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世界および米国のゲーミングコンピュータおよび周辺機器市場の洞察、2027年までの予測


Global and United States Gaming Computers and Peripherals Market Insights, Forecast to 2027

Gaming computer is a personal computer designed for playing computationally demanding video games. Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controlle... もっと見る

 

 

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Gaming computer is a personal computer designed for playing computationally demanding video games. Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.

Market Analysis and Insights: Global and United States Gaming Computers and Peripherals Market
This report focuses on global and United States Gaming Computers and Peripherals market.
In 2020, the global Gaming Computers and Peripherals market size was US$ XX million and it is expected to reach US$ XX million by the end of 2027, with a CAGR of XX% during 2021-2027. In United States the Gaming Computers and Peripherals market size is expected to grow from US$ XX million in 2020 to US$ XX million by 2027, at a CAGR of XX% during the forecast period.

Global Gaming Computers and Peripherals Scope and Market Size
Gaming Computers and Peripherals market is segmented by region (country), players, by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Computers and Peripherals market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application in terms of revenue and forecast for the period 2016-2027.
For United States market, this report focuses on the Gaming Computers and Peripherals market size by players, by Type, and by Application, for the period 2016-2027. The key players include the global and local players which play important roles in United States.

Segment by Type
Gaming Desktops
Gaming Laptops
Gaming Headsets
Gaming Mice
Gaming Keyboards
Gaming Surfaces
Gaming Controllers

Segment by Application
Household
Commercial Use

By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E

By Company
Acer
Asus
Cooler Master
Corsair
Dell
Eluktronics
EVGA
Gigabyte Technology
HP
HyperX
Intel
Lenovo
Logitech G (ASTRO)
Mad Catz
MSI
Origin PC
Plantronics
QPAD
Razer
ROCCAT
Samsung
Sennheiser
Sharkoon
SteelSeries
Thrustmaster
Trust
Tt eSPORTS
Turtle Beach
ZOWIE


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目次

1 Study Coverage
1.1 Gaming Computers and Peripherals Product Introduction
1.2 Market by Type
1.2.1 Global Gaming Computers and Peripherals Market Size Growth Rate by Type
1.2.2 Gaming Desktops
1.2.3 Gaming Laptops
1.2.4 Gaming Headsets
1.2.5 Gaming Mice
1.2.6 Gaming Keyboards
1.2.7 Gaming Surfaces
1.2.8 Gaming Controllers
1.3 Market by Application
1.3.1 Global Gaming Computers and Peripherals Market Size Growth Rate by Application
1.3.2 Household
1.3.3 Commercial Use
1.4 Study Objectives
1.5 Years Considered

2 Executive Summary
2.1 Global Gaming Computers and Peripherals Market Size, Estimates and Forecasts
2.1.1 Global Gaming Computers and Peripherals Revenue 2016-2027
2.1.2 Global Gaming Computers and Peripherals Sales 2016-2027
2.2 Global Gaming Computers and Peripherals, Market Size by Region: 2016 VS 2021 VS 2027
2.3 Gaming Computers and Peripherals Historical Market Size by Region (2016-2021)
2.3.1 Global Gaming Computers and Peripherals Retrospective Market Scenario in Sales by Region: 2016-2021
2.3.2 Global Gaming Computers and Peripherals Retrospective Market Scenario in Revenue by Region: 2016-2021
2.4 Gaming Computers and Peripherals Market Estimates and Projections by Region (2022-2027)
2.4.1 Global Gaming Computers and Peripherals Sales Forecast by Region (2022-2027)
2.4.2 Global Gaming Computers and Peripherals Revenue Forecast by Region (2022-2027)

3 Global Gaming Computers and Peripherals Competitor Landscape by Players
3.1 Global Top Gaming Computers and Peripherals Manufacturers by Sales
3.1.1 Global Gaming Computers and Peripherals Sales by Manufacturer (2016-2021)
3.1.2 Global Gaming Computers and Peripherals Sales Market Share by Manufacturer (2016-2021)
3.2 Global Top Gaming Computers and Peripherals Manufacturers by Revenue
3.2.1 Key Gaming Computers and Peripherals Manufacturers Covered: Ranking by Revenue
3.2.2 Global Gaming Computers and Peripherals Revenue by Manufacturers (2016-2021)
3.2.3 Global Gaming Computers and Peripherals Revenue Share by Manufacturers (2016-2021)
3.2.4 Global Gaming Computers and Peripherals Market Concentration Ratio (CR5 and HHI) (2016-2021)
3.2.5 Global Top 10 and Top 5 Companies by Gaming Computers and Peripherals Revenue in 2020
3.2.6 Global Gaming Computers and Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Global Gaming Computers and Peripherals Price by Manufacturers
3.4 Global Gaming Computers and Peripherals Manufacturing Base Distribution, Product Types
3.4.1 Gaming Computers and Peripherals Manufacturers Manufacturing Base Distribution, Headquarters
3.4.2 Manufacturers Gaming Computers and Peripherals Product Type
3.4.3 Date of International Manufacturers Enter into Gaming Computers and Peripherals Market
3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2016-2027)
4.1 Global Gaming Computers and Peripherals Market Size by Type (2016-2021)
4.1.1 Global Gaming Computers and Peripherals Sales by Type (2016-2021)
4.1.2 Global Gaming Computers and Peripherals Revenue by Type (2016-2021)
4.1.3 Gaming Computers and Peripherals Average Selling Price (ASP) by Type (2016-2021)
4.2 Global Gaming Computers and Peripherals Market Size Forecast by Type (2022-2027)
4.2.1 Global Gaming Computers and Peripherals Sales Forecast by Type (2022-2027)
4.2.2 Global Gaming Computers and Peripherals Revenue Forecast by Type (2022-2027)
4.2.3 Gaming Computers and Peripherals Average Selling Price (ASP) Forecast by Type (2022-2027)

5 Breakdown Data by Application (2016-2027)
5.1 Global Gaming Computers and Peripherals Market Size by Application (2016-2021)
5.1.1 Global Gaming Computers and Peripherals Sales by Application (2016-2021)
5.1.2 Global Gaming Computers and Peripherals Revenue by Application (2016-2021)
5.1.3 Gaming Computers and Peripherals Price by Application (2016-2021)
5.2 Gaming Computers and Peripherals Market Size Forecast by Application (2022-2027)
5.2.1 Global Gaming Computers and Peripherals Sales Forecast by Application (2022-2027)
5.2.2 Global Gaming Computers and Peripherals Revenue Forecast by Application (2022-2027)
5.2.3 Global Gaming Computers and Peripherals Price Forecast by Application (2022-2027)

6 United States by Players, Type and Application
6.1 United States Gaming Computers and Peripherals Market Size YoY Growth 2016-2027
6.1.1 United States Gaming Computers and Peripherals Sales YoY Growth 2016-2027
6.1.2 United States Gaming Computers and Peripherals Revenue YoY Growth 2016-2027
6.1.3 United States Gaming Computers and Peripherals Market Share in Global Market 2016-2027
6.2 United States Gaming Computers and Peripherals Market Size by Players (International and Local Players)
6.2.1 United States Top Gaming Computers and Peripherals Players by Sales (2016-2021)
6.2.2 United States Top Gaming Computers and Peripherals Players by Revenue (2016-2021)
6.3 United States Gaming Computers and Peripherals Historic Market Review by Type (2016-2021)
6.3.1 United States Gaming Computers and Peripherals Sales Market Share by Type (2016-2021)
6.3.2 United States Gaming Computers and Peripherals Revenue Market Share by Type (2016-2021)
6.3.3 United States Gaming Computers and Peripherals Price by Type (2016-2021)
6.4 United States Gaming Computers and Peripherals Market Estimates and Forecasts by Type (2022-2027)
6.4.1 United States Gaming Computers and Peripherals Sales Forecast by Type (2022-2027)
6.4.2 United States Gaming Computers and Peripherals Revenue Forecast by Type (2022-2027)
6.4.3 United States Gaming Computers and Peripherals Price Forecast by Type (2022-2027)
6.5 United States Gaming Computers and Peripherals Historic Market Review by Application (2016-2021)
6.5.1 United States Gaming Computers and Peripherals Sales Market Share by Application (2016-2021)
6.5.2 United States Gaming Computers and Peripherals Revenue Market Share by Application (2016-2021)
6.5.3 United States Gaming Computers and Peripherals Price by Application (2016-2021)
6.6 United States Gaming Computers and Peripherals Market Estimates and Forecasts by Application (2022-2027)
6.6.1 United States Gaming Computers and Peripherals Sales Forecast by Application (2022-2027)
6.6.2 United States Gaming Computers and Peripherals Revenue Forecast by Application (2022-2027)
6.6.3 United States Gaming Computers and Peripherals Price Forecast by Application (2022-2027)

7 North America
7.1 North America Gaming Computers and Peripherals Market Size YoY Growth 2016-2027
7.2 North America Gaming Computers and Peripherals Market Facts & Figures by Country
7.2.1 North America Gaming Computers and Peripherals Sales by Country (2016-2021)
7.2.2 North America Gaming Computers and Peripherals Revenue by Country (2016-2021)
7.2.3 U.S.
7.2.4 Canada

8 Asia Pacific
8.1 Asia Pacific Gaming Computers and Peripherals Market Size YoY Growth 2016-2027
8.2 Asia Pacific Gaming Computers and Peripherals Market Facts & Figures by Region
8.2.1 Asia Pacific Gaming Computers and Peripherals Sales by Region (2016-2021)
8.2.2 Asia Pacific Gaming Computers and Peripherals Revenue by Region (2016-2021)
8.2.3 China
8.2.4 Japan
8.2.5 South Korea
8.2.6 India
8.2.7 Australia
8.2.8 Australia
8.2.9 Indonesia
8.2.10 Thailand
8.2.11 Malaysia
8.2.12 Philippines
8.2.13 Vietnam

9 Europe
9.1 Europe Gaming Computers and Peripherals Market Size YoY Growth 2016-2027
9.2 Europe Gaming Computers and Peripherals Market Facts & Figures by Country
9.2.1 Europe Gaming Computers and Peripherals Sales by Country (2016-2021)
9.2.2 Europe Gaming Computers and Peripherals Revenue by Country (2016-2021)
9.2.3 Germany
9.2.4 France
9.2.5 U.K.
9.2.6 Italy

10 Latin America
10.1 Latin America Gaming Computers and Peripherals Market Size YoY Growth 2016-2027
10.2 Latin America Gaming Computers and Peripherals Market Facts & Figures by Country
10.2.1 Latin America Gaming Computers and Peripherals Sales by Country (2016-2021)
10.2.2 Latin America Gaming Computers and Peripherals Revenue by Country (2016-2021)
10.2.3 Mexico
10.2.4 Brazil
10.2.5 Argentina

11 Middle East and Africa
11.1 Middle East and Africa Gaming Computers and Peripherals Market Size YoY Growth 2016-2027
11.2 Middle East and Africa Gaming Computers and Peripherals Market Facts & Figures by Country
11.2.1 Middle East and Africa Gaming Computers and Peripherals Sales by Country (2016-2021)
11.2.2 Middle East and Africa Gaming Computers and Peripherals Revenue by Country (2016-2021)
11.2.3 Turkey
11.2.4 Saudi Arabia
11.2.5 U.A.E

12 Company Profiles
12.1 Acer
12.1.1 Acer Corporation Information
12.1.2 Acer Description and Business Overview
12.1.3 Acer Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.1.4 Acer Gaming Computers and Peripherals Products Offered
12.1.5 Acer Recent Development
12.2 Asus
12.2.1 Asus Corporation Information
12.2.2 Asus Description and Business Overview
12.2.3 Asus Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.2.4 Asus Gaming Computers and Peripherals Products Offered
12.2.5 Asus Recent Development
12.3 Cooler Master
12.3.1 Cooler Master Corporation Information
12.3.2 Cooler Master Description and Business Overview
12.3.3 Cooler Master Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.3.4 Cooler Master Gaming Computers and Peripherals Products Offered
12.3.5 Cooler Master Recent Development
12.4 Corsair
12.4.1 Corsair Corporation Information
12.4.2 Corsair Description and Business Overview
12.4.3 Corsair Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.4.4 Corsair Gaming Computers and Peripherals Products Offered
12.4.5 Corsair Recent Development
12.5 Dell
12.5.1 Dell Corporation Information
12.5.2 Dell Description and Business Overview
12.5.3 Dell Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.5.4 Dell Gaming Computers and Peripherals Products Offered
12.5.5 Dell Recent Development
12.6 Eluktronics
12.6.1 Eluktronics Corporation Information
12.6.2 Eluktronics Description and Business Overview
12.6.3 Eluktronics Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.6.4 Eluktronics Gaming Computers and Peripherals Products Offered
12.6.5 Eluktronics Recent Development
12.7 EVGA
12.7.1 EVGA Corporation Information
12.7.2 EVGA Description and Business Overview
12.7.3 EVGA Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.7.4 EVGA Gaming Computers and Peripherals Products Offered
12.7.5 EVGA Recent Development
12.8 Gigabyte Technology
12.8.1 Gigabyte Technology Corporation Information
12.8.2 Gigabyte Technology Description and Business Overview
12.8.3 Gigabyte Technology Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.8.4 Gigabyte Technology Gaming Computers and Peripherals Products Offered
12.8.5 Gigabyte Technology Recent Development
12.9 HP
12.9.1 HP Corporation Information
12.9.2 HP Description and Business Overview
12.9.3 HP Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.9.4 HP Gaming Computers and Peripherals Products Offered
12.9.5 HP Recent Development
12.10 HyperX
12.10.1 HyperX Corporation Information
12.10.2 HyperX Description and Business Overview
12.10.3 HyperX Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.10.4 HyperX Gaming Computers and Peripherals Products Offered
12.10.5 HyperX Recent Development
12.11 Acer
12.11.1 Acer Corporation Information
12.11.2 Acer Description and Business Overview
12.11.3 Acer Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.11.4 Acer Gaming Computers and Peripherals Products Offered
12.11.5 Acer Recent Development
12.12 Lenovo
12.12.1 Lenovo Corporation Information
12.12.2 Lenovo Description and Business Overview
12.12.3 Lenovo Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.12.4 Lenovo Products Offered
12.12.5 Lenovo Recent Development
12.13 Logitech G (ASTRO)
12.13.1 Logitech G (ASTRO) Corporation Information
12.13.2 Logitech G (ASTRO) Description and Business Overview
12.13.3 Logitech G (ASTRO) Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.13.4 Logitech G (ASTRO) Products Offered
12.13.5 Logitech G (ASTRO) Recent Development
12.14 Mad Catz
12.14.1 Mad Catz Corporation Information
12.14.2 Mad Catz Description and Business Overview
12.14.3 Mad Catz Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.14.4 Mad Catz Products Offered
12.14.5 Mad Catz Recent Development
12.15 MSI
12.15.1 MSI Corporation Information
12.15.2 MSI Description and Business Overview
12.15.3 MSI Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.15.4 MSI Products Offered
12.15.5 MSI Recent Development
12.16 Origin PC
12.16.1 Origin PC Corporation Information
12.16.2 Origin PC Description and Business Overview
12.16.3 Origin PC Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.16.4 Origin PC Products Offered
12.16.5 Origin PC Recent Development
12.17 Plantronics
12.17.1 Plantronics Corporation Information
12.17.2 Plantronics Description and Business Overview
12.17.3 Plantronics Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.17.4 Plantronics Products Offered
12.17.5 Plantronics Recent Development
12.18 QPAD
12.18.1 QPAD Corporation Information
12.18.2 QPAD Description and Business Overview
12.18.3 QPAD Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.18.4 QPAD Products Offered
12.18.5 QPAD Recent Development
12.19 Razer
12.19.1 Razer Corporation Information
12.19.2 Razer Description and Business Overview
12.19.3 Razer Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.19.4 Razer Products Offered
12.19.5 Razer Recent Development
12.20 ROCCAT
12.20.1 ROCCAT Corporation Information
12.20.2 ROCCAT Description and Business Overview
12.20.3 ROCCAT Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.20.4 ROCCAT Products Offered
12.20.5 ROCCAT Recent Development
12.21 Samsung
12.21.1 Samsung Corporation Information
12.21.2 Samsung Description and Business Overview
12.21.3 Samsung Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.21.4 Samsung Products Offered
12.21.5 Samsung Recent Development
12.22 Sennheiser
12.22.1 Sennheiser Corporation Information
12.22.2 Sennheiser Description and Business Overview
12.22.3 Sennheiser Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.22.4 Sennheiser Products Offered
12.22.5 Sennheiser Recent Development
12.23 Sharkoon
12.23.1 Sharkoon Corporation Information
12.23.2 Sharkoon Description and Business Overview
12.23.3 Sharkoon Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.23.4 Sharkoon Products Offered
12.23.5 Sharkoon Recent Development
12.24 SteelSeries
12.24.1 SteelSeries Corporation Information
12.24.2 SteelSeries Description and Business Overview
12.24.3 SteelSeries Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.24.4 SteelSeries Products Offered
12.24.5 SteelSeries Recent Development
12.25 Thrustmaster
12.25.1 Thrustmaster Corporation Information
12.25.2 Thrustmaster Description and Business Overview
12.25.3 Thrustmaster Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.25.4 Thrustmaster Products Offered
12.25.5 Thrustmaster Recent Development
12.26 Trust
12.26.1 Trust Corporation Information
12.26.2 Trust Description and Business Overview
12.26.3 Trust Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.26.4 Trust Products Offered
12.26.5 Trust Recent Development
12.27 Tt eSPORTS
12.27.1 Tt eSPORTS Corporation Information
12.27.2 Tt eSPORTS Description and Business Overview
12.27.3 Tt eSPORTS Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.27.4 Tt eSPORTS Products Offered
12.27.5 Tt eSPORTS Recent Development
12.28 Turtle Beach
12.28.1 Turtle Beach Corporation Information
12.28.2 Turtle Beach Description and Business Overview
12.28.3 Turtle Beach Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.28.4 Turtle Beach Products Offered
12.28.5 Turtle Beach Recent Development
12.29 ZOWIE
12.29.1 ZOWIE Corporation Information
12.29.2 ZOWIE Description and Business Overview
12.29.3 ZOWIE Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.29.4 ZOWIE Products Offered
12.29.5 ZOWIE Recent Development

13 Market Opportunities, Challenges, Risks and Influences Factors Analysis
13.1 Gaming Computers and Peripherals Industry Trends
13.2 Gaming Computers and Peripherals Market Drivers
13.3 Gaming Computers and Peripherals Market Challenges
13.4 Gaming Computers and Peripherals Market Restraints

14 Value Chain and Sales Channels Analysis
14.1 Value Chain Analysis
14.2 Gaming Computers and Peripherals Customers
14.3 Sales Channels Analysis
14.3.1 Sales Channels
14.3.2 Distributors

15 Research Findings and Conclusion

16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer

 

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Summary

Gaming computer is a personal computer designed for playing computationally demanding video games. Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.

Market Analysis and Insights: Global and United States Gaming Computers and Peripherals Market
This report focuses on global and United States Gaming Computers and Peripherals market.
In 2020, the global Gaming Computers and Peripherals market size was US$ XX million and it is expected to reach US$ XX million by the end of 2027, with a CAGR of XX% during 2021-2027. In United States the Gaming Computers and Peripherals market size is expected to grow from US$ XX million in 2020 to US$ XX million by 2027, at a CAGR of XX% during the forecast period.

Global Gaming Computers and Peripherals Scope and Market Size
Gaming Computers and Peripherals market is segmented by region (country), players, by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Computers and Peripherals market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application in terms of revenue and forecast for the period 2016-2027.
For United States market, this report focuses on the Gaming Computers and Peripherals market size by players, by Type, and by Application, for the period 2016-2027. The key players include the global and local players which play important roles in United States.

Segment by Type
Gaming Desktops
Gaming Laptops
Gaming Headsets
Gaming Mice
Gaming Keyboards
Gaming Surfaces
Gaming Controllers

Segment by Application
Household
Commercial Use

By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E

By Company
Acer
Asus
Cooler Master
Corsair
Dell
Eluktronics
EVGA
Gigabyte Technology
HP
HyperX
Intel
Lenovo
Logitech G (ASTRO)
Mad Catz
MSI
Origin PC
Plantronics
QPAD
Razer
ROCCAT
Samsung
Sennheiser
Sharkoon
SteelSeries
Thrustmaster
Trust
Tt eSPORTS
Turtle Beach
ZOWIE


ページTOPに戻る


Table of Contents

1 Study Coverage
1.1 Gaming Computers and Peripherals Product Introduction
1.2 Market by Type
1.2.1 Global Gaming Computers and Peripherals Market Size Growth Rate by Type
1.2.2 Gaming Desktops
1.2.3 Gaming Laptops
1.2.4 Gaming Headsets
1.2.5 Gaming Mice
1.2.6 Gaming Keyboards
1.2.7 Gaming Surfaces
1.2.8 Gaming Controllers
1.3 Market by Application
1.3.1 Global Gaming Computers and Peripherals Market Size Growth Rate by Application
1.3.2 Household
1.3.3 Commercial Use
1.4 Study Objectives
1.5 Years Considered

2 Executive Summary
2.1 Global Gaming Computers and Peripherals Market Size, Estimates and Forecasts
2.1.1 Global Gaming Computers and Peripherals Revenue 2016-2027
2.1.2 Global Gaming Computers and Peripherals Sales 2016-2027
2.2 Global Gaming Computers and Peripherals, Market Size by Region: 2016 VS 2021 VS 2027
2.3 Gaming Computers and Peripherals Historical Market Size by Region (2016-2021)
2.3.1 Global Gaming Computers and Peripherals Retrospective Market Scenario in Sales by Region: 2016-2021
2.3.2 Global Gaming Computers and Peripherals Retrospective Market Scenario in Revenue by Region: 2016-2021
2.4 Gaming Computers and Peripherals Market Estimates and Projections by Region (2022-2027)
2.4.1 Global Gaming Computers and Peripherals Sales Forecast by Region (2022-2027)
2.4.2 Global Gaming Computers and Peripherals Revenue Forecast by Region (2022-2027)

3 Global Gaming Computers and Peripherals Competitor Landscape by Players
3.1 Global Top Gaming Computers and Peripherals Manufacturers by Sales
3.1.1 Global Gaming Computers and Peripherals Sales by Manufacturer (2016-2021)
3.1.2 Global Gaming Computers and Peripherals Sales Market Share by Manufacturer (2016-2021)
3.2 Global Top Gaming Computers and Peripherals Manufacturers by Revenue
3.2.1 Key Gaming Computers and Peripherals Manufacturers Covered: Ranking by Revenue
3.2.2 Global Gaming Computers and Peripherals Revenue by Manufacturers (2016-2021)
3.2.3 Global Gaming Computers and Peripherals Revenue Share by Manufacturers (2016-2021)
3.2.4 Global Gaming Computers and Peripherals Market Concentration Ratio (CR5 and HHI) (2016-2021)
3.2.5 Global Top 10 and Top 5 Companies by Gaming Computers and Peripherals Revenue in 2020
3.2.6 Global Gaming Computers and Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Global Gaming Computers and Peripherals Price by Manufacturers
3.4 Global Gaming Computers and Peripherals Manufacturing Base Distribution, Product Types
3.4.1 Gaming Computers and Peripherals Manufacturers Manufacturing Base Distribution, Headquarters
3.4.2 Manufacturers Gaming Computers and Peripherals Product Type
3.4.3 Date of International Manufacturers Enter into Gaming Computers and Peripherals Market
3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2016-2027)
4.1 Global Gaming Computers and Peripherals Market Size by Type (2016-2021)
4.1.1 Global Gaming Computers and Peripherals Sales by Type (2016-2021)
4.1.2 Global Gaming Computers and Peripherals Revenue by Type (2016-2021)
4.1.3 Gaming Computers and Peripherals Average Selling Price (ASP) by Type (2016-2021)
4.2 Global Gaming Computers and Peripherals Market Size Forecast by Type (2022-2027)
4.2.1 Global Gaming Computers and Peripherals Sales Forecast by Type (2022-2027)
4.2.2 Global Gaming Computers and Peripherals Revenue Forecast by Type (2022-2027)
4.2.3 Gaming Computers and Peripherals Average Selling Price (ASP) Forecast by Type (2022-2027)

5 Breakdown Data by Application (2016-2027)
5.1 Global Gaming Computers and Peripherals Market Size by Application (2016-2021)
5.1.1 Global Gaming Computers and Peripherals Sales by Application (2016-2021)
5.1.2 Global Gaming Computers and Peripherals Revenue by Application (2016-2021)
5.1.3 Gaming Computers and Peripherals Price by Application (2016-2021)
5.2 Gaming Computers and Peripherals Market Size Forecast by Application (2022-2027)
5.2.1 Global Gaming Computers and Peripherals Sales Forecast by Application (2022-2027)
5.2.2 Global Gaming Computers and Peripherals Revenue Forecast by Application (2022-2027)
5.2.3 Global Gaming Computers and Peripherals Price Forecast by Application (2022-2027)

6 United States by Players, Type and Application
6.1 United States Gaming Computers and Peripherals Market Size YoY Growth 2016-2027
6.1.1 United States Gaming Computers and Peripherals Sales YoY Growth 2016-2027
6.1.2 United States Gaming Computers and Peripherals Revenue YoY Growth 2016-2027
6.1.3 United States Gaming Computers and Peripherals Market Share in Global Market 2016-2027
6.2 United States Gaming Computers and Peripherals Market Size by Players (International and Local Players)
6.2.1 United States Top Gaming Computers and Peripherals Players by Sales (2016-2021)
6.2.2 United States Top Gaming Computers and Peripherals Players by Revenue (2016-2021)
6.3 United States Gaming Computers and Peripherals Historic Market Review by Type (2016-2021)
6.3.1 United States Gaming Computers and Peripherals Sales Market Share by Type (2016-2021)
6.3.2 United States Gaming Computers and Peripherals Revenue Market Share by Type (2016-2021)
6.3.3 United States Gaming Computers and Peripherals Price by Type (2016-2021)
6.4 United States Gaming Computers and Peripherals Market Estimates and Forecasts by Type (2022-2027)
6.4.1 United States Gaming Computers and Peripherals Sales Forecast by Type (2022-2027)
6.4.2 United States Gaming Computers and Peripherals Revenue Forecast by Type (2022-2027)
6.4.3 United States Gaming Computers and Peripherals Price Forecast by Type (2022-2027)
6.5 United States Gaming Computers and Peripherals Historic Market Review by Application (2016-2021)
6.5.1 United States Gaming Computers and Peripherals Sales Market Share by Application (2016-2021)
6.5.2 United States Gaming Computers and Peripherals Revenue Market Share by Application (2016-2021)
6.5.3 United States Gaming Computers and Peripherals Price by Application (2016-2021)
6.6 United States Gaming Computers and Peripherals Market Estimates and Forecasts by Application (2022-2027)
6.6.1 United States Gaming Computers and Peripherals Sales Forecast by Application (2022-2027)
6.6.2 United States Gaming Computers and Peripherals Revenue Forecast by Application (2022-2027)
6.6.3 United States Gaming Computers and Peripherals Price Forecast by Application (2022-2027)

7 North America
7.1 North America Gaming Computers and Peripherals Market Size YoY Growth 2016-2027
7.2 North America Gaming Computers and Peripherals Market Facts & Figures by Country
7.2.1 North America Gaming Computers and Peripherals Sales by Country (2016-2021)
7.2.2 North America Gaming Computers and Peripherals Revenue by Country (2016-2021)
7.2.3 U.S.
7.2.4 Canada

8 Asia Pacific
8.1 Asia Pacific Gaming Computers and Peripherals Market Size YoY Growth 2016-2027
8.2 Asia Pacific Gaming Computers and Peripherals Market Facts & Figures by Region
8.2.1 Asia Pacific Gaming Computers and Peripherals Sales by Region (2016-2021)
8.2.2 Asia Pacific Gaming Computers and Peripherals Revenue by Region (2016-2021)
8.2.3 China
8.2.4 Japan
8.2.5 South Korea
8.2.6 India
8.2.7 Australia
8.2.8 Australia
8.2.9 Indonesia
8.2.10 Thailand
8.2.11 Malaysia
8.2.12 Philippines
8.2.13 Vietnam

9 Europe
9.1 Europe Gaming Computers and Peripherals Market Size YoY Growth 2016-2027
9.2 Europe Gaming Computers and Peripherals Market Facts & Figures by Country
9.2.1 Europe Gaming Computers and Peripherals Sales by Country (2016-2021)
9.2.2 Europe Gaming Computers and Peripherals Revenue by Country (2016-2021)
9.2.3 Germany
9.2.4 France
9.2.5 U.K.
9.2.6 Italy

10 Latin America
10.1 Latin America Gaming Computers and Peripherals Market Size YoY Growth 2016-2027
10.2 Latin America Gaming Computers and Peripherals Market Facts & Figures by Country
10.2.1 Latin America Gaming Computers and Peripherals Sales by Country (2016-2021)
10.2.2 Latin America Gaming Computers and Peripherals Revenue by Country (2016-2021)
10.2.3 Mexico
10.2.4 Brazil
10.2.5 Argentina

11 Middle East and Africa
11.1 Middle East and Africa Gaming Computers and Peripherals Market Size YoY Growth 2016-2027
11.2 Middle East and Africa Gaming Computers and Peripherals Market Facts & Figures by Country
11.2.1 Middle East and Africa Gaming Computers and Peripherals Sales by Country (2016-2021)
11.2.2 Middle East and Africa Gaming Computers and Peripherals Revenue by Country (2016-2021)
11.2.3 Turkey
11.2.4 Saudi Arabia
11.2.5 U.A.E

12 Company Profiles
12.1 Acer
12.1.1 Acer Corporation Information
12.1.2 Acer Description and Business Overview
12.1.3 Acer Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.1.4 Acer Gaming Computers and Peripherals Products Offered
12.1.5 Acer Recent Development
12.2 Asus
12.2.1 Asus Corporation Information
12.2.2 Asus Description and Business Overview
12.2.3 Asus Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.2.4 Asus Gaming Computers and Peripherals Products Offered
12.2.5 Asus Recent Development
12.3 Cooler Master
12.3.1 Cooler Master Corporation Information
12.3.2 Cooler Master Description and Business Overview
12.3.3 Cooler Master Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.3.4 Cooler Master Gaming Computers and Peripherals Products Offered
12.3.5 Cooler Master Recent Development
12.4 Corsair
12.4.1 Corsair Corporation Information
12.4.2 Corsair Description and Business Overview
12.4.3 Corsair Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.4.4 Corsair Gaming Computers and Peripherals Products Offered
12.4.5 Corsair Recent Development
12.5 Dell
12.5.1 Dell Corporation Information
12.5.2 Dell Description and Business Overview
12.5.3 Dell Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.5.4 Dell Gaming Computers and Peripherals Products Offered
12.5.5 Dell Recent Development
12.6 Eluktronics
12.6.1 Eluktronics Corporation Information
12.6.2 Eluktronics Description and Business Overview
12.6.3 Eluktronics Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.6.4 Eluktronics Gaming Computers and Peripherals Products Offered
12.6.5 Eluktronics Recent Development
12.7 EVGA
12.7.1 EVGA Corporation Information
12.7.2 EVGA Description and Business Overview
12.7.3 EVGA Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.7.4 EVGA Gaming Computers and Peripherals Products Offered
12.7.5 EVGA Recent Development
12.8 Gigabyte Technology
12.8.1 Gigabyte Technology Corporation Information
12.8.2 Gigabyte Technology Description and Business Overview
12.8.3 Gigabyte Technology Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.8.4 Gigabyte Technology Gaming Computers and Peripherals Products Offered
12.8.5 Gigabyte Technology Recent Development
12.9 HP
12.9.1 HP Corporation Information
12.9.2 HP Description and Business Overview
12.9.3 HP Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.9.4 HP Gaming Computers and Peripherals Products Offered
12.9.5 HP Recent Development
12.10 HyperX
12.10.1 HyperX Corporation Information
12.10.2 HyperX Description and Business Overview
12.10.3 HyperX Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.10.4 HyperX Gaming Computers and Peripherals Products Offered
12.10.5 HyperX Recent Development
12.11 Acer
12.11.1 Acer Corporation Information
12.11.2 Acer Description and Business Overview
12.11.3 Acer Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.11.4 Acer Gaming Computers and Peripherals Products Offered
12.11.5 Acer Recent Development
12.12 Lenovo
12.12.1 Lenovo Corporation Information
12.12.2 Lenovo Description and Business Overview
12.12.3 Lenovo Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.12.4 Lenovo Products Offered
12.12.5 Lenovo Recent Development
12.13 Logitech G (ASTRO)
12.13.1 Logitech G (ASTRO) Corporation Information
12.13.2 Logitech G (ASTRO) Description and Business Overview
12.13.3 Logitech G (ASTRO) Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.13.4 Logitech G (ASTRO) Products Offered
12.13.5 Logitech G (ASTRO) Recent Development
12.14 Mad Catz
12.14.1 Mad Catz Corporation Information
12.14.2 Mad Catz Description and Business Overview
12.14.3 Mad Catz Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.14.4 Mad Catz Products Offered
12.14.5 Mad Catz Recent Development
12.15 MSI
12.15.1 MSI Corporation Information
12.15.2 MSI Description and Business Overview
12.15.3 MSI Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.15.4 MSI Products Offered
12.15.5 MSI Recent Development
12.16 Origin PC
12.16.1 Origin PC Corporation Information
12.16.2 Origin PC Description and Business Overview
12.16.3 Origin PC Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.16.4 Origin PC Products Offered
12.16.5 Origin PC Recent Development
12.17 Plantronics
12.17.1 Plantronics Corporation Information
12.17.2 Plantronics Description and Business Overview
12.17.3 Plantronics Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.17.4 Plantronics Products Offered
12.17.5 Plantronics Recent Development
12.18 QPAD
12.18.1 QPAD Corporation Information
12.18.2 QPAD Description and Business Overview
12.18.3 QPAD Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.18.4 QPAD Products Offered
12.18.5 QPAD Recent Development
12.19 Razer
12.19.1 Razer Corporation Information
12.19.2 Razer Description and Business Overview
12.19.3 Razer Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.19.4 Razer Products Offered
12.19.5 Razer Recent Development
12.20 ROCCAT
12.20.1 ROCCAT Corporation Information
12.20.2 ROCCAT Description and Business Overview
12.20.3 ROCCAT Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.20.4 ROCCAT Products Offered
12.20.5 ROCCAT Recent Development
12.21 Samsung
12.21.1 Samsung Corporation Information
12.21.2 Samsung Description and Business Overview
12.21.3 Samsung Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.21.4 Samsung Products Offered
12.21.5 Samsung Recent Development
12.22 Sennheiser
12.22.1 Sennheiser Corporation Information
12.22.2 Sennheiser Description and Business Overview
12.22.3 Sennheiser Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.22.4 Sennheiser Products Offered
12.22.5 Sennheiser Recent Development
12.23 Sharkoon
12.23.1 Sharkoon Corporation Information
12.23.2 Sharkoon Description and Business Overview
12.23.3 Sharkoon Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.23.4 Sharkoon Products Offered
12.23.5 Sharkoon Recent Development
12.24 SteelSeries
12.24.1 SteelSeries Corporation Information
12.24.2 SteelSeries Description and Business Overview
12.24.3 SteelSeries Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.24.4 SteelSeries Products Offered
12.24.5 SteelSeries Recent Development
12.25 Thrustmaster
12.25.1 Thrustmaster Corporation Information
12.25.2 Thrustmaster Description and Business Overview
12.25.3 Thrustmaster Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.25.4 Thrustmaster Products Offered
12.25.5 Thrustmaster Recent Development
12.26 Trust
12.26.1 Trust Corporation Information
12.26.2 Trust Description and Business Overview
12.26.3 Trust Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.26.4 Trust Products Offered
12.26.5 Trust Recent Development
12.27 Tt eSPORTS
12.27.1 Tt eSPORTS Corporation Information
12.27.2 Tt eSPORTS Description and Business Overview
12.27.3 Tt eSPORTS Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.27.4 Tt eSPORTS Products Offered
12.27.5 Tt eSPORTS Recent Development
12.28 Turtle Beach
12.28.1 Turtle Beach Corporation Information
12.28.2 Turtle Beach Description and Business Overview
12.28.3 Turtle Beach Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.28.4 Turtle Beach Products Offered
12.28.5 Turtle Beach Recent Development
12.29 ZOWIE
12.29.1 ZOWIE Corporation Information
12.29.2 ZOWIE Description and Business Overview
12.29.3 ZOWIE Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
12.29.4 ZOWIE Products Offered
12.29.5 ZOWIE Recent Development

13 Market Opportunities, Challenges, Risks and Influences Factors Analysis
13.1 Gaming Computers and Peripherals Industry Trends
13.2 Gaming Computers and Peripherals Market Drivers
13.3 Gaming Computers and Peripherals Market Challenges
13.4 Gaming Computers and Peripherals Market Restraints

14 Value Chain and Sales Channels Analysis
14.1 Value Chain Analysis
14.2 Gaming Computers and Peripherals Customers
14.3 Sales Channels Analysis
14.3.1 Sales Channels
14.3.2 Distributors

15 Research Findings and Conclusion

16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer

 

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