Global Animation Market - Industry Trends and Forecast to 2028
Global animation market is projected to register a CAGR of 13.8% in the forecast period of 2021 to 2028. The new market report contains data for historic year 2019, the base year of calculation is ... もっと見る
SummaryGlobal animation market is projected to register a CAGR of 13.8% in the forecast period of 2021 to 2028. The new market report contains data for historic year 2019, the base year of calculation is 2020 and the forecast period is 2021 to 2028.Market Segmentation: Global Animation Market, By Revenue Stream (Sale of Tickets, Advertising and Others), Country (U.S., Canada and Mexico, Germany, U.K., France, Italy, Spain, Netherlands, Switzerland, Russia, Turkey, Belgium and Rest of Europe, China, Japan, India, South Korea, Australia, Thailand, Malaysia, Singapore, Indonesia, Philippines and Rest of Asia-Pacific, Saudi Arabia, South Africa, UAE, Egypt, Israel and Rest of Middle East and Africa, Brazil, Argentina and Rest of South America), – Industry Trends and Forecast to 2028 Some of the major factors contributing to the growth of the global animation market are: • Rising trend of animated films and daily soaps • Rapid growth of the animation industry Market Players The key market players for global animation market are listed below: • Disney • Warner Media, LLC • DREAMWORKS ANIMATION • Sony Pictures Digital Productions Inc • TOEI ANIMATION Co., Ltd • AARDMAN ANIMATIONS LTD • BluBlu Studios • Framestore • Kyoto Animation • LAIKA, LLC. • Madman Entertainment Pty. Ltd. • Netflix • NIPPON ANIMATION CO., LTD • OLM, Inc. • PARAMOUNT PICTURES • Pixeldust • Studio Pierrot • Studio 4°C Co., Ltd • SUNRISE • Viacom International Inc Table of ContentsTABLE OF CONTENTS1 INTRODUCTION 14 1.1 OBJECTIVES OF THE STUDY 14 1.2 MARKET DEFINITION 14 1.3 OVERVIEW OF GLOBAL ANIMATION MARKET 14 1.4 CURRENCY AND PRICING 15 1.5 LIMITATIONS 15 1.6 MARKETS COVERED 16 2 MARKET SEGMENTATION 18 2.1 MARKETS COVERED 18 2.2 GEOGRAPHICAL SCOPE 19 2.3 YEARS CONSIDERED FOR THE STUDY 20 2.4 DBMR TRIPOD DATA VALIDATION MODEL 21 2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS 24 2.6 DBMR MARKET POSITION GRID 25 2.7 VENDOR SHARE ANALYSIS 26 2.8 MULTIVARIATE MODELING 27 2.9 REVENUE STREAM TIMELINE CURVE 27 2.10 SECONDARY SOURCES 28 2.11 ASSUMPTIONS 28 3 EXECUTIVE SUMMARY 29 4 PREMIUM INSIGHTS 31 5 PREMIUM INSIGHTS, GLOBAL ANIMATION MARKET 33 5.1 INNOVATIVE TRENDS IN ANIMATION TECHNOLOGY 33 5.1.1 WHITEBOARD ANIMATION: 33 5.1.2 ANIMATED WEB SERIES: 33 5.1.3 REAL-TIME RENDERING: 33 5.1.4 MOTION GRAPHICS: 33 5.1.5 ISOMETRIC ANIMATION: 33 5.1.6 LIQUID MOTION: 33 5.1.7 VIRTUAL REALITY (VR) /AUGMENTED REALITY (AR): 33 5.1.8 GRADIENTS: 33 6 MARKET OVERVIEW 34 6.1 DRIVERS 36 6.1.1 RISE IN TREND OF ANIMATED FILMS AND DAILY SOAPS 36 6.1.2 RAPID GROWTH OF THE ANIMATION INDUSTRY 37 6.1.3 SHIFTED FOCUS OF BUSINESSES FROM CONVENTIONAL MODES OF ADVERTISING TO DIGITAL ADVERTISING 38 6.1.4 RISE IN TREND OF 3D ANIMATION 38 6.1.5 INCREASED USAGE OF SMARTPHONES AND INTERNET PENETRATION 39 6.2 RESTRAINTS 40 6.2.1 LACK OF THE GOVERNMENT SUPPORT 40 6.2.2 RISE IN CONCERNS RELATED TO THE PIRACY OF CONTENT 41 6.3 OPPORTUNITIES 41 6.3.1 THE EMERGENCE OF TECHNOLOGIES SUCH AS VIRTUAL REALITY, AUGMENTED REALITY, AND ARTIFICIAL INTELLIGENCE 41 6.3.2 INCREASED PREFERENCE TO CREATE HIGH-DEFINITION (HD) CONTENT 42 6.3.3 RAPID GROWTH AND EXPANSION OF THE MEDIA AND ENTERTAINMENT INDUSTRY 42 6.3.4 INCREASE IN GROWTH IN INVESTMENTS AND EXPANSIONS MADE BY STAKEHOLDERS 43 6.4 CHALLENGE 43 6.4.1 LACK OF SKILLED PROFESSIONALS 43 7 IMPACT ANALYSIS OF COVID-19 ON GLOBAL ANIMATION MARKET 45 7.1 ANALYSIS ON IMPACT OF COVID-19 ON THE GLOBAL ANIMATION MARKET 45 7.2 AFTERMATH OF COVID-19 AND GOVERNMENT INITIATIVES TO BOOST THE MARKET 46 7.3 STRATEGIC DECISIONS FOR MANUFACTURERS AFTER COVID-19 TO GAIN COMPETITIVE MARKET SHARE 46 7.4 IMPACT ON PRICE 47 7.5 IMPACT ON DEMAND AND SUPPLY CHAIN 47 7.6 CONCLUSION 48 8 GLOBAL ANIMATION MARKET, BY REVENUE STREAM 49 8.1 OVERVIEW 50 8.2 ADVERTISING 51 8.3 SALE OF TICKETS 52 8.4 OTHERS 52 9 GLOBAL ANIMATION MARKET, BY REGION 53 9.1 OVERVIEW 54 9.2 NORTH AMERICA 59 9.2.1 U.S. 63 9.2.2 CANADA 63 9.2.3 MEXICO 63 9.3 EUROPE 64 9.3.1 U.K. 68 9.3.2 FRANCE 68 9.3.3 GERMANY 68 9.3.4 SPAIN 69 9.3.5 RUSSIA 69 9.3.6 ITALY 69 9.3.7 TURKEY 70 9.3.8 POLAND 70 9.3.9 NETHERLANDS 70 9.3.10 BELGIUM 71 9.3.11 SWEDEN 71 9.3.12 SWITZERLAND 71 9.3.13 REST OF EUROPE 72 9.4 ASIA-PACIFIC 73 9.4.1 CHINA 77 9.4.2 JAPAN 77 9.4.3 INDIA 77 9.4.4 AUSTRALIA 78 9.4.5 TAIWAN 78 9.4.6 INDONESIA 78 9.4.7 SINGAPORE 79 9.4.8 NEW ZEALAND 79 9.4.9 MALAYSIA 79 9.4.10 THAILAND 80 9.4.11 VIETNAM 80 9.4.12 PHILIPPINES 80 9.4.13 REST OF ASIA-PACIFIC 81 9.5 MIDDLE EAST AND AFRICA 82 9.5.1 ISRAEL 86 9.5.2 U.A.E. 86 9.5.3 SAUDI ARABIA 86 9.5.4 SOUTH AFRICA 87 9.5.5 EGYPT 87 9.5.6 REST OF MIDDLE EAST AND AFRICA 87 9.6 SOUTH AMERICA 88 9.6.1 BRAZIL 92 9.6.2 ARGENTINA 92 9.6.3 CHILE 92 9.6.4 PERU 93 9.6.5 REST OF SOUTH AMERICA 93 10 GLOBAL ANIMATION MARKET: COMPANY LANDSCAPE 94 10.1 COMPANY SHARE ANALYSIS: GLOBAL 94 10.2 COMPANY SHARE ANALYSIS: NORTH AMERICA 95 10.3 COMPANY SHARE ANALYSIS: EUROPE 96 10.4 COMPANY SHARE ANALYSIS: ASIA PACIFIC 97 11 SWOT ANALYSIS 98 12 COMPANY PROFILE 99 12.1 DISNEY 99 12.1.1 COMPANY SNAPSHOT 99 12.1.2 REVENUE ANALYSIS 99 12.1.3 COMPANY SHARE ANALYSIS 100 12.1.4 SERVICE PORTFOLIO 100 12.1.5 RECENT DEVELOPMENTS 100 12.2 WARNER MEDIA, LLC 102 12.2.1 COMPANY SNAPSHOT 102 12.2.2 REVENUE ANALYSIS 102 12.2.3 COMPANY SHARE ANALYSIS 103 12.2.4 SERVICE PORTFOLIO 103 12.2.5 RECENT DEVELOPMENTS 103 12.3 DREAMWORKS ANIMATION 105 12.3.1 COMPANY SNAPSHOT 105 12.3.2 COMPANY SHARE ANALYSIS 105 12.3.3 SERVICE PORTFOLIO 106 12.3.4 RECENT DEVELOPMENTS 106 12.4 SONY PICTURES DIGITAL PRODUCTIONS INC. 107 12.4.1 COMPANY SNAPSHOT 107 12.4.2 COMPANY SHARE ANALYSIS 107 12.4.3 SERVICE PORTFOLIO 108 12.4.4 RECENT DEVELOPMENT 108 12.5 TOEI ANIMATION CO., LTD 109 12.5.1 COMPANY SNAPSHOT 109 12.5.2 REVENUE ANALYSIS 109 12.5.3 COMPANY SHARE ANALYSIS 110 12.5.4 PRODUCT PORTFOLIO 110 12.5.5 RECENT DEVELOPMENT 110 12.6 AARDMAN ANIMATIONS LTD 111 12.6.1 COMPANY SNAPSHOT 111 12.6.2 PRODUCT PORTFOLIO 111 12.6.3 RECENT DEVELOPMENT 112 12.7 BLUBLU STUDIOS 113 12.7.1 COMPANY SNAPSHOT 113 12.7.2 SERVICE PORTFOLIO 113 12.7.3 RECENT DEVELOPMENTS 113 12.8 FRAMESTORE 114 12.8.1 COMPANY SNAPSHOT 114 12.8.2 SERVICE PORTFOLIO 114 12.8.3 RECENT DEVELOPMENTS 114 12.9 KYOTO ANIMATION 115 12.9.1 COMPANY SNAPSHOT 115 12.9.2 SERVICE PORTFOLIO 115 12.9.3 RECENT DEVELOPMENT 115 12.10 LAIKA, LLC 116 12.10.1 COMPANY SNAPSHOT 116 12.10.2 SERVICE PORTFOLIO 116 12.10.3 RECENT DEVELOPMENTS 116 12.11 MADMAN ENTERTAINMENT PTY. LTD. 117 12.11.1 COMPANY SNAPSHOT 117 12.11.2 PRODUCT PORTFOLIO 117 12.11.3 RECENT DEVELOPMENT 118 12.12 NETFLIX 119 12.12.1 COMPANY SNAPSHOT 119 12.12.2 REVENUE ANALYSIS 119 12.12.3 SERVICE PORTFOLIO 120 12.12.4 RECENT DEVELOPMENT 120 12.13 NIPPON ANIMATION CO. LTD. 121 12.13.1 COMPANY SNAPSHOT 121 12.13.2 SERVICE PORTFOLIO 121 12.13.3 RECENT DEVELOPMENT 122 12.14 OLM, INC. 123 12.14.1 COMPANY SNAPSHOT 123 12.14.2 SERVICE PORTFOLIO 123 12.14.3 RECENT DEVELOPMENT 124 12.15 PARAMOUNT PICTURES 125 12.15.1 COMPANY SNAPSHOT 125 12.15.2 SERVICE PORTFOLIO 125 12.15.3 RECENT DEVELOPMENTS 125 12.16 PIXELDUST 126 12.16.1 COMPANY SNAPSHOT 126 12.16.2 SERVICE PORTFOLIO 126 12.16.3 RECENT DEVELOPMENT 126 12.17 STUDIO PIERROT 127 12.17.1 COMPANY SNAPSHOT 127 12.17.2 SERVICE PORTFOLIO 127 12.17.3 RECENT DEVELOPMENTS 128 12.18 STUDIO 4°C CO., LTD 129 12.18.1 COMPANY SNAPSHOT 129 12.18.2 SERVICE PORTFOLIO 129 12.18.3 RECENT DEVELOPMENTS 129 12.19 SUNRISE 130 12.19.1 COMPANY SNAPSHOT 130 12.19.2 SERVICE PORTFOLIO 130 12.19.3 RECENT DEVELOPMENT 130 12.20 VIACOM INTERNATIONAL INC 131 12.20.1 COMPANY SNAPSHOT 131 12.20.2 SERVICE PORTFOLIO 131 12.20.3 RECENT DEVELOPMENT 132 13 QUESTIONNAIRE 133 14 RELATED REPORTS 136
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