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ウェアラブルコンピューティング市場規模、シェア、動向分析レポート:接続性別(Wi-Fi、4G/5G)、製品タイプ別(フィットネストラッカー、スマートウォッチ)、用途別(コンシューマー、非コンシューマー)、地域別、セグメント別予測、2023年~2030年


Wearable Computing Market Size, Share & Trends Analysis Report By Connectivity (Wi-Fi, 4G/5G), By Product Type (Fitness Trackers, Smart Watches), By Application (Consumer, Non-consumer), By Region, And Segment Forecasts, 2023 - 2030

ウェアラブルコンピューティング市場の成長と動向 Grand View Research, Inc.の最新レポートによると、世界のウェアラブルコンピューティング市場規模は、2023年から2030年にかけて20.2%のCAGRを記録し、2030... もっと見る

 

 

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サマリー

ウェアラブルコンピューティング市場の成長と動向

Grand View Research, Inc.の最新レポートによると、世界のウェアラブルコンピューティング市場規模は、2023年から2030年にかけて20.2%のCAGRを記録し、2030年までに2444億3000万米ドルに達すると予測されている。同市場は、技術の進歩と消費者の関心の高まりにより、近年著しい成長を遂げている。フィットネストラッカーやスマートウォッチの人気の高まりが市場の成長を示している。さらに、ウェアラブルデバイスは、フィットネスやヘルスケア、エンターテインメント、産業用途など、さまざまな分野で人気を博している。ウェアラブルデバイスは、ヘルスケア業界で採用が進んでいる。

例えば、ウェアラブルECGモニター、持続グルコースモニター、スマートインスリンペンは、患者の状態管理に役立ち、医療従事者にモニタリングや診断のためのリアルタイムデータを提供する。このような医療用ウェアラブルの拡大は、医療分野における市場の成長を示している。さらに、ウェアラブル・コンピューティングはファッションやアクセサリーにも進出している。デザイナーやブランドはテクノロジー企業と協力して、センサーや接続機能を組み込んだスマート衣服、ジュエリー、アクセサリーを制作している。これらのファッショナブルなウェアラブルは、テクノロジーとスタイルを融合させ、ライフスタイルにシームレスに溶け込むウェアラブルデバイスに対する消費者の需要の高まりに応えている。

例えば、サムスン電子は2020年11月、ニューヨークを拠点とするファッション・ブランドのファッション・デザイナー、トム・ブラウン(Thom Browne, Inc)と提携し、サムスン製スマートフォン「ギャラクシーZフォールド2」の限定版を発表した。このコラボレーションは、テクノロジーとハイファッションを融合させることを目的としており、シグネチャーカラー、壁紙、カスタムアプリのアイコンなど、Thom Browneによるカスタムデザインが施されている。拡張現実(AR)および仮想現実(VR)デバイスの普及が進んでいる。Oculus Quest VRヘッドセットやMicrosoft HoloLens ARヘッドセットのような製品は人気を博しており、エンターテイメントやゲーム業界におけるウェアラブルの成長を示している。これらのデバイスは没入型の体験を提供し、ウェアラブル・コンピューティングに新たな可能性をもたらしている。

例えば、HoloLensはマイクロソフトが開発したARヘッドセットで、現実世界にデジタル情報を重ね合わせ、遠隔支援、建築の視覚化、産業トレーニングなどのアプリケーションを可能にする。ウェアラブル・コンピューティングは、製造、物流、メンテナンス産業で応用されている。ARオーバーレイを備えたスマートグラスのようなデバイスは、情報、指示、遠隔支援へのハンズフリーアクセスを作業員に提供する。これにより、産業環境における効率と安全性が向上し、産業分野におけるウェアラブル・コンピューティングの成長の可能性が示される。例えば、米国に本社を置くボーズ・コーポレーションは、ブルートゥース接続機能を備えたオーディオ・サングラス、ボーズ・フレームを発表した。スマートフォンとワイヤレスで接続し、従来のヘッドフォンやイヤフォンを使わずに音楽を楽しんだり、通話をしたり、バーチャルアシスタントにアクセスしたりできる。

ウェアラブルコンピューティング市場レポートハイライト

- フィットネストラッカーの製品タイプ別セグメントが、2022年に35.0%のシェアで市場を支配した。フィットネストラッカーは、歩数、移動距離、消費カロリー、心拍数、睡眠パターンなど、フィットネス関連の指標を監視・追跡するウェアラブルデバイスである。

- ブルートゥース接続分野は、2022年に37.4%の収益シェアで市場を支配した。ブルートゥース技術は、ウェアラブル機器とスマートフォン、タブレット、コンピューターなどの他の機器との間の無線通信とデータ転送を可能にする。

- アプリケーション別では、個人的な体験の向上、フィットネスや健康指標の追跡、情報やコミュニケーションへの便利なアクセスを提供する能力により、コンシューマー・セグメントが2022年の収益シェア62.6%で市場を支配した。

- 北米は2022年に40.7%のシェアを獲得し、世界市場で確固たる地位を確立した。同地域は、成熟したサプライチェーン、強力な小売店、広範な流通網など、ウェアラブル技術のエコシステムが発達している。

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目次

Table of Contents

Chapter 1 Methodology and Scope
1.1 Research Methodology
1.2 Research Scope & Assumptions
1.3 List of Data Sources
Chapter 2 Executive Summary
2.1 Wearable Computing Market - Industry Snapshot & Key Buying Criteria, 2017 - 2030
2.2 Industry Trends
2.2.1 Product Type
2.2.2 Connectivity
2.2.3 Application
Chapter 3 Industry Outlook
3.1 Market Definition
3.1.1 Market segmentation & scope
3.2 Wearable Computing Market Growth Prospects
3.3 Wearable Computing Market Value Chain Analysis
3.4 Wearable Computing Market Dynamics
3.4.1 Market driver analysis
3.4.2 Market restraint analysis
3.4.3 Market Opportunities Analysis
3.5 Industry Analysis - Porter’s
3.6 Penetration & Growth Prospect Mapping, 2030
3.7 Wearable Computing Market - PEST analysis
Chapter 4 Wearable Computing Market: Product Type Estimates & Trend Analysis
4.1 Smart Watches
4.1.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
4.2 Smart Jewelry
4.2.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
4.3 Fitness Trackers
4.3.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
4.4 Body-worn Cameras
4.4.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
4.5 Head Mount Displays
4.5.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
4.6 Others
4.6.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
Chapter 5 Wearable Computing Market: Connectivity Estimates & Trend Analysis
5.1 Bluetooth
5.1.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
5.2 Wi-Fi
5.2.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
5.3 4G/5G
5.3.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
5.4 Others
5.4.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
Chapter 6 Wearable Computing Market: Application Estimates & Trend Analysis
6.1 Consumer
6.1.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
6.2 Non-consumer
6.2.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
Chapter 7 Wearable Computing Market: Regional Estimates & Trend Analysis
7.1 North America
7.1.1 North America Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.1.2 North America Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.1.3 North America Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.1.4 U.S.
7.1.4.1 U.S. Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.1.4.2 U.S. Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.1.4.3 U.S. Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.1.5 Canada
7.1.5.1 Canada Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.1.5.2 Canada Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.1.5.3 Canada Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.2 Europe
7.2.1 Europe Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.2.2 Europe Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.2.3 Europe Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.2.4 Germany
7.2.4.1 Germany Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.2.4.2 Germany Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.2.4.3 Germany Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.2.5 UK
7.2.5.1 UK Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.2.5.2 UK Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.2.5.3 UK Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.2.6 France
7.2.6.1 France Wearable Computing Market by Product Type , 2017 - 2030 (USD Million)
7.2.6.2 France Wearable Computing Market by Connectivity , 2017 - 2030 (USD Million)
7.2.6.3 France Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.3 Asia Pacific
7.3.1 Asia Pacific Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.3.2 Asia Pacific Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.3.3 Asia Pacific Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.3.4 Japan
7.3.4.1 Japan Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.3.4.2 Japan Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.3.4.3 Japan Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.3.5 China
7.3.5.1 China Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.3.5.2 China Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.3.5.3 China Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.3.6 India
7.3.6.1 India Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.3.6.2 India Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.3.6.3 India Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.3.7 South Korea
7.3.7.1 South Korea Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.3.7.2 South Korea Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.3.7.3 South Korea Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.3.8 Australia
7.3.8.1 Australia Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.3.8.2 Australia Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.3.8.3 Australia Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.4 Latin America
7.4.1 Latin America Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.4.2 Latin America Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.4.3 Latin America Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.4.4 Brazil
7.4.4.1 Brazil Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.4.4.2 Brazi Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.4.4.3 Brazi Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.4.5 Mexico
7.4.5.1 Mexico Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.4.5.2 Mexico Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.4.5.3 Mexico Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.5 Middle East & Africa
7.5.1 MEA Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.5.2 MEA Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.5.3 MEA Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.5.4 KSA
7.5.4.1 KSA Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.5.4.2 KSA Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.5.4.3 KSA Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.5.5 UAE
7.5.5.1 UAE Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.5.5.2 UAE Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.5.5.3 UAE Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.5.6 South Africa
7.5.6.1 South Africa Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.5.6.2 South Africa Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.5.6.3 South Africa Wearable Computing Market by Application, 2017 - 2030 (USD Million)
Chapter 8 Competitive Landscape
8.1 Apple Inc
8.1.1 Company Overview
8.1.2 Product Benchmarking
8.1.3 Strategic Initiatives
8.2 Fossil Group
8.2.1 Company Overview
8.2.2 Financial Performance
8.2.3 Product Benchmarking
8.2.4 Strategic Initiatives
8.3 Garmin Ltd.
8.3.1 Company Overview
8.3.2 Product Benchmarking
8.4 Google LLC
8.4.1 Company Overview
8.4.2 Financial Performance
8.4.3 Product Benchmarking
8.4.4 Strategic Initiatives
8.5 NIKE, Inc.
8.5.1 Company Overview
8.5.2 Financial Performance
8.5.3 Product Benchmarking
8.5.4 Strategic Initiatives
8.6 Samsung
8.6.1 Company Overview
8.6.2 Financial Performance
8.6.3 Product Benchmarking
8.6.4 Strategic Initiatives
8.7 Sony Corporation
8.7.1 Company Overview
8.7.2 Financial Performance
8.7.3 Product Benchmarking
8.7.4 Strategic Initiatives
8.8 Sensoria
8.8.1 Company Overview
8.8.2 Financial Performance
8.8.3 Product Benchmarking
8.8.4 Strategic Initiatives
8.9 Huawei Technologies Co
8.9.1 Company Overview
8.9.2 Financial Performance
8.9.3 Product Benchmarking
8.9.4 Strategic Initiatives
8.10 Xiamoi Inc.
8.10.1 Company Overview
8.10.2 Financial Performance
8.10.3 Product Benchmarking

 

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Summary

Wearable Computing Market Growth & Trends

The global wearable computing market size is anticipated to reach USD 244.43 billion by 2030, registering a CAGR of 20.2% from 2023 to 2030, according to a new report by Grand View Research, Inc. The market has been experiencing significant growth in recent years due to technological advancements and increasing consumer interest. The rise in popularity of fitness trackers and smartwatches demonstrates the growth of the market. Moreover, wearable devices have gained popularity across various sectors, including fitness and healthcare, entertainment, and industrial applications. Wearable devices are being increasingly adopted in the healthcare industry.

For instance, wearable ECG monitors, continuous glucose monitors, and smart insulin pens help patients manage their conditions and provide healthcare professionals with real-time data for monitoring and diagnosis. This expansion of medical wearables indicates market growth in the healthcare sector. Moreover, wearable computing has also made its way into fashion and accessories. Designers and brands collaborate with technology companies to create smart garments, jewelry, and accessories embedded with sensors and connectivity. These fashionable wearables combine technology and style, catering to a growing consumer demand for wearable devices that blend seamlessly into their lifestyles.

For instance, in November 2020, Samsung Electronics Co., Ltd. partnered with fashion designer Thom Browne, Inc., a fashion brand based in New York, to introduce a limited edition of the Samsung Galaxy Z Fold 2 smartphone. The collaboration aimed to bring together technology and high fashion, with the device featuring a custom design by Thom Browne, including signature colors, wallpapers, and custom app icons. The adoption of Augmented Reality (AR) and Virtual Reality (VR) devices is rising. Products like the Oculus Quest VR headset and Microsoft HoloLens AR headset have gained popularity, indicating the growth of wearables in the entertainment and gaming industries. These devices offer immersive experiences and have opened new opportunities for wearable computing.

For instance, HoloLens is an AR headset developed by Microsoft that overlays digital information in the real world, enabling applications like remote assistance, architectural visualization, and industrial training. Wearable computing has applications in the manufacturing, logistics, and maintenance industries. Devices like smart glasses with AR overlays provide workers with hands-free access to information, instructions, and remote assistance. This improves efficiency and safety in industrial settings, showcasing the growth potential of wearable computing in the industrial sector. For instance, Bose Corp., based in the U.S., introduced Bose Frames, an audio sunglass with Bluetooth connectivity. They allow users to wirelessly connect to their smartphones and enjoy music, make calls, and access virtual assistants without needing traditional headphones or earbuds.

Wearable Computing Market Report Highlights

• The fitness trackers product type segment dominated the market with a share of 35.0% in 2022. Fitness trackers are wearable devices that monitor and track fitness-related metrics, such as steps taken, distance traveled, calories burned, heart rate, sleep patterns, and more

• The Bluetooth connectivity segment dominated the market with a revenue share of 37.4% in 2022. Bluetooth technology enables wireless communication and data transfer between wearable devices and other devices, such as smartphones, tablets, and computers

• By application, the consumer segment dominated the market with a revenue share of 62.6% in 2022 due to its ability to enhance personal experiences, track fitness, and health metrics, and provide convenient access to information and communication

• North America established a strong regional position in the global market with a 40.7% share in 2022. The region has a well-developed ecosystem for wearable technology, including a mature supply chain, a strong retail presence, and extensive distribution networks



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Table of Contents

Table of Contents

Chapter 1 Methodology and Scope
1.1 Research Methodology
1.2 Research Scope & Assumptions
1.3 List of Data Sources
Chapter 2 Executive Summary
2.1 Wearable Computing Market - Industry Snapshot & Key Buying Criteria, 2017 - 2030
2.2 Industry Trends
2.2.1 Product Type
2.2.2 Connectivity
2.2.3 Application
Chapter 3 Industry Outlook
3.1 Market Definition
3.1.1 Market segmentation & scope
3.2 Wearable Computing Market Growth Prospects
3.3 Wearable Computing Market Value Chain Analysis
3.4 Wearable Computing Market Dynamics
3.4.1 Market driver analysis
3.4.2 Market restraint analysis
3.4.3 Market Opportunities Analysis
3.5 Industry Analysis - Porter’s
3.6 Penetration & Growth Prospect Mapping, 2030
3.7 Wearable Computing Market - PEST analysis
Chapter 4 Wearable Computing Market: Product Type Estimates & Trend Analysis
4.1 Smart Watches
4.1.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
4.2 Smart Jewelry
4.2.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
4.3 Fitness Trackers
4.3.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
4.4 Body-worn Cameras
4.4.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
4.5 Head Mount Displays
4.5.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
4.6 Others
4.6.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
Chapter 5 Wearable Computing Market: Connectivity Estimates & Trend Analysis
5.1 Bluetooth
5.1.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
5.2 Wi-Fi
5.2.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
5.3 4G/5G
5.3.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
5.4 Others
5.4.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
Chapter 6 Wearable Computing Market: Application Estimates & Trend Analysis
6.1 Consumer
6.1.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
6.2 Non-consumer
6.2.1 Global market estimates and forecasts, 2017 - 2030 (USD Million)
Chapter 7 Wearable Computing Market: Regional Estimates & Trend Analysis
7.1 North America
7.1.1 North America Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.1.2 North America Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.1.3 North America Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.1.4 U.S.
7.1.4.1 U.S. Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.1.4.2 U.S. Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.1.4.3 U.S. Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.1.5 Canada
7.1.5.1 Canada Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.1.5.2 Canada Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.1.5.3 Canada Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.2 Europe
7.2.1 Europe Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.2.2 Europe Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.2.3 Europe Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.2.4 Germany
7.2.4.1 Germany Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.2.4.2 Germany Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.2.4.3 Germany Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.2.5 UK
7.2.5.1 UK Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.2.5.2 UK Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.2.5.3 UK Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.2.6 France
7.2.6.1 France Wearable Computing Market by Product Type , 2017 - 2030 (USD Million)
7.2.6.2 France Wearable Computing Market by Connectivity , 2017 - 2030 (USD Million)
7.2.6.3 France Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.3 Asia Pacific
7.3.1 Asia Pacific Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.3.2 Asia Pacific Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.3.3 Asia Pacific Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.3.4 Japan
7.3.4.1 Japan Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.3.4.2 Japan Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.3.4.3 Japan Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.3.5 China
7.3.5.1 China Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.3.5.2 China Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.3.5.3 China Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.3.6 India
7.3.6.1 India Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.3.6.2 India Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.3.6.3 India Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.3.7 South Korea
7.3.7.1 South Korea Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.3.7.2 South Korea Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.3.7.3 South Korea Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.3.8 Australia
7.3.8.1 Australia Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.3.8.2 Australia Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.3.8.3 Australia Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.4 Latin America
7.4.1 Latin America Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.4.2 Latin America Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.4.3 Latin America Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.4.4 Brazil
7.4.4.1 Brazil Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.4.4.2 Brazi Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.4.4.3 Brazi Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.4.5 Mexico
7.4.5.1 Mexico Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.4.5.2 Mexico Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.4.5.3 Mexico Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.5 Middle East & Africa
7.5.1 MEA Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.5.2 MEA Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.5.3 MEA Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.5.4 KSA
7.5.4.1 KSA Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.5.4.2 KSA Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.5.4.3 KSA Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.5.5 UAE
7.5.5.1 UAE Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.5.5.2 UAE Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.5.5.3 UAE Wearable Computing Market by Application, 2017 - 2030 (USD Million)
7.5.6 South Africa
7.5.6.1 South Africa Wearable Computing Market by Product Type, 2017 - 2030 (USD Million)
7.5.6.2 South Africa Wearable Computing Market by Connectivity, 2017 - 2030 (USD Million)
7.5.6.3 South Africa Wearable Computing Market by Application, 2017 - 2030 (USD Million)
Chapter 8 Competitive Landscape
8.1 Apple Inc
8.1.1 Company Overview
8.1.2 Product Benchmarking
8.1.3 Strategic Initiatives
8.2 Fossil Group
8.2.1 Company Overview
8.2.2 Financial Performance
8.2.3 Product Benchmarking
8.2.4 Strategic Initiatives
8.3 Garmin Ltd.
8.3.1 Company Overview
8.3.2 Product Benchmarking
8.4 Google LLC
8.4.1 Company Overview
8.4.2 Financial Performance
8.4.3 Product Benchmarking
8.4.4 Strategic Initiatives
8.5 NIKE, Inc.
8.5.1 Company Overview
8.5.2 Financial Performance
8.5.3 Product Benchmarking
8.5.4 Strategic Initiatives
8.6 Samsung
8.6.1 Company Overview
8.6.2 Financial Performance
8.6.3 Product Benchmarking
8.6.4 Strategic Initiatives
8.7 Sony Corporation
8.7.1 Company Overview
8.7.2 Financial Performance
8.7.3 Product Benchmarking
8.7.4 Strategic Initiatives
8.8 Sensoria
8.8.1 Company Overview
8.8.2 Financial Performance
8.8.3 Product Benchmarking
8.8.4 Strategic Initiatives
8.9 Huawei Technologies Co
8.9.1 Company Overview
8.9.2 Financial Performance
8.9.3 Product Benchmarking
8.9.4 Strategic Initiatives
8.10 Xiamoi Inc.
8.10.1 Company Overview
8.10.2 Financial Performance
8.10.3 Product Benchmarking

 

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