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Metaverse In Gaming Market Size, Share & Trends Analysis Report By Component (Hardware, Software), By Genre (Action, Adventure), By Technology, By Age Group, By Region, And Segment Forecasts, 2023 - 2030


Metaverse In Gaming Market Growth & Trends The global metaverse in gaming market size is expected to reach USD 236.20 billion by 2030, growing at a compound annual growth rate (CAGR) of 40.4% fr... もっと見る

 

 

出版社 出版年月 電子版価格 ページ数 言語
Grand View Research
グランドビューリサーチ
2023年10月13日 US$4,950
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170 英語

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Summary

Metaverse In Gaming Market Growth & Trends

The global metaverse in gaming market size is expected to reach USD 236.20 billion by 2030, growing at a compound annual growth rate (CAGR) of 40.4% from 2023 to 2030, according to a new report by Grand View Research, Inc. Adopting blockchain technology within the gaming industry is a robust foundation, which offers a secure and transparent framework for managing in-game transactions and assets. This increased integration of blockchain technology enhances the attraction of metaverse games, captivating the interest of gamers and developers.

Gaming companies are already building an early prototype of the metaverse to cater to the growth opportunities in the future. For example, the widely played Fortnite and Minecraft games as well as the popular Roblox game platform have integrated many phases of the metaverse, containing virtual platforms where players meet and play games using social attributes such as in-game chats. Multiple gaming companies are offering in-game assets and in-game payment systems, which includes props, weapons and vehicles, clothes, and skins that travel with players across platforms such as gaming console, PC, and mobile device, among others. Such developments in the metaverse are expected to boost the market demand over the forecast period.

Several companies operating in the sector are focused on expanding their market presence to cater to the larger consumer base and to strengthen their foothold in the industry. For instance, in September 2023, SERACLE LTD., a global Web3 infrastructure provider, expanded its presence into the Saudi Arabian market following the introduction of “Marhabaverse”. This platform is expected to revolutionize the way brands interact with the ever-changing realm of Web3 Gaming and the Metaverse. Such advancements are poised to fuel the market's growth in the coming years.

Metaverse In Gaming Market Report Highlights

• Based on the component segment, hardware accounted for the largest market share of around 43.0% in 2022. The growth of the segment is attributed to the increasing demand for VR and AR devices

• Based on technology, the AR and VR segment accounted for the largest market share of over 42.0% in 2022. The ability of social interaction within the metaverse with the help of these technologies is driving the segment growth

• Based on the age group segment, the 21-35 years age group accounted for the largest revenue share of over 36.0% in 2022. The inclination of this age demographic toward early technology adoption presents an opportunity for driving growth in the metaverse in the gaming sector

• Based on genre, the adventure segment accounted for the largest revenue share of over 30.0% in 2022. The segment growth is attributed to its immersive storytelling and narrative-driven gameplay

• Based on region, the North American market captured the highest market share in 2022. The substantial market share is primarily attributed to a combination of technological advancements and widespread adoption of gaming culture

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Table of Contents

Table of Contents

Chapter 1 Methodology and Scope
1.1 Market Segmentation & Scope
1.2 Market Definitions
1.3 Information Procurement
1.3.1 Information Analysis
1.3.2 Market Formulation & Data Visualization
1.3.3 Data Validation & Publishing
1.4 Research Scope and Assumptions
1.4.1 List of Data Sources
Chapter 2 Executive Summary
2.1 Market Snapshot
2.2 Segment Snapshot
2.3 Competitive Landscape Snapshot
Chapter 3 Market Variables, Trends & Scope
3.1 Market Lineage Outlook
3.2 Industry Value Chain Analysis
3.3 Market Dynamics
3.3.1 Market Driver Analysis
3.3.2 Market Restraint Analysis
3.3.3 Market Challenges
3.3.4 Market Opportunities
3.4 Industry Analysis Tools
3.4.1 PORTER’S Analysis
3.4.2 MACROECONOMIC Analysis
3.5 Technology Landscape
3.6 Case Study
3.7 Regulatory Scenario
3.8 Patent Analysis
3.9 Impact of COVID-19 on Metaverse in Gaming Industry
Chapter 4 Component Estimates & Trend Analysis
4.1 Component Movement Analysis & Market Share, 2022 & 2030
4.2 Metaverse in Gaming Market Estimates & Forecast, By Component (USD Million)
4.2.1 Hardware
4.2.1.1 VR Headset
4.2.1.2 AR Headset
4.2.1.3 MR Headset
4.2.1.4 Display
4.2.1.5 Others
4.2.2 Software
4.2.2.1 Extended Reality Software
4.2.2.2 Game Engines
4.2.2.3 Financial Platforms
4.2.2.4 Metaverse Platforms
4.2.2.5 Others
4.2.3 Services
Chapter 5 Technology Estimates & Trend Analysis
5.1 Technology Movement Analysis & Market Share, 2022 & 2030
5.2 Metaverse in Gaming Market Estimates & Forecast, By Technology (USD Million)
5.2.1 AR & VR
5.2.2 MR
5.2.3 Blockchain
5.2.4 Artificial Intelligence (AI)
5.2.5 Others
Chapter 6 Age Group Estimates & Trend Analysis
6.1 Age Group Movement Analysis & Market Share, 2022 & 2030
6.2 Metaverse in Gaming Market Estimates & Forecast, By Age Group (USD Million)
6.2.1 Below 21 Years
6.2.2 21 - 35 Years
6.2.3 36 - 50 Years
6.2.4 51 Years and Above
Chapter 7 Genre Estimates & Trend Analysis
7.1 Genre Movement Analysis & Market Share, 2022 & 2030
7.2 Metaverse in Gaming Market Estimates & Forecast, By Genre (USD Million)
7.2.1 Action
7.2.2 Adventure
7.2.3 Role-playing Games (RPGs)
7.2.4 Simulation
7.2.5 Sports & Racing
7.2.6 Strategy
7.2.7 Sandbox
7.2.8 Card & Casino Games
7.2.9 Others
Chapter 8 Regional Estimates & Trend Analysis
8.1 Metaverse in Gaming Market by Region, 2022 & 2030
8.2 North America
8.2.1 North America Metaverse in Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Million)
8.2.2 U.S.
8.2.2.1 U.S. Metaverse in Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Million)
8.2.3 Canada
8.2.3.1 Canada Metaverse in Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Million)
8.3 Europe
8.3.1 Europe Metaverse in Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Million)
8.3.2 Germany
8.3.2.1 Germany Metaverse in Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Million)
8.3.3 U.K.
8.3.3.1 U.K. Metaverse in Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Million)
8.3.4 France
8.3.4.1 France Metaverse in Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Million)
8.3.5 Italy
8.3.5.1 Italy Metaverse in Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Million)
8.3.6 Spain
8.3.6.1 Spain Metaverse in Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Million)
8.4 Asia Pacific
8.4.1 Asia Pacific Metaverse in Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Million)
8.4.2 China
8.4.2.1 China Metaverse in Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Million)
8.4.3 Japan
8.4.3.1 Japan Metaverse in Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Million)
8.4.4 India
8.4.4.1 India Metaverse in Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Million)
8.4.5 Australia
8.4.5.1 Australia Metaverse in Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Million)
8.4.6 South Korea
8.4.6.1 South Korea Metaverse in Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Million)
8.5 Latin America
8.5.1 Latin America Metaverse in Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Million)
8.5.2 Brazil
8.5.2.1 Brazil Metaverse in Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Million)
8.5.3 Mexico
8.5.3.1 Mexico Metaverse in Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Million)
8.6 Middle East & Africa (MEA)
8.6.1 MEA Metaverse in Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Million)
8.6.2 Saudi Arabia
8.6.2.1 Saudi Arabia Metaverse in Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Million)
8.6.3 South Africa
8.6.3.1 South Africa Metaverse in Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Million)
Chapter 9 Metaverse in Gaming Market - Competitive Landscape
9.1 Key Market Participants
9.1.1 Autodesk Inc.
9.1.2 Electronic Arts Inc.
9.1.3 Epic Games, Inc.
9.1.4 Magic Leap, Inc.
9.1.5 Meta
9.1.6 Microsoft
9.1.7 NetEase, Inc.
9.1.8 NVIDIA Corporation
9.1.9 Roblox Corporation
9.1.10 SAMSUNG
9.1.11 Take-Two Interactive Software, Inc.
9.1.12 Tencent Holdings Ltd.
9.1.13 TSB Gaming Limited (The Sandbox)
9.1.14 Unity Technologies
9.2 Recent Development & Impact Analysis, By Key Market Participants
9.3 Company Categorization
9.4 Participant’s Overview
9.5 Financial Performance
9.6 Product Benchmarking
9.7 Company Market Positioning
9.8 Company Market Share Analysis, 2022
9.9 Company Heat Map Analysis
9.10 Strategy Mapping
9.10.1 Expansion
9.10.2 Merger & Acquisition
9.10.3 Partnerships & Collaborations
9.10.4 New Product Launch
9.10.5 Research & Development

 

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