Global Gaming Peripheral Market (2021 Edition) – Analysis by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads Controllers, Others), Device Type, Distribution Channel, By Region, By Country: Market Insights and Forecast with Impact of COVID-19 (2021-2026)
Executive Summary The Global Gaming Peripheral Market was valued at USD 4270.00 Million in the year 2020. Approximately one-third of the global population forms an active video-gamer and is expe... もっと見る
SummaryExecutive SummaryThe Global Gaming Peripheral Market was valued at USD 4270.00 Million in the year 2020. Approximately one-third of the global population forms an active video-gamer and is expected to grow in the future and this will facilitate the demand for gaming peripherals. Moreover, the growing trend for the adoption of gaming as a profession especially among the youth across the globe is likely to drive the growth of the global market. Based on device type, the market is segmented into PC and gaming consoles. The gaming consoles segment is expected to grow at a higher CAGR during the forecast period primarily due to the availability of user friendly and multi-functional gaming consoles that enable gamers to watch videos, browse internet, listen to music simultaneously while playing video games. Americas is estimated to hold the maximum share in the global Gaming Peripheral Market. The increasing emergence of gaming peripherals, rising popularity of multiplayer video games, and growing advances in peripherals will facilitate the gaming peripheral market growth in Asia Pacific over the forecast period. Gamers are now spending heavily on consoles and peripherals as gaming has become a mainstream market owing to the creation of social apps as gamers have created social groups to enhance the experience. The growing popularity of e-sports and various gaming tournaments such as League of Legends World Championship, PUBG Global Championship, and Call of Duty World League (CWL) are further driving demand for advanced peripherals, which help gamers to improve their gaming skills. Scope of the Report • The report presents the analysis of Gaming Peripheral Market for the historical period of 2016-2020 and the forecast period of 2021-2026. • The report analyses the Gaming Peripheral Market by value (USD Million). • The report analyses the Gaming Peripheral Market by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads Controllers, Others). • The report analyses the Gaming Peripheral Market by Device Type (PC (Desktop/Laptop), Gaming Consoles) • The report analyses the Gaming Peripheral Market by Technology (Wired, Wireless). • The report analyses the Gaming Peripheral Market by Distribution Channel (Online, Offline). • The Global Gaming Peripheral Market has been analysed by Countries (United States, Canada, Mexico, Brazil, United Kingdom, Germany, France, China, India, Japan). • The key insights of the report have been presented through the frameworks of SWOT and Porter’s Five Forces Analysis. Also, the attractiveness of the market has been presented by region, by Product Type, by Device Type, by Technology, by Distribution Channel. • Also, the major opportunities, trends, drivers and challenges of the industry has been analysed in the report. • The report tracks competitive developments, strategies, mergers and acquisitions and new product development. The companies analysed in the report include Cherry GmbH, Corsair, Razer Inc., Logitech International S.A., Plantronics, Inc., Sennheiser electronic, Turtle Beach, SteelSeries, Guillemot Corporation S.A., Thermaltake technology co., Ltd., Shenzhen Rapoo Technology Co., Ltd., Madcatz Global Limited, Alienware, Sharkoon Technologies. Key Target Audience • Gaming Peripheral Market Players • Video Gaming Companies • Consulting and Advisory Firms • Government and Policy Makers • Regulatory Authorities Table of Contents1. Report Scope and Methodology2. Strategic Recommendations 3. Gaming Peripheral Market: Product Overview 4. Global Gaming Peripheral Market: An Analysis 4.1 Market Size, By Value, Year 2016-2026 4.2 Impact of COVID-19 on Gaming Peripheral Market 4.3 Global Gaming Peripheral Market 5. Global Gaming Peripheral Market Segment Analysis 5.1 Global Gaming Peripheral Market By Product Type 5.2 Competitive Scenario of Global Gaming Peripheral Market: By Product Type (2020 & 2026) 5.3 By Headsets - Market Size and Forecast (2016-2026) 5.4 By Keyboards - Market Size and Forecast (2016-2026) 5.5 By Mice - Market Size and Forecast (2016-2026) 5.6 By Joysticks - Market Size and Forecast (2016-2026) 5.7 By Gamepads Controllers - Market Size and Forecast (2016-2026) 5.8 By Others - Market Size and Forecast (2016-2026) 6. Global Gaming Peripheral Market By Device Type 6.1 Competitive Scenario of Global Gaming Peripheral Market: By Device Type (2020 & 2026) 6.2 By PC (Desktop/Laptop) - Market Size and Forecast (2016-2026) 6.3 By Gaming Consoles - Market Size and Forecast (2016-2026) 7. Global Gaming Peripheral Market By Technology 7.1 Competitive Scenario of Global Gaming Peripheral Market: By Technology (2020 & 2026) 7.2 By Wired - Market Size and Forecast (2016-2026) 7.3 By Wireless - Market Size and Forecast (2016-2026) 8. Global Gaming Peripheral Market By Distribution Channel 8.1 Competitive Scenario of Global Gaming Peripheral Market: By Distribution Channel (2020 & 2026) 8.2 By Online - Market Size and Forecast (2016-2026) 8.3 By Offline - Market Size and Forecast (2016-2026) 9. Global Gaming Peripheral Market: Regional Analysis 9.1 Competitive Scenario of Global Gaming Peripheral Market: By Region (2020 & 2026) 10. Americas Gaming Peripheral Market: An Analysis (2016-2026) 10.1 Americas Gaming Peripheral Market by value: Size and Forecast (2016-2026) 10.2 Americas Gaming Peripheral Market: Prominent Companies 10.3 Market Segmentation By Product Type (Headsets, Keyboards, Mice, Joysticks, Gamepads Controllers, Others) 10.4 Market Segmentation By Device Type (PC (Desktop/Laptop), Gaming Consoles 10.5 Market Segmentation By Technology (Wired, Wireless) 10.6 Market Segmentation By Distribution Channel (Online, Offline) 10.7 Americas Gaming Peripheral Market: Country Analysis 10.8 Market Opportunity Chart of Americas Gaming Peripheral Market - By Country, By Value (Year-2026) 10.9 Competitive Scenario of Americas Gaming Peripheral Market - By Country (2020 & 2026) 10.10 United States Gaming Peripheral Market: Size and Forecast (2016-2026) 10.11 United States Gaming Peripheral Market Segmentation By Product Type (2016-2026) 10.12 United States Gaming Peripheral Market Segmentation By Device Type (2016-2026) 10.13 United States Gaming Peripheral Market Segmentation By Technology (2016-2026) 10.14 United States Gaming Peripheral Market Segmentation By Distribution Channel (2016-2026) 10.15 Canada Gaming Peripheral Market: Size and Forecast (2016-2026) 10.16 Canada Gaming Peripheral Market Segmentation By Product Type (2016-2026) 10.17 Canada Gaming Peripheral Market Segmentation By Device Type (2016-2026) 10.18 Canada Gaming Peripheral Market Segmentation By Technology (2016-2026) 10.19 Canada Gaming Peripheral Market Segmentation By Distribution Channel (2016-2026) 10.20 Mexico Gaming Peripheral Market: Size and Forecast (2016-2026) 10.21 Mexico Gaming Peripheral Market Segmentation By Product Type (2016-2026) 10.22 Mexico Gaming Peripheral Market Segmentation By Device Type (2016-2026) 10.23 Mexico Gaming Peripheral Market Segmentation By Technology (2016-2026) 10.24 Mexico Gaming Peripheral Market Segmentation By Distribution Channel (2016-2026) 10.25 Brazil Gaming Peripheral Market: Size and Forecast (2016-2026) 10.26 Brazil Gaming Peripheral Market Segmentation By Product Type (2016-2026) 10.27 Brazil Gaming Peripheral Market Segmentation By Device Type (2016-2026) 10.28 Brazil Gaming Peripheral Market Segmentation By Technology (2016-2026) 10.29 Brazil Gaming Peripheral Market Segmentation By Distribution Channel (2016-2026) 11. Europe Gaming Peripheral Market: An Analysis (2016-2026) 11.1 Europe Gaming Peripheral Market by value: Size and Forecast (2016-2026) 11.2 Europe Gaming Peripheral Market: Prominent Companies 11.3 Market Segmentation By Product Type (Headsets, Keyboards, Mice, Joysticks, Gamepads Controllers, Others) 11.4 Market Segmentation By Device Type (PC (Desktop/Laptop), Gaming Consoles) 11.5 Market Segmentation By Technology (Wired, Wireless) 11.6 Market Segmentation By Distribution Channel (Online, Offline) 11.7 Europe Gaming Peripheral Market: Country Analysis 11.8 Market Opportunity Chart of Europe Gaming Peripheral Market - By Country, By Value (Year-2026) 11.9 Competitive Scenario of Europe Gaming Peripheral Market - By Country (2020 & 2026) 11.10 United Kingdom Gaming Peripheral Market: Size and Forecast (2016-2026) 11.11 United Kingdom Gaming Peripheral Market Segmentation By Product Type (2016-2026) 11.12 United Kingdom Gaming Peripheral Market Segmentation By Device Type (2016-2026) 11.13 United Kingdom Gaming Peripheral Market Segmentation By Technology (2016-2026) 11.14 United Kingdom Gaming Peripheral Market Segmentation By Distribution Channel (2016-2026) 11.15 Germany Gaming Peripheral Market: Size and Forecast (2016-2026) 11.16 Germany Gaming Peripheral Market Segmentation By Product Type (2016-2026) 11.17 Germany Gaming Peripheral Market Segmentation By Device Type (2016-2026) 11.18 Germany Gaming Peripheral Market Segmentation By Technology (2016-2026) 11.19 Germany Gaming Peripheral Market Segmentation By Distribution Channel (2016-2026) 11.20 France Gaming Peripheral Market: Size and Forecast (2016-2026) 11.21 France Gaming Peripheral Market Segmentation By Product Type (2016-2026) 11.22 France Gaming Peripheral Market Segmentation By Device Type (2016-2026) 11.23 France Gaming Peripheral Market Segmentation By Technology (2016-2026) 11.24 France Gaming Peripheral Market Segmentation By Distribution Channel (2016-2026) 12. Asia Pacific Gaming Peripheral Market: An Analysis (2016-2026) 12.1 Asia Pacific Gaming Peripheral Market by value: Size and Forecast (2016-2026) 12.2 Asia Pacific Gaming Peripheral Market: Prominent Companies 12.3 Market Segmentation By Product Type (Headsets, Keyboards, Mice, Joysticks, Gamepads Controllers, Others) 12.4 Market Segmentation By Device Type (PC (Desktop/Laptop), Gaming Consoles) 12.5 Market Segmentation By Technology (Wired, Wireless) 12.6 Market Segmentation By Distribution Channel (Online, Offline) 12.7 Asia Pacific Gaming Peripheral Market: Country Analysis 12.8 Market Opportunity Chart of Asia Pacific Gaming Peripheral Market - By Country, By Value (Year-2026) 12.9 Competitive Scenario of Asia Pacific Gaming Peripheral Market - By Country (2020 & 2026) 12.10 China Gaming Peripheral Market: Size and Forecast (2016-2026) 12.11 China Gaming Peripheral Market Segmentation By Product Type (2016-2026) 12.12 China Gaming Peripheral Market Segmentation By Device Type (2016-2026) 12.13 China Gaming Peripheral Market Segmentation By Technology (2016-2026) 12.14 China Gaming Peripheral Market Segmentation By Distribution Channel (2016-2026) 12.15 India Gaming Peripheral Market: Size and Forecast (2016-2026) 12.16 India Gaming Peripheral Market Segmentation By Product Type (2016-2026) 12.17 India Gaming Peripheral Market Segmentation By Device Type (2016-2026) 12.18 India Gaming Peripheral Market Segmentation By Technology (2016-2026) 12.19 India Gaming Peripheral Market Segmentation By Distribution Channel (2016-2026) 12.20 Japan Gaming Peripheral Market: Size and Forecast (2016-2026) 12.21 Japan Gaming Peripheral Market Segmentation By Product Type (2016-2026) 12.22 Japan Gaming Peripheral Market Segmentation By Device Type (2016-2026) 12.23 Japan Gaming Peripheral Market Segmentation By Technology (2016-2026) 12.24 Japan Gaming Peripheral Market Segmentation By Distribution Channel (2016-2026) 13. Global Gaming Peripheral Market Dynamics 13.1 Global Gaming Peripheral Market Drivers 13.2 Global Gaming Peripheral Market Restraints 13.3 Global Gaming Peripheral Market Trends 14. Market Attractiveness 14.1 Market Attractiveness Chart of Global Gaming Peripheral Market - By Product Type (Year 2026) 14.2 Market Attractiveness Chart of Global Gaming Peripheral Market - By Device Type (Year 2026) 14.3 Market Attractiveness Chart of Global Gaming Peripheral Market - By Technology (Year 2026) 14.4 Market Attractiveness Chart of Global Gaming Peripheral Market - By Distribution Channel (Year 2026) 14.5 Market Attractiveness Chart of Global Gaming Peripheral Market - By Region (Year 2026) 15. Competitive Landscape 15.1 Market Share of global leading companies 15.2 SWOT Analysis - Global Gaming Peripheral Market 15.3 Porter Five Force Analysis - Global Gaming Peripheral Market 16. Global Gaming Peripheral Market: Recent Developments, Merger & Acquisition 17. Company Profiles (Business Description, Financial Analysis, Business Strategy) 17.1 Cherry GmbH 17.2 Corsair Components Inc. 17.3 Razer Inc. 17.4 Logitech International S.A. 17.5 Plantronics, Inc. 17.6 Sennheiser electronic GmbH & Co. KG 17.7 Turtle Beach Corporation 17.8 SteelSeries 17.9 Guillemot Corporation S.A. 17.10 Thermaltake technology co., Ltd. 17.11 Shenzhen Rapoo Technology Co., Ltd. 17.12 Madcatz Global Limited 17.13 Alienware 17.14 Sharkoon Technologies
ご注文は、お電話またはWEBから承ります。お見積もりの作成もお気軽にご相談ください。本レポートと同分野(通信回線)の最新刊レポート
Azoth Analytics社の通信回線分野での最新刊レポート
本レポートと同じKEY WORD()の最新刊レポート
よくあるご質問Azoth Analytics社はどのような調査会社ですか?調査レポートの納品までの日数はどの程度ですか?在庫のあるものは速納となりますが、平均的には 3-4日と見て下さい。
注文の手続きはどのようになっていますか?1)お客様からの御問い合わせをいただきます。
お支払方法の方法はどのようになっていますか?納品と同時にデータリソース社よりお客様へ請求書(必要に応じて納品書も)を発送いたします。
データリソース社はどのような会社ですか?当社は、世界各国の主要調査会社・レポート出版社と提携し、世界各国の市場調査レポートや技術動向レポートなどを日本国内の企業・公官庁及び教育研究機関に提供しております。
|