モバイルにおけるトレーディングカードゲーム(TCG)の世界市場インサイト、2030年までの予測Global Trading Card Games (TCG) on Mobile Market Insights, Forecast to 2030 モバイルにおけるトレーディングカードゲーム(TCG)の世界市場は、2024年の11.4億米ドルから2030年には19.9億米ドルに成長し、予測期間中の年間平均成長率(CAGR)は9.78%になると予測されています。 モバイル... もっと見る
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サマリーモバイルにおけるトレーディングカードゲーム(TCG)の世界市場は、2024年の11.4億米ドルから2030年には19.9億米ドルに成長し、予測期間中の年間平均成長率(CAGR)は9.78%になると予測されています。モバイルでのトレーディングカードゲーム(TCG)の世界の主要企業には、Konami、Nuverse、Cygames、Wizards of the Coast、2K Gamesなどが含まれる。2023年、世界の上位5社の売上シェアは75.54%であった。 レポートの内容 本レポートでは、モバイルにおけるトレーディングカードゲーム(TCG)の世界市場規模を概観します。2019年~2023年の過去の市場収益データ、2024年の予測、2030年までのCAGR予測など、世界市場動向について分析しています。 本レポートでは、モバイルにおけるトレーディングカードゲーム(TCG)の主要生産者を調査し、主要地域・国の収益も掲載しています。本章では、モバイルにおけるトレーディングカードゲーム(TCG)の今後の市場ポテンシャルと、この市場を様々なセグメントとサブセグメントに分けて予測するための主要地域/国に焦点を当てています。米国、カナダ、メキシコ、ブラジル、中国、日本、韓国、東南アジア、インド、ドイツ、英国、イタリア、中東、アフリカ、その他の国々の国別データと市場価値分析。 本レポートでは、2019年から2024年までのデータで、モバイルにおけるトレーディングカードゲーム(TCG)の収益、市場シェア、主要企業の業界ランキングに焦点を当てています。世界のモバイル版トレーディングカードゲーム(TCG)市場における主要なステークホルダーを特定し、その競争環境と市場ポジショニングを最近の動向とセグメント別の収益に基づいて分析します。本レポートは、利害関係者が競争状況を理解し、より多くの洞察を得て、より良い方法で事業と市場戦略を位置づけるのに役立ちます。 本レポートでは、2019年から2030年までのタイプ別、用途別のセグメントデータ、収益、成長率を分析しています。モバイル収入、予測成長動向、生産技術、用途、エンドユーザー産業に関するトレーディングカードゲーム(TCG)の市場規模を評価・予測します。 Konami、Nuverse、Cygames、Wizards of the Coast、2K Gamesなど、世界の主要プレイヤーの詳細な企業プロフィール。 市場セグメンテーション 企業別 コナミ ニューバース サイゲームス ウィザーズ・オブ・ザ・コースト 2Kゲーム ブリザード・エンターテインメント ライオットゲーム ポケモン タイプ別セグメント アンドロイド iOS アプリケーション別 男性 女性 地域別 北米 アメリカ カナダ 日本 アジア太平洋(日本を除く) 中国 韓国 台湾 オーストラリア その他のアジア ヨーロッパ ドイツ フランス 英国 イタリア ロシア その他のヨーロッパ 中東・アフリカ・中南米 中東 アフリカ 中南米 各章の概要 第1章:報告書のスコープ、各市場セグメント(製品タイプ、用途)の市場規模、将来の発展可能性などを含むエグゼクティブサマリーを紹介。市場の現状と短期・中期・長期的な発展可能性についてハイレベルな見解を提供しています。 第2章 モバイルにおけるトレーディングカードゲーム(TCG)の世界・地域レベルでの収益。各地域と主要国の市場規模と発展可能性を定量的に分析し、世界各国の市場発展、今後の発展見通し、市場空間、生産能力などを紹介しています。また、市場ダイナミクス、市場の最新動向、市場の推進要因と制限要因、業界各社が直面する課題とリスク、業界の関連政策の分析などを紹介しています。 第3章:モバイルにおけるトレーディングカードゲーム(TCG)企業鈥の収益、市場シェアと業界ランキング、最新の開発計画、合併・買収情報などの詳細分析。 第4章:各種市場セグメントをタイプ別に分析し、各市場セグメントの収益、発展の可能性を網羅し、読者が各市場セグメントのブルーオーシャン市場を見つけるのに役立つ。 第5章:アプリケーション別の様々な市場セグメントの分析を提供し、各市場セグメントの収益、発展の可能性をカバーし、読者が異なる下流市場のブルーオーシャン市場を見つけるのを助ける。 第6章:北米(米国・カナダ):タイプ別、用途別、国別、セグメント別の収益。 第7章:ヨーロッパ:タイプ別、用途別、国別、セグメント別収益。 第8章:中国:タイプ別、用途別、セグメント別収益。 第9章:アジア(中国を除く):タイプ別、用途別、地域別、各セグメントの収益。 第10章:中東、アフリカ、ラテンアメリカ:タイプ別、用途別、国別、セグメント別収益。 第11章:主要企業のプロフィールを提供し、製品の説明や仕様、モバイルでのトレーディングカードゲーム(TCG)の収益、売上総利益率など、市場の主要企業の基本的な状況を詳細に紹介する。 第12章 アナリストの視点/結論 目次1 Report Overview 11.1 Study Scope 1 1.2 Market Analysis by Type 1 1.2.1 Global Trading Card Games (TCG) on Mobile Market Size Growth Rate by Type: 2019 VS 2023 VS 2030 1 1.2.2 iOS 2 1.2.3 Android 3 1.3 Market by Application 3 1.4 Assumptions and Limitations 4 1.5 Study Objectives 5 1.6 Years Considered 6 2 Global Growth Trends 7 2.1 Global Trading Card Games (TCG) on Mobile Market Perspective (2019-2030) 7 2.2 Global Trading Card Games (TCG) on Mobile Growth Trends by Region 8 2.2.1 Global Trading Card Games (TCG) on Mobile Market Size by Region: 2019 VS 2023 VS 2030 9 2.2.2 Trading Card Games (TCG) on Mobile Historic Market Size by Region (2019-2024) 10 2.2.3 Trading Card Games (TCG) on Mobile Forecasted Market Size by Region (2025-2030) 11 2.3 Trading Card Games (TCG) on Mobile Market Dynamics 11 2.3.1 Trading Card Games (TCG) on Mobile Industry Trends 11 2.3.2 Trading Card Games (TCG) on Mobile Market Drivers 13 2.3.3 Trading Card Games (TCG) on Mobile Market Challenges 14 3 Competition Landscape by Key Players 15 3.1 Global Revenue Trading Card Games (TCG) on Mobile by Players 15 3.1.1 Global Trading Card Games (TCG) on Mobile Revenue by Players (2019-2024) 15 3.1.2 Global Trading Card Games (TCG) on Mobile Revenue Market Share by Players (2019-2024) 16 3.2 **Global Trading Card Games (TCG) on Mobile Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 16 3.3 Global Key Players of Trading Card Games (TCG) on Mobile, Ranking by Revenue, 2022 VS 2023 VS 2024 17 3.4 Global Trading Card Games (TCG) on Mobile Market Concentration Ratio 18 3.4.1 Global Trading Card Games (TCG) on Mobile Market Concentration Ratio (CR5 and HHI) 18 3.4.2 Global Top 3 and Top 5 Companies by Trading Card Games (TCG) on Mobile Revenue in 2023 19 3.5 **Global Key Players of Trading Card Games (TCG) on Mobile, Date of Enter into This Industry 19 3.6 Mergers & Acquisitions, Expansion Plans 20 4 Trading Card Games (TCG) on Mobile Breakdown Data by Type 21 4.1 Global Trading Card Games (TCG) on Mobile Historic Market Size by Type (2019-2024) 21 4.2 Global Trading Card Games (TCG) on Mobile Forecasted Market Size by Type (2025-2030) 22 5 Trading Card Games (TCG) on Mobile Breakdown Data by Application 23 5.1 Global Trading Card Games (TCG) on Mobile Historic Market Size by Application (2019-2024) 23 5.2 Global Trading Card Games (TCG) on Mobile Forecasted Market Size by Application (2025-2030) 24 6 North America 25 6.1 North America Trading Card Games (TCG) on Mobile Market Size (2019-2030) 25 6.2 North America Trading Card Games (TCG) on Mobile Market Size by Type 25 6.2.1 North America Trading Card Games (TCG) on Mobile Market Size by Type (2019-2024) 25 6.2.2 North America Trading Card Games (TCG) on Mobile Market Size by Type (2025-2030) 26 6.2.3 North America Trading Card Games (TCG) on Mobile Market Share by Type (2019-2030) 26 6.3 North America Trading Card Games (TCG) on Mobile Market Size by Application 27 6.3.1 North America Trading Card Games (TCG) on Mobile Market Size by Application (2019-2024) 27 6.3.2 North America Trading Card Games (TCG) on Mobile Market Size by Application (2025-2030) 27 6.3.3 North America Trading Card Games (TCG) on Mobile Market Share by Application (2019-2030) 28 6.4 North America Trading Card Games (TCG) on Mobile Market Size by Country 28 6.4.1 North America Trading Card Games (TCG) on Mobile Market Size by Country: 2019 VS 2023 VS 2030 28 6.4.2 North America Trading Card Games (TCG) on Mobile Market Size by Country (2019-2024) 29 6.4.3 North America Trading Card Games (TCG) on Mobile Market Share by Country (2025-2030) 29 6.4.4 United States 30 6.4.5 Canada 31 7 Europe 32 7.1 Europe Trading Card Games (TCG) on Mobile Market Size (2019-2030) 32 7.2 Europe Trading Card Games (TCG) on Mobile Market Size by Type 33 7.2.1 Europe Trading Card Games (TCG) on Mobile Market Size by Type (2019-2024) 33 7.2.2 Europe Trading Card Games (TCG) on Mobile Market Size by Type (2025-2030) 33 7.2.3 Europe Trading Card Games (TCG) on Mobile Market Share by Type (2019-2030) 34 7.3 Europe Trading Card Games (TCG) on Mobile Market Size by Application 34 7.3.1 Europe Trading Card Games (TCG) on Mobile Market Size by Application (2019-2024) 34 7.3.2 Europe Trading Card Games (TCG) on Mobile Market Size by Application (2025-2030) 35 7.3.3 Europe Trading Card Games (TCG) on Mobile Market Share by Application (2019-2030) 35 7.4 Europe Trading Card Games (TCG) on Mobile Market Size by Country 36 7.4.1 Europe Trading Card Games (TCG) on Mobile Market Size by Country: 2019 VS 2023 VS 2030 36 7.4.2 Europe Trading Card Games (TCG) on Mobile Market Size by Country (2019-2024) 37 7.4.3 Europe Trading Card Games (TCG) on Mobile Market Size by Country (2025-2030) 37 7.4.4 Germany 38 7.4.5 U.K. 39 7.4.6 France 39 7.4.7 Italy 40 7.4.8 Russia 40 8 Japan 41 8.1 Japan Trading Card Games (TCG) on Mobile Market Size (2019-2030) 41 8.2 Japan Trading Card Games (TCG) on Mobile Market Size by Type 41 8.2.1 Japan Trading Card Games (TCG) on Mobile Market Size by Type (2019-2024) 41 8.2.2 Japan Trading Card Games (TCG) on Mobile Market Size by Type (2025-2030) 42 8.2.3 Japan Trading Card Games (TCG) on Mobile Market Share by Type (2019-2030) 42 8.3 Japan Trading Card Games (TCG) on Mobile Market Size by Application 43 8.3.1 Japan Trading Card Games (TCG) on Mobile Market Size by Application (2019-2024) 43 8.3.2 Japan Trading Card Games (TCG) on Mobile Market Size by Application (2025-2030) 43 8.3.3 Japan Trading Card Games (TCG) on Mobile Market Share by Application (2019-2030) 44 9 Asia (excluding Japan) 45 9.1 Asia Trading Card Games (TCG) on Mobile Market Size (2019-2030) 45 9.2 Asia Trading Card Games (TCG) on Mobile Market Size by Type 45 9.2.1 Asia Trading Card Games (TCG) on Mobile Market Size by Type (2019-2024) 45 9.2.2 Asia Trading Card Games (TCG) on Mobile Market Size by Type (2025-2030) 46 9.2.3 Asia Trading Card Games (TCG) on Mobile Market Share by Type (2019-2030) 46 9.3 Asia Trading Card Games (TCG) on Mobile Market Size by Application 47 9.3.1 Asia Trading Card Games (TCG) on Mobile Market Size by Application (2019-2024) 47 9.3.2 Asia Trading Card Games (TCG) on Mobile Market Size by Application (2025-2030) 47 9.3.3 Asia Trading Card Games (TCG) on Mobile Market Share by Application (2019-2030) 48 9.4 Asia Trading Card Games (TCG) on Mobile Market Size by Region 49 9.4.1 Asia Trading Card Games (TCG) on Mobile Market Size by Region: 2019 VS 2023 VS 2030 49 9.4.2 Asia Trading Card Games (TCG) on Mobile Market Size by Region (2019-2024) 49 9.4.3 Asia Trading Card Games (TCG) on Mobile Market Size by Region (2025-2030) 50 9.4.4 China 51 9.4.5 South Korea 51 9.4.6 China Taiwan 52 9.4.7 Australia 52 10 Middle East, Africa, and Latin America 53 10.1 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size (2019-2030) 53 10.2 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Type 53 10.2.1 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Type (2019-2024) 53 10.2.2 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Type (2025-2030) 54 10.2.3 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Share by Type (2019-2030) 54 10.3 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Application 55 10.3.1 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Application (2019-2024) 55 10.3.2 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Application (2025-2030) 55 10.3.3 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Share by Application (2019-2030) 56 10.4 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Country 56 10.4.1 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Country: 2019 VS 2023 VS 2030 56 10.4.2 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Country (2019-2024) 57 10.4.3 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Country (2025-2030) 57 10.4.4 Middle East 58 10.4.5 Africa 59 10.4.6 Latin America 59 11 Key Players Profiles 60 11.1 Konami 60 11.1.1 Konami Company Details 60 11.1.2 Konami Business Overview 60 11.1.3 Konami Trading Card Games (TCG) on Mobile Introduction 61 11.1.4 Konami Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 61 11.2 Nuverse 62 11.2.1 Nuverse Company Details 62 11.2.2 Nuverse Business Overview 62 11.2.3 Nuverse Trading Card Games (TCG) on Mobile Introduction 62 11.2.4 Nuverse Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 63 11.3 Cygames 63 11.3.1 Cygames Company Details 63 11.3.2 Cygames Business Overview 63 11.3.3 Cygames Trading Card Games (TCG) on Mobile Introduction 64 11.3.4 Cygames Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 64 11.4 Wizards of the Coast 64 11.4.1 Wizards of the Coast Company Details 64 11.4.2 Wizards of the Coast Business Overview 65 11.4.3 Wizards of the Coast Trading Card Games (TCG) on Mobile Introduction 65 11.4.4 Wizards of the Coast Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 66 11.5 2K Games 66 11.5.1 2K Games Company Details 66 11.5.2 2K Games Business Overview 66 11.5.3 2K Games Trading Card Games (TCG) on Mobile Introduction 67 11.5.4 2K Games Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 67 11.6 Blizzard Entertainment 67 11.6.1 Blizzard Entertainment Company Details 67 11.6.2 Blizzard Entertainment Business Overview 68 11.6.3 Blizzard Entertainment Trading Card Games (TCG) on Mobile Introduction 68 11.6.4 Blizzard Entertainment Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 69 11.7 Riot Games 69 11.7.1 Riot Games Company Details 69 11.7.2 Riot Games Business Overview 70 11.7.3 Riot Games Trading Card Games (TCG) on Mobile Introduction 70 11.7.4 Riot Games Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 71 11.8 Pokemon 71 11.8.1 Pokemon Company Details 71 11.8.2 Pokemon Business Overview 71 11.8.3 Pokemon Trading Card Games (TCG) on Mobile Introduction 72 11.8.4 Pokemon Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 73 12 Analyst's Viewpoints/Conclusions 74 13 Appendix 75 13.1 Research Methodology 75 13.1.1 Methodology/Research Approach 75 13.1.2 Data Source 78 13.2 Author Details 81 13.3 Disclaimer 81
SummaryThe global Trading Card Games (TCG) on Mobile market is projected to grow from US$ 1.14 billion in 2024 to US$ 1.99 billion by 2030, at a Compound Annual Growth Rate (CAGR) of 9.78% during the forecast period. Table of Contents1 Report Overview 11.1 Study Scope 1 1.2 Market Analysis by Type 1 1.2.1 Global Trading Card Games (TCG) on Mobile Market Size Growth Rate by Type: 2019 VS 2023 VS 2030 1 1.2.2 iOS 2 1.2.3 Android 3 1.3 Market by Application 3 1.4 Assumptions and Limitations 4 1.5 Study Objectives 5 1.6 Years Considered 6 2 Global Growth Trends 7 2.1 Global Trading Card Games (TCG) on Mobile Market Perspective (2019-2030) 7 2.2 Global Trading Card Games (TCG) on Mobile Growth Trends by Region 8 2.2.1 Global Trading Card Games (TCG) on Mobile Market Size by Region: 2019 VS 2023 VS 2030 9 2.2.2 Trading Card Games (TCG) on Mobile Historic Market Size by Region (2019-2024) 10 2.2.3 Trading Card Games (TCG) on Mobile Forecasted Market Size by Region (2025-2030) 11 2.3 Trading Card Games (TCG) on Mobile Market Dynamics 11 2.3.1 Trading Card Games (TCG) on Mobile Industry Trends 11 2.3.2 Trading Card Games (TCG) on Mobile Market Drivers 13 2.3.3 Trading Card Games (TCG) on Mobile Market Challenges 14 3 Competition Landscape by Key Players 15 3.1 Global Revenue Trading Card Games (TCG) on Mobile by Players 15 3.1.1 Global Trading Card Games (TCG) on Mobile Revenue by Players (2019-2024) 15 3.1.2 Global Trading Card Games (TCG) on Mobile Revenue Market Share by Players (2019-2024) 16 3.2 **Global Trading Card Games (TCG) on Mobile Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 16 3.3 Global Key Players of Trading Card Games (TCG) on Mobile, Ranking by Revenue, 2022 VS 2023 VS 2024 17 3.4 Global Trading Card Games (TCG) on Mobile Market Concentration Ratio 18 3.4.1 Global Trading Card Games (TCG) on Mobile Market Concentration Ratio (CR5 and HHI) 18 3.4.2 Global Top 3 and Top 5 Companies by Trading Card Games (TCG) on Mobile Revenue in 2023 19 3.5 **Global Key Players of Trading Card Games (TCG) on Mobile, Date of Enter into This Industry 19 3.6 Mergers & Acquisitions, Expansion Plans 20 4 Trading Card Games (TCG) on Mobile Breakdown Data by Type 21 4.1 Global Trading Card Games (TCG) on Mobile Historic Market Size by Type (2019-2024) 21 4.2 Global Trading Card Games (TCG) on Mobile Forecasted Market Size by Type (2025-2030) 22 5 Trading Card Games (TCG) on Mobile Breakdown Data by Application 23 5.1 Global Trading Card Games (TCG) on Mobile Historic Market Size by Application (2019-2024) 23 5.2 Global Trading Card Games (TCG) on Mobile Forecasted Market Size by Application (2025-2030) 24 6 North America 25 6.1 North America Trading Card Games (TCG) on Mobile Market Size (2019-2030) 25 6.2 North America Trading Card Games (TCG) on Mobile Market Size by Type 25 6.2.1 North America Trading Card Games (TCG) on Mobile Market Size by Type (2019-2024) 25 6.2.2 North America Trading Card Games (TCG) on Mobile Market Size by Type (2025-2030) 26 6.2.3 North America Trading Card Games (TCG) on Mobile Market Share by Type (2019-2030) 26 6.3 North America Trading Card Games (TCG) on Mobile Market Size by Application 27 6.3.1 North America Trading Card Games (TCG) on Mobile Market Size by Application (2019-2024) 27 6.3.2 North America Trading Card Games (TCG) on Mobile Market Size by Application (2025-2030) 27 6.3.3 North America Trading Card Games (TCG) on Mobile Market Share by Application (2019-2030) 28 6.4 North America Trading Card Games (TCG) on Mobile Market Size by Country 28 6.4.1 North America Trading Card Games (TCG) on Mobile Market Size by Country: 2019 VS 2023 VS 2030 28 6.4.2 North America Trading Card Games (TCG) on Mobile Market Size by Country (2019-2024) 29 6.4.3 North America Trading Card Games (TCG) on Mobile Market Share by Country (2025-2030) 29 6.4.4 United States 30 6.4.5 Canada 31 7 Europe 32 7.1 Europe Trading Card Games (TCG) on Mobile Market Size (2019-2030) 32 7.2 Europe Trading Card Games (TCG) on Mobile Market Size by Type 33 7.2.1 Europe Trading Card Games (TCG) on Mobile Market Size by Type (2019-2024) 33 7.2.2 Europe Trading Card Games (TCG) on Mobile Market Size by Type (2025-2030) 33 7.2.3 Europe Trading Card Games (TCG) on Mobile Market Share by Type (2019-2030) 34 7.3 Europe Trading Card Games (TCG) on Mobile Market Size by Application 34 7.3.1 Europe Trading Card Games (TCG) on Mobile Market Size by Application (2019-2024) 34 7.3.2 Europe Trading Card Games (TCG) on Mobile Market Size by Application (2025-2030) 35 7.3.3 Europe Trading Card Games (TCG) on Mobile Market Share by Application (2019-2030) 35 7.4 Europe Trading Card Games (TCG) on Mobile Market Size by Country 36 7.4.1 Europe Trading Card Games (TCG) on Mobile Market Size by Country: 2019 VS 2023 VS 2030 36 7.4.2 Europe Trading Card Games (TCG) on Mobile Market Size by Country (2019-2024) 37 7.4.3 Europe Trading Card Games (TCG) on Mobile Market Size by Country (2025-2030) 37 7.4.4 Germany 38 7.4.5 U.K. 39 7.4.6 France 39 7.4.7 Italy 40 7.4.8 Russia 40 8 Japan 41 8.1 Japan Trading Card Games (TCG) on Mobile Market Size (2019-2030) 41 8.2 Japan Trading Card Games (TCG) on Mobile Market Size by Type 41 8.2.1 Japan Trading Card Games (TCG) on Mobile Market Size by Type (2019-2024) 41 8.2.2 Japan Trading Card Games (TCG) on Mobile Market Size by Type (2025-2030) 42 8.2.3 Japan Trading Card Games (TCG) on Mobile Market Share by Type (2019-2030) 42 8.3 Japan Trading Card Games (TCG) on Mobile Market Size by Application 43 8.3.1 Japan Trading Card Games (TCG) on Mobile Market Size by Application (2019-2024) 43 8.3.2 Japan Trading Card Games (TCG) on Mobile Market Size by Application (2025-2030) 43 8.3.3 Japan Trading Card Games (TCG) on Mobile Market Share by Application (2019-2030) 44 9 Asia (excluding Japan) 45 9.1 Asia Trading Card Games (TCG) on Mobile Market Size (2019-2030) 45 9.2 Asia Trading Card Games (TCG) on Mobile Market Size by Type 45 9.2.1 Asia Trading Card Games (TCG) on Mobile Market Size by Type (2019-2024) 45 9.2.2 Asia Trading Card Games (TCG) on Mobile Market Size by Type (2025-2030) 46 9.2.3 Asia Trading Card Games (TCG) on Mobile Market Share by Type (2019-2030) 46 9.3 Asia Trading Card Games (TCG) on Mobile Market Size by Application 47 9.3.1 Asia Trading Card Games (TCG) on Mobile Market Size by Application (2019-2024) 47 9.3.2 Asia Trading Card Games (TCG) on Mobile Market Size by Application (2025-2030) 47 9.3.3 Asia Trading Card Games (TCG) on Mobile Market Share by Application (2019-2030) 48 9.4 Asia Trading Card Games (TCG) on Mobile Market Size by Region 49 9.4.1 Asia Trading Card Games (TCG) on Mobile Market Size by Region: 2019 VS 2023 VS 2030 49 9.4.2 Asia Trading Card Games (TCG) on Mobile Market Size by Region (2019-2024) 49 9.4.3 Asia Trading Card Games (TCG) on Mobile Market Size by Region (2025-2030) 50 9.4.4 China 51 9.4.5 South Korea 51 9.4.6 China Taiwan 52 9.4.7 Australia 52 10 Middle East, Africa, and Latin America 53 10.1 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size (2019-2030) 53 10.2 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Type 53 10.2.1 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Type (2019-2024) 53 10.2.2 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Type (2025-2030) 54 10.2.3 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Share by Type (2019-2030) 54 10.3 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Application 55 10.3.1 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Application (2019-2024) 55 10.3.2 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Application (2025-2030) 55 10.3.3 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Share by Application (2019-2030) 56 10.4 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Country 56 10.4.1 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Country: 2019 VS 2023 VS 2030 56 10.4.2 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Country (2019-2024) 57 10.4.3 Middle East, Africa, and Latin America Trading Card Games (TCG) on Mobile Market Size by Country (2025-2030) 57 10.4.4 Middle East 58 10.4.5 Africa 59 10.4.6 Latin America 59 11 Key Players Profiles 60 11.1 Konami 60 11.1.1 Konami Company Details 60 11.1.2 Konami Business Overview 60 11.1.3 Konami Trading Card Games (TCG) on Mobile Introduction 61 11.1.4 Konami Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 61 11.2 Nuverse 62 11.2.1 Nuverse Company Details 62 11.2.2 Nuverse Business Overview 62 11.2.3 Nuverse Trading Card Games (TCG) on Mobile Introduction 62 11.2.4 Nuverse Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 63 11.3 Cygames 63 11.3.1 Cygames Company Details 63 11.3.2 Cygames Business Overview 63 11.3.3 Cygames Trading Card Games (TCG) on Mobile Introduction 64 11.3.4 Cygames Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 64 11.4 Wizards of the Coast 64 11.4.1 Wizards of the Coast Company Details 64 11.4.2 Wizards of the Coast Business Overview 65 11.4.3 Wizards of the Coast Trading Card Games (TCG) on Mobile Introduction 65 11.4.4 Wizards of the Coast Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 66 11.5 2K Games 66 11.5.1 2K Games Company Details 66 11.5.2 2K Games Business Overview 66 11.5.3 2K Games Trading Card Games (TCG) on Mobile Introduction 67 11.5.4 2K Games Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 67 11.6 Blizzard Entertainment 67 11.6.1 Blizzard Entertainment Company Details 67 11.6.2 Blizzard Entertainment Business Overview 68 11.6.3 Blizzard Entertainment Trading Card Games (TCG) on Mobile Introduction 68 11.6.4 Blizzard Entertainment Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 69 11.7 Riot Games 69 11.7.1 Riot Games Company Details 69 11.7.2 Riot Games Business Overview 70 11.7.3 Riot Games Trading Card Games (TCG) on Mobile Introduction 70 11.7.4 Riot Games Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 71 11.8 Pokemon 71 11.8.1 Pokemon Company Details 71 11.8.2 Pokemon Business Overview 71 11.8.3 Pokemon Trading Card Games (TCG) on Mobile Introduction 72 11.8.4 Pokemon Revenue in Trading Card Games (TCG) on Mobile Business (2019-2024) 73 12 Analyst's Viewpoints/Conclusions 74 13 Appendix 75 13.1 Research Methodology 75 13.1.1 Methodology/Research Approach 75 13.1.2 Data Source 78 13.2 Author Details 81 13.3 Disclaimer 81
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