ウェアラブルコンピューティング市場規模、シェア、動向分析レポート:接続性別(Wi-Fi、4G/5G)、製品タイプ別(フィットネストラッカー、スマートウォッチ)、用途別(コンシューマー、非コンシューマー)、地域別、セグメント別予測、2023年~2030年Wearable Computing Market Size, Share & Trends Analysis Report By Connectivity (Wi-Fi, 4G/5G), By Product Type (Fitness Trackers, Smart Watches), By Application (Consumer, Non-consumer), By Region, And Segment Forecasts, 2023 - 2030 ウェアラブルコンピューティング市場の成長と動向 Grand View Research, Inc.の最新レポートによると、世界のウェアラブルコンピューティング市場規模は、2023年から2030年にかけて20.2%のCAGRを記録し、2030... もっと見る
本レポートは受注生産のため、7営業日程度ご納品のお時間をいただく場合がございます。
サマリーウェアラブルコンピューティング市場の成長と動向Grand View Research, Inc.の最新レポートによると、世界のウェアラブルコンピューティング市場規模は、2023年から2030年にかけて20.2%のCAGRを記録し、2030年までに2444億3000万米ドルに達すると予測されている。同市場は、技術の進歩と消費者の関心の高まりにより、近年著しい成長を遂げている。フィットネストラッカーやスマートウォッチの人気の高まりが市場の成長を示している。さらに、ウェアラブルデバイスは、フィットネスやヘルスケア、エンターテインメント、産業用途など、さまざまな分野で人気を博している。ウェアラブルデバイスは、ヘルスケア業界で採用が進んでいる。 例えば、ウェアラブルECGモニター、持続グルコースモニター、スマートインスリンペンは、患者の状態管理に役立ち、医療従事者にモニタリングや診断のためのリアルタイムデータを提供する。このような医療用ウェアラブルの拡大は、医療分野における市場の成長を示している。さらに、ウェアラブル・コンピューティングはファッションやアクセサリーにも進出している。デザイナーやブランドはテクノロジー企業と協力して、センサーや接続機能を組み込んだスマート衣服、ジュエリー、アクセサリーを制作している。これらのファッショナブルなウェアラブルは、テクノロジーとスタイルを融合させ、ライフスタイルにシームレスに溶け込むウェアラブルデバイスに対する消費者の需要の高まりに応えている。 例えば、サムスン電子は2020年11月、ニューヨークを拠点とするファッション・ブランドのファッション・デザイナー、トム・ブラウン(Thom Browne, Inc)と提携し、サムスン製スマートフォン「ギャラクシーZフォールド2」の限定版を発表した。このコラボレーションは、テクノロジーとハイファッションを融合させることを目的としており、シグネチャーカラー、壁紙、カスタムアプリのアイコンなど、Thom Browneによるカスタムデザインが施されている。拡張現実(AR)および仮想現実(VR)デバイスの普及が進んでいる。Oculus Quest VRヘッドセットやMicrosoft HoloLens ARヘッドセットのような製品は人気を博しており、エンターテイメントやゲーム業界におけるウェアラブルの成長を示している。これらのデバイスは没入型の体験を提供し、ウェアラブル・コンピューティングに新たな可能性をもたらしている。 例えば、HoloLensはマイクロソフトが開発したARヘッドセットで、現実世界にデジタル情報を重ね合わせ、遠隔支援、建築の視覚化、産業トレーニングなどのアプリケーションを可能にする。ウェアラブル・コンピューティングは、製造、物流、メンテナンス産業で応用されている。ARオーバーレイを備えたスマートグラスのようなデバイスは、情報、指示、遠隔支援へのハンズフリーアクセスを作業員に提供する。これにより、産業環境における効率と安全性が向上し、産業分野におけるウェアラブル・コンピューティングの成長の可能性が示される。例えば、米国に本社を置くボーズ・コーポレーションは、ブルートゥース接続機能を備えたオーディオ・サングラス、ボーズ・フレームを発表した。スマートフォンとワイヤレスで接続し、従来のヘッドフォンやイヤフォンを使わずに音楽を楽しんだり、通話をしたり、バーチャルアシスタントにアクセスしたりできる。 ウェアラブルコンピューティング市場レポートハイライト - フィットネストラッカーの製品タイプ別セグメントが、2022年に35.0%のシェアで市場を支配した。フィットネストラッカーは、歩数、移動距離、消費カロリー、心拍数、睡眠パターンなど、フィットネス関連の指標を監視・追跡するウェアラブルデバイスである。 - ブルートゥース接続分野は、2022年に37.4%の収益シェアで市場を支配した。ブルートゥース技術は、ウェアラブル機器とスマートフォン、タブレット、コンピューターなどの他の機器との間の無線通信とデータ転送を可能にする。 - アプリケーション別では、個人的な体験の向上、フィットネスや健康指標の追跡、情報やコミュニケーションへの便利なアクセスを提供する能力により、コンシューマー・セグメントが2022年の収益シェア62.6%で市場を支配した。 - 北米は2022年に40.7%のシェアを獲得し、世界市場で確固たる地位を確立した。同地域は、成熟したサプライチェーン、強力な小売店、広範な流通網など、ウェアラブル技術のエコシステムが発達している。 目次Table of ContentsChapter 1 Methodology and Scope 1.1 Research Methodology 1.2 Research Scope & Assumptions 1.3 List of Data Sources Chapter 2 Executive Summary 2.1 Wearable Computing Market - Industry Snapshot & Key Buying Criteria, 2017 - 2030 2.2 Industry Trends 2.2.1 Product Type 2.2.2 Connectivity 2.2.3 Application Chapter 3 Industry Outlook 3.1 Market Definition 3.1.1 Market segmentation & scope 3.2 Wearable Computing Market Growth Prospects 3.3 Wearable Computing Market Value Chain Analysis 3.4 Wearable Computing Market Dynamics 3.4.1 Market driver analysis 3.4.2 Market restraint analysis 3.4.3 Market Opportunities Analysis 3.5 Industry Analysis - Porter’s 3.6 Penetration & Growth Prospect Mapping, 2030 3.7 Wearable Computing Market - PEST analysis Chapter 4 Wearable Computing Market: Product Type Estimates & Trend Analysis 4.1 Smart Watches 4.1.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) 4.2 Smart Jewelry 4.2.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) 4.3 Fitness Trackers 4.3.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) 4.4 Body-worn Cameras 4.4.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) 4.5 Head Mount Displays 4.5.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) 4.6 Others 4.6.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) Chapter 5 Wearable Computing Market: Connectivity Estimates & Trend Analysis 5.1 Bluetooth 5.1.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) 5.2 Wi-Fi 5.2.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) 5.3 4G/5G 5.3.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) 5.4 Others 5.4.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) Chapter 6 Wearable Computing Market: Application Estimates & Trend Analysis 6.1 Consumer 6.1.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) 6.2 Non-consumer 6.2.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) Chapter 7 Wearable Computing Market: Regional Estimates & Trend Analysis 7.1 North America 7.1.1 North America Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.1.2 North America Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.1.3 North America Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.1.4 U.S. 7.1.4.1 U.S. Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.1.4.2 U.S. Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.1.4.3 U.S. Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.1.5 Canada 7.1.5.1 Canada Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.1.5.2 Canada Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.1.5.3 Canada Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.2 Europe 7.2.1 Europe Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.2.2 Europe Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.2.3 Europe Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.2.4 Germany 7.2.4.1 Germany Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.2.4.2 Germany Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.2.4.3 Germany Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.2.5 UK 7.2.5.1 UK Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.2.5.2 UK Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.2.5.3 UK Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.2.6 France 7.2.6.1 France Wearable Computing Market by Product Type , 2017 - 2030 (USD Million) 7.2.6.2 France Wearable Computing Market by Connectivity , 2017 - 2030 (USD Million) 7.2.6.3 France Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.3 Asia Pacific 7.3.1 Asia Pacific Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.3.2 Asia Pacific Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.3.3 Asia Pacific Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.3.4 Japan 7.3.4.1 Japan Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.3.4.2 Japan Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.3.4.3 Japan Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.3.5 China 7.3.5.1 China Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.3.5.2 China Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.3.5.3 China Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.3.6 India 7.3.6.1 India Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.3.6.2 India Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.3.6.3 India Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.3.7 South Korea 7.3.7.1 South Korea Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.3.7.2 South Korea Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.3.7.3 South Korea Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.3.8 Australia 7.3.8.1 Australia Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.3.8.2 Australia Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.3.8.3 Australia Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.4 Latin America 7.4.1 Latin America Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.4.2 Latin America Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.4.3 Latin America Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.4.4 Brazil 7.4.4.1 Brazil Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.4.4.2 Brazi Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.4.4.3 Brazi Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.4.5 Mexico 7.4.5.1 Mexico Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.4.5.2 Mexico Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.4.5.3 Mexico Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.5 Middle East & Africa 7.5.1 MEA Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.5.2 MEA Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.5.3 MEA Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.5.4 KSA 7.5.4.1 KSA Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.5.4.2 KSA Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.5.4.3 KSA Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.5.5 UAE 7.5.5.1 UAE Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.5.5.2 UAE Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.5.5.3 UAE Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.5.6 South Africa 7.5.6.1 South Africa Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.5.6.2 South Africa Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.5.6.3 South Africa Wearable Computing Market by Application, 2017 - 2030 (USD Million) Chapter 8 Competitive Landscape 8.1 Apple Inc 8.1.1 Company Overview 8.1.2 Product Benchmarking 8.1.3 Strategic Initiatives 8.2 Fossil Group 8.2.1 Company Overview 8.2.2 Financial Performance 8.2.3 Product Benchmarking 8.2.4 Strategic Initiatives 8.3 Garmin Ltd. 8.3.1 Company Overview 8.3.2 Product Benchmarking 8.4 Google LLC 8.4.1 Company Overview 8.4.2 Financial Performance 8.4.3 Product Benchmarking 8.4.4 Strategic Initiatives 8.5 NIKE, Inc. 8.5.1 Company Overview 8.5.2 Financial Performance 8.5.3 Product Benchmarking 8.5.4 Strategic Initiatives 8.6 Samsung 8.6.1 Company Overview 8.6.2 Financial Performance 8.6.3 Product Benchmarking 8.6.4 Strategic Initiatives 8.7 Sony Corporation 8.7.1 Company Overview 8.7.2 Financial Performance 8.7.3 Product Benchmarking 8.7.4 Strategic Initiatives 8.8 Sensoria 8.8.1 Company Overview 8.8.2 Financial Performance 8.8.3 Product Benchmarking 8.8.4 Strategic Initiatives 8.9 Huawei Technologies Co 8.9.1 Company Overview 8.9.2 Financial Performance 8.9.3 Product Benchmarking 8.9.4 Strategic Initiatives 8.10 Xiamoi Inc. 8.10.1 Company Overview 8.10.2 Financial Performance 8.10.3 Product Benchmarking
SummaryWearable Computing Market Growth & Trends Table of ContentsTable of ContentsChapter 1 Methodology and Scope 1.1 Research Methodology 1.2 Research Scope & Assumptions 1.3 List of Data Sources Chapter 2 Executive Summary 2.1 Wearable Computing Market - Industry Snapshot & Key Buying Criteria, 2017 - 2030 2.2 Industry Trends 2.2.1 Product Type 2.2.2 Connectivity 2.2.3 Application Chapter 3 Industry Outlook 3.1 Market Definition 3.1.1 Market segmentation & scope 3.2 Wearable Computing Market Growth Prospects 3.3 Wearable Computing Market Value Chain Analysis 3.4 Wearable Computing Market Dynamics 3.4.1 Market driver analysis 3.4.2 Market restraint analysis 3.4.3 Market Opportunities Analysis 3.5 Industry Analysis - Porter’s 3.6 Penetration & Growth Prospect Mapping, 2030 3.7 Wearable Computing Market - PEST analysis Chapter 4 Wearable Computing Market: Product Type Estimates & Trend Analysis 4.1 Smart Watches 4.1.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) 4.2 Smart Jewelry 4.2.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) 4.3 Fitness Trackers 4.3.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) 4.4 Body-worn Cameras 4.4.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) 4.5 Head Mount Displays 4.5.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) 4.6 Others 4.6.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) Chapter 5 Wearable Computing Market: Connectivity Estimates & Trend Analysis 5.1 Bluetooth 5.1.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) 5.2 Wi-Fi 5.2.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) 5.3 4G/5G 5.3.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) 5.4 Others 5.4.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) Chapter 6 Wearable Computing Market: Application Estimates & Trend Analysis 6.1 Consumer 6.1.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) 6.2 Non-consumer 6.2.1 Global market estimates and forecasts, 2017 - 2030 (USD Million) Chapter 7 Wearable Computing Market: Regional Estimates & Trend Analysis 7.1 North America 7.1.1 North America Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.1.2 North America Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.1.3 North America Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.1.4 U.S. 7.1.4.1 U.S. Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.1.4.2 U.S. Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.1.4.3 U.S. Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.1.5 Canada 7.1.5.1 Canada Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.1.5.2 Canada Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.1.5.3 Canada Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.2 Europe 7.2.1 Europe Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.2.2 Europe Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.2.3 Europe Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.2.4 Germany 7.2.4.1 Germany Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.2.4.2 Germany Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.2.4.3 Germany Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.2.5 UK 7.2.5.1 UK Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.2.5.2 UK Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.2.5.3 UK Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.2.6 France 7.2.6.1 France Wearable Computing Market by Product Type , 2017 - 2030 (USD Million) 7.2.6.2 France Wearable Computing Market by Connectivity , 2017 - 2030 (USD Million) 7.2.6.3 France Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.3 Asia Pacific 7.3.1 Asia Pacific Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.3.2 Asia Pacific Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.3.3 Asia Pacific Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.3.4 Japan 7.3.4.1 Japan Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.3.4.2 Japan Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.3.4.3 Japan Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.3.5 China 7.3.5.1 China Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.3.5.2 China Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.3.5.3 China Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.3.6 India 7.3.6.1 India Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.3.6.2 India Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.3.6.3 India Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.3.7 South Korea 7.3.7.1 South Korea Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.3.7.2 South Korea Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.3.7.3 South Korea Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.3.8 Australia 7.3.8.1 Australia Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.3.8.2 Australia Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.3.8.3 Australia Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.4 Latin America 7.4.1 Latin America Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.4.2 Latin America Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.4.3 Latin America Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.4.4 Brazil 7.4.4.1 Brazil Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.4.4.2 Brazi Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.4.4.3 Brazi Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.4.5 Mexico 7.4.5.1 Mexico Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.4.5.2 Mexico Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.4.5.3 Mexico Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.5 Middle East & Africa 7.5.1 MEA Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.5.2 MEA Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.5.3 MEA Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.5.4 KSA 7.5.4.1 KSA Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.5.4.2 KSA Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.5.4.3 KSA Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.5.5 UAE 7.5.5.1 UAE Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.5.5.2 UAE Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.5.5.3 UAE Wearable Computing Market by Application, 2017 - 2030 (USD Million) 7.5.6 South Africa 7.5.6.1 South Africa Wearable Computing Market by Product Type, 2017 - 2030 (USD Million) 7.5.6.2 South Africa Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million) 7.5.6.3 South Africa Wearable Computing Market by Application, 2017 - 2030 (USD Million) Chapter 8 Competitive Landscape 8.1 Apple Inc 8.1.1 Company Overview 8.1.2 Product Benchmarking 8.1.3 Strategic Initiatives 8.2 Fossil Group 8.2.1 Company Overview 8.2.2 Financial Performance 8.2.3 Product Benchmarking 8.2.4 Strategic Initiatives 8.3 Garmin Ltd. 8.3.1 Company Overview 8.3.2 Product Benchmarking 8.4 Google LLC 8.4.1 Company Overview 8.4.2 Financial Performance 8.4.3 Product Benchmarking 8.4.4 Strategic Initiatives 8.5 NIKE, Inc. 8.5.1 Company Overview 8.5.2 Financial Performance 8.5.3 Product Benchmarking 8.5.4 Strategic Initiatives 8.6 Samsung 8.6.1 Company Overview 8.6.2 Financial Performance 8.6.3 Product Benchmarking 8.6.4 Strategic Initiatives 8.7 Sony Corporation 8.7.1 Company Overview 8.7.2 Financial Performance 8.7.3 Product Benchmarking 8.7.4 Strategic Initiatives 8.8 Sensoria 8.8.1 Company Overview 8.8.2 Financial Performance 8.8.3 Product Benchmarking 8.8.4 Strategic Initiatives 8.9 Huawei Technologies Co 8.9.1 Company Overview 8.9.2 Financial Performance 8.9.3 Product Benchmarking 8.9.4 Strategic Initiatives 8.10 Xiamoi Inc. 8.10.1 Company Overview 8.10.2 Financial Performance 8.10.3 Product Benchmarking
ご注文は、お電話またはWEBから承ります。お見積もりの作成もお気軽にご相談ください。本レポートと同分野の最新刊レポート
Grand View Research社の次世代技術分野での最新刊レポート
本レポートと同じKEY WORD(wearable)の最新刊レポート
よくあるご質問Grand View Research社はどのような調査会社ですか?グランドビューリサーチ(Grand View Research)は通信技術、化学品、材料、ヘルスケア、エネルギーなど広範な市場を対象にした調査報告書を出版しています。 もっと見る 調査レポートの納品までの日数はどの程度ですか?在庫のあるものは速納となりますが、平均的には 3-4日と見て下さい。
注文の手続きはどのようになっていますか?1)お客様からの御問い合わせをいただきます。
お支払方法の方法はどのようになっていますか?納品と同時にデータリソース社よりお客様へ請求書(必要に応じて納品書も)を発送いたします。
データリソース社はどのような会社ですか?当社は、世界各国の主要調査会社・レポート出版社と提携し、世界各国の市場調査レポートや技術動向レポートなどを日本国内の企業・公官庁及び教育研究機関に提供しております。
|
詳細検索
2024/11/22 10:26 155.52 円 163.34 円 198.56 円 |