世界および米国のゲーミングコンピュータおよび周辺機器市場の洞察、2027年までの予測Global and United States Gaming Computers and Peripherals Market Insights, Forecast to 2027 Gaming computer is a personal computer designed for playing computationally demanding video games. Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controlle... もっと見る
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サマリーGaming computer is a personal computer designed for playing computationally demanding video games. Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.Market Analysis and Insights: Global and United States Gaming Computers and Peripherals Market This report focuses on global and United States Gaming Computers and Peripherals market. In 2020, the global Gaming Computers and Peripherals market size was US$ XX million and it is expected to reach US$ XX million by the end of 2027, with a CAGR of XX% during 2021-2027. In United States the Gaming Computers and Peripherals market size is expected to grow from US$ XX million in 2020 to US$ XX million by 2027, at a CAGR of XX% during the forecast period. Global Gaming Computers and Peripherals Scope and Market Size Gaming Computers and Peripherals market is segmented by region (country), players, by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Computers and Peripherals market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application in terms of revenue and forecast for the period 2016-2027. For United States market, this report focuses on the Gaming Computers and Peripherals market size by players, by Type, and by Application, for the period 2016-2027. The key players include the global and local players which play important roles in United States. Segment by Type Gaming Desktops Gaming Laptops Gaming Headsets Gaming Mice Gaming Keyboards Gaming Surfaces Gaming Controllers Segment by Application Household Commercial Use By Region North America U.S. Canada Europe Germany France U.K. Italy Russia Asia-Pacific China Japan South Korea India Australia Taiwan Indonesia Thailand Malaysia Philippines Vietnam Latin America Mexico Brazil Argentina Middle East & Africa Turkey Saudi Arabia U.A.E By Company Acer Asus Cooler Master Corsair Dell Eluktronics EVGA Gigabyte Technology HP HyperX Intel Lenovo Logitech G (ASTRO) Mad Catz MSI Origin PC Plantronics QPAD Razer ROCCAT Samsung Sennheiser Sharkoon SteelSeries Thrustmaster Trust Tt eSPORTS Turtle Beach ZOWIE 目次1 Study Coverage1.1 Gaming Computers and Peripherals Product Introduction 1.2 Market by Type 1.2.1 Global Gaming Computers and Peripherals Market Size Growth Rate by Type 1.2.2 Gaming Desktops 1.2.3 Gaming Laptops 1.2.4 Gaming Headsets 1.2.5 Gaming Mice 1.2.6 Gaming Keyboards 1.2.7 Gaming Surfaces 1.2.8 Gaming Controllers 1.3 Market by Application 1.3.1 Global Gaming Computers and Peripherals Market Size Growth Rate by Application 1.3.2 Household 1.3.3 Commercial Use 1.4 Study Objectives 1.5 Years Considered 2 Executive Summary 2.1 Global Gaming Computers and Peripherals Market Size, Estimates and Forecasts 2.1.1 Global Gaming Computers and Peripherals Revenue 2016-2027 2.1.2 Global Gaming Computers and Peripherals Sales 2016-2027 2.2 Global Gaming Computers and Peripherals, Market Size by Region: 2016 VS 2021 VS 2027 2.3 Gaming Computers and Peripherals Historical Market Size by Region (2016-2021) 2.3.1 Global Gaming Computers and Peripherals Retrospective Market Scenario in Sales by Region: 2016-2021 2.3.2 Global Gaming Computers and Peripherals Retrospective Market Scenario in Revenue by Region: 2016-2021 2.4 Gaming Computers and Peripherals Market Estimates and Projections by Region (2022-2027) 2.4.1 Global Gaming Computers and Peripherals Sales Forecast by Region (2022-2027) 2.4.2 Global Gaming Computers and Peripherals Revenue Forecast by Region (2022-2027) 3 Global Gaming Computers and Peripherals Competitor Landscape by Players 3.1 Global Top Gaming Computers and Peripherals Manufacturers by Sales 3.1.1 Global Gaming Computers and Peripherals Sales by Manufacturer (2016-2021) 3.1.2 Global Gaming Computers and Peripherals Sales Market Share by Manufacturer (2016-2021) 3.2 Global Top Gaming Computers and Peripherals Manufacturers by Revenue 3.2.1 Key Gaming Computers and Peripherals Manufacturers Covered: Ranking by Revenue 3.2.2 Global Gaming Computers and Peripherals Revenue by Manufacturers (2016-2021) 3.2.3 Global Gaming Computers and Peripherals Revenue Share by Manufacturers (2016-2021) 3.2.4 Global Gaming Computers and Peripherals Market Concentration Ratio (CR5 and HHI) (2016-2021) 3.2.5 Global Top 10 and Top 5 Companies by Gaming Computers and Peripherals Revenue in 2020 3.2.6 Global Gaming Computers and Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Global Gaming Computers and Peripherals Price by Manufacturers 3.4 Global Gaming Computers and Peripherals Manufacturing Base Distribution, Product Types 3.4.1 Gaming Computers and Peripherals Manufacturers Manufacturing Base Distribution, Headquarters 3.4.2 Manufacturers Gaming Computers and Peripherals Product Type 3.4.3 Date of International Manufacturers Enter into Gaming Computers and Peripherals Market 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans 4 Breakdown Data by Type (2016-2027) 4.1 Global Gaming Computers and Peripherals Market Size by Type (2016-2021) 4.1.1 Global Gaming Computers and Peripherals Sales by Type (2016-2021) 4.1.2 Global Gaming Computers and Peripherals Revenue by Type (2016-2021) 4.1.3 Gaming Computers and Peripherals Average Selling Price (ASP) by Type (2016-2021) 4.2 Global Gaming Computers and Peripherals Market Size Forecast by Type (2022-2027) 4.2.1 Global Gaming Computers and Peripherals Sales Forecast by Type (2022-2027) 4.2.2 Global Gaming Computers and Peripherals Revenue Forecast by Type (2022-2027) 4.2.3 Gaming Computers and Peripherals Average Selling Price (ASP) Forecast by Type (2022-2027) 5 Breakdown Data by Application (2016-2027) 5.1 Global Gaming Computers and Peripherals Market Size by Application (2016-2021) 5.1.1 Global Gaming Computers and Peripherals Sales by Application (2016-2021) 5.1.2 Global Gaming Computers and Peripherals Revenue by Application (2016-2021) 5.1.3 Gaming Computers and Peripherals Price by Application (2016-2021) 5.2 Gaming Computers and Peripherals Market Size Forecast by Application (2022-2027) 5.2.1 Global Gaming Computers and Peripherals Sales Forecast by Application (2022-2027) 5.2.2 Global Gaming Computers and Peripherals Revenue Forecast by Application (2022-2027) 5.2.3 Global Gaming Computers and Peripherals Price Forecast by Application (2022-2027) 6 United States by Players, Type and Application 6.1 United States Gaming Computers and Peripherals Market Size YoY Growth 2016-2027 6.1.1 United States Gaming Computers and Peripherals Sales YoY Growth 2016-2027 6.1.2 United States Gaming Computers and Peripherals Revenue YoY Growth 2016-2027 6.1.3 United States Gaming Computers and Peripherals Market Share in Global Market 2016-2027 6.2 United States Gaming Computers and Peripherals Market Size by Players (International and Local Players) 6.2.1 United States Top Gaming Computers and Peripherals Players by Sales (2016-2021) 6.2.2 United States Top Gaming Computers and Peripherals Players by Revenue (2016-2021) 6.3 United States Gaming Computers and Peripherals Historic Market Review by Type (2016-2021) 6.3.1 United States Gaming Computers and Peripherals Sales Market Share by Type (2016-2021) 6.3.2 United States Gaming Computers and Peripherals Revenue Market Share by Type (2016-2021) 6.3.3 United States Gaming Computers and Peripherals Price by Type (2016-2021) 6.4 United States Gaming Computers and Peripherals Market Estimates and Forecasts by Type (2022-2027) 6.4.1 United States Gaming Computers and Peripherals Sales Forecast by Type (2022-2027) 6.4.2 United States Gaming Computers and Peripherals Revenue Forecast by Type (2022-2027) 6.4.3 United States Gaming Computers and Peripherals Price Forecast by Type (2022-2027) 6.5 United States Gaming Computers and Peripherals Historic Market Review by Application (2016-2021) 6.5.1 United States Gaming Computers and Peripherals Sales Market Share by Application (2016-2021) 6.5.2 United States Gaming Computers and Peripherals Revenue Market Share by Application (2016-2021) 6.5.3 United States Gaming Computers and Peripherals Price by Application (2016-2021) 6.6 United States Gaming Computers and Peripherals Market Estimates and Forecasts by Application (2022-2027) 6.6.1 United States Gaming Computers and Peripherals Sales Forecast by Application (2022-2027) 6.6.2 United States Gaming Computers and Peripherals Revenue Forecast by Application (2022-2027) 6.6.3 United States Gaming Computers and Peripherals Price Forecast by Application (2022-2027) 7 North America 7.1 North America Gaming Computers and Peripherals Market Size YoY Growth 2016-2027 7.2 North America Gaming Computers and Peripherals Market Facts & Figures by Country 7.2.1 North America Gaming Computers and Peripherals Sales by Country (2016-2021) 7.2.2 North America Gaming Computers and Peripherals Revenue by Country (2016-2021) 7.2.3 U.S. 7.2.4 Canada 8 Asia Pacific 8.1 Asia Pacific Gaming Computers and Peripherals Market Size YoY Growth 2016-2027 8.2 Asia Pacific Gaming Computers and Peripherals Market Facts & Figures by Region 8.2.1 Asia Pacific Gaming Computers and Peripherals Sales by Region (2016-2021) 8.2.2 Asia Pacific Gaming Computers and Peripherals Revenue by Region (2016-2021) 8.2.3 China 8.2.4 Japan 8.2.5 South Korea 8.2.6 India 8.2.7 Australia 8.2.8 Australia 8.2.9 Indonesia 8.2.10 Thailand 8.2.11 Malaysia 8.2.12 Philippines 8.2.13 Vietnam 9 Europe 9.1 Europe Gaming Computers and Peripherals Market Size YoY Growth 2016-2027 9.2 Europe Gaming Computers and Peripherals Market Facts & Figures by Country 9.2.1 Europe Gaming Computers and Peripherals Sales by Country (2016-2021) 9.2.2 Europe Gaming Computers and Peripherals Revenue by Country (2016-2021) 9.2.3 Germany 9.2.4 France 9.2.5 U.K. 9.2.6 Italy 10 Latin America 10.1 Latin America Gaming Computers and Peripherals Market Size YoY Growth 2016-2027 10.2 Latin America Gaming Computers and Peripherals Market Facts & Figures by Country 10.2.1 Latin America Gaming Computers and Peripherals Sales by Country (2016-2021) 10.2.2 Latin America Gaming Computers and Peripherals Revenue by Country (2016-2021) 10.2.3 Mexico 10.2.4 Brazil 10.2.5 Argentina 11 Middle East and Africa 11.1 Middle East and Africa Gaming Computers and Peripherals Market Size YoY Growth 2016-2027 11.2 Middle East and Africa Gaming Computers and Peripherals Market Facts & Figures by Country 11.2.1 Middle East and Africa Gaming Computers and Peripherals Sales by Country (2016-2021) 11.2.2 Middle East and Africa Gaming Computers and Peripherals Revenue by Country (2016-2021) 11.2.3 Turkey 11.2.4 Saudi Arabia 11.2.5 U.A.E 12 Company Profiles 12.1 Acer 12.1.1 Acer Corporation Information 12.1.2 Acer Description and Business Overview 12.1.3 Acer Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.1.4 Acer Gaming Computers and Peripherals Products Offered 12.1.5 Acer Recent Development 12.2 Asus 12.2.1 Asus Corporation Information 12.2.2 Asus Description and Business Overview 12.2.3 Asus Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.2.4 Asus Gaming Computers and Peripherals Products Offered 12.2.5 Asus Recent Development 12.3 Cooler Master 12.3.1 Cooler Master Corporation Information 12.3.2 Cooler Master Description and Business Overview 12.3.3 Cooler Master Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.3.4 Cooler Master Gaming Computers and Peripherals Products Offered 12.3.5 Cooler Master Recent Development 12.4 Corsair 12.4.1 Corsair Corporation Information 12.4.2 Corsair Description and Business Overview 12.4.3 Corsair Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.4.4 Corsair Gaming Computers and Peripherals Products Offered 12.4.5 Corsair Recent Development 12.5 Dell 12.5.1 Dell Corporation Information 12.5.2 Dell Description and Business Overview 12.5.3 Dell Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.5.4 Dell Gaming Computers and Peripherals Products Offered 12.5.5 Dell Recent Development 12.6 Eluktronics 12.6.1 Eluktronics Corporation Information 12.6.2 Eluktronics Description and Business Overview 12.6.3 Eluktronics Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.6.4 Eluktronics Gaming Computers and Peripherals Products Offered 12.6.5 Eluktronics Recent Development 12.7 EVGA 12.7.1 EVGA Corporation Information 12.7.2 EVGA Description and Business Overview 12.7.3 EVGA Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.7.4 EVGA Gaming Computers and Peripherals Products Offered 12.7.5 EVGA Recent Development 12.8 Gigabyte Technology 12.8.1 Gigabyte Technology Corporation Information 12.8.2 Gigabyte Technology Description and Business Overview 12.8.3 Gigabyte Technology Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.8.4 Gigabyte Technology Gaming Computers and Peripherals Products Offered 12.8.5 Gigabyte Technology Recent Development 12.9 HP 12.9.1 HP Corporation Information 12.9.2 HP Description and Business Overview 12.9.3 HP Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.9.4 HP Gaming Computers and Peripherals Products Offered 12.9.5 HP Recent Development 12.10 HyperX 12.10.1 HyperX Corporation Information 12.10.2 HyperX Description and Business Overview 12.10.3 HyperX Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.10.4 HyperX Gaming Computers and Peripherals Products Offered 12.10.5 HyperX Recent Development 12.11 Acer 12.11.1 Acer Corporation Information 12.11.2 Acer Description and Business Overview 12.11.3 Acer Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.11.4 Acer Gaming Computers and Peripherals Products Offered 12.11.5 Acer Recent Development 12.12 Lenovo 12.12.1 Lenovo Corporation Information 12.12.2 Lenovo Description and Business Overview 12.12.3 Lenovo Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.12.4 Lenovo Products Offered 12.12.5 Lenovo Recent Development 12.13 Logitech G (ASTRO) 12.13.1 Logitech G (ASTRO) Corporation Information 12.13.2 Logitech G (ASTRO) Description and Business Overview 12.13.3 Logitech G (ASTRO) Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.13.4 Logitech G (ASTRO) Products Offered 12.13.5 Logitech G (ASTRO) Recent Development 12.14 Mad Catz 12.14.1 Mad Catz Corporation Information 12.14.2 Mad Catz Description and Business Overview 12.14.3 Mad Catz Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.14.4 Mad Catz Products Offered 12.14.5 Mad Catz Recent Development 12.15 MSI 12.15.1 MSI Corporation Information 12.15.2 MSI Description and Business Overview 12.15.3 MSI Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.15.4 MSI Products Offered 12.15.5 MSI Recent Development 12.16 Origin PC 12.16.1 Origin PC Corporation Information 12.16.2 Origin PC Description and Business Overview 12.16.3 Origin PC Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.16.4 Origin PC Products Offered 12.16.5 Origin PC Recent Development 12.17 Plantronics 12.17.1 Plantronics Corporation Information 12.17.2 Plantronics Description and Business Overview 12.17.3 Plantronics Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.17.4 Plantronics Products Offered 12.17.5 Plantronics Recent Development 12.18 QPAD 12.18.1 QPAD Corporation Information 12.18.2 QPAD Description and Business Overview 12.18.3 QPAD Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.18.4 QPAD Products Offered 12.18.5 QPAD Recent Development 12.19 Razer 12.19.1 Razer Corporation Information 12.19.2 Razer Description and Business Overview 12.19.3 Razer Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.19.4 Razer Products Offered 12.19.5 Razer Recent Development 12.20 ROCCAT 12.20.1 ROCCAT Corporation Information 12.20.2 ROCCAT Description and Business Overview 12.20.3 ROCCAT Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.20.4 ROCCAT Products Offered 12.20.5 ROCCAT Recent Development 12.21 Samsung 12.21.1 Samsung Corporation Information 12.21.2 Samsung Description and Business Overview 12.21.3 Samsung Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.21.4 Samsung Products Offered 12.21.5 Samsung Recent Development 12.22 Sennheiser 12.22.1 Sennheiser Corporation Information 12.22.2 Sennheiser Description and Business Overview 12.22.3 Sennheiser Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.22.4 Sennheiser Products Offered 12.22.5 Sennheiser Recent Development 12.23 Sharkoon 12.23.1 Sharkoon Corporation Information 12.23.2 Sharkoon Description and Business Overview 12.23.3 Sharkoon Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.23.4 Sharkoon Products Offered 12.23.5 Sharkoon Recent Development 12.24 SteelSeries 12.24.1 SteelSeries Corporation Information 12.24.2 SteelSeries Description and Business Overview 12.24.3 SteelSeries Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.24.4 SteelSeries Products Offered 12.24.5 SteelSeries Recent Development 12.25 Thrustmaster 12.25.1 Thrustmaster Corporation Information 12.25.2 Thrustmaster Description and Business Overview 12.25.3 Thrustmaster Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.25.4 Thrustmaster Products Offered 12.25.5 Thrustmaster Recent Development 12.26 Trust 12.26.1 Trust Corporation Information 12.26.2 Trust Description and Business Overview 12.26.3 Trust Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.26.4 Trust Products Offered 12.26.5 Trust Recent Development 12.27 Tt eSPORTS 12.27.1 Tt eSPORTS Corporation Information 12.27.2 Tt eSPORTS Description and Business Overview 12.27.3 Tt eSPORTS Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.27.4 Tt eSPORTS Products Offered 12.27.5 Tt eSPORTS Recent Development 12.28 Turtle Beach 12.28.1 Turtle Beach Corporation Information 12.28.2 Turtle Beach Description and Business Overview 12.28.3 Turtle Beach Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.28.4 Turtle Beach Products Offered 12.28.5 Turtle Beach Recent Development 12.29 ZOWIE 12.29.1 ZOWIE Corporation Information 12.29.2 ZOWIE Description and Business Overview 12.29.3 ZOWIE Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.29.4 ZOWIE Products Offered 12.29.5 ZOWIE Recent Development 13 Market Opportunities, Challenges, Risks and Influences Factors Analysis 13.1 Gaming Computers and Peripherals Industry Trends 13.2 Gaming Computers and Peripherals Market Drivers 13.3 Gaming Computers and Peripherals Market Challenges 13.4 Gaming Computers and Peripherals Market Restraints 14 Value Chain and Sales Channels Analysis 14.1 Value Chain Analysis 14.2 Gaming Computers and Peripherals Customers 14.3 Sales Channels Analysis 14.3.1 Sales Channels 14.3.2 Distributors 15 Research Findings and Conclusion 16 Appendix 16.1 Research Methodology 16.1.1 Methodology/Research Approach 16.1.2 Data Source 16.2 Author Details 16.3 Disclaimer
SummaryGaming computer is a personal computer designed for playing computationally demanding video games. Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.Market Analysis and Insights: Global and United States Gaming Computers and Peripherals Market This report focuses on global and United States Gaming Computers and Peripherals market. In 2020, the global Gaming Computers and Peripherals market size was US$ XX million and it is expected to reach US$ XX million by the end of 2027, with a CAGR of XX% during 2021-2027. In United States the Gaming Computers and Peripherals market size is expected to grow from US$ XX million in 2020 to US$ XX million by 2027, at a CAGR of XX% during the forecast period. Global Gaming Computers and Peripherals Scope and Market Size Gaming Computers and Peripherals market is segmented by region (country), players, by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Computers and Peripherals market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application in terms of revenue and forecast for the period 2016-2027. For United States market, this report focuses on the Gaming Computers and Peripherals market size by players, by Type, and by Application, for the period 2016-2027. The key players include the global and local players which play important roles in United States. Segment by Type Gaming Desktops Gaming Laptops Gaming Headsets Gaming Mice Gaming Keyboards Gaming Surfaces Gaming Controllers Segment by Application Household Commercial Use By Region North America U.S. Canada Europe Germany France U.K. Italy Russia Asia-Pacific China Japan South Korea India Australia Taiwan Indonesia Thailand Malaysia Philippines Vietnam Latin America Mexico Brazil Argentina Middle East & Africa Turkey Saudi Arabia U.A.E By Company Acer Asus Cooler Master Corsair Dell Eluktronics EVGA Gigabyte Technology HP HyperX Intel Lenovo Logitech G (ASTRO) Mad Catz MSI Origin PC Plantronics QPAD Razer ROCCAT Samsung Sennheiser Sharkoon SteelSeries Thrustmaster Trust Tt eSPORTS Turtle Beach ZOWIE Table of Contents1 Study Coverage1.1 Gaming Computers and Peripherals Product Introduction 1.2 Market by Type 1.2.1 Global Gaming Computers and Peripherals Market Size Growth Rate by Type 1.2.2 Gaming Desktops 1.2.3 Gaming Laptops 1.2.4 Gaming Headsets 1.2.5 Gaming Mice 1.2.6 Gaming Keyboards 1.2.7 Gaming Surfaces 1.2.8 Gaming Controllers 1.3 Market by Application 1.3.1 Global Gaming Computers and Peripherals Market Size Growth Rate by Application 1.3.2 Household 1.3.3 Commercial Use 1.4 Study Objectives 1.5 Years Considered 2 Executive Summary 2.1 Global Gaming Computers and Peripherals Market Size, Estimates and Forecasts 2.1.1 Global Gaming Computers and Peripherals Revenue 2016-2027 2.1.2 Global Gaming Computers and Peripherals Sales 2016-2027 2.2 Global Gaming Computers and Peripherals, Market Size by Region: 2016 VS 2021 VS 2027 2.3 Gaming Computers and Peripherals Historical Market Size by Region (2016-2021) 2.3.1 Global Gaming Computers and Peripherals Retrospective Market Scenario in Sales by Region: 2016-2021 2.3.2 Global Gaming Computers and Peripherals Retrospective Market Scenario in Revenue by Region: 2016-2021 2.4 Gaming Computers and Peripherals Market Estimates and Projections by Region (2022-2027) 2.4.1 Global Gaming Computers and Peripherals Sales Forecast by Region (2022-2027) 2.4.2 Global Gaming Computers and Peripherals Revenue Forecast by Region (2022-2027) 3 Global Gaming Computers and Peripherals Competitor Landscape by Players 3.1 Global Top Gaming Computers and Peripherals Manufacturers by Sales 3.1.1 Global Gaming Computers and Peripherals Sales by Manufacturer (2016-2021) 3.1.2 Global Gaming Computers and Peripherals Sales Market Share by Manufacturer (2016-2021) 3.2 Global Top Gaming Computers and Peripherals Manufacturers by Revenue 3.2.1 Key Gaming Computers and Peripherals Manufacturers Covered: Ranking by Revenue 3.2.2 Global Gaming Computers and Peripherals Revenue by Manufacturers (2016-2021) 3.2.3 Global Gaming Computers and Peripherals Revenue Share by Manufacturers (2016-2021) 3.2.4 Global Gaming Computers and Peripherals Market Concentration Ratio (CR5 and HHI) (2016-2021) 3.2.5 Global Top 10 and Top 5 Companies by Gaming Computers and Peripherals Revenue in 2020 3.2.6 Global Gaming Computers and Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Global Gaming Computers and Peripherals Price by Manufacturers 3.4 Global Gaming Computers and Peripherals Manufacturing Base Distribution, Product Types 3.4.1 Gaming Computers and Peripherals Manufacturers Manufacturing Base Distribution, Headquarters 3.4.2 Manufacturers Gaming Computers and Peripherals Product Type 3.4.3 Date of International Manufacturers Enter into Gaming Computers and Peripherals Market 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans 4 Breakdown Data by Type (2016-2027) 4.1 Global Gaming Computers and Peripherals Market Size by Type (2016-2021) 4.1.1 Global Gaming Computers and Peripherals Sales by Type (2016-2021) 4.1.2 Global Gaming Computers and Peripherals Revenue by Type (2016-2021) 4.1.3 Gaming Computers and Peripherals Average Selling Price (ASP) by Type (2016-2021) 4.2 Global Gaming Computers and Peripherals Market Size Forecast by Type (2022-2027) 4.2.1 Global Gaming Computers and Peripherals Sales Forecast by Type (2022-2027) 4.2.2 Global Gaming Computers and Peripherals Revenue Forecast by Type (2022-2027) 4.2.3 Gaming Computers and Peripherals Average Selling Price (ASP) Forecast by Type (2022-2027) 5 Breakdown Data by Application (2016-2027) 5.1 Global Gaming Computers and Peripherals Market Size by Application (2016-2021) 5.1.1 Global Gaming Computers and Peripherals Sales by Application (2016-2021) 5.1.2 Global Gaming Computers and Peripherals Revenue by Application (2016-2021) 5.1.3 Gaming Computers and Peripherals Price by Application (2016-2021) 5.2 Gaming Computers and Peripherals Market Size Forecast by Application (2022-2027) 5.2.1 Global Gaming Computers and Peripherals Sales Forecast by Application (2022-2027) 5.2.2 Global Gaming Computers and Peripherals Revenue Forecast by Application (2022-2027) 5.2.3 Global Gaming Computers and Peripherals Price Forecast by Application (2022-2027) 6 United States by Players, Type and Application 6.1 United States Gaming Computers and Peripherals Market Size YoY Growth 2016-2027 6.1.1 United States Gaming Computers and Peripherals Sales YoY Growth 2016-2027 6.1.2 United States Gaming Computers and Peripherals Revenue YoY Growth 2016-2027 6.1.3 United States Gaming Computers and Peripherals Market Share in Global Market 2016-2027 6.2 United States Gaming Computers and Peripherals Market Size by Players (International and Local Players) 6.2.1 United States Top Gaming Computers and Peripherals Players by Sales (2016-2021) 6.2.2 United States Top Gaming Computers and Peripherals Players by Revenue (2016-2021) 6.3 United States Gaming Computers and Peripherals Historic Market Review by Type (2016-2021) 6.3.1 United States Gaming Computers and Peripherals Sales Market Share by Type (2016-2021) 6.3.2 United States Gaming Computers and Peripherals Revenue Market Share by Type (2016-2021) 6.3.3 United States Gaming Computers and Peripherals Price by Type (2016-2021) 6.4 United States Gaming Computers and Peripherals Market Estimates and Forecasts by Type (2022-2027) 6.4.1 United States Gaming Computers and Peripherals Sales Forecast by Type (2022-2027) 6.4.2 United States Gaming Computers and Peripherals Revenue Forecast by Type (2022-2027) 6.4.3 United States Gaming Computers and Peripherals Price Forecast by Type (2022-2027) 6.5 United States Gaming Computers and Peripherals Historic Market Review by Application (2016-2021) 6.5.1 United States Gaming Computers and Peripherals Sales Market Share by Application (2016-2021) 6.5.2 United States Gaming Computers and Peripherals Revenue Market Share by Application (2016-2021) 6.5.3 United States Gaming Computers and Peripherals Price by Application (2016-2021) 6.6 United States Gaming Computers and Peripherals Market Estimates and Forecasts by Application (2022-2027) 6.6.1 United States Gaming Computers and Peripherals Sales Forecast by Application (2022-2027) 6.6.2 United States Gaming Computers and Peripherals Revenue Forecast by Application (2022-2027) 6.6.3 United States Gaming Computers and Peripherals Price Forecast by Application (2022-2027) 7 North America 7.1 North America Gaming Computers and Peripherals Market Size YoY Growth 2016-2027 7.2 North America Gaming Computers and Peripherals Market Facts & Figures by Country 7.2.1 North America Gaming Computers and Peripherals Sales by Country (2016-2021) 7.2.2 North America Gaming Computers and Peripherals Revenue by Country (2016-2021) 7.2.3 U.S. 7.2.4 Canada 8 Asia Pacific 8.1 Asia Pacific Gaming Computers and Peripherals Market Size YoY Growth 2016-2027 8.2 Asia Pacific Gaming Computers and Peripherals Market Facts & Figures by Region 8.2.1 Asia Pacific Gaming Computers and Peripherals Sales by Region (2016-2021) 8.2.2 Asia Pacific Gaming Computers and Peripherals Revenue by Region (2016-2021) 8.2.3 China 8.2.4 Japan 8.2.5 South Korea 8.2.6 India 8.2.7 Australia 8.2.8 Australia 8.2.9 Indonesia 8.2.10 Thailand 8.2.11 Malaysia 8.2.12 Philippines 8.2.13 Vietnam 9 Europe 9.1 Europe Gaming Computers and Peripherals Market Size YoY Growth 2016-2027 9.2 Europe Gaming Computers and Peripherals Market Facts & Figures by Country 9.2.1 Europe Gaming Computers and Peripherals Sales by Country (2016-2021) 9.2.2 Europe Gaming Computers and Peripherals Revenue by Country (2016-2021) 9.2.3 Germany 9.2.4 France 9.2.5 U.K. 9.2.6 Italy 10 Latin America 10.1 Latin America Gaming Computers and Peripherals Market Size YoY Growth 2016-2027 10.2 Latin America Gaming Computers and Peripherals Market Facts & Figures by Country 10.2.1 Latin America Gaming Computers and Peripherals Sales by Country (2016-2021) 10.2.2 Latin America Gaming Computers and Peripherals Revenue by Country (2016-2021) 10.2.3 Mexico 10.2.4 Brazil 10.2.5 Argentina 11 Middle East and Africa 11.1 Middle East and Africa Gaming Computers and Peripherals Market Size YoY Growth 2016-2027 11.2 Middle East and Africa Gaming Computers and Peripherals Market Facts & Figures by Country 11.2.1 Middle East and Africa Gaming Computers and Peripherals Sales by Country (2016-2021) 11.2.2 Middle East and Africa Gaming Computers and Peripherals Revenue by Country (2016-2021) 11.2.3 Turkey 11.2.4 Saudi Arabia 11.2.5 U.A.E 12 Company Profiles 12.1 Acer 12.1.1 Acer Corporation Information 12.1.2 Acer Description and Business Overview 12.1.3 Acer Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.1.4 Acer Gaming Computers and Peripherals Products Offered 12.1.5 Acer Recent Development 12.2 Asus 12.2.1 Asus Corporation Information 12.2.2 Asus Description and Business Overview 12.2.3 Asus Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.2.4 Asus Gaming Computers and Peripherals Products Offered 12.2.5 Asus Recent Development 12.3 Cooler Master 12.3.1 Cooler Master Corporation Information 12.3.2 Cooler Master Description and Business Overview 12.3.3 Cooler Master Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.3.4 Cooler Master Gaming Computers and Peripherals Products Offered 12.3.5 Cooler Master Recent Development 12.4 Corsair 12.4.1 Corsair Corporation Information 12.4.2 Corsair Description and Business Overview 12.4.3 Corsair Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.4.4 Corsair Gaming Computers and Peripherals Products Offered 12.4.5 Corsair Recent Development 12.5 Dell 12.5.1 Dell Corporation Information 12.5.2 Dell Description and Business Overview 12.5.3 Dell Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.5.4 Dell Gaming Computers and Peripherals Products Offered 12.5.5 Dell Recent Development 12.6 Eluktronics 12.6.1 Eluktronics Corporation Information 12.6.2 Eluktronics Description and Business Overview 12.6.3 Eluktronics Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.6.4 Eluktronics Gaming Computers and Peripherals Products Offered 12.6.5 Eluktronics Recent Development 12.7 EVGA 12.7.1 EVGA Corporation Information 12.7.2 EVGA Description and Business Overview 12.7.3 EVGA Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.7.4 EVGA Gaming Computers and Peripherals Products Offered 12.7.5 EVGA Recent Development 12.8 Gigabyte Technology 12.8.1 Gigabyte Technology Corporation Information 12.8.2 Gigabyte Technology Description and Business Overview 12.8.3 Gigabyte Technology Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.8.4 Gigabyte Technology Gaming Computers and Peripherals Products Offered 12.8.5 Gigabyte Technology Recent Development 12.9 HP 12.9.1 HP Corporation Information 12.9.2 HP Description and Business Overview 12.9.3 HP Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.9.4 HP Gaming Computers and Peripherals Products Offered 12.9.5 HP Recent Development 12.10 HyperX 12.10.1 HyperX Corporation Information 12.10.2 HyperX Description and Business Overview 12.10.3 HyperX Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.10.4 HyperX Gaming Computers and Peripherals Products Offered 12.10.5 HyperX Recent Development 12.11 Acer 12.11.1 Acer Corporation Information 12.11.2 Acer Description and Business Overview 12.11.3 Acer Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.11.4 Acer Gaming Computers and Peripherals Products Offered 12.11.5 Acer Recent Development 12.12 Lenovo 12.12.1 Lenovo Corporation Information 12.12.2 Lenovo Description and Business Overview 12.12.3 Lenovo Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.12.4 Lenovo Products Offered 12.12.5 Lenovo Recent Development 12.13 Logitech G (ASTRO) 12.13.1 Logitech G (ASTRO) Corporation Information 12.13.2 Logitech G (ASTRO) Description and Business Overview 12.13.3 Logitech G (ASTRO) Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.13.4 Logitech G (ASTRO) Products Offered 12.13.5 Logitech G (ASTRO) Recent Development 12.14 Mad Catz 12.14.1 Mad Catz Corporation Information 12.14.2 Mad Catz Description and Business Overview 12.14.3 Mad Catz Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.14.4 Mad Catz Products Offered 12.14.5 Mad Catz Recent Development 12.15 MSI 12.15.1 MSI Corporation Information 12.15.2 MSI Description and Business Overview 12.15.3 MSI Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.15.4 MSI Products Offered 12.15.5 MSI Recent Development 12.16 Origin PC 12.16.1 Origin PC Corporation Information 12.16.2 Origin PC Description and Business Overview 12.16.3 Origin PC Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.16.4 Origin PC Products Offered 12.16.5 Origin PC Recent Development 12.17 Plantronics 12.17.1 Plantronics Corporation Information 12.17.2 Plantronics Description and Business Overview 12.17.3 Plantronics Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.17.4 Plantronics Products Offered 12.17.5 Plantronics Recent Development 12.18 QPAD 12.18.1 QPAD Corporation Information 12.18.2 QPAD Description and Business Overview 12.18.3 QPAD Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.18.4 QPAD Products Offered 12.18.5 QPAD Recent Development 12.19 Razer 12.19.1 Razer Corporation Information 12.19.2 Razer Description and Business Overview 12.19.3 Razer Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.19.4 Razer Products Offered 12.19.5 Razer Recent Development 12.20 ROCCAT 12.20.1 ROCCAT Corporation Information 12.20.2 ROCCAT Description and Business Overview 12.20.3 ROCCAT Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.20.4 ROCCAT Products Offered 12.20.5 ROCCAT Recent Development 12.21 Samsung 12.21.1 Samsung Corporation Information 12.21.2 Samsung Description and Business Overview 12.21.3 Samsung Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.21.4 Samsung Products Offered 12.21.5 Samsung Recent Development 12.22 Sennheiser 12.22.1 Sennheiser Corporation Information 12.22.2 Sennheiser Description and Business Overview 12.22.3 Sennheiser Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.22.4 Sennheiser Products Offered 12.22.5 Sennheiser Recent Development 12.23 Sharkoon 12.23.1 Sharkoon Corporation Information 12.23.2 Sharkoon Description and Business Overview 12.23.3 Sharkoon Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.23.4 Sharkoon Products Offered 12.23.5 Sharkoon Recent Development 12.24 SteelSeries 12.24.1 SteelSeries Corporation Information 12.24.2 SteelSeries Description and Business Overview 12.24.3 SteelSeries Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.24.4 SteelSeries Products Offered 12.24.5 SteelSeries Recent Development 12.25 Thrustmaster 12.25.1 Thrustmaster Corporation Information 12.25.2 Thrustmaster Description and Business Overview 12.25.3 Thrustmaster Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.25.4 Thrustmaster Products Offered 12.25.5 Thrustmaster Recent Development 12.26 Trust 12.26.1 Trust Corporation Information 12.26.2 Trust Description and Business Overview 12.26.3 Trust Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.26.4 Trust Products Offered 12.26.5 Trust Recent Development 12.27 Tt eSPORTS 12.27.1 Tt eSPORTS Corporation Information 12.27.2 Tt eSPORTS Description and Business Overview 12.27.3 Tt eSPORTS Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.27.4 Tt eSPORTS Products Offered 12.27.5 Tt eSPORTS Recent Development 12.28 Turtle Beach 12.28.1 Turtle Beach Corporation Information 12.28.2 Turtle Beach Description and Business Overview 12.28.3 Turtle Beach Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.28.4 Turtle Beach Products Offered 12.28.5 Turtle Beach Recent Development 12.29 ZOWIE 12.29.1 ZOWIE Corporation Information 12.29.2 ZOWIE Description and Business Overview 12.29.3 ZOWIE Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.29.4 ZOWIE Products Offered 12.29.5 ZOWIE Recent Development 13 Market Opportunities, Challenges, Risks and Influences Factors Analysis 13.1 Gaming Computers and Peripherals Industry Trends 13.2 Gaming Computers and Peripherals Market Drivers 13.3 Gaming Computers and Peripherals Market Challenges 13.4 Gaming Computers and Peripherals Market Restraints 14 Value Chain and Sales Channels Analysis 14.1 Value Chain Analysis 14.2 Gaming Computers and Peripherals Customers 14.3 Sales Channels Analysis 14.3.1 Sales Channels 14.3.2 Distributors 15 Research Findings and Conclusion 16 Appendix 16.1 Research Methodology 16.1.1 Methodology/Research Approach 16.1.2 Data Source 16.2 Author Details 16.3 Disclaimer
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