4.2 Global Trading Card Games (TCG) on Mobile Forecasted Market Size by Type (2025-2030) 22
5 Trading Card Games (TCG) on Mobile Breakdown Data by Application 23
5.1 Global Trading Card Games (TCG) on Mobile Historic Market Size by Application (2019-2024) 23
5.2 Global Trading Card Games (TCG) on Mobile Forecasted Market Size by Application (2025-2030) 24
6 North America 25
6.1 North America Trading Card Games (TCG) on Mobile Market Size (2019-2030) 25
6.2 North America Trading Card Games (TCG) on Mobile Market Size by Type 25
6.2.1 North America Trading Card Games (TCG) on Mobile Market Size by Type (2019-2024) 25
6.2.2 North America Trading Card Games (TCG) on Mobile Market Size by Type (2025-2030) 26
6.2.3 North America Trading Card Games (TCG) on Mobile Market Share by Type (2019-2030) 26
6.3 North America Trading Card Games (TCG) on Mobile Market Size by Application 27
6.3.1 North America Trading Card Games (TCG) on Mobile Market Size by Application (2019-2024) 27
6.3.2 North America Trading Card Games (TCG) on Mobile Market Size by Application (2025-2030) 27
6.3.3 North America Trading Card Games (TCG) on Mobile Market Share by Application (2019-2030) 28
6.4 North America Trading Card Games (TCG) on Mobile Market Size by Country 28
6.4.1 North America Trading Card Games (TCG) on Mobile Market Size by Country: 2019 VS 2023 VS 2030 28
6.4.2 North America Trading Card Games (TCG) on Mobile Market Size by Country (2019-2024) 29
6.4.3 North America Trading Card Games (TCG) on Mobile Market Share by Country (2025-2030) 29
6.4.4 United States 30
6.4.5 Canada 31
7 Europe 32
7.1 Europe Trading Card Games (TCG) on Mobile Market Size (2019-2030) 32
7.2 Europe Trading Card Games (TCG) on Mobile Market Size by Type 33
7.2.1 Europe Trading Card Games (TCG) on Mobile Market Size by Type (2019-2024) 33
7.2.2 Europe Trading Card Games (TCG) on Mobile Market Size by Type (2025-2030) 33
7.2.3 Europe Trading Card Games (TCG) on Mobile Market Share by Type (2019-2030) 34
7.3 Europe Trading Card Games (TCG) on Mobile Market Size by Application 34
7.3.1 Europe Trading Card Games (TCG) on Mobile Market Size by Application (2019-2024) 34
7.3.2 Europe Trading Card Games (TCG) on Mobile Market Size by Application (2025-2030) 35
7.3.3 Europe Trading Card Games (TCG) on Mobile Market Share by Application (2019-2030) 35
7.4 Europe Trading Card Games (TCG) on Mobile Market Size by Country 36
7.4.1 Europe Trading Card Games (TCG) on Mobile Market Size by Country: 2019 VS 2023 VS 2030 36
7.4.2 Europe Trading Card Games (TCG) on Mobile Market Size by Country (2019-2024) 37
7.4.3 Europe Trading Card Games (TCG) on Mobile Market Size by Country (2025-2030) 37
7.4.4 Germany 38
7.4.5 U.K. 39
7.4.6 France 39
7.4.7 Italy 40
7.4.8 Russia 40
8 Japan 41
8.1 Japan Trading Card Games (TCG) on Mobile Market Size (2019-2030) 41
8.2 Japan Trading Card Games (TCG) on Mobile Market Size by Type 41
8.2.1 Japan Trading Card Games (TCG) on Mobile Market Size by Type (2019-2024) 41
8.2.2 Japan Trading Card Games (TCG) on Mobile Market Size by Type (2025-2030) 42
8.2.3 Japan Trading Card Games (TCG) on Mobile Market Share by Type (2019-2030) 42
8.3 Japan Trading Card Games (TCG) on Mobile Market Size by Application 43
8.3.1 Japan Trading Card Games (TCG) on Mobile Market Size by Application (2019-2024) 43
8.3.2 Japan Trading Card Games (TCG) on Mobile Market Size by Application (2025-2030) 43
8.3.3 Japan Trading Card Games (TCG) on Mobile Market Share by Application (2019-2030) 44
9 Asia (excluding Japan) 45
9.1 Asia Trading Card Games (TCG) on Mobile Market Size (2019-2030) 45
9.2 Asia Trading Card Games (TCG) on Mobile Market Size by Type 45
9.2.1 Asia Trading Card Games (TCG) on Mobile Market Size by Type (2019-2024) 45
9.2.2 Asia Trading Card Games (TCG) on Mobile Market Size by Type (2025-2030) 46
9.2.3 Asia Trading Card Games (TCG) on Mobile Market Share by Type (2019-2030) 46
9.3 Asia Trading Card Games (TCG) on Mobile Market Size by Application 47
9.3.1 Asia Trading Card Games (TCG) on Mobile Market Size by Application (2019-2024) 47
9.3.2 Asia Trading Card Games (TCG) on Mobile Market Size by Application (2025-2030) 47
9.3.3 Asia Trading Card Games (TCG) on Mobile Market Share by Application (2019-2030) 48
9.4 Asia Trading Card Games (TCG) on Mobile Market Size by Region 49
9.4.1 Asia Trading Card Games (TCG) on Mobile Market Size by Region: 2019 VS 2023 VS 2030 49
9.4.2 Asia Trading Card Games (TCG) on Mobile Market Size by Region (2019-2024) 49
9.4.3 Asia Trading Card Games (TCG) on Mobile Market Size by Region (2025-2030) 50
9.4.4 China 51
9.4.5 South Korea 51
9.4.6 China Taiwan 52
9.4.7 Australia 52
10 Middle East, Africa, and Latin America 53
10.1 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size (2019-2030) 53
10.2 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Type 53
10.2.1 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Type (2019-2024) 53
10.2.2 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Type (2025-2030) 54
10.2.3 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Share by Type (2019-2030) 54
10.3 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Application 55
10.3.1 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Application (2019-2024) 55
10.3.2 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Application (2025-2030) 55
10.3.3 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Share by Application (2019-2030) 56
10.4 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Country 56
10.4.1 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Country: 2019 VS 2023 VS 2030 56
10.4.2 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Country (2019-2024) 57
10.4.3 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Country (2025-2030) 57
10.4.4 Middle East 58
10.4.5 Africa 59
10.4.6 Latin America 59
11 Key Players Profiles 60
11.1 Konami 60
11.1.1 Konami Company Details 60
11.1.2 Konami Business Overview 60
11.1.3 Konami Trading Card Games (TCG) on Mobile Introduction 61
11.1.4 Konami Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 61
11.2 Nuverse 62
11.2.1 Nuverse Company Details 62
11.2.2 Nuverse Business Overview 62
11.2.3 Nuverse Trading Card Games (TCG) on Mobile Introduction 62
11.2.4 Nuverse Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 63
11.3 Cygames 63
11.3.1 Cygames Company Details 63
11.3.2 Cygames Business Overview 63
11.3.3 Cygames Trading Card Games (TCG) on Mobile Introduction 64
11.3.4 Cygames Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 64
11.4 Wizards of the Coast 64
11.4.1 Wizards of the Coast Company Details 64
11.4.2 Wizards of the Coast Business Overview 65
11.4.3 Wizards of the Coast Trading Card Games (TCG) on Mobile Introduction 65
11.4.4 Wizards of the Coast Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 66
11.5 2K Games 66
11.5.1 2K Games Company Details 66
11.5.2 2K Games Business Overview 66
11.5.3 2K Games Trading Card Games (TCG) on Mobile Introduction 67
11.5.4 2K Games Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 67
11.6 Blizzard Entertainment 67
11.6.1 Blizzard Entertainment Company Details 67
11.6.2 Blizzard Entertainment Business Overview 68
11.6.3 Blizzard Entertainment Trading Card Games (TCG) on Mobile Introduction 68
11.6.4 Blizzard Entertainment Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 69
11.7 Riot Games 69
11.7.1 Riot Games Company Details 69
11.7.2 Riot Games Business Overview 70
11.7.3 Riot Games Trading Card Games (TCG) on Mobile Introduction 70
11.7.4 Riot Games Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 71
11.8 Pokemon 71
11.8.1 Pokemon Company Details 71
11.8.2 Pokemon Business Overview 71
11.8.3 Pokemon Trading Card Games (TCG) on Mobile Introduction 72
11.8.4 Pokemon Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 73
12 Analyst's Viewpoints/Conclusions 74
13 Appendix 75
13.1 Research Methodology 75
13.1.1 Methodology/Research Approach 75
13.1.2 Data Source 78
13.2 Author Details 81
13.3 Disclaimer 81

 

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