世界各国のリアルタイムなデータ・インテリジェンスで皆様をお手伝い

拡張現実世界市場、コンポーネント別(ハードウェア[センサー、カメラ、トランスデューサ、スピーカー]、ソフトウェア、サービス[プロフェッショナルサービス、マネージドサービス])、タイプ別(モバイルXR、PCテザードXR)、配信モデル別(消費者ベース、ビジネスベース)、エンドユーザー別(ヘルスケア、メディア・エンターテインメント、製造・産業、小売・電子商取引、輸送、その他)、アプリケーション別(バーチャルリアリティ、拡張現実、複合現実)、地域、競争予測・機会、2017-2027年


Global Extended Reality Market, By Component (Hardware [Sensors, Cameras, Transducers and Speakers], Software and Services [Professional Services, Managed Services]), By Type (Mobile XR and PC-tethered XR), By Delivery Model (Consumer-Based and Business-Based), By End User (Healthcare, Media and Entertainment, Manufacturing and Industrial, Retail and E-Commerce, Transportation and Others), By Application (Virtual Reality, Augmented Reality, Mixed Reality), By Region, Competition Forecast and Opportunities, 2017-2027

世界の拡張現実市場は、予測期間中に大きな成長率を示すと予測されています。市場の成長は、企業によるクラウドプラットフォームと軽量ハードウェアの採用が進んでいることに起因していると考えられます。また、... もっと見る

 

 

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TechSci Research
テックサイリサーチ
2022年7月1日 US$4,900
シングルユーザライセンス(印刷不可)
ライセンス・価格情報
注文方法はこちら
115 英語

 

サマリー

世界の拡張現実市場は、予測期間中に大きな成長率を示すと予測されています。市場の成長は、企業によるクラウドプラットフォームと軽量ハードウェアの採用が進んでいることに起因していると考えられます。また、スマートアイウェア技術の進歩や研究開発活動への投資の増加も、予測期間中の世界の拡張現実市場を活性化させています。拡張現実とは、コンピュータまたはウェアラブル技術を使用して仮想現実と物理現実を組み合わせ、ユーザーに豊かな写実的なビジュアルと強化されたデジタル体験を提供する体験を指します。市場参加者は、軽量、コンパクト、人間工学に基づいた、拡張現実に利用可能なハードウェアコンポーネントを作るために、研究開発活動への投資を増やしています。市場参加者は、モバイル機器に簡単に統合できる新しい種類のワイヤレスヘッドセットとコントローラを導入しており、それが世界の拡張現実市場の成長をさらに後押ししています。さらに、市場プレイヤー間の激しい競争は、エンドユーザーにより多くの快適さを提供するために設計された、より多くの種類のARおよびVRハードウェアコンポーネントと高品質の視覚ディスプレイにつながっており、今後数年間で世界の拡張現実市場の成長を促進すると予想されます。さらに、IoTベースのデバイスの普及率の上昇とバーチャルリアリティ技術の進歩の高まりが、市場の成長に寄与すると予想されます。また、バーチャルリアリティ技術の用途の増加や、急速に拡大するゲーム産業も、世界の拡張リアリティ市場の成長を後押ししています。さらに、教育機関やセンター、航空宇宙・防衛分野、その他のエンドユーザー産業は、特にシミュレーションやトレーニングの目的でユーザー体験を高めるためにバーチャルリアリティを活用しており、これが予測期間中の世界の拡張現実市場の成長を押し上げると予測されます。
拡張リアリティの世界市場は、コンポーネント、タイプ、デリバリーモデル、エンドユーザー、アプリケーション、企業、地域分布に基づいて区分されます。コンポーネントに基づき、市場はハードウェア、ソフトウェア、サービスに細分化されます。ハードウェア分野は、拡張現実技術によって提供される没入体験への必須要件により、世界の拡張現実市場を支配すると予想されます。配信モデルに基づいて、市場は消費者ベースとビジネスベースに分けられます。ビジネスベースの配信モデルは、売上高を向上させ、新しい顧客エンゲージメント方法を提供するために、世界の拡張現実市場で最大のシェアを占めると予想されます。
世界の拡張現実市場で事業を展開する主な企業は、Qualcomm Technologies Inc.、Accenture PLC、Northern Digital Inc.、Softserve Inc.、SphereGen Technologies、Gofind Inc、Dassault Systems SolidWorks Corporation、Agile Lens、Tata Exlsi、Medtronic Incなどである。
本レポートで考慮した年数
歴史的年数:2017年~2020年
基本年:2021年
推定年:2022E
予測期間:2023F~2027F
本調査の目的
- 2017年から2021年までの世界の拡張現実市場の市場規模における歴史的成長を分析すること。
- 2022Eから2027Fまでの世界の拡張現実市場の市場規模および2027Fまでの成長率を予測・推計すること。
- 世界の拡張リアリティ市場をタイプ、コンポーネント、デリバリーモデル、エンドユーザー、用途、地域、競合環境に基づいて分類・予測する。
- 世界の拡張現実市場における支配的な地域やセグメントを特定する。
- 世界の拡張現実市場の促進要因と課題を特定する。
- 世界の拡張現実市場における拡張、新サービス、M&Aなどの競争展開を検討する。
- 世界の拡張現実市場で事業を展開する主要企業のプロファイルを特定し、分析する。
- 世界の拡張現実市場で市場参加者が採用する主要な持続可能な戦略を特定する。
レポートの範囲
本レポートでは、世界の拡張現実市場を、以下に詳述した業界動向に加えて、以下のカテゴリーに分類しています。
- 拡張現実市場、コンポーネント別
o ハードウェア
センサー
カメラ
トランスデューサー
スピーカー
o ソフトウェアとサービス
プロフェッショナルサービス
マネージドサービス
- エクステンドリアリティ市場、タイプ別
o モバイルXR
o PCテザード型XR
- 拡張現実感市場:デリバリーモデル別
o コンシューマーベース
o ビジネスベース
- 拡張現実感市場:エンドユーザー別
o ヘルスケア
o メディアとエンターテインメント
o 製造業と工業
o 小売・Eコマース
o 運輸
o その他
- 拡張現実感市場、アプリケーション別
o バーチャルリアリティ
o 拡張現実(Augmented Reality
o 複合現実感
- 拡張現実感市場:地域別
o 北米
米国
カナダ
メキシコ
o アジア太平洋
中国
インド
日本
韓国
オーストラリア
シンガポール
マレーシア
o ヨーロッパ
ドイツ
イギリス
フランス
イタリア
スペイン
ポーランド
デンマーク
o 南米
ブラジル
アルゼンチン
コロンビア
ペルー
チリ
o 中東・アフリカ
サウジアラビア
南アフリカ
UAE
イラク
トルコ
TechSci Researchは、この調査のために一次調査と徹底的な二次調査の両方を実施しました。最初に、TechSci Research は世界中のサービスプロバイダのリストを入手しました。その後、TechSci Research は特定された企業に対して一次調査を実施しました。インタビューを行う際に、回答者には競合他社についても質問しました。この手法により、TechSci Research は、二次調査の制限により特定できなかったサービスプロバイダを含めることができました。TechSci Researchは、サービスプロバイダと、世界中のすべての主要プレイヤーの存在を分析しました。

TechSci Researchは、ボトムアップアプローチを用いて世界の拡張現実市場の市場規模を算出し、様々なエンドユーザセグメントに関するデータを記録して将来年の予測を行った。TechSci Researchは、これらの値を業界の専門家や企業の代表者から入手し、適切で全体的な市場規模を得るためにこれらのサービスの履歴データの分析を通じて外部で検証した。企業のウェブサイト、ニュース記事、プレスリリース、企業の年次報告書、投資家向けプレゼンテーション、財務報告書など、様々な二次資料もTechSci Researchによって調査されました。
主な対象読者
- 拡張現実の企業/パートナー、サービスプロバイダ
- エンドユーザ
- 規制当局や政策立案者などの政府機関
- 世界の拡張現実市場に関連する組織、業界団体、フォーラム、アライアンス
本調査は、サービスプロバイダ、パートナー、エンドユーザーなどの業界関係者にとって重要ないくつかの重要な質問に対する回答を提供し、投資戦略を立て、市場機会を活用する上で有用である。
競合の状況
企業プロフィール。世界の拡張現実市場に存在する主要企業の詳細な分析。
利用可能なカスタマイズ。
TechSci Researchでは、与えられた市場データをもとに、企業特有のニーズに応じたカスタマイズを提供しています。このレポートでは、以下のカスタマイズが可能です。
企業情報
- 追加的な市場プレイヤーの詳細分析とプロファイリング(最大5社)。

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目次

1. Service Overview
2. Research Methodology
3. Executive Summary
4. Impact of COVID-19 on Global Extended Reality Market
5. Voice of Customers
5.1. Brand Awareness
5.2. Factors Considered while Selecting Vendor
5.3. Customer Satisfaction Level
5.4. Major Challenges Faced
6. Global Extended Reality Market Outlook
6.1. Market Size & Forecast
6.1.1. By Value
6.2. Market Share & Forecast
6.2.1. By Component (Hardware [Sensors, Cameras, Transducers and Speakers], Software and Services [Professional Services, Managed Services])
6.2.2. By Type (Mobile XR and PC-tethered XR)
6.2.3. By Delivery Model (Consumer-Based and Business-Based)
6.2.4. By End User (Healthcare, Media and Entertainment, Manufacturing and Industrial, Retail and E-Commerce, Transportation and Others)
6.2.5. By Application (Virtual Reality, Augmented Reality, Mixed Reality)
6.2.6. By Region
6.2.7. By Company (2021)
6.3. Market Map
7. North America Extended Reality Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1. By Component
7.2.2. By Type
7.2.3. By Delivery Model
7.2.4. By End User
7.2.5. By Application
7.2.6. By Country
7.3. North America: Country Analysis
7.3.1. United States Extended Reality Market Outlook
7.3.1.1. Market Size & Forecast
7.3.1.1.1. By Value
7.3.1.2. Market Share & Forecast
7.3.1.2.1. By Component
7.3.1.2.2. By Type
7.3.1.2.3. By Delivery Model
7.3.1.2.4. By End User
7.3.1.2.5. By Application
7.3.2. Canada Extended Reality Market Outlook
7.3.2.1. Market Size & Forecast
7.3.2.1.1. By Value
7.3.2.2. Market Share & Forecast
7.3.2.2.1. By Component
7.3.2.2.2. By Type
7.3.2.2.3. By Delivery Model
7.3.2.2.4. By End User
7.3.2.2.5. By Application
7.3.3. Mexico Extended Reality Market Outlook
7.3.3.1. Market Size & Forecast
7.3.3.1.1. By Value
7.3.3.2. Market Share & Forecast
7.3.3.2.1. By Component
7.3.3.2.2. By Type
7.3.3.2.3. By Delivery Model
7.3.3.2.4. By End User
7.3.3.2.5. By Application
8. Asia-Pacific Extended Reality Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By Component
8.2.2. By Type
8.2.3. By Delivery Model
8.2.4. By End User
8.2.5. By Application
8.2.6. By Country
8.3. Asia-Pacific: Country Analysis
8.3.1. China Extended Reality Market Outlook
8.3.1.1. Market Size & Forecast
8.3.1.1.1. By Value
8.3.1.2. Market Share & Forecast
8.3.1.2.1. By Component
8.3.1.2.2. By Type
8.3.1.2.3. By Delivery Model
8.3.1.2.4. By End User
8.3.1.2.5. By Application
8.3.2. India Extended Reality Market Outlook
8.3.2.1. Market Size & Forecast
8.3.2.1.1. By Value
8.3.2.2. Market Share & Forecast
8.3.2.2.1. By Component
8.3.2.2.2. By Type
8.3.2.2.3. By Delivery Model
8.3.2.2.4. By End User
8.3.2.2.5. By Application
8.3.3. Japan Extended Reality Market Outlook
8.3.3.1. Market Size & Forecast
8.3.3.1.1. By Value
8.3.3.2. Market Share & Forecast
8.3.3.2.1. By Component
8.3.3.2.2. By Type
8.3.3.2.3. By Delivery Model
8.3.3.2.4. By End User
8.3.3.2.5. By Application
8.3.4. South Korea Extended Reality Market Outlook
8.3.4.1. Market Size & Forecast
8.3.4.1.1. By Value
8.3.4.2. Market Share & Forecast
8.3.4.2.1. By Component
8.3.4.2.2. By Type
8.3.4.2.3. By Delivery Model
8.3.4.2.4. By End User
8.3.4.2.5. By Application
8.3.5. Australia Extended Reality Market Outlook
8.3.5.1. Market Size & Forecast
8.3.5.1.1. By Value
8.3.5.2. Market Share & Forecast
8.3.5.2.1. By Component
8.3.5.2.2. By Type
8.3.5.2.3. By Delivery Model
8.3.5.2.4. By End User
8.3.5.2.5. By Application
8.3.6. Singapore Extended Reality Market Outlook
8.3.6.1. Market Size & Forecast
8.3.6.1.1. By Value
8.3.6.2. Market Share & Forecast
8.3.6.2.1. By Component
8.3.6.2.2. By Type
8.3.6.2.3. By Delivery Model
8.3.6.2.4. By End User
8.3.6.2.5. By Application
8.3.7. Malaysia Extended Reality Market Outlook
8.3.7.1. Market Size & Forecast
8.3.7.1.1. By Value
8.3.7.2. Market Share & Forecast
8.3.7.2.1. By Component
8.3.7.2.2. By Type
8.3.7.2.3. By Delivery Model
8.3.7.2.4. By End User
8.3.7.2.5. By Application
9. Europe Extended Reality Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By Component
9.2.2. By Type
9.2.3. By Delivery Model
9.2.4. By End User
9.2.5. By Application
9.2.6. By Country
9.3. Europe: Country Analysis
9.3.1. Germany Extended Reality Market Outlook
9.3.1.1. Market Size & Forecast
9.3.1.1.1. By Value
9.3.1.2. Market Share & Forecast
9.3.1.2.1. By Component
9.3.1.2.2. By Type
9.3.1.2.3. By Delivery Model
9.3.1.2.4. By End User
9.3.1.2.5. By Application
9.3.2. United Kingdom Extended Reality Market Outlook
9.3.2.1. Market Size & Forecast
9.3.2.1.1. By Value
9.3.2.2. Market Share & Forecast
9.3.2.2.1. By Component
9.3.2.2.2. By Type
9.3.2.2.3. By Delivery Model
9.3.2.2.4. By End User
9.3.2.2.5. By Application
9.3.3. France Extended Reality Market Outlook
9.3.3.1. Market Size & Forecast
9.3.3.1.1. By Value
9.3.3.2. Market Share & Forecast
9.3.3.2.1. By Component
9.3.3.2.2. By Type
9.3.3.2.3. By Delivery Model
9.3.3.2.4. By End User
9.3.3.2.5. By Application
9.3.4. Italy Extended Reality Market Outlook
9.3.4.1. Market Size & Forecast
9.3.4.1.1. By Value
9.3.4.2. Market Share & Forecast
9.3.4.2.1. By Component
9.3.4.2.2. By Type
9.3.4.2.3. By Delivery Model
9.3.4.2.4. By End User
9.3.4.2.5. By Application
9.3.5. Spain Extended Reality Market Outlook
9.3.5.1. Market Size & Forecast
9.3.5.1.1. By Value
9.3.5.2. Market Share & Forecast
9.3.5.2.1. By Component
9.3.5.2.2. By Type
9.3.5.2.3. By Delivery Model
9.3.5.2.4. By End User
9.3.5.2.5. By Application
9.3.6. Poland Extended Reality Market Outlook
9.3.6.1. Market Size & Forecast
9.3.6.1.1. By Value
9.3.6.2. Market Share & Forecast
9.3.6.2.1. By Component
9.3.6.2.2. By Type
9.3.6.2.3. By Delivery Model
9.3.6.2.4. By End User
9.3.6.2.5. By Application
9.3.7. Denmark Extended Reality Market Outlook
9.3.7.1. Market Size & Forecast
9.3.7.1.1. By Value
9.3.7.2. Market Share & Forecast
9.3.7.2.1. By Component
9.3.7.2.2. By Type
9.3.7.2.3. By Delivery Model
9.3.7.2.4. By End User
9.3.7.2.5. By Application
10. South America Extended Reality Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By Component
10.2.2. By Type
10.2.3. By Delivery Model
10.2.4. By End User
10.2.5. By Application
10.2.6. By Country
10.3. South America: Country Analysis
10.3.1. Brazil Extended Reality Market Outlook
10.3.1.1. Market Size & Forecast
10.3.1.1.1. By Value
10.3.1.2. Market Share & Forecast
10.3.1.2.1. By Component
10.3.1.2.2. By Type
10.3.1.2.3. By Delivery Model
10.3.1.2.4. By End User
10.3.1.2.5. By Application
10.3.2. Argentina Extended Reality Market Outlook
10.3.2.1. Market Size & Forecast
10.3.2.1.1. By Value
10.3.2.2. Market Share & Forecast
10.3.2.2.1. By Component
10.3.2.2.2. By Type
10.3.2.2.3. By Delivery Model
10.3.2.2.4. By End User
10.3.2.2.5. By Application
10.3.3. Colombia Extended Reality Market Outlook
10.3.3.1. Market Size & Forecast
10.3.3.1.1. By Value
10.3.3.2. Market Share & Forecast
10.3.3.2.1. By Component
10.3.3.2.2. By Type
10.3.3.2.3. By Delivery Model
10.3.3.2.4. By End User
10.3.3.2.5. By Application
10.3.4. Peru Extended Reality Market Outlook
10.3.4.1. Market Size & Forecast
10.3.4.1.1. By Value
10.3.4.2. Market Share & Forecast
10.3.4.2.1. By Component
10.3.4.2.2. By Type
10.3.4.2.3. By Delivery Model
10.3.4.2.4. By End User
10.3.4.2.5. By Application
10.3.5. Chile Extended Reality Market Outlook
10.3.5.1. Market Size & Forecast
10.3.5.1.1. By Value
10.3.5.2. Market Share & Forecast
10.3.5.2.1. By Component
10.3.5.2.2. By Type
10.3.5.2.3. By Delivery Model
10.3.5.2.4. By End User
10.3.5.2.5. By Application
11. Middle East & Africa Extended Reality Market Outlook
11.1. Market Size & Forecast
11.1.1. By Value
11.2. Market Share & Forecast
11.2.1. By Component
11.2.2. By Type
11.2.3. By Delivery Model
11.2.4. By End User
11.2.5. By Application
11.2.6. By Country
11.3. Middle East & Africa: Country Analysis
11.3.1. Saudi Arabia Extended Reality Market Outlook
11.3.1.1. Market Size & Forecast
11.3.1.1.1. By Value
11.3.1.2. Market Share & Forecast
11.3.1.2.1. By Component
11.3.1.2.2. By Type
11.3.1.2.3. By Delivery Model
11.3.1.2.4. By End User
11.3.1.2.5. By Application
11.3.2. South Africa Extended Reality Market Outlook
11.3.2.1. Market Size & Forecast
11.3.2.1.1. By Value
11.3.2.2. Market Share & Forecast
11.3.2.2.1. By Component
11.3.2.2.2. By Type
11.3.2.2.3. By Delivery Model
11.3.2.2.4. By End User
11.3.2.2.5. By Application
11.3.3. UAE Extended Reality Market Outlook
11.3.3.1. Market Size & Forecast
11.3.3.1.1. By Value
11.3.3.2. Market Share & Forecast
11.3.3.2.1. By Component
11.3.3.2.2. By Type
11.3.3.2.3. By Delivery Model
11.3.3.2.4. By End User
11.3.3.2.5. By Application
11.3.4. Iraq Extended Reality Market Outlook
11.3.4.1. Market Size & Forecast
11.3.4.1.1. By Value
11.3.4.2. Market Share & Forecast
11.3.4.2.1. By Component
11.3.4.2.2. By Type
11.3.4.2.3. By Delivery Model
11.3.4.2.4. By End User
11.3.4.2.5. By Application
11.3.5. Turkey Extended Reality Market Outlook
11.3.5.1. Market Size & Forecast
11.3.5.1.1. By Value
11.3.5.2. Market Share & Forecast
11.3.5.2.1. By Component
11.3.5.2.2. By Type
11.3.5.2.3. By Delivery Model
11.3.5.2.4. By End User
11.3.5.2.5. By Application
12. Market Dynamics
12.1. Drivers
12.2. Challenges
13. Market Trends & Developments
14. Company Profiles
14.1. Qualcomm Technologies Inc.
14.2. Accenture PLC
14.3. Northern Digital Inc.
14.4. Softserve Inc.
14.5. SphereGen Technologies
14.6. Gofind Inc.
14.7. Dassault Systems SolidWorks Corporation
14.8. Agile Lens
14.9. Tata Exlsi
14.10. Medtronic Inc.
15. Strategic Recommendations

 

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Summary

The global extended reality market is projected to grow at a significant rate during the forecast period. The market growth can be attributed to the growing adoption of cloud platforms and light hardware by enterprises. Advancements in smart eyewear technology and increasing investments in R&D activities are also fueling the global extended reality market during the forecast period. Extended reality refers to experiences that combine the virtual and physical realities through the use of computer or wearable technologies to provide enriching photorealistic visuals and enhanced digital experiences to users. Market players are increasingly investing in R&D activities to make the hardware components which are lightweight, compact, and more ergonomic and can be utilized in augmented reality. Market players are introducing new varieties of wireless headsets and controllers that can be easily integrated with mobile devices, hence further propelling the growth of the global extended reality market. Moreover, intense competition among the market players has led to more varieties of AR and VR hardware components and high-quality visual display, designed to provide more comfort to the end-users, which is expected to fuel the growth of the global extended reality market in the coming years. Additionally, the rising penetration of IoT-based devices and growing advancements in virtual reality technologies are expected to contribute to market growth. Rising applications of virtual reality technology and the rapidly expanding gaming industry are also boosting the growth of the global extended reality market. Furthermore, educational institutions and centers, aeroscope and defense sector, and other end-user industries are utilizing virtual reality to enhance user experiences, especially for simulation and training purposes, which is anticipated to boost the growth of the global extended reality market during the forecast period.
The global extended reality market is segmented based on component, type, delivery model, end user, application, company, and regional distribution. Based on component, the market is sub-divided into hardware, software, and services. The hardware segment is anticipated to dominate the global extended reality market owing to its mandatory requirement for the immersive experience provided by extended reality technology. Based on the delivery model, the market is divided into consumer-based and business-based. The business-based delivery model is expected to hold the largest share in the global extended reality market to improve sales and provide new customer engagement methods.
Major players operating in the global extended reality market are Qualcomm Technologies Inc., Accenture PLC, Northern Digital Inc., Softserve Inc., SphereGen Technologies, Gofind Inc., Dassault Systems SolidWorks Corporation, Agile Lens, Tata Exlsi, Medtronic Inc., etc.
Years considered for this report:
Historical Years: 2017-2020
Base Year: 2021
Estimated Year: 2022E
Forecast Period: 2023F–2027F
Objective of the Study:
• To analyze the historical growth in the market size of global extended reality market from 2017 to 2021.
• To estimate and forecast the market size of global extended reality market from 2022E to 2027F and growth rate until 2027F.
• To classify and forecast global extended reality market based on type, component, delivery model, end user, application, region, and competitive landscape.
• To identify dominant region or segment in the global extended reality market.
• To identify drivers and challenges for global extended reality market.
• To examine competitive developments such as expansions, new services, mergers & acquisitions, etc., in global extended reality market.
• To identify and analyze the profile of leading players operating in global extended reality market.
• To identify key sustainable strategies adopted by market players in global extended reality market.
Report Scope:
In this report, global extended reality market has been segmented into following categories, in addition to the industry trends which have also been detailed below:
• Extended Reality Market, By Component:
o Hardware
 Sensors
 Cameras
 Transducers
 Speakers
o Software and Services
 Professional Services
 Managed Services
• Extended Reality Market, By Type:
o Mobile XR
o PC-tethered XR
• Extended Reality Market, By Delivery Model:
o Consumer-Based
o Business-Based
• Extended Reality Market, By End User:
o Healthcare
o Media and Entertainment
o Manufacturing and Industrial
o Retail and E-Commerce
o Transportation
o Others
• Extended Reality Market, By Application:
o Virtual Reality
o Augmented Reality
o Mixed Reality
• Extended Reality Market, By Region:
o North America
 United States
 Canada
 Mexico
o Asia-Pacific
 China
 India
 Japan
 South Korea
 Australia
 Singapore
 Malaysia
o Europe
 Germany
 United Kingdom
 France
 Italy
 Spain
 Poland
 Denmark
o South America
 Brazil
 Argentina
 Colombia
 Peru
 Chile
o Middle East & Africa
 Saudi Arabia
 South Africa
 UAE
 Iraq
 Turkey
TechSci Research performed both primary as well as exhaustive secondary research for this study. Initially, TechSci Research sourced a list of service providers across the globe. Subsequently, TechSci Research conducted primary research surveys with the identified companies. While interviewing, the respondents were also enquired about their competitors. Through this technique, TechSci Research could include the service providers, which could not be identified due to the limitations of secondary research. TechSci Research analyzed the service providers, and presence of all major players across the globe.

TechSci Research calculated the market size of global extended reality market using a bottom-up approach, wherein data for various end-user segments was recorded and forecast for the future years. TechSci Research sourced these values from the industry experts and company representatives and externally validated through analyzing historical data of these services for getting an appropriate, overall market size. Various secondary sources such as company websites, news articles, press releases, company annual reports, investor presentations and financial reports were also studied by TechSci Research.
Key Target Audience:
• Extended reality companies/partners and service providers
• End-Users
• Government bodies such as regulating authorities and policy makers
• Organizations, industry associations, forums and alliances related to global extended reality market
The study is useful in providing answers to several critical questions that are important for the industry stakeholders such as service providers, partners, end users, etc. besides allowing them in strategizing investments and capitalizing on market opportunities.
Competitive Landscape
Company Profiles: Detailed analysis of the major companies present in global extended reality market.
Available Customizations:
With the given market data, TechSci Research offers customizations according to a company’s specific needs. The following customization options are available for the report:
Company Information
• Detailed analysis and profiling of additional market players (up to five).



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Table of Contents

1. Service Overview
2. Research Methodology
3. Executive Summary
4. Impact of COVID-19 on Global Extended Reality Market
5. Voice of Customers
5.1. Brand Awareness
5.2. Factors Considered while Selecting Vendor
5.3. Customer Satisfaction Level
5.4. Major Challenges Faced
6. Global Extended Reality Market Outlook
6.1. Market Size & Forecast
6.1.1. By Value
6.2. Market Share & Forecast
6.2.1. By Component (Hardware [Sensors, Cameras, Transducers and Speakers], Software and Services [Professional Services, Managed Services])
6.2.2. By Type (Mobile XR and PC-tethered XR)
6.2.3. By Delivery Model (Consumer-Based and Business-Based)
6.2.4. By End User (Healthcare, Media and Entertainment, Manufacturing and Industrial, Retail and E-Commerce, Transportation and Others)
6.2.5. By Application (Virtual Reality, Augmented Reality, Mixed Reality)
6.2.6. By Region
6.2.7. By Company (2021)
6.3. Market Map
7. North America Extended Reality Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1. By Component
7.2.2. By Type
7.2.3. By Delivery Model
7.2.4. By End User
7.2.5. By Application
7.2.6. By Country
7.3. North America: Country Analysis
7.3.1. United States Extended Reality Market Outlook
7.3.1.1. Market Size & Forecast
7.3.1.1.1. By Value
7.3.1.2. Market Share & Forecast
7.3.1.2.1. By Component
7.3.1.2.2. By Type
7.3.1.2.3. By Delivery Model
7.3.1.2.4. By End User
7.3.1.2.5. By Application
7.3.2. Canada Extended Reality Market Outlook
7.3.2.1. Market Size & Forecast
7.3.2.1.1. By Value
7.3.2.2. Market Share & Forecast
7.3.2.2.1. By Component
7.3.2.2.2. By Type
7.3.2.2.3. By Delivery Model
7.3.2.2.4. By End User
7.3.2.2.5. By Application
7.3.3. Mexico Extended Reality Market Outlook
7.3.3.1. Market Size & Forecast
7.3.3.1.1. By Value
7.3.3.2. Market Share & Forecast
7.3.3.2.1. By Component
7.3.3.2.2. By Type
7.3.3.2.3. By Delivery Model
7.3.3.2.4. By End User
7.3.3.2.5. By Application
8. Asia-Pacific Extended Reality Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By Component
8.2.2. By Type
8.2.3. By Delivery Model
8.2.4. By End User
8.2.5. By Application
8.2.6. By Country
8.3. Asia-Pacific: Country Analysis
8.3.1. China Extended Reality Market Outlook
8.3.1.1. Market Size & Forecast
8.3.1.1.1. By Value
8.3.1.2. Market Share & Forecast
8.3.1.2.1. By Component
8.3.1.2.2. By Type
8.3.1.2.3. By Delivery Model
8.3.1.2.4. By End User
8.3.1.2.5. By Application
8.3.2. India Extended Reality Market Outlook
8.3.2.1. Market Size & Forecast
8.3.2.1.1. By Value
8.3.2.2. Market Share & Forecast
8.3.2.2.1. By Component
8.3.2.2.2. By Type
8.3.2.2.3. By Delivery Model
8.3.2.2.4. By End User
8.3.2.2.5. By Application
8.3.3. Japan Extended Reality Market Outlook
8.3.3.1. Market Size & Forecast
8.3.3.1.1. By Value
8.3.3.2. Market Share & Forecast
8.3.3.2.1. By Component
8.3.3.2.2. By Type
8.3.3.2.3. By Delivery Model
8.3.3.2.4. By End User
8.3.3.2.5. By Application
8.3.4. South Korea Extended Reality Market Outlook
8.3.4.1. Market Size & Forecast
8.3.4.1.1. By Value
8.3.4.2. Market Share & Forecast
8.3.4.2.1. By Component
8.3.4.2.2. By Type
8.3.4.2.3. By Delivery Model
8.3.4.2.4. By End User
8.3.4.2.5. By Application
8.3.5. Australia Extended Reality Market Outlook
8.3.5.1. Market Size & Forecast
8.3.5.1.1. By Value
8.3.5.2. Market Share & Forecast
8.3.5.2.1. By Component
8.3.5.2.2. By Type
8.3.5.2.3. By Delivery Model
8.3.5.2.4. By End User
8.3.5.2.5. By Application
8.3.6. Singapore Extended Reality Market Outlook
8.3.6.1. Market Size & Forecast
8.3.6.1.1. By Value
8.3.6.2. Market Share & Forecast
8.3.6.2.1. By Component
8.3.6.2.2. By Type
8.3.6.2.3. By Delivery Model
8.3.6.2.4. By End User
8.3.6.2.5. By Application
8.3.7. Malaysia Extended Reality Market Outlook
8.3.7.1. Market Size & Forecast
8.3.7.1.1. By Value
8.3.7.2. Market Share & Forecast
8.3.7.2.1. By Component
8.3.7.2.2. By Type
8.3.7.2.3. By Delivery Model
8.3.7.2.4. By End User
8.3.7.2.5. By Application
9. Europe Extended Reality Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By Component
9.2.2. By Type
9.2.3. By Delivery Model
9.2.4. By End User
9.2.5. By Application
9.2.6. By Country
9.3. Europe: Country Analysis
9.3.1. Germany Extended Reality Market Outlook
9.3.1.1. Market Size & Forecast
9.3.1.1.1. By Value
9.3.1.2. Market Share & Forecast
9.3.1.2.1. By Component
9.3.1.2.2. By Type
9.3.1.2.3. By Delivery Model
9.3.1.2.4. By End User
9.3.1.2.5. By Application
9.3.2. United Kingdom Extended Reality Market Outlook
9.3.2.1. Market Size & Forecast
9.3.2.1.1. By Value
9.3.2.2. Market Share & Forecast
9.3.2.2.1. By Component
9.3.2.2.2. By Type
9.3.2.2.3. By Delivery Model
9.3.2.2.4. By End User
9.3.2.2.5. By Application
9.3.3. France Extended Reality Market Outlook
9.3.3.1. Market Size & Forecast
9.3.3.1.1. By Value
9.3.3.2. Market Share & Forecast
9.3.3.2.1. By Component
9.3.3.2.2. By Type
9.3.3.2.3. By Delivery Model
9.3.3.2.4. By End User
9.3.3.2.5. By Application
9.3.4. Italy Extended Reality Market Outlook
9.3.4.1. Market Size & Forecast
9.3.4.1.1. By Value
9.3.4.2. Market Share & Forecast
9.3.4.2.1. By Component
9.3.4.2.2. By Type
9.3.4.2.3. By Delivery Model
9.3.4.2.4. By End User
9.3.4.2.5. By Application
9.3.5. Spain Extended Reality Market Outlook
9.3.5.1. Market Size & Forecast
9.3.5.1.1. By Value
9.3.5.2. Market Share & Forecast
9.3.5.2.1. By Component
9.3.5.2.2. By Type
9.3.5.2.3. By Delivery Model
9.3.5.2.4. By End User
9.3.5.2.5. By Application
9.3.6. Poland Extended Reality Market Outlook
9.3.6.1. Market Size & Forecast
9.3.6.1.1. By Value
9.3.6.2. Market Share & Forecast
9.3.6.2.1. By Component
9.3.6.2.2. By Type
9.3.6.2.3. By Delivery Model
9.3.6.2.4. By End User
9.3.6.2.5. By Application
9.3.7. Denmark Extended Reality Market Outlook
9.3.7.1. Market Size & Forecast
9.3.7.1.1. By Value
9.3.7.2. Market Share & Forecast
9.3.7.2.1. By Component
9.3.7.2.2. By Type
9.3.7.2.3. By Delivery Model
9.3.7.2.4. By End User
9.3.7.2.5. By Application
10. South America Extended Reality Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By Component
10.2.2. By Type
10.2.3. By Delivery Model
10.2.4. By End User
10.2.5. By Application
10.2.6. By Country
10.3. South America: Country Analysis
10.3.1. Brazil Extended Reality Market Outlook
10.3.1.1. Market Size & Forecast
10.3.1.1.1. By Value
10.3.1.2. Market Share & Forecast
10.3.1.2.1. By Component
10.3.1.2.2. By Type
10.3.1.2.3. By Delivery Model
10.3.1.2.4. By End User
10.3.1.2.5. By Application
10.3.2. Argentina Extended Reality Market Outlook
10.3.2.1. Market Size & Forecast
10.3.2.1.1. By Value
10.3.2.2. Market Share & Forecast
10.3.2.2.1. By Component
10.3.2.2.2. By Type
10.3.2.2.3. By Delivery Model
10.3.2.2.4. By End User
10.3.2.2.5. By Application
10.3.3. Colombia Extended Reality Market Outlook
10.3.3.1. Market Size & Forecast
10.3.3.1.1. By Value
10.3.3.2. Market Share & Forecast
10.3.3.2.1. By Component
10.3.3.2.2. By Type
10.3.3.2.3. By Delivery Model
10.3.3.2.4. By End User
10.3.3.2.5. By Application
10.3.4. Peru Extended Reality Market Outlook
10.3.4.1. Market Size & Forecast
10.3.4.1.1. By Value
10.3.4.2. Market Share & Forecast
10.3.4.2.1. By Component
10.3.4.2.2. By Type
10.3.4.2.3. By Delivery Model
10.3.4.2.4. By End User
10.3.4.2.5. By Application
10.3.5. Chile Extended Reality Market Outlook
10.3.5.1. Market Size & Forecast
10.3.5.1.1. By Value
10.3.5.2. Market Share & Forecast
10.3.5.2.1. By Component
10.3.5.2.2. By Type
10.3.5.2.3. By Delivery Model
10.3.5.2.4. By End User
10.3.5.2.5. By Application
11. Middle East & Africa Extended Reality Market Outlook
11.1. Market Size & Forecast
11.1.1. By Value
11.2. Market Share & Forecast
11.2.1. By Component
11.2.2. By Type
11.2.3. By Delivery Model
11.2.4. By End User
11.2.5. By Application
11.2.6. By Country
11.3. Middle East & Africa: Country Analysis
11.3.1. Saudi Arabia Extended Reality Market Outlook
11.3.1.1. Market Size & Forecast
11.3.1.1.1. By Value
11.3.1.2. Market Share & Forecast
11.3.1.2.1. By Component
11.3.1.2.2. By Type
11.3.1.2.3. By Delivery Model
11.3.1.2.4. By End User
11.3.1.2.5. By Application
11.3.2. South Africa Extended Reality Market Outlook
11.3.2.1. Market Size & Forecast
11.3.2.1.1. By Value
11.3.2.2. Market Share & Forecast
11.3.2.2.1. By Component
11.3.2.2.2. By Type
11.3.2.2.3. By Delivery Model
11.3.2.2.4. By End User
11.3.2.2.5. By Application
11.3.3. UAE Extended Reality Market Outlook
11.3.3.1. Market Size & Forecast
11.3.3.1.1. By Value
11.3.3.2. Market Share & Forecast
11.3.3.2.1. By Component
11.3.3.2.2. By Type
11.3.3.2.3. By Delivery Model
11.3.3.2.4. By End User
11.3.3.2.5. By Application
11.3.4. Iraq Extended Reality Market Outlook
11.3.4.1. Market Size & Forecast
11.3.4.1.1. By Value
11.3.4.2. Market Share & Forecast
11.3.4.2.1. By Component
11.3.4.2.2. By Type
11.3.4.2.3. By Delivery Model
11.3.4.2.4. By End User
11.3.4.2.5. By Application
11.3.5. Turkey Extended Reality Market Outlook
11.3.5.1. Market Size & Forecast
11.3.5.1.1. By Value
11.3.5.2. Market Share & Forecast
11.3.5.2.1. By Component
11.3.5.2.2. By Type
11.3.5.2.3. By Delivery Model
11.3.5.2.4. By End User
11.3.5.2.5. By Application
12. Market Dynamics
12.1. Drivers
12.2. Challenges
13. Market Trends & Developments
14. Company Profiles
14.1. Qualcomm Technologies Inc.
14.2. Accenture PLC
14.3. Northern Digital Inc.
14.4. Softserve Inc.
14.5. SphereGen Technologies
14.6. Gofind Inc.
14.7. Dassault Systems SolidWorks Corporation
14.8. Agile Lens
14.9. Tata Exlsi
14.10. Medtronic Inc.
15. Strategic Recommendations

 

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