Global Bluetooth 5.0 Market: Analysis By Application (Audio streaming, Data Transfer, Device Network, and Location Services), By Component (Hardware, Service, and Software), By Region Size and Trends with Impact of COVID-19 and Forecast up to 2028
ウェアラブルコンピューティング市場の成長と動向
Grand View Research, Inc.の最新レポートによると、世界のウェアラブルコンピューティング市場規模は、2023年から2030年にかけて20.2%のCAGRを記録し、2030年までに2444億3000万米ドルに達すると予測されている。同市場は…
ウェアラブルコンピューティング市場の成長と動向
Grand View Research, Inc.の最新レポートによると、世界のウェアラブルコンピューティング市場規模は、2023年から2030年にかけて20.2%のCAGRを記録し、2030年までに2444億3000万米ドルに達すると予測されている。同市場は…
Global Digital Stethoscope Market Size Study & Forecast, by Product Type (Amplifying Stethoscope, Digitalization Stethoscope), By Technology (Integrated Chest-Piece System, Wireless Transmission System, Integrated Receiver Head-Piece System), By Application (General Medicine, Cardiology, Telemedicine, Veterinary, Pediatrics), By End-use (Hospitals & Clinics, Home Healthcare, Nurse Practitioners, EMT/ First Responders, Veterinary), and Regional Analysis, 2023-2030
Global Wireless Headphones Market 2023-2027
The wireless headphones market is forecasted to grow by USD 22042.99 mn during 2022-2027, accelerating at a CAGR of 19.11% during the forecast period. The report on the wireless headphones market provides a holi…
Eyewear in the United Kingdom is a booming industry, with a diverse range of brands, styles, and technologies available to consumers. With the rise of digital devices and increasing screen time, people are becoming more aware of the importance of taking c…
Audio IC Market by IC Type (Audio Amplifier, Audio DSP, Audio Codecs, Microphone IC), Application (Mobile Phones, Computer and Tablets, Headphones, Home Entertainment Systems, Automotive, Smart Home and IoT Devices, Wearables, and Others), and Region 2023-2028
Wireless Earphones Market – Global Industry Size, Share, Trends, Opportunity, and Forecast, 2018-2028F
Segmented By Type (Earbuds, Earphones, and Over-Ear) By Technology (Bluetooth, Wi-Fi, NFC), By Application (Music & Entertainment, Sports & Fitness, Gaming & Virtual Reality), By Distribution Channel (Hypermarkets/Supermarkets, Exclusive Stores, Multi-brand Stores, Departmental Stores, Online and Others (Direct Sales, Distributor Sales)), By Region, Competition